Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 12/12/2019 01:09:04.909: dinput8.log created
- -------------------------------------------------------------------------------------------
- 12/12/2019 01:09:05.073: >> (NieRAutomata.exe) [dinput8.dll] <<
- 12/12/2019 01:09:05.073: Loading user preferences from dinput8.ini... done!
- -------------------------------------------------------------------------------------------
- 12/12/2019 01:09:05.180: Working Directory: C:\Steam Games\steamapps\common\NieRAutomata
- 12/12/2019 01:09:05.180: System Directory: C:\WINDOWS\system32
- 12/12/2019 01:09:05.180: Loading default dinput8.dll: (C:\WINDOWS\system32\dinput8.dll)
- -------------------------------------------------------------------------------------------
- 12/12/2019 01:09:05.198: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 12/12/2019 01:09:05.367: [DLL Loader] ( NieRAutomata.exe ) loaded ' C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll' <LoadLibraryW> { ' ' }
- 12/12/2019 01:09:05.367: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvapi64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:05.367: [DLL Loader] ( dinput8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' DirectInput8Create' }
- 12/12/2019 01:09:05.368: [ NvAPI ] NvAPI Init { Success }
- 12/12/2019 01:09:05.373: [ NvAPI ] >> NVIDIA Driver Version: 436.48
- 12/12/2019 01:09:05.373: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 970' }
- 12/12/2019 01:09:05.373: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
- 12/12/2019 01:09:05.373: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
- 12/12/2019 01:09:05.413: [ DInput 8 ] Importing DirectInput8Create....
- 12/12/2019 01:09:05.413: [ DInput 8 ] ================================
- 12/12/2019 01:09:05.413: [ DInput 8 ] DirectInput8Create: 00007FFC15048F80h
- 12/12/2019 01:09:05.413: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 12/12/2019 01:09:05.413: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 12/12/2019 01:09:05.413: [ DXGI ] ================================
- 12/12/2019 01:09:05.414: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 1d1f0h { Hooked }
- 12/12/2019 01:09:05.414: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 1d380h { Hooked }
- 12/12/2019 01:09:05.414: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 1d290h { Hooked }
- 12/12/2019 01:09:05.466: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 12/12/2019 01:09:05.466: [ D3D 11 ] =========================================
- 12/12/2019 01:09:05.468: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:05.497: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4cfe0h { Hooked }
- 12/12/2019 01:09:05.497: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4d140h { Hooked }
- 12/12/2019 01:09:05.497: [ DXGI ] Installing DXGI Hooks
- 12/12/2019 01:09:05.499: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 12/12/2019 01:09:05.499: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 12/12/2019 01:09:05.499: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 12/12/2019 01:09:05.500: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 000000000289F5A8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x28e8 ]
- 12/12/2019 01:09:05.504: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 12/12/2019 01:09:05.564: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:05.574: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvspcap64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:05.587: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCamera64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:05.592: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 12/12/2019 01:09:05.628: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\d3dcompiler_47_64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:05.628: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 000000000289BA18h) -- [ NvCamera64.dll < OnInstall>, tid=0x28e8 ]
- 12/12/2019 01:09:05.629: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 12/12/2019 01:09:05.630: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NvCamera64.dll < OnInstall>, tid=0x28e8 ]
- 12/12/2019 01:09:05.642: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dinput8.dll < D3D11CreateDevice_Detour>, tid=0x28e8 ]
- 12/12/2019 01:09:05.642: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
- 12/12/2019 01:09:05.663: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 12/12/2019 01:09:05.670: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000289BC78h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x28e8 ]
- 12/12/2019 01:09:05.671: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 12/12/2019 01:09:05.676: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvcuda.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:05.681: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' dwmapi.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:05.809: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 12/12/2019 01:09:05.817: [ D3D 11 ] Hooking D3D11
- 12/12/2019 01:09:05.920: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000289FDE8h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x28e8 ]
- 12/12/2019 01:09:05.921: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 12/12/2019 01:09:05.922: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x3444
- 12/12/2019 01:09:06.023: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x000000000000060C, cookie=1
- 12/12/2019 01:09:06.023: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (DMA Buffer)
- 12/12/2019 01:09:06.023: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 1819 MiB - Budget: 0 / 3436 MiB)
- 12/12/2019 01:09:06.023: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 0 / 7344 MiB)
- 12/12/2019 01:09:06.024: [ Timing ] Kernel resolution.: 0.999600 ms
- 12/12/2019 01:09:06.024: [ Timing ] New resolution....: 0.499200 ms
- 12/12/2019 01:09:06.024: [ SpecialK ] === Initialization Finished! ===
- 12/12/2019 01:09:06.037: [ Input ] Game uses XInput, installing input hooks...
