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- ACTOR RedTorch1 replaces RedTorch
- {
- Game Doom
- Radius 1
- Height 68
- +SOLID
- +RANDOMIZE
- ActiveSound "Things/FIRE1"
- States
- {
- Spawn:
- TRCH A 1 A_LoopActiveSound
- TRCH A 1 A_CustomMissile("TorchFireRed",60+random(-5,5),0,0+random(0,360),2+random(-5,5),90+random(-15,15))
- TRCH A 0 A_Jump(254,1)
- TRCH A 0 A_CustomMissile("TorchFireSpark",60+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
- TRCH A 0 A_Jump(254,1)
- TRCH A 0 A_CustomMissile("SmokeX1",60+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
- TRCH A 1 A_CustomMissile("TorchRedHalo",70+random(-5,0),0,0+random(0,360),2,90+random(-15,15))
- Loop
- }
- }
- ACTOR BlueTorch1 replaces BlueTorch
- {
- Game Doom
- Radius 1
- Height 68
- +SOLID
- +RANDOMIZE
- ActiveSound "Things/FIRE1"
- States
- {
- Spawn:
- TRCH A 0 A_LoopActiveSound
- TRCH A 1 A_CustomMissile("TorchFireBlue",60+random(-5,5),0,0+random(0,360),2+random(-5,5),90+random(-15,15))
- TRCH A 0 A_Jump(254,1)
- TRCH A 0 A_CustomMissile("TorchFireSpark",60+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
- TRCH A 0 A_Jump(254,1)
- TRCH A 0 A_CustomMissile("SmokeX1",60+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
- TRCH A 1 A_CustomMissile("TorchBlueHalo",70+random(-5,0),0,0+random(0,360),2,90+random(-15,15))
- Loop
- }
- }
- ACTOR GreenTorch1 replaces GreenTorch
- {
- Game Doom
- Radius 1
- Height 68
- +SOLID
- +RANDOMIZE
- ActiveSound "Things/FIRE1"
- States
- {
- Spawn:
- TRCH A 0 A_LoopActiveSound
- TRCH A 1 A_CustomMissile("TorchFireGreen",60+random(-5,5),0,0+random(0,360),2+random(-5,5),90+random(-15,15))
- TRCH A 0 A_Jump(254,1)
- TRCH A 0 A_CustomMissile("TorchFireSpark",60+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
- TRCH A 0 A_Jump(254,1)
- TRCH A 0 A_CustomMissile("SmokeX1",60+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
- TRCH A 1 A_CustomMissile("TorchGreenHalo",70+random(-5,0),0,0+random(0,360),2,90+random(-15,15))
- Loop
- }
- }
- ////////////////////////////////
- ACTOR ShortRedTorch1 replaces ShortRedTorch
- {
- Game Doom
- Radius 1
- Height 37
- +SOLID
- +RANDOMIZE
- ActiveSound "Things/FIRE1"
- States
- {
- Spawn:
- TRCH A 0 A_LoopActiveSound
- STCR A 1 A_CustomMissile("TorchFireRed",35+random(-5,5),0,0+random(0,360),2+random(-5,5),90+random(-15,15))
- null A 0 A_Jump(254,1)
- null A 0 A_CustomMissile("TorchFireSpark",35+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
- null A 0 A_Jump(254,1)
- null A 0 A_CustomMissile("SmokeX1",35+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
- STCR A 1 A_CustomMissile("TorchRedHalo",42+random(-5,0),0,0+random(0,360),2,90+random(-15,15))
- Loop
- }
- }
- ACTOR ShortGreenTorch1 replaces ShortGreenTorch
- {
- Game Doom
- Radius 1
- Height 37
- +SOLID
- +RANDOMIZE
- ActiveSound "Things/FIRE1"
- States
- {
- Spawn:
- TRCH A 0 A_LoopActiveSound
