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- /***********************************************************************
- This file is a part of scocl project by Alexander Blade (c) 2011
- ***********************************************************************/
- /** Edited for game consol use by JDMAlex **/
- #include <natives.h>
- #include <common.h>
- #include <strings.h>
- #include <types.h>
- #include <consts.h>
- #define ZOMB_MAX 20
- #define ZOMB_CREATE_MIN_DIST 25.0
- #define ONLINEPLAYERS 16
- #define FIRE_ZOMBIES // SPAWNS FIRE ZOMBIES
- #define SPAWN_GUARD_OFF //IF ENABLED GUARDS ARE OFF
- #define MAX_GUARDS 1
- #define SPAWNED_VEH MODEL_ZOMBIEB
- //#define DEBUG
- //#define SET_DRUNK_CAM // ENABLES DRUNK CAM WHEN NEAR ZOMBIES.. GETS ANNOYING
- //for online
- typedef struct _online_players{
- Ped ped;
- int id;
- bool connected;
- } online_players;
- online_players players[ONLINEPLAYERS];
- // end for online
- void DebugBreak(char *sMessage){
- #ifdef DEBUG
- PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", sMessage , 5000, 1);
- //WAIT(20);
- //PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Press ~PAD_A~ to continue." , 5000, 1);
- //while(!IS_BUTTON_JUST_PRESSED(0,0x10)) WAIT(0);
- #endif
- }
- int pCount,amount;
- int decm, cmbtdm;
- Group Bgroup;
- Ped gameped;
- Blip Charblip,gamepedblip;
- boolean MakeGuard=true;
- Blip pblip;
- void playerGroupHatesAll(Ped hater){
- DebugBreak("1"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_CIVILLIAN_MALE);
- DebugBreak("2"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_CIVILLIAN_FEMALE);
- DebugBreak("3"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_COP);
- DebugBreak("4"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_GANG_ALBANIAN);
- DebugBreak("5"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_GANG_BIKER1);
- DebugBreak("6"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_GANG_BIKER2);
- DebugBreak("7"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_GANG_ITALIAN);
- DebugBreak("8"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_GANG_RUSSIAN1);
- DebugBreak("9"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_GANG_RUSSIAN2);
- DebugBreak("10"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_GANG_IRISH);
- DebugBreak("11"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_GANG_JAMAICAN);
- DebugBreak("12"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_GANG_AFRICAN_AMERICAN);
- DebugBreak("13"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_GANG_KOREAN);
- DebugBreak("14"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_GANG_CHINESE_JAPANESE);
- DebugBreak("15"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_GANG_PUERTO_RICAN);
- DebugBreak("16"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_DEALER);
- DebugBreak("17"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_MEDIC);
- DebugBreak("18"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_FIREMAN);
- DebugBreak("19"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_CRIMINAL);
- DebugBreak("20"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_BUM);
- DebugBreak("21"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_PROSTITUTE);
- DebugBreak("22"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_SPECIAL);
- DebugBreak("23"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_01);
- DebugBreak("24"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_02);
- DebugBreak("25"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_03);
- DebugBreak("26"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_04);
- DebugBreak("27"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_05);
