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partybar.xml

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Jul 6th, 2018
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  1. <?xml version="1.0" encoding="utf-8"?>
  2.  
  3. <UIScene name="SCREEN_PARTY_BAR" x="ALIGN_RIGHT" y="ALIGN_TOP" width="500" height="900"
  4. draggable="true" capturemouseclicks="false" capturemouseevents="false" priority="SCENE_INGAME" />
  5. <!-- capturemouseevents="true" -->
  6.  
  7.     <UIListBox name="PARTY_LIST" x="0" y="0" width="PARENT_WIDTH" height="PARENT_HEIGHT" xPadding="0" yPadding="0"
  8.     showpartialchild="true" scrollbaronright="true" unequalcontrols="true" scrollsegmentsize="60" hidescrollbarwhennotneeded="true" capturemouseclicks="false"
  9.     update="true" OnUpdate='UIListBox_OnUpdate_UpdatePartyBar()' >
  10.  
  11. <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
  12.         <!---Высота и ширина между портретами--->
  13.         <UIPane name="CHAR_BOX" x="ALIGN_LEFT" y="ALIGN_TOP" width="PARENT_WIDTH" height="86"
  14.         prototype="true" capturemouseclicks="false" capturemouseevents="false" >
  15.  
  16. <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
  17.             <UIIcon name="l" x="50" y="0" img="fx_white.tga" width="1" height="81" color="A1A29A" scalewidthtoparent="false" scaleheighttoparent="false" />
  18.             <UIIcon name="p" x="98" y="0" img="fx_white.tga" width="1" height="81" color="A1A29A" scalewidthtoparent="false" scaleheighttoparent="false" />
  19.             <UIIcon name="t" x="50" y="0" img="fx_white.tga" width="150" height="1" color="A1A29A" scalewidthtoparent="false" scaleheighttoparent="false" />
  20.             <UIIcon name="r" x="199" y="0" img="fx_white.tga" width="1" height="81" color="A1A29A" scalewidthtoparent="false" scaleheighttoparent="false" />
  21.             <UIIcon name="b" x="50" y="81" img="fx_white.tga" width="150" height="1" color="A1A29A" scalewidthtoparent="false" scaleheighttoparent="false" />
  22.  
  23. <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
  24.             <!-- status effect grid -->
  25.             <UIGrid name="STATUSEFFECT_GRID" columns="10" rows="3" x="0" y="5" xPadding="1" yPadding="1" capturemouseclicks="false" capturemouseevents="false" >
  26.                 <UIButton name="EFFECT_BUTTON_1" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  27.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,27)'
  28.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  29.                 <UIButton name="EFFECT_BUTTON_2" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  30.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,24)'
  31.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  32.                 <UIButton name="EFFECT_BUTTON_3" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  33.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,21)'
  34.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  35.                 <UIButton name="EFFECT_BUTTON_4" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  36.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,18)'
  37.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  38.                 <UIButton name="EFFECT_BUTTON_5" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  39.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,15)'
  40.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  41.                 <UIButton name="EFFECT_BUTTON_6" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  42.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,12)'
  43.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  44.                 <UIButton name="EFFECT_BUTTON_7" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  45.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,9)'
  46.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  47.                 <UIButton name="EFFECT_BUTTON_8" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  48.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,6)'
  49.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  50.                 <UIButton name="EFFECT_BUTTON_9" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  51.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,3)'
  52.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  53.                 <UIButton name="EFFECT_BUTTON_10" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  54.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,0)'
  55.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  56.                 <UIButton name="EFFECT_BUTTON_11" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  57.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,28)'
  58.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  59.                 <UIButton name="EFFECT_BUTTON_12" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  60.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,25)'
  61.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  62.                 <UIButton name="EFFECT_BUTTON_13" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  63.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,22)'
  64.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  65.                 <UIButton name="EFFECT_BUTTON_14" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  66.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,19)'
  67.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  68.                 <UIButton name="EFFECT_BUTTON_15" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  69.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,16)'
  70.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  71.                 <UIButton name="EFFECT_BUTTON_16" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  72.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,13)'
  73.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  74.                 <UIButton name="EFFECT_BUTTON_17" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  75.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,10)'
  76.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  77.                 <UIButton name="EFFECT_BUTTON_18" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  78.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,7)'
  79.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  80.                 <UIButton name="EFFECT_BUTTON_19" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  81.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,4)'
  82.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  83.                 <UIButton name="EFFECT_BUTTON_20" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  84.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,1)'
  85.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  86.                 <UIButton name="EFFECT_BUTTON_21" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  87.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,29)'
  88.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  89.                 <UIButton name="EFFECT_BUTTON_22" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  90.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,26)'
  91.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  92.                 <UIButton name="EFFECT_BUTTON_23" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  93.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,23)'
  94.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  95.                 <UIButton name="EFFECT_BUTTON_24" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  96.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,20)'
  97.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  98.                 <UIButton name="EFFECT_BUTTON_25" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  99.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,17)'
  100.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  101.                 <UIButton name="EFFECT_BUTTON_26" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  102.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,14)'
  103.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  104.                 <UIButton name="EFFECT_BUTTON_27" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  105.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,11)'
  106.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  107.                 <UIButton name="EFFECT_BUTTON_28" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  108.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,8)'
  109.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  110.                 <UIButton name="EFFECT_BUTTON_29" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  111.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,5)'
  112.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  113.                 <UIButton name="EFFECT_BUTTON_30" style="STYLE_BUFF_BUTTON" capturemouseclicks="false" capturemouseevents="false"
  114.                 update="true" OnUpdate='UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,2)'
  115.                 OnToolTip='UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' />
  116.             </UIGrid>
  117.  
