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- bghvgjdh ----- Urist McVisionary --- http://www.myth-weavers.com/sheetview.php?sheetid=379828
- CommodoreJim - Drominus Hellcleave - http://www.myth-weavers.com/sheetview.php?sheetid=381991
- Eltrotraw ---- Tombs the Gunman ---- http://www.myth-weavers.com/sheetview.php?sheetid=376543
- Deathfish64 -- Pikkupstix ---------- http://www.myth-weavers.com/sheetview.php?sheetid=376612
- Moonside ----- Charlotte Tesser ---- http://www.myth-weavers.com/sheetview.php?sheetid=377170
- Skeleton ----- Freddie ------------- http://www.myth-weavers.com/sheetview.php?sheetid=381882
- [23:07] * Now talking in #ADVENTURE
- [23:07] <Moonside> Maybe you should register this channel, flib.
- [23:07] * Deathfish64 ([email protected]) has joined #ADVENTURE
- [23:07] <flibbyjibbits> maybe i should
- [23:08] * Skeleton ([email protected]) has joined #ADVENTURE
- [23:09] <flibbyjibbits> have to be an op to register it so ill do that later i guess
- [23:10] <Moonside> Now... Eltro said that he'd be away, and bgh and Jim aren't here,
- [23:10] <Moonside> so...
- [23:11] <flibbyjibbits> the next part would be the big game featuring pikkupstix tombs charleotte and [npc gnome :gil]
- [23:12] <flibbyjibbits> can i get the elf wizzar charcter sheet
- [23:13] <Skeleton> http://www.myth-weavers.com/sheetview.php?sheetid=376911 Yar
- [23:13] <Moonside> http://www.myth-weavers.com/sheetview.php?sheetid=376911
- [23:13] <Skeleton> Unless I'm missing something still
- [23:13] <Moonside> By the way, it's Charlotte.
- [23:13] <flibbyjibbits> ok sorry
- [23:13] <Deathfish64> Night Lady the Dark Librarian
- [23:13] <Moonside> Weapon, armor, items and skill ranks still.
- [23:14] <flibbyjibbits> alright then lets sort that out
- [23:14] <Skeleton> What do I put in for skill ranks
- [23:14] <Skeleton> Do I roll for 'em or what
- [23:14] <flibbyjibbits> you get what, 6 points?
- [23:14] <Deathfish64> no
- [23:14] <Deathfish64> Yeah 6 points
- [23:14] <Skeleton> I thought you meant I got six skills
- [23:14] <flibbyjibbits> ok the lines that DONT have the checkmark are class skills
- [23:14] <Moonside> Wizards have 2 ranks, plus 4 from 18 INT.
- [23:14] <flibbyjibbits> the rank column is where you put your points
- [23:14] <Skeleton> 6 for all?
- [23:15] <flibbyjibbits> 6 total
- [23:15] <Skeleton> Oh I see
- [23:15] <flibbyjibbits> and at level 1 you can have 1 in each so basically yes 6 skills
- [23:15] <Moonside> Yeah. The ranks in any skill can't be higher than your current level.
- [23:15] <Skeleton> Got it
- [23:15] <Deathfish64> Skill rank must be less than or equal to your character level
- [23:15] <flibbyjibbits> class skills you get a bonus in, checked skills you can still take but you dont get the bonus
- [23:16] * CommodoreJim ([email protected]) has joined #ADVENTURE
- [23:16] <Moonside> Oh hey.
- [23:16] <CommodoreJim> Lemme grab a plate of meatloaf
- [23:16] <flibbyjibbits> spell craft, and concentration are the BIG SUPER IMPORTANT skills for a wizard
- [23:16] <Moonside> Concentration's in PF?
- [23:17] <flibbyjibbits> oh maybe it isnt
- [23:17] <flibbyjibbits> concentration is not in pathfinder nevmind
- [23:17] <flibbyjibbits> then i guess just spellcraft is the only mandatory one
- [23:18] <Skeleton> all right, and, I guessed that I'd get weapon, armor and items after the game actually started
- [23:18] <flibbyjibbits> appraisal would be useful but not required
- [23:18] <Moonside> Knowledge (Arcana) might be good.
- [23:18] <flibbyjibbits> http://www.d20pfsrd.com/skills/knowledge all knowledge skills are useful
- [23:19] <Moonside> For the stuff, you roll for starting money, than spend that as you want on your starting items.
- [23:19] <Moonside> Let's see, Wizards start with 2d6 x 10 gp.
- [23:19] <Deathfish64> I probably should have taken more knowledge skills
- [23:20] <Deathfish64> But oh well
- [23:20] <Skeleton> We got the die trigger in here
- [23:20] <Skeleton> ?
