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Nov 3rd, 2020
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  1. CocoPops_CSP:
  2. Shoot:
  3. Trails:
  4. Default_Trail: "Default_Crit_Explosive"
  5. Trail: "Blue_Explosive,Pink_Explosive,Red_Explosive"
  6. Damage:
  7. Damage_Increase_Based_On_Armor:
  8. Helmet:
  9. DIAMOND_HELMET: 2
  10. Chestplate:
  11. DIAMOND_CHESTPLATE: 3
  12. Leggings:
  13. DIAMOND_LEGGINGS: 3
  14. Boots:
  15. DIAMOND_BOOTS: 1
  16. Held:
  17. Hide_Attributes: true
  18. Update_Lore:
  19. #Maxium_Attachments_Per_Line: 2
  20. #New_Line_Format: "&7✴ &c➣ &7#ATTACHMENTS#"
  21. Lore:
  22. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  23. - "&fКассетная взрывчатка, которая выпускает 10."
  24. - "&fбомб при детонации."
  25. - "&f"
  26. #- "&7✴ &c➣ &7Attachments #ATTACHMENTS#"
  27. - "&7✴ &c➣ &7Скин &c⟹ &7#SKIN#"
  28. #- "&7✴ &c➣ &7StatTrak &c⟹ &7#STATTRAK#"
  29. #- "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Damage"
  30. #- "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Weight"
  31. #- "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Spread"
  32. #- "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Projectile Speed"
  33. #- "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Reload Duration"
  34. #- "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Reload Amount"
  35. - "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Радиус Взрыва"
  36. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  37. Skin:
  38. Default_Skin: "NoSkin"
  39. Skins: "Blue,Pink,Red"
  40. Attachment:
  41. Attachments: "Flame_Gun"
  42. Variables:
  43. Weapon_Weight: "BAR~-0.05~0.05"
  44. Damage: "BAR~2~17"
  45. Spread: "BAR~0.3~2.2"
  46. Projectile_Speed: "BAR~5~130"
  47. Reload_Duration: "BAR~0~80"
  48. Reload_Amount: "BAR~0~40"
  49. Explosion_Radius: "BAR~0~10"
  50.  
  51. Putty_CSP:
  52. Shoot:
  53. Trails:
  54. Default_Trail: "Default_Crit_Explosive"
  55. Trail: "Blue_Explosive,Pink_Explosive,Red_Explosive"
  56. Held:
  57. Hide_Attributes: true
  58. Update_Lore:
  59. #Maxium_Attachments_Per_Line: 2
  60. #New_Line_Format: "&7✴ &c➣ &7#ATTACHMENTS#"
  61. Lore:
  62. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  63. - "&fУдалённая взрывчатка. Нажмите Правой кнопкой, чтобы"
  64. - "&fбросить и ЛКМ чтобы взорвать."
  65. - "&f"
  66. #- "&7✴ &c➣ &7Attachments #ATTACHMENTS#"
  67. - "&7✴ &c➣ &7Скин &c⟹ &7#SKIN#"
  68. #- "&7✴ &c➣ &7StatTrak &c⟹ &7#STATTRAK#"
  69. #- "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Damage"
  70. #- "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Weight"
  71. #- "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Spread"
  72. #- "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Projectile Speed"
  73. #- "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Reload Duration"
  74. #- "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Reload Amount"
  75. - "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Радиус Взрыва"
  76. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  77. Skin:
  78. Default_Skin: "NoSkin"
  79. Skins: "Blue,Pink,Red"
  80. Attachment:
  81. Attachments: "Flame_Gun"
  82. Variables:
  83. Weapon_Weight: "BAR~-0.05~0.05"
  84. Damage: "BAR~2~17"
  85. Spread: "BAR~0.3~2.2"
  86. Projectile_Speed: "BAR~5~130"
  87. Reload_Duration: "BAR~0~80"
  88. Reload_Amount: "BAR~0~40"
  89. Explosion_Radius: "BAR~0~10"
  90.  
  91. Grenade_CSP:
  92. Shoot:
  93. Trails:
  94. Default_Trail: "Default_Crit_Explosive"
  95. Trail: "Blue_Explosive,Pink_Explosive,Red_Explosive"
  96. Damage:
  97. Spawn_Firework:
  98. Shape: "BURST"
  99. Color: 204-0-0
  100. Flicker: false
  101. Held:
  102. Hide_Attributes: true
  103. Update_Lore:
  104. #Maxium_Attachments_Per_Line: 2
  105. #New_Line_Format: "&7✴ &c➣ &7#ATTACHMENTS#"
  106. Lore:
  107. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  108. - "&fОсколочная граната, взрывается через 3 секунды"
  109. - "&fпосле запуска."
