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Apr 20th, 2018
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  1. std::vector<Vertex_t> vertices;
  2. vertices.push_back(Vertex_t(Vector2D(flXPosition, flYPosition)));
  3. vertices.push_back(Vertex_t(Vector2D(flXPosition + g_Options.visuals_outofpovarrow_size, flYPosition)));
  4.  
  5. auto dX = (flXPosition + g_Options.visuals_outofpovarrow_size) - flXPosition;
  6. auto dY = flYPosition - flYPosition;
  7.  
  8. vertices.push_back(Vertex_t(Vector2D((cos(60) * dX - sin(60) * dY) + flXPosition, (sin(60) * dX + cos(60) * dY) + flYPosition)));
  9.  
  10. Visuals::Polygon((int)3, vertices.data(), Color::Red);
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