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Vexera2

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Apr 30th, 2018
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  1. -- Objects
  2.  
  3. local ScreenGui = Instance.new("ScreenGui")
  4. local Frame = Instance.new("Frame")
  5. local TextButton = Instance.new("TextButton")
  6. local TextButton_2 = Instance.new("TextButton")
  7. local TextButton_3 = Instance.new("TextButton")
  8. local TextButton_4 = Instance.new("TextButton")
  9. local TextButton_5 = Instance.new("TextButton")
  10. local TextButton_6 = Instance.new("TextButton")
  11. local TextButton_7 = Instance.new("TextButton")
  12. local TextButton_8 = Instance.new("TextButton")
  13. local TextButton_9 = Instance.new("TextButton")
  14. local TextLabel = Instance.new("TextLabel")
  15. local TextBox = Instance.new("TextBox")
  16. local o1 = game.Players.LocalPlayer.Character
  17. local o2 = o1.Torso
  18. local o3 = o1["Left Arm"]
  19. local o4 = o1["Right Arm"]
  20. local o5 = o1["Left Leg"]
  21. local o6 = o1["Right Leg"]
  22. local o7 = o1.Head
  23. local text = TextButton.Text
  24.  
  25. -- Properties
  26.  
  27. ScreenGui.Parent = game.Players.LocalPlayer
  28.  
  29. Frame.Parent = ScreenGui
  30. Frame.BackgroundColor3 = Color3.new(1, 1, 1)
  31. Frame.Position = UDim2.new(0, 0, 0, 156)
  32. Frame.Size = UDim2.new(0, 556, 0, 359)
  33. Frame.Style = Enum.FrameStyle.RobloxSquare
  34.  
  35. TextButton.Parent = Frame
  36. TextButton.BackgroundColor3 = Color3.new(0.592157, 1, 0.415686)
  37. TextButton.BackgroundTransparency = 0.55000001192093
  38. TextButton.Position = UDim2.new(0, 181, 0, 137)
  39. TextButton.Size = UDim2.new(0, 151, 0, 47)
  40. TextButton.Font = Enum.Font.SourceSans
  41. TextButton.FontSize = Enum.FontSize.Size14
  42. TextButton.Text = "Stop Time"
  43. TextButton.TextColor3 = Color3.new(0.45098, 0.737255, 1)
  44. TextButton.TextScaled = true
  45. TextButton.TextSize = 14
  46. TextButton.TextWrapped = true
  47.  
  48. TextButton.MouseButton1Click:connect(function()
  49. o1.Anchored = true
  50. o2.Anchored = true
  51. o3.Anchored = true
  52. o4.Anchored = true
  53. o5.Anchored = true
  54. o6.Anchored = true
  55. o7.Anchored = true
  56. end)
  57.  
  58. TextButton_2.Parent = Frame
  59. TextButton_2.BackgroundColor3 = Color3.new(0.592157, 1, 0.415686)
  60. TextButton_2.BackgroundTransparency = 0.55000001192093
  61. TextButton_2.Position = UDim2.new(0, 0, 0, 62)
  62. TextButton_2.Size = UDim2.new(0, 151, 0, 47)
  63. TextButton_2.Font = Enum.Font.SourceSans
  64. TextButton_2.FontSize = Enum.FontSize.Size14
  65. TextButton_2.Text = "Demote"
  66. TextButton_2.TextColor3 = Color3.new(0.45098, 0.737255, 1)
  67. TextButton_2.TextScaled = true
  68. TextButton_2.TextSize = 14
  69. TextButton_2.TextWrapped = true
  70.  
  71. TextButton_2.MouseButton1Click:connect(function()
  72. game.Players["TextBox"].Text.Humanoid:Destroy()
  73. end)
  74.  
  75. TextButton_3.Parent = Frame
  76. TextButton_3.BackgroundColor3 = Color3.new(0.592157, 1, 0.415686)
  77. TextButton_3.BackgroundTransparency = 0.55000001192093
  78. TextButton_3.Position = UDim2.new(0, 180, 0, 62)
  79. TextButton_3.Size = UDim2.new(0, 151, 0, 47)
  80. TextButton_3.Font = Enum.Font.SourceSans
  81. TextButton_3.FontSize = Enum.FontSize.Size14
  82. TextButton_3.Text = "God Mode"
  83. TextButton_3.TextColor3 = Color3.new(0.45098, 0.737255, 1)
  84. TextButton_3.TextScaled = true
  85. TextButton_3.TextSize = 14
  86. TextButton_3.TextWrapped = true
  87.  
  88. TextButton_3.MouseButton1Click:connect(function()
  89. game.Players.LocalPlayer.Character.Humanoid.Name = "lol"
  90. end)
  91.  
  92. TextButton_4.Parent = Frame
  93. TextButton_4.BackgroundColor3 = Color3.new(0.592157, 1, 0.415686)
  94. TextButton_4.BackgroundTransparency = 0.55000001192093
  95. TextButton_4.Position = UDim2.new(0, 355, 0, 61)
  96. TextButton_4.Size = UDim2.new(0, 151, 0, 47)
  97. TextButton_4.Font = Enum.Font.SourceSans
  98. TextButton_4.FontSize = Enum.FontSize.Size14
  99. TextButton_4.Text = "Suicide Gun"
  100. TextButton_4.TextColor3 = Color3.new(0.45098, 0.737255, 1)
  101. TextButton_4.TextScaled = true
  102. TextButton_4.TextSize = 14
  103. TextButton_4.TextWrapped = true
  104.  
  105. TextButton_4.MouseButton1Click:connect(function()
  106. --SUICIDE GUN REBORN BY DMS
  107. o1 = Instance.new("Tool")
  108. o2 = Instance.new("Part")
  109. o3 = Instance.new("SpecialMesh")
  110. o4 = Instance.new("Part")
  111. o5 = Instance.new("BlockMesh")
  112. o6 = Instance.new("Part")
  113. o7 = Instance.new("BlockMesh")
  114. o8 = Instance.new("Part")
  115. o9 = Instance.new("BlockMesh")
  116. o10 = Instance.new("Part")
  117. o11 = Instance.new("BlockMesh")
  118. o12 = Instance.new("Part")
  119. o13 = Instance.new("BlockMesh")
  120. o14 = Instance.new("Part")
  121. o15 = Instance.new("BlockMesh")
  122. o16 = Instance.new("Part")
  123. o17 = Instance.new("BlockMesh")
  124. o18 = Instance.new("Part")
  125. o19 = Instance.new("BlockMesh")
  126. o20 = Instance.new("Part")
  127. o21 = Instance.new("CylinderMesh")
  128. o22 = Instance.new("Part")
  129. o23 = Instance.new("CylinderMesh")
  130. o24 = Instance.new("Part")
  131. o25 = Instance.new("CylinderMesh")
  132. o26 = Instance.new("Part")
  133. o27 = Instance.new("BlockMesh")
  134. o28 = Instance.new("Part")
  135. o29 = Instance.new("CylinderMesh")
  136. o30 = Instance.new("Part")
  137. o31 = Instance.new("PointLight")
  138. o32 = Instance.new("BillboardGui")
  139. o33 = Instance.new("ImageLabel")
  140. o34 = Instance.new("BlockMesh")
  141. o35 = Instance.new("Part")
  142. o36 = Instance.new("BlockMesh")
  143. o37 = Instance.new("Part")
  144. o38 = Instance.new("BlockMesh")
  145. o39 = Instance.new("Part")
  146. o40 = Instance.new("BlockMesh")
  147. o41 = Instance.new("Part")
  148. o42 = Instance.new("Decal")
  149. o43 = Instance.new("CylinderMesh")
  150. o44 = Instance.new("Part")
  151. o45 = Instance.new("CylinderMesh")
  152. o46 = Instance.new("Part")
  153. o47 = Instance.new("BlockMesh")
  154. o48 = Instance.new("Part")
  155. o49 = Instance.new("SpecialMesh")
  156. o50 = Instance.new("Part")
  157. o51 = Instance.new("SpecialMesh")
  158. o52 = Instance.new("Part")
  159. o53 = Instance.new("BlockMesh")
  160. o54 = Instance.new("Part")
  161. o55 = Instance.new("BlockMesh")
  162. o56 = Instance.new("Part")
  163. o57 = Instance.new("BlockMesh")
  164. o58 = Instance.new("Part")
  165. o59 = Instance.new("CylinderMesh")
  166. o60 = Instance.new("Part")
  167. o61 = Instance.new("SpecialMesh")
  168. o62 = Instance.new("Part")
  169. o63 = Instance.new("BlockMesh")
  170. o64 = Instance.new("Part")
  171. o65 = Instance.new("SpecialMesh")
  172. o66 = Instance.new("Part")
  173. o67 = Instance.new("BlockMesh")
  174. o68 = Instance.new("Part")
  175. o69 = Instance.new("BlockMesh")
  176. o70 = Instance.new("Part")
  177. o71 = Instance.new("SpecialMesh")
  178. o72 = Instance.new("Part")
  179. o73 = Instance.new("BlockMesh")
  180. o74 = Instance.new("Part")
  181. o75 = Instance.new("BlockMesh")
  182. o76 = Instance.new("Part")
  183. o77 = Instance.new("BlockMesh")
  184. o78 = Instance.new("Part")
  185. o79 = Instance.new("SpecialMesh")
  186. o80 = Instance.new("Part")
  187. o81 = Instance.new("CylinderMesh")
  188. o82 = Instance.new("Part")
  189. o83 = Instance.new("SpecialMesh")
  190. o84 = Instance.new("Part")
  191. o85 = Instance.new("BlockMesh")
  192. o86 = Instance.new("Part")
  193. o87 = Instance.new("SpecialMesh")
  194. o88 = Instance.new("Part")
  195. o89 = Instance.new("SpecialMesh")
  196. o90 = Instance.new("Part")
  197. o91 = Instance.new("BlockMesh")
  198. o92 = Instance.new("Part")
  199. o93 = Instance.new("BlockMesh")
  200. o94 = Instance.new("Part")
  201. o95 = Instance.new("SpecialMesh")
  202. o96 = Instance.new("Part")
  203. o97 = Instance.new("BlockMesh")
  204. o98 = Instance.new("Part")
  205. o99 = Instance.new("SpecialMesh")
  206. o100 = Instance.new("Part")
  207. o101 = Instance.new("BlockMesh")
  208. o102 = Instance.new("Part")
  209. o103 = Instance.new("BlockMesh")
  210. o104 = Instance.new("Part")
  211. o105 = Instance.new("SpecialMesh")
  212. o106 = Instance.new("Part")
  213. o107 = Instance.new("BlockMesh")
  214. o108 = Instance.new("Part")
  215. o109 = Instance.new("CylinderMesh")
  216. o110 = Instance.new("Part")
  217. o111 = Instance.new("BlockMesh")
  218. o112 = Instance.new("Part")
  219. o113 = Instance.new("SpecialMesh")
  220. o114 = Instance.new("Part")
  221. o115 = Instance.new("CylinderMesh")
  222. o116 = Instance.new("Part")
  223. o117 = Instance.new("BlockMesh")
  224. o118 = Instance.new("Part")
  225. o119 = Instance.new("SpecialMesh")
  226. o120 = Instance.new("Part")
  227. o121 = Instance.new("BlockMesh")
  228. o122 = Instance.new("Part")
  229. o123 = Instance.new("SpecialMesh")
  230. o124 = Instance.new("Part")
  231. o125 = Instance.new("SpecialMesh")
  232. o126 = Instance.new("Part")
  233. o127 = Instance.new("BlockMesh")
  234. o128 = Instance.new("Part")
  235. o129 = Instance.new("BlockMesh")
  236. o130 = Instance.new("Part")
  237. o131 = Instance.new("SpecialMesh")
  238. o132 = Instance.new("Part")
  239. o133 = Instance.new("BlockMesh")
  240. o134 = Instance.new("Part")
  241. o135 = Instance.new("BlockMesh")
  242. o136 = Instance.new("Part")
  243. o137 = Instance.new("SpecialMesh")
  244. o138 = Instance.new("Part")
  245. o139 = Instance.new("BlockMesh")
  246. o140 = Instance.new("Part")
  247. o141 = Instance.new("CylinderMesh")
  248. o142 = Instance.new("Part")
  249. o143 = Instance.new("BlockMesh")
  250. o144 = Instance.new("Part")
  251. o145 = Instance.new("SpecialMesh")
  252. o146 = Instance.new("Part")
  253. o147 = Instance.new("SpecialMesh")
  254. o148 = Instance.new("Part")
  255. o149 = Instance.new("Sound")
  256. o150 = Instance.new("BlockMesh")
  257. o1.Name = "Suicide"
  258. o1.Parent = game.Players.LocalPlayer.Backpack
  259. o2.Parent = o1
  260. o2.Material = Enum.Material.SmoothPlastic
  261. o2.BrickColor = BrickColor.new("Really black")
  262. o2.Position = Vector3.new(18.950964, 0.850407004, 14.2854338)
  263. o2.Rotation = Vector3.new(-2.19040904e-013, 2.50129006e-006, -180)
  264. o2.Anchored = true
  265. o2.FormFactor = Enum.FormFactor.Custom
  266. o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  267. o2.CFrame = CFrame.new(18.950964, 0.850407004, 14.2854338, -1, 8.74227766e-008, 4.36557457e-008, -8.74227766e-008, -1, 3.82298495e-015, 4.36557457e-008, 3.92853881e-018, 1)
  268. o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  269. o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  270. o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  271. o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  272. o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  273. o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  274. o2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  275. o3.Parent = o2
  276. o3.Scale = Vector3.new(0.666666687, 0.388888866, 0.416666687)
  277. o3.MeshType = Enum.MeshType.Wedge
  278. o4.Parent = o1
  279. o4.Material = Enum.Material.SmoothPlastic
  280. o4.BrickColor = BrickColor.new("Really black")
  281. o4.Position = Vector3.new(18.950964, 0.953182995, 14.5104237)
  282. o4.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  283. o4.Anchored = true
  284. o4.FormFactor = Enum.FormFactor.Custom
  285. o4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  286. o4.CFrame = CFrame.new(18.950964, 0.953182995, 14.5104237, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  287. o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  288. o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  289. o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  290. o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  291. o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  292. o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  293. o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  294. o5.Parent = o4
  295. o5.Scale = Vector3.new(0.333333343, 0.194444433, 0.694444478)
  296. o6.Parent = o1
  297. o6.Material = Enum.Material.SmoothPlastic
  298. o6.BrickColor = BrickColor.new("Black")
  299. o6.Position = Vector3.new(18.950964, 1.13095105, 14.5993176)
  300. o6.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  301. o6.Anchored = true
  302. o6.FormFactor = Enum.FormFactor.Custom
  303. o6.Size = Vector3.new(0.566666663, 0.200000003, 0.200000003)
  304. o6.CFrame = CFrame.new(18.950964, 1.13095105, 14.5993176, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  305. o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  306. o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  307. o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  308. o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  309. o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  310. o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  311. o6.Color = Color3.new(0.105882, 0.164706, 0.207843)
  312. o7.Parent = o6
  313. o7.Scale = Vector3.new(1, 0.583333313, 0.722222269)
  314. o8.Name = "SightBack"
  315. o8.Parent = o1
  316. o8.Material = Enum.Material.SmoothPlastic
  317. o8.Position = Vector3.new(18.950964, 1.23151195, 14.4882116)
  318. o8.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  319. o8.Anchored = true
  320. o8.FormFactor = Enum.FormFactor.Custom
  321. o8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  322. o8.CFrame = CFrame.new(18.950964, 1.23151195, 14.4882116, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  323. o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  324. o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  325. o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  326. o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  327. o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  328. o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  329. o9.Parent = o8
  330. o9.Scale = Vector3.new(0.166666672, 0.111111112, 0.411111116)
  331. o10.Parent = o1
  332. o10.Material = Enum.Material.SmoothPlastic
  333. o10.BrickColor = BrickColor.new("Really black")
  334. o10.Position = Vector3.new(18.950964, 0.961513996, 14.5937595)
  335. o10.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  336. o10.Anchored = true
  337. o10.FormFactor = Enum.FormFactor.Custom
  338. o10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  339. o10.CFrame = CFrame.new(18.950964, 0.961513996, 14.5937595, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  340. o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  341. o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  342. o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  343. o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  344. o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  345. o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  346. o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  347. o11.Parent = o10
  348. o11.Scale = Vector3.new(0.49999997, 0.277777761, 0.694444478)
  349. o12.Parent = o1
  350. o12.Material = Enum.Material.SmoothPlastic
  351. o12.BrickColor = BrickColor.new("Really black")
  352. o12.Position = Vector3.new(18.950964, 1.19539297, 14.5993176)
  353. o12.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  354. o12.Anchored = true
  355. o12.FormFactor = Enum.FormFactor.Custom
  356. o12.Size = Vector3.new(0.566666663, 0.200000003, 0.200000003)
  357. o12.CFrame = CFrame.new(18.950964, 1.19539297, 14.5993176, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  358. o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  359. o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  360. o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  361. o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  362. o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  363. o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  364. o12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  365. o13.Parent = o12
  366. o13.Scale = Vector3.new(1, 0.249999985, 0.411111116)
  367. o14.Parent = o1
  368. o14.Material = Enum.Material.SmoothPlastic
  369. o14.BrickColor = BrickColor.new("Really black")
  370. o14.Position = Vector3.new(18.908186, 1.19095695, 14.5993176)
  371. o14.Rotation = Vector3.new(-90, 44.9999962, 90)
  372. o14.Anchored = true
  373. o14.FormFactor = Enum.FormFactor.Custom
  374. o14.Size = Vector3.new(0.566666663, 0.200000003, 0.200000003)
  375. o14.CFrame = CFrame.new(18.908186, 1.19095695, 14.5993176, 0, -0.707106709, 0.707106709, 5.38120031e-018, 0.707106769, 0.707106769, -1, 2.04281037e-011, 9.59801127e-011)
  376. o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  377. o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  378. o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  379. o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  380. o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  381. o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  382. o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  383. o15.Parent = o14
  384. o15.Scale = Vector3.new(1, 0.194444433, 0.222222224)
  385. o16.Name = "SightBack"
  386. o16.Parent = o1
  387. o16.Material = Enum.Material.SmoothPlastic
  388. o16.Position = Vector3.new(18.9787407, 1.25372696, 14.4882116)
  389. o16.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  390. o16.Anchored = true
  391. o16.FormFactor = Enum.FormFactor.Custom
  392. o16.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  393. o16.CFrame = CFrame.new(18.9787407, 1.25372696, 14.4882116, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  394. o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  395. o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  396. o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  397. o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  398. o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  399. o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  400. o17.Parent = o16
  401. o17.Scale = Vector3.new(0.166666672, 0.111111112, 0.13333334)
  402. o18.Name = "SightBack"
  403. o18.Parent = o1
  404. o18.Material = Enum.Material.SmoothPlastic
  405. o18.Position = Vector3.new(18.9231701, 1.25372696, 14.4882002)
  406. o18.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  407. o18.Anchored = true
  408. o18.FormFactor = Enum.FormFactor.Custom
  409. o18.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  410. o18.CFrame = CFrame.new(18.9231701, 1.25372696, 14.4882002, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  411. o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  412. o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  413. o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  414. o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  415. o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  416. o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  417. o19.Parent = o18
  418. o19.Scale = Vector3.new(0.166666672, 0.111111112, 0.13333334)
  419. o20.Parent = o1
  420. o20.Material = Enum.Material.SmoothPlastic
  421. o20.BrickColor = BrickColor.new("Black")
  422. o20.Position = Vector3.new(18.950964, 0.886528015, 14.5798664)
  423. o20.Rotation = Vector3.new(-90, -2.50447761e-006, -90)
  424. o20.Anchored = true
  425. o20.FormFactor = Enum.FormFactor.Custom
  426. o20.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  427. o20.CFrame = CFrame.new(18.950964, 0.886528015, 14.5798664, -8.74279067e-008, 1, -4.37113812e-008, -3.83195418e-015, 4.37113812e-008, 1, 1, 8.74279067e-008, -4.65359901e-018)
  428. o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  429. o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  430. o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  431. o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  432. o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  433. o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  434. o20.Color = Color3.new(0.105882, 0.164706, 0.207843)
  435. o21.Parent = o20
  436. o21.Scale = Vector3.new(0.416666687, 0.722222269, 0.416666687)
  437. o22.Name = "SightLine"
  438. o22.Parent = o1
  439. o22.Material = Enum.Material.SmoothPlastic
  440. o22.BrickColor = BrickColor.new("Smoky grey")
  441. o22.Position = Vector3.new(18.950964, 1.21539295, 15.7804356)
  442. o22.Rotation = Vector3.new(90, -2.50447761e-006, -90)
  443. o22.Anchored = true
  444. o22.FormFactor = Enum.FormFactor.Custom
  445. o22.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  446. o22.CFrame = CFrame.new(18.950964, 1.21539295, 15.7804356, 0, 1, -4.37113812e-008, 5.38120031e-018, -4.37113812e-008, -1, -1, 0, 6.1083781e-018)
  447. o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  448. o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  449. o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  450. o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  451. o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  452. o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  453. o22.Color = Color3.new(0.356863, 0.364706, 0.411765)
  454. o23.Parent = o22
  455. o23.Scale = Vector3.new(0.505999982, 0.150000006, 0.505999982)
  456. o24.Parent = o1
  457. o24.Material = Enum.Material.SmoothPlastic
  458. o24.BrickColor = BrickColor.new("Black")
  459. o24.Position = Vector3.new(18.950964, 0.96707201, 15.7326679)
  460. o24.Rotation = Vector3.new(-90, -2.50447761e-006, -180)
  461. o24.Anchored = true
  462. o24.FormFactor = Enum.FormFactor.Custom
  463. o24.Size = Vector3.new(0.200000003, 0.344444454, 0.200000003)
  464. o24.CFrame = CFrame.new(18.950964, 0.96707201, 15.7326679, -1, 4.36557457e-008, -4.37113812e-008, -4.37113812e-008, 1.9122997e-015, 1, 4.36557457e-008, 1, -4.65359901e-018)
  465. o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  466. o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  467. o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  468. o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  469. o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  470. o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  471. o24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  472. o25.Parent = o24
  473. o25.Scale = Vector3.new(0.405599982, 1, 0.405599982)
  474. o26.Parent = o1
  475. o26.Material = Enum.Material.SmoothPlastic
  476. o26.BrickColor = BrickColor.new("Black")
  477. o26.Position = Vector3.new(18.950964, 1.01984501, 15.7298756)
  478. o26.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  479. o26.Anchored = true
  480. o26.FormFactor = Enum.FormFactor.Custom
  481. o26.Size = Vector3.new(0.338888884, 0.200000003, 0.200000003)
  482. o26.CFrame = CFrame.new(18.950964, 1.01984501, 15.7298756, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  483. o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  484. o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  485. o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  486. o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  487. o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  488. o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  489. o26.Color = Color3.new(0.105882, 0.164706, 0.207843)
  490. o27.Parent = o26
  491. o27.Scale = Vector3.new(1, 0.527777731, 0.611111104)
  492. o28.Parent = o1
  493. o28.Material = Enum.Material.SmoothPlastic
  494. o28.BrickColor = BrickColor.new("Black")
  495. o28.Position = Vector3.new(18.950964, 0.96707201, 15.7298756)
  496. o28.Rotation = Vector3.new(-90, -2.50447761e-006, -180)
  497. o28.Anchored = true
  498. o28.FormFactor = Enum.FormFactor.Custom
  499. o28.Size = Vector3.new(0.200000003, 0.338888884, 0.200000003)
  500. o28.CFrame = CFrame.new(18.950964, 0.96707201, 15.7298756, -1, 4.36557457e-008, -4.37113812e-008, -4.37113812e-008, 1.9122997e-015, 1, 4.36557457e-008, 1, -4.65359901e-018)
  501. o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  502. o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  503. o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  504. o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  505. o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  506. o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  507. o28.Color = Color3.new(0.105882, 0.164706, 0.207843)
  508. o29.Parent = o28
  509. o29.Scale = Vector3.new(0.611111104, 1, 0.611111104)
  510. o30.Name = "Main"
  511. o30.Parent = o1
  512. o30.Material = Enum.Material.SmoothPlastic
  513. o30.BrickColor = BrickColor.new("Really black")
  514. o30.Transparency = 1
  515. o30.Position = Vector3.new(18.950964, 1.12816894, 15.9493256)
  516. o30.Rotation = Vector3.new(90, -2.50447761e-006, 2.50796006e-006)
  517. o30.Anchored = true
  518. o30.FormFactor = Enum.FormFactor.Custom
  519. o30.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  520. o30.CFrame = CFrame.new(18.950964, 1.12816894, 15.9493256, 1, -4.3772161e-008, -4.37113812e-008, -4.37113812e-008, -1.49011594e-008, -1, 4.3772161e-008, 1, -1.49011603e-008)
  521. o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  522. o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  523. o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  524. o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  525. o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  526. o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  527. o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  528. o31.Name = "FlashFX"
  529. o31.Parent = o30
  530. o31.Color = Color3.new(1, 1, 0)
  531. o31.Enabled = false
  532. o31.Brightness = 10
  533. o31.Range = 6
  534. o31.Shadows = true
  535. o32.Name = "FlashGui"
  536. o32.Parent = o30
  537. o32.Size = UDim2.new(1.1000000238419,0,1.1000000238419,0)
  538. o32.Enabled = false
  539. o33.Name = "Label"
  540. o33.Parent = o32
  541. o33.Size = UDim2.new(1,0,1,0)
  542. o33.BackgroundTransparency = 1
  543. o33.Image = "http://www.roblox.com/asset/?id=117472237"
  544. o34.Parent = o30
  545. o34.Scale = Vector3.new(0.99999994, 0.99999994, 0.99999994)
  546. o35.Parent = o1
  547. o35.Material = Enum.Material.SmoothPlastic
  548. o35.BrickColor = BrickColor.new("Black")
  549. o35.Position = Vector3.new(18.908186, 1.19095695, 15.5132236)
  550. o35.Rotation = Vector3.new(-90, 44.9999962, 90)
  551. o35.Anchored = true
  552. o35.FormFactor = Enum.FormFactor.Custom
  553. o35.Size = Vector3.new(0.772222221, 0.200000003, 0.200000003)
  554. o35.CFrame = CFrame.new(18.908186, 1.19095695, 15.5132236, 0, -0.707106709, 0.707106709, 5.38120031e-018, 0.707106769, 0.707106769, -1, 2.04281037e-011, 9.59801127e-011)
  555. o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  556. o35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  557. o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  558. o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  559. o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  560. o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  561. o35.Color = Color3.new(0.105882, 0.164706, 0.207843)
  562. o36.Parent = o35
  563. o36.Scale = Vector3.new(1, 0.194444433, 0.222222224)
  564. o37.Parent = o1
  565. o37.Material = Enum.Material.SmoothPlastic
  566. o37.BrickColor = BrickColor.new("Black")
  567. o37.Position = Vector3.new(18.950964, 1.19539297, 15.5132236)
  568. o37.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  569. o37.Anchored = true
  570. o37.FormFactor = Enum.FormFactor.Custom
  571. o37.Size = Vector3.new(0.772222221, 0.200000003, 0.200000003)
  572. o37.CFrame = CFrame.new(18.950964, 1.19539297, 15.5132236, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  573. o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  574. o37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  575. o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  576. o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  577. o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  578. o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  579. o37.Color = Color3.new(0.105882, 0.164706, 0.207843)
  580. o38.Parent = o37
  581. o38.Scale = Vector3.new(1, 0.249999985, 0.411111116)
  582. o39.Parent = o1
  583. o39.Material = Enum.Material.SmoothPlastic
  584. o39.BrickColor = BrickColor.new("Black")
  585. o39.Position = Vector3.new(18.950964, 1.13095105, 15.5132236)
  586. o39.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  587. o39.Anchored = true
  588. o39.FormFactor = Enum.FormFactor.Custom
  589. o39.Size = Vector3.new(0.772222221, 0.200000003, 0.200000003)
  590. o39.CFrame = CFrame.new(18.950964, 1.13095105, 15.5132236, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  591. o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  592. o39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  593. o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  594. o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  595. o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  596. o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  597. o39.Color = Color3.new(0.105882, 0.164706, 0.207843)
  598. o40.Parent = o39
  599. o40.Scale = Vector3.new(1, 0.583333313, 0.722222269)
  600. o41.Parent = o1
  601. o41.Material = Enum.Material.SmoothPlastic
  602. o41.BrickColor = BrickColor.new("Black")
  603. o41.Position = Vector3.new(18.950964, 1.12816894, 15.3854284)
  604. o41.Rotation = Vector3.new(-90, -2.50447761e-006, -180)
  605. o41.Anchored = true
  606. o41.FormFactor = Enum.FormFactor.Custom
  607. o41.Size = Vector3.new(0.200000003, 1.06111109, 0.200000003)
  608. o41.CFrame = CFrame.new(18.950964, 1.12816894, 15.3854284, -1, 4.36557457e-008, -4.37113812e-008, -4.37113812e-008, 1.9122997e-015, 1, 4.36557457e-008, 1, -4.65359901e-018)