- STCR A 1 A_CustomMissile("TorchFireGreen",35+random(-5,5),0,0+random(0,360),2+random(-5,5),90+random(-15,15))
- STCR A 0 A_Jump(254,1)
- STCR A 0 A_CustomMissile("TorchFireSpark",35+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
- STCR A 0 A_Jump(254,1)
- STCR A 0 A_CustomMissile("SmokeX1",35+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
- STCR A 1 A_CustomMissile("TorchGreenHalo",42+random(-5,0),0,0+random(0,360),2,90+random(-15,15))
- Loop
- }
- }
- ACTOR ShortblueTorch1 replaces ShortblueTorch
- {
- Game Doom
- Radius 1
- Height 37
- +SOLID
- +RANDOMIZE
- ActiveSound "Things/FIRE1"
- States
- {
- Spawn:
- TRCH A 0 A_LoopActiveSound
- STCR A 1 A_CustomMissile("TorchFireBlue",35+random(-5,5),0,0+random(0,360),2+random(-5,5),90+random(-15,15))
- STCR A 0 A_Jump(254,1)
- STCR A 0 A_CustomMissile("TorchFireSpark",35+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
- STCR A 0 A_Jump(254,1)
- STCR A 0 A_CustomMissile("SmokeX1",35+random(-5,5),0,0+random(0,360),2,90+random(-15,15))
- STCR A 1 A_CustomMissile("TorchBlueHalo",42+random(-5,0),0,0+random(0,360),2,90+random(-15,15))
- Loop
- }
- }
- //////////////////////////////////
- actor TorchFireRed
- {
- Radius 1
- Height 1
- Alpha 0.0
- Scale 0.075
- Speed 1.2
- Renderstyle Stencil
- StencilColor 255 150 50
- PROJECTILE
- +DOOMBOUNCE
- States
- {
- Spawn:
- null a 0 a_jump(10,"F1")
- null a 0 a_jump(11,"F2")
- null a 0 a_jump(12,"F3")
- null a 0 a_jump(13,"F4")
- null a 0 a_jump(14,"F5")
- null a 0 a_jump(15,"F6")
- null a 0 a_jump(16,"F7")
- Goto Spawn
- F1:
- firX aaaa 1 BRIGHT A_FadeIn(0.2)
- firX aaaaaaaaaaaaaaaaaaaa 1 BRIGHT A_FadeOut(0.04)
- Stop
- F2:
- firX bbbb 1 BRIGHT A_FadeIn(0.2)
- firX bbbbbbbbbbbbbbbbbbbb 1 BRIGHT A_FadeOut(0.04)
- Stop
- F3:
- firX cccc 1 BRIGHT A_FadeIn(0.2)
- firX cccccccccccccccccccc 1 BRIGHT A_FadeOut(0.04)
- Stop
- F4:
- firX dddd 1 BRIGHT A_FadeIn(0.2)
- firX dddddddddddddddddddd 1 BRIGHT A_FadeOut(0.04)
- Stop
- F5:
- firX eeee 1 BRIGHT A_FadeIn(0.2)
- firX eeeeeeeeeeeeeeeeeeee 1 BRIGHT A_FadeOut(0.04)
- Stop
- F6:
- firX ffff 1 BRIGHT A_FadeIn(0.2)
- firX ffffffffffffffffffff 1 BRIGHT A_FadeOut(0.04)
- Stop
- F7:
- firX gggg 1 BRIGHT A_FadeIn(0.2)
- firX gggggggggggggggggggg 1 BRIGHT A_FadeOut(0.04)
- Stop
- }
- }
- actor TorchFireGreen
- {
- Radius 1
- Height 1
- Alpha 0.0
- Scale 0.075
- Speed 1.2
- Renderstyle Stencil
- StencilColor 55 250 50
- PROJECTILE
- +DOOMBOUNCE
- States
- {
- Spawn:
- null a 0 a_jump(10,"F1")
- null a 0 a_jump(11,"F2")
- null a 0 a_jump(12,"F3")
- null a 0 a_jump(13,"F4")
- null a 0 a_jump(14,"F5")
- null a 0 a_jump(15,"F6")
- null a 0 a_jump(16,"F7")
- Goto Spawn
- F1:
- firX aaaa 1 BRIGHT A_FadeIn(0.2)
- firX aaaaaaaaaaaaaaaaaaaa 1 BRIGHT A_FadeOut(0.04)
- Stop
- F2:
- firX bbbb 1 BRIGHT A_FadeIn(0.2)
- firX bbbbbbbbbbbbbbbbbbbb 1 BRIGHT A_FadeOut(0.04)
- Stop
- F3:
- firX cccc 1 BRIGHT A_FadeIn(0.2)
- firX cccccccccccccccccccc 1 BRIGHT A_FadeOut(0.04)
- Stop
