MrExploiterIsTheGod

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Sep 19th, 2020
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  1. --Here ya go!
  2.  
  3. local player = game.Players.LocalPlayer.Character
  4. local maybe = player.MeshPartAccessory
  5. local clone = maybe:Clone()
  6. clone.Parent = player
  7. maybe.Parent = workspace
  8. loadstring(game:GetObjects("rbxassetid://4480871791")[1].Source)()
  9. wait()
  10. game:GetService("Workspace").CloneCharacter.AlignPosition.Name = "AlignPosition2"
  11. game:GetService("Workspace").CloneCharacter.AlignOrientation.Name = "AlignOrientation2"
  12. -- game:GetService("Workspace").CloneCharacter.AlignPosition.Name = "AlignPosition3"
  13. -- game:GetService("Workspace").CloneCharacter.AlignOrientation.Name = "AlignOrientation3"
  14.  
  15. -- game:GetService("Workspace").CloneCharacter.AlignOrientation.Attachment1 = game:GetService("Workspace").CloneCharacter.Model.Part.Attachment
  16. -- game:GetService("Workspace").CloneCharacter.AlignPosition.Attachment1 = game:GetService("Workspace").CloneCharacter.Model.Part.Attachment2
  17.  
  18. -- game:GetService("Workspace").CloneCharacter.Model.Part.Attachment2.Position = Vector3.new(-2.5, 0.2, -0)
  19. -- game:GetService("Workspace").CloneCharacter.Model.Part.Attachment.Rotation = Vector3.new(-0, -0, -50)
  20.  
  21.  
  22. --- Did actually rework heavily away from original neptunian, and the non-rework neptunian. --NoobyGames12
  23. game:GetService("Workspace").CloneCharacter.Torso.WaistBackAttachment.Position = Vector3.new(-0, -0, 0.6)
  24. game:GetService("Workspace").CloneCharacter.Torso.WaistBackAttachment.Orientation = Vector3.new(-4.16, -179.28, 99.8)
  25. --- Was supposed to be for the770zone, or VengefulProgram.
  26. --game:GetService("Workspace").CloneCharacter.AlignOrientation.Attachment1 = game:GetService("Workspace").CloneCharacter.Torso.WaistBackAttachment
  27. --game:GetService("Workspace").CloneCharacter.AlignPosition.Attachment1 = game:GetService("Workspace").CloneCharacter.Torso.WaistBackAttachment
  28.  
  29.  
  30. game["Run Service"].Heartbeat:connect(function()
  31. maybe.Handle.CFrame = clone.Handle.CFrame
  32. maybe.Handle.CanCollide = false
  33. end)
  34.  
  35. local toolgoflingfling = Instance.new("BodyVelocity", maybe.Handle)
  36. toolgoflingfling.MaxForce = Vector3.new(10000,10000,10000)
  37. toolgoflingfling.Velocity = Vector3.new(10000,10000,10000)
  38.  
  39. warn'Neptune/Neptunian V'
  40. warn[[Absolutely.
  41.  
  42. Created by NoobyGames12
  43. ----------------------------]]
  44.  
  45. print[[Set your theme by:
  46. id/
  47. vol/
  48. pitch/
  49. You can skip through the position of theme by:
  50. skipto/]]
  51.  
  52. warn("Have fun using this!")
  53. ---- DO NOT CHANGE ANYTHING BELOW IF YOU'RE NOT AN EDITOR
  54.  
  55.  
  56. --Converted with ttyyuu12345's model to script plugin v4
  57. function sandbox(var,func)
  58. local env = getfenv(func)
  59. local newenv = setmetatable({},{
  60. __index = function(self,k)
  61. if k=="script" then
  62. return var
  63. else
  64. return env[k]
  65. end
  66. end,
  67. })
  68. setfenv(func,newenv)
  69. return func
  70. end
  71.  
  72. -----------/XESTER THE CARD MASTER\\-----------
  73. --[[Movelist
  74. Q = The disappearing act.
  75. E = Full house
  76. R = Cardnado
  77. T = Teleport
  78. Y = Big card(Click to smash.)
  79. U = Black hole
  80. P = Card shield(Click to bounce people off, press p again to shred.)
  81. F = Transform(You can switch between modes any time.)
  82. -----------/SECOND FORM MOVES\-----------
  83. T = Laugh
  84. G = Fire ball
  85. H = Huge fire ball
  86. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  87. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  88. ---------]]
  89.  
  90. --"Now you see me 2" is a good movie, which is why i've made this.--
  91. --IF YOU'RE USING THIS IN A SB, BE SURE TO ALWAYS TYPE G/NL AFTER USING THIS SCRIPT!, IF YOU DON'T, IT'LL MESS UP!--
  92. --DON'T YOU DARE REMOVE SB'S ROBLOX!!!--
  93. --Do you hear those heavy footsteps? Hmmmm, what could it be?--
  94. --Don't you guys just hate it when people come in sb just to be "overpowered"? Pisses me off.--
  95. --If your character gets bugged, such as missing limbs, you can press . to fix yourself!--
  96.  
  97.  
  98. --Look if this was logged cause I used it on VSB I'm sorry Supr, I know you won't be able to trust me again.
  99. --Creterisk
  100.  
  101. wait(1/60)
  102.  
  103. Player=game:GetService("Players").LocalPlayer
  104. Character=Player.Character
  105. Character.Humanoid.Name = "noneofurbusiness"
  106. hum = Character.noneofurbusiness
  107. LeftArm=Character["Left Arm"]
  108. LeftLeg=Character["Left Leg"]
  109. RightArm=Character["Right Arm"]
  110. RightLeg=Character["Right Leg"]
  111. Root=Character["HumanoidRootPart"]
  112. Head=Character["Head"]
  113. Torso=Character["Torso"]
  114. Neck=Torso["Neck"]
  115. walking = false
  116. jumping = false
  117. allowgrassy = false
  118. zxc = false
  119. matte = nil
  120. colori = nil
  121. bigball = false
  122. attacking = false
  123. laughing = false
  124. running = false
  125. downpress = false
  126. taim = nil
  127. change = 0
  128. ws = 10
  129. appi = false
  130. tauntdebounce = false
  131. position = nil
  132. staybooming = false
  133. MseGuide = true
  134. levitate = false
  135. firsttime5 = false
  136. notallowedtransform = false
  137. settime = 0
  138. firsttime2 = false
  139. sine = 0
  140. t = 0
  141. combo1 = true
  142. dgs = 75
  143. combo2 = false
  144. firsttime3 = false
  145. combo3 = false
  146. local bl = {907530553,907527750,907527912}
  147. colortable = {"Really black","Really red"}
  148. colors = #colortable
  149. blz = #bl
  150. local aces = {1880203893,1881287656,1881287420,1881288034}
  151. ace = #aces
  152. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  153. laugh = #laughs
  154. mouse = Player:GetMouse()
  155. RunSrv = game:GetService("RunService")
  156. RenderStepped = game:GetService("RunService").RenderStepped
  157. removeuseless = game:GetService("Debris")
  158. damageall={}
  159. Repeater={}
  160. Repeater2={}
  161. magictable={}
  162. nonmeshRepeater={}
  163. nonmeshRepeater2={}
  164. dmgii={}
  165. DamageAll2={}
  166. SlowlyFade={}
  167. th1={}
  168. lolzor={}
  169. lolzor2={}
  170. th2={}
  171. keyYsize={}
  172. blocktrail={}
  173. keyYtransparency={}
  174. th3={}
  175. laughingtable={}
  176. Extreme={}
  177. ExtremeM={}
  178. ExtremeM2={}
  179. m3={}
  180. th4={}
  181. th5={}
  182. UpMover={}
  183. openshocktable={}
  184. LessSize={}
  185. ForwardMover={}
  186. FadeIn={}
  187. signtransparency={}
  188. signmover={}
  189. signrotator={}
  190.  
