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Compile log All lights have different names.

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May 18th, 2016
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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamGames\SteamApps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamGames\SteamApps\common\Half-Life 2\hl2" "D:\SteamGames\SteamApps\common\GarrysMod\garrysmod\maps\sdk_content\3_lights_2.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: D:\SteamGames\SteamApps\common\Half-Life 2\hl2\materials
  9. Loading D:\SteamGames\SteamApps\common\GarrysMod\garrysmod\maps\sdk_content\3_lights_2.vmf
  10. Could not locate 'GameData' key in d:\steamgames\steamapps\common\half-life 2\hl2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing D:\SteamGames\SteamApps\common\GarrysMod\garrysmod\maps\sdk_content\3_lights_2.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_day01_01*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day01_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (5236 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 24 texinfos to 13
  36. Reduced 5 texdatas to 5 (117 bytes to 117)
  37. Writing D:\SteamGames\SteamApps\common\GarrysMod\garrysmod\maps\sdk_content\3_lights_2.bsp
  38. 0 seconds elapsed
  39.  
  40. ** Executing...
  41. ** Command: "D:\SteamGames\SteamApps\common\Half-Life 2\bin\vvis.exe"
  42. ** Parameters: -game "D:\SteamGames\SteamApps\common\Half-Life 2\hl2" -fast "D:\SteamGames\SteamApps\common\GarrysMod\garrysmod\maps\sdk_content\3_lights_2"
  43.  
  44. Valve Software - vvis.exe (May 15 2014)
  45. fastvis = true
  46. 4 threads
  47. reading d:\steamgames\steamapps\common\garrysmod\garrysmod\maps\sdk_content\3_lights_2.bsp
  48. reading d:\steamgames\steamapps\common\garrysmod\garrysmod\maps\sdk_content\3_lights_2.prt
  49. 4 portalclusters
  50. 4 numportals
  51. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  52. Optimized: 0 visible clusters (0.00%)
  53. Total clusters visible: 16
  54. Average clusters visible: 4
  55. Building PAS...
  56. Average clusters audible: 4
  57. visdatasize:44 compressed from 64
  58. writing d:\steamgames\steamapps\common\garrysmod\garrysmod\maps\sdk_content\3_lights_2.bsp
  59. 0 seconds elapsed
  60.  
  61. ** Executing...
  62. ** Command: "D:\SteamGames\SteamApps\common\Half-Life 2\bin\vrad.exe"
  63. ** Parameters: -game "D:\SteamGames\SteamApps\common\Half-Life 2\hl2" -noextra "D:\SteamGames\SteamApps\common\GarrysMod\garrysmod\maps\sdk_content\3_lights_2"
  64.  
  65. Valve Software - vrad.exe SSE (May 15 2014)
  66.  
  67. Valve Radiosity Simulator
  68. 4 threads
  69. [Reading texlights from 'lights.rad']
  70. [45 texlights parsed from 'lights.rad']
  71.  
  72. Loading d:\steamgames\steamapps\common\garrysmod\garrysmod\maps\sdk_content\3_lights_2.bsp
  73. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  74. 42 faces
  75. 21877 square feet [3150336.00 square inches]
  76. 0 Displacements
  77. 0 Square Feet [0.00 Square Inches]
  78. 42 patches before subdivision
  79. 4098 patches after subdivision
  80. 3 direct lights
  81. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  82. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. transfers 279353, max 254
  84. transfer lists: 2.1 megs
  85. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. Bounce #1 added RGB(0, 0, 0)
  87. Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
  88. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. FinalLightFace Done
  90. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  91. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. Writing leaf ambient...done
  93. Ready to Finish
  94.  
  95. Object names Objects/Maxobjs Memory / Maxmem Fullness
  96. ------------ --------------- --------------- --------
  97. models 4/1024 192/49152 ( 0.4%)
  98. brushes 13/8192 156/98304 ( 0.2%)
  99. brushsides 78/65536 624/524288 ( 0.1%)
  100. planes 78/65536 1560/1310720 ( 0.1%)
  101. vertexes 51/65536 612/786432 ( 0.1%)
  102. nodes 45/65536 1440/2097152 ( 0.1%)
  103. texinfos 13/12288 936/884736 ( 0.1%)
  104. texdata 5/2048 160/65536 ( 0.2%)
  105. dispinfos 0/0 0/0 ( 0.0%)
  106. disp_verts 0/0 0/0 ( 0.0%)
  107. disp_tris 0/0 0/0 ( 0.0%)
  108. disp_lmsamples 0/0 0/0 ( 0.0%)
  109. faces 42/65536 2352/3670016 ( 0.1%)
  110. hdr faces 0/65536 0/3670016 ( 0.0%)
  111. origfaces 28/65536 1568/3670016 ( 0.0%)
  112. leaves 50/65536 1600/2097152 ( 0.1%)
  113. leaffaces 42/65536 84/131072 ( 0.1%)
  114. leafbrushes 27/65536 54/131072 ( 0.0%)
  115. areas 2/256 16/2048 ( 0.8%)
  116. surfedges 280/512000 1120/2048000 ( 0.1%)
  117. edges 141/256000 564/1024000 ( 0.1%)
  118. LDR worldlights 3/8192 264/720896 ( 0.0%)
  119. HDR worldlights 0/8192 0/720896 ( 0.0%)
  120. leafwaterdata 0/32768 0/393216 ( 0.0%)
  121. waterstrips 0/32768 0/327680 ( 0.0%)
  122. waterverts 0/65536 0/786432 ( 0.0%)
  123. waterindices 0/65536 0/131072 ( 0.0%)
  124. cubemapsamples 0/1024 0/16384 ( 0.0%)
  125. overlays 0/512 0/180224 ( 0.0%)
  126. LDR lightdata [variable] 147368/0 ( 0.0%)
  127. HDR lightdata [variable] 0/0 ( 0.0%)
  128. visdata [variable] 44/16777216 ( 0.0%)
  129. entdata [variable] 2570/393216 ( 0.7%)
  130. LDR ambient table 50/65536 200/262144 ( 0.1%)
  131. HDR ambient table 50/65536 200/262144 ( 0.1%)
  132. LDR leaf ambient 22/65536 616/1835008 ( 0.0%)
  133. HDR leaf ambient 50/65536 1400/1835008 ( 0.1%)
  134. occluders 0/0 0/0 ( 0.0%)
  135. occluder polygons 0/0 0/0 ( 0.0%)
  136. occluder vert ind 0/0 0/0 ( 0.0%)
  137. detail props [variable] 1/12 ( 8.3%)
  138. static props [variable] 1/12 ( 8.3%)
  139. pakfile [variable] 105671/0 ( 0.0%)
  140. physics [variable] 5236/4194304 ( 0.1%)
  141. physics terrain [variable] 2/1048576 ( 0.0%)
  142.  
  143. Level flags = 0
  144.  
  145. Total triangle count: 84
  146. Writing d:\steamgames\steamapps\common\garrysmod\garrysmod\maps\sdk_content\3_lights_2.bsp
  147. 0 seconds elapsed
  148.  
  149. ** Executing...
  150. ** Command: Copy File
  151. ** Parameters: "D:\SteamGames\SteamApps\common\GarrysMod\garrysmod\maps\sdk_content\3_lights_2.bsp" "D:\SteamGames\SteamApps\common\GarrysMod\garrysmod\maps\3_lights_2.bsp"
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