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  1. 12/12/2019 01:09:04.909: dinput8.log created
  2. -------------------------------------------------------------------------------------------
  3. 12/12/2019 01:09:05.073: >> (NieRAutomata.exe) [dinput8.dll] <<
  4. 12/12/2019 01:09:05.073: Loading user preferences from dinput8.ini... done!
  5. -------------------------------------------------------------------------------------------
  6. 12/12/2019 01:09:05.180: Working Directory: C:\Steam Games\steamapps\common\NieRAutomata
  7. 12/12/2019 01:09:05.180: System Directory: C:\WINDOWS\system32
  8. 12/12/2019 01:09:05.180: Loading default dinput8.dll: (C:\WINDOWS\system32\dinput8.dll)
  9. -------------------------------------------------------------------------------------------
  10. 12/12/2019 01:09:05.198: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  11. 12/12/2019 01:09:05.367: [DLL Loader] ( NieRAutomata.exe ) loaded ' C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll' <LoadLibraryW> { ' ' }
  12. 12/12/2019 01:09:05.367: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvapi64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  13. 12/12/2019 01:09:05.367: [DLL Loader] ( dinput8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' DirectInput8Create' }
  14. 12/12/2019 01:09:05.368: [ NvAPI ] NvAPI Init { Success }
  15. 12/12/2019 01:09:05.373: [ NvAPI ] >> NVIDIA Driver Version: 436.48
  16. 12/12/2019 01:09:05.373: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 970' }
  17. 12/12/2019 01:09:05.373: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
  18. 12/12/2019 01:09:05.373: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
  19. 12/12/2019 01:09:05.413: [ DInput 8 ] Importing DirectInput8Create....
  20. 12/12/2019 01:09:05.413: [ DInput 8 ] ================================
  21. 12/12/2019 01:09:05.413: [ DInput 8 ] DirectInput8Create: 00007FFC15048F80h
  22. 12/12/2019 01:09:05.413: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  23. 12/12/2019 01:09:05.413: [ DXGI ] Importing CreateDXGIFactory{1|2}
  24. 12/12/2019 01:09:05.413: [ DXGI ] ================================
  25. 12/12/2019 01:09:05.414: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 1d1f0h { Hooked }
  26. 12/12/2019 01:09:05.414: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 1d380h { Hooked }
  27. 12/12/2019 01:09:05.414: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 1d290h { Hooked }
  28. 12/12/2019 01:09:05.466: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  29. 12/12/2019 01:09:05.466: [ D3D 11 ] =========================================
  30. 12/12/2019 01:09:05.468: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  31. 12/12/2019 01:09:05.497: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4cfe0h { Hooked }
  32. 12/12/2019 01:09:05.497: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4d140h { Hooked }
  33. 12/12/2019 01:09:05.497: [ DXGI ] Installing DXGI Hooks
  34. 12/12/2019 01:09:05.499: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  35. 12/12/2019 01:09:05.499: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  36. 12/12/2019 01:09:05.499: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  37. 12/12/2019 01:09:05.500: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 000000000289F5A8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x28e8 ]
  38. 12/12/2019 01:09:05.504: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  39. 12/12/2019 01:09:05.564: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  40. 12/12/2019 01:09:05.574: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvspcap64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  41. 12/12/2019 01:09:05.587: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCamera64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  42. 12/12/2019 01:09:05.592: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  43. 12/12/2019 01:09:05.628: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  44. 12/12/2019 01:09:05.628: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 000000000289BA18h) -- [ NvCamera64.dll < OnInstall>, tid=0x28e8 ]
  45. 12/12/2019 01:09:05.629: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  46. 12/12/2019 01:09:05.630: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NvCamera64.dll < OnInstall>, tid=0x28e8 ]
  47. 12/12/2019 01:09:05.642: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dinput8.dll < D3D11CreateDevice_Detour>, tid=0x28e8 ]
  48. 12/12/2019 01:09:05.642: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
  49. 12/12/2019 01:09:05.663: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
  50. 12/12/2019 01:09:05.670: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000289BC78h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x28e8 ]
  51. 12/12/2019 01:09:05.671: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  52. 12/12/2019 01:09:05.676: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvcuda.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  53. 12/12/2019 01:09:05.681: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' dwmapi.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  54. 12/12/2019 01:09:05.809: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  55. 12/12/2019 01:09:05.817: [ D3D 11 ] Hooking D3D11
  56. 12/12/2019 01:09:05.920: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000289FDE8h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x28e8 ]
  57. 12/12/2019 01:09:05.921: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  58. 12/12/2019 01:09:05.922: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x3444
  59. 12/12/2019 01:09:06.023: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x000000000000060C, cookie=1
  60. 12/12/2019 01:09:06.023: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (DMA Buffer)
  61. 12/12/2019 01:09:06.023: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 1819 MiB - Budget: 0 / 3436 MiB)
  62. 12/12/2019 01:09:06.023: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 0 / 7344 MiB)
  63. 12/12/2019 01:09:06.024: [ Timing ] Kernel resolution.: 0.999600 ms
  64. 12/12/2019 01:09:06.024: [ Timing ] New resolution....: 0.499200 ms
  65. 12/12/2019 01:09:06.024: [ SpecialK ] === Initialization Finished! ===
  66. 12/12/2019 01:09:06.037: [ Input ] Game uses XInput, installing input hooks...
