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SS idealist fail 4

Velvetisis Nov 7th, 2018 96 Never
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  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  3. Possible achievement: Base_LastHeroStanding
  4. Possible achievement: Base_NoPowers
  5. Possible achievement: Base_NoCards
  6. Possible achievement: Base_RedirectMany
  7. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  8. GameController puts Personal Cloaking Device into play.
  9. Ambuscade was flipped to its back side.
  10. GameController puts Sonic Mine into play.
  11. GameController puts Custom Hand-Cannon into play.
  12. GameController puts Sonic Mine into play.
  13. Ambuscade shuffles their the villain deck.
  14. Monster of Id puts Monster of Id into play.
  15. Went to Ambuscade's Start phase.
  16. Went from Ambuscade's Start phase to PlayCard phase.
  17. GameController plays Rigged to Detonate.
  18. Rigged to Detonate was moved to the bottom of the villain deck.
  19. Ambuscade shuffles their the villain deck.
  20. Went from Ambuscade's PlayCard phase to End phase.
  21. Ambuscade initiates 4 Energy damage to The Idealist.
  22. Ambuscade deals The Idealist 4 Energy damage.
  23. The Idealist is now at 20 HP.
  24. Ambuscade initiates 2 Projectile damage to The Idealist.
  25. Ambuscade deals The Idealist 2 Projectile damage.
  26. The Idealist is now at 18 HP.
  27. Went from Ambuscade's End phase to Legacy's Start phase.
  28. Went from Legacy's Start phase to PlayCard phase.
  29. GameController plays Lead from the Front.
  30. Went from Legacy's PlayCard phase to UsePower phase.
  31. Legacy uses the power on America's Greatest Legacy.
  32. America's Greatest Legacy's Gung-Ho caused The Idealist to regain 1 HP. HP is now 19.
  33. Void Guard The Idealist uses the power on The Idealist.
  34. Void Guard The Idealist draws Better Punching!.
  35. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Monster of Id.
  36. Went from Legacy's UsePower phase to DrawCard phase.
  37. Legacy draws Next Evolution.
  38. Went from Legacy's DrawCard phase to End phase.
  39. Went from Legacy's End phase to Tachyon's Start phase.
  40. Went from Tachyon's Start phase to PlayCard phase.
  41. GameController plays Pushing The Limits.
  42. Pushing The Limits increased the action count of PlayCard by 1.
  43. GameController plays Fleet of Foot.
  44. Legacy draws Next Evolution.
  45. Tachyon draws Nimble Strike.
  46. The Visionary draws Mass Levitation.
  47. Void Guard The Idealist draws Bored Now.
  48. Tempest draws Chain Lightning.
  49. Fleet of Foot plays Nimble Strike.
  50. Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
  51. Freedom Six Tachyon deals Custom Hand-Cannon 1 Melee damage.
  52. Custom Hand-Cannon is now at 4 HP.
  53. Tachyon draws Hypersonic Assault.
  54. GameController moved Nimble Strike to Tachyon's trash.
  55. GameController moved Fleet of Foot to Tachyon's trash.
  56. Went from Tachyon's PlayCard phase to UsePower phase.
  57. Tachyon uses the power on Freedom Six Tachyon.
  58. Legacy draws Back-Fist Strike.
  59. Tachyon draws Blinding Speed.
  60. The Visionary draws Decoy Projection.
  61. Void Guard The Idealist draws Bored Now.
  62. Tempest draws Into the Stratosphere.
  63. Pushing The Limits increased the action count of DrawCard by 1.
  64. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  65. Tachyon draws Accelerated Assault.
  66. Tachyon draws Synaptic Interruption.
  67. Went from Tachyon's DrawCard phase to End phase.
  68. Went from Tachyon's End phase to The Visionary's Start phase.
  69. Went from The Visionary's Start phase to PlayCard phase.
  70. GameController plays Mass Levitation.
  71. Went from The Visionary's PlayCard phase to UsePower phase.
  72. The Visionary uses the power on Mass Levitation.
  73. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  74. Went from The Visionary's UsePower phase to DrawCard phase.
  75. The Visionary draws Mind Spike.
  76. Went from The Visionary's DrawCard phase to End phase.
  77. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  78. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  79. GameController plays Conceptualize.
  80. Conceptualize puts Karate Robot into play.
  81. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  82. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  83. Conceptualize was moved under Karate Robot.
  84. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  85. Void Guard The Idealist uses the power on The Idealist.
  86. Void Guard The Idealist draws Conceptualize.
  87. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  88. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  89. Void Guard The Idealist draws Strained Superego.
  90. Went from Void Guard The Idealist's DrawCard phase to End phase.
  91. Monster of Id moved Conceptualize from under Karate Robot under Monster of Id.
  92. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  93. Went from Tempest's Start phase to PlayCard phase.
  94. GameController plays Chain Lightning.
  95. Tempest initiates 4 Lightning damage to Custom Hand-Cannon.
  96. Tempest deals Custom Hand-Cannon 4 Lightning damage.
  97. Custom Hand-Cannon is now at 0 HP.
  98. Tempest's Squall destroys Custom Hand-Cannon!
  99. GameController moved Custom Hand-Cannon to the villain trash.
  100. Tempest initiates 3 Lightning damage to Personal Cloaking Device.
  101. Tempest deals Personal Cloaking Device 3 Lightning damage.
  102. Personal Cloaking Device is now at 6 HP.
  103. Tempest initiates 2 Lightning damage to Ambuscade.
  104. Ambuscade made Ambuscade immune to damage.
  105. Damage amount was 0, so no damage was dealt.
  106. GameController moved Chain Lightning to Tempest's trash.
  107. Went from Tempest's PlayCard phase to UsePower phase.
  108. Tempest uses the power on Tempest.
  109. Tempest initiates 1 Projectile damage to Ambuscade.
  110. Ambuscade made Ambuscade immune to damage.
  111. Damage amount was 0, so no damage was dealt.
  112. Tempest initiates 1 Projectile damage to Personal Cloaking Device.
  113. Tempest deals Personal Cloaking Device 1 Projectile damage.
  114. Personal Cloaking Device is now at 5 HP.
  115. Tempest initiates 1 Projectile damage to Sonic Mine.
  116. Tempest deals Sonic Mine 1 Projectile damage.
  117. Sonic Mine is now at 0 HP.
  118. Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
  119. Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
  120. America's Greatest Legacy is now at 28 HP.
  121. Applying ongoing effect: America's Greatest Legacy cannot deal damage.
  122. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  123. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  124. Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
  125. America's Greatest Legacy is now at 26 HP.
  126. Applying ongoing effect: America's Greatest Legacy cannot deal damage.
  127. Sonic Mine initiates 2 Sonic damage to The Visionary.
  128. Sonic Mine deals The Visionary 2 Sonic damage.
  129. The Visionary is now at 24 HP.
  130. Applying ongoing effect: The Visionary cannot deal damage.
  131. Sonic Mine initiates 2 Sonic damage to The Idealist.
  132. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  133. Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
  134. America's Greatest Legacy is now at 24 HP.
  135. Applying ongoing effect: America's Greatest Legacy cannot deal damage.
  136. Sonic Mine initiates 2 Sonic damage to Tempest.
  137. Sonic Mine deals Tempest 2 Sonic damage.
  138. Tempest is now at 24 HP.
  139. Applying ongoing effect: Tempest cannot deal damage.
  140. Tempest's Squall destroys Sonic Mine!
  141. GameController moved Sonic Mine to the villain trash.
  142. Went from Tempest's UsePower phase to DrawCard phase.
  143. Tempest draws Grievous Hail Storm.
  144. Went from Tempest's DrawCard phase to End phase.
  145. Went from Tempest's End phase to Insula Primalis's Start phase.
  146. Went from Insula Primalis's Start phase to PlayCard phase.
  147. GameController plays Velociraptor Pack.
  148. Went from Insula Primalis's PlayCard phase to End phase.
  149. Velociraptor Pack initiates 2 Melee damage to Sonic Mine.
  150. Mass Levitation reduces the damage dealt to Sonic Mine by Velociraptor Pack by 3.
  151. Damage amount was 0, so no damage was dealt.
  152. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  153. Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
  154. Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
  155. ***** LOADED UNDO FILE: undo-26-Tempest-UsePower *****
  156. Possible achievement: Base_WinFullHP
  157. Possible achievement: Base_CumulativeHeal, progress: 352.5
  158. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  159. Possible achievement: Base_WinGame
  160. Possible achievement: Base_LargeAttack
  161. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  162. Possible achievement: Base_LastHeroStanding
  163. Possible achievement: Base_NoPowers
  164. Possible achievement: Base_NoCards
  165. Possible achievement: Base_RedirectMany
  166. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  167. Tempest uses the power on Tempest.
