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  1. 1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
  2. 2>------ Build started: Project: MapGen, Configuration: Development_Editor x64 ------
  3. 1>@rem Nothing to do.
  4. 2>Performing full C++ include scan (hot reloading a new target)
  5. 2>Compiling game modules for hot reload
  6. 2>Performing 5 actions (4 in parallel)
  7. 2>[3/5] Resource PCLaunch.rc
  8. 2>MapGen.generated.cpp
  9. 2>MapLayout.cpp
  10. 2>[4/5] Link UE4Editor-MapGen-4246.dll
  11. 2>[5/5] Link UE4Editor-MapGen-4246.lib
  12. 2>Room.cpp.obj : warning LNK4006: "public: __cdecl Room::~Room(void)" (??1Room@@QEAA@XZ) already defined in MapLayout.cpp.obj; second definition ignored
  13. 2> Creating library C:\Users\Jacob\Desktop\MapGen\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MapGen-4246.lib and object C:\Users\Jacob\Desktop\MapGen\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MapGen-4246.exp
  14. 2>Room.cpp.obj : error LNK2005: "public: __cdecl Room::~Room(void)" (??1Room@@QEAA@XZ) already defined in MapLayout.cpp.obj
  15. 2> Creating library C:\Users\Jacob\Desktop\MapGen\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MapGen-4246.suppressed.lib and object C:\Users\Jacob\Desktop\MapGen\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MapGen-4246.suppressed.exp
  16. 2>MapLayout.cpp.obj : error LNK2019: unresolved external symbol "public: __cdecl Room::Room(int,int,int,class Room *)" (??0Room@@QEAA@HHHPEAV0@@Z) referenced in function "public: void __cdecl Room::`default constructor closure'(void)" (??_FRoom@@QEAAXXZ)
  17. 2>MapGen.generated.cpp.obj : error LNK2001: unresolved external symbol "public: __cdecl Room::Room(int,int,int,class Room *)" (??0Room@@QEAA@HHHPEAV0@@Z)
  18. 2>MapLayout.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl Room::addDoor(void)" (?addDoor@Room@@QEAAXXZ) referenced in function "void __cdecl genExtRooms(class Room *,int)" (?genExtRooms@@YAXPEAVRoom@@H@Z)
  19. 2>MapLayout.cpp.obj : error LNK2019: unresolved external symbol "public: bool __cdecl Room::posEquals(int,int)" (?posEquals@Room@@QEAA_NHH@Z) referenced in function "bool __cdecl validLoc(int,int)" (?validLoc@@YA_NHH@Z)
  20. 2>MapLayout.cpp.obj : error LNK2019: unresolved external symbol "public: struct FTransform __cdecl Room::getWorldPosition(void)" (?getWorldPosition@Room@@QEAA?AUFTransform@@XZ) referenced in function "protected: virtual void __cdecl AMapLayout::BeginPlay(void)" (?BeginPlay@AMapLayout@@MEAAXXZ)
  21. 2>MapLayout.cpp.obj : error LNK2019: unresolved external symbol "public: class std::vector<struct FTransform,class std::allocator<struct FTransform> > __cdecl Room::getDoorPositions(void)" (?getDoorPositions@Room@@QEAA?AV?$vector@UFTransform@@V?$allocator@UFTransform@@@std@@@std@@XZ) referenced in function "protected: virtual void __cdecl AMapLayout::BeginPlay(void)" (?BeginPlay@AMapLayout@@MEAAXXZ)
  22. 2>MapLayout.cpp.obj : error LNK2019: unresolved external symbol "public: class std::vector<struct FTransform,class std::allocator<struct FTransform> > __cdecl Room::getWallPositions(void)" (?getWallPositions@Room@@QEAA?AV?$vector@UFTransform@@V?$allocator@UFTransform@@@std@@@std@@XZ) referenced in function "protected: virtual void __cdecl AMapLayout::BeginPlay(void)" (?BeginPlay@AMapLayout@@MEAAXXZ)
  23. 2>MapLayout.cpp.obj : error LNK2001: unresolved external symbol "public: static int Room::ROOM_SIZE" (?ROOM_SIZE@Room@@2HA)
  24. 2>MapLayout.cpp.obj : error LNK2001: unresolved external symbol "public: static int Room::TILE_SIZE" (?TILE_SIZE@Room@@2HA)
  25. 2>MapLayout.cpp.obj : error LNK2001: unresolved external symbol "public: static float Room::DOOR_WIDTH" (?DOOR_WIDTH@Room@@2MA)
  26. 2>C:\Users\Jacob\Desktop\MapGen\Binaries\Win64\UE4Editor-MapGen-4246.dll : fatal error LNK1120: 9 unresolved externals
  27. 2>ERROR : UBT error : Failed to produce item: C:\Users\Jacob\Desktop\MapGen\Binaries\Win64\UE4Editor-MapGen-4246.dll
  28. 2>Total build time: 25.01 seconds (Local executor: 0.00 seconds)
  29. 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.16\Engine\Build\BatchFiles\Build.bat" MapGenEditor Win64 Development "C:\Users\Jacob\Desktop\MapGen\MapGen.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  30. 2>Done building project "MapGen.vcxproj" -- FAILED.
  31. ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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