- 12/12/2019 01:09:06.037: [ Input ] >> Hooking XInput 1.3
- 12/12/2019 01:09:22.871: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' cabinet.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:22.985: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
- 12/12/2019 01:09:22.986: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
- 12/12/2019 01:09:22.989: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 12/12/2019 01:09:23.000: [ DInput 8 ] [!] DirectInput8Create (0000000140000000h, 2048, {...}, ppvOut=000000000014FD10, 0000000000000000) - [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x44a8 ]
- 12/12/2019 01:09:23.001: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' <LoadLibraryW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:23.001: [ Input ] Game uses HID, installing input hooks...
- 12/12/2019 01:09:23.035: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 12/12/2019 01:09:23.412: [ Input ][!] IDirectInput8A::CreateDevice (0000000010FC55C0h, Default System Keyboard, 0000000141991A08h, 0000000000000000h)
- 12/12/2019 01:09:23.412: [ Input ] Calling original function: (ret=S_OK)
- 12/12/2019 01:09:23.443: [ Input ][!] IDirectInput8A::CreateDevice (0000000010FC55C0h, Default System Mouse, 000000014110BB30h, 0000000000000000h)
- 12/12/2019 01:09:23.443: [ Input ] Calling original function: (ret=S_OK)
- 12/12/2019 01:09:23.506: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 0000000018182250h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x44a8 ]
- 12/12/2019 01:09:23.507: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 12/12/2019 01:09:23.509: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (00000000108C5F70h, 28, 00, NumModes=47, 0000000018182CA0h)) -- [ NieRAutomata.exe , tid=0x44a8 ]
- 12/12/2019 01:09:23.510: [ DXGI ] >> 47 modes (0 removed)
- 12/12/2019 01:09:23.511: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NieRAutomata.exe , tid=0x44a8 ]
- 12/12/2019 01:09:23.511: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dinput8.dll < D3D11CreateDevice_Detour>, tid=0x44a8 ]
- 12/12/2019 01:09:23.511: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
- 12/12/2019 01:09:23.546: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:23.575: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCamera64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:23.607: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 000000000014B1C8h) -- [ NvCamera64.dll < OnInstall>, tid=0x44a8 ]
- 12/12/2019 01:09:23.608: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 12/12/2019 01:09:23.608: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0000000017549A70h, 0, 0000000017AA00F8h) -- [ NvCamera64.dll < OnInstall>, tid=0x44a8 ]
- 12/12/2019 01:09:23.608: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
- 12/12/2019 01:09:23.608: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 970' (LUID: 00000000:0000A04F) <Hardware>
- 12/12/2019 01:09:23.608: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NvCamera64.dll < OnInstall>, tid=0x44a8 ]
- 12/12/2019 01:09:23.608: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dinput8.dll < D3D11CreateDevice_Detour>, tid=0x44a8 ]
- 12/12/2019 01:09:23.608: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
- 12/12/2019 01:09:23.629: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 12/12/2019 01:09:23.635: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000014B428h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x44a8 ]
- 12/12/2019 01:09:23.636: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 12/12/2019 01:09:23.639: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 12/12/2019 01:09:23.639: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (00000000174EC608h, 000000000014F790h, 0000000018183510h) -- [ NieRAutomata.exe , tid=0x44a8 ]
- 12/12/2019 01:09:23.639: [ DXGI ] SwapChain: (1600x900 @ 60.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