  118. <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
  119.             <!-- portrait -->
  120.             <UIButton name="PM_PORTRAIT" x="255" y="1" width="48" height="100" handleactiontarget="true"
  121.             OnLeftClick='UIButton_Input_PossessCompanion("PARTY_BAR_SLOT",-1)'
  122.             OnRightClick='UIButton_Input_TargetCompanion("PARTY_BAR_SLOT",-1)'
  123.             OnLeftDoubleClick='UIButton_Input_CameraCompanion("PARTY_BAR_SLOT",-1)'
  124.             OnMouseDropReceived='UIButton_OnDropReceived_PartyItemTransfer()'
  125.             OnRadialRequest='UIObject_OnRadial_DisplayActionTargetRadial()'
  126.             OnToolTip='UIObject_Tooltip_DisplayPartyBarData("FULLNAME",OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)'
  127.             update="true" OnUpdate='UIButton_OnUpdate_UpdatePlayerState(-1,"b_empty","b_empty")' >
  128.  
  129.                 <UIFrame state="base"       fill="b_empty.tga" />
  130.                 <UIFrame state="up"         fill="b_empty.tga" />
  131.                 <UIFrame state="down"       fill="b_empty.tga" />
  132.                 <UIFrame state="focused"    fill="b_empty.tga" />
  133.                 <UIFrame state="hilited"    fill="b_empty.tga" />
  134.                 <UIFrame state="hifocus"    fill="b_empty.tga" />
  135.                 <UIFrame state="disabled"   fill="b_empty.tga" />
  136.             </UIButton>
  137.  
  138. <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
  139.             <!-- Местополежение имени и фамилии персонажа.Но не ширина и высота окна! -->
  140.             <UIText name="FULLNAME" x="310" y="10" width="100" height="35" align="left" valign="middle" fontfamily="Special_Font_2" style="2"
  141.             update="true" OnUpdate='UIObject_OnUpdate_GetCharacterData("PARTY_BAR_SLOT","FULLNAME")' />
  142.  
  143. <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
  144.             <!-- frame states. Состояние фрейма -->
  145.             <UIIcon name="PORTRAIT_FRAME_DEAD" x="255" y="1" width="48" height="48" img="party_dead.tga" hidden="true" ignoreevents="true"
  146.             update="true" OnUpdate='UIObject_OnUpdate_CheckCharacterHealth()' draggable="false" />
  147.             <UIIcon name="PORTRAIT_FRAME_LEVELUP" x="255" y="1" width="48" height="48" img="p_m_level_up.tga" hidden="true" ignoreevents="true"
  148.             update="true" OnUpdate='UIObject_OnUpdate_CheckForLevelUp()' draggable="false" />
  149.             <UIIcon name="PORTRAIT_FRAME_PARTYLEADER" x="255" y="1" width="48" height="48" img="p_mp_party_leader.tga" hidden="true" ignoreevents="true"
  150.             update="true" OnUpdate='UIObject_OnUpdate_CheckForPartyLeader()' draggable="false" />
  151.  
  152. <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
  153.             <!-- hp bar -->
  154.  