  609. o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  610. o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  611. o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  612. o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  613. o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  614. o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  615. o41.Color = Color3.new(0.105882, 0.164706, 0.207843)
  616. o42.Parent = o41
  617. o42.Texture = "http://www.roblox.com/asset/?id=47760372"
  618. o42.Face = Enum.NormalId.Top
  619. o43.Parent = o41
  620. o43.Scale = Vector3.new(0.49999997, 1, 0.49999997)
  621. o44.Parent = o1
  622. o44.Material = Enum.Material.SmoothPlastic
  623. o44.BrickColor = BrickColor.new("Black")
  624. o44.Position = Vector3.new(18.950964, 0.961513996, 15.352108)
  625. o44.Rotation = Vector3.new(-90, -2.50447761e-006, -180)
  626. o44.Anchored = true
  627. o44.FormFactor = Enum.FormFactor.Custom
  628. o44.Size = Vector3.new(0.200000003, 0.416666627, 0.200000003)
  629. o44.CFrame = CFrame.new(18.950964, 0.961513996, 15.352108, -1, 4.36557457e-008, -4.37113812e-008, -4.37113812e-008, 1.9122997e-015, 1, 4.36557457e-008, 1, -4.65359901e-018)
  630. o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  631. o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  632. o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  633. o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  634. o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  635. o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  636. o44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  637. o45.Parent = o44
  638. o45.Scale = Vector3.new(0.666666687, 1, 0.666666687)
  639. o46.Name = "Mag"
  640. o46.Parent = o1
  641. o46.Material = Enum.Material.SmoothPlastic
  642. o46.BrickColor = BrickColor.new("Black")
  643. o46.Position = Vector3.new(18.950964, 0.129971996, 14.3866644)
  644. o46.Rotation = Vector3.new(101, 90, 0)
  645. o46.Anchored = true
  646. o46.FormFactor = Enum.FormFactor.Custom
  647. o46.Size = Vector3.new(0.200000003, 0.333333343, 0.200000003)
  648. o46.CFrame = CFrame.new(18.950964, 0.129971996, 14.3866644, -2.79885857e-008, -5.49657244e-008, 1, 0.981627166, -0.190809026, 1.69563066e-008, 0.190809026, 0.981627107, 5.93718141e-008)
  649. o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  650. o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  651. o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  652. o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  653. o46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  654. o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  655. o46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  656. o47.Parent = o46
  657. o47.Scale = Vector3.new(0.027777778, 1, 0.666666687)
  658. o48.Parent = o1
  659. o48.Material = Enum.Material.SmoothPlastic
  660. o48.BrickColor = BrickColor.new("Black")
  661. o48.Position = Vector3.new(18.950964, 0.161533996, 14.3493176)
  662. o48.Rotation = Vector3.new(0.019784553, -6.66929267e-009, 180)
  663. o48.Anchored = true
  664. o48.FormFactor = Enum.FormFactor.Custom
  665. o48.Size = Vector3.new(0.200000003, 0.200000003, 0.266666681)
  666. o48.CFrame = CFrame.new(18.950964, 0.161533996, 14.3493176, -1, -8.74227979e-008, -1.16401111e-010, 8.74227766e-008, -0.99999994, -0.000345305598, 0, -0.000345305569, 0.99999994)
  667. o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  668. o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  669. o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  670. o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  671. o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  672. o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  673. o48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  674. o49.Parent = o48
  675. o49.Scale = Vector3.new(0.694444478, 0.222222224, 1)
  676. o49.MeshType = Enum.MeshType.Wedge
  677. o50.Parent = o1
  678. o50.Material = Enum.Material.SmoothPlastic
  679. o50.BrickColor = BrickColor.new("Really black")
  680. o50.Position = Vector3.new(18.950964, 0.155975997, 14.3354216)
  681. o50.Rotation = Vector3.new(3.08320072e-016, 0, -180)
  682. o50.Anchored = true
  683. o50.FormFactor = Enum.FormFactor.Custom
  684. o50.Size = Vector3.new(0.200000003, 0.200000003, 0.438888878)
  685. o50.CFrame = CFrame.new(18.950964, 0.155975997, 14.3354216, -1, 1.0960446e-021, 0, 1.0960446e-021, -1, -5.38120031e-018, 0, 5.38120031e-018, 1)
  686. o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  687. o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  688. o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  689. o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  690. o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  691. o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  692. o50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  693. o51.Parent = o50
  694. o51.Scale = Vector3.new(0.666666687, 0.333333343, 1)
  695. o51.MeshType = Enum.MeshType.Wedge
  696. o52.Parent = o1
  697. o52.Material = Enum.Material.SmoothPlastic
  698. o52.BrickColor = BrickColor.new("Black")
  699. o52.Position = Vector3.new(18.950964, 0.239300996, 14.1882057)
  700. o52.Rotation = Vector3.new(105, 90, 0)
  701. o52.Anchored = true
  702. o52.FormFactor = Enum.FormFactor.Custom
  703. o52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  704. o52.CFrame = CFrame.new(18.950964, 0.239300996, 14.1882057, -1.07331601e-008, -6.40018527e-008, 1, 0.965925813, -0.258819044, -6.21114538e-009, 0.258819073, 0.965925813, 6.46105036e-008)
  705. o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  706. o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  707. o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  708. o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  709. o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  710. o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  711. o52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  712. o53.Parent = o52
  713. o53.Scale = Vector3.new(0.944444478, 0.111111112, 0.611111104)
  714. o54.Parent = o1
  715. o54.Material = Enum.Material.SmoothPlastic
  716. o54.BrickColor = BrickColor.new("Really black")
  717. o54.Position = Vector3.new(18.950964, 0.225419, 14.3520937)
  718. o54.Rotation = Vector3.new(-3.25256337e-007, 90, 0)
  719. o54.Anchored = true
  720. o54.FormFactor = Enum.FormFactor.Custom
  721. o54.Size = Vector3.new(0.26111111, 0.200000003, 0.200000003)
  722. o54.CFrame = CFrame.new(18.950964, 0.225419, 14.3520937, 8.94069672e-008, -6.24762481e-015, 1, -5.6767937e-009, 1, 1.42108539e-014, -1, -5.6767937e-009, 8.94069672e-008)
  723. o54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  724. o54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  725. o54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  726. o54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  727. o54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  728. o54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  729. o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  730. o55.Parent = o54
  731. o55.Scale = Vector3.new(1, 0.416666687, 0.694444478)
  732. o56.Parent = o1
  733. o56.Material = Enum.Material.SmoothPlastic
  734. o56.BrickColor = BrickColor.new("Really black")
  735. o56.Position = Vector3.new(18.950964, 0.197641, 14.2215319)
  736. o56.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  737. o56.Anchored = true
  738. o56.FormFactor = Enum.FormFactor.Custom
  739. o56.Size = Vector3.new(0.211111099, 0.200000003, 0.200000003)
  740. o56.CFrame = CFrame.new(18.950964, 0.197641, 14.2215319, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  741. o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  742. o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  743. o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  744. o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  745. o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  746. o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  747. o56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  748. o57.Parent = o56
  749. o57.Scale = Vector3.new(1, 0.0833333358, 0.666666687)
  750. o58.Parent = o1
  751. o58.Material = Enum.Material.SmoothPlastic
  752. o58.BrickColor = BrickColor.new("Really black")
  753. o58.Position = Vector3.new(18.950964, 0.258204013, 14.3493176)
  754. o58.Rotation = Vector3.new(-90, -2.50447761e-006, -90)
  755. o58.Anchored = true
  756. o58.FormFactor = Enum.FormFactor.Custom
  757. o58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  758. o58.CFrame = CFrame.new(18.950964, 0.258204013, 14.3493176, -8.74279067e-008, 1, -4.37113812e-008, -3.83195418e-015, 4.37113812e-008, 1, 1, 8.74279067e-008, -4.65359901e-018)
  759. o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  760. o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  761. o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  762. o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  763. o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  764. o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  765. o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  766. o59.Parent = o58
  767. o59.Scale = Vector3.new(0.49999997, 0.722222269, 0.472222239)
  768. o60.Parent = o1
  769. o60.Material = Enum.Material.SmoothPlastic
  770. o60.BrickColor = BrickColor.new("Really black")
  771. o60.Position = Vector3.new(18.950964, 0.244874001, 14.1993141)
  772. o60.Rotation = Vector3.new(0.019784553, -6.66929267e-009, 180)
  773. o60.Anchored = true
  774. o60.FormFactor = Enum.FormFactor.Custom
  775. o60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  776. o60.CFrame = CFrame.new(18.950964, 0.244874001, 14.1993141, -1, -8.74227979e-008, -1.16401111e-010, 8.74227766e-008, -0.99999994, -0.000345305598, 0, -0.000345305569, 0.99999994)
  777. o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  778. o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  779. o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  780. o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  781. o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  782. o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  783. o60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  784. o61.Parent = o60
  785. o61.Scale = Vector3.new(0.694444478, 0.222222224, 0.222222224)
  786. o61.MeshType = Enum.MeshType.Wedge
  787. o62.Parent = o1
  788. o62.Material = Enum.Material.SmoothPlastic
  789. o62.BrickColor = BrickColor.new("Black")
  790. o62.Position = Vector3.new(18.993742, 1.19095695, 15.1076584)
  791. o62.Rotation = Vector3.new(90, 44.9999962, -90)
  792. o62.Anchored = true
  793. o62.FormFactor = Enum.FormFactor.Custom
  794. o62.Size = Vector3.new(1.58333337, 0.200000003, 0.200000003)
  795. o62.CFrame = CFrame.new(18.993742, 1.19095695, 15.1076584, 0, 0.707106709, 0.707106709, 5.38120031e-018, 0.707106769, -0.707106769, -1, 9.59801127e-011, -2.04281037e-011)
  796. o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  797. o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  798. o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  799. o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  800. o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  801. o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  802. o62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  803. o63.Parent = o62
  804. o63.Scale = Vector3.new(1, 0.194444433, 0.222222224)
  805. o64.Parent = o1
  806. o64.Material = Enum.Material.SmoothPlastic
  807. o64.Position = Vector3.new(18.950964, 0.867092013, 15.1298876)
  808. o64.Rotation = Vector3.new(180, 2.50796006e-006, 8.65142192e-006)
  809. o64.Anchored = true
  810. o64.FormFactor = Enum.FormFactor.Custom
  811. o64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  812. o64.CFrame = CFrame.new(18.950964, 0.867092013, 15.1298876, 1, -1.50995803e-007, 4.3772161e-008, -1.50995803e-007, -1, -6.59664855e-015, 4.3772161e-008, 3.92853881e-018, -1)
  813. o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  814. o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  815. o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  816. o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  817. o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  818. o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  819. o65.Parent = o64
  820. o65.Scale = Vector3.new(0.611111104, 0.333333343, 0.138888881)
  821. o65.MeshType = Enum.MeshType.Wedge
  822. o66.Parent = o1
  823. o66.Material = Enum.Material.SmoothPlastic
  824. o66.Position = Vector3.new(18.950964, 0.83930999, 15.1048679)
  825. o66.Rotation = Vector3.new(89.9999771, 90, 0)
  826. o66.Anchored = true
  827. o66.FormFactor = Enum.FormFactor.Custom
  828. o66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  829. o66.CFrame = CFrame.new(18.950964, 0.83930999, 15.1048679, -8.74231674e-008, 2.50292942e-008, 1, 1, 4.33125763e-007, 8.74231461e-008, -4.33125791e-007, 1, -2.50292942e-008)
  830. o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  831. o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  832. o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  833. o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  834. o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  835. o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  836. o67.Parent = o66
  837. o67.Scale = Vector3.new(0.944444478, 0.111111112, 0.611111104)
  838. o68.Parent = o1
  839. o68.Material = Enum.Material.SmoothPlastic
  840. o68.BrickColor = BrickColor.new("Fossil")
  841. o68.Position = Vector3.new(18.950964, 0.716949999, 15.0719404)
  842. o68.Rotation = Vector3.new(-45, 90, 0)
  843. o68.Anchored = true
  844. o68.FormFactor = Enum.FormFactor.Custom
  845. o68.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  846. o68.CFrame = CFrame.new(18.950964, 0.716949999, 15.0719404, -1.36843425e-010, -2.04281037e-011, 1, -0.707106769, 0.707106769, -1.0960446e-021, -0.707106709, -0.707106709, 0)
  847. o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  848. o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  849. o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  850. o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  851. o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  852. o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  853. o68.Color = Color3.new(0.623529, 0.631373, 0.67451)
  854. o69.Parent = o68
  855. o69.Scale = Vector3.new(0.527777731, 0.111111112, 0.611111104)
  856. o70.Parent = o1
  857. o70.Material = Enum.Material.SmoothPlastic
  858. o70.BrickColor = BrickColor.new("Black")
  859. o70.Position = Vector3.new(18.950964, 0.875427008, 15.0743237)
  860. o70.Rotation = Vector3.new(3.08320072e-016, 0, -180)
  861. o70.Anchored = true
  862. o70.FormFactor = Enum.FormFactor.Custom
  863. o70.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  864. o70.CFrame = CFrame.new(18.950964, 0.875427008, 15.0743237, -1, 1.0960446e-021, 0, 1.0960446e-021, -1, -5.38120031e-018, 0, 5.38120031e-018, 1)
  865. o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  866. o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  867. o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  868. o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  869. o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  870. o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  871. o70.Color = Color3.new(0.105882, 0.164706, 0.207843)
  872. o71.Parent = o70
  873. o71.Scale = Vector3.new(0.611111104, 0.249999985, 0.194444433)
  874. o71.MeshType = Enum.MeshType.Wedge
  875. o72.Parent = o1
  876. o72.Material = Enum.Material.SmoothPlastic
  877. o72.BrickColor = BrickColor.new("Black")
  878. o72.Position = Vector3.new(18.9315281, 1.09817195, 15.0048761)
  879. o72.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  880. o72.Anchored = true
  881. o72.FormFactor = Enum.FormFactor.Custom
  882. o72.Size = Vector3.new(0.244444445, 0.200000003, 0.200000003)
  883. o72.CFrame = CFrame.new(18.9315281, 1.09817195, 15.0048761, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  884. o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  885. o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  886. o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  887. o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  888. o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  889. o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  890. o72.Color = Color3.new(0.105882, 0.164706, 0.207843)
  891. o73.Parent = o72
  892. o73.Scale = Vector3.new(1, 0.277777761, 0.527777731)
  893. o74.Parent = o1
  894. o74.Material = Enum.Material.SmoothPlastic
  895. o74.BrickColor = BrickColor.new("Black")
  896. o74.Position = Vector3.new(18.9870701, 1.13095105, 15.0048761)
  897. o74.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  898. o74.Anchored = true
  899. o74.FormFactor = Enum.FormFactor.Custom
  900. o74.Size = Vector3.new(0.244444445, 0.200000003, 0.200000003)
  901. o74.CFrame = CFrame.new(18.9870701, 1.13095105, 15.0048761, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  902. o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  903. o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  904. o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  905. o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  906. o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  907. o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  908. o74.Color = Color3.new(0.105882, 0.164706, 0.207843)
  909. o75.Parent = o74
  910. o75.Scale = Vector3.new(1, 0.583333313, 0.361111134)
  911. o76.Parent = o1
  912. o76.Material = Enum.Material.SmoothPlastic
  913. o76.BrickColor = BrickColor.new("Black")
  914. o76.Position = Vector3.new(18.970396, 1.17595196, 15.0048761)
  915. o76.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  916. o76.Anchored = true
  917. o76.FormFactor = Enum.FormFactor.Custom
  918. o76.Size = Vector3.new(0.244444445, 0.200000003, 0.200000003)
  919. o76.CFrame = CFrame.new(18.970396, 1.17595196, 15.0048761, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  920. o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  921. o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  922. o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  923. o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  924. o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  925. o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  926. o76.Color = Color3.new(0.105882, 0.164706, 0.207843)
  927. o77.Parent = o76
  928. o77.Scale = Vector3.new(1, 0.444444448, 0.216666669)
  929. o78.Parent = o1
  930. o78.Material = Enum.Material.SmoothPlastic
  931. o78.BrickColor = BrickColor.new("Black")
  932. o78.Position = Vector3.new(18.950964, 0.39764601, 14.6493216)
  933. o78.Rotation = Vector3.new(180, 2.50796006e-006, 5.00895612e-006)
  934. o78.Anchored = true
  935. o78.FormFactor = Enum.FormFactor.Custom
  936. o78.Size = Vector3.new(0.200000003, 0.550000012, 0.200000003)
  937. o78.CFrame = CFrame.new(18.950964, 0.39764601, 14.6493216, 1, -8.74227766e-008, 4.3772161e-008, -8.74227766e-008, -1, -3.8177829e-015, 4.3772161e-008, 6.83386182e-018, -1)
  938. o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  939. o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  940. o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  941. o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  942. o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  943. o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  944. o78.Color = Color3.new(0.105882, 0.164706, 0.207843)
  945. o79.Parent = o78
  946. o79.Scale = Vector3.new(0.666666687, 1, 0.944444478)
  947. o79.MeshType = Enum.MeshType.Wedge
  948. o80.Parent = o1
  949. o80.Material = Enum.Material.SmoothPlastic
  950. o80.BrickColor = BrickColor.new("Black")
  951. o80.Position = Vector3.new(18.8859501, 0.96707201, 15.0021019)
  952. o80.Rotation = Vector3.new(-90, -2.50447761e-006, -90.0000076)
  953. o80.Anchored = true
  954. o80.FormFactor = Enum.FormFactor.Custom
  955. o80.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  956. o80.CFrame = CFrame.new(18.8859501, 0.96707201, 15.0021019, -1.51107088e-007, 1, -4.37113812e-008, -6.60488848e-015, 4.37113812e-008, 1, 1, 1.51107088e-007, -4.65359901e-018)
  957. o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  958. o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  959. o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  960. o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  961. o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  962. o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  963. o80.Color = Color3.new(0.105882, 0.164706, 0.207843)
  964. o81.Parent = o80
  965. o81.Scale = Vector3.new(0.249999985, 0.027777778, 0.249999985)
  966. o82.Parent = o1
  967. o82.Material = Enum.Material.SmoothPlastic
  968. o82.BrickColor = BrickColor.new("Dark stone grey")
  969. o82.Position = Vector3.new(18.950964, 0.858749986, 14.8770924)
  970. o82.Rotation = Vector3.new(-180, -2.50796256e-006, 5.00895703e-006)
  971. o82.Anchored = true
  972. o82.FormFactor = Enum.FormFactor.Custom
  973. o82.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  974. o82.CFrame = CFrame.new(18.950964, 0.858749986, 14.8770924, 0.99999994, -8.74227837e-008, -4.37722036e-008, -8.74227837e-008, -0.99999994, 7.17606313e-018, -4.36557599e-008, 1.89421216e-015, -0.999999762)
  975. o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  976. o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  977. o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  978. o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  979. o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  980. o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  981. o82.Color = Color3.new(0.388235, 0.372549, 0.384314)
  982. o83.Parent = o82
  983. o83.Scale = Vector3.new(0.472222239, 0.416666687, 0.222222224)
  984. o83.MeshType = Enum.MeshType.Wedge
  985. o84.Parent = o1
  986. o84.Material = Enum.Material.SmoothPlastic
  987. o84.BrickColor = BrickColor.new("Black")
  988. o84.Position = Vector3.new(18.950964, 1.05040395, 14.9382162)
  989. o84.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  990. o84.Anchored = true
  991. o84.FormFactor = Enum.FormFactor.Custom
  992. o84.Size = Vector3.new(1.24444449, 0.200000003, 0.200000003)
  993. o84.CFrame = CFrame.new(18.950964, 1.05040395, 14.9382162, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  994. o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  995. o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  996. o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  997. o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  998. o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  999. o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1000. o84.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1001. o85.Parent = o84
  1002. o85.Scale = Vector3.new(1, 0.222222224, 0.722222269)
  1003. o86.Parent = o1
  1004. o86.Material = Enum.Material.SmoothPlastic
  1005. o86.BrickColor = BrickColor.new("Black")
  1006. o86.Position = Vector3.new(18.950964, 0.469879985, 14.2215319)
  1007. o86.Rotation = Vector3.new(2.05579065e-016, -2.50796006e-006, 6.27987314e-020)
  1008. o86.Anchored = true
  1009. o86.FormFactor = Enum.FormFactor.Custom
  1010. o86.Size = Vector3.new(0.200000003, 0.527777791, 0.211111099)
  1011. o86.CFrame = CFrame.new(18.950964, 0.469879985, 14.2215319, 1, -1.0960446e-021, -4.3772161e-008, -7.78546341e-022, 1, -3.58803156e-018, 4.3772161e-008, -5.38120031e-018, 1)
  1012. o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1013. o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1014. o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1015. o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1016. o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1017. o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1018. o86.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1019. o87.Parent = o86
  1020. o87.Scale = Vector3.new(0.666666687, 1, 1)
  1021. o87.MeshType = Enum.MeshType.Wedge
  1022. o88.Parent = o1
  1023. o88.Material = Enum.Material.SmoothPlastic
  1024. o88.BrickColor = BrickColor.new("Dark stone grey")
  1025. o88.Position = Vector3.new(18.950964, 0.736557007, 14.8798761)
  1026. o88.Rotation = Vector3.new(180, -2.50129006e-006, 180)
  1027. o88.Anchored = true
  1028. o88.FormFactor = Enum.FormFactor.Custom
  1029. o88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1030. o88.CFrame = CFrame.new(18.950964, 0.736557007, 14.8798761, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1)
  1031. o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1032. o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1033. o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1034. o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1035. o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1036. o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1037. o88.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1038. o89.Parent = o88
  1039. o89.Scale = Vector3.new(0.472222239, 0.416666687, 0.249999985)
  1040. o89.MeshType = Enum.MeshType.Wedge
  1041. o90.Parent = o1
  1042. o90.Material = Enum.Material.SmoothPlastic
  1043. o90.BrickColor = BrickColor.new("Smoky grey")
  1044. o90.Position = Vector3.new(18.950964, 0.683766007, 14.9020796)
  1045. o90.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  1046. o90.Anchored = true
  1047. o90.FormFactor = Enum.FormFactor.Custom
  1048. o90.Size = Vector3.new(0.283333331, 0.200000003, 0.200000003)
  1049. o90.CFrame = CFrame.new(18.950964, 0.683766007, 14.9020796, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  1050. o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1051. o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1052. o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1053. o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1054. o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1055. o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1056. o90.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1057. o91.Parent = o90
  1058. o91.Scale = Vector3.new(1, 0.111111112, 0.611111104)
  1059. o92.Parent = o1
  1060. o92.Material = Enum.Material.SmoothPlastic
  1061. o92.BrickColor = BrickColor.new("Black")
  1062. o92.Position = Vector3.new(18.950964, 0.992074013, 14.9382162)
  1063. o92.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  1064. o92.Anchored = true
  1065. o92.FormFactor = Enum.FormFactor.Custom
  1066. o92.Size = Vector3.new(1.24444449, 0.200000003, 0.200000003)
  1067. o92.CFrame = CFrame.new(18.950964, 0.992074013, 14.9382162, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  1068. o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1069. o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1070. o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1071. o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1072. o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1073. o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1074. o92.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1075. o93.Parent = o92
  1076. o93.Scale = Vector3.new(1, 0.361111134, 0.666666687)
  1077. o94.Parent = o1
  1078. o94.Material = Enum.Material.SmoothPlastic
  1079. o94.BrickColor = BrickColor.new("Black")
  1080. o94.Position = Vector3.new(18.950964, 0.708733976, 14.827096)
  1081. o94.Rotation = Vector3.new(-180, 0.0927856117, 180)
  1082. o94.Anchored = true
  1083. o94.FormFactor = Enum.FormFactor.Custom
  1084. o94.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1085. o94.CFrame = CFrame.new(18.950964, 0.708733976, 14.827096, -0.999998689, -1.0960446e-021, 0.00161941373, -1.1745207e-017, 1, 4.66291637e-018, -0.00161941373, -5.38120031e-018, -0.999998689)
  1086. o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1087. o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1088. o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1089. o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1090. o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1091. o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1092. o94.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1093. o95.Parent = o94
  1094. o95.Scale = Vector3.new(0.611111104, 0.138888881, 0.249999985)
  1095. o95.MeshType = Enum.MeshType.Wedge
  1096. o96.Parent = o1
  1097. o96.Material = Enum.Material.SmoothPlastic
  1098. o96.BrickColor = BrickColor.new("Black")
  1099. o96.Position = Vector3.new(18.950964, 0.797657013, 14.8104324)
  1100. o96.Rotation = Vector3.new(180, -2.50129006e-006, 180)
  1101. o96.Anchored = true
  1102. o96.FormFactor = Enum.FormFactor.Custom
  1103. o96.Size = Vector3.new(0.200000003, 0.205555543, 0.200000003)
  1104. o96.CFrame = CFrame.new(18.950964, 0.797657013, 14.8104324, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1)
  1105. o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1106. o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1107. o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1108. o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1109. o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1110. o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1111. o96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1112. o97.Parent = o96
  1113. o97.Scale = Vector3.new(0.472222239, 1, 0.444444448)
  1114. o98.Parent = o1
  1115. o98.Material = Enum.Material.SmoothPlastic
  1116. o98.BrickColor = BrickColor.new("Black")
  1117. o98.Position = Vector3.new(18.950964, 0.875427008, 14.8298864)
  1118. o98.Rotation = Vector3.new(-180, 0, -6.27987314e-020)
  1119. o98.Anchored = true
  1120. o98.FormFactor = Enum.FormFactor.Custom
