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unknownexploits

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Aug 30th, 2020
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  1. _G.ui = { }
  2. function _G.ui:Init()
  3. do -- visuals
  4. _G.ui.visuals = _G.library:CreateWindow("Visuals")
  5. _G.ui.visuals:AddToggle({text = "FullBright", flag = "FullBright", callback = function(a)
  6. _G.library.flags.FullBright = a
  7. _G.main:fullbright()
  8. end})
  9. _G.ui.visuals:AddToggle({text = "ESP", flag = "ESPTog", callback = function(a)
  10. _G.library.flags.ESPEnabled = a
  11. _G.main:esptoggle()
  12. end})
  13. _G.ui.visuals:AddToggle({text = "Chams", flag = "ChamsTog", callback = function(a)
  14. _G.library.flags.ChamsTog = a
  15. _G.main:chamstoggle()
  16. end})
  17. _G.ui.visuals:AddToggle({text = "Tracers", flag = "TracersTog", callback = function(a)
  18. _G.library.flags.TracersTog = a
  19. _G.main:tracerstoggle()
  20. end})
  21. _G.ui.espsettings = _G.ui.visuals:AddFolder("ESP Settings")
  22. _G.ui.espsettings:AddColor({text = "Ally Color", flag = "allycolor", color = Color3.fromRGB(221, 3, 255), callback = function(a)
  23. _G.main.espsettings.Colors.Ally = a
  24. _G.main:updatecolors()
  25. end})
  26. _G.ui.espsettings:AddColor({text = "Enemy Color", flag = "enemycolor", color = Color3.fromRGB(221, 3, 255), callback = function(a)
  27. _G.main.espsettings.Colors.Enemy = a
  28. _G.main:updatecolors()
  29. end})
  30. _G.ui.espsettings:AddColor({text = "Neutral Color", flag = "enemycolor", color = Color3.fromRGB(221, 3, 255), callback = function(a)
  31. _G.main.espsettings.Colors.Neutral = a
  32. _G.main:updatecolors()
  33. end})
  34. end
  35. do -- character
  36. _G.ui.character = _G.library:CreateWindow("Character")
  37. _G.ui.character:AddToggle({text = "SuperSpeed", flag = "SuperSpeed", callback = function(a)
  38. _G.library.flags.SuperSpeed = a
  39. _G.main:superspeed()
  40. end})
  41. _G.ui.character:AddToggle({text = "SuperJump", flag = "JumpPower", callback = function(a)
  42. _G.library.flags.SuperJump = a
  43. _G.main:superjump()
  44. end})
  45. _G.ui.character:AddSlider({text = "WalkSpeed", value = 16, min = 0, max = 150, callback = function(a)
  46. _G.main:walkspeed(a)
  47. end})
  48. _G.ui.character:AddSlider({text = "JumpPower", value = 50, min = 0, max = 200, callback = function(a)
  49. _G.main:jumppower(a)
  50. end})
  51. _G.ui.character:AddToggle({text = "Fly", flag = "flytog", callback = function(a)
  52. _G.library.flags["flytog"] = a
  53. _G.main:flytoggle()
  54. end})
  55. _G.ui.character:AddToggle({text = "Vehicle Fly", flag = "vflytog", callback = function(a)
  56. _G.library.flags["vflytog"] = a
  57. _G.main:vehicleflytoggle()
  58. end})
  59. end
  60. do -- miscellaneous
  61. _G.ui.miscellaneous = _G.library:CreateWindow("Miscellaneous")
  62. _G.ui.miscellaneous:AddToggle({text = "Low Gravity", flag = "lowgrav", callback = function(a)
  63. _G.library.flags["lowgrav"] = a
  64. _G.main:lowgravity()
  65. end})
  66. _G.ui.miscellaneous:AddSlider({text = "Gravity", value = 196, min = 0, max = 196, callback = function(a)
  67. _G.main:gravity(a)
  68. end})
  69. _G.ui.miscellaneous:AddButton({text = "BHop", callback = function()
  70. _G.main:Bhop()
  71. end})
  72. _G.ui.miscellaneous:AddButton({text = "ReJoin", callback = function()
  73. _G.main:ReJoin()
  74. end})
  75. end
  76. do -- _G.ui settings
  77. _G.main.uisettings = _G.library:CreateWindow("_G.ui Settings")
  78. _G.main.uisettings:AddColor({text = "Cursor Color", flag = "cursorcolor", color = Color3.fromRGB(221, 3, 255), callback = function(a)
  79. _G.main:cursorcolor(a)
  80. end})
  81. _G.main.uisettings:AddBind({text = "Toggle _G.ui", key = "Q", callback = function()
  82. _G.library:Close()
  83. end})
  84. if _G.main.creator_accounts[MyPlr.UserId] or _G.main.admin_accounts[MyPlr.UserId] then
  85. _G.main.uisettings:AddToggle({text = "Cursor", state = true, flag = "CursorTog", callback = function(a)
  86. _G.library.flags["CursorTog"] = a
  87. _G.main:CursorTog()
  88. end})
  89. _G.main.uisettings:AddToggle({text = "_G.ui Watermark", state = true, callback = function(a)
  90. game.CoreGui:WaitForChild("uwuware").watermark.Visible = a
  91. end})
  92. end
  93. _G.main.topbar = _G.main.uisettings:AddFolder("Top Bar")
  94. _G.main.topbar:AddColor({text = "Line Colour", flag = "color", color = Color3.fromRGB(221, 3, 255), callback = function(a)
  95. _G.main:splitlinecolor(a)
  96. end})
  97. _G.main.topbar:AddSlider({text = "Transparency", value = 0, min = 0, max = 100, callback = function(a)
  98. _G.main:splitlinetransparency(a)
  99. end})
  100. _G.main.topbar:AddSlider({text = "Line Thickness", value = 1, min = 1, max = 4, callback = function(a)
  101. _G.main:splitlinethickness(a)
  102. end})
  103. end
  104. do -- developer options
  105. if _G.main.creator_accounts[MyPlr.UserId] then
  106. _G.main.developer = _G.library:CreateWindow("Developer")
  107. _G.main.developer:AddButton({text = "Remote Spy", callback = function()
  108. _G.main:loadspy()
  109. end})
  110. _G.main.developer:AddButton({text = "Dark Dex v3", callback = function()
  111. _G.main:darkdex()
  112. end})
  113. _G.main.developer:AddButton({text = "Get Registry", callback = function()
  114. _G.main:getregs()
  115. end})
  116. end
  117. end
  118. end
  119.  
  120. _G.ui:Init()
  121. return _G.ui
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