- DebugBreak("28"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_06);
- DebugBreak("29"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_07);
- DebugBreak("30"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_08);
- DebugBreak("31"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_09);
- DebugBreak("32"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_10);
- DebugBreak("33"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_11);
- DebugBreak("34"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_12);
- DebugBreak("35"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_13);
- DebugBreak("36"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_14);
- DebugBreak("37"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_15);
- DebugBreak("38"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_16);
- DebugBreak("39"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_TEAM_1);
- DebugBreak("40"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_TEAM_2);
- DebugBreak("41"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_TEAM_3);
- DebugBreak("42"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_TEAM_4);
- DebugBreak("43"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_TEAM_5);
- DebugBreak("44"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_TEAM_6);
- DebugBreak("45"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_TEAM_7);
- DebugBreak("46"); SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_TEAM_8);
- }
- void playerHater(Ped hater){
- DebugBreak("47");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_PLAYER);
- DebugBreak("48");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_COP);
- DebugBreak("49");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_01);
- DebugBreak("50");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_02);
- DebugBreak("51");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_03);
- DebugBreak("52");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_04);
- DebugBreak("53");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_05);
- DebugBreak("54");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_06);
- DebugBreak("55");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_07);
- DebugBreak("56");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_08);
- DebugBreak("57");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_09);
- DebugBreak("58");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_10);
- DebugBreak("59");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_11);
- DebugBreak("60");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_12);
- DebugBreak("61");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_13);
- DebugBreak("62");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_14);
- DebugBreak("63");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_15);
- DebugBreak("64");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_PLAYER_16);
- DebugBreak("65");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_TEAM_1);
- DebugBreak("66");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_TEAM_2);
- DebugBreak("67");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_TEAM_3);
- DebugBreak("68");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_TEAM_4);
- DebugBreak("69");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_TEAM_5);
- DebugBreak("70");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_TEAM_6);
- DebugBreak("71");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_TEAM_7);
- DebugBreak("72");SET_CHAR_RELATIONSHIP(hater, RELATIONSHIP_HATE, RELATIONSHIP_GROUP_NETWORK_TEAM_8);
- }
- void SetMemberAtt(void){
- DebugBreak("73");SET_GROUP_MEMBER(Bgroup, gameped);