  1121. o98.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1122. o98.CFrame = CFrame.new(18.950964, 0.875427008, 14.8298864, 1, 1.0960446e-021, 0, -1.0960446e-021, -1, 5.38120031e-018, 0, 5.38120031e-018, -1)
  1123. o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1124. o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1125. o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1126. o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1127. o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1128. o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1129. o98.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1130. o99.Parent = o98
  1131. o99.Scale = Vector3.new(0.666666687, 0.249999985, 0.194444433)
  1132. o99.MeshType = Enum.MeshType.Wedge
  1133. o100.Parent = o1
  1134. o100.Material = Enum.Material.SmoothPlastic
  1135. o100.BrickColor = BrickColor.new("Black")
  1136. o100.Position = Vector3.new(18.988184, 0.986526012, 14.8076496)
  1137. o100.Rotation = Vector3.new(3.00000024, 90, 0)
  1138. o100.Anchored = true
  1139. o100.FormFactor = Enum.FormFactor.Custom
  1140. o100.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1141. o100.CFrame = CFrame.new(18.988184, 0.986526012, 14.8076496, 2.57358579e-011, -6.64535094e-012, 1, 0.0523359589, 0.99862951, -1.0960446e-021, -0.99862951, 0.0523359627, 0)
  1142. o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1143. o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1144. o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1145. o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1146. o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1147. o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1148. o100.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1149. o101.Parent = o100
  1150. o101.Scale = Vector3.new(0.694444478, 0.249999985, 0.361111134)
  1151. o102.Parent = o1
  1152. o102.Material = Enum.Material.SmoothPlastic
  1153. o102.BrickColor = BrickColor.new("Black")
  1154. o102.Position = Vector3.new(18.950964, 0.875427008, 14.8020916)
  1155. o102.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  1156. o102.Anchored = true
  1157. o102.FormFactor = Enum.FormFactor.Custom
  1158. o102.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1159. o102.CFrame = CFrame.new(18.950964, 0.875427008, 14.8020916, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  1160. o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1161. o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1162. o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1163. o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1164. o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1165. o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1166. o102.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1167. o103.Parent = o102
  1168. o103.Scale = Vector3.new(0.0833333358, 0.249999985, 0.666666687)
  1169. o104.Parent = o1
  1170. o104.Material = Enum.Material.SmoothPlastic
  1171. o104.BrickColor = BrickColor.new("Really black")
  1172. o104.Position = Vector3.new(18.950964, 0.536549985, 14.6048756)
  1173. o104.Rotation = Vector3.new(180, 2.50796006e-006, 5.00895612e-006)
  1174. o104.Anchored = true
  1175. o104.FormFactor = Enum.FormFactor.Custom
  1176. o104.Size = Vector3.new(0.200000003, 0.794444382, 0.244444445)
  1177. o104.CFrame = CFrame.new(18.950964, 0.536549985, 14.6048756, 1, -8.74227766e-008, 4.3772161e-008, -8.74227766e-008, -1, -3.8177829e-015, 4.3772161e-008, 6.83386182e-018, -1)
  1178. o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1179. o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1180. o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1181. o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1182. o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1183. o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1184. o104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1185. o105.Parent = o104
  1186. o105.Scale = Vector3.new(0.694444478, 1, 1)
  1187. o105.MeshType = Enum.MeshType.Wedge
  1188. o106.Name = "Mag"
  1189. o106.Parent = o1
  1190. o106.Material = Enum.Material.SmoothPlastic
  1191. o106.BrickColor = BrickColor.new("Really black")
  1192. o106.Position = Vector3.new(18.950964, 0.56080699, 14.4704056)
  1193. o106.Rotation = Vector3.new(101, 90, 0)
  1194. o106.Anchored = true
  1195. o106.FormFactor = Enum.FormFactor.Custom
  1196. o106.Size = Vector3.new(0.872222185, 0.322222203, 0.200000003)
  1197. o106.CFrame = CFrame.new(18.950964, 0.56080699, 14.4704056, -2.79885857e-008, -5.65955389e-008, 1, 0.981627166, -0.190809026, 1.66447549e-008, 0.190809026, 0.981627107, 6.10016286e-008)
  1198. o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1199. o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1200. o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1201. o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1202. o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1203. o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1204. o106.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1205. o107.Parent = o106
  1206. o107.Scale = Vector3.new(1, 1, 0.611111104)
  1207. o108.Parent = o1
  1208. o108.Material = Enum.Material.SmoothPlastic
  1209. o108.BrickColor = BrickColor.new("Smoky grey")
  1210. o108.Position = Vector3.new(18.950964, 0.731004, 14.7326536)
  1211. o108.Rotation = Vector3.new(-90, 4.32571142e-006, -90.0000076)
  1212. o108.Anchored = true
  1213. o108.FormFactor = Enum.FormFactor.Custom
  1214. o108.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1215. o108.CFrame = CFrame.new(18.950964, 0.731004, 14.7326536, -1.51107088e-007, 1, 7.54979084e-008, 7.25342942e-015, -7.54979084e-008, 1, 1, 1.51107088e-007, 4.14945855e-015)
  1216. o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1217. o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1218. o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1219. o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1220. o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1221. o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1222. o108.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1223. o109.Parent = o108
  1224. o109.Scale = Vector3.new(0.416666687, 0.694444478, 0.416666687)
  1225. o110.Parent = o1
  1226. o110.Material = Enum.Material.SmoothPlastic
  1227. o110.BrickColor = BrickColor.new("Black")
  1228. o110.Position = Vector3.new(18.950964, 0.544876993, 14.4409838)
  1229. o110.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  1230. o110.Anchored = true
  1231. o110.FormFactor = Enum.FormFactor.Custom
  1232. o110.Size = Vector3.new(0.227777779, 0.711111128, 0.200000003)
  1233. o110.CFrame = CFrame.new(18.950964, 0.544876993, 14.4409838, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  1234. o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1235. o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1236. o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1237. o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1238. o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1239. o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1240. o110.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1241. o111.Parent = o110
  1242. o111.Scale = Vector3.new(1, 1, 0.666666687)
  1243. o112.Parent = o1
  1244. o112.Material = Enum.Material.SmoothPlastic
  1245. o112.BrickColor = BrickColor.new("Black")
  1246. o112.Position = Vector3.new(18.950964, 0.775434017, 14.7993164)
  1247. o112.Rotation = Vector3.new(180, -2.50129006e-006, 180)
  1248. o112.Anchored = true
  1249. o112.FormFactor = Enum.FormFactor.Custom
  1250. o112.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1251. o112.CFrame = CFrame.new(18.950964, 0.775434017, 14.7993164, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1)
  1252. o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1253. o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1254. o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1255. o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1256. o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1257. o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1258. o112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1259. o113.Parent = o112
  1260. o113.Scale = Vector3.new(0.666666687, 0.249999985, 0.111111112)
  1261. o113.MeshType = Enum.MeshType.Wedge
  1262. o114.Parent = o1
  1263. o114.Material = Enum.Material.SmoothPlastic
  1264. o114.BrickColor = BrickColor.new("Black")
  1265. o114.Position = Vector3.new(18.950964, 0.730996013, 14.7298584)
  1266. o114.Rotation = Vector3.new(180, 0, -90.0000076)
  1267. o114.Anchored = true
  1268. o114.FormFactor = Enum.FormFactor.Custom
  1269. o114.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1270. o114.CFrame = CFrame.new(18.950964, 0.730996013, 14.7298584, -1.94707198e-007, 1, 0, 1, 1.94707169e-007, -4.37113883e-008, -4.37113883e-008, 0, -1)
  1271. o114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1272. o114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1273. o114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1274. o114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1275. o114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1276. o114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1277. o114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1278. o115.Parent = o114
  1279. o115.Scale = Vector3.new(0.833333373, 0.666666687, 0.805555522)
  1280. o116.Parent = o1
  1281. o116.Material = Enum.Material.SmoothPlastic
  1282. o116.BrickColor = BrickColor.new("Black")
  1283. o116.Position = Vector3.new(18.950964, 0.928192973, 14.7298584)
  1284. o116.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  1285. o116.Anchored = true
  1286. o116.FormFactor = Enum.FormFactor.Custom
  1287. o116.Size = Vector3.new(0.827777743, 0.200000003, 0.200000003)
  1288. o116.CFrame = CFrame.new(18.950964, 0.928192973, 14.7298584, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  1289. o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1290. o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1291. o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1292. o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1293. o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1294. o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1295. o116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1296. o117.Parent = o116
  1297. o117.Scale = Vector3.new(1, 0.277777761, 0.666666687)
  1298. o118.Parent = o1
  1299. o118.Material = Enum.Material.SmoothPlastic
  1300. o118.BrickColor = BrickColor.new("Black")
  1301. o118.Position = Vector3.new(18.950964, 0.825424016, 14.7993164)
  1302. o118.Rotation = Vector3.new(-180, 0, -6.27987314e-020)
  1303. o118.Anchored = true
  1304. o118.FormFactor = Enum.FormFactor.Custom
  1305. o118.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1306. o118.CFrame = CFrame.new(18.950964, 0.825424016, 14.7993164, 1, 1.0960446e-021, 0, -1.0960446e-021, -1, 5.38120031e-018, 0, 5.38120031e-018, -1)
  1307. o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1308. o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1309. o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1310. o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1311. o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1312. o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1313. o118.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1314. o119.Parent = o118
  1315. o119.Scale = Vector3.new(0.666666687, 0.249999985, 0.111111112)
  1316. o119.MeshType = Enum.MeshType.Wedge
  1317. o120.Parent = o1
  1318. o120.Material = Enum.Material.SmoothPlastic
  1319. o120.BrickColor = BrickColor.new("Black")
  1320. o120.Position = Vector3.new(18.950964, 0.600430012, 14.4798584)
  1321. o120.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  1322. o120.Anchored = true
  1323. o120.FormFactor = Enum.FormFactor.Custom
  1324. o120.Size = Vector3.new(0.200000003, 0.666666687, 0.200000003)
  1325. o120.CFrame = CFrame.new(18.950964, 0.600430012, 14.4798584, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  1326. o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1327. o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1328. o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1329. o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1330. o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1331. o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1332. o120.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1333. o121.Parent = o120
  1334. o121.Scale = Vector3.new(0.027777778, 1, 0.694444478)
  1335. o122.Parent = o1
  1336. o122.Material = Enum.Material.SmoothPlastic
  1337. o122.BrickColor = BrickColor.new("Black")
  1338. o122.Position = Vector3.new(18.950964, 0.980957985, 14.5104237)
  1339. o122.Rotation = Vector3.new(2.05579065e-016, -2.50796006e-006, 6.27987314e-020)
  1340. o122.Anchored = true
  1341. o122.FormFactor = Enum.FormFactor.Custom
  1342. o122.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1343. o122.CFrame = CFrame.new(18.950964, 0.980957985, 14.5104237, 1, -1.0960446e-021, -4.3772161e-008, -7.78546341e-022, 1, -3.58803156e-018, 4.3772161e-008, -5.38120031e-018, 1)
  1344. o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1345. o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1346. o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1347. o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1348. o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1349. o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1350. o122.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1351. o123.Parent = o122
  1352. o123.Scale = Vector3.new(0.694444478, 0.0833333358, 0.333333343)
  1353. o123.MeshType = Enum.MeshType.Wedge
  1354. o124.Parent = o1
  1355. o124.Material = Enum.Material.SmoothPlastic
  1356. o124.BrickColor = BrickColor.new("Black")
  1357. o124.Position = Vector3.new(18.950964, 0.961513996, 14.6854324)
  1358. o124.Rotation = Vector3.new(180, -2.50129006e-006, 180)
  1359. o124.Anchored = true
  1360. o124.FormFactor = Enum.FormFactor.Custom
  1361. o124.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1362. o124.CFrame = CFrame.new(18.950964, 0.961513996, 14.6854324, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1)
  1363. o124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1364. o124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1365. o124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1366. o124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1367. o124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1368. o124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1369. o124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1370. o125.Parent = o124
  1371. o125.Scale = Vector3.new(0.694444478, 0.277777761, 0.416666687)
  1372. o125.MeshType = Enum.MeshType.Wedge
  1373. o126.Parent = o1
  1374. o126.Material = Enum.Material.SmoothPlastic
  1375. o126.BrickColor = BrickColor.new("Really black")
  1376. o126.Position = Vector3.new(18.950964, 0.803216994, 14.6715384)
  1377. o126.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  1378. o126.Anchored = true
  1379. o126.FormFactor = Enum.FormFactor.Custom
  1380. o126.Size = Vector3.new(0.244444445, 0.200000003, 0.200000003)
  1381. o126.CFrame = CFrame.new(18.950964, 0.803216994, 14.6715384, 0, -1.0960446e-021, 1, 5.38120031e-018, 1, -1.0960446e-021, -1, -5.38120031e-018, 0)
  1382. o126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1383. o126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1384. o126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1385. o126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1386. o126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1387. o126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1388. o126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1389. o127.Parent = o126
  1390. o127.Scale = Vector3.new(1, 0.972222209, 0.666666687)
  1391. o128.Parent = o1
  1392. o128.Material = Enum.Material.SmoothPlastic
  1393. o128.BrickColor = BrickColor.new("Really black")
  1394. o128.Position = Vector3.new(18.950964, 0.672379017, 14.6450357)
  1395. o128.Rotation = Vector3.new(-30.0000038, 90, 0)
  1396. o128.Anchored = true
  1397. o128.FormFactor = Enum.FormFactor.Custom
  1398. o128.Size = Vector3.new(0.205555543, 0.200000003, 0.200000003)
  1399. o128.CFrame = CFrame.new(18.950964, 0.672379017, 14.6450357, 4.20376836e-008, -2.60188173e-008, 1, -0.50000006, 0.866025388, 4.35066809e-008, -0.866025388, -0.50000006, 2.33994797e-008)
  1400. o128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1401. o128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1402. o128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1403. o128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1404. o128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1405. o128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1406. o128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1407. o129.Parent = o128
  1408. o129.Scale = Vector3.new(1, 0.722222269, 0.666666687)
  1409. o130.Parent = o1
  1410. o130.Material = Enum.Material.SmoothPlastic
  1411. o130.BrickColor = BrickColor.new("Really black")
  1412. o130.Position = Vector3.new(18.950964, 0.619874001, 14.3270836)
  1413. o130.Rotation = Vector3.new(2.05579065e-016, -2.50796006e-006, 6.27987314e-020)
  1414. o130.Anchored = true
  1415. o130.FormFactor = Enum.FormFactor.Custom
  1416. o130.Size = Vector3.new(0.200000003, 0.705555558, 0.300000012)
  1417. o130.CFrame = CFrame.new(18.950964, 0.619874001, 14.3270836, 1, -1.0960446e-021, -4.3772161e-008, -7.78546341e-022, 1, -3.58803156e-018, 4.3772161e-008, -5.38120031e-018, 1)
  1418. o130.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1419. o130.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1420. o130.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1421. o130.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1422. o130.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1423. o130.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1424. o130.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1425. o131.Parent = o130
  1426. o131.Scale = Vector3.new(0.694444478, 1, 1)
  1427. o131.MeshType = Enum.MeshType.Wedge
  1428. o132.Parent = o1
  1429. o132.Material = Enum.Material.SmoothPlastic
  1430. o132.BrickColor = BrickColor.new("Black")
  1431. o132.Position = Vector3.new(18.950964, 1.15317094, 14.2876415)
  1432. o132.Rotation = Vector3.new(30.0000019, 90, 0)
  1433. o132.Anchored = true
  1434. o132.FormFactor = Enum.FormFactor.Custom
  1435. o132.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1436. o132.CFrame = CFrame.new(18.950964, 1.15317094, 14.2876415, 1.28167699e-010, -5.82076609e-011, 1, 0.5, 0.866025388, -1.0960446e-021, -0.866025388, 0.5, 0)
  1437. o132.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1438. o132.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1439. o132.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1440. o132.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1441. o132.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1442. o132.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1443. o132.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1444. o133.Parent = o132
  1445. o133.Scale = Vector3.new(0.388888866, 0.194444433, 0.416666687)
  1446. o134.Parent = o1
  1447. o134.Material = Enum.Material.SmoothPlastic
  1448. o134.BrickColor = BrickColor.new("Black")
  1449. o134.Position = Vector3.new(18.950964, 1.10315704, 14.3126564)
  1450. o134.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  1451. o134.Anchored = true
  1452. o134.FormFactor = Enum.FormFactor.Custom
  1453. o134.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1454. o134.CFrame = CFrame.new(18.950964, 1.10315704, 14.3126564, 0, -5.9604659e-008, 1, 5.38120031e-018, 1, 5.9604659e-008, -1, -5.38374141e-018, 0)
  1455. o134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1456. o134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1457. o134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1458. o134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1459. o134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1460. o134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1461. o134.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1462. o135.Parent = o134
  1463. o135.Scale = Vector3.new(0.027777778, 0.861111045, 0.416666687)
  1464. o136.Parent = o1
  1465. o136.Material = Enum.Material.SmoothPlastic
  1466. o136.BrickColor = BrickColor.new("Black")
  1467. o136.Position = Vector3.new(18.950964, 0.969842017, 14.2187424)
  1468. o136.Rotation = Vector3.new(2.05579065e-016, -2.50796006e-006, 6.27987314e-020)
  1469. o136.Anchored = true
  1470. o136.FormFactor = Enum.FormFactor.Custom
  1471. o136.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1472. o136.CFrame = CFrame.new(18.950964, 0.969842017, 14.2187424, 1, -1.0960446e-021, -4.3772161e-008, -7.78546341e-022, 1, -3.58803156e-018, 4.3772161e-008, -5.38120031e-018, 1)
  1473. o136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1474. o136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1475. o136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1476. o136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1477. o136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1478. o136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1479. o136.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1480. o137.Parent = o136
  1481. o137.Scale = Vector3.new(0.666666687, 0.249999985, 0.74999994)
  1482. o137.MeshType = Enum.MeshType.Wedge
  1483. o138.Parent = o1
  1484. o138.Material = Enum.Material.SmoothPlastic
  1485. o138.BrickColor = BrickColor.new("Black")
  1486. o138.Position = Vector3.new(18.950964, 0.919857979, 14.2271004)
  1487. o138.Rotation = Vector3.new(-0.600734293, 89.980217, -5.99351438e-007)
  1488. o138.Anchored = true
  1489. o138.FormFactor = Enum.FormFactor.Custom
  1490. o138.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1491. o138.CFrame = CFrame.new(18.950964, 0.919857979, 14.2271004, 4.06289615e-008, 4.25005558e-016, 0.99999994, -6.70552254e-008, 0.999999881, 4.68723726e-010, -1.00000012, -9.68575407e-008, 4.47034694e-008)
  1492. o138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1493. o138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1494. o138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1495. o138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1496. o138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1497. o138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1498. o138.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1499. o139.Parent = o138
  1500. o139.Scale = Vector3.new(0.888888896, 0.249999985, 0.666666687)
  1501. o140.Parent = o1
  1502. o140.Material = Enum.Material.SmoothPlastic
  1503. o140.BrickColor = BrickColor.new("Black")
  1504. o140.Position = Vector3.new(18.950964, 1.17262495, 14.2539701)
  1505. o140.Rotation = Vector3.new(30.0000038, 1.24663654e-006, -90)
  1506. o140.Anchored = true
  1507. o140.FormFactor = Enum.FormFactor.Custom
  1508. o140.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1509. o140.CFrame = CFrame.new(18.950964, 1.17262495, 14.2539701, -4.959292e-008, 1, 2.17579128e-008, -0.866025388, -3.19989653e-008, -0.50000006, -0.50000006, -4.36557457e-008, 0.866025388)
  1510. o140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1511. o140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1512. o140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1513. o140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1514. o140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1515. o140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1516. o140.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1517. o141.Parent = o140
  1518. o141.Scale = Vector3.new(0.194444433, 0.416666687, 0.194444433)
  1519. o142.Parent = o1
  1520. o142.Material = Enum.Material.SmoothPlastic
  1521. o142.BrickColor = BrickColor.new("Really black")
  1522. o142.Position = Vector3.new(18.950964, 1.10038495, 14.3182096)
  1523. o142.Rotation = Vector3.new(3.08320072e-016, 90, 0)
  1524. o142.Anchored = true
  1525. o142.FormFactor = Enum.FormFactor.Custom
  1526. o142.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1527. o142.CFrame = CFrame.new(18.950964, 1.10038495, 14.3182096, 0, -2.98023295e-008, 1, 5.38120031e-018, 1, 2.98023295e-008, -1, -1.91260039e-018, 0)
  1528. o142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1529. o142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1530. o142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1531. o142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1532. o142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1533. o142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1534. o142.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1535. o143.Parent = o142
  1536. o143.Scale = Vector3.new(0.027777778, 0.722222269, 0.388888866)
  1537. o144.Parent = o1
  1538. o144.Material = Enum.Material.SmoothPlastic
  1539. o144.BrickColor = BrickColor.new("Black")
  1540. o144.Position = Vector3.new(18.950964, 0.986526012, 14.2826424)
  1541. o144.Rotation = Vector3.new(3.08320072e-016, 0, 6.27987314e-020)
  1542. o144.Anchored = true
  1543. o144.FormFactor = Enum.FormFactor.Custom
  1544. o144.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1545. o144.CFrame = CFrame.new(18.950964, 0.986526012, 14.2826424, 1, -1.0960446e-021, 0, -1.0960446e-021, 1, -5.38120031e-018, 0, -5.38120031e-018, 1)
  1546. o144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1547. o144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1548. o144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1549. o144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1550. o144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1551. o144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1552. o144.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1553. o145.Parent = o144
  1554. o145.Scale = Vector3.new(0.666666687, 0.416666687, 0.333333343)
  1555. o145.MeshType = Enum.MeshType.Wedge
  1556. o146.Parent = o1
  1557. o146.Material = Enum.Material.SmoothPlastic
  1558. o146.BrickColor = BrickColor.new("Really black")
  1559. o146.Position = Vector3.new(18.950964, 0.872651994, 14.2770796)
  1560. o146.Rotation = Vector3.new(2.18855899e-013, 2.50129006e-006, 180)
  1561. o146.Anchored = true
  1562. o146.FormFactor = Enum.FormFactor.Custom
  1563. o146.Size = Vector3.new(0.200000003, 0.200000003, 0.211111099)
  1564. o146.CFrame = CFrame.new(18.950964, 0.872651994, 14.2770796, -1, -8.74227766e-008, 4.36557457e-008, 8.74227766e-008, -1, -3.81975606e-015, 4.36557457e-008, 6.83386182e-018, 1)
  1565. o146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1566. o146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1567. o146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1568. o146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1569. o146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1570. o146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1571. o146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1572. o147.Parent = o146
  1573. o147.Scale = Vector3.new(0.666666687, 0.277777761, 1)
  1574. o147.MeshType = Enum.MeshType.Wedge
  1575. o148.Name = "Handle"
  1576. o148.Parent = o1
  1577. o148.Material = Enum.Material.SmoothPlastic
  1578. o148.BrickColor = BrickColor.new("Really black")
  1579. o148.Transparency = 1
  1580. o148.Position = Vector3.new(18.9506321, 0.598004997, 14.4106464)
  1581. o148.Rotation = Vector3.new(180, -2.50129006e-006, 180)
  1582. o148.Anchored = true
  1583. o148.FormFactor = Enum.FormFactor.Custom
  1584. o148.Size = Vector3.new(0.200000003, 0.205555543, 0.200000003)
  1585. o148.CFrame = CFrame.new(18.9506321, 0.598004997, 14.4106464, -1, -1.0960446e-021, -4.36557457e-008, 1.41269847e-021, 1, -1.6144448e-018, 4.36557457e-008, -5.38120031e-018, -1)
  1586. o148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1587. o148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1588. o148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1589. o148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1590. o148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1591. o148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1592. o148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1593. o149.Name = "FireSound"
  1594. o149.Parent = o148
  1595. o149.SoundId = "rbxassetid://330704232"
  1596. o149.Volume = 10
  1597. o150.Parent = o148
  1598. o150.Scale = Vector3.new(0.99999994, 1, 0.99999994)
  1599. Victim = game.Players.LocalPlayer.Character
  1600. function Suicide ()
  1601. Victim.Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(25), -math.rad(0),-math.rad(0))
  1602. Victim.Torso.Neck.C1 = CFrame.new(0,0,0)
  1603. wait(.02)
  1604. Victim.Torso["Right Shoulder"].C0 = CFrame.new(2.3,.5,0) * CFrame.Angles(math.rad(-90), -math.rad(160),-math.rad(-70))
  1605. Victim.Torso["Right Shoulder"].C1 = CFrame.new(0,0,0)
  1606. ANGLE = -70
  1607. ANGLE2 = -20
  1608. for i=1,7 do
  1609. ANGLE = ANGLE + 10
  1610. ANGLE2 = ANGLE2 + 10
  1611. Victim.Torso["Right Shoulder"].C0 = CFrame.new(2.3,.5,0) * CFrame.Angles(math.rad(-90), -math.rad(160),-math.rad(ANGLE))
  1612. Victim.Torso["Right Shoulder"].C1 = CFrame.new(0,0,0)
  1613. wait(1/30)
  1614. end
  1615. wait(.3)
  1616. o1.Handle.FireSound.Parent = workspace
  1617. workspace.FireSound:Play()
  1618. game.Players.LocalPlayer.Character.Humanoid.Health = 0
  1619. game.Players.LocalPlayer.Character.Head.BrickColor = BrickColor.new("Maroon")
  1620. player = game.Players[Victim.Name]
  1621. char = player.Character
  1622. char.Archivable = true
  1623. local rg = char:Clone()
  1624. rg.HumanoidRootPart:Destroy()
  1625. rg.Name = ""
  1626. rg.Humanoid.MaxHealth = 0
  1627.  
