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Sep 25th, 2018
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  1. ACTOR RedTorch1 replaces RedTorch
  2. {
  3. Game Doom
  4. Radius 1
  5. Height 68
  6. +SOLID
  7. +RANDOMIZE
  8. ActiveSound "Things/FIRE1"
  9. States
  10. {
  11. Spawn:
  12. TRCH A 1 A_LoopActiveSound
  13. TRCH A 1 A_CustomMissile("TorchFireRed",60+random(-5,5),0,0+random(0,360),2+random(-5,5),90+random(-15,15))
  14. TRCH A 0 A_Jump(254,1)
  15. TRCH A 0 A_CustomMissile("TorchFireSpark",60+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
  16. TRCH A 0 A_Jump(254,1)
  17. TRCH A 0 A_CustomMissile("SmokeX1",60+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
  18. TRCH A 1 A_CustomMissile("TorchRedHalo",70+random(-5,0),0,0+random(0,360),2,90+random(-15,15))
  19. Loop
  20. }
  21. }
  22.  
  23. ACTOR BlueTorch1 replaces BlueTorch
  24. {
  25. Game Doom
  26. Radius 1
  27. Height 68
  28. +SOLID
  29. +RANDOMIZE
  30. ActiveSound "Things/FIRE1"
  31. States
  32. {
  33. Spawn:
  34. TRCH A 0 A_LoopActiveSound
  35. TRCH A 1 A_CustomMissile("TorchFireBlue",60+random(-5,5),0,0+random(0,360),2+random(-5,5),90+random(-15,15))
  36. TRCH A 0 A_Jump(254,1)
  37. TRCH A 0 A_CustomMissile("TorchFireSpark",60+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
  38. TRCH A 0 A_Jump(254,1)
  39. TRCH A 0 A_CustomMissile("SmokeX1",60+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
  40. TRCH A 1 A_CustomMissile("TorchBlueHalo",70+random(-5,0),0,0+random(0,360),2,90+random(-15,15))
  41. Loop
  42. }
  43. }
  44.  
  45. ACTOR GreenTorch1 replaces GreenTorch
  46. {
  47. Game Doom
  48. Radius 1
  49. Height 68
  50. +SOLID
  51. +RANDOMIZE
  52. ActiveSound "Things/FIRE1"
  53. States
  54. {
  55. Spawn:
  56. TRCH A 0 A_LoopActiveSound
  57. TRCH A 1 A_CustomMissile("TorchFireGreen",60+random(-5,5),0,0+random(0,360),2+random(-5,5),90+random(-15,15))
  58. TRCH A 0 A_Jump(254,1)
  59. TRCH A 0 A_CustomMissile("TorchFireSpark",60+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
  60. TRCH A 0 A_Jump(254,1)
  61. TRCH A 0 A_CustomMissile("SmokeX1",60+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
  62. TRCH A 1 A_CustomMissile("TorchGreenHalo",70+random(-5,0),0,0+random(0,360),2,90+random(-15,15))
  63. Loop
  64. }
  65. }
  66.  
  67. ////////////////////////////////
  68.  
  69. ACTOR ShortRedTorch1 replaces ShortRedTorch
  70. {
  71. Game Doom
  72. Radius 1
  73. Height 37
  74. +SOLID
  75. +RANDOMIZE
  76. ActiveSound "Things/FIRE1"
  77. States
  78. {
  79. Spawn:
  80. TRCH A 0 A_LoopActiveSound
  81. STCR A 1 A_CustomMissile("TorchFireRed",35+random(-5,5),0,0+random(0,360),2+random(-5,5),90+random(-15,15))
  82. null A 0 A_Jump(254,1)
  83. null A 0 A_CustomMissile("TorchFireSpark",35+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
  84. null A 0 A_Jump(254,1)
  85. null A 0 A_CustomMissile("SmokeX1",35+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
  86. STCR A 1 A_CustomMissile("TorchRedHalo",42+random(-5,0),0,0+random(0,360),2,90+random(-15,15))
  87. Loop
  88. }
  89. }
  90.  