  168. Tempest initiates 1 Projectile damage to Ambuscade.
  169. Ambuscade made Ambuscade immune to damage.
  170. Damage amount was 0, so no damage was dealt.
  171. Tempest initiates 1 Projectile damage to Personal Cloaking Device.
  172. Tempest deals Personal Cloaking Device 1 Projectile damage.
  173. Personal Cloaking Device is now at 5 HP.
  174. Tempest initiates 1 Projectile damage to Sonic Mine.
  175. Tempest deals Sonic Mine 1 Projectile damage.
  176. Sonic Mine is now at 0 HP.
  177. Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
  178. Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
  179. America's Greatest Legacy is now at 28 HP.
  180. Applying ongoing effect: America's Greatest Legacy cannot deal damage.
  181. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  182. Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
  183. Freedom Six Tachyon is now at 26 HP.
  184. Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
  185. Sonic Mine initiates 2 Sonic damage to The Visionary.
  186. Sonic Mine deals The Visionary 2 Sonic damage.
  187. The Visionary is now at 24 HP.
  188. Applying ongoing effect: The Visionary cannot deal damage.
  189. Sonic Mine initiates 2 Sonic damage to The Idealist.
  190. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  191. Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
  192. America's Greatest Legacy is now at 26 HP.
  193. Applying ongoing effect: America's Greatest Legacy cannot deal damage.
  194. Sonic Mine initiates 2 Sonic damage to Tempest.
  195. Lead from the Front redirects the damage dealt from Tempest to America's Greatest Legacy.
  196. Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
  197. America's Greatest Legacy is now at 24 HP.
  198. Applying ongoing effect: America's Greatest Legacy cannot deal damage.
  199. Tempest's Squall destroys Sonic Mine!
  200. GameController moved Sonic Mine to the villain trash.
  201. Tempest initiates 1 Projectile damage to Sonic Mine.
  202. Tempest deals Sonic Mine 1 Projectile damage.
  203. Sonic Mine is now at 0 HP.
  204. Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
  205. Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
  206. America's Greatest Legacy is now at 22 HP.
  207. Applying ongoing effect: America's Greatest Legacy cannot deal damage.
  208. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  209. Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
  210. Freedom Six Tachyon is now at 24 HP.
  211. Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
  212. Sonic Mine initiates 2 Sonic damage to The Visionary.
  213. Sonic Mine deals The Visionary 2 Sonic damage.
  214. The Visionary is now at 22 HP.
  215. Applying ongoing effect: The Visionary cannot deal damage.
  216. Sonic Mine initiates 2 Sonic damage to The Idealist.
  217. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  218. Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
  219. America's Greatest Legacy is now at 20 HP.
  220. Applying ongoing effect: America's Greatest Legacy cannot deal damage.
  221. Sonic Mine initiates 2 Sonic damage to Tempest.
  222. Sonic Mine deals Tempest 2 Sonic damage.
  223. Tempest is now at 24 HP.
  224. Applying ongoing effect: Tempest cannot deal damage.
  225. Tempest's Squall destroys Sonic Mine!
  226. GameController moved Sonic Mine to the villain trash.
  227. Went from Tempest's UsePower phase to DrawCard phase.
  228. Tempest draws Grievous Hail Storm.
  229. Went from Tempest's DrawCard phase to End phase.
  230. Went from Tempest's End phase to Insula Primalis's Start phase.
  231. Went from Insula Primalis's Start phase to PlayCard phase.
  232. GameController plays Velociraptor Pack.
  233. Went from Insula Primalis's PlayCard phase to End phase.
  234. Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
  235. Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
  236. Damage amount was 0, so no damage was dealt.
  237. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  238. Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
  239. Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
  240. Notice: an ongoing effect just expired: The Visionary cannot deal damage.
  241. Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
  242. Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
  243. Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
  244. Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
  245. Notice: an ongoing effect just expired: The Visionary cannot deal damage.
  246. Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
  247. Notice: an ongoing effect just expired: Tempest cannot deal damage.
  248. Went from Ambuscade's Start phase to PlayCard phase.
  249. GameController plays Snatch and Grab.
  250. Ambuscade initiates 3 Melee damage to Tempest.
  251. Ambuscade deals Tempest 3 Melee damage.
  252. Tempest is now at 21 HP.
  253. Ambuscade initiates 4 Energy damage to Tempest.
  254. Ambuscade deals Tempest 4 Energy damage.
  255. Tempest is now at 17 HP.
  256. GameController moved Snatch and Grab to the villain trash.
  257. Went from Ambuscade's PlayCard phase to End phase.
  258. Ambuscade initiates 4 Energy damage to Tempest.
  259. Lead from the Front redirects the damage dealt from Tempest to America's Greatest Legacy.
  260. Ambuscade deals America's Greatest Legacy 4 Energy damage.
  261. America's Greatest Legacy is now at 16 HP.
  262. Went from Ambuscade's End phase to Legacy's Start phase.
  263. Went from Legacy's Start phase to PlayCard phase.
  264. GameController plays Next Evolution.
  265. Went from Legacy's PlayCard phase to UsePower phase.
  266. Legacy uses the power on Next Evolution.
  267. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  268. Went from Legacy's UsePower phase to DrawCard phase.
  269. Legacy draws Danger Sense.
  270. Went from Legacy's DrawCard phase to End phase.
  271. Went from Legacy's End phase to Tachyon's Start phase.
  272. Pushing The Limits destroys itself!
  273. GameController moved Pushing The Limits to Tachyon's trash.
  274. Went from Tachyon's Start phase to PlayCard phase.
  275. GameController plays Hypersonic Assault.
  276. ***** LOADED UNDO FILE: undo-41-Tachyon-PlayCard *****
  277. Possible achievement: Base_WinFullHP
  278. Possible achievement: Base_CumulativeHeal, progress: 352.5
  279. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  280. Possible achievement: Base_WinGame
  281. Possible achievement: Base_LargeAttack
  282. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  283. Possible achievement: Base_LastHeroStanding
  284. Possible achievement: Base_NoPowers
  285. Possible achievement: Base_NoCards
  286. Possible achievement: Base_RedirectMany
  287. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  288. GameController plays Synaptic Interruption.
  289. Went from Tachyon's PlayCard phase to UsePower phase.
  290. Tachyon uses the power on Freedom Six Tachyon.
  291. Legacy draws Motivational Charge.
  292. Tachyon draws Research Grant.
  293. The Visionary draws Precognition.
  294. Void Guard The Idealist draws Spark of Inspiration.
  295. Tempest draws Reclaim from the Deep.
  296. Went from Tachyon's UsePower phase to DrawCard phase.
  297. Tachyon draws Lightspeed Barrage.
  298. Went from Tachyon's DrawCard phase to End phase.
  299. Went from Tachyon's End phase to The Visionary's Start phase.
  300. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  301. Went from The Visionary's Start phase to PlayCard phase.
  302. GameController plays Mind Spike.
  303. The Visionary initiates 3 Psychic damage to Velociraptor Pack.
  304. The Visionary deals Velociraptor Pack 3 Psychic damage.
  305. Velociraptor Pack is now at 2 HP.
  306. GameController moved Mind Spike to The Visionary's trash.
  307. Went from The Visionary's PlayCard phase to UsePower phase.
  308. The Visionary uses the power on Mass Levitation.
  309. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  310. Went from The Visionary's UsePower phase to DrawCard phase.
  311. The Visionary draws Psychic Maelstrom.
  312. Went from The Visionary's DrawCard phase to End phase.
  313. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  314. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  315. GameController plays Conceptualize.
  316. Conceptualize puts Karate Robot into play.
  317. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  318. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  319. Conceptualize was moved under Karate Robot.
  320. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  321. Void Guard The Idealist uses the power on The Idealist.
  322. Void Guard The Idealist draws Hedgy Hogs.
  323. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
  324. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  325. Void Guard The Idealist draws Sound Beating.
  326. Went from Void Guard The Idealist's DrawCard phase to End phase.
  327. Monster of Id moved Spark of Inspiration from under Karate Robot under Monster of Id.
  328. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  329. Went from Tempest's Start phase to PlayCard phase.
  330. GameController plays Grievous Hail Storm.
  331. Went from Tempest's PlayCard phase to UsePower phase.
  332. Tempest uses the power on Grievous Hail Storm.
  333. Tempest initiates 2 Cold damage to Ambuscade.
  334. Ambuscade made Ambuscade immune to damage.
  335. Damage amount was 0, so no damage was dealt.
  336. Tempest initiates 2 Cold damage to Personal Cloaking Device.
  337. Tempest deals Personal Cloaking Device 2 Cold damage.
  338. Personal Cloaking Device is now at 3 HP.
  339. Tempest initiates 2 Cold damage to Velociraptor Pack.
  340. Tempest deals Velociraptor Pack 2 Cold damage.
  341. Velociraptor Pack is now at 0 HP.
  342. Tempest's Squall destroys Velociraptor Pack!
  343. GameController moved Velociraptor Pack to the environment trash.
  344. Went from Tempest's UsePower phase to DrawCard phase.
  345. Tempest draws Flash Flood.
  346. Went from Tempest's DrawCard phase to End phase.
  347. Went from Tempest's End phase to Insula Primalis's Start phase.
  348. Went from Insula Primalis's Start phase to PlayCard phase.
  349. GameController plays Pterodactyl Thief.
  350. Went from Insula Primalis's PlayCard phase to End phase.
  351. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  352. Went from Ambuscade's Start phase to PlayCard phase.
  353. GameController plays Reactive Plating.
  354. Went from Ambuscade's PlayCard phase to End phase.
  355. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  356. Next Evolution made America's Greatest Legacy immune to damage.
  357. Damage amount was 0, so no damage was dealt.
  358. Went from Ambuscade's End phase to Legacy's Start phase.
  359. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  360. Went from Legacy's Start phase to PlayCard phase.
  361. GameController plays Superhuman Durability.
  362. Went from Legacy's PlayCard phase to UsePower phase.
  363. Legacy uses the power on Next Evolution.
  364. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  365. Went from Legacy's UsePower phase to DrawCard phase.
