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ThenThereWereThings

Mass Effect Races

Feb 6th, 2017
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  1. *MASS EFFECT RACES*
  2.  
  3. All cost 50 points
  4.  
  5. >Human
  6. Advantages: You gain 50 additional points to spend
  7. Features: Can take Biotic Capability for 5 points [0]
  8.  
  9. >Asari
  10. Advantages: Biotic Capability (No Amp [+100%]) [10], Extended Lifespan 4 [8], +1 Will [5], Attractive [4], +4 EP (Biotic) [8],
  11. Meld [15] {Consists of:
  12. Telecommunication (Telesend) (Must send thoughts, memories and emotions [-10%], Contact Agent [-30%], Melee Attack/C [-30%], Only Usable on Willing Targets [-20%], Preparation Required (1 Minute) [-20%], Link (All others with this modifier) [+10%]) [6]
  13. Mind Reading (Contact Agent [-30%], Melee Attack/C [-30%], Only Usable on Willing Targets [-20%], Preparation Required (1 Minute) [-20%], Link (All others with this modifier) [+10%]) [6]
  14. Empathy (Contact Agent [-30%], Melee Attack/C [-30%], Only Usable on Willing Targets [-20%], Preparation Required (1 Minute) [-20%], Link (All others with this modifier) [+10%]) [3]}
  15. Features: Can Mate With Any Species [0]
  16.  
  17. >Salarian
  18. Advantages: IQ +2 [40], DX +1 [20], Photographic Memory [10], +0.5 Speed [10]
  19. Disadvantages: Short Lifespan 1 [-10], HT -1 [-10], ST -1 [-10]
  20. Features: Can take Biotic Capability for 5 points [0]
  21.  
  22. >Turian
  23. Advantages: DX +1 [20], Radiation Tolerance PF2 [5], Regeneration (Slow) (Radiation Only [-60%]) [4], ST +1 [10], Telescopic Vision 1 [5], Acute Vision 3 [6], Talons [8], Per +2 [10], HP +1 [2]
  24. Disadvantages: Restrictive Diet (Dextro) [-20]
  25. Features: Can take Biotic Capability for 5 points [0]
  26.  
  27. >Quarian
  28. Advantages: Artificer Talent 2 [20], IQ+1 [20], HT +1 [10], HP +2 [4], FP +2 [6], DR 2 [10], Immunity (Dextro Contaminants) [20]
  29. Disadvantages: Restrictive Diet (Dextro) [-20], Susceptible (All non-Dextro contaminants, -12 to HT) (Mitigator: Sterilised Environment [-60%]) [-20]
  30.  
  31. >Batarian
  32. Advantages: Peripheral Vision [15], Per +1 [5], ST +1 [10], HT +1 [10], DX +1 [20]
  33. Disadvantages: Total Intollerance (Non-Batarians) [-10]
  34. Features: Can take Biotic Capability for 5 points [0]
  35.  
  36. >Krogan
  37. Advantages: ST +3 [30], HT +2 [20], Regenration (1HP/sec, Only When Concious [-40%], Stopped By Fire for 5 seconds [-40%]) [20], Peripheral Vision [15], Resistance (Poison, +8) [8], Extended Lifespan 4 [8], +6 HP [12], FP +1 [3], DR 3 (Tough Skin [-40%]) [9]
  38. Disadvantages: Bad Temper (Link (all others with this) [+10%]) (<=12) [-11], Berzerk (Combat Rage [+50%], Link (all others with this) [+10%]) (<=12) [-16], Bloodlust (Link (all others with this) [+10%]) (<=12) [-11], Bully (Link (all others with this) [+10%]) (<=12) [-11], IQ -1 [-20], Stubbornness [-5]
  39. Quirks: Only one in one thousand births are viable [-1]
  40. Features: Can take Biotic Capability for 5 points [0]
  41.  
  42. >Volus
  43. SM -1
  44. Advantages: Financial Talent 2 [20], Night Vision 5 [5], HT +2 [20], FP +2 [6], HP +2 [4], Artificer Talent 1 [10], Reputation (Merchants) +2 [5], IQ +1 [20]
  45. Disadvantages: Vulnerability (Non-Native Atmosphere) (Mitigator: Pressure Suit [-60%]) [-32], Weakness (Non-Native Atmosphere) (Mitigator: Pressure Suit [-60%]) [-8]
  46. Features: Can take Biotic Capability for 5 points [0]
  47.  
  48. >Hanar
  49. Advantages: Biotic Capability [5], Extra Arms 2 (Long [+100%], Flexible [+50%]) [50], Flight (Five foot ceiling [-25%]) [30], Innate Attack (1d Toxic, Contact Agent [-30%], Melee (C, 1) [-20%], Link (Unarmed Attack) [+10%], Accessability (Unarmed Attack) [-20%], Trigger (Unarmed Attack) [-20%], Resistable (HT-5) [-5%], Cyclic (10 second interval, (Extended Duration (50 minutes) [+100%])) [+75%], Symptoms (Severe Pain at 1/3 HP gone, Terrible pain at 1/2 HP gone, Coughing at 2/3 HP gone) [+260%], Side Effects (Agony) [+150%]) [50]
  50. Disadvantages: Bad Grip 1 [-5], Arm ST -8 (Four Arms [-0%]) [-80], No Legs (Aquatic) [0], Can Only Breathe Underwater [0]
  51.  