  91. ACTOR ShortGreenTorch1 replaces ShortGreenTorch
  92. {
  93. Game Doom
  94. Radius 1
  95. Height 37
  96. +SOLID
  97. +RANDOMIZE
  98. ActiveSound "Things/FIRE1"
  99. States
  100. {
  101. Spawn:
  102. TRCH A 0 A_LoopActiveSound
  103. STCR A 1 A_CustomMissile("TorchFireGreen",35+random(-5,5),0,0+random(0,360),2+random(-5,5),90+random(-15,15))
  104. STCR A 0 A_Jump(254,1)
  105. STCR A 0 A_CustomMissile("TorchFireSpark",35+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
  106. STCR A 0 A_Jump(254,1)
  107. STCR A 0 A_CustomMissile("SmokeX1",35+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
  108. STCR A 1 A_CustomMissile("TorchGreenHalo",42+random(-5,0),0,0+random(0,360),2,90+random(-15,15))
  109. Loop
  110. }
  111. }
  112.  
  113. ACTOR ShortblueTorch1 replaces ShortblueTorch
  114. {
  115. Game Doom
  116. Radius 1
  117. Height 37
  118. +SOLID
  119. +RANDOMIZE
  120. ActiveSound "Things/FIRE1"
  121. States
  122. {
  123. Spawn:
  124. TRCH A 0 A_LoopActiveSound
  125. STCR A 1 A_CustomMissile("TorchFireBlue",35+random(-5,5),0,0+random(0,360),2+random(-5,5),90+random(-15,15))
  126. STCR A 0 A_Jump(254,1)
  127. STCR A 0 A_CustomMissile("TorchFireSpark",35+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
  128. STCR A 0 A_Jump(254,1)
  129. STCR A 0 A_CustomMissile("SmokeX1",35+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
  130. STCR A 1 A_CustomMissile("TorchBlueHalo",42+random(-5,0),0,0+random(0,360),2,90+random(-15,15))
  131. Loop
  132. }
  133. }
  134.  
  135.  
  136.  
  137.  
  138.  
  139.  
  140.  
  141. //////////////////////////////////
  142.  
  143.  
  144.  
  145.  
  146.  
  147.  
  148.  
  149.  
  150. actor TorchFireRed
  151. {
  152. Radius 1
  153. Height 1
  154. Alpha 0.0
  155. Scale 0.075
  156. Speed 1.2
  157. Renderstyle Stencil
  158. StencilColor 255 150 50
  159. PROJECTILE
  160. +DOOMBOUNCE
  161. States
  162. {
  163. Spawn:
  164. null a 0 a_jump(10,"F1")
  165. null a 0 a_jump(11,"F2")
  166. null a 0 a_jump(12,"F3")
  167. null a 0 a_jump(13,"F4")
  168. null a 0 a_jump(14,"F5")
  169. null a 0 a_jump(15,"F6")
  170. null a 0 a_jump(16,"F7")
  171. Goto Spawn
  172. F1:
  173. firX aaaa 1 BRIGHT A_FadeIn(0.2)
  174. firX aaaaaaaaaaaaaaaaaaaa 1 BRIGHT A_FadeOut(0.04)
  175. Stop
  176. F2:
  177. firX bbbb 1 BRIGHT A_FadeIn(0.2)
  178. firX bbbbbbbbbbbbbbbbbbbb 1 BRIGHT A_FadeOut(0.04)
  179. Stop
  180. F3:
  181. firX cccc 1 BRIGHT A_FadeIn(0.2)
  182. firX cccccccccccccccccccc 1 BRIGHT A_FadeOut(0.04)
  183. Stop
  184. F4:
  185. firX dddd 1 BRIGHT A_FadeIn(0.2)
  186. firX dddddddddddddddddddd 1 BRIGHT A_FadeOut(0.04)
  187. Stop
  188. F5:
  189. firX eeee 1 BRIGHT A_FadeIn(0.2)
  190. firX eeeeeeeeeeeeeeeeeeee 1 BRIGHT A_FadeOut(0.04)
  191. Stop
  192. F6:
  193. firX ffff 1 BRIGHT A_FadeIn(0.2)
  194. firX ffffffffffffffffffff 1 BRIGHT A_FadeOut(0.04)
  195. Stop
  196. F7:
  197. firX gggg 1 BRIGHT A_FadeIn(0.2)
  198. firX gggggggggggggggggggg 1 BRIGHT A_FadeOut(0.04)
  199. Stop
  200. }
  201. }
  202.  
