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Jan 17th, 2018
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  1. IEnumerator Move(GameObject objectToMove, Vector3 pos1, Vector3 pos2, AnimationCurve ac, float time) {
  2. float timer = 0.0f;
  3. while (timer <= time) {
  4. objectToMove.transform.position = Vector3.Lerp (pos1, pos2, ac.Evaluate(timer/time));
  5. timer += Time.deltaTime;
  6. yield return null;
  7. }
  8. }
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