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- /*============================================================================
- * ## Plugin Info
- *----------------------------------------------------------------------------
- * # Plugin Name
- * DoubleX RMMV Action Times
- *----------------------------------------------------------------------------
- * # Terms Of Use
- * You shall keep this plugin's Plugin Info part's contents intact
- * You shalln't claim that this plugin's written by anyone other than
- * DoubleX or his aliases
- * None of the above applies to DoubleX or his aliases
- *----------------------------------------------------------------------------
- * # Prerequisites
- * Nothing special
- *----------------------------------------------------------------------------
- * # Links
- * This plugin:
- * 1. http://pastebin.com/tX0C3AR2
- * Mentioned Patreon Supporters:
- * https://www.patreon.com/posts/71738797
- *----------------------------------------------------------------------------
- * # Author
- * DoubleX
- *----------------------------------------------------------------------------
- * # Changelog
- * v1.00c(GMT 1300 27-1-2016):
- * 1. Fixed using 0 instead of 1 as the initial action times value
- * v1.00b(GMT 0900 11-11-2015):
- * 1. Added descriptions that will be shown in the plugin manager
- * 2. Fixed some syntax errors
- * v1.00a(GMT 1400 28-10-2015):
- * 1. 1st version of this plugin finished
- *============================================================================*/
- /*:
- * @plugindesc Changes the Action Times traits from being each of them
- * calculated independently to be added together before calculating
- * that sum at once
- * @author DoubleX
- * @help
- * Under the default RMMV setting, if p = p1 + p2 + p3 + ... + pn, where pi is
- * the value of an Action Times trait, then the probability distribution on the
- * final action times will be:
- * P(0 or smaller) = 0
- * P(1) = (1 - x1)(1 - x2)(1 - x3)...(1 - xn)
- * P(2) = x1(1 - x2)(1 - x3)(1 - x4)...(1 - xn) + x2(1 - x1)(1 - x3)(1 - x4)...
- * (1 - xn) + x3(1 - x1)(1 - x2)(1 - x4)...(1 - xn) + ... + xn(1 - x1)(1 - x2)
- * (1 - x3)...(1 - x(n - 1))
- * P(3) = x1x2(1 - x3)(1 - x4)(1 - x5)...(1 - xn) + x1x3(1 - x1)(1 - x4)(1 - x5)
- * ...(1 - xn) + x1x4(1 - x2)(1 - x3)(1 - x5)...(1 - xn) + ... + x(n - 1)xn
- * (1 - x1)(1 - x2)(1 - x3)...(1 - x(n-2))
- * ...
- * P(n + 1) = x1x2x3...xn
- * P(n + 2 or larger) = 0
- * With this plugin's used, if a = the integer part of a p and r = the decimal
- * part of p, then the probability distribution on the final action times will
- * be:
- * P(a - 1 or smaller) = 0
- * P(a) = 1 - r
- * P(a + 1) = r
- * P(a + 2 or larger) = 0
- */
- "use strict";
- var DoubleX_RMMV = DoubleX_RMMV || {};
- DoubleX_RMMV["Act_Times"] = "v1.00c";
- /*============================================================================
- * ## Plugin Implementations
- * You need not edit this part as it's about how this plugin works
- *----------------------------------------------------------------------------
- * # Plugin Support Info:
- * 1. Prerequisites
- * - Little Javascript coding proficiency to fully comprehend this
- * plugin
- * 2. Function documentation
- * - The 1st part describes why this function's rewritten/extended for
- * rewritten/extended functions or what the function does for new
- * functions
- * - The 2nd part describes what the arguments of the function are
- * - The 3rd part informs which version rewritten, extended or created
- * this function
- * - The 4th part informs whether the function's rewritten or new
- * - The 5th part informs whether the function's a real or potential
- * hotspot
- * - The 6th part describes how this function works for new functions
- * only, and describes the parts added, removed or rewritten for
- * rewritten or extended functions only
- * Example:
- * /*----------------------------------------------------------------------
- * * Why rewrite/extended/What this function does
- * *----------------------------------------------------------------------*/
- /* // arguments: What these arguments are
- * function function_name(arguments) // Version X+; Rewrite/New; Hotspot
- * // Added/Removed/Rewritten to do something/How this function works
- * function_name_code
- * //
- * end // function_name
- *----------------------------------------------------------------------------*/
- Game_Battler.prototype.makeActionTimes = function() { // Rewrite
- // Rewritten to use the sum of all action times at once instead
- var actPercent = this.actionPlusSet().reduce(function(r, p) {
- return r + p;
- }, 1);
- var actTimes = Math.floor(actPercent);
- return Math.random() < actPercent - actTimes ? actTimes + 1 : actTimes;
- //
- }; // Game_Battler.prototype.makeActionTimes
- /*============================================================================*/
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