  366. Legacy draws Superhuman Durability.
  367. Went from Legacy's DrawCard phase to End phase.
  368. Went from Legacy's End phase to Tachyon's Start phase.
  369. Went from Tachyon's Start phase to PlayCard phase.
  370. GameController plays Blinding Speed.
  371. Blinding Speed destroys Pterodactyl Thief!
  372. GameController moved Pterodactyl Thief to the environment trash.
  373. GameController moved Blinding Speed to Tachyon's trash.
  374. Went from Tachyon's PlayCard phase to UsePower phase.
  375. Tachyon uses the power on Freedom Six Tachyon.
  376. Legacy draws Danger Sense.
  377. Tachyon draws Sonic Vortex.
  378. The Visionary draws Decoy Projection.
  379. Void Guard The Idealist draws Vivid Thoughts.
  380. Tempest draws Aquatic Correspondence.
  381. Went from Tachyon's UsePower phase to DrawCard phase.
  382. Tachyon draws Hypersonic Assault.
  383. Went from Tachyon's DrawCard phase to End phase.
  384. Went from Tachyon's End phase to The Visionary's Start phase.
  385. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  386. Went from The Visionary's Start phase to PlayCard phase.
  387. GameController plays Psychic Maelstrom.
  388. The Visionary initiates 2 Psychic damage to Ambuscade.
  389. Ambuscade made Ambuscade immune to damage.
  390. Damage amount was 0, so no damage was dealt.
  391. The Visionary initiates 2 Psychic damage to Personal Cloaking Device.
  392. The Visionary deals Personal Cloaking Device 2 Psychic damage.
  393. Personal Cloaking Device is now at 1 HP.
  394. The Visionary initiates 2 Psychic damage to Reactive Plating.
  395. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
  396. The Visionary deals Reactive Plating 1 Psychic damage.
  397. Reactive Plating is now at 9 HP.
  398. GameController moved Psychic Maelstrom to The Visionary's trash.
  399. Went from The Visionary's PlayCard phase to UsePower phase.
  400. The Visionary uses the power on Mass Levitation.
  401. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  402. Went from The Visionary's UsePower phase to DrawCard phase.
  403. The Visionary draws Mental Divergence.
  404. Went from The Visionary's DrawCard phase to End phase.
  405. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  406. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  407. GameController plays Vivid Thoughts.
  408. Revealed card: Focusing Tiara
  409. Revealed card: Giant Floaty Head
  410. Revealed card: Making Things Up
  411. Vivid Thoughts puts Giant Floaty Head into play.
  412. Vivid Thoughts moved Focusing Tiara from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  413. Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  414. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  415. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  416. Void Guard The Idealist uses the power on The Idealist.
  417. Void Guard The Idealist draws Strained Superego.
  418. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Giant Floaty Head.
  419. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  420. Void Guard The Idealist draws Strained Superego.
  421. Went from Void Guard The Idealist's DrawCard phase to End phase.
  422. Monster of Id moved Sound Beating from under Giant Floaty Head under Monster of Id.
  423. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  424. Went from Tempest's Start phase to PlayCard phase.
  425. GameController plays Otherworldly Resilience.
  426. Went from Tempest's PlayCard phase to UsePower phase.
  427. Tempest uses the power on Grievous Hail Storm.
  428. Tempest initiates 2 Cold damage to Ambuscade.
  429. Ambuscade made Ambuscade immune to damage.
  430. Damage amount was 0, so no damage was dealt.
  431. Tempest initiates 2 Cold damage to Personal Cloaking Device.
  432. Tempest deals Personal Cloaking Device 2 Cold damage.
  433. Personal Cloaking Device is now at -1 HP.
  434. Tempest's Squall destroys Personal Cloaking Device!
  435. GameController moved Personal Cloaking Device to the villain trash.
  436. Tempest initiates 2 Cold damage to Reactive Plating.
  437. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  438. Tempest deals Reactive Plating 1 Cold damage.
  439. Reactive Plating is now at 8 HP.
  440. Went from Tempest's UsePower phase to DrawCard phase.
  441. Tempest draws Electrical Storm.
  442. Went from Tempest's DrawCard phase to End phase.
  443. Went from Tempest's End phase to Insula Primalis's Start phase.
  444. Went from Insula Primalis's Start phase to PlayCard phase.
  445. GameController plays Enraged T-Rex.
  446. Went from Insula Primalis's PlayCard phase to End phase.
  447. Enraged T-Rex initiates 5 Melee damage to Freedom Six Tachyon.
  448. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Enraged T-Rex by 3.
  449. Enraged T-Rex deals Freedom Six Tachyon 2 Melee damage.
  450. Freedom Six Tachyon is now at 22 HP.
  451. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  452. Ambuscade was flipped to its front side.
  453. Went from Ambuscade's Start phase to PlayCard phase.
  454. Ambuscade initiates 5 Energy damage to The Visionary.
  455. Ambuscade deals The Visionary 5 Energy damage.
  456. The Visionary is now at 17 HP.
  457. Rigged to Detonate was moved from the villain deck to the villain trash.
  458. GameController plays Run and Gun.
  459. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  460. Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
  461. Freedom Six Tachyon is now at 20 HP.
  462. Run and Gun moves 6 cards to the top of Ambuscade's Deck.
  463. Ambuscade shuffles their the villain deck.
  464. Run and Gun plays Automated Turret.
  465. GameController moved Run and Gun to the villain trash.
  466. Went from Ambuscade's PlayCard phase to End phase.
  467. Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
  468. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Automated Turret.
  469. Synaptic Interruption destroys itself!
  470. GameController moved Synaptic Interruption to Tachyon's trash.
  471. Ambuscade deals Automated Turret 4 Projectile damage.
  472. Automated Turret is now at 4 HP.
  473. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  474. Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
  475. Freedom Six Tachyon is now at 18 HP.
  476. Went from Ambuscade's End phase to Legacy's Start phase.
  477. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  478. Went from Legacy's Start phase to PlayCard phase.
  479. GameController plays Danger Sense.
  480. Went from Legacy's PlayCard phase to UsePower phase.
  481. Legacy uses the power on Next Evolution.
  482. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  483. Went from Legacy's UsePower phase to DrawCard phase.
  484. Legacy draws Inspiring Presence.
  485. Went from Legacy's DrawCard phase to End phase.
  486. Went from Legacy's End phase to Tachyon's Start phase.
  487. Went from Tachyon's Start phase to PlayCard phase.
  488. GameController plays Supersonic Response.
  489. Freedom Six Tachyon initiates 2 Melee damage to Automated Turret.
  490. Freedom Six Tachyon deals Automated Turret 2 Melee damage.
  491. Automated Turret is now at 2 HP.
  492. Freedom Six Tachyon initiates 2 Sonic damage to Automated Turret.
  493. Freedom Six Tachyon deals Automated Turret 2 Sonic damage.
  494. Automated Turret is now at 0 HP.
  495. Freedom Six Tachyon's Team Leader destroys Automated Turret!
  496. GameController moved Automated Turret to the villain trash.
  497. GameController moved Supersonic Response to Tachyon's trash.
  498. Went from Tachyon's PlayCard phase to UsePower phase.
  499. Tachyon uses the power on Freedom Six Tachyon.
  500. Legacy draws Lead from the Front.
  501. Tachyon draws Pushing The Limits.
  502. The Visionary draws Twist the Ether.
  503. Void Guard The Idealist draws Bright Idea.
  504. Tempest draws Elemental Subwave Inducer.
  505. Went from Tachyon's UsePower phase to DrawCard phase.
  506. Tachyon draws Accelerated Assault.
  507. Went from Tachyon's DrawCard phase to End phase.
  508. Went from Tachyon's End phase to The Visionary's Start phase.
  509. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  510. Went from The Visionary's Start phase to PlayCard phase.
  511. GameController plays Twist the Ether.
  512. GameController moved Twist the Ether from The Visionary's hand next to Ambuscade.
  513. Went from The Visionary's PlayCard phase to UsePower phase.
  514. The Visionary uses the power on Mass Levitation.
  515. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  516. Went from The Visionary's UsePower phase to DrawCard phase.
  517. The Visionary draws Foresight.
  518. Went from The Visionary's DrawCard phase to End phase.
  519. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  520. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  521. GameController plays Making Things Up.
  522. Void Guard The Idealist draws Focusing Tiara.
  523. Void Guard The Idealist draws Flying Stabby Knives.
  524. Void Guard The Idealist draws Bright Idea.
  525. Void Guard The Idealist discards Bright Idea.
  526. Making Things Up moved Bright Idea from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  527. Void Guard The Idealist discards Strained Superego.
  528. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  529. Making Things Up plays Flying Stabby Knives.
  530. Making Things Up plays Hedgy Hogs.
  531. The Idealist initiates 2 Melee damage to Reactive Plating.
  532. Monster of Id increases the damage dealt by The Idealist by 1.
  533. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  534. The Idealist deals Reactive Plating 2 Melee damage.
  535. Reactive Plating is now at 6 HP.
  536. The Idealist initiates 2 Melee damage to Enraged T-Rex.
  537. Monster of Id increases the damage dealt by The Idealist by 1.
  538. The Idealist deals Enraged T-Rex 3 Melee damage.
  539. Enraged T-Rex is now at 12 HP.
  540. Hedgy Hogs was moved under Flying Stabby Knives.
  541. GameController moved Making Things Up to Void Guard The Idealist's trash.
  542. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  543. Void Guard The Idealist uses the power on The Idealist.
