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- local class = "Hades" ------ Change Classes You Like
- local ability = "Tormented Souls" ------- Change The Abilies You Like In Your Current Class
- local plr = game.Players.LocalPlayer
- local plr_gui = game.Players.LocalPlayer.PlayerGui
- local Event = game:GetService("ReplicatedStorage")["\240\159\148\165"]
- while wait() do
- for i,v in pairs(workspace.DestructableObjects:GetChildren()) do
- if v:FindFirstChild("HP") and v.Name == "FarmChicken" and v:FindFirstChild("BoundingBox") then
- if plr_gui.MainGui.MainFrame.EssenceFull.Visible == false then
- if v.HP.Value > 1 then
- plr.Character.Humanoid.HipHeight = 10
- plr.Character.HumanoidRootPart.CFrame = v.BoundingBox.CFrame*CFrame.new(0,10,0)
- Event:FireServer("UseAbility", class, ability, v.BoundingBox.CFrame, v.BoundingBox)
- end
- end
- end
- end
- if workspace:FindFirstChild'EffectFolder' then
- workspace:FindFirstChild'EffectFolder':ClearAllChildren()
- end
- if plr_gui.MainGui.MainFrame.EssenceFull.Visible == true then
- plr.Character:MoveTo(Vector3.new(-82,55,33))
- plr.Character.Humanoid.HipHeight = 1
- wait(2)
- plr_gui.MainGui.MainFrame.EssenceFull.Visible = false
- end
- end
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