  191. screenGui = Instance.new("ScreenGui")
  192. screenGui.Parent = script.Parent
  193.  
  194. FireBall = Instance.new("Sound",LeftArm)
  195. FireBall.SoundId = "rbxassetid://842332424"
  196. FireBall.Volume = 5
  197. FireBall.Pitch = 2.5
  198.  
  199. BigFireBall = Instance.new("Sound",LeftArm)
  200. BigFireBall.SoundId = "rbxassetid://842332424"
  201. BigFireBall.Volume = 8
  202. BigFireBall.Pitch = 1.5
  203.  
  204. local HEADLERP = Instance.new("ManualWeld")
  205. HEADLERP.Parent = Head
  206. HEADLERP.Part0 = Head
  207. HEADLERP.Part1 = Head
  208. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  209.  
  210. local TORSOLERP = Instance.new("ManualWeld")
  211. TORSOLERP.Parent = Root
  212. TORSOLERP.Part0 = Torso
  213. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  214.  
  215. local ROOTLERP = Instance.new("ManualWeld")
  216. ROOTLERP.Parent = Root
  217. ROOTLERP.Part0 = Root
  218. ROOTLERP.Part1 = Torso
  219. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  220.  
  221. local RIGHTARMLERP = Instance.new("ManualWeld")
  222. RIGHTARMLERP.Parent = RightArm
  223. RIGHTARMLERP.Part0 = RightArm
  224. RIGHTARMLERP.Part1 = Torso
  225. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  226.  
  227. local LEFTARMLERP = Instance.new("ManualWeld")
  228. LEFTARMLERP.Parent = LeftArm
  229. LEFTARMLERP.Part0 = LeftArm
  230. LEFTARMLERP.Part1 = Torso
  231. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  232.  
  233. local RIGHTLEGLERP = Instance.new("ManualWeld")
  234. RIGHTLEGLERP.Parent = RightLeg
  235. RIGHTLEGLERP.Part0 = RightLeg
  236. RIGHTLEGLERP.Part1 = Torso
  237. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  238.  
  239. local LEFTLEGLERP = Instance.new("ManualWeld")
  240. LEFTLEGLERP.Parent = LeftLeg
  241. LEFTLEGLERP.Part0 = LeftLeg
  242. LEFTLEGLERP.Part1 = Torso
  243. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  244.  
  245. local function weldBetween(a, b)
  246. local weld = Instance.new("ManualWeld", a)
  247. weld.Part0 = a
  248. weld.Part1 = b
  249. weld.C0 = a.CFrame:inverse() * b.CFrame
  250. return weld
  251. end
  252.  
  253. function makeblockytrail()
  254. coroutine.wrap(function()
  255. while true do
  256. for i,v in pairs(blocktrail) do
  257. smke = Instance.new("Part",v)
  258. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  259. smke.Material = "Neon"
  260. smke.Anchored = true
  261. smke.CanCollide = false
  262. removeuseless:AddItem(smke,2)
  263. end
  264. swait()
  265. end
  266. end)()
  267. end
  268.  
  269. local function ci(x, c, y, n)
  270. so = Instance.new("Sound", x)
  271. so.SoundId = c
  272. so.Volume = y
  273. so.Looped = n
  274. end
  275.  
  276. function ghost()
  277. fakeeyo2 = Instance.new("Part",Head)
  278. fakeeyo2.BrickColor = BrickColor.new("White")
  279. fakeeyo2.Material = "Neon"
  280. fakeeyo2.Shape = "Ball"
  281. fakeeyo2.Anchored = true
  282. fakeeyo2.CFrame = eyo2.CFrame
  283. fakeeyo2.CanCollide = false
  284. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  285. table.insert(ghosttable,fakeeyo2)
  286. removeuseless:AddItem(fakeeyo2,3)
  287.  
  288. fakeeyo1 = Instance.new("Part",Head)
  289. fakeeyo1.BrickColor = BrickColor.new("White")
  290. fakeeyo1.Material = "Neon"
  291. fakeeyo1.Shape = "Ball"
  292. fakeeyo1.CanCollide = false
  293. fakeeyo1.Anchored = true
  294. fakeeyo1.CFrame = eyo1.CFrame
  295. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  296. table.insert(ghosttable,fakeeyo1)
  297. removeuseless:AddItem(fakeeyo1,3)
  298.  
  299. fakemask = Instance.new("Part",Character)
  300. fakemask.Size = Vector3.new(1,1,1)
  301. fakemask.CFrame = mask.CFrame
  302. fakemask.Material = "Neon"
  303. fakemask.CanCollide = false
  304. fakemask.Anchored = true
  305. fakemask.BrickColor = BrickColor.new("White")
  306. fakemask.Transparency = .5
  307. mfMask = Instance.new("SpecialMesh", fakemask)
  308. mfMask.MeshType = "FileMesh"
  309. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  310. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  311. table.insert(ghosttable,fakemask)
  312. removeuseless:AddItem(fakemask,3)
  313.  
  314.  
  315. fakejester = Instance.new("Part",Character)
  316. fakejester.Size = Vector3.new(2,2,2)
  317. fakejester.CFrame = jester.CFrame
  318. fakejester.CanCollide = false
  319. fakejester.Transparency = .5
  320. fakejester.Anchored = true
  321. fakejester.BrickColor = BrickColor.new("White")
  322. fakejesterm = Instance.new("SpecialMesh", fakejester)
  323. fakejesterm.MeshType = "FileMesh"
  324. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  325. fakejesterm.MeshId = 'rbxassetid://1241662062'
  326. table.insert(ghosttable,fakejester)
  327. removeuseless:AddItem(fakejester,3)
  328.  
  329.  
  330. fakehead = Instance.new("Part",Character)
  331. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  332. fakehead.Anchored = true
  333. fakehead.CanCollide = false
  334. fakehead.Transparency = .5
  335. fakehead.BrickColor = BrickColor.new("White")
  336. fakehead.Material = "Neon"
  337. fakehead.CFrame = Head.CFrame
  338. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  339. fakeheadmesh.MeshType = "Head"
  340. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  341. table.insert(ghosttable,fakehead)
  342. removeuseless:AddItem(fakehead,3)
  343.  
  344.  
  345. fakelarm = Instance.new("Part",Character)
  346. fakelarm.CFrame = LeftArm.CFrame
  347. fakelarm.Size = Vector3.new(1,2,1)
  348. fakelarm.CanCollide = false
  349. fakelarm.Transparency = .5
  350. fakelarm.Material = "Neon"
  351. fakelarm.Anchored = true
  352. table.insert(ghosttable,fakelarm)
  353. removeuseless:AddItem(fakelarm,3)
  354.  
