Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" encoding="utf-8"?>
- <UIScene name="SCREEN_PARTY_BAR" x="ALIGN_RIGHT" y="ALIGN_TOP" width="500" height="900"
- draggable="true" capturemouseclicks="false" capturemouseevents="false" priority="SCENE_INGAME" />
- <!-- capturemouseevents="true" -->
- <UIListBox name="PARTY_LIST" x="0" y="0" width="PARENT_WIDTH" height="PARENT_HEIGHT" xPadding="0" yPadding="0"
- showpartialchild="true" scrollbaronright="true" unequalcontrols="true" scrollsegmentsize="60" hidescrollbarwhennotneeded="true" capturemouseclicks="false"
- update="true" OnUpdate='UIListBox_OnUpdate_UpdatePartyBar()' >
- <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
- <!---Высота и ширина между портретами--->
- <UIPane name="CHAR_BOX" x="ALIGN_LEFT" y="ALIGN_TOP" width="PARENT_WIDTH" height="86"
- prototype="true" capturemouseclicks="false" capturemouseevents="false" >
- <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
- <UIIcon name="l" x="50" y="0" img="fx_white.tga" width="1" height="81" color="A1A29A" scalewidthtoparent="false" scaleheighttoparent="false" />
- <UIIcon name="p" x="98" y="0" img="fx_white.tga" width="1" height="81" color="A1A29A" scalewidthtoparent="false" scaleheighttoparent="false" />
- <UIIcon name="t" x="50" y="0" img="fx_white.tga" width="150" height="1" color="A1A29A" scalewidthtoparent="false" scaleheighttoparent="false" />
- <UIIcon name="r" x="199" y="0" img="fx_white.tga" width="1" height="81" color="A1A29A" scalewidthtoparent="false" scaleheighttoparent="false" />
- <UIIcon name="b" x="50" y="81" img="fx_white.tga" width="150" height="1" color="A1A29A" scalewidthtoparent="false" scaleheighttoparent="false" />
- <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
- <!-- status effect grid -->
- <UIGrid name="STATUSEFFECT_GRID" columns="10" rows="3" x="0" y="5" xPadding="1" yPadding="1" capturemouseclicks="false" capturemouseevents="false" >
- <UIButton name="EFFECT_BUTTON_1" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,27)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_2" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,24)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_3" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,21)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_4" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,18)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_5" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,15)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_6" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,12)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_7" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,9)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_8" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,6)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_9" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,3)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_10" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,0)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_11" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,28)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_12" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,25)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_13" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,22)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_14" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,19)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_15" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,16)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_16" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,13)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_17" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,10)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_18" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,7)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_19" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,4)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_20" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,1)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_21" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,29)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_22" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,26)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_23" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,23)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_24" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,20)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_25" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,17)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_26" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,14)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_27" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,11)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_28" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,8)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_29" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,5)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- <UIButton name="EFFECT_BUTTON_30" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
- update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,2)'
- OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
- </UIGrid>
- <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
- <!-- portrait -->
- <UIButton name="PM_PORTRAIT" x="255" y="1" width="48" height="100" handleactiontarget="true"
- OnLeftClick='UIButton_Input_PossessCompanion("PARTY_BAR_SLOT",-1)'
- OnRightClick='UIButton_Input_TargetCompanion("PARTY_BAR_SLOT",-1)'
- OnLeftDoubleClick='UIButton_Input_CameraCompanion("PARTY_BAR_SLOT",-1)'
- OnMouseDropReceived='UIButton_OnDropReceived_PartyItemTransfer()'
- OnRadialRequest='UIObject_OnRadial_DisplayActionTargetRadial()'
- OnToolTip='UIObject_Tooltip_DisplayPartyBarData("FULLNAME",OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)'
- update="true" OnUpdate='UIButton_OnUpdate_UpdatePlayerState(-1,"b_empty","b_empty")' >
- <UIFrame state="base" fill="b_empty.tga" />
- <UIFrame state="up" fill="b_empty.tga" />
- <UIFrame state="down" fill="b_empty.tga" />
- <UIFrame state="focused" fill="b_empty.tga" />
- <UIFrame state="hilited" fill="b_empty.tga" />
- <UIFrame state="hifocus" fill="b_empty.tga" />
- <UIFrame state="disabled" fill="b_empty.tga" />
- </UIButton>
- <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
- <!-- Местополежение имени и фамилии персонажа.Но не ширина и высота окна! -->
- <UIText name="FULLNAME" x="310" y="10" width="100" height="35" align="left" valign="middle" fontfamily="Special_Font_2" style="2"
- update="true" OnUpdate='UIObject_OnUpdate_GetCharacterData("PARTY_BAR_SLOT","FULLNAME")' />
- <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
- <!-- frame states. Состояние фрейма -->
- <UIIcon name="PORTRAIT_FRAME_DEAD" x="255" y="1" width="48" height="48" img="party_dead.tga" hidden="true" ignoreevents="true"
- update="true" OnUpdate='UIObject_OnUpdate_CheckCharacterHealth()' draggable="false" />
- <UIIcon name="PORTRAIT_FRAME_LEVELUP" x="255" y="1" width="48" height="48" img="p_m_level_up.tga" hidden="true" ignoreevents="true"
- update="true" OnUpdate='UIObject_OnUpdate_CheckForLevelUp()' draggable="false" />
- <UIIcon name="PORTRAIT_FRAME_PARTYLEADER" x="255" y="1" width="48" height="48" img="p_mp_party_leader.tga" hidden="true" ignoreevents="true"
- update="true" OnUpdate='UIObject_OnUpdate_CheckForPartyLeader()' draggable="false" />
- <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
- <!-- hp bar -->
- <!-- <UIIcon name="HP_BAR_FRAME" x="310" y="30" width="100" height="18" img="p_m_health_frame.tga"
- OnToolTip='UIObject_Tooltip_DisplayPartyBarData("HP_RATIO",OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' /> -->
- <UIText name="HP_DISPLAY" x="310" y="61" width="100" height="18" align="center" valign="middle" fontfamily="Special_Font_2" style="2"
- update="true" OnUpdate='UIObject_OnUpdate_GetCharacterData("PARTY_BAR_SLOT","HP_RATIO")' />
- <UIProgressBar name="HP_BAR" x="310" y="61" width="100" height="18" vertical="false" img="party_health_fill.tga"
- update="true" OnUpdate='UIProgressBar_OnUpdate_DisplayPartyHPPercentage(-1)' />
- <UIIcon name="HP_BAR_BG" x="310" y="61" width="100" height="18" img="party_health_fill_bg.tga" />
- <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
- <!-- Character Custom Portrait icon -->
- <UIIcon name="CUSTOM_PORTRAIT_ICON" x="255" y="1" width="48" height="80" hidden="true" />
- <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
- <!-- character render.PORTRAIT_BG ширина и высота стандартного портрета. -->
- <UIPortrait name="PORTRAIT_BG" x="255" y="1" width="48" height="80"
- hidden="true" prototype="true" texture="p_m_bg_dark.tga"
- update="true" OnUpdate='UIPortrait_OnUpdate_UpdatePartyPortrait(-1)'
- OnRender='UIPortrait_OnRender_RenderPartyPortrait()' draggable="false"
- ambground_intens=".4" ambgroundcolor_r=".7" ambgroundcolor_g=".55" ambgroundcolor_b=".4"
- ambsky_intens=".8" ambskycolor_r=".3" ambskycolor_g=".4" ambskycolor_b=".78"
- diffusecolor_r=".9" diffusecolor_g=".8" diffusecolor_b=".6"
- light_intens="0" >
- <UIPointLight active="true" pos_x="0" pos_y="1" pos_z="1" radius="4" intensity=".2"
- color_r="1" color_g=".6" color_b="0"
- speccolor_r=".5" speccolor_g=".2" speccolor_b="0" />
- <UIPointLight active="true" pos_x="1" pos_y="1" pos_z="1" radius="3" intensity="2.0"
- color_r=".31" color_g=".42" color_b=".58"
- speccolor_r=".31" speccolor_g=".42" speccolor_b=".58" />
- <UIPointLight active="true" pos_x="-2" pos_y="1" pos_z="1" radius="3" intensity="2.5"
- color_r=".6" color_g=".55" color_b=".5"
- speccolor_r=".6" speccolor_g=".55" speccolor_b=".5" />
- </UIPortrait>
- <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
- <!-- SELECTION_BG ширина и высота белой рамки выбранного персонажа. -->
- <UIButton name="SELECTION_BG" x="310" y="1" width="100" height="80"
- update="true" OnUpdate='UIButton_OnUpdate_UpdatePlayerState(-1,"white_trans","white_trans")' >
- <UIFrame state="base" fill="b_empty.tga" />
- <UIFrame state="up" fill="b_empty.tga" />
- <UIFrame state="down" fill="b_empty.tga" />
- <UIFrame state="focused" fill="b_empty.tga" />
- <UIFrame state="hilited" fill="b_empty.tga" />
- <UIFrame state="hifocus" fill="b_empty.tga" />
- <UIFrame state="disabled" fill="b_empty.tga" />
- </UIButton>
- <UIIcon name="FRAME_BG" x="255" y="1" width="48" height="48" img="party_bg_trans.tga" />
- <UIIcon name="default_icon" x="0" y="0" width="48" height="48" hidden="true" />
- </UIPane>
- <UIScrollBar name="SB" style="STYLE_SB_THIN" />
- </UIListBox>
Add Comment
Please, Sign In to add comment