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- Taz: Wanted - Blind Movement Compendium
- Listed below are the strats that I use for the various blind sections in this game.
- Zooney Tunes (Any% and 100%): End of Level movement - Spin forward until you stop destroying panels.
- Looney Lagoon (Any%): End of Level movement - Hold down and keep jumping until you drown, walk down right along the coast of the island then walk into the box and jump. You should respawn on the coast, either wait until the cutscene ends or try to move closer to the end (right and slightly up).
- Samsonian Museum (Any%): Light Bulb Sign - After the third hit, hold between down and down-left and mash A for ~2 seconds to get close to (or maybe even onto) the floor polisher (you can do the same for 100%, but you might want to get the SW nearby). You can also HVE the third hit to stop the camera from changing.
- Samsonian Museum (Any% and 100%): End of Level movement - Go to the right wall, spin down, before the cutscene starts stop holding down (but keep spinning), when you collect the first sandwich jump, when the second part of the cutscene starts (the camera will change) spin up/up-left, stop spinning when you collect the third sandwich.
- Looningdale's (Any% and 100%): Battery Cutscene - Depending on the route, you'll either want to go back or keep going forward. If you want to go back, move Taz back to the ramp and he'll spin down during the cutscene, no need to touch the control stick once the cutscene starts. If you want to gor forward, just keep holding forward after hitting the battery.
- Looningdale's (Any% and 100%): Dart Shooters - After hitting the second dart shooter, spin down then right for a bit. Once the camera flips around, spin left then up (Taz will now be on-camera, continue making your way to the next dart shooter). After hitting the third dart shooter, spin down and charge another spin. Once the camera flips around, hold up, then up-right at jump to the platform above. The darts only becomes solid after the cutscene ends, so get as close to it as you can during the cutscene. You can also HVE or PHVE the dart shooters to stop the camera from changing.
- Looningdale's (Any%): End of Level movement - If the Explosion Sign doesn't send you far (or if you HVE it), charge a spin and move the camera to the right, hold up when the cutscene ends and continue with the level.
- Bank of Samerica (Any% with Elevator HVE and 100%): Cement Mixer Sign movement - Destroy the sign with the camera facing towards the buildings in the skybox to the left of the pillar near the ramp going up, then hold down and mash A to enter the cement mixer during the cutscene.
- Bank of Samerica (Any% with Elevator HVE): Antenna Sign movement - Charge a spin during the cutscene and press up once the keyhole on the lock becomes hidden, hold left when you're about to hit the roof of the hut.
- Granny Canyon (Any%): End of Level movement - This blind section can be avoided by HVEing the Gas Station Sign (hit the oil barrel twice, hit the spinpad, hit the barrel one more time and do HVE, then make it to the end of the level before the cutscene starts).
- Cartoon Strip-Mine (Any% and 100%): End of Level movement - This blind section can be avoided by HVEing (or PHVEing) the 2nd barrier of the Bubble Gum Sign (if you don't also HVE the elevator cutscenes, the cutscene is interrupted a bit after you exit the elevator).
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