  110. - "&f"
  111. #- "&7✴ &c➣ &7Attachments #ATTACHMENTS#"
  112. - "&7✴ &c➣ &7Скин &c⟹ &7#SKIN#"
  113. #- "&7✴ &c➣ &7StatTrak &c⟹ &7#STATTRAK#"
  114. #- "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Damage"
  115. #- "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Weight"
  116. #- "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Spread"
  117. #- "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Projectile Speed"
  118. #- "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Reload Duration"
  119. #- "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Reload Amount"
  120. - "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Радиус Взрыва"
  121. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  122. Skin:
  123. Default_Skin: "NoSkin"
  124. Skins: "Blue,Pink,Red"
  125. Attachment:
  126. Attachments: "Flame_Gun"
  127. Variables:
  128. Weapon_Weight: "BAR~-0.05~0.05"
  129. Damage: "BAR~2~17"
  130. Spread: "BAR~0.3~2.2"
  131. Projectile_Speed: "BAR~5~130"
  132. Reload_Duration: "BAR~0~80"
  133. Reload_Amount: "BAR~0~40"
  134. Explosion_Radius: "BAR~0~10"
  135.  
  136. Flashbang_CSP:
  137. Shoot:
  138. Trails:
  139. Default_Trail: "Default_Crit_Explosive"
  140. Trail: "Blue_Explosive,Pink_Explosive,Red_Explosive"
  141. Damage:
  142. Spawn_Firework:
  143. Shape: "BURST"
  144. Color: 255-255-255
  145. Flicker: false
  146. Held:
  147. Hide_Attributes: true
  148. Update_Lore:
  149. #Maxium_Attachments_Per_Line: 2
  150. #New_Line_Format: "&7✴ &c➣ &7#ATTACHMENTS#"
  151. Lore:
  152. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  153. - "&fДезориентирует цель при детонации."
  154. - "&f"
  155. #- "&7✴ &c➣ &7Attachments #ATTACHMENTS#"
  156. - "&7✴ &c➣ &7Скин &c⟹ &7#SKIN#"
  157. #- "&7✴ &c➣ &7StatTrak &c⟹ &7#STATTRAK#"
  158. #- "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Damage"
  159. #- "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Weight"
  160. #- "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Spread"
  161. #- "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Projectile Speed"
  162. #- "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Reload Duration"
  163. #- "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Reload Amount"
  164. - "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Радиус Взрыва"
  165. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  166. Skin:
  167. Default_Skin: "NoSkin"
  168. Skins: "Blue,Pink,Red"
  169. Attachment:
  170. Attachments: "Flame_Gun"
  171. Variables:
  172. Weapon_Weight: "BAR~-0.05~0.05"
  173. Damage: "BAR~2~17"
  174. Spread: "BAR~0.3~2.2"
  175. Projectile_Speed: "BAR~5~130"
  176. Reload_Duration: "BAR~0~80"
  177. Reload_Amount: "BAR~0~40"
  178. Explosion_Radius: "BAR~0~10"
  179.  
  180. Monkey_Bomb_CSP:
  181. Shoot:
  182. Trails:
  183. Default_Trail: "Default_Crit_Explosive"
  184. Trail: "Blue_Explosive,Pink_Explosive,Red_Explosive"
  185. Held:
  186. Hide_Attributes: true
  187. Update_Lore:
  188. #Maxium_Attachments_Per_Line: 2
  189. #New_Line_Format: "&7✴ &c➣ &7#ATTACHMENTS#"
  190. Lore:
  191. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  192. - "&fШумовая граната. Застает врага врасплох"
  193. - "&f"
  194. #- "&7✴ &c➣ &7Attachments #ATTACHMENTS#"
  195. - "&7✴ &c➣ &7Скин &c⟹ &7#SKIN#"
  196. #- "&7✴ &c➣ &7StatTrak &c⟹ &7#STATTRAK#"
  197. #- "&7✴ &c➣ &7#DAMAGE# &c&l⟸&r &7Damage"
  198. #- "&7✴ &c➣ &7#WEIGHT# &c&l⟸&r &7Weight"
  199. #- "&7✴ &c➣ &7#SPREAD# &c&l⟸&r &7Spread"
  200. #- "&7✴ &c➣ &7#PROJECTILE_SPEED# &c&l⟸&r &7Projectile Speed"
  201. #- "&7✴ &c➣ &7#RELOAD_DURATION# &c&l⟸&r &7Reload Duration"
  202. #- "&7✴ &c➣ &7#RELOAD_AMOUNT# &c&l⟸&r &7Reload Amount"
  203. - "&7✴ &c➣ &7#EXPLOSION_RADIUS# &c&l⟸&r &7Радиус Взрыва"
  204. - "&7✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ ✴ "
  205. Explode:
  206. Monkey_Bomb:
  207. Entity_Type: "GUARDIAN"
  208. Lasts_Before_Dying: 100
  209. Radius: 18
  210. Works_For_Mobs: true
  211. Works_For_Animals: true
  212. Explosion_End:
  213. Exploding_Weapon_Name: "CSP_Monkey_Bomb_Explosion"
  214. Skin:
  215. Default_Skin: "NoSkin"
  216. Skins: "Blue,Pink,Red"
  217.  
  218. CSP_Monkey_Bomb_Explosion:
  219. Explosion:
  220. Radius: 6
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