- F4:
- firX dddd 1 BRIGHT A_FadeIn(0.2)
- firX dddddddddddddddddddd 1 BRIGHT A_FadeOut(0.04)
- Stop
- F5:
- firX eeee 1 BRIGHT A_FadeIn(0.2)
- firX eeeeeeeeeeeeeeeeeeee 1 BRIGHT A_FadeOut(0.04)
- Stop
- F6:
- firX ffff 1 BRIGHT A_FadeIn(0.2)
- firX ffffffffffffffffffff 1 BRIGHT A_FadeOut(0.04)
- Stop
- F7:
- firX gggg 1 BRIGHT A_FadeIn(0.2)
- firX gggggggggggggggggggg 1 BRIGHT A_FadeOut(0.04)
- Stop
- }
- }
- actor TorchFireBlue
- {
- Radius 1
- Height 1
- Alpha 0
- Scale 0.075
- Speed 1.2
- Renderstyle Stencil
- StencilColor 56 50 250
- PROJECTILE
- +DOOMBOUNCE
- States
- {
- Spawn:
- null a 0 a_jump(10,"F1")
- null a 0 a_jump(11,"F2")
- null a 0 a_jump(12,"F3")
- null a 0 a_jump(13,"F4")
- null a 0 a_jump(14,"F5")
- null a 0 a_jump(15,"F6")
- null a 0 a_jump(16,"F7")
- Goto Spawn
- F1:
- firX aaaa 1 BRIGHT A_FadeIn(0.2)
- firX aaaaaaaaaaaaaaaaaaaa 1 BRIGHT A_FadeOut(0.04)
- Stop
- F2:
- firX bbbb 1 BRIGHT A_FadeIn(0.2)
- firX bbbbbbbbbbbbbbbbbbbb 1 BRIGHT A_FadeOut(0.04)
- Stop
- F3:
- firX cccc 1 BRIGHT A_FadeIn(0.2)
- firX cccccccccccccccccccc 1 BRIGHT A_FadeOut(0.04)
- Stop
- F4:
- firX dddd 1 BRIGHT A_FadeIn(0.2)
- firX dddddddddddddddddddd 1 BRIGHT A_FadeOut(0.04)
- Stop
- F5:
- firX eeee 1 BRIGHT A_FadeIn(0.2)
- firX eeeeeeeeeeeeeeeeeeee 1 BRIGHT A_FadeOut(0.04)
- Stop
- F6:
- firX ffff 1 BRIGHT A_FadeIn(0.2)
- firX ffffffffffffffffffff 1 BRIGHT A_FadeOut(0.04)
- Stop
- F7:
- firX gggg 1 BRIGHT A_FadeIn(0.02)
- firX gggggggggggggggggggg 1 BRIGHT A_FadeOut(0.04)
- Stop
- }
- }
- ////////////////////////////////
- actor TorchRedHalo
- {
- Radius 1
- Height 1
- Renderstyle Stencil
- StencilColor 200 100 20
- Alpha 0
- Scale 0.5
- Speed 0
- PROJECTILE
- +DOOMBOUNCE
- States
- {
- Spawn:
- Corn ccccccccc 1 BRIGHT A_FadeIn(0.0175)
- Corn cccccccccccccccccccccccccccccccccccccccccccccccccccccc 1 BRIGHT A_FadeOut(0.01)
- Stop
- }
- }
- actor TorchBlueHalo
- {
- Radius 1
- Height 1
- Renderstyle Stencil
- StencilColor 20 20 200
- Alpha 0
- Scale 0.5
- Speed 0
- PROJECTILE
- +DOOMBOUNCE
- States
- {
- Spawn:
- Corn ccccccccc 1 BRIGHT A_FadeIn(0.0175)
- Corn cccccccccccccccccccccccccccccccccccccccccccccccccccccc 1 BRIGHT A_FadeOut(0.01)
- Stop
- }
- }
- actor TorchGreenHalo
- {
- Radius 1
- Height 1
- Renderstyle Stencil
- StencilColor 20 200 20
- Alpha 0
- Scale 0.5
- Speed 0
- PROJECTILE
- +DOOMBOUNCE
- States
- {
- Spawn:
- Corn ccccccccc 1 BRIGHT A_FadeIn(0.0175)
- Corn cccccccccccccccccccccccccccccccccccccccccccccccccccccc 1 BRIGHT A_FadeOut(0.01)
- Stop
- }
- }
- actor TorchFireSpark
- {
- Radius 1
- Height 1
- Alpha 0
- Scale 0.01
- Speed 3
- Renderstyle add
- PROJECTILE
- +DOOMBOUNCE
- States
- {
- Spawn:
- CORN DDDDDDDDDD 1 BRIGHT A_FadeIn(0.05)
- NULL A 0 A_ScaleVelocity(0.8)
- CORN DDDDDDDDDD 1 BRIGHT A_FadeOut(0.01)
- NULL A 0 A_ScaleVelocity(0.6)
- CORN DDDDDDDDDD 1 BRIGHT A_FadeOut(0.01)
- Stop
- }
- }
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