  155.             <!-- <UIIcon name="HP_BAR_FRAME" x="310" y="30" width="100" height="18" img="p_m_health_frame.tga"
  156.             OnToolTip='UIObject_Tooltip_DisplayPartyBarData("HP_RATIO",OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)' /> -->
  157.  
  158.             <UIText name="HP_DISPLAY" x="310" y="61" width="100" height="18" align="center" valign="middle" fontfamily="Special_Font_2" style="2"
  159.             update="true" OnUpdate='UIObject_OnUpdate_GetCharacterData("PARTY_BAR_SLOT","HP_RATIO")' />
  160.             <UIProgressBar name="HP_BAR" x="310" y="61" width="100" height="18" vertical="false" img="party_health_fill.tga"
  161.             update="true" OnUpdate='UIProgressBar_OnUpdate_DisplayPartyHPPercentage(-1)' />
  162.             <UIIcon name="HP_BAR_BG" x="310" y="61" width="100" height="18" img="party_health_fill_bg.tga" />
  163.  
  164. <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
  165.             <!-- Character Custom Portrait icon -->
  166.             <UIIcon name="CUSTOM_PORTRAIT_ICON" x="255" y="1" width="48" height="80" hidden="true" />
  167.  
  168. <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
  169.             <!-- character render.PORTRAIT_BG ширина и высота стандартного портрета. -->
  170.             <UIPortrait name="PORTRAIT_BG" x="255" y="1" width="48" height="80"
  171.             hidden="true" prototype="true" texture="p_m_bg_dark.tga"
  172.             update="true" OnUpdate='UIPortrait_OnUpdate_UpdatePartyPortrait(-1)'
  173.             OnRender='UIPortrait_OnRender_RenderPartyPortrait()' draggable="false"
  174.             ambground_intens=".4" ambgroundcolor_r=".7" ambgroundcolor_g=".55" ambgroundcolor_b=".4"
  175.             ambsky_intens=".8" ambskycolor_r=".3" ambskycolor_g=".4" ambskycolor_b=".78"
  176.             diffusecolor_r=".9" diffusecolor_g=".8" diffusecolor_b=".6"
  177.             light_intens="0" >
  178.                 <UIPointLight active="true" pos_x="0" pos_y="1" pos_z="1" radius="4" intensity=".2"
  179.                 color_r="1" color_g=".6" color_b="0"
  180.                 speccolor_r=".5" speccolor_g=".2" speccolor_b="0" />
  181.                 <UIPointLight active="true" pos_x="1" pos_y="1" pos_z="1" radius="3" intensity="2.0"
  182.                 color_r=".31" color_g=".42" color_b=".58"
  183.                 speccolor_r=".31" speccolor_g=".42" speccolor_b=".58" />
  184.                 <UIPointLight active="true" pos_x="-2" pos_y="1" pos_z="1" radius="3" intensity="2.5"
  185.                 color_r=".6" color_g=".55" color_b=".5"
  186.                 speccolor_r=".6" speccolor_g=".55" speccolor_b=".5" />
  187.             </UIPortrait>
  188.  
  189. <!--------------------------------------------------------------------------------------------------------------------------------------------------------------->
  190.             <!-- SELECTION_BG ширина и высота белой рамки выбранного персонажа. -->
  191.             <UIButton name="SELECTION_BG" x="310" y="1" width="100" height="80"
  192.             update="true" OnUpdate='UIButton_OnUpdate_UpdatePlayerState(-1,"white_trans","white_trans")' >
  193.                 <UIFrame state="base"       fill="b_empty.tga" />
  194.                 <UIFrame state="up"         fill="b_empty.tga" />
  195.                 <UIFrame state="down"       fill="b_empty.tga" />
  196.                 <UIFrame state="focused"    fill="b_empty.tga" />
  197.                 <UIFrame state="hilited"    fill="b_empty.tga" />
  198.                 <UIFrame state="hifocus"    fill="b_empty.tga" />
  199.                 <UIFrame state="disabled"   fill="b_empty.tga" />
  200.             </UIButton>
  201.  
  202.             <UIIcon name="FRAME_BG" x="255" y="1" width="48" height="48" img="party_bg_trans.tga" />
  203.             <UIIcon name="default_icon" x="0" y="0" width="48" height="48" hidden="true" />
  204.  
  205.         </UIPane>
  206.  
  207.         <UIScrollBar name="SB" style="STYLE_SB_THIN" />
  208.     </UIListBox>
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