  1628. for i, v in pairs(rg.Torso:GetChildren()) do
  1629. if v:IsA("Glue") or v:IsA("Motor6D") then
  1630. v:Destroy()
  1631. end
  1632. end
  1633.  
  1634. local n = Instance.new("Glue", rg.Torso)
  1635. n.Name = "Neck"
  1636. n.Part0 = rg.Torso
  1637. n.Part1 = rg.Head
  1638. n.C0 = CFrame.new(0, 1, 0)
  1639. n.C1 = CFrame.new(0, -0.5, 0)
  1640.  
  1641.  
  1642. local rs = Instance.new("Glue", rg.Torso)
  1643. rs.Name = "Right Shoulder"
  1644. rs.Part0 = rg.Torso
  1645. rs.Part1 = rg["Right Arm"]
  1646. rs.C0 = CFrame.new(1.5, 0.5, 0)
  1647. rs.C1 = CFrame.new(0, 0.5, 0)
  1648. local ls = Instance.new("Glue", rg.Torso)
  1649. ls.Name = "Left Shoulder"
  1650. ls.Part0 = rg.Torso
  1651. ls.Part1 = rg["Left Arm"]
  1652. ls.C0 = CFrame.new(-1.5, 0.5, 0)
  1653. ls.C1 = CFrame.new(0, 0.5, 0)
  1654.  
  1655. local rh = Instance.new("Glue", rg.Torso)
  1656. rh.Name = "Right Hip"
  1657. rh.Part0 = rg.Torso
  1658. rh.Part1 = rg["Right Leg"]
  1659. rh.C0 = CFrame.new(0.5, -1, 0)
  1660. rh.C1 = CFrame.new(0, 1, 0)
  1661. local lh = Instance.new("Glue", rg.Torso)
  1662. lh.Name = "Left Hip"
  1663. lh.Part0 = rg.Torso
  1664. lh.Part1 = rg["Left Leg"]
  1665. lh.C0 = CFrame.new(-0.5, -1, 0)
  1666. lh.C1 = CFrame.new(0, 1, 0)
  1667. char.Torso:Destroy()
  1668. char.Head:Destroy()
  1669. char["Left Leg"]:Destroy()
  1670. char["Left Arm"]:Destroy()
  1671. char["Right Leg"]:Destroy()
  1672. char["Right Arm"]:Destroy()
  1673. rg.Parent = game.Workspace
  1674. rg.Head.BrickColor = BrickColor.new("Maroon")
  1675. rg.Torso.Neck:Destroy()
  1676. for i, v in pairs(rg.Torso:GetChildren()) do
  1677. if v:IsA("Motor6D") then
  1678. v:Destroy()
  1679. end
  1680. end
  1681. function DEATH ()
  1682. OHHNELLY = Instance.new("Part")
  1683. OHHNELLY.Parent = rg
  1684. OHHNELLY.Anchored = false
  1685. OHHNELLY.Material = Enum.Material.SmoothPlastic
  1686. OHHNELLY.BrickColor = BrickColor.new("Maroon")
  1687. OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1688. OHHNELLY.Position = rg.Head.Position
  1689. OHHNELLY.Color = Color3.new(0.458824, 0, 0)
  1690. OHHNELLY.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1691. OHHNELLY.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1692. OHHNELLY.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1693. OHHNELLY.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1694. OHHNELLY.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1695. OHHNELLY.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1696. end
  1697. for i=1, 10 do
  1698. DEATH()
  1699. print"BLOODY"
  1700. wait()
  1701. end
  1702. end
  1703. function Weld(x,y)
  1704. local W = Instance.new("Weld")
  1705. W.Part0 = x
  1706. W.Part1 = y
  1707. local CJ = CFrame.new(x.Position)
  1708. local C0 = x.CFrame:inverse()*CJ
  1709. local C1 = y.CFrame:inverse()*CJ
  1710. W.C0 = C0
  1711. W.C1 = C1
  1712. W.Parent = x
  1713. end
  1714.  
  1715. function Get(A)
  1716. if A.className == "Part" then
  1717. Weld(o1.Handle, A)
  1718. A.Anchored = false
  1719. else
  1720. local C = A:GetChildren()
  1721. for i=1, #C do
  1722. Get(C[i])
  1723. end
  1724. end
  1725. end
  1726.  
  1727. function Finale()
  1728. Get(o1)
  1729. end
  1730.  
  1731. o1.Equipped:connect(Finale)
  1732. o1.Unequipped:connect(Finale)
  1733. o1.Activated:connect(Suicide)
  1734. Finale()
  1735. end)
  1736.  
  1737. TextButton_5.Parent = Frame
  1738. TextButton_5.BackgroundColor3 = Color3.new(0.592157, 1, 0.415686)
  1739. TextButton_5.BackgroundTransparency = 0.55000001192093
  1740. TextButton_5.Position = UDim2.new(0, 0, 0, 137)
  1741. TextButton_5.Size = UDim2.new(0, 151, 0, 47)
  1742. TextButton_5.Font = Enum.Font.SourceSans
  1743. TextButton_5.FontSize = Enum.FontSize.Size14
  1744. TextButton_5.Text = "Play Audio"
  1745. TextButton_5.TextColor3 = Color3.new(0.45098, 0.737255, 1)
  1746. TextButton_5.TextScaled = true
  1747. TextButton_5.TextSize = 14
  1748. TextButton_5.TextWrapped = true
  1749.  
  1750. TextButton_5.MouseButton1Click:connect(function()
  1751. local s = Instance.new("Sound", workspace)
  1752. s.SoundId = "rbxassetid://"..text
  1753. end)
  1754.  
  1755. TextButton_6.Parent = Frame
  1756. TextButton_6.BackgroundColor3 = Color3.new(0.592157, 1, 0.415686)
  1757. TextButton_6.BackgroundTransparency = 0.55000001192093
  1758. TextButton_6.Position = UDim2.new(0, 0, 0, 210)
  1759. TextButton_6.Size = UDim2.new(0, 151, 0, 47)
  1760. TextButton_6.Font = Enum.Font.SourceSans
  1761. TextButton_6.FontSize = Enum.FontSize.Size14
  1762. TextButton_6.Text = "Admin"
  1763. TextButton_6.TextColor3 = Color3.new(0.45098, 0.737255, 1)
  1764. TextButton_6.TextScaled = true
  1765. TextButton_6.TextSize = 14
  1766. TextButton_6.TextWrapped = true
  1767.  
  1768. TextButton_6.MouseButton1Click:connect(function()
  1769. loadstring(game:GetObjects('rbxassetid://295850902')[1].Source)()
  1770. end)
  1771.  
  1772. TextButton_7.Parent = Frame
  1773. TextButton_7.BackgroundColor3 = Color3.new(0.592157, 1, 0.415686)
  1774. TextButton_7.BackgroundTransparency = 0.55000001192093
  1775. TextButton_7.Position = UDim2.new(0, 357, 0, 137)
  1776. TextButton_7.Size = UDim2.new(0, 151, 0, 47)
  1777. TextButton_7.Font = Enum.Font.SourceSans
  1778. TextButton_7.FontSize = Enum.FontSize.Size14
  1779. TextButton_7.Text = "Resume Time"
  1780. TextButton_7.TextColor3 = Color3.new(0.45098, 0.737255, 1)
  1781. TextButton_7.TextScaled = true
  1782. TextButton_7.TextSize = 14
  1783. TextButton_7.TextWrapped = true
  1784.  
  1785. TextButton_7.MouseButton1Click:connect(function()
  1786. o2.Anchored = false
  1787. o3.Anchored = false
  1788. o4.Anchored = false
  1789. o5.Anchored = false
  1790. o6.Anchored = false
  1791. o7.Anchored = false
  1792. end)
  1793.  
  1794. TextButton_8.Parent = Frame
  1795. TextButton_8.BackgroundColor3 = Color3.new(0.592157, 1, 0.415686)
  1796. TextButton_8.BackgroundTransparency = 0.55000001192093
  1797. TextButton_8.Position = UDim2.new(0, 179, 0, 207)
  1798. TextButton_8.Size = UDim2.new(0, 151, 0, 47)
  1799. TextButton_8.Font = Enum.Font.SourceSans
  1800. TextButton_8.FontSize = Enum.FontSize.Size14
  1801. TextButton_8.Text = "Chill"
  1802. TextButton_8.TextColor3 = Color3.new(0.45098, 0.737255, 1)
  1803. TextButton_8.TextScaled = true
  1804. TextButton_8.TextSize = 14
  1805. TextButton_8.TextWrapped = true
  1806.  
  1807. TextButton_9.MouseButton1Click:connect(function()
  1808. m = game.Players.LocalPlayer
  1809. char = m.Character
  1810.  
  1811. function Random(num)
  1812. local section=num % 1 * 3;
  1813. local secondary=0.5 * math.pi * (section % 1);
  1814. if section < 1 then
  1815. return 1,1 - math.cos(secondary),1 - math.sin(secondary);
  1816. elseif section < 2 then
  1817. return 1 - math.sin(secondary),1,1 - math.cos(secondary);
  1818. else
  1819. return 1 - math.cos(secondary),1 - math.sin(secondary),1;
  1820. end
  1821. end
  1822.  
  1823. --//Lol try to figure this one out//
  1824. function rainb(hue)
  1825. local section = hue % 1 * 3
  1826. local secondary = 0.5 * math.pi * (section % 1)
  1827. if section < 1 then
  1828. return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
  1829. elseif section < 2 then
  1830. return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
  1831. else
  1832. return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
  1833. end
  1834. end
  1835.  
  1836. Chillmusic = Instance.new("Sound", workspace)
  1837. Chillmusic.Parent = game.Chat
  1838. Chillmusic.Volume = 8
  1839. Chillmusic.SoundId = "rbxassetid://1221694420"
  1840. Chillmusic.Looped = true
  1841. Chillmusic:Play()
  1842.  
  1843. local txt = Instance.new("BillboardGui", char)
  1844. txt.Adornee = char.Head
  1845. txt.Name = "_status"
  1846. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1847. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1848. local text = Instance.new("TextLabel", txt)
  1849. text.Size = UDim2.new(10, 0, 7, 0)
  1850. text.FontSize = "Size24"
  1851. text.TextScaled = true
  1852. text.TextTransparency = 0
  1853. text.BackgroundTransparency = 1
  1854. text.TextTransparency = 0
  1855. text.TextStrokeTransparency = 0
  1856. text.Font = "Arcade"
  1857. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  1858. v = Instance.new("Part")
  1859. v.Name = "ColorBrick"
  1860. v.Parent = m.Character
  1861. v.FormFactor = "Symmetric"
  1862. v.Anchored = true
  1863. v.CanCollide = false
  1864. v.BottomSurface = "Smooth"
  1865. v.TopSurface = "Smooth"
  1866. v.Size = Vector3.new(10, 5, 3)
  1867. v.Transparency = 1
  1868. v.CFrame = char.Torso.CFrame
  1869. v.BrickColor = BrickColor.new("Really black")
  1870. v.Transparency = 1
  1871. spawn(function()
  1872. TweenService = game:GetService("TweenService")
  1873. Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)}
  1874. Int = 0
  1875. while wait(2) do
  1876. if Int == #Colours then Int = 0 end
  1877. Int = Int+1
  1878. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  1879. end
  1880. end)
  1881. v.Shape = "Block"
  1882. text.Text = "~»Chill Af«~"
  1883. Player = game:GetService("Players").LocalPlayer
  1884. Character = Player.Character
  1885. PlayerGui = Player.PlayerGui
  1886. Backpack = Player.Backpack
  1887. Torso = Character.Torso
  1888. Head = Character.Head
  1889. Humanoid = Character.Humanoid
  1890. m = Instance.new("Model", Character)
  1891. LeftArm = Character["Left Arm"]
  1892. LeftLeg = Character["Left Leg"]
  1893. RightArm = Character["Right Arm"]
  1894. RightLeg = Character["Right Leg"]
  1895. LS = Torso["Left Shoulder"]
  1896. LH = Torso["Left Hip"]
  1897. RS = Torso["Right Shoulder"]
  1898. RH = Torso["Right Hip"]
  1899. Face = Head.face
  1900. Neck = Torso.Neck
  1901. it = Instance.new
  1902. attacktype = 1
  1903. vt = Vector3.new
  1904. cf = CFrame.new
  1905. bc = BrickColor.new
  1906. br = BrickColor.random
  1907. it = Instance.new
  1908. euler = CFrame.fromEulerAnglesXYZ
  1909. angles = CFrame.Angles
  1910. cloaked = false
  1911. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1912. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1913. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1914. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1915. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1916. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1917. RootPart = Character.HumanoidRootPart
  1918. RootJoint = RootPart.RootJoint
  1919. RootCF = euler(-1.57, 0, 3.14)
  1920. attack = false
  1921. attackdebounce = false
  1922. equipped = false
  1923. trispeed = 0.2
  1924. attackmode = "none"
  1925. local idle = 0
  1926. local Anim = "Idle"
  1927. Head.face.Texture = "rbxassetid://206844132"
  1928.  
  1929. local Trail = Instance.new("Trail",char)
  1930. local attachment0 = Instance.new("Attachment",char["Right Arm"])
  1931. attachment0.Name = "TrailAttachment0"
  1932. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  1933. local attachment1 = Instance.new("Attachment",char["Right Arm"])
  1934. attachment1.CFrame = CFrame.new(0.25,-1,0)
  1935. attachment1.Name = "TrailAttachment1"
  1936. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1937. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  1938. Trail.Lifetime = 0.5
  1939. Trail.Attachment0 = attachment0
  1940. Trail.Attachment1 = attachment1
  1941.  
  1942. local Trail = Instance.new("Trail",char)
  1943. local attachment0 = Instance.new("Attachment",char["Left Arm"])
  1944. attachment0.Name = "TrailAttachment0"
  1945. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  1946. local attachment1 = Instance.new("Attachment",char["Left Arm"])
  1947. attachment1.CFrame = CFrame.new(0.25,-1,0)
  1948. attachment1.Name = "TrailAttachment1"
  1949. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1950. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  1951. Trail.Lifetime = 0.5
  1952. Trail.Attachment0 = attachment0
  1953. Trail.Attachment1 = attachment1
  1954.  
  1955. local Trail = Instance.new("Trail",char)
  1956. local attachment0 = Instance.new("Attachment",char["Right Leg"])
  1957. attachment0.Name = "TrailAttachment0"
  1958. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  1959. local attachment1 = Instance.new("Attachment",char["Right Leg"])
  1960. attachment1.CFrame = CFrame.new(0.25,-1,0)
  1961. attachment1.Name = "TrailAttachment1"
  1962. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1963. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  1964. Trail.Lifetime = 0.5
  1965. Trail.Attachment0 = attachment0
  1966. Trail.Attachment1 = attachment1
  1967.  
  1968. local Trail = Instance.new("Trail",char)
  1969. local attachment0 = Instance.new("Attachment",char["Left Leg"])
  1970. attachment0.Name = "TrailAttachment0"
  1971. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  1972. local attachment1 = Instance.new("Attachment",char["Left Leg"])
  1973. attachment1.CFrame = CFrame.new(0.25,-1,0)
  1974. attachment1.Name = "TrailAttachment1"
  1975. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1976. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  1977. Trail.Lifetime = 0.5
  1978. Trail.Attachment0 = attachment0
  1979. Trail.Attachment1 = attachment1
  1980.  
  1981.  
