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SophieDebleeckere

Sigil sniper Tribalwars

Apr 14th, 2020
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  1. javascript:
  2. /*
  3. Author : Sarosh|Ang3l + Jon|Forged in Fire
  4.  
  5.  
  6.  
  7. */
  8.  
  9. var sigilPercent=1.15;
  10.  
  11. function fnInjectOverviewBar(){
  12. / Default to your own currently active village /
  13. var defaultCoords = fnExtractCoords(win.$("title").html());
  14.  
  15. / Default to midnight of next day /
  16. var defaultDate = new Date();
  17. defaultDate.setTime(((Math.floor(defaultDate.getTime()/msPerDay)+1)*minsPerDay + defaultDate.getTimezoneOffset())*msPerMin);
  18. defaultDate = defaultDate.toString().replace(/\w+\s*/i,"").replace(/(\d*:\d*:\d*)(.*)/i,"$1");
  19.  
  20. / Perform the injection /
  21. fnInjectUnits();
  22. win.$('<tr><td colspan="3">Target Village:<input id="snipe_coord" value="'+defaultCoords+'" class="text-input inactive" size="7" onFocus="this.select()" /></td><td colspan="1">Hit time:<input id="arrival_time" size="25" class="text-input inactive" value="'+defaultDate+'" onFocus="this.select()" /></td><td><input type="button" value="Go" onClick="fnCalculateBackTime()" /></td></tr>').insertAfter(win.$('#menu_row2'));
  23. win.$('<div id="snipe_output"><br/><span>Fluffy88\'s Snipe Calculator</span><br/><span><sub>(dalesmckay modification ' + version + ')</sub><hr></span><br/></div>').insertAfter(win.$('body'));
  24. }
  25.  
  26. function fnExtractCoords(src){
  27. var vv=src.match(/\d+\|\d+/ig);
  28. return (vv?vv[vv.length-1]:null);
  29. }
  30.  
  31. function fnCalculateDistance(to,from){
  32. var target = fnExtractCoords(to).match(/(\d+)\|(\d+)/);
  33. var source = fnExtractCoords(from).match(/(\d+)\|(\d+)/);
  34. var fields = Math.sqrt(Math.pow(source[1]-target[1],2)+Math.pow(source[2]-target[2],2));
  35.  
  36. return fields;
  37. }
  38.  
  39. function fnDebugLog(msg){win.$("body").append("<span>"+msg+"</span><br/>");}
  40.  
  41. / sendMethod = "GET" || "POST", params = json, type = xml,json,text /
  42. function fnAjaxRequest(url,sendMethod,params,type){
  43. var error=null,payload=null;
  44.  
  45. win.$.ajax({
  46. "async":false,
  47. "url":url,
  48. "data":params,
  49. "dataType":type,
  50. "type":String(sendMethod||"GET").toUpperCase(),
  51. "error":function(req,status,err){error="ajax: " + status;},
  52. "success":function(data,status,req){payload=data;}
  53. });
  54.  
  55. if(error){
  56. throw(error);
  57. }
  58.  
  59. return payload;
  60. }
  61.  
  62. function fnCreateConfig(name){return win.$(fnAjaxRequest("/interface.php","GET",{"func":name},"xml")).find("config");}
  63. function fnCreateUnitConfig(){return fnCreateConfig("get_unit_info");}
  64. function fnCreateWorldConfig(){return fnCreateConfig("get_config");}
  65.  
  66. function fnCalculateLaunchTime(source,target,unit,landingTime){
  67. var distance = fnCalculateDistance(target,source);
  68. var unitSpeed = unitConfig.find(unit+" speed").text();
  69.  
  70. / Convert minutes to milli-seconds /
  71. var unitTime = distance*unitSpeed*msPerMin/sigilPercent;
  72.  
