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- # To use different sets of recipes, include other recipe files in the order of
- # priority to use the recipes defined in them. The last include has the highest
- # priority (i.e. included recipes simply replace the current definition for all
- # already known recipes).
- # To disable a recipe, assign a boolean value to it. For example, to disable
- # the recipe for the transistor: `transistor = false`. This will disable the
- # recipe and hide the item in the creative tab and NEI. If you assign `true`,
- # the recipe will still be disabled, but not hidden in the creative tab/NEI.
- include file("default.recipes")
- #include file("hardmode.recipes")
- #include file("gregtech.recipes")
- #include file("peaceful.recipes")
- #include file("your_custom.recipes")
- # You can also specify custom recipes in this file directly. Have a look at the
- # default.recipes file to get an idea how recipes have to be structured. You'll
- # want to define your recipes after all includes, to avoid those overwriting
- # your recipes.
- chipDiamond {
- type: shapeless
- input: gemDiamond
- output: 12
- }
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