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- GameView Start
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- GameController puts Sonic Mine into play.
- GameController puts Custom Hand-Cannon into play.
- GameController puts Sonic Mine into play.
- Ambuscade shuffles their the villain deck.
- Monster of Id puts Monster of Id into play.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Ambuscade deals The Idealist 4 Energy damage.
- The Idealist is now at 20 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Ambuscade deals The Idealist 2 Projectile damage.
- The Idealist is now at 18 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Lead from the Front.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused The Idealist to regain 1 HP. HP is now 19.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Better Punching!.
- The Idealist moved Better Punching! from Void Guard The Idealist's hand under Monster of Id.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Next Evolution.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Fleet of Foot.
- Legacy draws Next Evolution.
- Tachyon draws Nimble Strike.
- The Visionary draws Mass Levitation.
- Void Guard The Idealist draws Bored Now.
- Tempest draws Chain Lightning.
- Fleet of Foot plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
- Freedom Six Tachyon deals Custom Hand-Cannon 1 Melee damage.
- Custom Hand-Cannon is now at 4 HP.
- Tachyon draws Hypersonic Assault.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Back-Fist Strike.
- Tachyon draws Blinding Speed.
- The Visionary draws Decoy Projection.
- Void Guard The Idealist draws Bored Now.
- Tempest draws Into the Stratosphere.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Accelerated Assault.
- Tachyon draws Synaptic Interruption.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mass Levitation.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mind Spike.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Conceptualize.
- Conceptualize puts Karate Robot into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Conceptualize.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Conceptualize from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Tempest initiates 4 Lightning damage to Custom Hand-Cannon.
- Tempest deals Custom Hand-Cannon 4 Lightning damage.
- Custom Hand-Cannon is now at 0 HP.
- Tempest's Squall destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Tempest initiates 3 Lightning damage to Personal Cloaking Device.
- Tempest deals Personal Cloaking Device 3 Lightning damage.
- Personal Cloaking Device is now at 6 HP.
- Tempest initiates 2 Lightning damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Tempest.
- Tempest initiates 1 Projectile damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 1 Projectile damage to Personal Cloaking Device.
- Tempest deals Personal Cloaking Device 1 Projectile damage.
- Personal Cloaking Device is now at 5 HP.
- Tempest initiates 1 Projectile damage to Sonic Mine.
- Tempest deals Sonic Mine 1 Projectile damage.
- Sonic Mine is now at 0 HP.
- Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
- Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
- America's Greatest Legacy is now at 28 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
- America's Greatest Legacy is now at 26 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Visionary.
- Sonic Mine deals The Visionary 2 Sonic damage.
- The Visionary is now at 24 HP.
- Applying ongoing effect: The Visionary cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
- America's Greatest Legacy is now at 24 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Sonic Mine deals Tempest 2 Sonic damage.
- Tempest is now at 24 HP.
- Applying ongoing effect: Tempest cannot deal damage.
- Tempest's Squall destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Sonic Mine.
- Mass Levitation reduces the damage dealt to Sonic Mine by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
- ***** LOADED UNDO FILE: undo-26-Tempest-UsePower *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 352.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Tempest uses the power on Tempest.
- Tempest initiates 1 Projectile damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 1 Projectile damage to Personal Cloaking Device.
- Tempest deals Personal Cloaking Device 1 Projectile damage.
- Personal Cloaking Device is now at 5 HP.
- Tempest initiates 1 Projectile damage to Sonic Mine.
- Tempest deals Sonic Mine 1 Projectile damage.
- Sonic Mine is now at 0 HP.
- Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
- Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
- America's Greatest Legacy is now at 28 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
- Freedom Six Tachyon is now at 26 HP.
- Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Visionary.
- Sonic Mine deals The Visionary 2 Sonic damage.
- The Visionary is now at 24 HP.
- Applying ongoing effect: The Visionary cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
- America's Greatest Legacy is now at 26 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to America's Greatest Legacy.
- Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
- America's Greatest Legacy is now at 24 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- Tempest's Squall destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Tempest initiates 1 Projectile damage to Sonic Mine.
- Tempest deals Sonic Mine 1 Projectile damage.
- Sonic Mine is now at 0 HP.
- Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
- Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
- America's Greatest Legacy is now at 22 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
- Freedom Six Tachyon is now at 24 HP.
- Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Visionary.
- Sonic Mine deals The Visionary 2 Sonic damage.
- The Visionary is now at 22 HP.