- [23:20] <flibbyjibbits> lets do the equipment after the skills are squared away
- [23:20] <Deathfish64> Knowledge(Planes) will have to dod
- [23:20] <Deathfish64> do*
- [23:20] <flibbyjibbits> die trigger?
- [23:20] <Skeleton> Or script
- [23:20] <Deathfish64> seems like something a summoner would use
- [23:20] <Moonside> Unfortunately no.
- [23:20] <flibbyjibbits> id just done the dice rolls myself
- [23:20] <Moonside> Flib's die that insists on rolling either really high or really low will have to do.
- [23:21] <Deathfish64> 4 bluff and then 1 sense motive
- [23:21] <flibbyjibbits> what have you got for skill points so far?
- [23:22] <flibbyjibbits> ok its updated on the sheet
- [23:23] <Deathfish64> the srd has a dice roller application that we could use if we have to
- [23:23] <Skeleton> Err... Spellcraft, Spot, Knowledge 1, Appraise, Use Magic Device, Search
- [23:23] <flibbyjibbits> now the ones without a check put +3 in the misc column
- [23:23] <flibbyjibbits> ok also
- [23:24] <Moonside> But Spot and Search aren't in PF either.
- [23:24] <flibbyjibbits> since youre using the wrong sheet; spot and search are just one skill in pf, so take the points out of one of them
- [23:24] <Skeleton> All right, got any suggestions
- [23:24] <flibbyjibbits> another knowledge skill maybe
- [23:25] <Deathfish64> NEED MORE KNOWLEDGE
- [23:25] <flibbyjibbits> i assume the first one was arcana (since thats just useful all around)
- [23:25] <Skeleton> I should change the numbers of the knowledges to, like, the categories
- [23:25] <flibbyjibbits> yes
- [23:26] <flibbyjibbits> Dungeoneering Engineering Geography History Local Nature Nobility Planes Religion are the other types
- [23:27] <Moonside> You know, since there's such a thing as multi-user sheets in Mythweaves, I could copypaste the information to a correct sheet for you and then... yeah.
- [23:27] <Skeleton> (blame Jim!!!)
- [23:27] <Skeleton> (sorry)
- [23:27] <Moonside> Alfo, you forgot the gender too.
- [23:27] <Moonside> Also*
- [23:27] <flibbyjibbits> its not a big deal the only differences are the cmb armor and perception skill
- [23:28] <Skeleton> What really
- [23:28] <Skeleton> I put that in once but I guess I forgot to save it
- [23:30] <flibbyjibbits> ok now next question
- [23:31] <flibbyjibbits> do you want a familiar or bonded object
- [23:31] <Deathfish64> I thought that happened at a later level
- [23:31] <Skeleton> Ooh I remember having a frog the first time I played that gave me an HP boost (somehow?)
- [23:32] <Moonside> What's your username on Mythweavers, Skeleton?
- [23:32] <flibbyjibbits> familiars all give a bonus, toads ive +3 hp
- [23:32] <Skeleton> Yes, Skeleton is it
- [23:32] <Skeleton> I'll take a frog again, then
- [23:32] <Skeleton> Er *toad
- [23:32] <flibbyjibbits> http://www.d20pfsrd.com/classes/core-classes/wizard/familiar
- [23:32] <Moonside> Ok, check your sheets page to see if it worked.
- [23:32] <Deathfish64> I wish eidolons gave bonuses... though I guess the reason they don't is that eidolons are actually good for combat, unlike familiars
- [23:33] <Skeleton> Yes it did
- [23:33] <Skeleton> Thanks... and sorry for being so lame
- [23:33] <flibbyjibbits> eidolons are already super strong and you can borrow their stats anyways
- [23:33] <Deathfish64> Oh, and just a quick question. About how many combat rounds are there in one minute?
- [23:34] <flibbyjibbits> a round is 6 seconds
- [23:34] <Deathfish64> okay, cool
- [23:34] <flibbyjibbits> so 10 rounds in a minute'
- [23:34] <Deathfish64> Because current my summoned monsters only stay out for one minute, so I was wondering how long that meant in combat
- [23:35] <Skeleton> Ah except my spells aren't here, I'll add those back in
- [23:36] <Skeleton> I have Detect Poison
- [23:36] <Moonside> Oh yeah, I forgot those.
- [23:36] <Skeleton> Mad Gear cannot hide from us
- [23:37] <Moonside> Also, you can select "Edit Users" in the sheets page and remove my name.
- [23:39] <flibbyjibbits> man looking at this familiar list what kind of asshole has an octopus familiar
- [23:40] <Moonside> A tentacle rapist?
- [23:40] <Deathfish64> I would
- [23:41] <Moonside> Df confirmed as being a tentacle rapist
- [23:41] <flibbyjibbits> or one of these http://www.d20pfsrd.com/bestiary/monster-listings/undead/beheaded/severed-head
- [23:41] <Deathfish64> king crab familiars too, lol
- * Retrieving #ADVENTURE modes...