  544. Void Guard The Idealist draws Hedgy Hogs.
  545. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Giant Floaty Head.
  546. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  547. Void Guard The Idealist draws Flying Stabby Knives.
  548. Went from Void Guard The Idealist's DrawCard phase to End phase.
  549. Monster of Id moved Hedgy Hogs from under Giant Floaty Head under Monster of Id.
  550. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  551. Went from Tempest's Start phase to PlayCard phase.
  552. GameController plays Flash Flood.
  553. Flash Flood will destroy 1 environment cards.
  554. Flash Flood destroys Enraged T-Rex!
  555. GameController moved Enraged T-Rex to the environment trash.
  556. GameController moved Flash Flood to Tempest's trash.
  557. Went from Tempest's PlayCard phase to UsePower phase.
  558. Went from Tempest's UsePower phase to DrawCard phase.
  559. Tempest draws Shielding Winds.
  560. Went from Tempest's DrawCard phase to End phase.
  561. Went from Tempest's End phase to Insula Primalis's Start phase.
  562. Went from Insula Primalis's Start phase to PlayCard phase.
  563. GameController plays Velociraptor Pack.
  564. Went from Insula Primalis's PlayCard phase to End phase.
  565. Velociraptor Pack initiates 2 Melee damage to Reactive Plating.
  566. Mass Levitation reduces the damage dealt to Reactive Plating by Velociraptor Pack by 3.
  567. Reactive Plating reduces the damage dealt to Reactive Plating by Velociraptor Pack by 1.
  568. Damage amount was 0, so no damage was dealt.
  569. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  570. Went from Ambuscade's Start phase to PlayCard phase.
  571. GameController plays Run and Gun.
  572. Ambuscade initiates 2 Projectile damage to The Idealist.
  573. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  574. Next Evolution made America's Greatest Legacy immune to damage.
  575. Damage amount was 0, so no damage was dealt.
  576. Run and Gun moves 2 cards to the top of Ambuscade's Deck.
  577. Ambuscade shuffles their the villain deck.
  578. Run and Gun plays Automated Turret.
  579. GameController moved Run and Gun to the villain trash.
  580. Went from Ambuscade's PlayCard phase to End phase.
  581. Ambuscade initiates 4 Projectile damage to The Idealist.
  582. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  583. Next Evolution made America's Greatest Legacy immune to damage.
  584. Damage amount was 0, so no damage was dealt.
  585. Automated Turret initiates 2 Projectile damage to The Idealist.
  586. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  587. Next Evolution made America's Greatest Legacy immune to damage.
  588. Damage amount was 0, so no damage was dealt.
  589. Went from Ambuscade's End phase to Legacy's Start phase.
  590. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  591. Went from Legacy's Start phase to PlayCard phase.
  592. GameController plays Inspiring Presence.
  593. Inspiring Presence caused America's Greatest Legacy to regain 1 HP. HP is now 17.
  594. Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 19.
  595. Inspiring Presence caused The Visionary to regain 1 HP. HP is now 18.
  596. Inspiring Presence caused The Idealist to regain 1 HP. HP is now 20.
  597. Inspiring Presence caused Tempest to regain 1 HP. HP is now 18.
  598. Went from Legacy's PlayCard phase to UsePower phase.
  599. Legacy uses the power on Next Evolution.
  600. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  601. Went from Legacy's UsePower phase to DrawCard phase.
  602. Legacy draws Fortitude.
  603. Went from Legacy's DrawCard phase to End phase.
  604. Went from Legacy's End phase to Tachyon's Start phase.
  605. Went from Tachyon's Start phase to PlayCard phase.
  606. GameController plays Lightspeed Barrage.
  607. Freedom Six Tachyon initiates 5 Melee damage to Reactive Plating.
  608. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  609. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  610. Freedom Six Tachyon deals Reactive Plating 5 Melee damage.
  611. Reactive Plating is now at 1 HP.
  612. GameController moved Lightspeed Barrage to Tachyon's trash.
  613. Went from Tachyon's PlayCard phase to UsePower phase.
  614. Tachyon uses the power on Freedom Six Tachyon.
  615. Legacy draws Surge of Strength.
  616. Tachyon draws Sonic Vortex.
  617. The Visionary draws Demoralization.
  618. Void Guard The Idealist draws Bored Now.
  619. Tempest draws Grievous Hail Storm.
  620. Went from Tachyon's UsePower phase to DrawCard phase.
  621. Tachyon draws Synaptic Interruption.
  622. Went from Tachyon's DrawCard phase to End phase.
  623. Went from Tachyon's End phase to The Visionary's Start phase.
  624. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  625. Went from The Visionary's Start phase to PlayCard phase.
  626. GameController plays Mental Divergence.
  627. Went from The Visionary's PlayCard phase to UsePower phase.
  628. The Visionary uses the power on Mass Levitation.
  629. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  630. Went from The Visionary's UsePower phase to DrawCard phase.
  631. The Visionary draws Twist the Ether.
  632. Went from The Visionary's DrawCard phase to End phase.
  633. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  634. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  635. GameController plays Focusing Tiara.
  636. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  637. Void Guard The Idealist uses the power on The Idealist.
  638. Void Guard The Idealist draws Making Things Up.
  639. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
  640. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Karate Robot.
  641. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  642. Void Guard The Idealist draws Spark of Inspiration.
  643. Went from Void Guard The Idealist's DrawCard phase to End phase.
  644. Monster of Id moved Vivid Thoughts from under Karate Robot under Monster of Id.
  645. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  646. Went from Tempest's Start phase to PlayCard phase.
  647. GameController plays Shielding Winds.
  648. Went from Tempest's PlayCard phase to UsePower phase.
  649. Tempest uses the power on Grievous Hail Storm.
  650. Tempest initiates 2 Cold damage to Reactive Plating.
  651. Inspiring Presence increases the damage dealt by Tempest by 1.
  652. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  653. Tempest deals Reactive Plating 2 Cold damage.
  654. Reactive Plating is now at -1 HP.
  655. Tempest's Squall destroys Reactive Plating!
  656. GameController moved Reactive Plating to the villain trash.
  657. Tempest initiates 2 Cold damage to Ambuscade.
  658. Inspiring Presence increases the damage dealt by Tempest by 1.
  659. Tempest deals Ambuscade 3 Cold damage.
  660. Ambuscade is now at 47 HP.
  661. Tempest initiates 2 Cold damage to Automated Turret.
  662. Inspiring Presence increases the damage dealt by Tempest by 1.
  663. Tempest deals Automated Turret 3 Cold damage.
  664. Automated Turret is now at 5 HP.
  665. Tempest initiates 2 Cold damage to Velociraptor Pack.
  666. Inspiring Presence increases the damage dealt by Tempest by 1.
  667. Tempest deals Velociraptor Pack 3 Cold damage.
  668. Velociraptor Pack is now at 2 HP.
  669. Went from Tempest's UsePower phase to DrawCard phase.
  670. Tempest draws Reclaim from the Deep.
  671. Went from Tempest's DrawCard phase to End phase.
  672. Went from Tempest's End phase to Insula Primalis's Start phase.
  673. Went from Insula Primalis's Start phase to PlayCard phase.
  674. GameController plays Enraged T-Rex.
  675. Went from Insula Primalis's PlayCard phase to End phase.
  676. Velociraptor Pack initiates 2 Melee damage to Automated Turret.
  677. Mass Levitation reduces the damage dealt to Automated Turret by Velociraptor Pack by 3.
  678. Damage amount was 0, so no damage was dealt.
  679. Enraged T-Rex initiates 5 Melee damage to The Idealist.
  680. Shielding Winds reduces the damage dealt to The Idealist by Enraged T-Rex by 2.
  681. Mass Levitation reduces the damage dealt to The Idealist by Enraged T-Rex by 3.
  682. Damage amount was 0, so no damage was dealt.
  683. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  684. Went from Ambuscade's Start phase to PlayCard phase.
  685. GameController plays Vanish.
  686. Vanish puts Personal Cloaking Device into play.
  687. Ambuscade was flipped to its back side.
  688. Ambuscade shuffles their the villain deck.
  689. GameController moved Vanish to the villain trash.
  690. Went from Ambuscade's PlayCard phase to End phase.
  691. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  692. Twist the Ether changes the damage type to Projectile.
  693. Next Evolution made America's Greatest Legacy immune to damage.
  694. Damage amount was 0, so no damage was dealt.
  695. Automated Turret initiates 2 Projectile damage to The Idealist.
  696. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  697. Next Evolution made America's Greatest Legacy immune to damage.
  698. Damage amount was 0, so no damage was dealt.
  699. Went from Ambuscade's End phase to Legacy's Start phase.
  700. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  701. Went from Legacy's Start phase to PlayCard phase.
  702. GameController plays Fortitude.
  703. Went from Legacy's PlayCard phase to UsePower phase.
  704. Legacy uses the power on Next Evolution.
  705. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  706. Went from Legacy's UsePower phase to DrawCard phase.
  707. Legacy draws Surge of Strength.
  708. Went from Legacy's DrawCard phase to End phase.
  709. Went from Legacy's End phase to Tachyon's Start phase.
  710. Went from Tachyon's Start phase to PlayCard phase.
  711. GameController plays Pushing The Limits.
  712. Pushing The Limits increased the action count of PlayCard by 1.
  713. GameController plays Hypersonic Assault.
  714. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  715. Ambuscade made Ambuscade immune to damage.