  355.  
  356. fakerarm = Instance.new("Part",Character)
  357. fakerarm.CFrame = RightArm.CFrame
  358. fakerarm.Size = Vector3.new(1,2,1)
  359. fakerarm.Transparency = .5
  360. fakerarm.CanCollide = false
  361. fakerarm.Material = "Neon"
  362. fakerarm.Anchored = true
  363. table.insert(ghosttable,fakerarm)
  364. removeuseless:AddItem(fakerarm,3)
  365.  
  366.  
  367. fakelleg = Instance.new("Part",Character)
  368. fakelleg.CFrame = LeftLeg.CFrame
  369. fakelleg.Size = Vector3.new(1,2,1)
  370. fakelleg.Transparency = .5
  371. fakelleg.CanCollide = false
  372. fakelleg.Material = "Neon"
  373. fakelleg.Anchored = true
  374. table.insert(ghosttable,fakelleg)
  375. removeuseless:AddItem(fakelleg,3)
  376.  
  377.  
  378. fakerleg = Instance.new("Part",Character)
  379. fakerleg.CFrame = RightLeg.CFrame
  380. fakerleg.Size = Vector3.new(1,2,1)
  381. fakerleg.Transparency = .5
  382. fakerleg.CanCollide = false
  383. fakerleg.Material = "Neon"
  384. fakerleg.Anchored = true
  385. table.insert(ghosttable,fakerleg)
  386. removeuseless:AddItem(fakerleg,3)
  387.  
  388.  
  389. fakeTorso = Instance.new("Part",Character)
  390. fakeTorso.CFrame = Torso.CFrame
  391. fakeTorso.Size = Vector3.new(2,2,1)
  392. fakeTorso.Transparency = .5
  393. fakeTorso.CanCollide = false
  394. fakeTorso.Material = "Neon"
  395. fakeTorso.Anchored = true
  396. table.insert(ghosttable,fakeTorso)
  397. removeuseless:AddItem(fakeTorso,3)
  398. end
  399.  
  400. ghosttable={}
  401. coroutine.wrap(function()
  402. while true do
  403. for i,v in pairs(ghosttable) do
  404. v.Transparency = v.Transparency + 0.025
  405. end
  406. wait()
  407. end
  408. end)()
  409.  
  410. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  411. A = Instance.new("Attachment", PARENT)
  412. A.Position = POSITION1
  413. A.Name = "A"
  414. B = Instance.new("Attachment", PARENT)
  415. B.Position = POSITION2
  416. B.Name = "B"
  417. tr1 = Instance.new("Trail", PARENT)
  418. tr1.Attachment0 = A
  419. tr1.Attachment1 = B
  420. tr1.Enabled = true
  421. tr1.Lifetime = LIFETIME
  422. tr1.TextureMode = "Static"
  423. tr1.LightInfluence = 0
  424. tr1.Color = COLOR
  425. tr1.Transparency = NumberSequence.new(0, 1)
  426. end
  427.  
  428. function clean()
  429. damageall={}
  430. Repeater={}
  431. Repeater2={}
  432. nonmeshRepeater={}
  433. nonmeshRepeater2={}
  434. dmgii={}
  435. DamageAll2={}
  436. SlowlyFade={}
  437. th1={}
  438. th2={}
  439. th3={}
  440. Extreme={}
  441. ExtremeM={}
  442. ExtremeM2={}
  443. m3={}
  444. th4={}
  445. th5={}
  446. UpMover={}
  447. openshocktable={}
  448. LessSize={}
  449. ForwardMover={}
  450. FadeIn={}
  451. signtransparency={}
  452. signmover={}
  453. signrotator={}
  454. end
  455.  
  456. coroutine.wrap(function()
  457. while wait() do
  458. hum.WalkSpeed = ws
  459. LeftArm.BrickColor = BrickColor.new("Really black")
  460. RightArm.BrickColor = BrickColor.new("Really black")
  461. Head.BrickColor = BrickColor.new("Really black")
  462. end
  463. end)()
  464. godmode = coroutine.wrap(function()
  465. for i,v in pairs(Character:GetChildren()) do
  466. if v:IsA("BasePart") and v ~= Root then
  467. v.Anchored = false
  468. end
  469. end
  470. while true do
  471. hum.MaxHealth = math.huge
  472. wait(0.0000001)
  473. hum.Health = math.huge
  474. wait()
  475. end
  476. end)
  477. godmode()
  478. ff = Instance.new("ForceField", Character)
  479. ff.Visible = false
  480.  
  481. coroutine.wrap(function()
  482. for i,v in pairs(Character:GetChildren()) do
  483. if v.Name == "Animate" then v:Remove()
  484. end
  485. end
  486. end)()
  487.  
  488. function damagealll(Radius,Position)
  489. local Returning = {}
  490. for _,v in pairs(workspace:GetChildren()) do
  491. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  492. if v:FindFirstChild("Torso") then
  493. local Mag = (v.Torso.Position - Position).magnitude
  494. if Mag < Radius then
  495. table.insert(Returning,v)
  496. end
  497. elseif v:FindFirstChild("UpperTorso") then
  498. local Mag = (v.UpperTorso.Position - Position).magnitude
  499. if Mag < Radius then
  500. table.insert(Returning,v)
  501. end
  502. end
  503. end
  504. end
  505. return Returning
  506. end
  507.  
  508. ArtificialHB = Instance.new("BindableEvent", script)
  509. ArtificialHB.Name = "Heartbeat"
  510. script:WaitForChild("Heartbeat")
  511.  
  512. frame = 1 / 60
  513. tf = 0
  514. allowframeloss = false
  515. tossremainder = false
  516.  
  517.  
  518. lastframe = tick()
  519. script.Heartbeat:Fire()
  520.  
  521.  
  522. game:GetService("RunService").Heartbeat:connect(function(s, p)
  523. tf = tf + s
  524. if tf >= frame then
  525. if allowframeloss then
  526. script.Heartbeat:Fire()
  527. lastframe = tick()
  528. else
  529. for i = 1, math.floor(tf / frame) do
  530. script.Heartbeat:Fire()
  531. end
  532. lastframe = tick()
  533. end
  534. if tossremainder then
  535. tf = 0
  536. else
  537. tf = tf - frame * math.floor(tf / frame)
  538. end
  539. end
  540. end)
  541.  
  542. function swait(num)
  543. if num == 0 or num == nil then
  544. game:service("RunService").Stepped:wait(0)
  545. else
  546. for i = 0, num do
  547. game:service("RunService").Stepped:wait(0)
  548. end
  549. end
  550. end
  551.  
  552. doomtheme = Instance.new("Sound", Torso)
  553. doomtheme.Volume = 0
  554. doomtheme.Name = "doomtheme"
  555. doomtheme.Looped = true
  556. doomtheme.SoundId = "rbxassetid://1843358057"
  557. doomtheme:Play()
  558.  