- [23:41] <Moonside> King crabs are cool.
- [23:41] <Deathfish64> and Moons, don't tempt me to put all evolution points into tentacles, because believe me I will
- [23:42] <flibbyjibbits> spoilers theres a story "bossfight" with tidehunters skillset
- [23:42] <flibbyjibbits> especially the ult
- [23:42] <flibbyjibbits> ok so anyways
- [23:42] <flibbyjibbits> next step i think is equipment>
- [23:43] <Deathfish64> I COULD EAT A PLANKTON
- [23:43] <flibbyjibbits> ya got 90 gold to start with
- [23:43] <Deathfish64> I COULD EAT A DIATOM
- [23:43] <Skeleton> Awesome
- [23:43] <flibbyjibbits> and since wizards dont know shit about weapons and cant wear armor theres a lot to do with it
- [23:44] <Deathfish64> Buy something fancy
- [23:44] <Deathfish64> or like 20 crowbars
- [23:44] <Moonside> And then you can upgrade your musket!
- [23:45] <Moonside> Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard's movements, which can cause his spells with somatic components to fail.
- [23:45] <Moonside> I'm pretty sure that there's such a thing as a feat that lowers the fail chance for spells from armor, though.
- [23:46] <flibbyjibbits> mithral armor has less but youd have to take the proficiency feat anyways so not worht bothering with
- [23:46] <flibbyjibbits> i reccomend a light crossbow (35 gp)
- [23:46] <Moonside> What does a quarterstaff do?
- [23:46] <Deathfish64> I considered a crossbow but summoners apparently start off poor
- [23:47] <flibbyjibbits> bonk on the head
- [23:47] <Skeleton> I was going with the light crossbow, yep
- [23:47] <Deathfish64> quarterstaffs are primarily monk weapons
- [23:47] <Moonside> That's not very useful
- [23:47] <flibbyjibbits> its a big stick!
- [23:47] <Deathfish64> Monks get to do more fancy stuff with it
- [23:47] <Moonside> And why would a Monk use anything other than their fists?
- [23:47] <flibbyjibbits> monks can hit people with both sides of it
- [23:47] <Moonside> Oh, so it's like a bo staff or something.
- [23:48] <flibbyjibbits> pretty much yes
- [23:48] <Deathfish64> http://www.swordacademy.com/sitenews/staff16.big.jpg
- [23:48] <Deathfish64> lol google images
- [23:48] <flibbyjibbits> its also always good to just have a dagger with you
- [23:49] <Moonside> Those are not swords.
- [23:50] <flibbyjibbits> then what else hm
- [23:50] <flibbyjibbits> your spellbook is 15 gp
- [23:50] <Moonside> I'd have taken a dagger as well, but I ended up with like 3 gp.
- [23:51] <flibbyjibbits> so thats uh 50 of 90
- [23:51] <Moonside> Oh, except that a dagger is 2 gp.
- [23:51] <Moonside> Derp.
- [23:51] <Skeleton> What's Damage (S) and Damage (M), the sheet only has one damage column
- [23:51] <flibbyjibbits> 57 with a dagger and enough ammo that i dont have to keep track
- [23:51] <flibbyjibbits> M
- [23:51] <flibbyjibbits> s is if youre a small creature using mimi weapons
- [23:52] <flibbyjibbits> M is medium size, which humans elfs etc are
- [23:52] <Skeleton> Ah, gotcha
- [23:52] <Moonside> Uhh... flib, can I retroactively buy a dagger with my starting money?
- [23:52] <flibbyjibbits> just add a dagger to your inventory
- [23:52] <Deathfish64> I'll do that too I guess
- [23:52] <Moonside> Ok, if my sheet loads.
- [23:53] <flibbyjibbits> http://www.d20pfsrd.com/equipment---final/goods-and-services this page is huge but has almost every item so if you dont want to load it we can just list off the basics
- [23:55] <Deathfish64> uh, I think mythweavers went down or something
- [23:56] <Moonside> How often would I have to make Sleight of Hand checks to hide the dagger, flib?
- [23:56] <Deathfish64> I tried to save my page, error'd, and now nothing loads
- [23:56] <Skeleton> Yeah same here
- [23:56] <Moonside> Yeah, it's not loading for me either.
- [23:56] <flibbyjibbits> myth weavers is indeed down
- [23:56] <flibbyjibbits> make one check when you first hide it
- [23:56] <Moonside> Then people make Perception checks against it, I assume.