- Applying ongoing effect: The Visionary cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
- America's Greatest Legacy is now at 20 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Sonic Mine deals Tempest 2 Sonic damage.
- Tempest is now at 24 HP.
- Applying ongoing effect: Tempest cannot deal damage.
- Tempest's Squall destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Grievous Hail Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
- Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
- Notice: an ongoing effect just expired: The Visionary cannot deal damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
- Notice: an ongoing effect just expired: The Visionary cannot deal damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Tempest cannot deal damage.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Tempest.
- Ambuscade deals Tempest 3 Melee damage.
- Tempest is now at 21 HP.
- Ambuscade initiates 4 Energy damage to Tempest.
- Ambuscade deals Tempest 4 Energy damage.
- Tempest is now at 17 HP.
- GameController moved Snatch and Grab to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 4 Energy damage.
- America's Greatest Legacy is now at 16 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Next Evolution.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Danger Sense.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Hypersonic Assault.
- ***** LOADED UNDO FILE: undo-41-Tachyon-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 352.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Motivational Charge.
- Tachyon draws Research Grant.
- The Visionary draws Precognition.
- Void Guard The Idealist draws Spark of Inspiration.
- Tempest draws Reclaim from the Deep.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Lightspeed Barrage.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mind Spike.
- The Visionary initiates 3 Psychic damage to Velociraptor Pack.
- The Visionary deals Velociraptor Pack 3 Psychic damage.
- Velociraptor Pack is now at 2 HP.
- GameController moved Mind Spike to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Psychic Maelstrom.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Conceptualize.
- Conceptualize puts Karate Robot into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Hedgy Hogs.
- The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Spark of Inspiration from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Grievous Hail Storm.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 2 Cold damage to Personal Cloaking Device.
- Tempest deals Personal Cloaking Device 2 Cold damage.
- Personal Cloaking Device is now at 3 HP.
- Tempest initiates 2 Cold damage to Velociraptor Pack.
- Tempest deals Velociraptor Pack 2 Cold damage.
- Velociraptor Pack is now at 0 HP.
- Tempest's Squall destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Flash Flood.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Superhuman Durability.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Superhuman Durability.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Blinding Speed.
- Blinding Speed destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Danger Sense.
- Tachyon draws Sonic Vortex.
- The Visionary draws Decoy Projection.
- Void Guard The Idealist draws Vivid Thoughts.
- Tempest draws Aquatic Correspondence.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Hypersonic Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Psychic Maelstrom.
- The Visionary initiates 2 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Visionary initiates 2 Psychic damage to Personal Cloaking Device.
- The Visionary deals Personal Cloaking Device 2 Psychic damage.
- Personal Cloaking Device is now at 1 HP.
- The Visionary initiates 2 Psychic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
- The Visionary deals Reactive Plating 1 Psychic damage.
- Reactive Plating is now at 9 HP.
- GameController moved Psychic Maelstrom to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mental Divergence.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- Revealed card: Focusing Tiara
- Revealed card: Giant Floaty Head
- Revealed card: Making Things Up
- Vivid Thoughts puts Giant Floaty Head into play.
- Vivid Thoughts moved Focusing Tiara from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Strained Superego.
- The Idealist moved Sound Beating from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Sound Beating from under Giant Floaty Head under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Otherworldly Resilience.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 2 Cold damage to Personal Cloaking Device.
- Tempest deals Personal Cloaking Device 2 Cold damage.
- Personal Cloaking Device is now at -1 HP.
- Tempest's Squall destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Tempest initiates 2 Cold damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 1 Cold damage.
- Reactive Plating is now at 8 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Electrical Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Freedom Six Tachyon.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 3.
- Enraged T-Rex deals Freedom Six Tachyon 2 Melee damage.
- Freedom Six Tachyon is now at 22 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- Ambuscade initiates 5 Energy damage to The Visionary.
- Ambuscade deals The Visionary 5 Energy damage.
- The Visionary is now at 17 HP.
- Rigged to Detonate was moved from the villain deck to the villain trash.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 20 HP.
- Run and Gun moves 6 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Automated Turret.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Automated Turret.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Ambuscade deals Automated Turret 4 Projectile damage.
- Automated Turret is now at 4 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
- Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 18 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Danger Sense.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Inspiring Presence.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Supersonic Response.
- Freedom Six Tachyon initiates 2 Melee damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 2 Melee damage.
- Automated Turret is now at 2 HP.
- Freedom Six Tachyon initiates 2 Sonic damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 2 Sonic damage.