  73. / Truncate milli-second portion of the time /
  74. var launchTime = new Date();
  75. launchTime.setTime(Math.round((landingTime.getTime() - unitTime)/msPerSec)*msPerSec);
  76.  
  77. return launchTime;
  78. }
  79.  
  80. function fnWriteCookie(ele){
  81. var snipeConfig="";
  82.  
  83. win.$("#combined_table tr:first th img[src*=unit_]").each(function(i,e){
  84. snipeConfig+=win.$("#view_"+e.src.match(/unit\_(.+)\.png?/i)[1]).is(':checked')?"1":"0";
  85. });
  86.  
  87. var cookie_date=new Date(2099,11,11);
  88. win.document.cookie='$snipe='+snipeConfig+';expires='+cookie_date.toGMTString();
  89. }
  90.  
  91. function fnInjectUnits(){
  92. var twCookie=win.document.cookie.match(/\$snipe\=([0|1]*)/i);
  93. if(twCookie){
  94. twCookie=twCookie[1];
  95. for(var ii=0;ii<twCookie.length;ii++){
  96. }
  97. }
  98.  
  99. win.$("#combined_table tr:first th img[src*=unit_]").each(function(i,e){
  100. if(this.parentNode.nodeName=="A")
  101. {
  102. win.$('<input type="checkbox" '+((!twCookie||(twCookie[i]=="1"))?'checked="true"':'')+' id="view_'+e.src.match(/unit\_(.+)\.png?/i)[1]+'" OnClick="fnWriteCookie(this);"/>').insertBefore(win.$(this.parentNode));
  103. }
  104. else
  105. {
  106. win.$('<input type="checkbox" '+((!twCookie||(twCookie[i]=="1"))?'checked="true"':'')+' id="view_'+e.src.match(/unit\_(.+)\.png?/i)[1]+'" OnClick="fnWriteCookie(this);"/>').insertBefore(win.$(this));
  107. }
  108. });
  109. win.$("#combined_table tr:first th:has(img[src*=unit_])").attr("style","background-color:yellow");
  110. }
  111.  
  112. function fnExtractUnits(){
  113. var units=[];
  114.  
  115. win.$("#combined_table tr:first th img[src*=unit_]").each(function(i,e){
  116. units.push(e.src.match(/unit\_(.+)\.png?/i)[1]);
  117. });
  118.  
  119. return units;
  120. }
  121.  
  122. function fnCalculateBackTime(){
  123. var worldConfig = fnCreateWorldConfig();
  124. var hasChurch = worldConfig && parseInt(worldConfig.find("game church").text()||"0", 10);
  125. /*var arrivalTime = new Date(win.$("#arrival_time").attr("value").split(":").slice(0,3).join(":"));
  126. var target = win.$("#snipe_coord").attr("value");*/
  127. var arrivalTime = new Date(document.getElementById("arrival_time").value.split(":").slice(0,3).join(":"));
  128. var target = document.getElementById("snipe_coord").value;
  129. var servertime = win.$("#serverTime").html().match(/\d+/g);
  130. var serverDate = win.$("#serverDate").html().match(/\d+/g);
  131. serverTime = new Date(serverDate[1]+"/"+serverDate[0]+"/"+serverDate[2]+" "+servertime.join(":"));
  132. var output = [];
  133. var ii,troop_count,source,launchTime;
  134. var units=fnExtractUnits();
  135.  
  136. / Loop through your own villages /
  137. win.$("#combined_table tr:gt(0)").each(function(i,e){
  138. source = fnExtractCoords($(this).find("td:eq(1)").html());
  139. if(source != target){
  140. var isVisible = false;
  141.  
  142. / Process Each Unit /
  143. for(ii=0;ii<units.length;ii++){
  144. if(win.$("#view_"+units[ii]).is(':checked')){
  145. troop_count = parseInt($(this).find("td:eq("+(ii+(hasChurch?9:8))+")").text(),10);
  146.  