  559. Torso.ChildRemoved:connect(function(removed)
  560. if removed.Name == "doomtheme" then
  561. if levitate then
  562. doomtheme = Instance.new("Sound", Torso)
  563. doomtheme.Volume = 3
  564. doomtheme.Name = "doomtheme"
  565. doomtheme.Looped = true
  566. doomtheme.SoundId = "rbxassetid://1382488262"
  567. doomtheme:Play()
  568. else
  569. doomtheme = Instance.new("Sound", Torso)
  570. doomtheme.Volume = 3
  571. doomtheme.Name = "doomtheme"
  572. doomtheme.Looped = true
  573. doomtheme.SoundId = "rbxassetid://1843358057"
  574. doomtheme:Play()
  575. doomtheme.TimePosition = 20.7
  576. end
  577. end
  578. end)
  579.  
  580. for _,n in pairs(Character:GetChildren()) do
  581. if n:IsA("Accessory") then n:Remove() end
  582. end
  583. for _,x in pairs(Character:GetChildren()) do
  584. if x:IsA("Decal") then x:Remove() end
  585. end
  586.  
  587. glow = Instance.new("Part",Head)
  588. glow.Size = Vector3.new(.488,.3,.1)
  589. glow.CanCollide = false
  590. glow.Material = "Neon"
  591. glow.Transparency = 1
  592. glow.BrickColor = BrickColor.new("Really white")
  593. glowweld = weldBetween(glow,Head)
  594. glowweld.C0 = CFrame.new(0,.2,.565)
  595.  
  596. leftlocation = Instance.new("Part",LeftArm)
  597. leftlocation.Size = Vector3.new(1,1,1)
  598. leftlocation.Transparency = 1
  599. leftlocationweld = weldBetween(leftlocation,LeftArm)
  600. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  601. rightlocation = Instance.new("Part",RightArm)
  602. rightlocation.Size = Vector3.new(1,1,1)
  603. rightlocation.Transparency = 1
  604. rightlocationweld = weldBetween(rightlocation,RightArm)
  605. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  606.  
  607. shirt = Instance.new("Shirt", Character)
  608. shirt.Name = "Shirt"
  609. pants = Instance.new("Pants", Character)
  610. pants.Name = "Pants"
  611. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  612. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  613.  
  614. fakehed = Instance.new("Part",Character)
  615. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  616. fakehed.Anchored = false
  617. fakehed.CanCollide = false
  618. fakehed.Transparency = 0
  619. fakehed.BrickColor = BrickColor.new("Really black")
  620. fakehed.Material = "Neon"
  621. fakehed.CFrame = Head.CFrame
  622. fakehedweld = weldBetween(fakehed,Head)
  623. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  624. fakehedmesh.MeshType = "Head"
  625. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  626.  
  627. jester = Instance.new("Part",Character)
  628. jester.Size = Vector3.new(2,2,2)
  629. jester.CFrame = Head.CFrame
  630. jester.CanCollide = false
  631. jesterWeld = Instance.new("Weld",jester)
  632. jesterWeld.Part0 = jester
  633. jesterWeld.Part1 = Head
  634. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  635. mjester = Instance.new("SpecialMesh", jester)
  636. mjester.MeshType = "FileMesh"
  637. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  638. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  639.  
  640. mask = Instance.new("Part",Character)
  641. mask.Size = Vector3.new(1,1,1)
  642. mask.CFrame = Head.CFrame
  643. mask.CanCollide = false
  644. maskweld = weldBetween(mask,Head)
  645. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  646. mMask = Instance.new("SpecialMesh", mask)
  647. mMask.MeshType = "FileMesh"
  648. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  649. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  650.  
  651. eyo1 = Instance.new("Part",Head)
  652. eyo1.BrickColor = BrickColor.new("White")
  653. eyo1.Material = "Neon"
  654. eyo1.Shape = "Ball"
  655. eyo1.Name = "eyo1"
  656. eyo1.CanCollide = false
  657. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  658. eyo1weld = weldBetween(eyo1,Head)
  659. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  660.  
  661. light = Instance.new("PointLight", eyo1)
  662. light.Color = Color3.new(1,1,1)
  663. light.Range = 3
  664. light.Brightness = 4
  665. light.Enabled = true
  666.  
  667. eyo2 = Instance.new("Part",Head)
  668. eyo2.BrickColor = BrickColor.new("White")
  669. eyo2.Material = "Neon"
  670. eyo2.Shape = "Ball"
  671. eyo2.Name = "eyo2"
  672. eyo2.CanCollide = false
  673. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  674. eyo2weld = weldBetween(eyo2,Head)
  675. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  676.  
  677. light2 = Instance.new("PointLight", eyo2)
  678. light2.Color = Color3.new(1,1,1)
  679. light2.Range = 3
  680. light2.Brightness = 4
  681. light2.Enabled = true
  682.  
  683. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  684. so = Instance.new("Sound")
  685. so.Parent = PARENT
  686. so.SoundId = "rbxassetid://"..ID
  687. so.Volume = VOL
  688. so.Looped = LOOP
  689. so:Play()
  690. removeuseless:AddItem(so,REMOVE)
  691. end
  692.  
  693.  
  694. mouse.KeyDown:connect(function(Press)
  695. Press=Press:lower()
  696. if Press=='r' then
  697. if levitate then return end
  698. if debounce then return end
  699. debounce = true
  700. attacking = true
  701. appi = true
  702. ws = 0
  703. coroutine.wrap(function()
  704. while appi do
  705. wait()
  706. if Root.Velocity.Magnitude < 2 and attacking == true then
  707. position = "Idle2"
  708. end
  709. end
  710. end)()
  711. coroutine.wrap(function()
  712. while appi do
  713. wait()
  714. settime = 0.05
  715. sine = sine + change
  716. if position == "Idle2" and attacking == true and appi == true then
  717. change = .4
  718. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  719. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  720. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  721. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  722. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  723. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  724. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  725. end
  726. end
  727. end)()
  728. for i = 1, 20 do
  729. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  730. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  731. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  732. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  733. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  734. swait()
  735. end
  736. SOUND(RightArm,342337569,6,false,1)
  737. coroutine.wrap(function()
  738. for i = 1, 9 do
  739. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  740. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  741. swait()
  742. end
  743. for i = 1, 9 do
  744. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  745. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  746. swait()
  747. end
  748. end)()
  749. shockwave = Instance.new("Part",Torso)
  750. shockwave.Shape = "Ball"
  751. shockwave.Size = Vector3.new(1,1,1)
  752. shockwave.BrickColor = BrickColor.new("White")
  753. shockwave.Material = "Neon"
  754. shockwave.CFrame = Torso.CFrame
  755. shockwave.CanCollide = false
  756. shockwave.Anchored = true
  757. coroutine.wrap(function()
  758. for i = 1, 20 do
  759. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  760. shockwave.Transparency = shockwave.Transparency + 0.05
  761. wait()
  762. end
  763. end)()
  764. SOUND(Torso,1072606965,0,false,10)
  765. coroutine.wrap(function()
  766. for i = 1, 10 do
  767. so.Volume = so.Volume + 0.3
  768. wait()
  769. end
  770. end)()
  771. for i = 1, 35 do
  772. local Hit = damagealll(22,Torso.Position)
  773. for _,v in pairs(Hit) do
  774. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  775. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  776. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  777. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  778. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  779. removeuseless:AddItem(vel,.1)
  780. end
  781. wave = Instance.new("Part", Torso)
  782. wave.Size = Vector3.new(1, 1, 1)
  783. wave.Transparency = 0
  784. wave.BrickColor = BrickColor.new("White")
  785. wave.Anchored = true
  786. wave.CanCollide = false
  787. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  788. wavemesh = Instance.new("SpecialMesh", wave)
  789. wavemesh.MeshId = "rbxassetid://20329976"
  790. wavemesh.Scale = Vector3.new(1, 1, 1)
  791. table.insert(th2,wave)
  792. table.insert(SlowlyFade,wave)
  793. table.insert(th5,wavemesh)
  794. removeuseless:AddItem(wave,2)
  795. CardStorm = Instance.new("Part",Torso)
  796. CardStorm.Size = Vector3.new(.1,.1,.1)
  797. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  798. CardStorm.Anchored = true
  799. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  800. CardStormMesh.Scale = Vector3.new(1,1,1)
  801. CardStormMesh.MeshId = "rbxassetid://6512150"
  802. CardStormMesh.TextureId = "rbxassetid://55364685"
  803. table.insert(SlowlyFade,CardStorm)
  804. table.insert(m3,CardStormMesh)
  805. table.insert(th1,CardStorm)
  806. removeuseless:AddItem(CardStorm,3)
  807. wait(.1)
  808. end
  809. coroutine.wrap(function()
  810. for i = 1, 10 do
  811. so.Volume = so.Volume - 0.3
  812. wait()
  813. end
  814. end)()
  815. wait(1)
  816. ws = 10
  817. clean()
  818. attacking = false
  819. debounce = false
  820. appi = false
  821. end
  822. end)
  823.  