- Automated Turret is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- GameController moved Supersonic Response to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Lead from the Front.
- Tachyon draws Pushing The Limits.
- The Visionary draws Twist the Ether.
- Void Guard The Idealist draws Bright Idea.
- Tempest draws Elemental Subwave Inducer.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Accelerated Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Twist the Ether.
- GameController moved Twist the Ether from The Visionary's hand next to Ambuscade.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Foresight.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist draws Focusing Tiara.
- Void Guard The Idealist draws Flying Stabby Knives.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist discards Bright Idea.
- Making Things Up moved Bright Idea from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Flying Stabby Knives.
- Making Things Up plays Hedgy Hogs.
- The Idealist initiates 2 Melee damage to Reactive Plating.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 6 HP.
- The Idealist initiates 2 Melee damage to Enraged T-Rex.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 3 Melee damage.
- Enraged T-Rex is now at 12 HP.
- Hedgy Hogs was moved under Flying Stabby Knives.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Hedgy Hogs.
- The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Flying Stabby Knives.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Hedgy Hogs from under Giant Floaty Head under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Flash Flood.
- Flash Flood will destroy 1 environment cards.
- Flash Flood destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Flash Flood to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Shielding Winds.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Reactive Plating.
- Mass Levitation reduces the damage dealt to Reactive Plating by Velociraptor Pack by 3.
- Reactive Plating reduces the damage dealt to Reactive Plating by Velociraptor Pack by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Run and Gun moves 2 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Automated Turret.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Inspiring Presence.
- Inspiring Presence caused America's Greatest Legacy to regain 1 HP. HP is now 17.
- Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 19.
- Inspiring Presence caused The Visionary to regain 1 HP. HP is now 18.
- Inspiring Presence caused The Idealist to regain 1 HP. HP is now 20.
- Inspiring Presence caused Tempest to regain 1 HP. HP is now 18.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Fortitude.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 5 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 5 Melee damage.
- Reactive Plating is now at 1 HP.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Surge of Strength.
- Tachyon draws Sonic Vortex.
- The Visionary draws Demoralization.
- Void Guard The Idealist draws Bored Now.
- Tempest draws Grievous Hail Storm.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Synaptic Interruption.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mental Divergence.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Twist the Ether.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Focusing Tiara.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Making Things Up.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Spark of Inspiration.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Vivid Thoughts from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Shielding Winds.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 2 Cold damage.
- Reactive Plating is now at -1 HP.
- Tempest's Squall destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Tempest initiates 2 Cold damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Ambuscade 3 Cold damage.
- Ambuscade is now at 47 HP.
- Tempest initiates 2 Cold damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Automated Turret 3 Cold damage.
- Automated Turret is now at 5 HP.
- Tempest initiates 2 Cold damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Velociraptor Pack 3 Cold damage.
- Velociraptor Pack is now at 2 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Reclaim from the Deep.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Automated Turret.
- Mass Levitation reduces the damage dealt to Automated Turret by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Enraged T-Rex initiates 5 Melee damage to The Idealist.
- Shielding Winds reduces the damage dealt to The Idealist by Enraged T-Rex by 2.
- Mass Levitation reduces the damage dealt to The Idealist by Enraged T-Rex by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Twist the Ether changes the damage type to Projectile.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Fortitude.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 2 Sonic damage.
- Automated Turret is now at 3 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 2 Sonic damage.
- Personal Cloaking Device is now at 7 HP.
- Applying ongoing effect: Personal Cloaking Device cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Enraged T-Rex 2 Sonic damage.
- Enraged T-Rex is now at 13 HP.
- Applying ongoing effect: Enraged T-Rex cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Velociraptor Pack 2 Sonic damage.
- Velociraptor Pack is now at 0 HP.
- Applying ongoing effect: Velociraptor Pack cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- GameController moved Hypersonic Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Heroic Interception.
- Tachyon draws Lightning Reflexes.
- The Visionary draws Prophetic Vision.
- Void Guard The Idealist draws Giant Floaty Head.
- Tempest draws Gene-Bound Shackles.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Fleet of Foot.
- Tachyon draws Accelerated Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mind Spike.
- The Visionary initiates 3 Psychic damage to Automated Turret.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- The Visionary deals Automated Turret 4 Psychic damage.
- Automated Turret is now at -1 HP.
- The Visionary's Enlighten destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- GameController moved Mind Spike to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Psychic Maelstrom.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Strained Superego.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 21.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Personal Cloaking Device.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 3 Psychic damage.