  716. Damage amount was 0, so no damage was dealt.
  717. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  718. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  719. Freedom Six Tachyon deals Automated Turret 2 Sonic damage.
  720. Automated Turret is now at 3 HP.
  721. Applying ongoing effect: Automated Turret cannot deal damage.
  722. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  723. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  724. Freedom Six Tachyon deals Personal Cloaking Device 2 Sonic damage.
  725. Personal Cloaking Device is now at 7 HP.
  726. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  727. Freedom Six Tachyon initiates 1 Sonic damage to Enraged T-Rex.
  728. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  729. Freedom Six Tachyon deals Enraged T-Rex 2 Sonic damage.
  730. Enraged T-Rex is now at 13 HP.
  731. Applying ongoing effect: Enraged T-Rex cannot deal damage.
  732. Freedom Six Tachyon initiates 1 Sonic damage to Velociraptor Pack.
  733. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  734. Freedom Six Tachyon deals Velociraptor Pack 2 Sonic damage.
  735. Velociraptor Pack is now at 0 HP.
  736. Applying ongoing effect: Velociraptor Pack cannot deal damage.
  737. Freedom Six Tachyon's Team Leader destroys Velociraptor Pack!
  738. GameController moved Velociraptor Pack to the environment trash.
  739. GameController moved Hypersonic Assault to Tachyon's trash.
  740. Went from Tachyon's PlayCard phase to UsePower phase.
  741. Tachyon uses the power on Freedom Six Tachyon.
  742. Legacy draws Heroic Interception.
  743. Tachyon draws Lightning Reflexes.
  744. The Visionary draws Prophetic Vision.
  745. Void Guard The Idealist draws Giant Floaty Head.
  746. Tempest draws Gene-Bound Shackles.
  747. Pushing The Limits increased the action count of DrawCard by 1.
  748. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  749. Tachyon draws Fleet of Foot.
  750. Tachyon draws Accelerated Assault.
  751. Went from Tachyon's DrawCard phase to End phase.
  752. Went from Tachyon's End phase to The Visionary's Start phase.
  753. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  754. Went from The Visionary's Start phase to PlayCard phase.
  755. GameController plays Mind Spike.
  756. The Visionary initiates 3 Psychic damage to Automated Turret.
  757. Inspiring Presence increases the damage dealt by The Visionary by 1.
  758. The Visionary deals Automated Turret 4 Psychic damage.
  759. Automated Turret is now at -1 HP.
  760. The Visionary's Enlighten destroys Automated Turret!
  761. GameController moved Automated Turret to the villain trash.
  762. GameController moved Mind Spike to The Visionary's trash.
  763. Went from The Visionary's PlayCard phase to UsePower phase.
  764. The Visionary uses the power on Mass Levitation.
  765. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  766. Went from The Visionary's UsePower phase to DrawCard phase.
  767. The Visionary draws Psychic Maelstrom.
  768. Went from The Visionary's DrawCard phase to End phase.
  769. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  770. Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Karate Robot.
  771. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  772. GameController plays Strained Superego.
  773. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  774. Void Guard The Idealist uses the power on Strained Superego.
  775. Strained Superego plays Spark of Inspiration.
  776. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 21.
  777. The Idealist initiates 1 Psychic damage to Ambuscade.
  778. Ambuscade made Ambuscade immune to damage.
  779. Damage amount was 0, so no damage was dealt.
  780. The Idealist initiates 1 Psychic damage to Personal Cloaking Device.
  781. Monster of Id increases the damage dealt by The Idealist by 1.
  782. Inspiring Presence increases the damage dealt by The Idealist by 1.
  783. The Idealist deals Personal Cloaking Device 3 Psychic damage.
  784. Personal Cloaking Device is now at 4 HP.
  785. The Idealist initiates 1 Psychic damage to Enraged T-Rex.
  786. Monster of Id increases the damage dealt by The Idealist by 1.
  787. Inspiring Presence increases the damage dealt by The Idealist by 1.
  788. The Idealist deals Enraged T-Rex 3 Psychic damage.
  789. Enraged T-Rex is now at 10 HP.
  790. Void Guard The Idealist draws Spark of Inspiration.
  791. Spark of Inspiration was moved under Karate Robot.
  792. Focusing Tiara moved Strained Superego from Void Guard The Idealist's trash under Giant Floaty Head.
  793. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  794. Void Guard The Idealist draws Sound Beating.
  795. Went from Void Guard The Idealist's DrawCard phase to End phase.
  796. Monster of Id moved Strained Superego from under Giant Floaty Head under Monster of Id.
  797. Strained Superego moved Sound Beating from under Monster of Id under Flying Stabby Knives.
  798. Void Guard The Idealist uses the power on The Idealist.
  799. Void Guard The Idealist draws Better Punching!.
  800. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Giant Floaty Head.
  801. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  802. Went from Tempest's Start phase to PlayCard phase.
  803. GameController plays Gene-Bound Shackles.
  804. Went from Tempest's PlayCard phase to UsePower phase.
  805. Tempest uses the power on Grievous Hail Storm.
  806. Tempest initiates 2 Cold damage to Ambuscade.
  807. Ambuscade made Ambuscade immune to damage.
  808. Damage amount was 0, so no damage was dealt.
  809. Tempest initiates 2 Cold damage to Personal Cloaking Device.
  810. Inspiring Presence increases the damage dealt by Tempest by 1.
  811. Tempest deals Personal Cloaking Device 3 Cold damage.
  812. Personal Cloaking Device is now at 1 HP.
  813. Tempest initiates 2 Cold damage to Enraged T-Rex.
  814. Inspiring Presence increases the damage dealt by Tempest by 1.
  815. Tempest deals Enraged T-Rex 3 Cold damage.
  816. Enraged T-Rex is now at 7 HP.
  817. Went from Tempest's UsePower phase to DrawCard phase.
  818. Tempest draws Lightning Slash.
  819. Went from Tempest's DrawCard phase to End phase.
  820. Went from Tempest's End phase to Insula Primalis's Start phase.
  821. Went from Insula Primalis's Start phase to PlayCard phase.
  822. GameController plays Primordial Plant Life.
  823. Primordial Plant Life initiates 4 Toxic damage to America's Greatest Legacy.
  824. Danger Sense made America's Greatest Legacy immune to damage.
  825. Damage amount was 0, so no damage was dealt.
  826. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  827. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
  828. Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
  829. Freedom Six Tachyon is now at 18 HP.
  830. Primordial Plant Life initiates 4 Toxic damage to The Visionary.
  831. Mass Levitation reduces the damage dealt to The Visionary by Primordial Plant Life by 3.
  832. Primordial Plant Life deals The Visionary 1 Toxic damage.
  833. The Visionary is now at 17 HP.
  834. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  835. Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
  836. Primordial Plant Life deals The Idealist 1 Toxic damage.
  837. The Idealist is now at 20 HP.
  838. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  839. Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
  840. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  841. Damage amount was 0, so no damage was dealt.
  842. Went from Insula Primalis's PlayCard phase to End phase.
  843. Primordial Plant Life destroys itself!
  844. GameController moved Primordial Plant Life to the environment trash.
  845. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  846. Went from Ambuscade's Start phase to PlayCard phase.
  847. GameController plays Rigged to Detonate.
  848. Rigged to Detonate was moved to the bottom of the villain deck.
  849. Ambuscade shuffles their the villain deck.
  850. Went from Ambuscade's PlayCard phase to End phase.
  851. While in preview mode, a decision made the result unknowable.
  852. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  853. Twist the Ether changes the damage type to Projectile.
  854. Next Evolution made America's Greatest Legacy immune to damage.
  855. Damage amount was 0, so no damage was dealt.
  856. Went from Ambuscade's End phase to Legacy's Start phase.
  857. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  858. Went from Legacy's Start phase to PlayCard phase.
  859. GameController plays Surge of Strength.
  860. Went from Legacy's PlayCard phase to UsePower phase.
  861. Legacy uses the power on Next Evolution.
  862. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  863. Went from Legacy's UsePower phase to DrawCard phase.
  864. Legacy draws Take Down.
  865. Went from Legacy's DrawCard phase to End phase.
  866. Went from Legacy's End phase to Tachyon's Start phase.
  867. Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
  868. Notice: an ongoing effect just expired: Enraged T-Rex cannot deal damage.
  869. Pushing The Limits destroys itself!
  870. GameController moved Pushing The Limits to Tachyon's trash.
  871. Went from Tachyon's Start phase to PlayCard phase.
  872. GameController plays Fleet of Foot.
  873. Legacy draws Flying Smash.
  874. Tachyon draws Supersonic Response.
  875. The Visionary draws Suggestion.
  876. Void Guard The Idealist draws Sound Beating.
  877. Tempest draws Into the Stratosphere.
  878. Fleet of Foot plays Synaptic Interruption.
  879. GameController moved Fleet of Foot to Tachyon's trash.
  880. Went from Tachyon's PlayCard phase to UsePower phase.
  881. Tachyon uses the power on Freedom Six Tachyon.
  882. Legacy draws Danger Sense.
  883. Tachyon draws Blinding Speed.
  884. The Visionary draws Precognition.
  885. Void Guard The Idealist draws Conceptualize.
  886. Tempest draws Ball Lightning.
  887. Went from Tachyon's UsePower phase to DrawCard phase.
  888. Tachyon draws HUD Goggles.
  889. Went from Tachyon's DrawCard phase to End phase.
  890. Went from Tachyon's End phase to The Visionary's Start phase.
  891. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  892. Went from The Visionary's Start phase to PlayCard phase.