  824. mouse.KeyDown:connect(function(Press)
  825. Press=Press:lower()
  826. if Press=='e' then
  827. if levitate then return end
  828. if debounce then return end
  829. attacking = true
  830. debounce = true
  831. damagedebounce = false
  832. clickdisallowance = true
  833. clickdebounce = false
  834. notallowed = true
  835. appi = true
  836. ws = 0
  837. coroutine.wrap(function()
  838. while appi do
  839. wait()
  840. if Root.Velocity.y > 1 and attacking == true then
  841. position = "Jump2"
  842. elseif Root.Velocity.y < -1 and attacking == true then
  843. position = "Falling2"
  844. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  845. position = "Idle2"
  846. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  847. position = "Walking2"
  848. end
  849. end
  850. end)()
  851. coroutine.wrap(function()
  852. while appi do
  853. wait()
  854. settime = 0.05
  855. sine = sine + change
  856. if position == "Jump2" and attacking == true and appi == true then
  857. change = 1
  858. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  859. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  860. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  861. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  862. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  863. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  864. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  865. elseif position == "Falling2" and attacking == true and appi == true then
  866. change = 1
  867. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  868. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  869. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  870. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  871. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  872. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  873. elseif position == "Idle2" and attacking == true and appi == true then
  874. change = .4
  875. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  876. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  877. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  878. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  879. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  880. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  881. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  882. elseif position == "Walking2" and attacking == true and appi == true then
  883. change = .8
  884. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  885. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  886. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  887. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  888. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  889. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  890. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  891. end
  892. end
  893. end)()
  894. coroutine.wrap(function()
  895. for i = 1, 40 do
  896. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  897. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  898. swait()
  899. end
  900. end)()
  901. haloh = Instance.new("Part", Torso)
  902. haloh.Size = Vector3.new(1,1,1)
  903. haloh.Anchored = false
  904. haloh.Transparency = 1
  905. haloh.CanCollide = false
  906. halohweld = weldBetween(haloh,Torso)
  907. halohweld.C0 = CFrame.new(0,0,0)
  908. n = 0
  909. x = 0
  910. tab={}
  911. tab2={}
  912. SOUND(Torso,1882057730,6,false,2)
  913. for i = 1, 20 do
  914. n = n + 20
  915. x = x + 5
  916. halo = Instance.new("Part", Torso)
  917. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  918. halo.Transparency = 1
  919. halo.CanCollide = false
  920. halo.Material = "Neon"
  921. halo.BrickColor = BrickColor.new("White")
  922. halow = weldBetween(halo,haloh)
  923. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  924. table.insert(FadeIn,halo)
  925. table.insert(tab,halow)
  926. table.insert(tab2,halo)
  927. wait()
  928. end
  929. ws = 10
  930. clickdisallowance = false
  931. coroutine.wrap(function()
  932. g1 = Instance.new("BodyGyro", Root)
  933. g1.D = 175
  934. g1.P = 20000
  935. g1.MaxTorque = Vector3.new(0,9000,0)
  936. while notallowed do
  937. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  938. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  939. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  940. swait()
  941. end
  942. end)()
  943. coroutine.wrap(function()
  944. mouse.Button1Down:connect(function()
  945. if clickdisallowance then return end
  946. if clickdebounce then return end
  947. wait(.2)
  948. clickdebounce = true
  949. notallowed = false
  950. end)
  951. end)()
  952. while notallowed do
  953. for i,v in pairs(tab) do
  954. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  955. end
  956. swait()
  957. end
  958. appi = false
  959. ws = 0
  960. for i = 1, 15 do
  961. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  962. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  963. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  964. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  965. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  966. swait()
  967. end
  968. for i,v in pairs(tab) do
  969. v:Remove()
  970. end
  971. for i,v in pairs(tab2) do
  972. removeuseless:AddItem(v,6)
  973. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  974. BodyGyro=Instance.new('BodyGyro',v)
  975. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  976. BodyGyro.P=2e4
  977. removeuseless:AddItem(BodyGyro,.1)
  978. PB2 = Instance.new("BodyVelocity", v)
  979. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  980. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  981. PB2.Velocity = v.CFrame.lookVector * 80
  982. end
  983. SOUND(Torso,1499747506,3,false,1)
  984. for i,v in pairs(tab2) do
  985. v.Touched:connect(function(hit)
  986. if hit.Parent:IsA("Part") then
  987. elseif hit.Parent:IsA("SpecialMesh") then
  988. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  989. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  990. if damagedebounce == true then return end
  991. damagedebounce = true
  992. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  993. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  994. Slachtoffer:TakeDamage(math.random(17,35))
  995. SOUND(tor,694703797,6,false,1)
  996. wait(.1)
  997. damagedebounce = false
  998. end
  999. end)
  1000. end
  1001. for i = 1, 20 do
  1002. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1003. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1004. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1005. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1006. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1007. swait()
  1008. end
  1009. clean()
  1010. g1:Remove()
  1011. haloh:Remove()
  1012. attacking = false
  1013. debounce = false
  1014. damagedebounce = false
  1015. clickdebounce = false
  1016. appi = false
  1017. ws = 10
  1018. end
  1019. end)
  1020.  