- DebugBreak("74");SET_CHAR_RELATIONSHIP_GROUP(gameped, RELATIONSHIP_GROUP_PLAYER);
- DebugBreak("75");SET_CHAR_RELATIONSHIP(gameped, RELATIONSHIP_RESPECT, RELATIONSHIP_GROUP_PLAYER);
- DebugBreak("76");playerGroupHatesAll(gameped);
- DebugBreak("77");SET_GROUP_CHAR_DUCKS_WHEN_AIMED_AT(gameped, false);
- DebugBreak("78");SET_GROUP_SEPARATION_RANGE(Bgroup, 100.00000000);
- DebugBreak("79");SET_CHAR_NEVER_LEAVES_GROUP(gameped, true);
- DebugBreak("80");SET_PLAYER_GROUP_TO_FOLLOW_ALWAYS(GetPlayerIndex(), true);
- DebugBreak("81");SET_CHAR_ACCURACY(gameped, 70);
- DebugBreak("82");SET_CHAR_AS_MISSION_CHAR(gameped);
- DebugBreak("83");SET_PED_IS_BLIND_RAGING(gameped, true);
- DebugBreak("84");SET_GROUP_LEADER(Bgroup, GetPlayerPed());
- DebugBreak("85");SET_CHAR_PROOFS(gameped, false, false, true, false, false);
- DebugBreak("86");SET_CHAR_BULLETPROOF_VEST(gameped, true);
- DebugBreak("87");SET_CHAR_PROVIDE_COVERING_FIRE(gameped, true);
- DebugBreak("88");SET_CHAR_WILL_USE_COVER(gameped, true);
- DebugBreak("89");SET_CHAR_WILL_DO_DRIVEBYS(gameped, true);
- DebugBreak("90");SET_CHAR_WILL_USE_CARS_IN_COMBAT(gameped, true);
- DebugBreak("91");SET_CHAR_WILL_MOVE_WHEN_INJURED(gameped, true);
- DebugBreak("92");SET_CHAR_CAN_BE_KNOCKED_OFF_BIKE(gameped, false);
- DebugBreak("93");SET_CHAR_CAN_BE_SHOT_IN_VEHICLE(gameped, false);
- DebugBreak("94");SET_CHAR_GET_OUT_UPSIDE_DOWN_CAR(gameped, true);
- DebugBreak("95");SET_CHAR_DEFAULT_COMPONENT_VARIATION(gameped);
- DebugBreak("96");SET_PED_DONT_DO_EVASIVE_DIVES(gameped, true);
- DebugBreak("97");SET_CHAR_CAN_BE_KNOCKED_OFF_BIKE(gameped, false);
- DebugBreak("98");SET_CHAR_WILL_USE_CARS_IN_COMBAT(gameped, true);
- DebugBreak("99");UpdateWeaponOfPed(gameped, WEAPON_SHOTGUN);
- DebugBreak("100");SET_CURRENT_CHAR_WEAPON(gameped, WEAPON_SHOTGUN, true);
- DebugBreak("101");ADD_BLIP_FOR_CHAR(gameped, &gamepedblip);
- DebugBreak("102");CHANGE_BLIP_COLOUR(gamepedblip, 3);
- DebugBreak("103");SET_BLIP_AS_FRIENDLY(gamepedblip, true);
- }
- void CheckModelLoad(uint model)
- {
- if ( !HAS_MODEL_LOADED(model) )
- {
- REQUEST_MODEL(model);
- while (!HAS_MODEL_LOADED(model)) WAIT(0);
- }
- }
- void GameSettings(void){
- DebugBreak("104");SET_RANDOM_CAR_DENSITY_MULTIPLIER(0.0);
- DebugBreak("105");SET_PARKED_CAR_DENSITY_MULTIPLIER(2.25);
- DebugBreak("106");SWITCH_GARBAGE_TRUCKS(false);
- DebugBreak("107");ALLOW_EMERGENCY_SERVICES(false);
- DebugBreak("108");SWITCH_AMBIENT_PLANES(FALSE);
- DebugBreak("109");SWITCH_RANDOM_TRAINS(FALSE);
- DebugBreak("110");SWITCH_RANDOM_BOATS(FALSE);
- DebugBreak("111");SET_CREATE_RANDOM_COPS(FALSE);
- DebugBreak("112");FORCE_WEATHER_NOW(WEATHER_FOGGY);
- DebugBreak("113");FORCE_TIME_OF_DAY(0, 0);
- DebugBreak("114");SET_REDUCE_VEHICLE_MODEL_BUDGET(FALSE);
- //DebugBreak("115");SET_CHAR_RELATIONSHIP(PED_TYPE_COP, RELATIONSHIP_HATE,RELATIONSHIP_GROUP_DEALER); // set cops hate zomb
- }
- void main(void)
- {
- THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
- while ( !IS_PLAYER_PLAYING(GetPlayerIndex()) ) WAIT(0);
- Ped zombies[ZOMB_MAX];
- char *anims[3];
- anims[0] = "move_injured_lower";
- anims[1] = "move_injured_upper";
- anims[2] = "move_injured_generic";
- /*LOAD_CHAR_DECISION_MAKER
- 0 - "m_empty.ped"
- 1 - "m_norm.ped"
- 2 - "m_tough.ped"
- 3 - "m_weak.ped"
- 4 - "m_steal.ped"*/
- DebugBreak("116");UpdateWeaponOfPed(GetPlayerPed(), WEAPON_SHOTGUN);
- DebugBreak("117 REMOVED SET_CURRENT_CHAR_WEAPON");//SET_CURRENT_CHAR_WEAPON(GetPlayerPed(), WEAPON_SHOTGUN, true);
- DebugBreak("118");WAIT(1000);
- DebugBreak("119 ");
- if(!DOES_DECISION_MAKER_EXIST(decm)) {
- LOAD_CHAR_DECISION_MAKER(2, &decm); WAIT(50);
- SET_DECISION_MAKER_ATTRIBUTE_SIGHT_RANGE(decm, 500); WAIT(50);