  893. GameController plays Foresight.
  894. Went from The Visionary's PlayCard phase to UsePower phase.
  895. The Visionary uses the power on Mass Levitation.
  896. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  897. Went from The Visionary's UsePower phase to DrawCard phase.
  898. The Visionary draws Wrest the Mind.
  899. Went from The Visionary's DrawCard phase to End phase.
  900. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  901. Void Guard The Idealist draws Better Punching!.
  902. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  903. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  904. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  905. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  906. Void Guard The Idealist draws Making Things Up.
  907. Void Guard The Idealist draws Vivid Thoughts.
  908. Went from Void Guard The Idealist's DrawCard phase to End phase.
  909. Monster of Id moved Spark of Inspiration from under Giant Floaty Head under Monster of Id.
  910. Strained Superego moved Bright Idea from under Giant Floaty Head under Monster of Id.
  911. Void Guard The Idealist draws Hedgy Hogs.
  912. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  913. Went from Tempest's Start phase to PlayCard phase.
  914. GameController plays Lightning Slash.
  915. Tempest initiates 5 Lightning damage to Enraged T-Rex.
  916. Inspiring Presence increases the damage dealt by Tempest by 1.
  917. Tempest deals Enraged T-Rex 6 Lightning damage.
  918. Enraged T-Rex is now at 1 HP.
  919. GameController moved Lightning Slash to Tempest's trash.
  920. Went from Tempest's PlayCard phase to UsePower phase.
  921. Tempest uses the power on Grievous Hail Storm.
  922. Tempest initiates 2 Cold damage to Ambuscade.
  923. Ambuscade made Ambuscade immune to damage.
  924. Damage amount was 0, so no damage was dealt.
  925. Tempest initiates 2 Cold damage to Personal Cloaking Device.
  926. Inspiring Presence increases the damage dealt by Tempest by 1.
  927. Tempest deals Personal Cloaking Device 3 Cold damage.
  928. Personal Cloaking Device is now at -2 HP.
  929. Tempest's Squall destroys Personal Cloaking Device!
  930. GameController moved Personal Cloaking Device to the villain trash.
  931. Tempest initiates 2 Cold damage to Enraged T-Rex.
  932. Inspiring Presence increases the damage dealt by Tempest by 1.
  933. Tempest deals Enraged T-Rex 3 Cold damage.
  934. Enraged T-Rex is now at -2 HP.
  935. Tempest's Squall destroys Enraged T-Rex!
  936. GameController moved Enraged T-Rex to the environment trash.
  937. Went from Tempest's UsePower phase to DrawCard phase.
  938. Tempest draws Cleansing Downpour.
  939. Went from Tempest's DrawCard phase to End phase.
  940. Went from Tempest's End phase to Insula Primalis's Start phase.
  941. Went from Insula Primalis's Start phase to PlayCard phase.
  942. GameController plays River of Lava.
  943. Went from Insula Primalis's PlayCard phase to End phase.
  944. River of Lava initiates 5 Fire damage to America's Greatest Legacy.
  945. Danger Sense made America's Greatest Legacy immune to damage.
  946. Damage amount was 0, so no damage was dealt.
  947. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  948. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
  949. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
  950. Damage amount was 0, so no damage was dealt.
  951. River of Lava initiates 5 Fire damage to The Visionary.
  952. Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
  953. Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
  954. Damage amount was 0, so no damage was dealt.
  955. River of Lava initiates 5 Fire damage to The Idealist.
  956. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  957. Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
  958. Damage amount was 0, so no damage was dealt.
  959. River of Lava initiates 5 Fire damage to Tempest.
  960. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  961. Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
  962. Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
  963. Damage amount was 0, so no damage was dealt.
  964. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  965. Ambuscade was flipped to its front side.
  966. Went from Ambuscade's Start phase to PlayCard phase.
  967. GameController plays Run and Gun.
  968. Ambuscade initiates 2 Projectile damage to The Idealist.
  969. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  970. Next Evolution made America's Greatest Legacy immune to damage.
  971. Damage amount was 0, so no damage was dealt.
  972. Run and Gun moves 5 cards to the top of Ambuscade's Deck.
  973. Ambuscade shuffles their the villain deck.
  974. Run and Gun plays Custom Hand-Cannon.
  975. GameController moved Run and Gun to the villain trash.
  976. Went from Ambuscade's PlayCard phase to End phase.
  977. Ambuscade initiates 4 Projectile damage to The Idealist.
  978. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  979. Next Evolution made America's Greatest Legacy immune to damage.
  980. Damage amount was 0, so no damage was dealt.
  981. Ambuscade initiates 2 Projectile damage to The Idealist.
  982. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  983. Next Evolution made America's Greatest Legacy immune to damage.
  984. Damage amount was 0, so no damage was dealt.
  985. Went from Ambuscade's End phase to Legacy's Start phase.
  986. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  987. Went from Legacy's Start phase to PlayCard phase.
  988. GameController plays Back-Fist Strike.
  989. America's Greatest Legacy initiates 4 Melee damage to Custom Hand-Cannon.
  990. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  991. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  992. America's Greatest Legacy deals Custom Hand-Cannon 6 Melee damage.
  993. Custom Hand-Cannon is now at -1 HP.
  994. America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
  995. GameController moved Custom Hand-Cannon to the villain trash.
  996. GameController moved Back-Fist Strike to Legacy's trash.
  997. Went from Legacy's PlayCard phase to UsePower phase.
  998. Legacy uses the power on Next Evolution.
  999. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  1000. Went from Legacy's UsePower phase to DrawCard phase.
  1001. Legacy draws "Thokk!".
  1002. Went from Legacy's DrawCard phase to End phase.
  1003. Went from Legacy's End phase to Tachyon's Start phase.
  1004. Went from Tachyon's Start phase to PlayCard phase.
  1005. GameController plays HUD Goggles.
  1006. HUD Goggles increased the action count of PlayCard by 1.
  1007. GameController plays Blinding Speed.
  1008. Blinding Speed destroys River of Lava!
  1009. GameController moved River of Lava to the environment trash.
  1010. GameController moved Blinding Speed to Tachyon's trash.
  1011. Went from Tachyon's PlayCard phase to UsePower phase.
  1012. Tachyon uses the power on Freedom Six Tachyon.
  1013. Legacy draws The Legacy Ring.
  1014. Tachyon draws Nimble Strike.
  1015. The Visionary draws Brain Burn.
  1016. Void Guard The Idealist draws Vivid Thoughts.
  1017. Tempest draws Elemental Subwave Inducer.
  1018. Went from Tachyon's UsePower phase to DrawCard phase.
  1019. Tachyon draws Sucker Punch.
  1020. Went from Tachyon's DrawCard phase to End phase.
  1021. Went from Tachyon's End phase to The Visionary's Start phase.
  1022. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1023. Went from The Visionary's Start phase to PlayCard phase.
  1024. GameController plays Mind Spike.
  1025. The Visionary initiates 3 Psychic damage to Ambuscade.
  1026. Inspiring Presence increases the damage dealt by The Visionary by 1.
  1027. The Visionary deals Ambuscade 4 Psychic damage.
  1028. Ambuscade is now at 43 HP.
  1029. GameController moved Mind Spike to The Visionary's trash.
  1030. Went from The Visionary's PlayCard phase to UsePower phase.
  1031. The Visionary uses the power on Mass Levitation.
  1032. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1033. Went from The Visionary's UsePower phase to DrawCard phase.
  1034. The Visionary draws Suggestion.
  1035. Went from The Visionary's DrawCard phase to End phase.
  1036. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1037. Focusing Tiara moves 2 cards to the top of Void Guard The Idealist's Deck.
  1038. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1039. Void Guard The Idealist draws Making Things Up.
  1040. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1041. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1042. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1043. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1044. Void Guard The Idealist draws Bright Idea.
  1045. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1046. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1047. Monster of Id moved Spark of Inspiration from under Karate Robot under Monster of Id.
  1048. Strained Superego moved Conceptualize from under Karate Robot under Karate Robot.
  1049. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1050. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1051. Went from Tempest's Start phase to PlayCard phase.
  1052. GameController plays Cleansing Downpour.
  1053. Went from Tempest's PlayCard phase to UsePower phase.
  1054. Tempest uses the power on Cleansing Downpour.
  1055. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 19.
  1056. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 20.
  1057. Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 19.
  1058. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
  1059. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 20.
  1060. Went from Tempest's UsePower phase to DrawCard phase.
  1061. Tempest draws Ball Lightning.
  1062. Went from Tempest's DrawCard phase to End phase.
  1063. Went from Tempest's End phase to Insula Primalis's Start phase.
  1064. Went from Insula Primalis's Start phase to PlayCard phase.
  1065. GameController plays Obsidian Field.
  1066. Went from Insula Primalis's PlayCard phase to End phase.
  1067. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1068. Went from Ambuscade's Start phase to PlayCard phase.