- [23:56] <flibbyjibbits> and the result is kept until the hidden-ness of it changes
- [23:57] <flibbyjibbits> my dice rolled a 15 for that if you want
- [23:57] <flibbyjibbits> since myth weavers is down we can maybe just get started i think and do that later
- [23:57] <flibbyjibbits> uh
- [23:57] <Moonside> So 19 with the DEX modifier... yeah, ok.
- [23:58] <Deathfish64> pretty hidden
- [23:58] <flibbyjibbits> assuming we have everyones attack bonus, damage, ac and health at least >_>
- [23:58] <Deathfish64> I forget my ac
- [23:59] <Moonside> 4, 1d6, don't remember and 11.
- [23:59] <flibbyjibbits> dang well
- [23:59] <flibbyjibbits> do you remember your dex and what armor you have then
- [23:59] <Moonside> I think it's 11, though.
- [23:59] <Deathfish64> But 2, 1d6 (not that I intend to spend a lot of time in melee), I think maybe 4?, and 9
- [00:00] <Moonside> DEX is +4, armor is Leather so +2 armor.
- [00:00] <Deathfish64> eidolon stuff I can just look up
- [00:00] <Deathfish64> Actually, my ac is 3
- [00:01] <Deathfish64> 1 for padded armor + 2 from dex
- [00:01] <flibbyjibbits> 10 base so 13
- [00:01] <Deathfish64> right, right
- [00:01] <Deathfish64> I can maybe not die
- [00:01] <Moonside> 16, then.
- [00:01] <Deathfish64> Eidolon and summoned monsters I'll just check if I have to
- [00:02] <Deathfish64> I remember the evolutions I took
- [00:02] <flibbyjibbits> unless you can somehow game it so the eidolon tanks all the damages im going to have to nerf the first boss-type encounter
- [00:02] <Deathfish64> hmm
- [00:03] <Moonside> What happens to an eidolon when it dies?
- [00:03] <Deathfish64> It goes back to its plane and I can summon it the next day with half health
- [00:03] <Moonside> Hmmm.
- [00:04] <flibbyjibbits> snyways as soon as we get skeletons 4 critical numbers there and i infer from context what eltros are we can do the first thing and then jim can come in right afterwards
- [00:04] <Deathfish64> Okay
- [00:04] <Moonside> Oh, Mythweavers is back, but the servers are still too busy to display anything.
- [00:05] <flibbyjibbits> ill just assume he has studded leather and 18 dex for now then
- [00:05] <Deathfish64> And uh, I don't think I can make the eidolon tank everything because it really has no way to hold stuff back or force the boss to target it. And it doesn't have really high health yet anyway
- [00:06] <flibbyjibbits> play him as an npc or whatever until he shws up
- [00:06] <flibbyjibbits> i can probably just adjust their hp values down a bit
- [00:06] <Deathfish64> The eidolon has 11 hp currently
- [00:07] <flibbyjibbits> whats the eidolons stats
- [00:07] <Deathfish64> Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11
- [00:07] <Deathfish64> serpentine form
- [00:07] <CommodoreJim> I'm here with food
- [00:07] <Moonside> Yay.
- [00:07] <flibbyjibbits> right now im just making a little grid of attack bonus, damage dice, hp, and ac
- [00:07] <flibbyjibbits> hi jim
- [00:08] <Deathfish64> Natural armor is +2
- [00:08] <Deathfish64> BAB from level is +1
- [00:08] <Moonside> Natural weapons?
- [00:08] <Deathfish64> http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons oh just here
- [00:09] <flibbyjibbits> does anyone still have skeletons sheet open
- [00:09] <Deathfish64> It has the evolutions Improved Damage(Bite), Reach(Bite), and Unnatural Aura in addition to the free ones
- [00:10] <flibbyjibbits> k
- [00:10] <Deathfish64> Which means its natural weapons are 1d8+1 bite and 1d6 tail slap
- [00:10] <Deathfish64> or something like that
- [00:11] <flibbyjibbits> something like that
- [00:11] <flibbyjibbits> does anyone have the sheet open or at least just remember his dex mod
- [00:11] <Deathfish64> I remember my mod
- [00:12] <flibbyjibbits> no skeletons
- [00:12] <Deathfish64> oh
- [00:12] <Moonside> It's, er... damn, I forgot.
- [00:12] <flibbyjibbits> wait nvm
- [00:13] <flibbyjibbits> i remember he has 11 ac so its 1
- [00:13] <flibbyjibbits> alright i think thats everything we need for now so we can begin the adventure as soon as he gets back from wherever he is apparently and explain whtas going on
- [00:14] <Skeleton> Me? I'm still here
- [00:14] <flibbyjibbits> oh
- [00:14] <flibbyjibbits> well then
- [00:14] <Skeleton> I was just no help '
- [00:14] <Moonside> Yay!
- [00:14] <Skeleton> 'cause my sheet wasn't open
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