  147. / Do we have Units currently Available /
  148. if(troop_count > 0){
  149. launchTime=fnCalculateLaunchTime(source,target,units[ii],arrivalTime);
  150.  
  151. / Cache Units that can reach the target on time /
  152. if(launchTime.getTime() > serverTime.getTime()){
  153. isVisible = true;
  154. output.push([launchTime.getTime(),"Send "+units[ii]+"(" + troop_count + ") from [coord]"+source+"[/coord] to [coord]"+target+"[/coord] at "+launchTime.toString().replace(/(\d*:\d*:\d*)(.*)/i,"$1"),e]);
  155. }
  156. }
  157. }
  158. }
  159. }
  160.  
  161. win.$(e).attr("style","display:"+(isVisible?"table-row":"none"));
  162. });
  163.  
  164. / Sort by Launch Time in Ascending Order /
  165. output = output.sort(function(a,b){return (a[0]-b[0]);});
  166. for(var qq=0;qq<output.length;qq++){win.$("#combined_table").get(0).tBodies[0].appendChild(output[qq][2]);}
  167.  
  168. / Clear existing messages and display version /
  169. var srcHTML = "";
  170. srcHTML += "<br/>";
  171. srcHTML += "<span>Fluffy88\'s Snipe Calculator</span>";
  172. srcHTML += "<br/>";
  173. srcHTML += "<span><sub>(dalesmckay modification " + version + ")</sub><hr></span>";
  174. srcHTML += "<br/>";
  175.  
  176. if(output.length > 0){
  177. srcHTML += "<div align=\"center\"><textarea wrap=\"off\" readonly=\"yes\" cols=\"80\" rows=\"" + (output.length+1) + "\" style=\"width:95%;background-color:transparent;\" onfocus=\"this.select();\">";
  178.  
  179. for(ii=0;ii<output.length;ii++){
  180. srcHTML += output[ii][1] + "\n";
  181. }
  182.  
  183. srcHTML += "</textarea></div>";
  184. }
  185. else{
  186. srcHTML += "<span style=\"color:red;\">Impossible to reach on time</span>";
  187. }
  188.  
  189. srcHTML += "<br/><br/><br/>";
  190.  
  191. win.$("#snipe_output").html("");
  192. win.$("#snipe_output").append(win.$(srcHTML));
  193. }
  194.  
  195.  
  196. try{
  197. if(game_data.screen == 'overview_villages' && game_data.mode == 'combined')
  198. {
  199. var author="[email protected]";
  200. var minVer="3.0";
  201. //var win=(window.frames.length>0)?window.main:window;
  202. var win = window;
  203.  
  204. var ver=win.game_data.version.match(/[\d|\.]+/g);
  205. if(!ver||(parseFloat(ver[1])<minVer)){
  206. alert("This script requires v"+minVer+" or higher.\nYou are running: v"+ver[1]);
  207. }
  208. else if(win.$("#snipe_output").length <= 0){
  209. var msPerSec=1000;
  210. var secsPerMin=60;
  211. var minsPerHour=60;
  212. var hrsPerDay=24;
  213. var msPerMin=msPerSec*secsPerMin;
  214. var msPerHour=msPerMin*minsPerHour;
  215. var msPerDay=msPerHour*hrsPerDay;
  216. var minsPerDay=hrsPerDay*minsPerHour;
  217.  
  218. var version='v3.2';
  219.  
  220. var unitConfig=fnCreateUnitConfig();
  221.  
  222. fnInjectOverviewBar();
  223. }
  224. }
  225. else
  226. {
  227. UI.InfoMessage('Going to the combined overview...', 3000, 'success');
  228. window.location = game_data.link_base_pure + 'overview_villages&mode=combined';
  229. }
  230. }
  231. catch(objError){
  232. var dbgMsg="Error: " + String(objError.message||objError);
  233. alert(dbgMsg);
  234. }
  235.  
  236. void(0);
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