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- game.Players.PlayerAdded:connect(function(plr)
- plr.CharacterAdded:connect(function(char)
- repeat wait() until char.Humanoid --This waits for the humanoid
- char.Humanoid.Died:connect(function(OMG)
- plr:LoadCharacter(true) --This makes it so the player dies and respawns them.
- end)
- end)
- end)
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