  203. actor TorchFireGreen
  204. {
  205. Radius 1
  206. Height 1
  207. Alpha 0.0
  208. Scale 0.075
  209. Speed 1.2
  210. Renderstyle Stencil
  211. StencilColor 55 250 50
  212. PROJECTILE
  213. +DOOMBOUNCE
  214. States
  215. {
  216. Spawn:
  217. null a 0 a_jump(10,"F1")
  218. null a 0 a_jump(11,"F2")
  219. null a 0 a_jump(12,"F3")
  220. null a 0 a_jump(13,"F4")
  221. null a 0 a_jump(14,"F5")
  222. null a 0 a_jump(15,"F6")
  223. null a 0 a_jump(16,"F7")
  224. Goto Spawn
  225. F1:
  226. firX aaaa 1 BRIGHT A_FadeIn(0.2)
  227. firX aaaaaaaaaaaaaaaaaaaa 1 BRIGHT A_FadeOut(0.04)
  228. Stop
  229. F2:
  230. firX bbbb 1 BRIGHT A_FadeIn(0.2)
  231. firX bbbbbbbbbbbbbbbbbbbb 1 BRIGHT A_FadeOut(0.04)
  232. Stop
  233. F3:
  234. firX cccc 1 BRIGHT A_FadeIn(0.2)
  235. firX cccccccccccccccccccc 1 BRIGHT A_FadeOut(0.04)
  236. Stop
  237. F4:
  238. firX dddd 1 BRIGHT A_FadeIn(0.2)
  239. firX dddddddddddddddddddd 1 BRIGHT A_FadeOut(0.04)
  240. Stop
  241. F5:
  242. firX eeee 1 BRIGHT A_FadeIn(0.2)
  243. firX eeeeeeeeeeeeeeeeeeee 1 BRIGHT A_FadeOut(0.04)
  244. Stop
  245. F6:
  246. firX ffff 1 BRIGHT A_FadeIn(0.2)
  247. firX ffffffffffffffffffff 1 BRIGHT A_FadeOut(0.04)
  248. Stop
  249. F7:
  250. firX gggg 1 BRIGHT A_FadeIn(0.2)
  251. firX gggggggggggggggggggg 1 BRIGHT A_FadeOut(0.04)
  252. Stop
  253. }
  254. }
  255.  