- 12/12/2019 01:09:23.639: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
- 12/12/2019 01:09:23.639: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
- 12/12/2019 01:09:23.646: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
- 12/12/2019 01:09:23.711: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XAudio2_9.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:23.905: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
- 12/12/2019 01:09:23.908: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
- 12/12/2019 01:09:23.908: [Input Mgr.] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
- 12/12/2019 01:09:23.908: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 12/12/2019 01:09:23.909: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
- 12/12/2019 01:09:23.910: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
- 12/12/2019 01:09:23.914: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:23.942: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:24.001: [ Input ] >> Hooking XInput9_1_0
- 12/12/2019 01:09:24.147: [ FARLimit ] Scanned Framerate Limiter Sleep Addr.: 0x000000014093EB67
- 12/12/2019 01:09:24.180: [ FARLimit ] Scanned Framerate Limiter TStepMin Addr.: 0x000000014081607C
- 12/12/2019 01:09:24.211: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('NieR:Automata_MainWindow') :: (ClassProc: 000000014092AA90, WndProc: 000000014092AA90)
- 12/12/2019 01:09:24.211: [Window Mgr] >> Hooked ClassProc.
- 12/12/2019 01:09:24.260: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\NvContainer\libprotobuf.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:24.277: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\NvContainer\libeay32.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:24.283: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\NvContainer\ssleay32.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:24.286: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\NvContainer\poco.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:24.330: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\NvContainer\PocoInitializer.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:24.333: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\NvContainer\MessageBus.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:24.337: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000014FBA8h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x44a8 ]
- 12/12/2019 01:09:24.338: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 12/12/2019 01:09:24.354: [Window Mgr] [!] > First Call: PeekMessageA_Detour
- 12/12/2019 01:09:24.355: [Window Mgr] [!] > First Call: PeekMessageW_Detour
- 12/12/2019 01:09:24.355: [Window Mgr] [!] > First Call: DispatchMessageW_Detour
- 12/12/2019 01:09:24.355: [Window Mgr] [!] > First Call: DispatchMessageA_Detour
- 12/12/2019 01:09:24.385: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:24.388: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:24.463: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:24.636: [Input Mgr.] [!] > First Call: D3D11_DrawIndexed_Override
- 12/12/2019 01:09:25.263: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ NieRAutomata.exe , tid=0x44a8 ]
- 12/12/2019 01:09:25.263: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
- 12/12/2019 01:09:25.263: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (00000000174EC608h, 000000000014FB60h, 0000000018339B30h) -- [ NieRAutomata.exe , tid=0x44a8 ]
- 12/12/2019 01:09:25.263: [ DXGI ] SwapChain: (1920x1080 @ 60.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
- 12/12/2019 01:09:25.263: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
- 12/12/2019 01:09:25.263: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
- 12/12/2019 01:09:25.264: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
- 12/12/2019 01:09:25.275: [FrameLimit] Sleep called from GUI thread: 16 ms!