  1982. Humanoid.Animator.Parent = nil
  1983. Character.Animate.Parent = nil
  1984. function FindNearestTorso(Position, Distance, SinglePlayer)
  1985. if SinglePlayer then
  1986. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1987. end
  1988. local List = {}
  1989. for i, v in pairs(workspace:GetChildren()) do
  1990. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  1991. table.insert(List, v)
  1992. end
  1993. end
  1994. return List
  1995. end
  1996. function lerp(a, b, t)
  1997. return a + (b - a) * t
  1998. end
  1999. function slerp(a, b, t)
  2000. dot = a:Dot(b)
  2001. if dot > 0.99999 or dot < -0.99999 then
  2002. return t <= 0.5 and a or b
  2003. else
  2004. r = math.acos(dot)
  2005. return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
  2006. end
  2007. end
  2008. function matrixInterpolate(a, b, t)
  2009. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  2010. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  2011. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
  2012. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
  2013. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
  2014. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
  2015. local t = v1:Dot(v2)
  2016. if not (t < 0) and t ~= 0 and not (t > 0) then
  2017. return CFrame.new()
  2018. end
  2019. return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
  2020. end
  2021. function genWeld(a, b)
  2022. local w = Instance.new("Weld", a)
  2023. w.Part0 = a
  2024. w.Part1 = b
  2025. return w
  2026. end
  2027. function weld(a, b)
  2028. local weld = Instance.new("Weld")
  2029. weld.Name = "W"
  2030. weld.Part0 = a
  2031. weld.Part1 = b
  2032. weld.C0 = a.CFrame:inverse() * b.CFrame
  2033. weld.Parent = a
  2034. return weld
  2035. end
  2036. function Lerp(c1, c2, al)
  2037. local com1 = {
  2038. c1.X,
  2039. c1.Y,
  2040. c1.Z,
  2041. c1:toEulerAnglesXYZ()
  2042. }
  2043. local com2 = {
  2044. c2.X,
  2045. c2.Y,
  2046. c2.Z,
  2047. c2:toEulerAnglesXYZ()
  2048. }
  2049. for i, v in pairs(com1) do
  2050. com1[i] = v + (com2[i] - v) * al
  2051. end
  2052. return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
  2053. end
  2054. function clerp(a, b, t)
  2055. local qa = {
  2056. QuaternionFromCFrame(a)
  2057. }
  2058. local qb = {
  2059. QuaternionFromCFrame(b)
  2060. }
  2061. local ax, ay, az = a.x, a.y, a.z
  2062. local bx, by, bz = b.x, b.y, b.z
  2063. local _t = 1 - t
  2064. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2065. end
  2066. function QuaternionFromCFrame(cf)
  2067. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2068. local trace = m00 + m11 + m22
  2069. if trace > 0 then
  2070. local s = math.sqrt(1 + trace)
  2071. local recip = 0.5 / s
  2072. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2073. else
  2074. local i = 0
  2075. if m00 < m11 then
  2076. i = 1
  2077. end
  2078. if m22 > (i == 0 and m00 or m11) then
  2079. i = 2
  2080. end
  2081. if i == 0 then
  2082. local s = math.sqrt(m00 - m11 - m22 + 1)
  2083. local recip = 0.5 / s
  2084. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2085. elseif i == 1 then
  2086. local s = math.sqrt(m11 - m22 - m00 + 1)
  2087. local recip = 0.5 / s
  2088. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2089. elseif i == 2 then
  2090. local s = math.sqrt(m22 - m00 - m11 + 1)
  2091. local recip = 0.5 / s
  2092. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2093. end
  2094. end
  2095. end
  2096. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2097. local xs, ys, zs = x + x, y + y, z + z
  2098. local wx, wy, wz = w * xs, w * ys, w * zs
  2099. local xx = x * xs
  2100. local xy = x * ys
  2101. local xz = x * zs
  2102. local yy = y * ys
  2103. local yz = y * zs
  2104. local zz = z * zs
  2105. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2106. end
  2107. function QuaternionSlerp(a, b, t)
  2108. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2109. local startInterp, finishInterp
  2110. if cosTheta >= 1.0E-4 then
  2111. if 1 - cosTheta > 1.0E-4 then
  2112. local theta = math.acos(cosTheta)
  2113. local invSinTheta = 1 / math.sin(theta)
  2114. startInterp = math.sin((1 - t) * theta) * invSinTheta
  2115. finishInterp = math.sin(t * theta) * invSinTheta
  2116. else
  2117. startInterp = 1 - t
  2118. finishInterp = t
  2119. end
  2120. elseif 1 + cosTheta > 1.0E-4 then
  2121. local theta = math.acos(-cosTheta)
  2122. local invSinTheta = 1 / math.sin(theta)
  2123. startInterp = math.sin((t - 1) * theta) * invSinTheta
  2124. finishInterp = math.sin(t * theta) * invSinTheta
  2125. else
  2126. startInterp = t - 1
  2127. finishInterp = t
  2128. end
  2129. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2130. end
  2131. function rayCast(Pos, Dir, Max, Ignore)
  2132. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2133. end
  2134. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  2135. local fp = it("Part")
  2136. fp.formFactor = formfactor
  2137. fp.Parent = parent
  2138. fp.Reflectance = reflectance
  2139. fp.Transparency = transparency
  2140. fp.CanCollide = false
  2141. fp.Locked = true
  2142. fp.BrickColor = brickcolor
  2143. fp.Name = name
  2144. fp.Size = size
  2145. fp.Position = Torso.Position
  2146. fp.BottomSurface = "Smooth"
  2147. fp.TopSurface = "Smooth"
  2148. fp:BreakJoints()
  2149. return fp
  2150. end
  2151. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  2152. local mesh = it(Mesh)
  2153. mesh.Parent = part
  2154. if Mesh == "SpecialMesh" then
  2155. mesh.MeshType = meshtype
  2156. mesh.MeshId = meshid
  2157. end
  2158. mesh.Offset = offset
  2159. mesh.Scale = scale
  2160. return mesh
  2161. end
  2162. function weld(parent, part0, part1, c0)
  2163. local weld = it("Weld")
  2164. weld.Parent = parent
  2165. weld.Part0 = part0
  2166. weld.Part1 = part1
  2167. weld.C0 = c0
  2168. return weld
  2169. end
  2170. function rayCast(Pos, Dir, Max, Ignore)
  2171. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2172. end
  2173. RSH, LSH = nil, nil
  2174. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  2175. RW.Name = "Right Shoulder"
  2176. LW.Name = "Left Shoulder"
  2177. LH = Torso["Left Hip"]
  2178. RH = Torso["Right Hip"]
  2179. TorsoColor = Torso.BrickColor
  2180. function NoOutline(Part)
  2181. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  2182. end
  2183. player = Player
  2184. ch = Character
  2185. RSH = ch.Torso["Right Shoulder"]
  2186. LSH = ch.Torso["Left Shoulder"]
  2187. RSH.Parent = nil
  2188. LSH.Parent = nil
  2189. RW.Name = "Right Shoulder"
  2190. RW.Part0 = ch.Torso
  2191. RW.C0 = cf(1.5, 0.5, 0)
  2192. RW.C1 = cf(0, 0.5, 0)
  2193. RW.Part1 = ch["Right Arm"]
  2194. RW.Parent = ch.Torso
  2195. LW.Name = "Left Shoulder"
  2196. LW.Part0 = ch.Torso
  2197. LW.C0 = cf(-1.5, 0.5, 0)
  2198. LW.C1 = cf(0, 0.5, 0)
  2199. LW.Part1 = ch["Left Arm"]
  2200. LW.Parent = ch.Torso
  2201. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  2202. local wld = Instance.new("Weld", wp1)
  2203. wld.Part0 = wp0
  2204. wld.Part1 = wp1
  2205. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  2206. end
  2207. newWeld(RootPart, Torso, 0, -1, 0)
  2208. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  2209. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  2210. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  2211. newWeld(Torso, RightLeg, 0.5, -1, 0)
  2212. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  2213. Player = game:GetService("Players").LocalPlayer
  2214. Character = Player.Character
  2215. mouse = Player:GetMouse()
  2216. m = Instance.new("Model", Character)
  2217. local weldBetween = function(a, b)
  2218. local weldd = Instance.new("ManualWeld")
  2219. weldd.Part0 = a
  2220. weldd.Part1 = b
  2221. weldd.C0 = CFrame.new()
  2222. weldd.C1 = b.CFrame:inverse() * a.CFrame
  2223. weldd.Parent = a
  2224. return weldd
  2225. end
  2226. ArtificialHB = Instance.new("BindableEvent", script)
  2227. ArtificialHB.Name = "Heartbeat"
  2228. script:WaitForChild("Heartbeat")
  2229. frame = 0.016666666666666666
  2230. tf = 0
  2231. allowframeloss = false
  2232. tossremainder = false
  2233. lastframe = tick()
  2234. script.Heartbeat:Fire()
  2235. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2236. tf = tf + s
  2237. if tf >= frame then
  2238. if allowframeloss then
  2239. script.Heartbeat:Fire()
  2240. lastframe = tick()
  2241. else
  2242. for i = 1, math.floor(tf / frame) do
  2243. script.Heartbeat:Fire()
  2244. end
  2245. lastframe = tick()
  2246. end
  2247. if tossremainder then
  2248. tf = 0
  2249. else
  2250. tf = tf - frame * math.floor(tf / frame)
  2251. end
  2252. end
  2253. end)
  2254. function swait(num)
  2255. if num == 0 or num == nil then
  2256. ArtificialHB.Event:wait()
  2257. else
  2258. for i = 0, num do
  2259. ArtificialHB.Event:wait()
  2260. end
  2261. end
  2262. end
  2263. mouse.KeyDown:connect(function(key)
  2264. if key == "c" then
  2265. repeat
  2266. swait()
  2267. Chillmusic.Volume = Chillmusic.Volume - 0.05
  2268. until Chillmusic.Volume == 0
  2269. Chillmusic:Stop()
  2270. swait()
  2271. Chillmusic2:Play()
  2272. Chillmusic.Volume = 1
  2273. end
  2274. end)
  2275. mouse.KeyDown:connect(function(key)
  2276. if key == "f" then
  2277. text.Text = "Guys why not just chill?"
  2278. wait(1)
  2279. text.Text = "It's just the way life should be."
  2280. wait(1)
  2281. text.Text = "Chill is life."
  2282. wait(1)
  2283. text.Text = "Chill is love."
  2284. wait(1)
  2285. text.Text = "Chill is for the best."
  2286. wait(1)
  2287. text.Text = "Maybe if you were chill you wouldn't be a skid..."
  2288. wait(3)
  2289. text.Text = "But some people cant handle the chill can they."
  2290. wait(3)
  2291. text.Text = "Chill Af"
  2292. end
  2293. end)
  2294. mouse.KeyDown:connect(function(key)
  2295. if key == "v" then
  2296. repeat
  2297. swait()
  2298. Chillmusic2.Volume = Chillmusic2.Volume - 0.05
  2299. until Chillmusic2.Volume == 0
  2300. Chillmusic2:Stop()
  2301. swait()
  2302. Chillmusic:Play()
  2303. Chillmusic2.Volume = 1
  2304. end
  2305. end)
  2306. mouse.KeyDown:connect(function(key)
  2307. if key == "b" then
  2308. text.Text = "Be back scrubs."
  2309. wait(1)
  2310. text.Text = "Afk nibba..."
  2311. end
  2312. end)
  2313. mouse.KeyDown:connect(function(key)
  2314. if key == "n" then
  2315. text.Text = "K back you nubs's!"
  2316. wait(1)
  2317. text.Text = "Chill Af"
  2318. end
  2319. end)
  2320. m = Instance.new("ForceField", Character)
  2321. m.Visible = false
  2322. Character.Humanoid.WalkSpeed = 4
  2323. mouse.KeyDown:connect(function(key)
  2324. if string.byte(key) == 48 then
  2325. Swing = 2
  2326. Character.Humanoid.WalkSpeed = 40
  2327. end
  2328. end)
  2329. mouse.KeyUp:connect(function(key)
  2330. if string.byte(key) == 48 then
  2331. Swing = 1
  2332. Character.Humanoid.WalkSpeed = 4
  2333. end
  2334. end)
  2335. local sine = 0
  2336. local change = 1
  2337. local val = 0
  2338. spawn(function()
  2339. while true do
  2340. swait()
  2341. sine = sine + change
  2342. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2343. local velderp = RootPart.Velocity.y
  2344. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2345. if equipped == true or equipped == false then
  2346. if attack == false then
  2347. idle = idle + 1
  2348. Character.Humanoid.MaxHealth = math.huge
  2349. Character.Humanoid.Health = math.huge
  2350. else
  2351. idle = 0
  2352. end
  2353. if not (idle >= 500) or attack == false then
  2354. end
  2355. if torvel < 1 and hitfloor ~= nil then
  2356. Anim = "Chill"
  2357. if attack == false then
  2358. Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0)
  2359. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8)
  2360. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2)
  2361. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3)
  2362. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3)
  2363. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8)
  2364. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8)
  2365. end
  2366. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  2367. Anim = "Walk"
  2368. if attack == false then
  2369. Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0)
  2370. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2)
  2371. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8)
  2372. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2)
  2373. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3)
  2374. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3)
  2375. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
  2376. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
  2377. end
  2378. elseif torvel >= 22 and hitfloor ~= nil then
  2379. Anim = "Run"
  2380. if attack == false then
  2381. Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0)
  2382. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
  2383. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8)
  2384. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2)
  2385. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2)
  2386. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2)
  2387. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
  2388. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
  2389. end
  2390. end
  2391. end
  2392. end
  2393. end)
  2394.  
  2395.  
  2396.  
  2397. -- Objects
  2398.  
  2399. local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  2400. local Header = Instance.new("Frame")
  2401. local BackGround = Instance.new("Frame")
  2402. local Chill_Gui_Label = Instance.new("TextLabel")
  2403. local Play_ID_Button = Instance.new("TextButton")
  2404. local ID_Box = Instance.new("TextBox")
  2405. local Set_Vol_Button = Instance.new("TextButton")
  2406. local Vol_Box = Instance.new("TextBox")
  2407. local Set_Tpos_Button = Instance.new("TextButton")
  2408. local Tpos_Box = Instance.new("TextBox")
  2409. local Set_Text_Button = Instance.new("TextButton")
  2410. local Tpos_Box_2 = Instance.new("TextBox")
  2411. local Toggle_Chat_Button = Instance.new("TextButton")
  2412. local Chat_Toggle_Label = Instance.new("TextLabel")
  2413. local Current_Song_Label = Instance.new("TextLabel")
  2414.  
  2415. -- Properties
  2416.  
  2417. Chill_Gui_Bro.Name = "Chill_Gui_Bro"
  2418.  
  2419. Header.Name = "Header"
  2420. Header.Parent = Chill_Gui_Bro
  2421. Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  2422. Header.BorderSizePixel = 0
  2423. Header.Draggable = true
  2424. Header.Active = true
  2425. Header.Selectable = true
  2426. Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0)
  2427. Header.Size = UDim2.new(0, 250, 0, 45)
  2428.  
  2429. BackGround.Name = "BackGround"
  2430. BackGround.Parent = Header
  2431. BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
  2432. BackGround.BorderSizePixel = 0
  2433. BackGround.Draggable = true
  2434. BackGround.Position = UDim2.new(0, 0, 1, 0)
  2435. BackGround.Size = UDim2.new(0, 250, 0, 299)
  2436.  
  2437. Chill_Gui_Label.Name = "Chill_Gui_Label"
  2438. Chill_Gui_Label.Parent = Header
  2439. Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  2440. Chill_Gui_Label.BackgroundTransparency = 1
  2441. Chill_Gui_Label.BorderSizePixel = 0
  2442. Chill_Gui_Label.Draggable = true
  2443. Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45)
  2444. Chill_Gui_Label.Font = Enum.Font.Arcade
  2445. Chill_Gui_Label.Text = "~»Chill Gui«~"
  2446. Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1)
  2447. Chill_Gui_Label.TextScaled = true
  2448. Chill_Gui_Label.TextSize = 14
  2449. Chill_Gui_Label.TextWrapped = true
  2450.  
  2451. Play_ID_Button.Name = "Play_ID_Button"
  2452. Play_ID_Button.Parent = Header
  2453. Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  2454. Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0)
  2455. Play_ID_Button.BorderSizePixel = 0
  2456. Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0)
  2457. Play_ID_Button.Size = UDim2.new(0, 68, 0, 35)
  2458. Play_ID_Button.Font = Enum.Font.Arcade
  2459. Play_ID_Button.Text = "Play ID"
  2460. Play_ID_Button.TextColor3 = Color3.new(1, 1, 1)
  2461. Play_ID_Button.TextSize = 20
  2462. Play_ID_Button.TextWrapped = true
  2463.  
  2464. ID_Box.Name = "ID_Box"
  2465. ID_Box.Parent = Header
  2466. ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  2467. ID_Box.BorderColor3 = Color3.new(0, 0, 0)
  2468. ID_Box.BorderSizePixel = 0
  2469. ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0)
  2470. ID_Box.Size = UDim2.new(0, 140, 0, 35)
  2471. ID_Box.Font = Enum.Font.Arcade
  2472. ID_Box.Text = "ID here"
  2473. ID_Box.TextColor3 = Color3.new(1, 1, 1)
  2474. ID_Box.TextSize = 35
  2475. ID_Box.TextWrapped = true
  2476.  
  2477. Set_Vol_Button.Name = "Set_Vol_Button"
  2478. Set_Vol_Button.Parent = Header
  2479. Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  2480. Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0)
  2481. Set_Vol_Button.BorderSizePixel = 0
  2482. Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0)
  2483. Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35)
  2484. Set_Vol_Button.Font = Enum.Font.Arcade
  2485. Set_Vol_Button.Text = "Set Vol"
  2486. Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1)
  2487. Set_Vol_Button.TextSize = 20
  2488. Set_Vol_Button.TextWrapped = true
  2489.  
  2490. Vol_Box.Name = "Vol_Box"
  2491. Vol_Box.Parent = Header
  2492. Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  2493. Vol_Box.BorderColor3 = Color3.new(0, 0, 0)
  2494. Vol_Box.BorderSizePixel = 0
  2495. Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0)
  2496. Vol_Box.Size = UDim2.new(0, 140, 0, 35)
  2497. Vol_Box.Font = Enum.Font.Arcade
  2498. Vol_Box.Text = "Volume"
  2499. Vol_Box.TextColor3 = Color3.new(1, 1, 1)
  2500. Vol_Box.TextSize = 35
  2501. Vol_Box.TextWrapped = true
  2502.  
  2503. Set_Tpos_Button.Name = "Set_Tpos_Button"
  2504. Set_Tpos_Button.Parent = Header
  2505. Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  2506. Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0)
  2507. Set_Tpos_Button.BorderSizePixel = 0
  2508. Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0)
  2509. Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35)
  2510. Set_Tpos_Button.Font = Enum.Font.Arcade
  2511. Set_Tpos_Button.Text = "Set Tpos"
  2512. Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1)
  2513. Set_Tpos_Button.TextSize = 18
  2514. Set_Tpos_Button.TextWrapped = true
  2515.  
  2516. Tpos_Box.Name = "Tpos_Box"
  2517. Tpos_Box.Parent = Header
  2518. Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  2519. Tpos_Box.BorderColor3 = Color3.new(0, 0, 0)
  2520. Tpos_Box.BorderSizePixel = 0
  2521. Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0)
  2522. Tpos_Box.Size = UDim2.new(0, 140, 0, 35)
  2523. Tpos_Box.Font = Enum.Font.Arcade
  2524. Tpos_Box.Text = "Time Position"
  2525. Tpos_Box.TextColor3 = Color3.new(1, 1, 1)
  2526. Tpos_Box.TextSize = 20
  2527. Tpos_Box.TextWrapped = true
  2528.  
  2529. Set_Text_Button.Name = "Set_Text_Button"
  2530. Set_Text_Button.Parent = Header
  2531. Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  2532. Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0)
  2533. Set_Text_Button.BorderSizePixel = 0
  2534. Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0)
  2535. Set_Text_Button.Size = UDim2.new(0, 68, 0, 35)
  2536. Set_Text_Button.Font = Enum.Font.Arcade
  2537. Set_Text_Button.Text = "Set Text"
  2538. Set_Text_Button.TextColor3 = Color3.new(1, 1, 1)
  2539. Set_Text_Button.TextSize = 18
  2540. Set_Text_Button.TextWrapped = true
  2541.  
  2542. Tpos_Box_2.Name = "Tpos_Box"
  2543. Tpos_Box_2.Parent = Header
  2544. Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  2545. Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0)
  2546. Tpos_Box_2.BorderSizePixel = 0
  2547. Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0)
  2548. Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35)
  2549. Tpos_Box_2.Font = Enum.Font.Arcade
  2550. Tpos_Box_2.Text = "Text"
  2551. Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1)
  2552. Tpos_Box_2.TextSize = 20
  2553. Tpos_Box_2.TextWrapped = true
  2554.  
  2555. Toggle_Chat_Button.Name = "Toggle_Chat_Button"
  2556. Toggle_Chat_Button.Parent = Header
  2557. Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  2558. Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0)
  2559. Toggle_Chat_Button.BorderSizePixel = 0
  2560. Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0)
  2561. Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35)
  2562. Toggle_Chat_Button.Font = Enum.Font.Arcade
  2563. Toggle_Chat_Button.Text = "Toggle Chat"
  2564. Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1)
  2565. Toggle_Chat_Button.TextSize = 20
  2566. Toggle_Chat_Button.TextWrapped = true
  2567.  
  2568. Chat_Toggle_Label.Name = "Chat_Toggle_Label"
  2569. Chat_Toggle_Label.Parent = Header
  2570. Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  2571. Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814
  2572. Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1)
  2573. Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0)
  2574. Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35)
  2575. Chat_Toggle_Label.Font = Enum.Font.Arcade
  2576. Chat_Toggle_Label.Text = "~»False«~"
  2577. Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1)
  2578. Chat_Toggle_Label.TextScaled = true
  2579. Chat_Toggle_Label.TextSize = 14
  2580. Chat_Toggle_Label.TextWrapped = true
  2581.  
  2582. Current_Song_Label.Name = "Current_Song_Label"
  2583. Current_Song_Label.Parent = Header
  2584. Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  2585. Current_Song_Label.BackgroundTransparency = 0.89999997615814
  2586. Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1)
  2587. Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0)
  2588. Current_Song_Label.Size = UDim2.new(0, 225, 0, 35)
  2589. Current_Song_Label.Font = Enum.Font.Arcade
  2590. Current_Song_Label.Text = "~»Current Song: None«~"
  2591. Current_Song_Label.TextColor3 = Color3.new(1, 1, 1)
  2592. Current_Song_Label.TextScaled = true
  2593. Current_Song_Label.TextSize = 14
  2594. Current_Song_Label.TextWrapped = true
  2595.  
  2596. Play_ID_Button.MouseButton1Down:Connect(function()
  2597. if tonumber(ID_Box.Text) then
  2598. Chillmusic:Stop()
  2599. Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text)
  2600. Chillmusic:Play()
  2601. currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name
  2602. text.Text = "~»Chill Af«~ Now Playing: "..currentsong
  2603. Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~"
  2604. wait(4)
  2605. text.Text = "~»Fell Apart AF«~"
  2606. end
  2607. end)
  2608. local ischatting = false
  2609.  
  2610. Set_Vol_Button.MouseButton1Down:Connect(function()
  2611.  
  2612. Chillmusic.Volume = tonumber(Vol_Box.Text)
  2613. end)
  2614.  
  2615. Set_Tpos_Button.MouseButton1Down:Connect(function()
  2616.  
  2617. Chillmusic.TimePosition = tonumber(Tpos_Box.Text)
  2618. end)
  2619.  
  2620. Set_Text_Button.MouseButton1Down:Connect(function()
  2621.  
  2622. text.Text = "~»"..Tpos_Box_2.Text.."«~"
  2623. end)
  2624.  
  2625. Toggle_Chat_Button.MouseButton1Down:Connect(function()
  2626. if ischatting == false then
  2627. ischatting = true
  2628. Chat_Toggle_Label.Text = "~»True«~"
  2629. spawn(function()
  2630. game.Players.LocalPlayer.Chatted:connect(function(msg)
  2631. for i = 0, msg:len(), 1 do
  2632. text.Text = "~»"..msg:sub(0, i).."«~"
  2633. end
  2634. wait(3)
  2635. text.Text = "~»Fell Apart AF«~"
  2636. end)
  2637. end)
  2638. else
  2639. ischatting = false
  2640. Chat_Toggle_Label.Text = "~»False«~"
  2641. end
  2642. end)
  2643. end)
  2644.  
  2645. TextButton_9.Parent = Frame
  2646. TextButton_9.BackgroundColor3 = Color3.new(0.592157, 1, 0.415686)
  2647. TextButton_9.BackgroundTransparency = 0.55000001192093
  2648. TextButton_9.Position = UDim2.new(0, 352, 0, 203)
  2649. TextButton_9.Size = UDim2.new(0, 151, 0, 47)
  2650. TextButton_9.Font = Enum.Font.SourceSans
  2651. TextButton_9.FontSize = Enum.FontSize.Size14
  2652. TextButton_9.Text = "Memes"
  2653. TextButton_9.TextColor3 = Color3.new(0.45098, 0.737255, 1)
  2654. TextButton_9.TextScaled = true
  2655. TextButton_9.TextSize = 14
  2656. TextButton_9.TextWrapped = true
  2657.  
  2658. TextButton_9.MouseButton1Click:connect(function()
  2659. -----------------------
  2660. --MemeusV2--
  2661. -------------------------------------------------------
  2662. --A script By makhail07
  2663.  
  2664. --This edit by 2003boobear
  2665.  
  2666. --Discord Creterisk#2958 (not 2003boobear's discord)
  2667. -------------------------------------------------------
  2668.  
  2669. local FavIDs = {
  2670. 340106355, --Nefl Crystals
  2671. 927529620, --Dimension
  2672. 876981900, --Fantasy
  2673. 398987889, --Ordinary Days
  2674. 1117396305, --Oh wait, it's you.
  2675. 885996042, --Action Winter Journey
  2676. 919231299, --Sprawling Idiot Effigy
  2677. 743466274, --Good Day Sunshine
  2678. 727411183, --Knife Fight
  2679. 1402748531, --The Earth Is Counting On You!
  2680. 595230126 --Robot Language
  2681. }
  2682.  
  2683.  
  2684.  
  2685. --The reality of my life isn't real but a Universe -makhail07
  2686. wait()
  2687. local Player = game.Players.localPlayer
  2688. local Character = Player.Character
  2689. local plr = game:service'Players'.LocalPlayer
  2690. local Humanoid = Character.Humanoid
  2691. local char = plr.Character
  2692. local hum = char.Humanoid
  2693. local ra = char["Right Arm"]
  2694. local la= char["Left Arm"]
  2695. local rl= char["Right Leg"]
  2696. local ll = char["Left Leg"]
  2697. local hed = char.Head
  2698. local root = char.HumanoidRootPart
  2699. local rootj = root.RootJoint
  2700. local tors = char.Torso
  2701. local mouse = plr:GetMouse()
  2702. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  2703. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  2704. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  2705. local cam = game.Workspace.CurrentCamera
  2706. trazx = Instance.new("ParticleEmitter")
  2707. c = game.Players.LocalPlayer.Character
  2708.  
  2709. --where i put all the warn things
  2710.  
  2711. warn ("Well Look at that, I finished it.")
  2712. --Looks Like you decided to look though the script. Well, Hello.
  2713. warn ("I had a fun time making this edit.")
  2714. --I Really DID have fun editing this.
  2715. warn ("I hope you Enjoy this. Go have Fun!")
  2716. --Just don't abuse.
  2717. warn ("Also, the original MemeusV2 was made by makhail07.")
  2718. --Support makhail07 for making the original!
  2719. warn ("This edit was made by me, 2003boobear.")
  2720. --This is one of my best edits BY FAR, though.
  2721. Character.Head.face.Texture = "rbxassetid://620619801"
  2722.  
  2723. -------------------------------------------------------
  2724. --Start Good Stuff--
  2725. -------------------------------------------------------
  2726. CF = CFrame.new
  2727. angles = CFrame.Angles
  2728. attack = false
  2729. timetofly = true
  2730. Euler = CFrame.fromEulerAnglesXYZ
  2731. Rad = math.rad
  2732. IT = Instance.new
  2733. BrickC = BrickColor.new
  2734. Cos = math.cos
  2735. Acos = math.acos
  2736. Sin = math.sin
  2737. Asin = math.asin
  2738. Abs = math.abs
  2739. Mrandom = math.random
  2740. Floor = math.floor
  2741. random = math.random
  2742. radian = math.rad
  2743. Vec3 = Vector3.new
  2744. cFrame = CFrame.new
  2745. Euler = CFrame.fromEulerAnglesXYZ
  2746. -------------------------------------------------------
  2747. --End Good Stuff--
  2748. -------------------------------------------------------
  2749. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2750. RSH, LSH = nil, nil
  2751. RW = Instance.new("Weld")
  2752. LW = Instance.new("Weld")
  2753. RH = tors["Right Hip"]
  2754. LH = tors["Left Hip"]
  2755. RSH = tors["Right Shoulder"]
  2756. LSH = tors["Left Shoulder"]
  2757. RSH.Parent = nil
  2758. LSH.Parent = nil
  2759. RW.Name = "RW"
  2760. RW.Part0 = tors
  2761. RW.C0 = CF(1.5, 0.5, 0)
  2762. RW.C1 = CF(0, 0.5, 0)
  2763. RW.Part1 = ra
  2764. RW.Parent = tors
  2765. LW.Name = "LW"
  2766. LW.Part0 = tors
  2767. LW.C0 = CF(-1.5, 0.5, 0)
  2768. LW.C1 = CF(0, 0.5, 0)
  2769. LW.Part1 = la
  2770. LW.Parent = tors
  2771. Effects = {}
  2772.  
  2773. -------------------------------------------------------
  2774. --Start HeartBeat--
  2775. -------------------------------------------------------
  2776. ArtificialHB = Instance.new("BindableEvent", script)
  2777. ArtificialHB.Name = "Heartbeat"
  2778. script:WaitForChild("Heartbeat")
  2779.  