  67. 12/12/2019 01:09:06.037: [ Input ] >> Hooking XInput 1.3
  68. 12/12/2019 01:09:22.871: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' cabinet.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  69. 12/12/2019 01:09:22.985: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
  70. 12/12/2019 01:09:22.986: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
  71. 12/12/2019 01:09:22.989: [Window Mgr] [!] > First Call: SetWindowPos_Detour
  72. 12/12/2019 01:09:23.000: [ DInput 8 ] [!] DirectInput8Create (0000000140000000h, 2048, {...}, ppvOut=000000000014FD10, 0000000000000000) - [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x44a8 ]
  73. 12/12/2019 01:09:23.001: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' <LoadLibraryW> { ' OverlayHookD3D3' }
  74. 12/12/2019 01:09:23.001: [ Input ] Game uses HID, installing input hooks...
  75. 12/12/2019 01:09:23.035: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  76. 12/12/2019 01:09:23.412: [ Input ][!] IDirectInput8A::CreateDevice (0000000010FC55C0h, Default System Keyboard, 0000000141991A08h, 0000000000000000h)
  77. 12/12/2019 01:09:23.412: [ Input ] Calling original function: (ret=S_OK)
  78. 12/12/2019 01:09:23.443: [ Input ][!] IDirectInput8A::CreateDevice (0000000010FC55C0h, Default System Mouse, 000000014110BB30h, 0000000000000000h)
  79. 12/12/2019 01:09:23.443: [ Input ] Calling original function: (ret=S_OK)
  80. 12/12/2019 01:09:23.506: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 0000000018182250h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x44a8 ]
  81. 12/12/2019 01:09:23.507: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  82. 12/12/2019 01:09:23.509: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (00000000108C5F70h, 28, 00, NumModes=47, 0000000018182CA0h)) -- [ NieRAutomata.exe , tid=0x44a8 ]
  83. 12/12/2019 01:09:23.510: [ DXGI ] >> 47 modes (0 removed)
  84. 12/12/2019 01:09:23.511: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NieRAutomata.exe , tid=0x44a8 ]
  85. 12/12/2019 01:09:23.511: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dinput8.dll < D3D11CreateDevice_Detour>, tid=0x44a8 ]
  86. 12/12/2019 01:09:23.511: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  87. 12/12/2019 01:09:23.546: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  88. 12/12/2019 01:09:23.575: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCamera64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  89. 12/12/2019 01:09:23.607: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 000000000014B1C8h) -- [ NvCamera64.dll < OnInstall>, tid=0x44a8 ]
  90. 12/12/2019 01:09:23.608: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  91. 12/12/2019 01:09:23.608: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0000000017549A70h, 0, 0000000017AA00F8h) -- [ NvCamera64.dll < OnInstall>, tid=0x44a8 ]
  92. 12/12/2019 01:09:23.608: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
  93. 12/12/2019 01:09:23.608: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000A04F) <Hardware>
  94. 12/12/2019 01:09:23.608: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NvCamera64.dll < OnInstall>, tid=0x44a8 ]
  95. 12/12/2019 01:09:23.608: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dinput8.dll < D3D11CreateDevice_Detour>, tid=0x44a8 ]
  96. 12/12/2019 01:09:23.608: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
  97. 12/12/2019 01:09:23.629: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
  98. 12/12/2019 01:09:23.635: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000014B428h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x44a8 ]
  99. 12/12/2019 01:09:23.636: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  100. 12/12/2019 01:09:23.639: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
  101. 12/12/2019 01:09:23.639: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (00000000174EC608h, 000000000014F790h, 0000000018183510h) -- [ NieRAutomata.exe , tid=0x44a8 ]
  102. 12/12/2019 01:09:23.639: [ DXGI ] SwapChain: (1600x900 @ 60.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
  103. 12/12/2019 01:09:23.639: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
