yuhsing

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Apr 18th, 2013
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  1.  
  2.  
  3.  
  4. prontera,155,175,5 script Stalker 757,{
  5. set .@skill_level,getskilllv( "RG_PLAGIARISM" );
  6.  
  7. mes "I provide skill to Stalker Class.";
  8.  
  9. if( !.@skill_level ){
  10. mes "But only who have ^FF0000Plagiarism skill^000000 can use this services.";
  11. }else{
  12. if( select( ( CLONE_SKILL && CLONE_SKILL_LV )?"Un-Learn Skill":"Learn Skill","Close" ) == 1 ){
  13. if( CLONE_SKILL && CLONE_SKILL_LV ){
  14. mes "Unlearned Copied Skill";
  15. set CLONE_SKILL_LV,0;
  16. skill CLONE_SKILL,CLONE_SKILL_LV,0;
  17. set CLONE_SKILL,0;
  18. }else{
  19. mes "Please select a Skills";
  20. next;
  21. set .@i,select( .menu$ ) - 1;
  22. if( .@skill_level > .skill_max_level[.@i] )
  23. set .@skill_level,.skill_max_level[.@i];
  24. mes "Skill : ^0055FF"+.skill_name$[.@i]+"^000000";
  25. mes "Level : ^0055FF"+.@skill_level+"^000000";
  26. mes "Cost : ^0055FF"+( ( .skill_cost[.@i] )? .skill_cost[.@i]+" Zeny":"Free" )+"^000000";
  27. mes " ";
  28. mes "^777777( Plagiarism Affect Skill Level )^000000";
  29. if( select( "Confirm","Cancel" ) == 1 ){
  30. if( .skill_cost[.@i] ){
  31. if( Zeny >= .skill_cost[.@i] ){
  32. set Zeny,Zeny - .skill_cost[.@i];
  33. }else{
  34. mes "Not enough Zeny.";
  35. close;
  36. }
  37. }
  38. set CLONE_SKILL,.skill_id[.@i];
  39. set CLONE_SKILL_LV,.@skill_level;
  40. mes "Learned Skill ^0055FFLv"+CLONE_SKILL_LV+" "+.skill_name$[.@i]+"^000000";
  41. skill CLONE_SKILL,CLONE_SKILL_LV,0;
  42. }
  43. }
  44. }
  45. }
  46. close;
  47.  
  48. OnInit:
  49. // Skill Display Names
  50. setarray .skill_name$,"Jupiter Thunder","Arrow Storm","Aimed Bolt","Arrow Repel";
  51. // Skill ID
  52. setarray .skill_id,84,2233,2236,148;
  53. // Skill Max Learn-able Level
  54. setarray .skill_max_level,5,10,7,1;
  55. // Skill Cost in Zeny
  56. setarray .skill_cost,10000,20000,30000,40000,50000;
  57.  
  58. set .skill_size,getarraysize( .skill_name$ );
  59. while( .@i < .skill_size ){
  60. set .menu$,.menu$ + "[ ^0055FFLv "+.skill_max_level[.@i]+"^000000 ] "+ .skill_name$[.@i] +":";
  61. set .@i,.@i + 1;
  62. }
  63. end;
  64. }
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