  2780. frame = 1 / 60
  2781. tf = 0
  2782. allowframeloss = false
  2783. tossremainder = false
  2784.  
  2785.  
  2786. lastframe = tick()
  2787. script.Heartbeat:Fire()
  2788.  
  2789.  
  2790. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2791. tf = tf + s
  2792. if tf >= frame then
  2793. if allowframeloss then
  2794. script.Heartbeat:Fire()
  2795. lastframe = tick()
  2796. else
  2797. for i = 1, math.floor(tf / frame) do
  2798. script.Heartbeat:Fire()
  2799. end
  2800. lastframe = tick()
  2801. end
  2802. if tossremainder then
  2803. tf = 0
  2804. else
  2805. tf = tf - frame * math.floor(tf / frame)
  2806. end
  2807. end
  2808. end)
  2809. -------------------------------------------------------
  2810. --End HeartBeat--
  2811. -------------------------------------------------------
  2812.  
  2813. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  2814. coroutine.resume(coroutine.create(function()
  2815. local intensity = 1 * Intensity
  2816. local rotM = 0.01 * Intensity
  2817. for i = 0, Length, 0.1 do
  2818. swait()
  2819. intensity = intensity - 0.05 * Intensity / Length
  2820. rotM = rotM - 5.0E-4 * Intensity / Length
  2821. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  2822. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  2823. end
  2824. Humanoid.CameraOffset = Vec3(0, 0, 0)
  2825. end))
  2826. end
  2827.  
  2828. local joyemoji = Instance.new('ParticleEmitter', tors)
  2829. joyemoji.VelocitySpread = 2000
  2830. joyemoji.Lifetime = NumberRange.new(1)
  2831. joyemoji.Speed = NumberRange.new(40)
  2832. joy= {}
  2833. for i=0, 19 do
  2834. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  2835. end
  2836. joyemoji.Size = NumberSequence.new(joy)
  2837. joyemoji.Rate = 0
  2838. joyemoji.LockedToPart = false
  2839. joyemoji.LightEmission = 0
  2840. joyemoji.Texture = "rbxassetid://1176402123"
  2841. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  2842.  
  2843.  
  2844. local LIT = Instance.new('ParticleEmitter', tors)
  2845. LIT.VelocitySpread = 2000
  2846. LIT.Lifetime = NumberRange.new(1)
  2847. LIT.Speed = NumberRange.new(45)
  2848. nani= {}
  2849. for i=0, 19 do
  2850. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  2851. end
  2852. LIT.Size = NumberSequence.new(nani)
  2853. LIT.Rate = 0
  2854. LIT.LockedToPart = false
  2855. LIT.LightEmission = 0
  2856. LIT.Texture = "rbxassetid://1492670151"
  2857. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  2858.  
  2859. local toast = Instance.new('ParticleEmitter', tors)
  2860. toast.VelocitySpread = 2000
  2861. toast.Lifetime = NumberRange.new(1)
  2862. toast.Speed = NumberRange.new(60)
  2863. toasterstoasttoast= {}
  2864. for i=0, 19 do
  2865. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  2866. end
  2867. toast.Size = NumberSequence.new(toasterstoasttoast)
  2868. toast.Rate = 0
  2869. toast.LockedToPart = false
  2870. toast.LightEmission = 0
  2871. toast.Texture = "rbxassetid://436096230"
  2872. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  2873.  
  2874. local ok = Instance.new('ParticleEmitter', tors)
  2875. ok.VelocitySpread = 2000
  2876. ok.Lifetime = NumberRange.new(1)
  2877. ok.Speed = NumberRange.new(50)
  2878. cool= {}
  2879. for i=0, 19 do
  2880. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  2881. end
  2882. ok.Size = NumberSequence.new(cool)
  2883. ok.Rate = 0
  2884. ok.LockedToPart = false
  2885. ok.LightEmission = 0
  2886. ok.Texture = "rbxassetid://636768448"
  2887. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  2888.  
  2889. -------------------------------------------------------
  2890. --Start Kyu's shitty stuff--
  2891. -------------------------------------------------------
  2892.  
  2893. function ragdoll(model)
  2894. local char = model
  2895. torso = char.HumanoidRootPart
  2896. torso2 = char.Torso
  2897. LW.Parent = nil
  2898. RW.Parent = nil
  2899. LH.Parent = nil
  2900. RH.Parent = nil
  2901. if hum ~= nil then
  2902. hum.PlatformStand = true
  2903. end
  2904.  
  2905. local Head = char:FindFirstChild("Head")
  2906. if Head then
  2907. local Neck = Instance.new("Weld")
  2908. Neck.Name = "Neck"
  2909. Neck.Part0 = torso
  2910. Neck.Part1 = Head
  2911. Neck.C0 = CFrame.new(0, 1.5, 0)
  2912. Neck.C1 = CFrame.new()
  2913. Neck.Parent = torso
  2914. end
  2915. local Limb = char:FindFirstChild("Right Arm")
  2916. if Limb then
  2917.  
  2918. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  2919. local Joint = Instance.new("Glue")
  2920. Joint.Name = "RightShoulder"
  2921. Joint.Part0 = torso
  2922. Joint.Part1 = Limb
  2923. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2924. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2925. Joint.Parent = torso
  2926.  
  2927. local B = Instance.new("Part")
  2928. B.TopSurface = 0
  2929. B.BottomSurface = 0
  2930. B.formFactor = "Symmetric"
  2931. B.Size = Vector3.new(1, 1, 1)
  2932. B.Transparency = 1
  2933. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2934. B.Parent = char
  2935. local W = Instance.new("Weld")
  2936. W.Part0 = Limb
  2937. W.Part1 = B
  2938. W.C0 = CFrame.new(0, -0.5, 0)
  2939. W.Parent = Limb
  2940.  
  2941. end
  2942. local Limb = char:FindFirstChild("Left Arm")
  2943. if Limb then
  2944.  
  2945. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  2946. local Joint = Instance.new("Glue")
  2947. Joint.Name = "LeftShoulder"
  2948. Joint.Part0 = torso
  2949. Joint.Part1 = Limb
  2950. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2951. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2952. Joint.Parent = torso
  2953.  
  2954. local B = Instance.new("Part")
  2955. B.TopSurface = 0
  2956. B.BottomSurface = 0
  2957. B.formFactor = "Symmetric"
  2958. B.Size = Vector3.new(1, 1, 1)
  2959. B.Transparency = 1
  2960. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2961. B.Parent = char
  2962. local W = Instance.new("Weld")
  2963. W.Part0 = Limb
  2964. W.Part1 = B
  2965. W.C0 = CFrame.new(0, -0.5, 0)
  2966. W.Parent = Limb
  2967.  
  2968. end
  2969. local Limb = char:FindFirstChild("Right Leg")
  2970. if Limb then
  2971.  
  2972. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  2973. local Joint = Instance.new("Glue")
  2974. Joint.Name = "RightHip"
  2975. Joint.Part0 = torso
  2976. Joint.Part1 = Limb
  2977. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2978. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2979. Joint.Parent = torso
  2980.  
  2981. local B = Instance.new("Part")
  2982. B.TopSurface = 0
  2983. B.BottomSurface = 0
  2984. B.formFactor = "Symmetric"
  2985. B.Size = Vector3.new(1, 1, 1)
  2986. B.Transparency = 1
  2987. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2988. B.Parent = char
  2989. local W = Instance.new("Weld")
  2990. W.Part0 = Limb
  2991. W.Part1 = B
  2992. W.C0 = CFrame.new(0, -0.5, 0)
  2993. W.Parent = Limb
  2994.  
  2995. end
  2996. local Limb = char:FindFirstChild("Left Leg")
  2997. if Limb then
  2998.  
  2999. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  3000. local Joint = Instance.new("Glue")
  3001. Joint.Name = "LeftHip"
  3002. Joint.Part0 = torso
  3003. Joint.Part1 = Limb
  3004. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3005. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3006. Joint.Parent = torso
  3007.  
  3008. local B = Instance.new("Part")
  3009. B.TopSurface = 0
  3010. B.BottomSurface = 0
  3011. B.formFactor = "Symmetric"
  3012. B.Size = Vector3.new(1, 1, 1)
  3013. B.Transparency = 1
  3014. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  3015. B.Parent = char
  3016. local W = Instance.new("Weld")
  3017. W.Part0 = Limb
  3018. W.Part1 = B
  3019. W.C0 = CFrame.new(0, -0.5, 0)
  3020. W.Parent = Limb
  3021.  
  3022. end
  3023. --[
  3024. local Bar = Instance.new("Part")
  3025. Bar.TopSurface = 0
  3026. Bar.BottomSurface = 0
  3027. Bar.formFactor = "Symmetric"
  3028. Bar.Size = Vector3.new(1, 1, 1)
  3029. Bar.Transparency = 1
  3030. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  3031. Bar.Parent = char
  3032. local Weld = Instance.new("Weld")
  3033. Weld.Part0 = torso
  3034. Weld.Part1 = Bar
  3035. Weld.C0 = CFrame.new(0, 0.5, 0)
  3036. Weld.Parent = torso
  3037. --]]
  3038.  
  3039. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  3040.  
  3041. end
  3042.  
  3043. -------------------------------------------------------
  3044. --End Kyu's shitty stuff--
  3045. -------------------------------------------------------
  3046.  
  3047. -------------------------------------------------------
  3048. --Start Important Functions--
  3049. -------------------------------------------------------
  3050. function swait(num)
  3051. if num == 0 or num == nil then
  3052. game:service("RunService").Stepped:wait(0)
  3053. else
  3054. for i = 0, num do
  3055. game:service("RunService").Stepped:wait(0)
  3056. end
  3057. end
  3058. end
  3059. function thread(f)
  3060. coroutine.resume(coroutine.create(f))
  3061. end
  3062. function clerp(a, b, t)
  3063. local qa = {
  3064. QuaternionFromCFrame(a)
  3065. }
  3066. local qb = {
  3067. QuaternionFromCFrame(b)
  3068. }
  3069. local ax, ay, az = a.x, a.y, a.z
  3070. local bx, by, bz = b.x, b.y, b.z
  3071. local _t = 1 - t
  3072. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  3073. end
  3074. function QuaternionFromCFrame(cf)
  3075. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  3076. local trace = m00 + m11 + m22
  3077. if trace > 0 then
  3078. local s = math.sqrt(1 + trace)
  3079. local recip = 0.5 / s
  3080. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  3081. else
  3082. local i = 0
  3083. if m00 < m11 then
  3084. i = 1
  3085. end
  3086. if m22 > (i == 0 and m00 or m11) then
  3087. i = 2
  3088. end
  3089. if i == 0 then
  3090. local s = math.sqrt(m00 - m11 - m22 + 1)
  3091. local recip = 0.5 / s
  3092. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  3093. elseif i == 1 then
  3094. local s = math.sqrt(m11 - m22 - m00 + 1)
  3095. local recip = 0.5 / s
  3096. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  3097. elseif i == 2 then
  3098. local s = math.sqrt(m22 - m00 - m11 + 1)
  3099. local recip = 0.5 / s
  3100. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  3101. end
  3102. end
  3103. end
  3104. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  3105. local xs, ys, zs = x + x, y + y, z + z
  3106. local wx, wy, wz = w * xs, w * ys, w * zs
  3107. local xx = x * xs
  3108. local xy = x * ys
  3109. local xz = x * zs
  3110. local yy = y * ys
  3111. local yz = y * zs
  3112. local zz = z * zs
  3113. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  3114. end
  3115. function QuaternionSlerp(a, b, t)
  3116. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  3117. local startInterp, finishInterp
  3118. if cosTheta >= 1.0E-4 then
  3119. if 1 - cosTheta > 1.0E-4 then
  3120. local theta = math.acos(cosTheta)
  3121. local invSinTheta = 1 / Sin(theta)
  3122. startInterp = Sin((1 - t) * theta) * invSinTheta
  3123. finishInterp = Sin(t * theta) * invSinTheta
  3124. else
  3125. startInterp = 1 - t
  3126. finishInterp = t
  3127. end
  3128. elseif 1 + cosTheta > 1.0E-4 then
  3129. local theta = math.acos(-cosTheta)
  3130. local invSinTheta = 1 / Sin(theta)
  3131. startInterp = Sin((t - 1) * theta) * invSinTheta
  3132. finishInterp = Sin(t * theta) * invSinTheta
  3133. else
  3134. startInterp = t - 1
  3135. finishInterp = t
  3136. end
  3137. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  3138. end
  3139. function rayCast(Position, Direction, Range, Ignore)
  3140. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  3141. end
  3142. local RbxUtility = LoadLibrary("RbxUtility")
  3143. local Create = RbxUtility.Create
  3144.  
  3145. -------------------------------------------------------
  3146. --Start Damage Function--
  3147. -------------------------------------------------------
  3148. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3149. if hit.Parent == nil then
  3150. return
  3151. end
  3152. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  3153. for _, v in pairs(hit.Parent:children()) do
  3154. if v:IsA("Humanoid") then
  3155. h = v
  3156. end
  3157. end
  3158. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  3159. warn'No R15 allowed'
  3160. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3161. end
  3162.  
  3163. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3164. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  3165. if hit.Parent.DebounceHit.Value == true then
  3166. return
  3167. end
  3168. end
  3169. if insta == true then
  3170. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3171. end
  3172. local c = Create("ObjectValue"){
  3173. Name = "creator",
  3174. Value = game:service("Players").LocalPlayer,
  3175. Parent = h,
  3176. }
  3177. game:GetService("Debris"):AddItem(c, .5)
  3178. if HitSound ~= nil and HitPitch ~= nil then
  3179. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  3180. end
  3181. local Damage = math.random(minim, maxim)
  3182. local blocked = false
  3183. local block = hit.Parent:findFirstChild("Block")
  3184. if block ~= nil then
  3185. if block.className == "IntValue" then
  3186. if block.Value > 0 then
  3187. blocked = true
  3188. block.Value = block.Value - 1
  3189. print(block.Value)
  3190. end
  3191. end
  3192. end
  3193. if blocked == false then
  3194. h.Health = h.Health - Damage
  3195. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3196. else
  3197. h.Health = h.Health - (Damage / 2)
  3198. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3199. end
  3200. if Type == "Knockdown" then
  3201. local hum = hit.Parent.Humanoid
  3202. hum.PlatformStand = true
  3203. coroutine.resume(coroutine.create(function(HHumanoid)
  3204. swait(1)
  3205. HHumanoid.PlatformStand = false
  3206. end), hum)
  3207. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3208. local bodvol = Create("BodyVelocity"){
  3209. velocity = angle * knockback,
  3210. P = 5000,
  3211. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3212. Parent = hit,
  3213. }
  3214. local rl = Create("BodyAngularVelocity"){
  3215. P = 3000,
  3216. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3217. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3218. Parent = hit,
  3219. }
  3220. game:GetService("Debris"):AddItem(bodvol, .5)
  3221. game:GetService("Debris"):AddItem(rl, .5)
  3222. elseif Type == "Normal" then
  3223. local vp = Create("BodyVelocity"){
  3224. P = 500,
  3225. maxForce = Vector3.new(math.huge, 0, math.huge),
  3226. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  3227. }
  3228. if knockback > 0 then
  3229. vp.Parent = hit.Parent.Torso
  3230. end
  3231. game:GetService("Debris"):AddItem(vp, .5)
  3232. elseif Type == "Up" then
  3233. local bodyVelocity = Create("BodyVelocity"){
  3234. velocity = Vector3.new(0, 20, 0),
  3235. P = 5000,
  3236. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3237. Parent = hit,
  3238. }
  3239. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3240. elseif Type == "DarkUp" then
  3241. coroutine.resume(coroutine.create(function()
  3242. for i = 0, 1, 0.1 do
  3243. swait()
  3244. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3245. end
  3246. end))
  3247. local bodyVelocity = Create("BodyVelocity"){
  3248. velocity = Vector3.new(0, 20, 0),
  3249. P = 5000,
  3250. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3251. Parent = hit,
  3252. }
  3253. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3254. elseif Type == "Snare" then
  3255. local bp = Create("BodyPosition"){
  3256. P = 2000,
  3257. D = 100,
  3258. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3259. position = hit.Parent.Torso.Position,
  3260. Parent = hit.Parent.Torso,
  3261. }
  3262. game:GetService("Debris"):AddItem(bp, 1)
  3263. elseif Type == "Freeze" then
  3264. local BodPos = Create("BodyPosition"){
  3265. P = 50000,
  3266. D = 1000,
  3267. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3268. position = hit.Parent.Torso.Position,
  3269. Parent = hit.Parent.Torso,
  3270. }
  3271. local BodGy = Create("BodyGyro") {
  3272. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3273. P = 20e+003,
  3274. Parent = hit.Parent.Torso,
  3275. cframe = hit.Parent.Torso.CFrame,
  3276. }
  3277. hit.Parent.Torso.Anchored = true
  3278. coroutine.resume(coroutine.create(function(Part)
  3279. swait(1.5)
  3280. Part.Anchored = false
  3281. end), hit.Parent.Torso)
  3282. game:GetService("Debris"):AddItem(BodPos, 3)
  3283. game:GetService("Debris"):AddItem(BodGy, 3)
  3284. end
  3285. local debounce = Create("BoolValue"){
  3286. Name = "DebounceHit",
  3287. Parent = hit.Parent,
  3288. Value = true,
  3289. }
  3290. game:GetService("Debris"):AddItem(debounce, Delay)
  3291. c = Create("ObjectValue"){
  3292. Name = "creator",
  3293. Value = Player,
  3294. Parent = h,
  3295. }
  3296. game:GetService("Debris"):AddItem(c, .5)
  3297. end
  3298. end
  3299. -------------------------------------------------------
  3300. --End Damage Function--
  3301. -------------------------------------------------------
  3302.  
  3303. -------------------------------------------------------
  3304. --Start Damage Function Customization--
  3305. -------------------------------------------------------
  3306. function ShowDamage(Pos, Text, Time, Color)
  3307. local Rate = (1 / 30)
  3308. local Pos = (Pos or Vector3.new(0, 0, 0))
  3309. local Text = (Text or "")
  3310. local Time = (Time or 2)
  3311. local Color = (Color or Color3.new(1, 0, 1))
  3312. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  3313. EffectPart.Anchored = true
  3314. local BillboardGui = Create("BillboardGui"){
  3315. Size = UDim2.new(3, 0, 3, 0),
  3316. Adornee = EffectPart,
  3317. Parent = EffectPart,
  3318. }
  3319. local TextLabel = Create("TextLabel"){
  3320. BackgroundTransparency = 1,
  3321. Size = UDim2.new(1, 0, 1, 0),
  3322. Text = Text,
  3323. Font = "Highway",
  3324. TextColor3 = Color,
  3325. TextScaled = true,
  3326. Parent = BillboardGui,
  3327. }
  3328. game.Debris:AddItem(EffectPart, (Time))
  3329. EffectPart.Parent = game:GetService("Workspace")
  3330. delay(0, function()
  3331. local Frames = (Time / Rate)
  3332. for Frame = 1, Frames do
  3333. wait(Rate)
  3334. local Percent = (Frame / Frames)
  3335. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  3336. TextLabel.TextTransparency = Percent
  3337. end
  3338. if EffectPart and EffectPart.Parent then
  3339. EffectPart:Destroy()
  3340. end
  3341. end)
  3342. end
  3343. -------------------------------------------------------
  3344. --End Damage Function Customization--
  3345. -------------------------------------------------------
  3346.  
  3347. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  3348. for _, c in pairs(workspace:children()) do
  3349. local hum = c:findFirstChild("Humanoid")
  3350. if hum ~= nil then
  3351. local head = c:findFirstChild("Head")
  3352. if head ~= nil then
  3353. local targ = head.Position - Part.Position
  3354. local mag = targ.magnitude
  3355. if magni >= mag and c.Name ~= plr.Name then
  3356. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  3357. end
  3358. end
  3359. end
  3360. end
  3361. end
  3362.  
  3363.  
  3364. CFuncs = {
  3365. Part = {
  3366. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3367. local Part = Create("Part")({
  3368. Parent = Parent,
  3369. Reflectance = Reflectance,
  3370. Transparency = Transparency,
  3371. CanCollide = false,
  3372. Locked = true,
  3373. BrickColor = BrickColor.new(tostring(BColor)),
  3374. Name = Name,
  3375. Size = Size,
  3376. Material = Material
  3377. })
  3378. RemoveOutlines(Part)
  3379. return Part
  3380. end
  3381. },
  3382. Mesh = {
  3383. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3384. local Msh = Create(Mesh)({
  3385. Parent = Part,
  3386. Offset = OffSet,
  3387. Scale = Scale
  3388. })
  3389. if Mesh == "SpecialMesh" then
  3390. Msh.MeshType = MeshType
  3391. Msh.MeshId = MeshId
  3392. end
  3393. return Msh
  3394. end
  3395. },
  3396. Mesh = {
  3397. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3398. local Msh = Create(Mesh)({
  3399. Parent = Part,
  3400. Offset = OffSet,
  3401. Scale = Scale
  3402. })
  3403. if Mesh == "SpecialMesh" then
  3404. Msh.MeshType = MeshType
  3405. Msh.MeshId = MeshId
  3406. end
  3407. return Msh
  3408. end
  3409. },
  3410. Weld = {
  3411. Create = function(Parent, Part0, Part1, C0, C1)
  3412. local Weld = Create("Weld")({
  3413. Parent = Parent,
  3414. Part0 = Part0,
  3415. Part1 = Part1,
  3416. C0 = C0,
  3417. C1 = C1
  3418. })
  3419. return Weld
  3420. end
  3421. },
  3422. Sound = {
  3423. Create = function(id, par, vol, pit)
  3424. coroutine.resume(coroutine.create(function()
  3425. local S = Create("Sound")({
  3426. Volume = vol,
  3427. Pitch = pit or 1,
  3428. SoundId = id,
  3429. Parent = par or workspace
  3430. })
  3431. wait()
  3432. S:play()
  3433. game:GetService("Debris"):AddItem(S, 6)
  3434. end))
  3435. end
  3436. },
  3437. ParticleEmitter = {
  3438. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  3439. local fp = Create("ParticleEmitter")({
  3440. Parent = Parent,
  3441. Color = ColorSequence.new(Color1, Color2),
  3442. LightEmission = LightEmission,
  3443. Size = Size,
  3444. Texture = Texture,
  3445. Transparency = Transparency,
  3446. ZOffset = ZOffset,
  3447. Acceleration = Accel,
  3448. Drag = Drag,
  3449. LockedToPart = LockedToPart,
  3450. VelocityInheritance = VelocityInheritance,
  3451. EmissionDirection = EmissionDirection,
  3452. Enabled = Enabled,
  3453. Lifetime = LifeTime,
  3454. Rate = Rate,
  3455. Rotation = Rotation,
  3456. RotSpeed = RotSpeed,
  3457. Speed = Speed,
  3458. VelocitySpread = VelocitySpread
  3459. })
  3460. return fp
  3461. end
  3462. }
  3463. }
  3464. function RemoveOutlines(part)
  3465. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  3466. end
  3467. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3468. local Part = Create("Part")({
  3469. formFactor = FormFactor,
  3470. Parent = Parent,
  3471. Reflectance = Reflectance,
  3472. Transparency = Transparency,
  3473. CanCollide = false,
  3474. Locked = true,
  3475. BrickColor = BrickColor.new(tostring(BColor)),
  3476. Name = Name,
  3477. Size = Size,
  3478. Material = Material
  3479. })
  3480. RemoveOutlines(Part)
  3481. return Part
  3482. end
  3483. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3484. local Msh = Create(Mesh)({
  3485. Parent = Part,
  3486. Offset = OffSet,
  3487. Scale = Scale
  3488. })
  3489. if Mesh == "SpecialMesh" then
  3490. Msh.MeshType = MeshType
  3491. Msh.MeshId = MeshId
  3492. end
  3493. return Msh
  3494. end
  3495. function CreateWeld(Parent, Part0, Part1, C0, C1)
  3496. local Weld = Create("Weld")({
  3497. Parent = Parent,
  3498. Part0 = Part0,
  3499. Part1 = Part1,
  3500. C0 = C0,
  3501. C1 = C1
  3502. })
  3503. return Weld
  3504. end
  3505.  
  3506.  