  1069. GameController plays Vanish.
  1070. Vanish puts Personal Cloaking Device into play.
  1071. Ambuscade was flipped to its back side.
  1072. Ambuscade shuffles their the villain deck.
  1073. GameController moved Vanish to the villain trash.
  1074. Went from Ambuscade's PlayCard phase to End phase.
  1075. While in preview mode, a decision made the result unknowable.
  1076. While in preview mode, a decision made the result unknowable.
  1077. Ambuscade initiates 4 Energy damage to America's Greatest Legacy.
  1078. Twist the Ether changes the damage type to Projectile.
  1079. Next Evolution made America's Greatest Legacy immune to damage.
  1080. Damage amount was 0, so no damage was dealt.
  1081. Went from Ambuscade's End phase to Legacy's Start phase.
  1082. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  1083. Went from Legacy's Start phase to PlayCard phase.
  1084. GameController plays The Legacy Ring.
  1085. The Legacy Ring increased the action count of UsePower by 1.
  1086. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1087. Legacy uses the power on Next Evolution.
  1088. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  1089. Went from Legacy's UsePower phase to DrawCard phase.
  1090. Legacy draws The Legacy Ring.
  1091. Went from Legacy's DrawCard phase to End phase.
  1092. Went from Legacy's End phase to Tachyon's Start phase.
  1093. HUD Goggles increased the action count of PlayCard by 1.
  1094. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1095. GameController plays Lightning Reflexes.
  1096. Lightning Reflexes plays Nimble Strike.
  1097. Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
  1098. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1099. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1100. Freedom Six Tachyon deals Personal Cloaking Device 3 Melee damage.
  1101. Personal Cloaking Device is now at 6 HP.
  1102. Tachyon draws HUD Goggles.
  1103. GameController moved Nimble Strike to Tachyon's trash.
  1104. Lightning Reflexes plays Sonic Vortex.
  1105. Tachyon may select up to 8 targets.
  1106. Freedom Six Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
  1107. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1108. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1109. Freedom Six Tachyon deals Personal Cloaking Device 5 Sonic damage.
  1110. Personal Cloaking Device is now at 1 HP.
  1111. GameController moved Sonic Vortex to Tachyon's trash.
  1112. GameController moved Lightning Reflexes to Tachyon's trash.
  1113. GameController plays Sucker Punch.
  1114. Sucker Punch destroys Personal Cloaking Device!
  1115. GameController moved Personal Cloaking Device to the villain trash.
  1116. GameController moved Sucker Punch to Tachyon's trash.
  1117. Went from Tachyon's PlayCard phase to UsePower phase.
  1118. Tachyon uses the power on Freedom Six Tachyon.
  1119. Legacy draws Bolster Allies.
  1120. Tachyon draws Fleet of Foot.
  1121. The Visionary draws Suggestion.
  1122. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1123. Tempest draws Lightning Slash.
  1124. Went from Tachyon's UsePower phase to DrawCard phase.
  1125. Tachyon draws Quick Insight.
  1126. Went from Tachyon's DrawCard phase to End phase.
  1127. Went from Tachyon's End phase to The Visionary's Start phase.
  1128. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1129. Went from The Visionary's Start phase to PlayCard phase.
  1130. GameController plays Suggestion.
  1131. ***** LOADED UNDO FILE: undo-263-TheVisionary-PlayCard *****
  1132. Possible achievement: Base_WinFullHP
  1133. Possible achievement: Base_CumulativeHeal, progress: 360.5
  1134. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1135. Possible achievement: Base_WinGame
  1136. Possible achievement: Base_LargeAttack
  1137. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1138. Possible achievement: Base_LastHeroStanding
  1139. Possible achievement: Base_NoPowers
  1140. Possible achievement: Base_NoCards
  1141. Possible achievement: Base_RedirectMany
  1142. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1143. Went from The Visionary's PlayCard phase to UsePower phase.
  1144. The Visionary uses the power on Mass Levitation.
  1145. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1146. Went from The Visionary's UsePower phase to DrawCard phase.
  1147. The Visionary draws Foresight.
  1148. Went from The Visionary's DrawCard phase to End phase.
  1149. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1150. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1151. GameController plays Bored Now.
  1152. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1153. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1154. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1155. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1156. Bored Now moved Vivid Thoughts from under Monster of Id to Void Guard The Idealist's hand.
  1157. Bored Now moved Strained Superego from under Monster of Id to Void Guard The Idealist's hand.
  1158. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1159. Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
  1160. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1161. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  1162. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1163. The Idealist initiates 10 Psychic damage to Ambuscade.
  1164. Ambuscade made Ambuscade immune to damage.
  1165. Damage amount was 0, so no damage was dealt.
  1166. GameController moved Bored Now to Void Guard The Idealist's trash.
  1167. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1168. Void Guard The Idealist uses the power on Flying Stabby Knives.
  1169. Flying Stabby Knives destroys Hedgy Hogs!
  1170. GameController moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1171. Flying Stabby Knives destroys Sound Beating!
  1172. GameController moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1173. The Idealist initiates 2 Psychic damage to Ambuscade.
  1174. Ambuscade made Ambuscade immune to damage.
  1175. Damage amount was 0, so no damage was dealt.
  1176. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1177. Void Guard The Idealist draws Monster of Id.
  1178. Monster of Id puts Monster of Id into play.
  1179. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1180. ***** LOADED UNDO FILE: undo-269-VoidGuardTheIdealist-UsePower *****
  1181. Possible achievement: Base_WinFullHP
  1182. Possible achievement: Base_CumulativeHeal, progress: 360.5
  1183. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1184. Possible achievement: Base_WinGame
  1185. Possible achievement: Base_LargeAttack
  1186. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1187. Possible achievement: Base_LastHeroStanding
  1188. Possible achievement: Base_NoPowers
  1189. Possible achievement: Base_NoCards
  1190. Possible achievement: Base_RedirectMany
  1191. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1192. ***** LOADED UNDO FILE: undo-268-VoidGuardTheIdealist-PlayCard *****
  1193. Possible achievement: Base_WinFullHP
  1194. Possible achievement: Base_CumulativeHeal, progress: 360.5
  1195. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1196. Possible achievement: Base_WinGame
  1197. Possible achievement: Base_LargeAttack
  1198. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1199. Possible achievement: Base_LastHeroStanding
  1200. Possible achievement: Base_NoPowers
  1201. Possible achievement: Base_NoCards
  1202. Possible achievement: Base_RedirectMany
  1203. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1204. GameController plays Bored Now.
  1205. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1206. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1207. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1208. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1209. Bored Now moved Vivid Thoughts from under Monster of Id to Void Guard The Idealist's hand.
  1210. Bored Now moved Strained Superego from under Monster of Id to Void Guard The Idealist's hand.
  1211. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1212. Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
  1213. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1214. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  1215. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1216. The Idealist initiates 10 Psychic damage to Ambuscade.
  1217. Ambuscade made Ambuscade immune to damage.
  1218. Damage amount was 0, so no damage was dealt.
  1219. GameController moved Bored Now to Void Guard The Idealist's trash.
  1220. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1221. Void Guard The Idealist uses the power on Flying Stabby Knives.
  1222. Flying Stabby Knives destroys Hedgy Hogs!
  1223. GameController moved Hedgy Hogs from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1224. Flying Stabby Knives destroys Sound Beating!
  1225. GameController moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1226. The Idealist initiates 2 Psychic damage to Ambuscade.
  1227. Ambuscade made Ambuscade immune to damage.
  1228. Damage amount was 0, so no damage was dealt.
  1229. Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Karate Robot.
  1230. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1231. Void Guard The Idealist draws Monster of Id.
  1232. Monster of Id puts Monster of Id into play.
  1233. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1234. Strained Superego moved Bored Now from under Karate Robot under Karate Robot.
  1235. Void Guard The Idealist uses the power on Karate Robot.
  1236. Karate Robot destroys Bored Now!
  1237. GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
  1238. Karate Robot destroys Bright Idea!
  1239. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1240. Karate Robot destroys Conceptualize!
  1241. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  1242. Karate Robot destroys Focusing Tiara!
  1243. GameController moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
  1244. The Idealist initiates 5 Melee damage to Ambuscade.
  1245. Ambuscade made Ambuscade immune to damage.
  1246. Damage amount was 0, so no damage was dealt.
  1247. The Idealist initiates 5 Psychic damage to Ambuscade.
  1248. Ambuscade made Ambuscade immune to damage.
  1249. Damage amount was 0, so no damage was dealt.
  1250. The Idealist initiates 1 Psychic damage to The Idealist.
  1251. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1252. Obsidian Field increases the damage dealt by The Idealist by 1.
  1253. Monster of Id increases the damage dealt by The Idealist by 1.
  1254. The Idealist deals The Idealist 4 Psychic damage.
  1255. The Idealist is now at 18 HP.
  1256. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1257. Went from Tempest's Start phase to PlayCard phase.
  1258. Went from Tempest's PlayCard phase to UsePower phase.
  1259. Tempest uses the power on Cleansing Downpour.
  1260. Cleansing Downpour caused America's Greatest Legacy to regain 2 HP. HP is now 21.
  1261. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 22.
  1262. Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 21.
  1263. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 20.
  1264. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 22.
  1265. Went from Tempest's UsePower phase to DrawCard phase.
  1266. Tempest draws Otherworldly Resilience.
  1267. Went from Tempest's DrawCard phase to End phase.
  1268. Went from Tempest's End phase to Insula Primalis's Start phase.
  1269. Went from Insula Primalis's Start phase to PlayCard phase.
  1270. GameController plays Obsidian Field.
  1271. Went from Insula Primalis's PlayCard phase to End phase.
  1272. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1273. Ambuscade was flipped to its front side.