- SET_DECISION_MAKER_ATTRIBUTE_CAN_CHANGE_TARGET(decm, true);WAIT(50);
- }
- DebugBreak("120 ");
- if(!DOES_DECISION_MAKER_EXIST(cmbtdm)) {
- LOAD_COMBAT_DECISION_MAKER(3, &cmbtdm); WAIT(500); // changed back to 3
- SET_DECISION_MAKER_ATTRIBUTE_SIGHT_RANGE(cmbtdm, 500); WAIT(50);
- SET_DECISION_MAKER_ATTRIBUTE_CAN_CHANGE_TARGET(cmbtdm, true); WAIT(50);
- }
- DebugBreak("123");SET_CAR_DENSITY_MULTIPLIER(0.0);
- DebugBreak("124");SET_PED_DENSITY_MULTIPLIER(0.0);
- DebugBreak("125");
- if(!IS_NETWORK_SESSION()) {GameSettings();}
- while (TRUE)
- {
- DebugBreak("126");WAIT(1000);
- // check for player died -> delete zombies
- DebugBreak("127");
- if (IS_CHAR_DEAD(GetPlayerPed()))
- {
- DebugBreak("128");
- while (IS_CHAR_DEAD(GetPlayerPed())) WAIT(0);
- DebugBreak("129");
- int i;
- for (i = 0; i < ZOMB_MAX; i++){
- DebugBreak("130");
- if ( DOES_CHAR_EXIST(zombies[i]) ){
- DebugBreak("131");EXPLODE_CHAR_HEAD(zombies[i]);
- DebugBreak("132");TASK_DIE(zombies[i]);
- DebugBreak("133");MARK_CHAR_AS_NO_LONGER_NEEDED(&zombies[i]);
- }
- }
- DebugBreak("134");
- if ( DOES_CHAR_EXIST(gameped) ){
- DebugBreak("135");EXPLODE_CHAR_HEAD(gameped);
- DebugBreak("136");TASK_DIE(gameped);
- DebugBreak("137");MARK_CHAR_AS_NO_LONGER_NEEDED(&gameped);
- }
- DebugBreak("138");WAIT(3000);
- DebugBreak("139");
- if(!IS_NETWORK_SESSION()) {GameSettings();}
- DebugBreak("140");MakeGuard = TRUE;
- DebugBreak("141");continue;
- }
- if(WANTED_STARS_ARE_FLASHING()){
- DebugBreak("142");CLEAR_WANTED_LEVEL(GetPlayerIndex());
- DebugBreak("143");continue;
- }
- //Check if player has guard
- float tX,tY,tZ;
- DebugBreak("144");
- if(MakeGuard){
- #ifdef SPAWN_GUARD_OFF
- MakeGuard=FALSE; // DISABLES GUARD
- continue;
- #endif
- uint key2;
- DebugBreak("145");CheckModelLoad(MODEL_M_Y_DRUG_01);
- DebugBreak("146");GET_KEY_FOR_CHAR_IN_ROOM(GetPlayerPed(), &key2);
- DebugBreak("147");GET_CHAR_COORDINATES(GetPlayerPed() ,&tX, &tY, &tZ);
- DebugBreak("148");CREATE_CHAR(RELATIONSHIP_GROUP_PLAYER,MODEL_M_Y_DRUG_01,tX,tY+5,tZ,&gameped,true);
- DebugBreak("149");
- if(DOES_CHAR_EXIST(gameped)){
- DebugBreak("150");SET_ROOM_FOR_CHAR_BY_KEY(gameped, key2);
- DebugBreak("151");GET_PLAYER_GROUP(GetPlayerIndex(), &Bgroup);
- DebugBreak("152");
- if (!DOES_GROUP_EXIST(Bgroup)){
- DebugBreak("153");CREATE_GROUP(0, Bgroup, true);
- DebugBreak("154");GET_GROUP_SIZE(Bgroup, &amount, &pCount);
- DebugBreak("155");
- if (pCount < MAX_GUARDS) {
- DebugBreak("156");SetMemberAtt();
- }
- }
- else{
- DebugBreak("157");GET_GROUP_SIZE(Bgroup, &amount, &pCount);
- DebugBreak("158");
- if (pCount < MAX_GUARDS) {
- DebugBreak("159");SetMemberAtt();
- }
- }
- }
- DebugBreak("160");MakeGuard = FALSE;
- continue;
- }
- // check for player was hit by zombie -> kill player
- int i , tick=0;;
- DebugBreak("161");boolean dropcycle = FALSE;
- DebugBreak("162");
- for (i = 0; i < ZOMB_MAX; i++){
- DebugBreak("163");
- if ( DOES_CHAR_EXIST(zombies[i]) ){
- DebugBreak("164");
- if(IS_NETWORK_SESSION()) {
- int player;
- for (player = 0; player < ONLINEPLAYERS; player++){
- if(DOES_CHAR_EXIST(players[player].ped)){
- TASK_COMBAT(zombies[i], players[player].ped);
- tick++;
- if ( tick > ONLINEPLAYERS ){
- continue;
- }
- }
- }
- }
- if (HAS_CHAR_BEEN_DAMAGED_BY_CHAR(zombies[i], GetPlayerPed(), 0)){ // Always false at the end.
- DebugBreak("165");
- if(IS_CHAR_HEALTH_GREATER(zombies[i], 30)){
- DebugBreak("166");
- if(DOES_BLIP_EXIST(pblip)) {WAIT(100); REMOVE_BLIP(pblip);}
- EXPLODE_CHAR_HEAD(zombies[i]);
- TASK_DIE(zombies[i]);
- MARK_CHAR_AS_NO_LONGER_NEEDED(&zombies[i]);
- }
- }
- if (i < ZOMB_MAX) // if less then what is defined at top commence the zombie creation.
- {
- DebugBreak("167");dropcycle = TRUE;
- DebugBreak("168");break;
- }
- DebugBreak("169");continue;
- }
- }
- // check for player in the water -> next iteration
- DebugBreak("170");
- if ( IS_CHAR_IN_WATER(GetPlayerPed()) ) continue;
- // zombie check cycle
- DebugBreak("171");
- for (i = 0; i < ZOMB_MAX; i++)
- {
- DebugBreak("172");WAIT(10);
- // delete unneeded zombie and make player drunk if he is near zombie
- DebugBreak("173");
- if ( DOES_CHAR_EXIST(zombies[i]) )
- {
- float x, y, z, xpl, ypl, zpl, dist;
- DebugBreak("174");GET_CHAR_COORDINATES(zombies[i], &x, &y, &z);
- DebugBreak("175");GET_CHAR_COORDINATES(GetPlayerPed(), &xpl, &ypl, &zpl);
- DebugBreak("176");GET_DISTANCE_BETWEEN_COORDS_3D(x, y, z, xpl, ypl, zpl, &dist);
- if ( (dist < 2.0) && !IS_CHAR_IN_ANY_CAR(GetPlayerPed()) )
- {
- #ifdef SET_DRUNK_CAM
- Cam cam;
- GET_ROOT_CAM(&cam);
- SET_DRUNK_CAM(cam, 0.8, 4000);
- #endif
- }
- uint randint;
- DebugBreak("177");GENERATE_RANDOM_INT_IN_RANGE(0, 3, &randint);
- DebugBreak("178");
- if (randint == 0) SAY_AMBIENT_SPEECH(zombies[i], "MOAN", 1, 1, 2);
- DebugBreak("179");
- if ( (dist > 40.0) || IS_CHAR_DEAD(zombies[i]) || IS_CHAR_IN_WATER(zombies[i]) )
- {
- DebugBreak("180");EXPLODE_CHAR_HEAD(zombies[i]);
- DebugBreak("181");TASK_DIE(zombies[i]);
- DebugBreak("182");MARK_CHAR_AS_NO_LONGER_NEEDED(&zombies[i]);
- }
- DebugBreak("183");continue;
- }
- DebugBreak("184");
- if (dropcycle) continue;
- DebugBreak("185");WAIT(100);
- // if zombie doesn't exist then
- float x, y, z, xdif, ydif;
- DebugBreak("186");
- while (TRUE) // find coords for zombie creation
- {
- DebugBreak("187");GENERATE_RANDOM_FLOAT_IN_RANGE(-10.0, 10.0, &xdif);
- DebugBreak("188");GENERATE_RANDOM_FLOAT_IN_RANGE(0.0, 50.0, &ydif);
- DebugBreak("189");GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(GetPlayerPed(), xdif, ydif, 0.0, &x, &y, &z);
- float zgrnd, wh, xpl, ypl, zpl, dist;
- DebugBreak("190");
- if (GET_WATER_HEIGHT(x, y, z, &wh)) continue;
- DebugBreak("191");GET_CHAR_COORDINATES(GetPlayerPed(), &xpl, &ypl, &zpl);
- DebugBreak("192");GET_DISTANCE_BETWEEN_COORDS_3D(x, y, z, xpl, ypl, zpl, &dist);
- DebugBreak("193");
- if (dist < ZOMB_CREATE_MIN_DIST) continue;
- DebugBreak("194");GET_GROUND_Z_FOR_3D_COORD(x, y, z, &zgrnd);
- DebugBreak("195");
- if ( (zgrnd < z + 1.0) || (zgrnd > z - 1.0) ) break;
- } // end -- find coords for zombie creation
- // create zombie
- uint PedModel;
- DebugBreak("196");GENERATE_RANDOM_INT_IN_RANGE(0, 4, &PedModel);
- DebugBreak("197");
- if(GET_CURRENT_EPISODE() == 0){
- DebugBreak("198");
- if (PedModel == 0) {
- #ifdef FIRE_ZOMBIES
