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Oct 21st, 2018
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  1. Silently Caught Exception: Index was outside the bounds of the array. at Terraria.TileObject.DrawPreview(SpriteBatch sb, TileObjectPreviewData op, Vector2 position) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  2. at Terraria.TileObject.DrawPreview(SpriteBatch sb, TileObjectPreviewData op, Vector2 position)
  3. at Terraria.Main.DrawTiles(Boolean solidOnly, Int32 waterStyleOverride)
  4. at Terraria.Main.do_Draw(GameTime gameTime)
  5. at Terraria.Main.DoDraw(GameTime gameTime)
  6. at Terraria.Main.Draw(GameTime gameTime)
  7. at Microsoft.Xna.Framework.Game.DrawFrame()
  8. at Microsoft.Xna.Framework.Game.Tick()
  9. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  10. at Microsoft.Xna.Framework.GameHost.OnIdle()
  11. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  12. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  13. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  14. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  15. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  16. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  17. at System.Windows.Forms.Application.Run(Form mainForm)
  18. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  19. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  20. at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
  21. at Terraria.WindowsLaunch.Main(String[] args)
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