  3507. -------------------------------------------------------
  3508. --Start Effect Function--
  3509. -------------------------------------------------------
  3510. EffectModel = Instance.new("Model", char)
  3511. Effects = {
  3512. Block = {
  3513. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3514. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3515. prt.Anchored = true
  3516. prt.CFrame = cframe
  3517. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3518. game:GetService("Debris"):AddItem(prt, 10)
  3519. if Type == 1 or Type == nil then
  3520. table.insert(Effects, {
  3521. prt,
  3522. "Block1",
  3523. delay,
  3524. x3,
  3525. y3,
  3526. z3,
  3527. msh
  3528. })
  3529. elseif Type == 2 then
  3530. table.insert(Effects, {
  3531. prt,
  3532. "Block2",
  3533. delay,
  3534. x3,
  3535. y3,
  3536. z3,
  3537. msh
  3538. })
  3539. else
  3540. table.insert(Effects, {
  3541. prt,
  3542. "Block3",
  3543. delay,
  3544. x3,
  3545. y3,
  3546. z3,
  3547. msh
  3548. })
  3549. end
  3550. end
  3551. },
  3552. Sphere = {
  3553. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3554. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3555. prt.Anchored = true
  3556. prt.CFrame = cframe
  3557. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  3558. game:GetService("Debris"):AddItem(prt, 10)
  3559. table.insert(Effects, {
  3560. prt,
  3561. "Cylinder",
  3562. delay,
  3563. x3,
  3564. y3,
  3565. z3,
  3566. msh
  3567. })
  3568. end
  3569. },
  3570. Cylinder = {
  3571. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3572. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3573. prt.Anchored = true
  3574. prt.CFrame = cframe
  3575. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3576. game:GetService("Debris"):AddItem(prt, 10)
  3577. table.insert(Effects, {
  3578. prt,
  3579. "Cylinder",
  3580. delay,
  3581. x3,
  3582. y3,
  3583. z3,
  3584. msh
  3585. })
  3586. end
  3587. },
  3588. Wave = {
  3589. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3590. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3591. prt.Anchored = true
  3592. prt.CFrame = cframe
  3593. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  3594. game:GetService("Debris"):AddItem(prt, 10)
  3595. table.insert(Effects, {
  3596. prt,
  3597. "Cylinder",
  3598. delay,
  3599. x3 / 60,
  3600. y3 / 60,
  3601. z3 / 60,
  3602. msh
  3603. })
  3604. end
  3605. },
  3606. Ring = {
  3607. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3608. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3609. prt.Anchored = true
  3610. prt.CFrame = cframe
  3611. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3612. game:GetService("Debris"):AddItem(prt, 10)
  3613. table.insert(Effects, {
  3614. prt,
  3615. "Cylinder",
  3616. delay,
  3617. x3,
  3618. y3,
  3619. z3,
  3620. msh
  3621. })
  3622. end
  3623. },
  3624. Break = {
  3625. Create = function(brickcolor, cframe, x1, y1, z1)
  3626. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3627. prt.Anchored = true
  3628. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3629. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3630. local num = math.random(10, 50) / 1000
  3631. game:GetService("Debris"):AddItem(prt, 10)
  3632. table.insert(Effects, {
  3633. prt,
  3634. "Shatter",
  3635. num,
  3636. prt.CFrame,
  3637. math.random() - math.random(),
  3638. 0,
  3639. math.random(50, 100) / 100
  3640. })
  3641. end
  3642. },
  3643. Spiral = {
  3644. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3645. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3646. prt.Anchored = true
  3647. prt.CFrame = cframe
  3648. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3649. game:GetService("Debris"):AddItem(prt, 10)
  3650. table.insert(Effects, {
  3651. prt,
  3652. "Cylinder",
  3653. delay,
  3654. x3,
  3655. y3,
  3656. z3,
  3657. msh
  3658. })
  3659. end
  3660. },
  3661. Push = {
  3662. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3663. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3664. prt.Anchored = true
  3665. prt.CFrame = cframe
  3666. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3667. game:GetService("Debris"):AddItem(prt, 10)
  3668. table.insert(Effects, {
  3669. prt,
  3670. "Cylinder",
  3671. delay,
  3672. x3,
  3673. y3,
  3674. z3,
  3675. msh
  3676. })
  3677. end
  3678. }
  3679. }
  3680. -------------------------------------------------------
  3681. --End Effect Function--
  3682. -------------------------------------------------------
  3683.  
  3684. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  3685. local NSound = nil
  3686. coroutine.resume(coroutine.create(function()
  3687. NSound = Instance.new("Sound", PARENT)
  3688. NSound.Volume = VOLUME
  3689. NSound.Pitch = PITCH
  3690. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3691. swait()
  3692. NSound:play()
  3693. game:GetService("Debris"):AddItem(NSound, 10)
  3694. end))
  3695. return NSound
  3696. end
  3697.  
  3698.  
  3699.  
  3700.  
  3701.  
  3702. -------------------------------------------------------
  3703. --End Important Functions--
  3704. -------------------------------------------------------
  3705.  
  3706. chargeup = Instance.new("Sound", hed)
  3707. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  3708. chargeup.Volume = 10
  3709. chargeup.Pitch = 1
  3710. chargeup.Looped = true
  3711. chargeup.TimePosition = 1
  3712.  
  3713. meme = Instance.new("Sound", hed)
  3714. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  3715. meme.Volume = 10
  3716. meme.Pitch = 1
  3717. meme.Looped = true
  3718. meme.TimePosition = 1
  3719.  
  3720. local ohno = Instance.new("Sound")
  3721. ohno.Parent = hed
  3722. ohno.Volume = 10
  3723. ohno.Pitch = 1
  3724. ohno.Looped = true
  3725.  
  3726. local bass = Instance.new("Sound") --why
  3727. bass.Parent = hed
  3728. bass.Volume = 7
  3729. bass.Pitch = 1
  3730. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  3731. bass.Looped = true
  3732.  
  3733. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  3734. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  3735. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  3736. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  3737. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  3738. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  3739.  
  3740. STHAP = Instance.new("Sound", hed)
  3741. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  3742. STHAP.Volume = 10
  3743. STHAP.Pitch = 1
  3744. STHAP.Looped = false
  3745.  
  3746. forevergone = Instance.new("Sound", tors)
  3747. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  3748. forevergone.Volume = 10
  3749. forevergone.Pitch = 1
  3750. forevergone.Looped = true
  3751. forevergone.TimePosition = 24
  3752.  
  3753. -------------------------------------------------------
  3754. --Start Music Option--
  3755. -------------------------------------------------------
  3756. local Music = Instance.new("Sound",tors)
  3757. Music.Volume = 2.5
  3758. Music.SoundId = "rbxassetid://"
  3759. Music.Looped = true
  3760. Music.Pitch = 1 --Pitcher
  3761. Music:Play()
  3762. -------------------------------------------------------
  3763. --End Music Option--
  3764. -------------------------------------------------------
  3765. --hi fat >:)
  3766. -------------------------------------------------------
  3767. --Start Attacks N Stuff--
  3768. -------------------------------------------------------
  3769. local sine=0
  3770. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3771. local Hitboxpart = Instance.new("Part", EffectModel)
  3772. RemoveOutlines(Hitboxpart)
  3773. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3774. Hitboxpart.CanCollide = false
  3775. Hitboxpart.Transparency = 1
  3776. Hitboxpart.Anchored = true
  3777. Hitboxpart.CFrame = Pose
  3778. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3779. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3780. end
  3781. function GEtOuT()
  3782. attack = true
  3783. hum.WalkSpeed = 10
  3784. Character.Head.face.Texture = "rbxassetid://494811799"
  3785. CreateSound("814652778", hed, 10, 1)
  3786. CreateSound("537371462", hed, 10, 1)
  3787. local vel3 = Instance.new("BodyVelocity",tors)
  3788. vel3.Velocity = Vector3.new(0,25,0)
  3789. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  3790. for i = 0,12,0.1 do
  3791. swait()
  3792. CameraEnshaking(1, 2)
  3793. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  3794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  3795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  3796. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  3797. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  3798. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3799. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  3800. end
  3801. vel3:Destroy()
  3802. Character.Head.face.Texture = "rbxassetid://620619801"
  3803. attack = false
  3804. Humanoid.JumpPower = 50
  3805. hum.WalkSpeed = 16
  3806. end
  3807.  
  3808. function GEtOuT2()
  3809. attack = true
  3810. hum.WalkSpeed = 10
  3811. Humanoid.JumpPower = 0
  3812. Character.Head.face.Texture = "rbxassetid://494811799"
  3813. CreateSound("814652778", hed, 10, 1)
  3814. CreateSound("537371462", hed, 10, 1)
  3815. root.Velocity = root.CFrame.lookVector * 20
  3816. for i = 0,12,0.1 do
  3817. swait()
  3818. CameraEnshaking(1, 2)
  3819. root.Velocity = root.CFrame.lookVector * 50
  3820. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  3821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  3822. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  3823. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  3824. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  3825. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3826. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  3827. end
  3828. Character.Head.face.Texture = "rbxassetid://620619801"
  3829. attack = false
  3830. Humanoid.JumpPower = 50
  3831. hum.WalkSpeed = 16
  3832. end
  3833. function Flight() --wowthatsdiffrent
  3834. attack = true
  3835. Character.Head.face.Texture = "rbxassetid://269748407"
  3836. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  3837. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  3838. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  3839. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  3840. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  3841. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  3842. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  3843. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  3844. local vel4 = Instance.new("BodyVelocity",ll)
  3845. vel4.Velocity = Vector3.new(0,4,0)
  3846. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  3847. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  3848. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  3849. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  3850. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  3851. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  3852. Trail2.Enabled = true
  3853. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  3854. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  3855. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  3856. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  3857. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  3858. Trail3.Enabled = true
  3859. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  3860. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  3861. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  3862. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  3863. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  3864. Trail4.Enabled = true
  3865. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  3866. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  3867. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  3868. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  3869. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  3870. Trail5.Enabled = true
  3871. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  3872. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  3873. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  3874. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  3875. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  3876. Trail.Enabled = false
  3877. ragdoll(char)
  3878. wait(1)
  3879. Character.Head.face.Texture = "rbxassetid://249062487"
  3880. CreateSound("948494432", hed, 10, 1)
  3881. wait(2)
  3882. Character.Head.face.Texture = "rbxassetid://269748407"
  3883. CreateSound("633394595", hed, 10, 1)
  3884. wait(2)
  3885. Character.Head.face.Texture = "rbxassetid://494811799"
  3886. STHAP:play()
  3887. wait(11)
  3888. forevergone:play()
  3889. end
  3890.  
  3891. function OBJECTION()
  3892. attack = true
  3893. hum.WalkSpeed = 10
  3894. Character.Head.face.Texture = "rbxassetid://55831869"
  3895. CreateSound("330859085", hed, 10, 1)
  3896. for i = 0,8,0.1 do
  3897. swait()
  3898. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3899. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3900. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3901. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3902. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  3903. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  3904. end
  3905. attack = false
  3906. Character.Head.face.Texture = "rbxassetid://620619801"
  3907. hum.WalkSpeed = 16
  3908. end
  3909.  
  3910. function Hello()
  3911. attack = true
  3912. hum.WalkSpeed = 10
  3913. Character.Head.face.Texture = "rbxassetid://334668738"
  3914. CreateSound("855338765", hed, 10, 0.9)
  3915. for i = 0,3,0.1 do
  3916. swait()
  3917. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3918. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3919. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3920. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3921. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3922. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  3923. end
  3924. attack = false
  3925. Character.Head.face.Texture = "rbxassetid://620619801"
  3926. hum.WalkSpeed = 16
  3927. end
  3928.  
  3929. function Victory()
  3930. attack = true
  3931. hum.WalkSpeed = 1.01
  3932. Character.Head.face.Texture = "rbxassetid://616284160"
  3933. Humanoid.Jump = true
  3934. CreateSound("130834939", hed, 10, 1)
  3935. for i = 0,3.7,0.1 do
  3936. swait()
  3937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3938. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3939. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3940. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3941. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3942. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  3943. end
  3944. Humanoid.Jump = true
  3945. for i = 0,3.7,0.1 do
  3946. swait()
  3947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3949. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  3950. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  3951. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  3952. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  3953. end
  3954. Humanoid.Jump = true
  3955. for i = 0,3.7,0.1 do
  3956. swait()
  3957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3959. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3960. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3961. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3962. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  3963. end
  3964. Humanoid.Jump = true
  3965. for i = 0,3.7,0.1 do
  3966. swait()
  3967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3968. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3969. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  3970. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  3971. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  3972. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  3973. end
  3974. Humanoid.Jump = true
  3975. for i = 0,3.7,0.1 do
  3976. swait()
  3977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3978. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3979. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3980. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  3981. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  3982. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  3983. end
  3984. attack = false
  3985. Character.Head.face.Texture = "rbxassetid://620619801"
  3986. hum.WalkSpeed = 16
  3987. end
  3988.  
  3989. function ShutTheHellUp()
  3990. attack = true
  3991. hum.WalkSpeed = 2.01
  3992. Character.Head.face.Texture = "rbxassetid://963148419"
  3993. CreateSound("336377340", hed, 10, 1)
  3994. for i = 0,3,0.1 do
  3995. swait()
  3996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3997. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3998. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3999. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4000. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  4001. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  4002. end
  4003. for i = 0,1.2,0.1 do
  4004. swait()
  4005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  4007. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4008. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4009. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  4010. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  4011. end
  4012. for i = 0,1.2,0.1 do
  4013. swait()
  4014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  4016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4018. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  4019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  4020. end
  4021. for i = 0,1.2,0.1 do
  4022. swait()
  4023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4024. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  4025. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4026. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4027. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  4028. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  4029. end
  4030. for i = 0,1.2,0.1 do
  4031. swait()
  4032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4033. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  4034. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4035. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4036. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  4037. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  4038. end
  4039. for i = 0,2,0.1 do
  4040. swait()
  4041. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4042. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4043. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4044. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4045. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  4046. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  4047. end
  4048. for i = 0,2,0.1 do
  4049. swait()
  4050. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4051. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4052. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4053. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4054. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  4055. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  4056. end
  4057. hum.WalkSpeed = 16
  4058. Character.Head.face.Texture = "rbxassetid://620619801"
  4059. attack = false
  4060. end
  4061.  
  4062. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  4063. attack = true
  4064. hum.WalkSpeed = 5
  4065. Humanoid.JumpPower = 175
  4066. Character.Head.face.Texture = "rbxassetid://1223903433"
  4067. CreateSound("145799973", hed, 10, 1)
  4068. local vel2 = Instance.new("BodyVelocity",tors)
  4069. vel2.Velocity = Vector3.new(0,1.2,0)
  4070. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  4071. for i = 0,60,0.1 do
  4072. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  4073. swait()
  4074. CameraEnshaking(1, 1)
  4075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4077. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4078. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4079. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4080. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4081. end
  4082. hum.WalkSpeed = 16
  4083. vel2:Destroy()
  4084. Character.Head.face.Texture = "rbxassetid://620619801"
  4085. Humanoid.JumpPower = 50
  4086. attack = false
  4087. end
  4088.  
  4089. function EndMySufferingV2() --why
  4090. attack = true
  4091. hum.WalkSpeed = 1.01
  4092. Character.Head.face.Texture = "rbxassetid://202210455"
  4093. local A = math.random(1,5)
  4094. if A == 1 then
  4095. meme.SoundId = "rbxassetid://295810519"
  4096. end
  4097. if A == 2 then
  4098. meme.SoundId = "rbxassetid://1124778077"
  4099. end
  4100. if A == 3 then
  4101. meme.SoundId = "rbxassetid://464157070"
  4102. end
  4103. if A == 4 then
  4104. meme.SoundId = "rbxassetid://146334595"
  4105. end
  4106. if A == 5 then
  4107. meme.SoundId = "rbxassetid://145536915"
  4108. end
  4109. meme:Play()
  4110. bass:Play()
  4111. joyemoji.Rate = 70
  4112. LIT.Rate = 70
  4113. ok.Rate = 70
  4114. toast.Rate = 70
  4115.  
  4116. for i = 0,50,0.1 do
  4117. swait()
  4118. CameraEnshaking(1, 10)
  4119. bass.Parent = hed
  4120. meme.Parent = hed
  4121. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  4122. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  4123. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  4124. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  4125. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  4126. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  4127. end
  4128. bass:Stop()
  4129. meme:Stop()
  4130. joyemoji.Rate = 0
  4131. LIT.Rate = 0
  4132. ok.Rate = 0
  4133. toast.Rate = 0
  4134. Character.Head.face.Texture = "rbxassetid://620619801"
  4135. attack = false
  4136. hum.WalkSpeed = 16
  4137. end
  4138.  
  4139. function HELP()
  4140. attack = true
  4141. hum.WalkSpeed = 1.01
  4142. Character.Head.face.Texture = "rbxassetid://307972876"
  4143. CreateSound("1123321019", hed, 10, 1)
  4144. for i = 0,15,0.1 do
  4145. swait()
  4146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4148. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4149. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4150. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4151. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4152. end
  4153. CreateSound("198462271", hed, 10, 1)
  4154. for i = 0,8,0.1 do
  4155. Character.Head.face.Texture = "rbxassetid://341497730"
  4156. swait()
  4157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4158. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4159. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4160. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4161. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4162. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4163. end
  4164. for i = 0,8,0.1 do
  4165. Character.Head.face.Texture = "rbxassetid://341497730"
  4166. swait()
  4167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4168. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  4169. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4170. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4171. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4172. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4173. end
  4174. CreateSound("948494432", hed, 10, 1)
  4175. for i = 0,7.5,0.1 do
  4176. Character.Head.face.Texture = "rbxassetid://249062487"
  4177. swait()
  4178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  4180. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4181. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4182. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4183. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4184. end
  4185. CreateSound("1542642349", hed, 10, 1)
  4186. for i = 0,10,0.1 do
  4187. Character.Head.face.Texture = "rbxassetid://270636807"
  4188. swait()
  4189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4191. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4192. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4193. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4194. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4195. end
  4196. CreateSound("269597232", hed, 10, 1)
  4197. for i = 0,6,0.1 do
  4198. Character.Head.face.Texture = "rbxassetid://265057155"
  4199. swait()
  4200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4202. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4203. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4204. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4205. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4206. end
  4207. attack = false
  4208. Character.Head.face.Texture = "rbxassetid://620619801"
  4209. hum.WalkSpeed = 16
  4210. end
  4211.  
  4212. function Choose()
  4213. attack = true
  4214. hum.WalkSpeed = 1.01
  4215. Character.Head.face.Texture = "rbxassetid://374187112"
  4216. CreateSound("130784263", hed, 10, 1)
  4217. for i = 0,4,0.1 do
  4218. swait()
  4219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4221. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4223. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  4224. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  4225. end
  4226. for i = 0,5,0.1 do
  4227. swait()
  4228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4229. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4230. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4231. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4232. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  4233. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  4234. end
  4235. attack = false
  4236. Character.Head.face.Texture = "rbxassetid://620619801"
  4237. hum.WalkSpeed = 16
  4238. end
  4239.  
  4240. function slap()
  4241. attack = true
  4242. hum.WalkSpeed = 10
  4243. CreateSound("146163534", hed, 10, 1)
  4244. Character.Head.face.Texture = "rbxassetid://293603561"
  4245. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  4246. CameraEnshaking(1, 2)
  4247. for i = 0,4,0.1 do
  4248. swait()
  4249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  4251. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4253. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  4254. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  4255. end
  4256. Character.Head.face.Texture = "rbxassetid://620619801"
  4257. attack = false
  4258. hum.WalkSpeed = 16
  4259. end
  4260.  
  4261. function MYSPAGHETTTTTTT() --ow
  4262. attack = true
  4263. hum.WalkSpeed = 1.01
  4264. CreateSound("1282149571", hed, 10, 1)
  4265. Character.Head.face.Texture = "rbxassetid://1329282756"
  4266. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  4267. CameraEnshaking(1, 2.2)
  4268. for i = 0,4,0.1 do
  4269. swait()
  4270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4271. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  4272. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4273. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4274. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  4275. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  4276. end
  4277. for i = 0,5,0.1 do
  4278. swait()
  4279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4281. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4282. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4283. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  4284. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  4285. end
  4286. for i = 0,6,0.1 do
  4287. swait()
  4288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4290. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4291. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4292. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  4293. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  4294. end
  4295. attack = false
  4296. Character.Head.face.Texture = "rbxassetid://620619801"
  4297. hum.WalkSpeed = 16
  4298. end
  4299.  
  4300.  
  4301. function dead()
  4302. attack = true
  4303. hum.WalkSpeed = 0.20
  4304. CreateSound("137225991", hed, 10, 1)
  4305. Character.Head.face.Texture = "rbxassetid://297512410"
  4306. for i = 0,1.1,0.1 do
  4307. swait()
  4308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4309. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4310. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4311. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4312. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4313. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4314. end
  4315. for i = 0,1.1,0.1 do
  4316. swait()
  4317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  4318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4319. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4320. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4321. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4322. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4323. end
  4324. for i = 0,1.1,0.1 do
  4325. swait()
  4326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  4327. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4328. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4329. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4330. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4331. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4332. end
  4333. for i = 0,1.1,0.1 do
  4334. swait()
  4335. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  4336. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4337. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4338. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4339. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4340. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4341. end
  4342. for i = 0,1.1,0.1 do
  4343. swait()
  4344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4348. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4349. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4350. end
  4351. for i = 0,1.1,0.1 do
  4352. swait()
  4353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  4354. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4355. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4356. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4357. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4358. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4359. end
  4360. for i = 0,1.1,0.1 do
  4361. swait()
  4362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  4363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4364. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4365. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4366. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4367. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4368. end
  4369. for i = 0,1.1,0.1 do
  4370. swait()
  4371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  4372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4373. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4374. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4375. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4376. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4377. end
  4378. for i = 0,1.1,0.1 do
  4379. swait()
  4380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4382. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4383. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4384. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4385. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4386. end
  4387. Character.Head.face.Texture = "rbxassetid://273309187"
  4388. for i = 0,9,0.1 do
  4389. swait()
  4390. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  4391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4392. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4393. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  4394. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  4395. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  4396. end
  4397. attack = false
  4398. Character.Head.face.Texture = "rbxassetid://620619801"
  4399. hum.WalkSpeed = 16
  4400. end
  4401.  
  4402. function hap() --much hap
  4403. attack = true
  4404. hum.WalkSpeed = 0.10
  4405. CreateSound("363808674", hed, 10, 1)
  4406. Character.Head.face.Texture = "rbxassetid://315792941"
  4407. for i = 0,12,0.1 do
  4408. swait()
  4409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  4411. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4413. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  4415. end
  4416. CreateSound("233168827", hed, 10, 1)
  4417. Character.Head.face.Texture = "rbxassetid://335761015"
  4418. for i = 0,10,0.1 do
  4419. swait()
  4420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  4422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  4425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  4426. end
  4427. CreateSound("363808674", hed, 10, 1)
  4428. attack = false
  4429. Character.Head.face.Texture = "rbxassetid://620619801"
  4430. hum.WalkSpeed = 16
  4431. end
  4432.  
  4433. function HAAAAA() --KONO POWA
  4434. attack = true
  4435. hum.WalkSpeed = 1.01
  4436. Character.Head.face.Texture = "rbxassetid://305068389"
  4437. chargeup.Pitch = 1
  4438. for i = 0,7,0.1 do
  4439. swait()
  4440. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4442. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4443. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4444. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  4445. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  4446. end
  4447. Character.Head.face.Texture = "rbxassetid://313921371"
  4448. chargeup:play()
  4449. for i = 0,30,0.1 do
  4450. swait()
  4451. CameraEnshaking(1, 2)
  4452. chargeup.Parent = hed
  4453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  4455. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4456. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4457. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  4458. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  4459. end
  4460. chargeup:stop()
  4461. chargeup.Pitch = 1.1
  4462. chargeup.TimePosition = 1
  4463. chargeup:play()
  4464. Character.Head.face.Texture = "rbxassetid://304942859"
  4465. for i, v in pairs(c:children()) do
  4466. if v.ClassName == "Part" then
  4467. local tra = trazx:clone()
  4468. tra.Parent = v
  4469. tra.LightEmission = 1
  4470. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  4471. tra.Rate = 15
  4472. tra.Rotation = NumberRange.new(-5, 5)
  4473. tra.Lifetime = NumberRange.new(1.5, 2)
  4474. tra.Size = NumberSequence.new({
  4475. NumberSequenceKeypoint.new(0, 0.1, 0),
  4476. NumberSequenceKeypoint.new(1, 0, 0)
  4477. })
  4478. tra.Transparency = NumberSequence.new({
  4479. NumberSequenceKeypoint.new(0, 1, 0),
  4480. NumberSequenceKeypoint.new(0.135, 0, 0),
  4481. NumberSequenceKeypoint.new(0.875, 0, 0),
  4482. NumberSequenceKeypoint.new(1, 1, 0)
  4483. })
  4484. tra.Speed = NumberRange.new(0.5)
  4485. tra.VelocitySpread = 360
  4486. tra.VelocityInheritance = 0.5
  4487. tra.ZOffset = 2
  4488. tra.Acceleration = Vector3.new(0, 2.5, 0)
  4489. end
  4490. end
  4491. local tra = trazx:clone()
  4492. tra.Parent = c.HumanoidRootPart
  4493. tra.Texture = "rbxassetid://347730682"
  4494. tra.LightEmission = 0.8
  4495. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  4496. tra.Rate = 250
  4497. tra.Rotation = NumberRange.new(-5, 5)
  4498. tra.Lifetime = NumberRange.new(0.75)
  4499. tra.Size = NumberSequence.new({
  4500. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  4501. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  4502. })
  4503. tra.Transparency = NumberSequence.new({
  4504. NumberSequenceKeypoint.new(0, 1, 0),
  4505. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  4506. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  4507. NumberSequenceKeypoint.new(0.699, 1, 0),
  4508. NumberSequenceKeypoint.new(1, 1, 0)
  4509. })
  4510. tra.Speed = NumberRange.new(15)
  4511. tra.VelocitySpread = 360
  4512. tra.VelocityInheritance = 0.5
  4513. tra.ZOffset = 3.5
  4514. tra.Acceleration = Vector3.new(0, 25, 0)
  4515. for i = 0,35,0.1 do
  4516. swait()
  4517. ohno.Parent = hed
  4518. CameraEnshaking(1, 3)
  4519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  4521. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4522. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4523. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  4524. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  4525. end
  4526. chargeup:stop()
  4527. chargeup.Pitch = 1.3
  4528. chargeup.TimePosition = 1
  4529. chargeup:play()
  4530. tra:Destroy()
  4531. tra:Destroy()
  4532. Character.Head.face.Texture = "rbxassetid://280233855"
  4533. local tra = trazx:clone()
  4534. tra.Parent = c.HumanoidRootPart
  4535. tra.Texture = "rbxassetid://347730682"
  4536. tra.LightEmission = 0.8
  4537. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  4538. tra.Rate = 250
  4539. tra.Rotation = NumberRange.new(-5, 5)
  4540. tra.Lifetime = NumberRange.new(0.3)
  4541. tra.Size = NumberSequence.new({
  4542. NumberSequenceKeypoint.new(0, 8, 0.875),
  4543. NumberSequenceKeypoint.new(1, 10, 0.875)
  4544. })
  4545. tra.Transparency = NumberSequence.new({
  4546. NumberSequenceKeypoint.new(0, 1, 0),
  4547. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  4548. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  4549. NumberSequenceKeypoint.new(0.699, 1, 0),
  4550. NumberSequenceKeypoint.new(1, 1, 0)
  4551. })
  4552. for i = 0,32,0.1 do
  4553. swait()
  4554. CameraEnshaking(1, 5)
  4555. chargeup.Parent = hed
  4556. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  4557. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4558. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  4559. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4560. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4561. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  4562. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  4563. end
  4564. chargeup:stop()
  4565. CreateSound("681582832", hed, 10, 1)
  4566. game.Players.LocalPlayer.Character:BreakJoints()
  4567. local S = Instance.new("Explosion",workspace)
  4568. S.Position = tors.Position
  4569. S.BlastPressure = 9
  4570. S.BlastRadius = 30
  4571. S.ExplosionType = 0
  4572. attack = false
  4573. hum.WalkSpeed = 16
  4574. Character.Head.face.Texture = "rbxassetid://295197013"
  4575. tra:Destroy()
  4576. CameraEnshaking(4, 30)
  4577. error("WARNING, TO MUCH ENERGY.")