  256. actor TorchFireBlue
  257. {
  258. Radius 1
  259. Height 1
  260. Alpha 0
  261. Scale 0.075
  262. Speed 1.2
  263. Renderstyle Stencil
  264. StencilColor 56 50 250
  265. PROJECTILE
  266. +DOOMBOUNCE
  267. States
  268. {
  269. Spawn:
  270. null a 0 a_jump(10,"F1")
  271. null a 0 a_jump(11,"F2")
  272. null a 0 a_jump(12,"F3")
  273. null a 0 a_jump(13,"F4")
  274. null a 0 a_jump(14,"F5")
  275. null a 0 a_jump(15,"F6")
  276. null a 0 a_jump(16,"F7")
  277. Goto Spawn
  278. F1:
  279. firX aaaa 1 BRIGHT A_FadeIn(0.2)
  280. firX aaaaaaaaaaaaaaaaaaaa 1 BRIGHT A_FadeOut(0.04)
  281. Stop
  282. F2:
  283. firX bbbb 1 BRIGHT A_FadeIn(0.2)
  284. firX bbbbbbbbbbbbbbbbbbbb 1 BRIGHT A_FadeOut(0.04)
  285. Stop
  286. F3:
  287. firX cccc 1 BRIGHT A_FadeIn(0.2)
  288. firX cccccccccccccccccccc 1 BRIGHT A_FadeOut(0.04)
  289. Stop
  290. F4:
  291. firX dddd 1 BRIGHT A_FadeIn(0.2)
  292. firX dddddddddddddddddddd 1 BRIGHT A_FadeOut(0.04)
  293. Stop
  294. F5:
  295. firX eeee 1 BRIGHT A_FadeIn(0.2)
  296. firX eeeeeeeeeeeeeeeeeeee 1 BRIGHT A_FadeOut(0.04)
  297. Stop
  298. F6:
  299. firX ffff 1 BRIGHT A_FadeIn(0.2)
  300. firX ffffffffffffffffffff 1 BRIGHT A_FadeOut(0.04)
  301. Stop
  302. F7:
  303. firX gggg 1 BRIGHT A_FadeIn(0.02)
  304. firX gggggggggggggggggggg 1 BRIGHT A_FadeOut(0.04)
  305. Stop
  306. }
  307. }
  308.  
  309. ////////////////////////////////
  310.  
  311.  
  312. actor TorchRedHalo
  313. {
  314. Radius 1
  315. Height 1
  316. Renderstyle Stencil
  317. StencilColor 200 100 20
  318. Alpha 0
  319. Scale 0.5
  320. Speed 0
  321. PROJECTILE
  322. +DOOMBOUNCE
  323. States
  324. {
  325. Spawn:
  326. Corn ccccccccc 1 BRIGHT A_FadeIn(0.0175)
  327. Corn cccccccccccccccccccccccccccccccccccccccccccccccccccccc 1 BRIGHT A_FadeOut(0.01)
  328. Stop
  329. }
  330. }
  331.  
  332. actor TorchBlueHalo
  333. {
  334. Radius 1
  335. Height 1
  336. Renderstyle Stencil
  337. StencilColor 20 20 200
  338. Alpha 0
  339. Scale 0.5
  340. Speed 0
  341. PROJECTILE
  342. +DOOMBOUNCE
  343. States
  344. {
  345. Spawn:
  346. Corn ccccccccc 1 BRIGHT A_FadeIn(0.0175)
  347. Corn cccccccccccccccccccccccccccccccccccccccccccccccccccccc 1 BRIGHT A_FadeOut(0.01)
  348. Stop
  349. }
  350. }
  351.  
  352. actor TorchGreenHalo
  353. {
  354. Radius 1
  355. Height 1
  356. Renderstyle Stencil
  357. StencilColor 20 200 20
  358. Alpha 0
  359. Scale 0.5
  360. Speed 0
  361. PROJECTILE
  362. +DOOMBOUNCE
  363. States
  364. {
  365. Spawn:
  366. Corn ccccccccc 1 BRIGHT A_FadeIn(0.0175)
  367. Corn cccccccccccccccccccccccccccccccccccccccccccccccccccccc 1 BRIGHT A_FadeOut(0.01)
  368. Stop
  369. }
  370. }
  371.  
  372. actor TorchFireSpark
  373. {
  374. Radius 1
  375. Height 1
  376. Alpha 0
  377. Scale 0.01
  378. Speed 3
  379. Renderstyle add
  380. PROJECTILE
  381. +DOOMBOUNCE
  382. States
  383. {
  384. Spawn:
  385. CORN DDDDDDDDDD 1 BRIGHT A_FadeIn(0.05)
  386. NULL A 0 A_ScaleVelocity(0.8)
  387. CORN DDDDDDDDDD 1 BRIGHT A_FadeOut(0.01)
  388. NULL A 0 A_ScaleVelocity(0.6)
  389. CORN DDDDDDDDDD 1 BRIGHT A_FadeOut(0.01)
  390. Stop
  391. }
  392. }
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