  104. 12/12/2019 01:09:23.639: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  105. 12/12/2019 01:09:23.646: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
  106. 12/12/2019 01:09:23.711: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XAudio2_9.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  107. 12/12/2019 01:09:23.905: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
  108. 12/12/2019 01:09:23.908: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
  109. 12/12/2019 01:09:23.908: [Input Mgr.] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
  110. 12/12/2019 01:09:23.908: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  111. 12/12/2019 01:09:23.909: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
  112. 12/12/2019 01:09:23.910: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
  113. 12/12/2019 01:09:23.914: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  114. 12/12/2019 01:09:23.942: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  115. 12/12/2019 01:09:24.001: [ Input ] >> Hooking XInput9_1_0
  116. 12/12/2019 01:09:24.147: [ FARLimit ] Scanned Framerate Limiter Sleep Addr.: 0x000000014093EB67
  117. 12/12/2019 01:09:24.180: [ FARLimit ] Scanned Framerate Limiter TStepMin Addr.: 0x000000014081607C
  118. 12/12/2019 01:09:24.211: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('NieR:Automata_MainWindow') :: (ClassProc: 000000014092AA90, WndProc: 000000014092AA90)
  119. 12/12/2019 01:09:24.211: [Window Mgr] >> Hooked ClassProc.
  120. 12/12/2019 01:09:24.260: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\NvContainer\libprotobuf.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  121. 12/12/2019 01:09:24.277: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\NvContainer\libeay32.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  122. 12/12/2019 01:09:24.283: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\NvContainer\ssleay32.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  123. 12/12/2019 01:09:24.286: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\NvContainer\poco.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  124. 12/12/2019 01:09:24.330: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\NvContainer\PocoInitializer.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  125. 12/12/2019 01:09:24.333: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  126. 12/12/2019 01:09:24.337: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000014FBA8h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x44a8 ]
  127. 12/12/2019 01:09:24.338: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  128. 12/12/2019 01:09:24.354: [Window Mgr] [!] > First Call: PeekMessageA_Detour
  129. 12/12/2019 01:09:24.355: [Window Mgr] [!] > First Call: PeekMessageW_Detour
  130. 12/12/2019 01:09:24.355: [Window Mgr] [!] > First Call: DispatchMessageW_Detour
  131. 12/12/2019 01:09:24.355: [Window Mgr] [!] > First Call: DispatchMessageA_Detour
  132. 12/12/2019 01:09:24.385: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  133. 12/12/2019 01:09:24.388: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  134. 12/12/2019 01:09:24.463: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  135. 12/12/2019 01:09:24.636: [Input Mgr.] [!] > First Call: D3D11_DrawIndexed_Override
  136. 12/12/2019 01:09:25.263: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ NieRAutomata.exe , tid=0x44a8 ]
  137. 12/12/2019 01:09:25.263: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  138. 12/12/2019 01:09:25.263: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (00000000174EC608h, 000000000014FB60h, 0000000018339B30h) -- [ NieRAutomata.exe , tid=0x44a8 ]
  139. 12/12/2019 01:09:25.263: [ DXGI ] SwapChain: (1920x1080 @ 60.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
  140. 12/12/2019 01:09:25.263: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
  141. 12/12/2019 01:09:25.263: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  142. 12/12/2019 01:09:25.264: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
  143. 12/12/2019 01:09:25.275: [FrameLimit] Sleep called from GUI thread: 16 ms!
