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Fatal Indicators

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Aug 24th, 2019
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  1. --aimbot indicators made by ??? edited & updated by Edward22
  2. --
  3. -- Stay fatal.
  4. --
  5. local render = fatality.render
  6. local input = fatality.input
  7. local menu = fatality.menu
  8. local config = fatality.config
  9. local engine_client = csgo.interface_handler:get_engine_client()
  10. local global_vars = csgo.interface_handler:get_global_vars()
  11.  
  12. local screensize = render:screen_size()
  13.  
  14. local forcebaim_item = config:add_item( "forcebaimindicator", 0 )
  15. local slidewalk_item = config:add_item( "slidewalkindicator", 0 )
  16. local silent_item = config:add_item( "silentindicator", 0 )
  17.  
  18. local forcebaim_combobox = menu:add_multi_combo( "indicators", "rage", "aimbot", "misc" ):add_item( "force baim", forcebaim_item ):add_item( "slide walk", slidewalk_item ):add_item( "silent", silent_item )
  19.  
  20. function on_paint()
  21.  
  22.  
  23.  
  24. if not engine_client:is_in_game() then
  25. return end
  26.  
  27. local slide = menu:get_reference( "rage", "aimbot", "aimbot", "slide" )
  28. local forcebaim = menu:get_reference( "rage", "aimbot", "aimbot", "force fallback" )
  29. local silent = menu:get_reference( "rage", "aimbot", "aimbot", "Silent" )
  30.  
  31. if slide:get_bool() then
  32. sw = true
  33. else
  34. sw = false
  35. end
  36.  
  37. if forcebaim:get_bool() then
  38. fb = true
  39. else
  40. fb = false
  41. end
  42.  
  43. if silent:get_bool() then
  44. si = true
  45. else
  46. si = false
  47. end
  48.  
  49. if forcebaim_item:get_bool() then
  50.  
  51. render:indicator( 15, screensize.y - 100, "BAIM", fb , -1)
  52.  
  53. end
  54.  
  55. if slidewalk_item:get_bool() then
  56.  
  57. render:indicator( 15, screensize.y - 80, "SLIDE", sw , -1)
  58.  
  59. end
  60.  
  61. if silent_item:get_bool() then
  62.  
  63. render:indicator( 15, screensize.y - 120, "SILENT", si , -1)
  64.  
  65. end
  66.  
  67. end
  68.  
  69. local callbacks = fatality.callbacks;
  70. callbacks:add( "paint", on_paint )
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