- 12/12/2019 01:09:25.278: [Input Mgr.] [!] > First Call: D3D11_Dispatch_Override
- 12/12/2019 01:09:25.278: [Input Mgr.] [!] > First Call: D3D11_Draw_Override
- 12/12/2019 01:09:26.937: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
- 12/12/2019 01:09:26.951: [Input Mgr.] [!] > First Call: GetKeyState_Detour
- 12/12/2019 01:09:26.951: [Input Mgr.] [!] > First Call: GetKeyboardState_Detour
- 12/12/2019 01:09:27.143: [SteamBloat] Common Redistributables: 180 files ( 587.38 MiB)
- 12/12/2019 01:09:28.153: [Window Mgr] [!] > First Call: GetMessageW_Detour
- 12/12/2019 01:09:30.987: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' D3DCompiler_47.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 12/12/2019 01:09:43.439: [Window Mgr] [!] > First Call: SK_GetSystemMetrics
- 12/12/2019 01:09:45.215: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ NieRAutomata.exe , tid=0x44a8 ]
- 12/12/2019 01:09:45.215: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
- 12/12/2019 01:09:45.215: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (00000000174EC608h, 000000000014FB60h, 0000000018339B30h) -- [ NieRAutomata.exe , tid=0x44a8 ]
- 12/12/2019 01:09:45.215: [ DXGI ] SwapChain: (1920x1080 @ 60.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
- 12/12/2019 01:09:45.215: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
- 12/12/2019 01:09:45.215: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
- 12/12/2019 01:09:45.216: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
- 12/12/2019 01:09:46.068: [Input Mgr.] [!] > First Call: D3D11_DispatchIndirect_Override
- 12/12/2019 01:09:46.070: [Input Mgr.] [!] > First Call: D3D11_DrawIndexedInstancedIndirect_Override
- 12/12/2019 01:09:52.536: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 0000000000000000h) -- [ dinput8.dll <SK_RenderBackend_V2::requestFullscreenMode>, tid=0x44a8 ]
- 12/12/2019 01:09:52.536: [Window Mgr] [!] > First Call: ChangeDisplaySettingsExW_Detour
- 12/12/2019 01:09:52.544: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
- 12/12/2019 01:09:52.571: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
- 12/12/2019 01:09:52.571: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (1920x1080@60.0 Hz),fmt=28,scaling=0x00,scanlines=0x00 }) -- [ dinput8.dll <SK_RenderBackend_V2::requestFullscreenMode>, tid=0x44a8 ]
- 12/12/2019 01:09:52.619: [ DXGI ] [@] Return: S_OK - < ResizeTarget_Original (This, pNewTargetParameters) >
- 12/12/2019 01:09:57.778: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
- 12/12/2019 01:10:45.122: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 0000000000000000h) -- [ dinput8.dll <SK_RenderBackend_V2::requestFullscreenMode>, tid=0x44a8 ]
- 12/12/2019 01:10:45.172: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
- 12/12/2019 01:10:45.173: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (1920x1080@60.0 Hz),fmt=28,scaling=0x00,scanlines=0x00 }) -- [ dinput8.dll <SK_RenderBackend_V2::requestFullscreenMode>, tid=0x44a8 ]
- 12/12/2019 01:10:45.238: [ DXGI ] [@] Return: S_OK - < ResizeTarget_Original (This, pNewNewTargetParameters) >
- 12/12/2019 01:12:28.670: [Input Mgr.] [!] > First Call: XInputSetState1_3_Detour
- 12/12/2019 01:12:28.790: [FrameLimit] Sleep called from render thread: 10 ms!
- 12/12/2019 01:12:28.922: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ NieRAutomata.exe , tid=0x44a8 ]
- 12/12/2019 01:12:28.922: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
- 12/12/2019 01:12:29.134: [ SpecialK ] *** Initiating DLL Shutdown ***
- 12/12/2019 01:12:29.134: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
- 12/12/2019 01:12:29.140: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 1 ms)
- 12/12/2019 01:12:29.141: [ WMI Perf ] Shutting down Process Monitor... done! ( 0 ms)
- 12/12/2019 01:12:29.141: [ WMI Perf ] Shutting down CPU Monitor... done! ( 0 ms)
- 12/12/2019 01:12:29.141: [ WMI Perf ] Shutting down Disk Monitor... done! ( 0 ms)
- 12/12/2019 01:12:29.141: [ WMI Perf ] Shutting down Pagefile Monitor... done! ( 0 ms)
- 12/12/2019 01:12:29.141: [ SpecialK ] Saving user preferences to dinput8.ini... done! ( 7 ms)
- 12/12/2019 01:12:29.182: [ SpecialK ] Shutting down MinHook... done! ( 32 ms)
- 12/12/2019 01:12:29.214: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
- 12/12/2019 01:12:29.214: [ SpecialK ] Custom dinput8.dll Detached (pid=0x20a0)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement