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- -- Blank Script
- function GetRequiredVersion()
- return 200
- end
- function OnScriptLoad(processId, game, persistent)
- end
- --[[
- function OnScriptUnload()
- end
- --]]
- --[[
- function OnNewGame(map)
- end
- --]]
- --[[
- function OnGameEnd(stage)
- -- stage 1: F1 Screen
- -- stage 2: PGCR Appears
- -- stage 3: Players may quit
- end
- --]]
- --[[
- function OnServerChat(player, type, message)
- --return true, message, type
- end
- --]]
- --[[
- function OnServerCommandAttempt(player, command, password)
- --return true
- end
- --]]
- --[[
- function OnServerCommand(admin, command)
- --return true
- end
- --]]
- --[[
- function OnNameRequest(hash, name)
- --return true, name
- end
- --]]
- --[[
- function OnBanCheck(hash, ip)
- --return true
- end
- --]]
- --[[
- function OnPlayerJoin(player)
- end
- --]]
- --[[
- function OnPlayerLeave(player)
- end
- --]]
- --[[
- function OnPlayerKill(killer, victim, mode)
- -- mode 0: Killed by server
- -- mode 1: Killed by fall damage
- -- mode 2: Killed by guardians
- -- mode 3: Killed by vehicle
- -- mode 4: Killed by killer
- -- mode 5: Betrayed by killer
- -- mode 6: Suicide
- end
- --]]
- --[[
- function OnKillMultiplier(player, multiplier)
- -- Multipliers:
- -- 7: Double Kill
- -- 9: Triple Kill
- -- 10: Killtacular
- -- 11: Killing Spree
- -- 12: Running Riot
- -- 16: Double Kill w/ Score
- -- 17: Triple Kill w/ Score
- -- 14: Killtacular w/ Score
- -- 18: Killing Spree w/ Score
- -- 17: Running Riot w/ Score
- end
- --]]
- --[[
- function OnPlayerSpawn(player)
- end
- --]]
- --[[
- function OnPlayerSpawnEnd(player)
- end
- --]]
- --[[
- function OnWeaponAssignment(player, objId, slot, weapId)
- --return mapId
- end
- --]]
- --[[
- function OnWeaponReload(player, weapId)
- --return true
- end
- --]]
- --[[
- function OnObjectCreationAttempt(mapId, parentId, player)
- --return mapId
- end
- --]]
- --[[
- function OnObjectCreation(objId)
- end
- --]]
- --[[
- function OnObjectInteraction(player, objId, mapId)
- end
- --]]
- --[[
- function OnTeamDecision(team)
- --return team
- end
- --]]
- --[[
- function OnTeamChange(player, old_team, new_team, voluntary)
- --return true
- end
- --]]
- --[[
- function OnDamageLookup(receiver, causer, mapId)
- --return true
- end
- --]]
- --[[
- function OnDamageApplication(receiver, causer, mapId, location, backtap)
- --return true
- end
- --]]
- --[[
- function OnVehicleEntry(player, vehiId, seat, mapId, voluntary)
- --return true
- end
- --]]
- --[[
- function OnVehicleEject(player, voluntary)
- --return true
- end
- --]]
- --[[
- function OnClientUpdate(player)
- end
- --]]
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