- Personal Cloaking Device is now at 4 HP.
- The Idealist initiates 1 Psychic damage to Enraged T-Rex.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Enraged T-Rex 3 Psychic damage.
- Enraged T-Rex is now at 10 HP.
- Void Guard The Idealist draws Spark of Inspiration.
- Spark of Inspiration was moved under Karate Robot.
- Focusing Tiara moved Strained Superego from Void Guard The Idealist's trash under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Strained Superego from under Giant Floaty Head under Monster of Id.
- Strained Superego moved Sound Beating from under Monster of Id under Flying Stabby Knives.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Better Punching!.
- The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Gene-Bound Shackles.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 2 Cold damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Personal Cloaking Device 3 Cold damage.
- Personal Cloaking Device is now at 1 HP.
- Tempest initiates 2 Cold damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Enraged T-Rex 3 Cold damage.
- Enraged T-Rex is now at 7 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to America's Greatest Legacy.
- Danger Sense made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
- Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
- Freedom Six Tachyon is now at 18 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Visionary.
- Mass Levitation reduces the damage dealt to The Visionary by Primordial Plant Life by 3.
- Primordial Plant Life deals The Visionary 1 Toxic damage.
- The Visionary is now at 17 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
- Primordial Plant Life deals The Idealist 1 Toxic damage.
- The Idealist is now at 20 HP.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's PlayCard phase to End phase.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- While in preview mode, a decision made the result unknowable.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Twist the Ether changes the damage type to Projectile.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Surge of Strength.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Take Down.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
- Notice: an ongoing effect just expired: Enraged T-Rex cannot deal damage.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Fleet of Foot.
- Legacy draws Flying Smash.
- Tachyon draws Supersonic Response.
- The Visionary draws Suggestion.
- Void Guard The Idealist draws Sound Beating.
- Tempest draws Into the Stratosphere.
- Fleet of Foot plays Synaptic Interruption.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Danger Sense.
- Tachyon draws Blinding Speed.
- The Visionary draws Precognition.
- Void Guard The Idealist draws Conceptualize.
- Tempest draws Ball Lightning.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Foresight.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Wrest the Mind.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist draws Better Punching!.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Spark of Inspiration from under Giant Floaty Head under Monster of Id.
- Strained Superego moved Bright Idea from under Giant Floaty Head under Monster of Id.
- Void Guard The Idealist draws Hedgy Hogs.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Lightning Slash.
- Tempest initiates 5 Lightning damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Enraged T-Rex 6 Lightning damage.
- Enraged T-Rex is now at 1 HP.
- GameController moved Lightning Slash to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 2 Cold damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Personal Cloaking Device 3 Cold damage.
- Personal Cloaking Device is now at -2 HP.
- Tempest's Squall destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Tempest initiates 2 Cold damage to Enraged T-Rex.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Enraged T-Rex 3 Cold damage.
- Enraged T-Rex is now at -2 HP.
- Tempest's Squall destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Cleansing Downpour.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- River of Lava initiates 5 Fire damage to America's Greatest Legacy.
- Danger Sense made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Visionary.
- Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Idealist.
- Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Tempest.
- Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Run and Gun moves 5 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Custom Hand-Cannon.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- America's Greatest Legacy initiates 4 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Custom Hand-Cannon 6 Melee damage.
- Custom Hand-Cannon is now at -1 HP.
- America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- GameController moved Back-Fist Strike to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- GameController plays Blinding Speed.
- Blinding Speed destroys River of Lava!
- GameController moved River of Lava to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws The Legacy Ring.
- Tachyon draws Nimble Strike.
- The Visionary draws Brain Burn.
- Void Guard The Idealist draws Vivid Thoughts.
- Tempest draws Elemental Subwave Inducer.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Sucker Punch.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mind Spike.
- The Visionary initiates 3 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- The Visionary deals Ambuscade 4 Psychic damage.
- Ambuscade is now at 43 HP.
- GameController moved Mind Spike to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Suggestion.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moves 2 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Spark of Inspiration from under Karate Robot under Monster of Id.
- Strained Superego moved Conceptualize from under Karate Robot under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Cleansing Downpour.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 19.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 20.
- Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 19.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 20.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Ball Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
- Twist the Ether changes the damage type to Projectile.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays The Legacy Ring.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws The Legacy Ring.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Lightning Reflexes.
- Lightning Reflexes plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 6 HP.
- Tachyon draws HUD Goggles.
