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- --aimbot indicators made by ??? edited & updated by Edward22
- --
- -- Stay fatal.
- --
- local render = fatality.render
- local input = fatality.input
- local menu = fatality.menu
- local config = fatality.config
- local engine_client = csgo.interface_handler:get_engine_client()
- local global_vars = csgo.interface_handler:get_global_vars()
- local screensize = render:screen_size()
- local forcebaim_item = config:add_item( "forcebaimindicator", 0 )
- local slidewalk_item = config:add_item( "slidewalkindicator", 0 )
- local silent_item = config:add_item( "silentindicator", 0 )
- local forcebaim_combobox = menu:add_multi_combo( "indicators", "rage", "aimbot", "misc" ):add_item( "force baim", forcebaim_item ):add_item( "slide walk", slidewalk_item ):add_item( "silent", silent_item )
- function on_paint()
- if not engine_client:is_in_game() then
- return end
- local slide = menu:get_reference( "rage", "aimbot", "aimbot", "slide" )
- local forcebaim = menu:get_reference( "rage", "aimbot", "aimbot", "force fallback" )
- local silent = menu:get_reference( "rage", "aimbot", "aimbot", "Silent" )
- if slide:get_bool() then
- sw = true
- else
- sw = false
- end
- if forcebaim:get_bool() then
- fb = true
- else
- fb = false
- end
- if silent:get_bool() then
- si = true
- else
- si = false
- end
- if forcebaim_item:get_bool() then
- render:indicator( 15, screensize.y - 100, "BAIM", fb , -1)
- end
- if slidewalk_item:get_bool() then
- render:indicator( 15, screensize.y - 80, "SLIDE", sw , -1)
- end
- if silent_item:get_bool() then
- render:indicator( 15, screensize.y - 120, "SILENT", si , -1)
- end
- end
- local callbacks = fatality.callbacks;
- callbacks:add( "paint", on_paint )
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