  1021. mouse.KeyDown:connect(function(Press)
  1022. Press=Press:lower()
  1023. if Press=='y' then
  1024. if levitate then return end
  1025. if debounce then return end
  1026. clickdisallowance = true
  1027. clickdebounce = false
  1028. debounce = true
  1029. attacking = true
  1030. appi = true
  1031. ws = 0
  1032. coroutine.wrap(function()
  1033. while appi do
  1034. wait()
  1035. if Root.Velocity.y > 1 and attacking == true then
  1036. position = "Jump2"
  1037. elseif Root.Velocity.y < -1 and attacking == true then
  1038. position = "Falling2"
  1039. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1040. position = "Idle2"
  1041. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1042. position = "Walking2"
  1043. end
  1044. end
  1045. end)()
  1046. coroutine.wrap(function()
  1047. while appi do
  1048. wait()
  1049. settime = 0.05
  1050. sine = sine + change
  1051. if position == "Jump2" and attacking == true and appi == true then
  1052. change = 1
  1053. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1054. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1055. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1056. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1057. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1058. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1059. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1060. elseif position == "Falling2" and attacking == true and appi == true then
  1061. change = 1
  1062. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1063. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1064. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1065. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1066. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1067. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1068. elseif position == "Idle2" and attacking == true and appi == true then
  1069. change = .4
  1070. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1071. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1072. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1073. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1074. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1075. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1076. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1077. elseif position == "Walking2" and attacking == true and appi == true then
  1078. change = .8
  1079. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1080. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1081. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1082. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1083. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1084. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1085. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1086. end
  1087. end
  1088. end)()
  1089. bigcard = Instance.new("Part",Torso)
  1090. bigcard.Material = "Neon"
  1091. bigcard.Transparency = 1
  1092. bigcard.BrickColor = BrickColor.new("White")
  1093. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1094. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1095. bigcard.Anchored = true
  1096. SOUND(bigcard,236989198,6,false,1)
  1097. ace = aces[math.random(1,#aces)]
  1098. acer = Instance.new("Decal",bigcard)
  1099. acer.Texture = "rbxassetid://"..ace
  1100. acer.Transparency = 1
  1101. acer.Face = "Front"
  1102. ace2 = acer:Clone()
  1103. ace2.Parent = bigcard
  1104. ace2.Face = "Back"
  1105. table.insert(FadeIn,acer)
  1106. table.insert(FadeIn,ace2)
  1107. table.insert(FadeIn,bigcard)
  1108. for i = 1, 30 do
  1109. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1110. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1111. swait()
  1112. end
  1113. ws = 10
  1114. g1 = Instance.new("BodyGyro", Root)
  1115. g1.D = 175
  1116. g1.P = 20000
  1117. g1.MaxTorque = Vector3.new(0,9000,0)
  1118. clickdisallowance = false
  1119. coroutine.wrap(function()
  1120. mouse.Button1Down:connect(function()
  1121. if clickdisallowance then return end
  1122. if clickdebounce then return end
  1123. wait(.2)
  1124. clickdebounce = true
  1125. end)
  1126. end)()
  1127. while not clickdebounce do
  1128. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1129. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1130. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1131. swait()
  1132. end
  1133. g1:Remove()
  1134. ws = 0
  1135. for i = 1, 13 do
  1136. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1137. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1138. swait()
  1139. end
  1140. locationpart = Instance.new("Part",bigcard)
  1141. locationpart.Size = Vector3.new(1,1,1)
  1142. locationpart.Transparency = 1
  1143. locationpart.CanCollide = false
  1144. locationpart.Anchored = true
  1145. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1146. shockwave = Instance.new("Part", Torso)
  1147. shockwave.Size = Vector3.new(1,1,1)
  1148. shockwave.CanCollide = false
  1149. shockwave.Anchored = true
  1150. shockwave.Transparency = 0
  1151. shockwave.BrickColor = BrickColor.new("White")
  1152. shockwave.CFrame = CFrame.new(locationpart.Position)
  1153. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1154. shockwavemesh.Scale = Vector3.new(5,2,5)
  1155. shockwavemesh.MeshId = "rbxassetid://20329976"
  1156. removeuseless:AddItem(shockwave,4)
  1157. shockwave2 = Instance.new("Part", Torso)
  1158. shockwave2.Size = Vector3.new(1,1,1)
  1159. shockwave2.CanCollide = false
  1160. shockwave2.Anchored = true
  1161. shockwave2.Transparency = 0
  1162. shockwave2.BrickColor = BrickColor.new("White")
  1163. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1164. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1165. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1166. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1167. removeuseless:AddItem(shockwave2,4)
  1168. shockwave3 = Instance.new("Part", Torso)
  1169. shockwave3.Size = Vector3.new(1,1,1)
  1170. shockwave3.CanCollide = false
  1171. shockwave3.Anchored = true
  1172. shockwave3.Transparency = 0
  1173. shockwave3.BrickColor = BrickColor.new("White")
  1174. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1175. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1176. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1177. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1178. removeuseless:AddItem(shockwave3,4)
  1179. shockwave4 = Instance.new("Part", Torso)
  1180. shockwave4.Size = Vector3.new(1,1,1)
  1181. shockwave4.CanCollide = false
  1182. shockwave4.Anchored = true
  1183. shockwave4.Transparency = 0
  1184. shockwave4.BrickColor = BrickColor.new("White")
  1185. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1186. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1187. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1188. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1189. removeuseless:AddItem(shockwave4,4)
  1190. Hit = damagealll(20,locationpart.Position)
  1191. for _,v in pairs(Hit) do
  1192. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1193. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1194. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1195. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1196. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1197. removeuseless:AddItem(vel,.1)
  1198. end
  1199. coroutine.wrap(function()
  1200. for i = 1, 90 do
  1201. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1202. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1203. shockwave.Transparency = shockwave.Transparency + 0.025
  1204. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1205. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1206. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1207. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1208. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1209. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1210. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1211. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1212. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1213. swait()
  1214. end
  1215. end)()
  1216. SOUND(locationpart,765590102,6,false,2)
  1217. for i = 1, 24 do
  1218. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1219. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1220. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1221. swait()
  1222. end
  1223. for i = 1, 40 do
  1224. bigcard.Transparency = bigcard.Transparency + 0.2
  1225. acer.Transparency = acer.Transparency + .2
  1226. ace2.Transparency = ace2.Transparency + .2
  1227. swait()
  1228. end
  1229. attacking = false
  1230. debounce = false
  1231. appi = false
  1232. clickdisallowance = false
  1233. clickdebounce = false
  1234. ws = 10
  1235. bigcard:Remove()
  1236. clean()
  1237. end
  1238. end)
  1239.  
