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pi3rate

The Lures

Jan 26th, 2015
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  1. Tyranitar @ Tyranitarite
  2. Ability: Sand Stream
  3. EVs: 252 Atk / 4 SpD / 252 Spe
  4. Adamant Nature
  5. - Dragon Dance
  6. - Crunch
  7. - Earthquake
  8. - Ice Punch
  9.  
  10. Heatran @ Power Herb
  11. Ability: Flash Fire
  12. EVs: 56 HP / 252 SpA / 200 Spe
  13. Modest Nature
  14. - SolarBeam
  15. - Fire Blast
  16. - Earth Power
  17. - Stealth Rock
  18.  
  19. Keldeo @ Leftovers
  20. Ability: Justified
  21. EVs: 4 Def / 252 SpA / 252 Spe
  22. Timid Nature
  23. - Scald
  24. - Calm Mind
  25. - Secret Sword
  26. - Substitute
  27.  
  28. Latios (M) @ Life Orb
  29. Ability: Levitate
  30. EVs: 252 SpA / 4 SpD / 252 Spe
  31. Timid Nature
  32. - Draco Meteor
  33. - Psyshock
  34. - Defog
  35. - Roost
  36.  
  37. Mamoswine @ Life Orb
  38. Ability: Thick Fat
  39. EVs: 252 Atk / 92 SpA / 164 Spe
  40. Naive Nature
  41. - Ice Shard
  42. - Freeze-Dry
  43. - Earthquake
  44. - Icicle Spear
  45.  
  46. Scolipede @ Life Orb
  47. Ability: Speed Boost
  48. EVs: 252 Atk / 4 SpD / 252 Spe
  49. Adamant Nature
  50. - Earthquake
  51. - Poison Jab
  52. - Megahorn
  53. - Baton Pass
  54.  
  55. Heatran lures fat water aka rotom and slowbro once gone with beam I have fun with keld and tar benefits it as well since fire+grass breaks its checks. Scolipede and Mamo is for priority and mamo as a lando check and 2nd lure. Bug to suprise and wallbreak for weaken mons that +1 keld+tar cant ohko. Lati as a venu killer, Zard y and keld switch in.
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