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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Lazer : MonoBehaviour
- {
- [SerializeField]
- private float _speed = 8f;
- void Update()
- {
- transform.Translate(Vector3.up * _speed * Time.deltaTime);
- if(transform.position.y > 8f)
- {
- Destroy(this.gameObject);
- }
- }
- }
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