  1274. Went from Ambuscade's Start phase to PlayCard phase.
  1275. GameController plays Automated Turret.
  1276. Went from Ambuscade's PlayCard phase to End phase.
  1277. While in preview mode, a decision made the result unknowable.
  1278. While in preview mode, a decision made the result unknowable.
  1279. Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
  1280. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  1281. Next Evolution made America's Greatest Legacy immune to damage.
  1282. Damage amount was 0, so no damage was dealt.
  1283. Automated Turret initiates 2 Projectile damage to Tempest.
  1284. Lead from the Front redirects the damage dealt from Tempest to America's Greatest Legacy.
  1285. Next Evolution made America's Greatest Legacy immune to damage.
  1286. Damage amount was 0, so no damage was dealt.
  1287. Went from Ambuscade's End phase to Legacy's Start phase.
  1288. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  1289. Went from Legacy's Start phase to PlayCard phase.
  1290. GameController plays Flying Smash.
  1291. America's Greatest Legacy initiates 3 Melee damage to Ambuscade.
  1292. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1293. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1294. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  1295. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  1296. America's Greatest Legacy deals Ambuscade 7 Melee damage.
  1297. Ambuscade is now at 36 HP.
  1298. America's Greatest Legacy initiates 3 Melee damage to Automated Turret.
  1299. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1300. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1301. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  1302. Obsidian Field increases the damage dealt by America's Greatest Legacy by 1.
  1303. America's Greatest Legacy deals Automated Turret 7 Melee damage.
  1304. Automated Turret is now at 1 HP.
  1305. GameController moved Flying Smash to Legacy's trash.
  1306. The Legacy Ring increased the action count of UsePower by 1.
  1307. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1308. Legacy uses the power on Next Evolution.
  1309. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  1310. Legacy uses the power on America's Greatest Legacy.
  1311. America's Greatest Legacy's Gung-Ho caused Tempest to regain 1 HP. HP is now 23.
  1312. Tempest uses the power on Grievous Hail Storm.
  1313. Tempest initiates 2 Cold damage to Ambuscade.
  1314. Inspiring Presence increases the damage dealt by Tempest by 1.
  1315. Gene-Bound Shackles increases the damage dealt by Tempest by 2.
  1316. Obsidian Field increases the damage dealt by Tempest by 1.
  1317. Obsidian Field increases the damage dealt by Tempest by 1.
  1318. Tempest deals Ambuscade 7 Cold damage.
  1319. Ambuscade is now at 29 HP.
  1320. Tempest initiates 2 Cold damage to Automated Turret.
  1321. Inspiring Presence increases the damage dealt by Tempest by 1.
  1322. Obsidian Field increases the damage dealt by Tempest by 1.
  1323. Obsidian Field increases the damage dealt by Tempest by 1.
  1324. Tempest deals Automated Turret 5 Cold damage.
  1325. Automated Turret is now at -4 HP.
  1326. Tempest's Squall destroys Automated Turret!
  1327. GameController moved Automated Turret to the villain trash.
  1328. Went from Legacy's UsePower phase to DrawCard phase.
  1329. Legacy draws Inspiring Presence.
  1330. Went from Legacy's DrawCard phase to End phase.
  1331. Went from Legacy's End phase to Tachyon's Start phase.
  1332. HUD Goggles increased the action count of PlayCard by 1.
  1333. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1334. GameController plays Fleet of Foot.
  1335. Legacy draws Bolster Allies.
  1336. Tachyon draws Nimble Strike.
  1337. The Visionary draws Telekinetic Cocoon.
  1338. Tempest draws Localized Hurricane.
  1339. Fleet of Foot plays Sonic Vortex.
  1340. Tachyon may select up to 9 targets.
  1341. Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
  1342. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1343. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1344. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1345. Freedom Six Tachyon deals Ambuscade 6 Sonic damage.
  1346. Ambuscade is now at 23 HP.
  1347. GameController moved Sonic Vortex to Tachyon's trash.
  1348. GameController moved Fleet of Foot to Tachyon's trash.
  1349. ***** LOADED UNDO FILE: undo-289-Tachyon-PlayCard *****
  1350. Possible achievement: Base_WinFullHP
  1351. Possible achievement: Base_CumulativeHeal, progress: 366
  1352. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  1353. Possible achievement: Base_WinGame
  1354. Possible achievement: Base_LargeAttack
  1355. Possible achievement: Base_CumulativeDamage, progress: 83.5454545454545
  1356. Possible achievement: Base_LastHeroStanding
  1357. Possible achievement: Base_NoPowers
  1358. Possible achievement: Base_NoCards
  1359. Possible achievement: Base_RedirectMany
  1360. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1361. GameController plays Fleet of Foot.
  1362. Legacy draws Bolster Allies.
  1363. Tachyon draws Nimble Strike.
  1364. The Visionary draws Telekinetic Cocoon.
  1365. Tempest draws Localized Hurricane.
  1366. Fleet of Foot plays Sonic Vortex.
  1367. Tachyon may select up to 9 targets.
  1368. Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
  1369. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1370. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1371. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1372. Freedom Six Tachyon deals Ambuscade 6 Sonic damage.
  1373. Ambuscade is now at 23 HP.
  1374. Freedom Six Tachyon initiates 3 Sonic damage to Freedom Six Tachyon.
  1375. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
  1376. Synaptic Interruption destroys itself!
  1377. GameController moved Synaptic Interruption to Tachyon's trash.
  1378. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1379. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1380. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1381. Freedom Six Tachyon deals Ambuscade 6 Sonic damage.
  1382. Ambuscade is now at 17 HP.
  1383. GameController moved Sonic Vortex to Tachyon's trash.
  1384. GameController moved Fleet of Foot to Tachyon's trash.
  1385. GameController plays Supersonic Response.
  1386. Freedom Six Tachyon initiates 2 Melee damage to Ambuscade.
  1387. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1388. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1389. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  1390. Freedom Six Tachyon deals Ambuscade 5 Melee damage.
  1391. Ambuscade is now at 12 HP.
  1392. GameController moved Supersonic Response to Tachyon's trash.
  1393. Went from Tachyon's PlayCard phase to UsePower phase.
  1394. Went from Tachyon's UsePower phase to DrawCard phase.
  1395. Tachyon draws Pushing The Limits.
  1396. Went from Tachyon's DrawCard phase to End phase.
  1397. Went from Tachyon's End phase to The Visionary's Start phase.
  1398. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1399. Went from The Visionary's Start phase to PlayCard phase.
  1400. GameController plays Psychic Maelstrom.
  1401. The Visionary initiates 2 Psychic damage to Ambuscade.
  1402. Inspiring Presence increases the damage dealt by The Visionary by 1.
  1403. Obsidian Field increases the damage dealt by The Visionary by 1.
  1404. Obsidian Field increases the damage dealt by The Visionary by 1.
  1405. The Visionary deals Ambuscade 5 Psychic damage.
  1406. Ambuscade is now at 7 HP.
  1407. GameController moved Psychic Maelstrom to The Visionary's trash.
  1408. Went from The Visionary's PlayCard phase to UsePower phase.
  1409. The Visionary uses the power on Mass Levitation.
  1410. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1411. Went from The Visionary's UsePower phase to DrawCard phase.
  1412. The Visionary draws Prophetic Vision.
  1413. Went from The Visionary's DrawCard phase to End phase.
  1414. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1415. Focusing Tiara moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
  1416. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1417. GameController plays Hedgy Hogs.
  1418. The Idealist initiates 2 Melee damage to Ambuscade.
  1419. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1420. Obsidian Field increases the damage dealt by The Idealist by 1.
  1421. Monster of Id increases the damage dealt by The Idealist by 1.
  1422. Obsidian Field increases the damage dealt by The Idealist by 1.
  1423. The Idealist deals Ambuscade 6 Melee damage.
  1424. Ambuscade is now at 1 HP.
  1425. Hedgy Hogs was moved under Karate Robot.
  1426. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1427. Void Guard The Idealist uses the power on Strained Superego.
  1428. Strained Superego plays Bright Idea.
  1429. Bright Idea was moved under Karate Robot.
  1430. Focusing Tiara moved Sound Beating from Void Guard The Idealist's trash under Karate Robot.
  1431. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1432. GameController moves 5 cards to the top of Void Guard The Idealist's Deck.
  1433. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1434. Void Guard The Idealist draws Bright Idea.
  1435. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1436. Strained Superego destroys Monster of Id!
  1437. GameController moved Monster of Id to Void Guard The Idealist's trash.
  1438. Void Guard The Idealist uses the power on Karate Robot.
  1439. Karate Robot destroys Better Punching!!
  1440. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1441. Karate Robot destroys Bright Idea!
  1442. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1443. Karate Robot destroys Hedgy Hogs!
  1444. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1445. Karate Robot destroys Sound Beating!
  1446. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1447. The Idealist initiates 5 Melee damage to Ambuscade.
  1448. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1449. Obsidian Field increases the damage dealt by The Idealist by 1.
  1450. Obsidian Field increases the damage dealt by The Idealist by 1.
  1451. The Idealist deals Ambuscade 8 Melee damage.
  1452. Ambuscade is now at -7 HP.
  1453. America's Greatest Legacy, Freedom Six Tachyon, The Visionary, The Idealist and Tempest all defeated Ambuscade! Congratulations!
RAW Paste Data
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