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Dealership by Uzzi25

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Mar 25th, 2018
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  1. //TextDraws Dealership by Uzzi25
  2.  
  3.  
  4. //Player TextDraws:
  5.  
  6.  
  7. new Text:TDEditor_PTD[MAX_PLAYERS][11];
  8.  
  9. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 326.250000, 311.916564, "box");
  10. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 10.125000);
  11. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 283.125000);
  12. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 2);
  13. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  14. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1);
  15. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], 180);
  16. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  17. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  18. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  19. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 1);
  20. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
  21. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  22.  
  23. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 325.625000, 309.583496, "box");
  24. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, -0.250000);
  25. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 283.125000);
  26. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 2);
  27. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
  28. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][1], 1);
  29. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][1], 16711786);
  30. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  31. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  32. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  33. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 1);
  34. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
  35. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  36.  
  37. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 327.500000, 291.499938, "DEALERSHIP");
  38. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.425624, 1.494999);
  39. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 271.875000);
  40. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 2);
  41. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
  42. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][2], 1);
  43. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][2], 255);
  44. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  45. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], -1);
  46. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  47. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 2);
  48. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
  49. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  50.  
  51. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 395.625000, 321.249938, "~y~Vehicle %d~w~~h~~n~Model: %s~n~Viteza: %d km/h~n~Price: ~g~$%s~w~~h~~n~Stock: %d");
  52. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.286249, 0.958332);
  53. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 2);
  54. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1);
  55. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  56. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 1);
  57. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  58. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 2);
  59. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);
  60. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  61.  
  62. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 186.250000, 303.166717, "");
  63. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
  64. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 98.750000, 85.916687);
  65. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  66. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
  67. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  68. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  69. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 0);
  70. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 5);
  71. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
  72. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  73. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][4], 411);
  74. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][4], 337.000000, 0.000000, 25.000000, 1.000000);
  75. PlayerTextDrawSetPreviewVehCol(playerid, TDEditor_PTD[playerid][4], 1, 1);
  76.  
  77. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 187.500000, 345.166656, "LD_BEAT:left");
  78. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
  79. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 21.250000, 19.999992);
  80. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  81. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
  82. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  83. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  84. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  85. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
  86. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  87. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  88. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][5], true);
  89.  
  90. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 278.125000, 345.166839, "LD_BEAT:right");
  91. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
  92. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 20.000000, 20.583337);
  93. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  94. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
  95. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  96. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  97. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  98. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
  99. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  100. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  101. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][6], true);
  102.  
  103. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 220.000000, 389.500000, "Buy vehicle");
  104. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.333124, 1.541666);
  105. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  106. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -1);
  107. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  108. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  109. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  110. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 2);
  111. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
  112. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  113. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][7], true);
  114.  
  115. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 364.375000, 390.083343, "TEST DRIVE");
  116. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.333124, 1.541666);
  117. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  118. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1);
  119. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  120. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  121. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  122. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 2);
  123. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
  124. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  125. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][8], true);
  126.  
  127. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 326.875000, 409.916656, "box");
  128. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, -0.750000);
  129. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 282.500000);
  130. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 2);
  131. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], 16711935);
  132. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][9], 1);
  133. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][9], 16711935);
  134. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  135. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  136. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  137. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 1);
  138. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
  139. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  140.  
  141. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 183.750000, 308.416687, "by uzzi25");
  142. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.279374, 1.179999);
  143. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  144. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
  145. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  146. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  147. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  148. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 2);
  149. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
  150. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
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