  52. >Elcor
  53. SM +1
  54. Advantages: ST +7 (Size Modifier [-10%]) [63], Acute Smell 2 [2], DR 50 (Tough Skin [-40%], Cannot Wear Armour [-40%]) [50]
  55. Disadvantages: Horizontal [-10], Bad Grip 2 [-10], DX -1 [-20], Speed -0.75 [-15], Low Empathy (Spoken Only [-30%], With Non-Elcor [-20%]) [-10]
  56. Features: Can take Biotic Capability for 5 points [0]
  57.  
  58. >Drell
  59. Advantages: Biotic Capability (No Amp [+100%]) [10], ST +2 [20], HP +2 [4], FP +2 [6], DX +1 [20], Photographic Memory [10]
  60. Disadvantages: Terminally Ill (One Year) (Onset of anything from one week upwards [-40%], Constant exposure to humid atmospheres [-20%]) [-20]
  61.  
  62. ==================================================================================================================
  63. Races below here are not necessarily balanced for PCs
  64.  
  65. They may cost more or less than 50 points, and will require GM permission to play
  66. ==================================================================================================================
  67.  
  68. >Vorcha (-20 points)
  69. Advantages: ST +2 [20], HT +1 [10], Regenration (1HP/sec, Only When Concious [-40%], Stopped By Fire for 5 seconds [-40%]) [20], Peripheral Vision [15], Resistance (Poison and disease, +20) [30], +3 HP [6], FP +1 [3], DR 2 (Tough Skin [-40%], Absorbtion (Anything, Permanent [+480%]) [54], Immunity (Pain) [30]
  70. Disadvantages: Bad Temper (Link (all others with this) [+10%]) (Always On) [-28], Berzerk (Combat Rage [+50%], Link (all others with this) [+10%]) (Always On) [-39], Bloodlust (Link (all others with this) [+10%]) (Always On) [-28], Bully (Link (all others with this) [+10%]) (Always On) [-28], IQ -3 [-60], Stubbornness [-5], Short Lifespan 2 [-20]
  71.  
  72. >Geth (482 points)
  73. Advantages: ST +2 [20], DX +2 [40], HT +2 [20], Per +6 [30], Will +6 [30], Machine [25], Affliction (Advantage (+1 IQ) [+200%], Advantage (Enhanced Mind 1) [+250%], Stacking [+400%], Self Only [+0%], Accessability (Only in range of the Geth Hivemind) [-10%], Trigger (In range of the Geth Hivemind) [-10%], Unconcious Only [-20%], Uncontrollable [-10%], Untrainable [-40%], Reflexive [+40%]) [90], DR 20 (Cannot Wear Armour [-40%], Metal [-10%], Hardened 2 [+40%]) [90], Telescopic Vision 10 [50], Hyperspectral Vision (Extended High & Low Band [+60%]) [40], Sealed [15], Vacuum Support [5], Pressure Support 3 [15], Detect (Radio, Lasers, and Radar, Signal Detection [+0%]) [20], Discriminatory Hearing [15], Doesn’t Breathe [20], Doesn't Sleep [20], Doesn't Eat [10], Unaging [30], AI [32], Telecommunication (Radio, Short Wave [+50%], Broadcast [+50%], Video [+40%], Secure [+20%], Burst x100mil [+240%]) [50]
  74. Disadvantages: IQ -4 [-80], Electrical [-20], Automaton [-85]
  75.  
  76. >Collectors (187 points)
  77. Advantages: ST +4 [40], DX +2 [40], HT +2 [20], Peripheral Vision [15], Immunity to Metabolic Hazards [30], +6 HP [12], DR 10 (Tough Skin [-40%]) [30]
  78. Features: Can take Biotic Capability for 5 points [0]
  79.  
  80. >Yahg (60 points)
  81. SM+1
  82. Advantages: ST +4 (SM [-10%]) [36], HT +2 [20], Peripheral Vision [15], DR 4 (Tough Skin [-40%]) [12], Striker (Horns, Impaling) [8], Fangs [2]
  83. Disadvantages: Bad Temper (Link (all others with this) [+10%]) (<=12) [-11], Selfish (Link (all others with this) [+10%]) (<=12) [-6], Bully (Link (all others with this) [+10%]) (<=12) [-11], Stubbornness [-5]
  84.  