  1240. mouse.KeyDown:connect(function(Press)
  1241. Press=Press:lower()
  1242. if Press=='u' then
  1243. if levitate then return end
  1244. if mouse.Target ~= nil then end
  1245. if debounce then return end
  1246. debounce = true
  1247. attacking = true
  1248. appi = true
  1249. ws = 0
  1250. appi = true
  1251. coroutine.wrap(function()
  1252. while appi do
  1253. wait()
  1254. if Root.Velocity.y > 1 and attacking == true then
  1255. position = "Jump2"
  1256. elseif Root.Velocity.y < -1 and attacking == true then
  1257. position = "Falling2"
  1258. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1259. position = "Idle2"
  1260. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1261. position = "Walking2"
  1262. end
  1263. end
  1264. end)()
  1265. coroutine.wrap(function()
  1266. while appi do
  1267. wait()
  1268. settime = 0.05
  1269. sine = sine + change
  1270. if position == "Jump2" and attacking == true and appi == true then
  1271. change = 1
  1272. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1273. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1274. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1275. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1276. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1277. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1278. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1279. elseif position == "Falling2" and attacking == true and appi == true then
  1280. change = 1
  1281. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1282. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1283. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1284. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1285. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1286. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1287. elseif position == "Idle2" and attacking == true and appi == true then
  1288. change = .4
  1289. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1290. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1291. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1292. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1293. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1294. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1295. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1296. elseif position == "Walking2" and attacking == true and appi == true then
  1297. change = .8
  1298. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1299. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1300. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1301. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1302. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1303. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1304. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1305. end
  1306. end
  1307. end)()
  1308. g1 = Instance.new("BodyGyro", Root)
  1309. g1.D = 175
  1310. g1.P = 20000
  1311. g1.MaxTorque = Vector3.new(0,9000,0)
  1312. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1313. for i = 1, 15 do
  1314. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1315. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1316. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1317. swait()
  1318. end
  1319. cardportal = Instance.new("Part", Torso)
  1320. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1321. cardportal.Material = "Neon"
  1322. cardportal.BrickColor = BrickColor.new("White")
  1323. cardportal.Transparency = 0
  1324. cardportal.Anchored = true
  1325. cardportal.CanCollide = false
  1326. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1327. cardportalMESH.MeshType = "Cylinder"
  1328. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1329. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1330. for i = 1, 10 do
  1331. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1332. swait()
  1333. end
  1334. bigzcard = Instance.new("Part",Torso)
  1335. bigzcard.Material = "Neon"
  1336. bigzcard.Transparency = 0
  1337. bigzcard.BrickColor = BrickColor.new("White")
  1338. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1339. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1340. bigzcard.Anchored = true
  1341. SOUND(bigzcard,1888686669,6,false,1)
  1342. acer = Instance.new("Decal",bigzcard)
  1343. acer.Texture = "rbxassetid://1881287656"
  1344. acer.Transparency = 0
  1345. acer.Face = "Front"
  1346. ace2 = acer:Clone()
  1347. ace2.Parent = bigzcard
  1348. ace2.Face = "Back"
  1349. spinning = true
  1350. coroutine.wrap(function()
  1351. while spinning do
  1352. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1353. swait()
  1354. end
  1355. end)()
  1356. for i = 1, 20 do
  1357. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1358. swait()
  1359. end
  1360. coroutine.wrap(function()
  1361. for i = 1, 10 do
  1362. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1363. swait()
  1364. end
  1365. cardportal:Remove()
  1366. end)()
  1367. wait(.7)
  1368. ace3 = Instance.new("Decal",bigzcard)
  1369. ace3.Texture = "rbxassetid://1880203893"
  1370. ace3.Transparency = 1
  1371. ace3.Face = "Front"
  1372. ace4 = ace3:Clone()
  1373. ace4.Parent = bigzcard
  1374. ace4.Face = "Back"
  1375. bigzcard2 = Instance.new("Part",Torso)
  1376. bigzcard2.Material = "Neon"
  1377. bigzcard2.Transparency = 1
  1378. bigzcard2.BrickColor = BrickColor.new("Really black")
  1379. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1380. bigzcard2.CFrame = bigzcard.CFrame
  1381. bigzcard2.CanCollide = false
  1382. bigzcard2.Anchored = true
  1383. coroutine.wrap(function()
  1384. while spinning do
  1385. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1386. swait()
  1387. end
  1388. end)()
  1389. blz = bl[math.random(1,#bl)]
  1390. woos = Instance.new("Sound",Torso)
  1391. woos.SoundId = "rbxassetid://"..blz
  1392. woos.Volume = 4
  1393. woos:Play()
  1394. for i = 1, 20 do
  1395. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1396. bigzcard.Transparency = bigzcard.Transparency + .05
  1397. ace3.Transparency = ace3.Transparency - 0.05
  1398. ace4.Transparency = ace4.Transparency - 0.05
  1399. acer.Transparency = acer.Transparency + 0.05
  1400. ace2.Transparency = ace2.Transparency + 0.05
  1401. wait()
  1402. end
  1403. ace3.Parent = bigzcard2
  1404. ace3.Face = "Front"
  1405. ace4.Parent = bigzcard2
  1406. ace4.Face = "Back"
  1407. bigzcard:Remove()
  1408. spinning = false
  1409. blackholeactive = true
  1410. coroutine.wrap(function()
  1411. blackhole={}
  1412. orbzfade={}
  1413. for i = 1, 100 do
  1414. orbz = Instance.new("Part", Torso)
  1415. orbz.Shape = "Ball"
  1416. orbz.Material = "Neon"
  1417. orbz.BrickColor = BrickColor.new("Really black")
  1418. orbz.Size = Vector3.new(2,2,2)
  1419. orbz.Anchored = true
  1420. orbz.CanCollide = false
  1421. removeuseless:AddItem(orbz,1)
  1422. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1423. table.insert(blackhole,orbz)
  1424. table.insert(orbzfade,orbz)
  1425. for i,v in pairs(blackhole) do
  1426. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1427. end
  1428. for i,v in pairs(orbzfade) do
  1429. v.Transparency = v.Transparency + 0.025
  1430. end
  1431. swait()
  1432. end
  1433. end)()
  1434. coroutine.wrap(function()
  1435. while blackholeactive do
  1436. local Hit = damagealll(45,bigzcard2.Position)
  1437. for _,v in pairs(Hit) do
  1438. coroutine.wrap(function()
  1439. wait(.15)
  1440. if blackholeactive == false then return end
  1441. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1442. end)()
  1443. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1444. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1445. end
  1446. wait()
  1447. end
  1448. end)()
  1449. for i = 1, 100 do
  1450. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1451. cataclysmics = Instance.new("Part", Torso)
  1452. cataclysmics.Shape = "Ball"
  1453. cataclysmics.Material = "Neon"
  1454. cataclysmics.BrickColor = BrickColor.new("Really black")
  1455. cataclysmics.Size = Vector3.new(11,11,11)
  1456. cataclysmics.Transparency = .3
  1457. cataclysmics.Anchored = true
  1458. cataclysmics.CanCollide = false
  1459. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1460. table.insert(LessSize,cataclysmics)
  1461. table.insert(keyYtransparency,cataclysmics)
  1462. removeuseless:AddItem(cataclysmics,1)
  1463. swait()
  1464. end
  1465. coroutine.wrap(function()
  1466. for i = 1, 20 do
  1467. for i,v in pairs(orbzfade) do
  1468. v.Transparency = v.Transparency + 0.05
  1469. end
  1470. swait()
  1471. end
  1472. end)()
  1473. explosiontable={}
  1474. ringtable={}
  1475. ringtable2={}
  1476. soundboks = Instance.new("Part",Torso)
  1477. soundboks.CanCollide = false