- DebugBreak("199");CheckModelLoad(MODEL_M_Y_MULTIPLAYER);
- DebugBreak("200");CREATE_CHAR (RELATIONSHIP_GROUP_DEALER, MODEL_M_Y_MULTIPLAYER, x, y, z+50.0, &zombies[i], 1);
- DebugBreak("201");SET_CHAR_COORDINATES_NO_OFFSET(zombies[i], x, y, z+50.0);
- DebugBreak("202");SET_CHAR_COMPONENT_VARIATION(zombies[i], 0, 3, 3);
- DebugBreak("203");SET_CHAR_COMPONENT_VARIATION(zombies[i], 1, 4, 1);
- DebugBreak("204");START_CHAR_FIRE(zombies[i]);
- #endif
- }
- else {
- // IV ZOMBIE
- DebugBreak("205");CheckModelLoad(MODEL_M_Y_MULTIPLAYER);
- DebugBreak("206");CREATE_CHAR (RELATIONSHIP_GROUP_DEALER, MODEL_M_Y_MULTIPLAYER, x, y, z, &zombies[i], 1);
- DebugBreak("207");SET_CHAR_COORDINATES_NO_OFFSET(zombies[i], x, y, z);
- DebugBreak("208");SET_CHAR_COMPONENT_VARIATION(zombies[i], 0, 3, 3);
- DebugBreak("209");SET_CHAR_COMPONENT_VARIATION(zombies[i], 1, 4, 1);
- }
- }
- else{
- if (PedModel == 0) {
- #ifdef FIRE_ZOMBIES
- DebugBreak("210");CheckModelLoad(MODEL_IG_CHARLIEUC);
- DebugBreak("211");CREATE_CHAR (RELATIONSHIP_GROUP_DEALER, MODEL_IG_CHARLIEUC, x, y, z+50.0, &zombies[i], 1);
- DebugBreak("212");SET_CHAR_COORDINATES_NO_OFFSET(zombies[i], x, y, z+50.0);
- DebugBreak("213");START_CHAR_FIRE(zombies[i]);
- #endif
- }
- else if(PedModel==1){
- DebugBreak("214");CheckModelLoad(MODEL_M_M_GUNNUT_01);
- DebugBreak("215");CREATE_CHAR (RELATIONSHIP_GROUP_DEALER, MODEL_M_M_GUNNUT_01, x, y, z, &zombies[i], 1);
- DebugBreak("216");SET_CHAR_COORDINATES_NO_OFFSET(zombies[i], x, y, z);
- DebugBreak("217");SET_CHAR_COMPONENT_VARIATION(zombies[i], 0, 1, 1); // tatooface
- }
- else if(PedModel==2){
- DebugBreak("218");CheckModelLoad(MODEL_M_M_DODGYDOC);
- DebugBreak("219");CREATE_CHAR (RELATIONSHIP_GROUP_DEALER, MODEL_M_M_DODGYDOC, x, y, z, &zombies[i], 1);
- DebugBreak("220");SET_CHAR_COORDINATES_NO_OFFSET(zombies[i], x, y, z);
- }
- else if(PedModel==3){
- DebugBreak("221");CheckModelLoad(MODEL_M_M_ALCOHOLIC);
- DebugBreak("222");CREATE_CHAR (RELATIONSHIP_GROUP_DEALER, MODEL_M_M_ALCOHOLIC, x, y, z, &zombies[i], 1);
- DebugBreak("223");SET_CHAR_COORDINATES_NO_OFFSET(zombies[i], x, y, z);
- DebugBreak("224");SET_CHAR_COMPONENT_VARIATION(zombies[i], 1, 1, 1); // stained shirt
- }
- else if(PedModel==4){
- DebugBreak("225");CheckModelLoad(MODEL_M_M_CRACKHEAD);
- DebugBreak("226");CREATE_CHAR (RELATIONSHIP_GROUP_DEALER, MODEL_M_M_CRACKHEAD, x, y, z, &zombies[i], 1);
- DebugBreak("227");SET_CHAR_COORDINATES_NO_OFFSET(zombies[i], x, y, z);
- }
- }
- /**/
- if(DOES_CHAR_EXIST(zombies[i])){
- uint key;
- DebugBreak("228");GET_KEY_FOR_CHAR_IN_ROOM(GetPlayerPed(), &key);
- DebugBreak("229");SET_ROOM_FOR_CHAR_BY_KEY(zombies[i], key);