  4578. end
  4579.  
  4580. function NEN()
  4581. attack = true
  4582. hum.WalkSpeed = 1.01
  4583. CreateSound("230292011", hed, 10, 1)
  4584. Character.Head.face.Texture = "rbxassetid://705269463"
  4585. for i = 0,4,0.1 do
  4586. swait()
  4587. CameraEnshaking(1, 3)
  4588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  4590. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4591. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4592. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  4593. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  4594. end
  4595. attack = false
  4596. Character.Head.face.Texture = "rbxassetid://620619801"
  4597. hum.WalkSpeed = 16
  4598. end
  4599.  
  4600. function FLYSKYHIGH()
  4601. attack = true
  4602. timetofly = false
  4603. hum.WalkSpeed = 0.05
  4604. Character.Head.face.Texture = "rbxassetid://705269463"
  4605. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4606. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4607. Humanoid.JumpPower = 0
  4608. for i = 0,300,0.1 do --thatsalongtime
  4609. swait()
  4610. CameraEnshaking(1, 7)
  4611. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4612. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4613. root.Velocity = root.CFrame.lookVector * 225
  4614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4616. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4617. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4618. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4619. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4620. end
  4621. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4622. attack = false
  4623. Humanoid.JumpPower = 50
  4624. Character.Head.face.Texture = "rbxassetid://620619801"
  4625. hum.WalkSpeed = 16
  4626. wait(45)
  4627. timetofly = true
  4628. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  4629. end
  4630.  
  4631.  
  4632. function highnoon()
  4633. attack = true
  4634. hum.WalkSpeed = 1.01
  4635. CreateSound("495316660", hed, 10, 1)
  4636. Character.Head.face.Texture = "rbxassetid://155195214"
  4637. CameraEnshaking(2, 4)
  4638. local Blobby = Instance.new("Part", char)
  4639. Blobby.Name = "Blob"
  4640. Blobby.CanCollide = false
  4641. Blobby.BrickColor = BrickColor.new("Really black")
  4642. Blobby.Transparency = 0
  4643. Blobby.Material = "Plastic"
  4644. Blobby.Size = Vector3.new(1, 1, 2)
  4645. Blobby.TopSurface = Enum.SurfaceType.Smooth
  4646. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  4647.  
  4648. local Weld = Instance.new("Weld", Blobby)
  4649. Weld.Part0 = ra
  4650. Weld.Part1 = Blobby
  4651. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  4652. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  4653.  
  4654. local M2 = Instance.new("SpecialMesh")
  4655. M2.Parent = Blobby
  4656. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  4657. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  4658. M2.Scale = Vector3.new(.002, .002, .002)
  4659. for i = 0,7.75,0.1 do
  4660. swait()
  4661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  4662. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  4663. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  4664. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  4665. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  4666. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  4667. end
  4668. for i = 0,16.5,0.1 do
  4669. swait()
  4670. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  4671. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  4672. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  4673. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  4674. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  4675. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  4676. end
  4677. Blobby.Transparency = 1
  4678. Blobby:Destroy()
  4679. attack = false
  4680. Character.Head.face.Texture = "rbxassetid://620619801"
  4681. hum.WalkSpeed = 16
  4682. end
  4683.  
  4684. function somuchcancerwhy() --o no
  4685. attack = true
  4686. hum.WalkSpeed = 0.10
  4687. Character.Head.face.Texture = "rbxassetid://315074049"
  4688. local A = math.random(1,13)
  4689. if A == 1 then
  4690. ohno.SoundId = "rbxassetid://295810519"
  4691. ohno.TimePosition = 1
  4692. end
  4693. if A == 2 then
  4694. ohno.SoundId = "rbxassetid://488472970"
  4695. ohno.TimePosition = 2
  4696. end
  4697. if A == 3 then
  4698. ohno.SoundId = "rbxassetid://917045199"
  4699. ohno.TimePosition = 3
  4700. end
  4701. if A == 4 then
  4702. ohno.SoundId = "rbxassetid://324205173"
  4703. ohno.TimePosition = 1
  4704. end
  4705. if A == 5 then
  4706. ohno.SoundId = "rbxassetid://376134741"
  4707. ohno.TimePosition = 8
  4708. end
  4709. if A == 6 then
  4710. ohno.SoundId = "rbxassetid://164147183"
  4711. ohno.TimePosition = 0
  4712. end
  4713. if A == 7 then
  4714. ohno.SoundId = "rbxassetid://825526716"
  4715. ohno.TimePosition = 1
  4716. end
  4717. if A == 8 then
  4718. ohno.SoundId = "rbxassetid://185460366"
  4719. ohno.TimePosition = 0
  4720. end
  4721. if A == 9 then
  4722. ohno.SoundId = "rbxassetid://273319633"
  4723. ohno.TimePosition = 1
  4724. end
  4725. if A == 10 then
  4726. ohno.SoundId = "rbxassetid://506212392"
  4727. ohno.TimePosition = 2
  4728. end
  4729. if A == 11 then
  4730. ohno.SoundId = "rbxassetid://708297448"
  4731. ohno.TimePosition = 4
  4732. end
  4733. if A == 12 then
  4734. ohno.SoundId = "rbxassetid://497199103"
  4735. ohno.TimePosition = 9
  4736. end
  4737. if A == 13 then
  4738. ohno.SoundId = "rbxassetid://152833989"
  4739. ohno.TimePosition = 1
  4740. end
  4741. ohno:Play()
  4742. for i = 0,100,0.1 do
  4743. swait()
  4744. CameraEnshaking(2, 3)
  4745. ohno.Parent = hed
  4746. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4747. end
  4748. attack = false
  4749. ohno:Stop()
  4750. Character.Head.face.Texture = "rbxassetid://620619801"
  4751. hum.WalkSpeed = 16
  4752. end
  4753.  
  4754. function WRY() --WRYYYYYYY
  4755. attack = true
  4756. hum.WalkSpeed = 0.30
  4757. CreateSound("794081034", hed, 10, 1)
  4758. Character.Head.face.Texture = "rbxassetid://396389196"
  4759. for i = 0,2,0.1 do
  4760. swait()
  4761. CameraEnshaking(1, 2)
  4762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  4764. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4765. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4766. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  4767. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  4768. end
  4769. for i = 0,14.7,0.1 do
  4770. swait()
  4771. CameraEnshaking(1, 3)
  4772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  4773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  4774. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  4775. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  4776. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  4777. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  4778. end
  4779. attack = false
  4780. Character.Head.face.Texture = "rbxassetid://620619801"
  4781. hum.WalkSpeed = 16
  4782. end
  4783.  
  4784. function BOI()
  4785. attack = true
  4786. hum.WalkSpeed = 1.01
  4787. CreateSound("390901873", hed, 10, 1)
  4788. Character.Head.face.Texture = "rbxassetid://282463320"
  4789. for i = 0,4,0.1 do
  4790. swait()
  4791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4793. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4794. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4795. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  4796. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  4797. end
  4798. for i = 0,4,0.1 do
  4799. swait()
  4800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  4802. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4803. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4804. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  4805. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  4806. end
  4807. attack = false
  4808. Character.Head.face.Texture = "rbxassetid://620619801"
  4809. hum.WalkSpeed = 16
  4810. end
  4811.  
  4812. function WhatHuh()
  4813. attack = true
  4814. hum.WalkSpeed = 1.01
  4815. CreateSound("130766865", hed, 10, 1)
  4816. Character.Head.face.Texture = "rbxassetid://276732672"
  4817. for i = 0,4,0.1 do
  4818. swait()
  4819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  4821. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4822. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4823. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  4824. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  4825. end
  4826. for i = 0,6.7,0.1 do
  4827. swait()
  4828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  4830. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4831. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4832. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  4833. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  4834. end
  4835. for i = 0,8.1,0.1 do
  4836. swait()
  4837. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4838. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  4839. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4840. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4841. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  4842. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  4843. end
  4844. for i = 0,1,0.1 do
  4845. swait()
  4846. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4847. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  4848. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4849. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4850. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  4851. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  4852. end
  4853. for i = 0,1,0.1 do
  4854. swait()
  4855. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4856. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  4857. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4858. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4859. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  4860. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  4861. end
  4862. for i = 0,4,0.1 do
  4863. swait()
  4864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  4866. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4867. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4868. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  4869. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  4870. end
  4871. attack = false
  4872. Character.Head.face.Texture = "rbxassetid://620619801"
  4873. hum.WalkSpeed = 16
  4874. end
  4875.  
  4876. function NothingPersonal()
  4877. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  4878. local HITBODY = mouse.Target.Parent
  4879. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  4880. local HEAD = HITBODY:FindFirstChild("Head")
  4881. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  4882. if TORS ~= nil and HUMAN ~= nil then
  4883. attack = true
  4884. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  4885. TORS.Anchored = true
  4886. hum.WalkSpeed = 0
  4887. Character.Head.face.Texture = "rbxassetid://40770311"
  4888. CreateSound("1255922819", hed, 10, 1)
  4889. CameraEnshaking(2, 4)
  4890. end
  4891. wait(3.5)
  4892. for i = 0,9,0.1 do
  4893. swait()
  4894. for i = 1,2 do
  4895. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  4896. CameraEnshaking(1, 7)
  4897. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  4898. end
  4899. end
  4900. wait(.5)
  4901. TORS.Anchored = false
  4902. attack = false
  4903. Character.Head.face.Texture = "rbxassetid://620619801"
  4904. hum.WalkSpeed = 16
  4905. end
  4906. end
  4907.  
  4908. function VeryMuchWorrying()
  4909. attack = true
  4910. hum.WalkSpeed = 1.01
  4911. Character.Head.face.Texture = "rbxassetid://111523405"
  4912. CreateSound("1395854043", hed, 10, 1)
  4913. for i = 0,14,0.1 do
  4914. swait()
  4915. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4916. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4917. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4918. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4919. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  4920. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  4921. end
  4922. attack = false
  4923. Character.Head.face.Texture = "rbxassetid://620619801"
  4924. hum.WalkSpeed = 16
  4925. end
  4926.  
  4927. function Ashes() --Straight from... Whatever it was called.
  4928. attack = true
  4929. hum.WalkSpeed = 1.01
  4930. Character.Head.face.Texture = "rbxassetid://360687027"
  4931. CreateSound("290084602", tors, 10, 1)
  4932. for i = 0,6.2,0.1 do
  4933. swait()
  4934. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4935. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  4936. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4937. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4938. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  4939. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  4940. end
  4941. for i = 0,6.2,0.1 do
  4942. swait()
  4943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4945. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  4946. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  4947. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  4948. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  4949. end
  4950. attack = false
  4951. Character.Head.face.Texture = "rbxassetid://620619801"
  4952. hum.WalkSpeed = 16
  4953. end
  4954.  
  4955. function AnotherOne() --WhAT ANOTHER ONE
  4956. attack = true
  4957. hum.WalkSpeed = 1.01
  4958. local icri = CreateSound("1205111204", hed, 10, 1)
  4959. swait(165)
  4960. local FRAME = tors.CFrame
  4961. repeat
  4962. swait()
  4963. Character.Head.face.Texture = "rbxassetid://582931093"
  4964. CameraEnshaking(1, 10)
  4965. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4966. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4967. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4968. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4969. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4970. tors.CFrame = FRAME * CF(0,1,0)
  4971. swait()
  4972. tors.CFrame = FRAME
  4973. until icri.Playing == false
  4974. Character.Head.face.Texture = "rbxassetid://620619801"
  4975. attack = false
  4976. hum.WalkSpeed = 16
  4977. end
  4978.  
  4979. function Dance()
  4980. attack = true
  4981. hum.WalkSpeed = 1.01
  4982. CreateSound("838766490", hed, 10, 1)
  4983. Character.Head.face.Texture = "rbxassetid://258591579"
  4984. for i = 0,2,0.1 do
  4985. swait()
  4986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4988. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4989. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4990. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  4991. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  4992. end
  4993. for i = 0,4,0.1 do
  4994. swait()
  4995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4996. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4997. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4998. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  4999. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  5000. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  5001. end
  5002. for i = 0,4,0.1 do
  5003. swait()
  5004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  5006. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  5007. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  5008. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  5009. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  5010. end
  5011. for i = 0,4,0.1 do
  5012. swait()
  5013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  5015. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  5016. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  5017. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  5018. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  5019. end
  5020. for i = 0,4,0.1 do
  5021. swait()
  5022. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5023. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  5024. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  5025. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  5026. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  5027. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  5028. end
  5029. for i = 0,4,0.1 do
  5030. swait()
  5031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5032. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  5033. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  5034. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  5035. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  5036. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  5037. end
  5038. for i = 0,4,0.1 do
  5039. swait()
  5040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  5042. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  5043. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  5044. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  5045. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  5046. end
  5047. for i = 0,4,0.1 do
  5048. swait()
  5049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5050. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  5051. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  5052. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  5053. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  5054. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  5055. end
  5056. for i = 0,4,0.1 do
  5057. swait()
  5058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5059. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  5060. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  5061. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  5062. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  5063. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  5064. end
  5065. for i = 0,4,0.1 do
  5066. swait()
  5067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5068. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  5069. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  5070. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  5071. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  5072. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  5073. end
  5074. for i = 0,4,0.1 do
  5075. swait()
  5076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5077. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  5078. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  5079. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  5080. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  5081. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  5082. end
  5083. for i = 0,4,0.1 do
  5084. swait()
  5085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  5087. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  5088. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  5089. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  5090. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  5091. end
  5092. for i = 0,4,0.1 do
  5093. swait()
  5094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  5096. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  5097. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  5098. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  5099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  5100. end
  5101. for i = 0,4,0.1 do
  5102. swait()
  5103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5104. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  5105. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  5106. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  5107. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  5108. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  5109. end
  5110. for i = 0,4,0.1 do
  5111. swait()
  5112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  5114. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  5115. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  5116. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  5117. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  5118. end
  5119. for i = 0,3,0.1 do
  5120. swait()
  5121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  5123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  5124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  5125. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  5126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  5127. end
  5128. attack = false
  5129. Character.Head.face.Texture = "rbxassetid://620619801"
  5130. hum.WalkSpeed = 16
  5131. end
  5132.  
  5133. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  5134. attack = true
  5135. Character.Head.face.Texture = "rbxassetid://266304560"
  5136. for i = 0,6,0.1 do
  5137. swait()
  5138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5140. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5141. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5142. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  5143. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  5144. end
  5145. CreateSound("1093102664", hed, 10, 1)
  5146. CameraEnshaking(3, 8)
  5147. for i = 0,2,0.1 do
  5148. swait()
  5149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  5151. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5153. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  5154. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  5155. end
  5156. Character.Head.face.Texture = "rbxassetid://30128383"
  5157. hum.MaxHealth = 0
  5158. ragdoll(char)
  5159. CreateSound("534269232", hed, 5, 1)
  5160. error("Seems like you just died.")
  5161. end
  5162.  
  5163. MoreTaunts = false
  5164. mouse.KeyDown:connect(function(key)
  5165. if attack == false then
  5166. if MoreTaunts == false then
  5167. if key == 'q' then
  5168. GEtOuT()
  5169. elseif key == 'e' then
  5170. GEtOuT2()
  5171. elseif key == 'x' then
  5172. OBJECTION()
  5173. elseif key == 'n' then
  5174. BOI()
  5175. elseif key == 'u' then
  5176. Victory()
  5177. elseif key == '3' then
  5178. hap()
  5179. elseif key == '6' then
  5180. Flight()
  5181. elseif key == '9' and timetofly then
  5182. FLYSKYHIGH()
  5183. elseif key == '9' then
  5184. local A = math.random(1,10)
  5185. if A == 1 then
  5186. warn ("This has a Cooldown, Please wait. :>")
  5187. end
  5188. if A == 2 then
  5189. warn ("You can't Fly All day, you know.")
  5190. end
  5191. if A == 3 then
  5192. warn ("Calm down there.")
  5193. end
  5194. if A == 4 then
  5195. warn ("Take a Break.")
  5196. end
  5197. if A == 5 then
  5198. warn ("*Elevator Music plays in the backround*")
  5199. end
  5200. if A == 6 then
  5201. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  5202. end
  5203. if A == 7 then
  5204. warn ("Can you wait a LITTLE Longer?")
  5205. end
  5206. if A == 8 then
  5207. warn ("Like a tiger defying the laws of gravity...")
  5208. end
  5209. if A == 9 then
  5210. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  5211. end
  5212. if A == 10 then
  5213. warn ("Oh, I'm burnin' through the sky, Yeah!")
  5214. end
  5215. elseif key == 'k' then
  5216. Hello()
  5217. elseif key == '5' then
  5218. HAAAAA()
  5219. elseif key == '4' then
  5220. Dance()
  5221. elseif key == '1' then
  5222. HELP()
  5223. elseif key == '2' then
  5224. dead()
  5225. elseif key == 'j' then
  5226. WhatHuh()
  5227. elseif key == 'l' then
  5228. ShutTheHellUp()
  5229. elseif key == 'c' then
  5230. Choose()
  5231. elseif key == 'r' then
  5232. MYSPAGHETTTTTTT()
  5233. elseif key == 't' then
  5234. SpinMeDad()
  5235. elseif key == 'y' then
  5236. EndMySufferingV2()
  5237. elseif key == 'f' then
  5238. NEN()
  5239. elseif key == 'z' then
  5240. NothingPersonal()
  5241. elseif key == '7' then
  5242. somuchcancerwhy()
  5243. elseif key == '8' then
  5244. highnoon()
  5245. elseif key == 'v' then
  5246. VeryMuchWorrying()
  5247. elseif key == 'b' then
  5248. Ashes()
  5249. elseif key == 'p' then
  5250. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  5251. elseif key == 'g' then
  5252. AnotherOne()
  5253. elseif key == 'h' then
  5254. slap()
  5255. elseif key == 'm' then
  5256. WRY()
  5257. end
  5258. end
  5259. end
  5260. end)
  5261.  
  5262. -------------------------------------------------------
  5263. --End Attacks N Stuff--
  5264. -------------------------------------------------------
  5265.  
  5266.  
  5267.  
  5268.  
  5269. while jumping do
  5270. Humanoid.Jump = true
  5271. wait(0.9)
  5272. end
  5273.  
  5274.  
  5275.  
  5276.  
  5277. -------------------------------------------------------
  5278. --Start Animations--
  5279. -------------------------------------------------------
  5280. local equipped = false
  5281. local idle = 0
  5282. local change = 1
  5283. local val = 0
  5284. local toim = 0
  5285. local idleanim = 0.4
  5286. hum.Animator.Parent = nil
  5287. while true do
  5288. swait()
  5289. sine = sine + change
  5290. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  5291. local velderp = root.Velocity.y
  5292. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  5293. if equipped == true or equipped == false then
  5294. if attack == false then
  5295. idle = idle + 1
  5296. else
  5297. idle = 0
  5298. end
  5299. if 1 < root.Velocity.y and hitfloor == nil then
  5300. Anim = "Jump"
  5301. if attack == false then
  5302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  5303. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  5304. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  5305. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  5306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  5307. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  5308. end
  5309. elseif -1 > root.Velocity.y and hitfloor == nil then
  5310. Anim = "Fall"
  5311. if attack == false then
  5312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  5313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  5314. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  5315. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  5316. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  5317. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  5318. end
  5319. elseif torvel < 1 and hitfloor ~= nil then
  5320. Anim = "Idle"
  5321. change = 1
  5322. if attack == false then
  5323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5325. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  5328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  5329. end
  5330. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  5331. Anim = "Walk"
  5332. change = 1
  5333. if attack == false then
  5334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  5335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5336. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  5337. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  5338. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  5339. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  5340. end
  5341. end
  5342. end
  5343. if 0 < #Effects then
  5344. for e = 1, #Effects do
  5345. if Effects[e] ~= nil then
  5346. local Thing = Effects[e]
  5347. if Thing ~= nil then
  5348. local Part = Thing[1]
  5349. local Mode = Thing[2]
  5350. local Delay = Thing[3]
  5351. local IncX = Thing[4]
  5352. local IncY = Thing[5]
  5353. local IncZ = Thing[6]
  5354. if 1 >= Thing[1].Transparency then
  5355. if Thing[2] == "Block1" then
  5356. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  5357. local Mesh = Thing[1].Mesh
  5358. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5359. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5360. elseif Thing[2] == "Block2" then
  5361. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  5362. local Mesh = Thing[7]
  5363. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5364. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5365. elseif Thing[2] == "Block3" then
  5366. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  5367. local Mesh = Thing[7]
  5368. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5369. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5370. elseif Thing[2] == "Cylinder" then
  5371. local Mesh = Thing[1].Mesh
  5372. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5373. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5374. elseif Thing[2] == "Blood" then
  5375. local Mesh = Thing[7]
  5376. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  5377. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5378. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5379. elseif Thing[2] == "Elec" then
  5380. local Mesh = Thing[1].Mesh
  5381. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  5382. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5383. elseif Thing[2] == "Disappear" then
  5384. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5385. elseif Thing[2] == "Shatter" then
  5386. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5387. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  5388. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  5389. Thing[6] = Thing[6] + Thing[5]
  5390. end
  5391. else
  5392. Part.Parent = nil
  5393. table.remove(Effects, e)
  5394. end
  5395. end
  5396. end
  5397. end
  5398. end
  5399. end
  5400. -------------------------------------------------------
  5401. --End Animations And Script--
  5402. -------------------------------------------------------
  5403.  
  5404. --cool beans boibiparti
  5405. end)
  5406.  
  5407. TextLabel.Parent = Frame
  5408. TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
  5409. TextLabel.BackgroundTransparency = 1
  5410. TextLabel.Size = UDim2.new(0, 529, 0, 50)
  5411. TextLabel.Font = Enum.Font.SourceSans
  5412. TextLabel.FontSize = Enum.FontSize.Size14
  5413. TextLabel.Text = "kipzz0 GUI"
  5414. TextLabel.TextColor3 = Color3.new(0.945098, 0.168627, 1)
  5415. TextLabel.TextScaled = true
  5416. TextLabel.TextSize = 14
  5417. TextLabel.TextStrokeColor3 = Color3.new(0.576471, 1, 0.396078)
  5418. TextLabel.TextWrapped = true
  5419.  
  5420. TextBox.Parent = Frame
  5421. TextBox.BackgroundColor3 = Color3.new(1, 1, 1)
  5422. TextBox.BackgroundTransparency = 1
  5423. TextBox.Position = UDim2.new(0, 0, 0, 278)
  5424. TextBox.Size = UDim2.new(0, 519, 0, 44)
  5425. TextBox.Font = Enum.Font.SourceSans
  5426. TextBox.FontSize = Enum.FontSize.Size14
  5427. TextBox.TextColor3 = Color3.new(0.207843, 0.537255, 0.611765)
  5428. TextBox.TextScaled = true
  5429. TextBox.TextSize = 14
  5430. TextBox.TextWrapped = true
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