- GameController moved Nimble Strike to Tachyon's trash.
- Lightning Reflexes plays Sonic Vortex.
- Tachyon may select up to 8 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 5 Sonic damage.
- Personal Cloaking Device is now at 1 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- GameController moved Lightning Reflexes to Tachyon's trash.
- GameController plays Sucker Punch.
- Sucker Punch destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- GameController moved Sucker Punch to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Bolster Allies.
- Tachyon draws Fleet of Foot.
- The Visionary draws Suggestion.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest draws Lightning Slash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Quick Insight.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Suggestion.
- ***** LOADED UNDO FILE: undo-263-TheVisionary-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 360.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Foresight.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 10 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- Flying Stabby Knives destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives destroys Sound Beating!
- GameController moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
- The Idealist initiates 2 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- ***** LOADED UNDO FILE: undo-269-VoidGuardTheIdealist-UsePower *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 360.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- ***** LOADED UNDO FILE: undo-268-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 360.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController plays Bored Now.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 10 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- Flying Stabby Knives destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives destroys Sound Beating!
- GameController moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
- The Idealist initiates 2 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Bored Now from under Karate Robot under Karate Robot.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Bored Now!
- GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Focusing Tiara!
- GameController moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 5 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 5 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to The Idealist.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals The Idealist 4 Psychic damage.
- The Idealist is now at 18 HP.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 21.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 22.
- Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 21.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 20.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 22.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Otherworldly Resilience.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- While in preview mode, a decision made the result unknowable.
- While in preview mode, a decision made the result unknowable.
- Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- America's Greatest Legacy initiates 3 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
- Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Ambuscade 7 Melee damage.
- Ambuscade is now at 36 HP.
- America's Greatest Legacy initiates 3 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
- Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Automated Turret 7 Melee damage.
- Automated Turret is now at 1 HP.
- GameController moved Flying Smash to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Tempest to regain 1 HP. HP is now 23.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Gene-Bound Shackles increases the damage dealt by Tempest by 2.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Ambuscade 7 Cold damage.
- Ambuscade is now at 29 HP.
- Tempest initiates 2 Cold damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Automated Turret 5 Cold damage.
- Automated Turret is now at -4 HP.
- Tempest's Squall destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Inspiring Presence.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws Bolster Allies.
- Tachyon draws Nimble Strike.
- The Visionary draws Telekinetic Cocoon.
- Tempest draws Localized Hurricane.
- Fleet of Foot plays Sonic Vortex.
- Tachyon may select up to 9 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 6 Sonic damage.
- Ambuscade is now at 23 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- ***** LOADED UNDO FILE: undo-289-Tachyon-PlayCard *****
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_CumulativeHeal, progress: 366
- Possible achievement: Base_DefeatAllEnvironments, progress: 100
- Possible achievement: Base_WinGame
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController plays Fleet of Foot.
- Legacy draws Bolster Allies.
- Tachyon draws Nimble Strike.
- The Visionary draws Telekinetic Cocoon.
- Tempest draws Localized Hurricane.
- Fleet of Foot plays Sonic Vortex.
- Tachyon may select up to 9 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 6 Sonic damage.
- Ambuscade is now at 23 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 6 Sonic damage.
- Ambuscade is now at 17 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Supersonic Response.
- Freedom Six Tachyon initiates 2 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 5 Melee damage.
- Ambuscade is now at 12 HP.
- GameController moved Supersonic Response to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Pushing The Limits.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Psychic Maelstrom.
- The Visionary initiates 2 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- Obsidian Field increases the damage dealt by The Visionary by 1.
- Obsidian Field increases the damage dealt by The Visionary by 1.
- The Visionary deals Ambuscade 5 Psychic damage.
- Ambuscade is now at 7 HP.
- GameController moved Psychic Maelstrom to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Prophetic Vision.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Hedgy Hogs.
- The Idealist initiates 2 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 6 Melee damage.
- Ambuscade is now at 1 HP.
- Hedgy Hogs was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Bright Idea.
- Bright Idea was moved under Karate Robot.
- Focusing Tiara moved Sound Beating from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- GameController moves 5 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Bright Idea.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Monster of Id!
- GameController moved Monster of Id to Void Guard The Idealist's trash.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 5 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 8 Melee damage.
- Ambuscade is now at -7 HP.
- America's Greatest Legacy, Freedom Six Tachyon, The Visionary, The Idealist and Tempest all defeated Ambuscade! Congratulations!
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