- /**/
- DebugBreak("230");
- if(!IS_NETWORK_SESSION()) {GameSettings();}
- DebugBreak("231");SET_CHAR_BLEEDING(zombies[i], true);
- DebugBreak("232");SET_SENSE_RANGE(zombies[i], 500.0);
- DebugBreak("233");SET_CHAR_RELATIONSHIP_GROUP(zombies[i], 24);
- DebugBreak("234");SET_CHAR_RELATIONSHIP(zombies[i], 5, 0);//decm, cmbtdm;
- DebugBreak("235");if(DOES_DECISION_MAKER_EXIST(decm)) SET_CHAR_DECISION_MAKER(zombies[i], decm);
- DebugBreak("236");if(DOES_DECISION_MAKER_EXIST(cmbtdm)) SET_COMBAT_DECISION_MAKER(zombies[i], cmbtdm);
- DebugBreak("237");SET_CHAR_AS_ENEMY(zombies[i], TRUE);
- DebugBreak("238");SET_CHAR_DIES_INSTANTLY_IN_WATER(zombies[i], TRUE);
- uint randint;
- DebugBreak("239");GENERATE_RANDOM_INT_IN_RANGE(0, 2, &randint);
- DebugBreak("240");SET_CHAR_HEALTH(zombies[i], 100.0);
- DebugBreak("241");SET_ANIM_GROUP_FOR_CHAR(zombies[i], anims[randint]);
- DebugBreak("242");SET_CHAR_KEEP_TASK(zombies[i], TRUE);
- DebugBreak("243");TASK_COMBAT(zombies[i], GetPlayerPed());
- DebugBreak("244");SET_CHAR_WILL_USE_CARS_IN_COMBAT(zombies[i], FALSE);
- DebugBreak("245");SET_CHAR_MONEY(zombies[i], 0);
- DebugBreak("246");SET_PED_IS_BLIND_RAGING(zombies[i], TRUE);
- DebugBreak("247");SET_PED_GENERATES_DEAD_BODY_EVENTS(zombies[i], TRUE);
- DebugBreak("248");SET_PED_PATH_MAY_USE_CLIMBOVERS(zombies[i], TRUE);
- DebugBreak("249");SET_PED_PATH_MAY_DROP_FROM_HEIGHT(zombies[i], TRUE);
- DebugBreak("250");SET_PED_PATH_MAY_USE_LADDERS(zombies[i], FALSE);
- DebugBreak("251");SET_PED_DONT_DO_EVASIVE_DIVES(zombies[i], TRUE);
- DebugBreak("252");SET_CHAR_WILL_USE_COVER(zombies[i], FALSE);
- DebugBreak("253");UpdateWeaponOfPed(zombies[i], WEAPON_KNIFE);
- DebugBreak("254");SET_CURRENT_CHAR_WEAPON(zombies[i], WEAPON_KNIFE, true);
- DebugBreak("255");SET_CHAR_CURRENT_WEAPON_VISIBLE(zombies[i], false);
- DebugBreak("256");SET_CHAR_DROPS_WEAPONS_WHEN_DEAD(zombies[i], false );
- DebugBreak("257");playerHater(zombies[i]);
- float randfloat;
- DebugBreak("258");GENERATE_RANDOM_FLOAT_IN_RANGE(0.0, 0.5, &randfloat);
- DebugBreak("259");SET_CHAR_MOVE_ANIM_SPEED_MULTIPLIER(zombies[i], 1.2 + randfloat);
- DebugBreak("260");ADD_BLIP_FOR_CHAR(zombies[i], &pblip);
- DebugBreak("261");SET_BLIP_AS_FRIENDLY(pblip, FALSE);
- DebugBreak("262");CHANGE_BLIP_COLOUR(pblip, BLIP_COLOR_DARK_RED);
- // Sickem on online players if online
- DebugBreak("263");CANCEL_CURRENTLY_PLAYING_AMBIENT_SPEECH(zombies[i]);
- DebugBreak("264");SET_AMBIENT_VOICE_NAME(zombies[i], "M_ZOMBIE");
- DebugBreak("265");SAY_AMBIENT_SPEECH(zombies[i], "MOAN", 1, 1, 2);
- }
- DebugBreak("265");
- }
- }
- }
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