  85. >Ardat-Yakshi [113]
  86. Advantages: Biotic Capability (No Amp [+100%]) [10], Biotic Talent 1 [15], Extended Lifespan 4 [8], +1 Will [5], Attractive [4], +4 EP (Biotic) [8], Dominate [35],
  87. Ardat-Yakshi Meld [73] {Consists of:
  88. Telecommunication (Telesend) (Must send thoughts, memories and emotions [-10%], Contact Agent [-30%], Melee Attack/C [-30%], Only Usable on Willing Targets [-20%], Preparation Required (1 Minute) [-20%], Link (All others with this modifier) [+10%], Biotic [-10%]) [6]
  89. Mind Reading (Contact Agent [-30%], Melee Attack/C [-30%], Only Usable on Willing Targets [-20%], Preparation Required (1 Minute) [-20%], Link (All others with this modifier) [+10%], Biotic [-10%]) [6]
  90. Empathy (Contact Agent [-30%], Melee Attack/C [-30%], Only Usable on Willing Targets [-20%], Preparation Required (1 Minute) [-20%], Link (All others with this modifier) [+10%], Biotic [-10%]) [3]
  91. Afliction (Malediction [+100%], Biotic [-10%], Heart Attack [+300%], No Signature [+20%], Contact Agent [-30%], Melee Attack/C [-30%], Only Usable on Willing Targets [-20%], Preparation Required (1 Minute) [-20%], Link (All others with this modifier) [+10%], Biotic [-10%]) [42]
  92. Afliction (Only Affects Self [+0%], Malediction [+100%], Advantage (1 Character Point) [+20%], Biotic [-10%], No Signature [+20%], Contact Agent [-30%], Melee Attack/C [-30%], Only Usable on Willing Targets [-20%], Preparation Required (1 Minute) [-20%], Link (All others with this modifier) [+10%]) [16]}
  93. Disadvantages: Secret (Is an Ardat-Yakshi, Possible Death) [-30], Lecherousness (<=12) [-15]
  94. Features: Can Mate With Any Species [0]
  95.  
  96. ==================================================================================================================
  97. Races below here are entirely for NPCs
  98. ==================================================================================================================
  99.  
  100. >Keepers
  101. ST 9; DX 12; IQ 6; HT 15
  102. Will 15; Per 15; Speed 5; Dodge 8; Move 5
  103. SM 0
  104. Traits: DR 1; Extra Legs (Four); Automaton; Tech Talent 3; Hyperspectral Vision (Extended High- and Low-Band); Unaging; Doesn’t Breathe; Doesn't Sleep; Doesn't Eat; Magnetic Feet; Dead Broke; Integrated Toolkit; Self Destruct
  105. Skills: All associated with maintaining the Citadel-15
  106.  
  107. >Rachni
  108. ST 11; DX 10; IQ 2; HT 11
  109. Will 12; Per 12; Speed 6; Dodge 9; Move 8
  110. SM 0
  111. Traits: DR 3; Doesn't Breathe (Oxygen Absorption); Extra Legs (total 6; Cannot Kick); High Pain Threshold; Horizontal; Injury Tolerance (No Vitals); No Fine Manipulators; Claws (Talons); Teeth (Sharp)
  112. >Worker
  113. Innate Attack (3d cor, 4 yrd AoE centered on self, kills self on use)
  114. Skills: Innate Attack-11
  115. >Soldier
  116. DX+1; Innate Attack (3d cor, 1/2D 50, Max 100, Acc 6, RoF 1-3, Shots N/A, Recoil 1); Combat Reflexes
  117. Skills: Innate Attack-13
  118. >Brood Warrior
  119. SM+1; ST+5; DX+1; Innate Attack (6d cor, 1/2D 50, Max 100, Acc 6, RoF 1-3, Shots N/A, Recoil 3); Combat Reflexes; 50 points of Biotics
  120. Skills: Innate Attack-12, Biotic-associated skills-14
  121. >Queen
  122. Each Queen is unique, but in general, take a Brood Warrior, crank the IQ and add more Biotic powers
  123.  
  124. >Varren
  125. ST 12; DX 14; IQ 4; HT 12
  126. Will 11; Per 14; Speed 7; Dodge 11; Move 9
  127. SM 0; 120 lbs
  128. Traits: Discriminatory Smell; DR 2; Night Vision 2; Quadruped; Sharp Teeth; Temperature Tolerance 1; Wild Animal; Bad Temper (Always); Berzerk (Combat Rage, Always); Bloodlust (Always); Bully (Always); Stubbornness; Combat Reflexes
  129. Skills: Brawling-16; Tracking-14
  130.  
  131. >Thresher-Maw
  132. ST: 200; DX: 8; IQ: 2; HT: 12
  133. Will 9; Per 9; Speed 4; Dodge 7; Move 4;
  134. SM +8; ~40,000 lbs.
  135. Traits: DR 50 (Hardened 4); Acute Vision 9; Constriction Attack (Engulfing); Injury Tolerance (No Brain, No Neck, No Vitals); Tunneling 10 (Tunneling Move 10); Wild Animal; No Legs; No Manipulators; Doesn't Breathe (Oxygen Absorption); High Pain Threshold; Horizontal; Sharp Teeth (Armour Divisor 10); Vibration Sense; Innate Attack (6dx5 (5) cor, 1/2D 500, Max 1000, Acc 6, RoF 1, Shots N/A, Recoil 1, Explosive); Enhanced Move (Tunnelling) 3; Unaging; Doesn't Eat (Photosynthesis)
  136. Skills: Brawling-14; Tracking-14; Wrestling-14; Innate Attack-12
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