  144. 12/12/2019 01:09:25.278: [Input Mgr.] [!] > First Call: D3D11_Dispatch_Override
  145. 12/12/2019 01:09:25.278: [Input Mgr.] [!] > First Call: D3D11_Draw_Override
  146. 12/12/2019 01:09:26.937: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
  147. 12/12/2019 01:09:26.951: [Input Mgr.] [!] > First Call: GetKeyState_Detour
  148. 12/12/2019 01:09:26.951: [Input Mgr.] [!] > First Call: GetKeyboardState_Detour
  149. 12/12/2019 01:09:27.143: [SteamBloat] Common Redistributables: 180 files ( 587.38 MiB)
  150. 12/12/2019 01:09:28.153: [Window Mgr] [!] > First Call: GetMessageW_Detour
  151. 12/12/2019 01:09:30.987: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' D3DCompiler_47.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  152. 12/12/2019 01:09:43.439: [Window Mgr] [!] > First Call: SK_GetSystemMetrics
  153. 12/12/2019 01:09:45.215: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ NieRAutomata.exe , tid=0x44a8 ]
  154. 12/12/2019 01:09:45.215: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  155. 12/12/2019 01:09:45.215: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (00000000174EC608h, 000000000014FB60h, 0000000018339B30h) -- [ NieRAutomata.exe , tid=0x44a8 ]
  156. 12/12/2019 01:09:45.215: [ DXGI ] SwapChain: (1920x1080 @ 60.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
  157. 12/12/2019 01:09:45.215: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
  158. 12/12/2019 01:09:45.215: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  159. 12/12/2019 01:09:45.216: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
  160. 12/12/2019 01:09:46.068: [Input Mgr.] [!] > First Call: D3D11_DispatchIndirect_Override
  161. 12/12/2019 01:09:46.070: [Input Mgr.] [!] > First Call: D3D11_DrawIndexedInstancedIndirect_Override
  162. 12/12/2019 01:09:52.536: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 0000000000000000h) -- [ dinput8.dll <SK_RenderBackend_V2::requestFullscreenMode>, tid=0x44a8 ]
  163. 12/12/2019 01:09:52.536: [Window Mgr] [!] > First Call: ChangeDisplaySettingsExW_Detour
  164. 12/12/2019 01:09:52.544: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
  165. 12/12/2019 01:09:52.571: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  166. 12/12/2019 01:09:52.571: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (1920x1080@60.0 Hz),fmt=28,scaling=0x00,scanlines=0x00 }) -- [ dinput8.dll <SK_RenderBackend_V2::requestFullscreenMode>, tid=0x44a8 ]
  167. 12/12/2019 01:09:52.619: [ DXGI ] [@] Return: S_OK - < ResizeTarget_Original (This, pNewTargetParameters) >
  168. 12/12/2019 01:09:57.778: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
  169. 12/12/2019 01:10:45.122: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 0000000000000000h) -- [ dinput8.dll <SK_RenderBackend_V2::requestFullscreenMode>, tid=0x44a8 ]
  170. 12/12/2019 01:10:45.172: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  171. 12/12/2019 01:10:45.173: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (1920x1080@60.0 Hz),fmt=28,scaling=0x00,scanlines=0x00 }) -- [ dinput8.dll <SK_RenderBackend_V2::requestFullscreenMode>, tid=0x44a8 ]
  172. 12/12/2019 01:10:45.238: [ DXGI ] [@] Return: S_OK - < ResizeTarget_Original (This, pNewNewTargetParameters) >
  173. 12/12/2019 01:12:28.670: [Input Mgr.] [!] > First Call: XInputSetState1_3_Detour
  174. 12/12/2019 01:12:28.790: [FrameLimit] Sleep called from render thread: 10 ms!
  175. 12/12/2019 01:12:28.922: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ NieRAutomata.exe , tid=0x44a8 ]
  176. 12/12/2019 01:12:28.922: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  177. 12/12/2019 01:12:29.134: [ SpecialK ] *** Initiating DLL Shutdown ***
  178. 12/12/2019 01:12:29.134: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
  179. 12/12/2019 01:12:29.140: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 1 ms)
  180. 12/12/2019 01:12:29.141: [ WMI Perf ] Shutting down Process Monitor... done! ( 0 ms)
  181. 12/12/2019 01:12:29.141: [ WMI Perf ] Shutting down CPU Monitor... done! ( 0 ms)
  182. 12/12/2019 01:12:29.141: [ WMI Perf ] Shutting down Disk Monitor... done! ( 0 ms)
  183. 12/12/2019 01:12:29.141: [ WMI Perf ] Shutting down Pagefile Monitor... done! ( 0 ms)
  184. 12/12/2019 01:12:29.141: [ SpecialK ] Saving user preferences to dinput8.ini... done! ( 7 ms)
  185. 12/12/2019 01:12:29.182: [ SpecialK ] Shutting down MinHook... done! ( 32 ms)
  186. 12/12/2019 01:12:29.214: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
  187. 12/12/2019 01:12:29.214: [ SpecialK ] Custom dinput8.dll Detached (pid=0x20a0)
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