  1478. soundboks.Anchored = true
  1479. soundboks.Transparency = 1
  1480. soundboks.CFrame = bigzcard2.CFrame
  1481. removeuseless:AddItem(soundboks,6)
  1482. SOUND(soundboks,472579737,6,false,1)
  1483. blackholeactive = false
  1484. bigzcard2:Remove()
  1485. Hit = damagealll(60,soundboks.Position)
  1486. for _,v in pairs(Hit) do
  1487. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1488. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1489. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1490. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1491. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1492. removeuseless:AddItem(vel,.1)
  1493. end
  1494. coroutine.wrap(function()
  1495. shockwave = Instance.new("Part", Torso)
  1496. shockwave.Size = Vector3.new(1,1,1)
  1497. shockwave.CanCollide = false
  1498. shockwave.Anchored = true
  1499. shockwave.Transparency = 0
  1500. shockwave.BrickColor = BrickColor.new("Really black")
  1501. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1502. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1503. shockwavemesh.Scale = Vector3.new(5,2,5)
  1504. shockwavemesh.MeshId = "rbxassetid://20329976"
  1505. shockwave2 = Instance.new("Part", Torso)
  1506. shockwave2.Size = Vector3.new(1,1,1)
  1507. shockwave2.CanCollide = false
  1508. shockwave2.Anchored = true
  1509. shockwave2.Transparency = 0
  1510. shockwave2.BrickColor = BrickColor.new("Really black")
  1511. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1512. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1513. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1514. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1515. for i = 1, 40 do
  1516. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1517. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1518. shockwave.Transparency = shockwave.Transparency + 0.025
  1519. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1520. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1521. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1522. swait()
  1523. end
  1524. shockwave:Remove()
  1525. shockwave2:Remove()
  1526. end)()
  1527. for i = 1, 4 do
  1528. explosion = Instance.new("Part", Torso)
  1529. explosion.Shape = "Ball"
  1530. explosion.Size = Vector3.new(1,1,1)
  1531. explosion.Transparency = 0
  1532. explosion.CanCollide = false
  1533. explosion.Anchored = true
  1534. explosion.BrickColor = BrickColor.new("Really black")
  1535. explosion.Material = "Neon"
  1536. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1537. table.insert(ExtremeM,explosion)
  1538. table.insert(SlowlyFade,explosion)
  1539. removeuseless:AddItem(explosion,4)
  1540. ring = Instance.new("Part", Torso)
  1541. ring.Size = Vector3.new(5, 5, 5)
  1542. ring.Transparency = 0
  1543. ring.BrickColor = BrickColor.new("Really black")
  1544. ring.Anchored = true
  1545. ring.CanCollide = false
  1546. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1547. ringh = Instance.new("SpecialMesh", ring)
  1548. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1549. ringh.Scale = Vector3.new(2, 2, .1)
  1550. table.insert(keyYsize,ringh)
  1551. table.insert(keyYtransparency,ring)
  1552. removeuseless:AddItem(ring,4)
  1553. swait()
  1554. end
  1555. wait(1.2)
  1556. clean()
  1557. keyYsize={}
  1558. keyYtransparency={}
  1559. blackholev = false
  1560. appi = false
  1561. g1:Remove()
  1562. ws = 10
  1563. attacking = false
  1564. debounce = false
  1565. end
  1566. end)
  1567.  
  1568. mouse.KeyDown:connect(function(Press)
  1569. Press=Press:lower()
  1570. if Press=='t' then
  1571. if levitate then
  1572. if tauntdebounce then return end
  1573. tauntdebounce = true
  1574. laughing = true
  1575. coroutine.wrap(function()
  1576. while laughing do
  1577. local b1 = Instance.new("BillboardGui",Head)
  1578. b1.Size = UDim2.new(0,4,0,1.6)
  1579. b1.StudsOffset = Vector3.new(0,0,0)
  1580. b1.Name = "laff"
  1581. b1.AlwaysOnTop = true
  1582. b1.Adornee = Head
  1583. removeuseless:AddItem(b1,3)
  1584. local b2 = Instance.new("TextLabel",b1)
  1585. b2.BackgroundTransparency = 1
  1586. b2.Text = "HaHaHaHaHaHa..."
  1587. b2.Font = "Garamond"
  1588. b2.TextSize = 0
  1589. b2.Name = "lafftext"
  1590. b2.TextStrokeTransparency = 0
  1591. b2.TextColor3 = BrickColor.new("Really red").Color
  1592. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1593. b2.Size = UDim2.new(1,0,.5,0)
  1594. table.insert(laughingtable,b2)
  1595. removeuseless:AddItem(b1,2)
  1596. coroutine.wrap(function()
  1597. if zxc then return end
  1598. zxc = true
  1599. while true do
  1600. swait()
  1601. for i,v in pairs(Head:GetChildren()) do
  1602. if v.Name == "laff" then
  1603. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1604. end
  1605. end
  1606. for i,v in pairs(laughingtable) do
  1607. v.TextTransparency = v.TextTransparency + .025
  1608. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1609. v.TextSize = v.TextSize + 2
  1610. v.Rotation = v.Rotation + .1
  1611. end
  1612. end
  1613. end)()
  1614. swait(10)
  1615. end
  1616. end)()
  1617. laugh = laughs[math.random(1,#laughs)]
  1618. laughy = Instance.new("Sound",Head)
  1619. laughy.SoundId = "rbxassetid://"..laugh
  1620. laughy.Volume = 10
  1621. laughy:Play()
  1622. wait(1)
  1623. wait(laughy.TimeLength)
  1624. laughing = false
  1625. laughy:Remove()
  1626. tauntdebounce = false
  1627. else
  1628. if mouse.Target ~= nil then
  1629. if debounce then return end
  1630. attacking = true
  1631. ghost()
  1632. tps = Instance.new("Sound", Torso)
  1633. tps.Volume = 5
  1634. tps.SoundId = "rbxassetid://1894958339"
  1635. tps:Play()
  1636. removeuseless:AddItem(tps,2)
  1637. g1 = Instance.new("BodyGyro", Root)
  1638. g1.D = 175
  1639. g1.P = 20000
  1640. g1.MaxTorque = Vector3.new(0,9000,0)
  1641. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1642. removeuseless:AddItem(g1,.05)
  1643. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1644. wait(.1)
  1645. attacking = false
  1646. debounce = false
  1647. end
  1648. end
  1649. end
  1650. end)
  1651.  
  1652. mouse.KeyDown:connect(function(Press)
  1653. Press=Press:lower()
  1654. if Press=='q' then
  1655. if levitate then return end
  1656. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1657. if debounce then return end
  1658. debounce = true
  1659. attacking = true
  1660. appi = true
  1661. ws = 0
  1662. coroutine.wrap(function()
  1663. while appi do
  1664. wait()
  1665. if Root.Velocity.y > 1 and attacking == true then
  1666. position = "Jump2"
  1667. elseif Root.Velocity.y < -1 and attacking == true then
  1668. position = "Falling2"
  1669. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1670. position = "Idle2"
  1671. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1672. position = "Walking2"
  1673. end
  1674. end
  1675. end)()
  1676. coroutine.wrap(function()
  1677. while appi do
  1678. wait()
  1679. settime = 0.05
  1680. sine = sine + change
  1681. if position == "Jump2" and attacking == true and appi == true then
  1682. change = 1
  1683. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1684. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1685. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1686. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1687. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1688. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1689. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1690. elseif position == "Falling2" and attacking == true and appi == true then
  1691. change = 1
  1692. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1693. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1694. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1695. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1696. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1697. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1698. elseif position == "Idle2" and attacking == true and appi == true then
  1699. change = .4
  1700. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1701. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1702. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1703. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1704. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1705. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1706. elseif position == "Walking2" and attacking == true and appi == true then
  1707. change = .8
  1708. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1709. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1710. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1711. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1712. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1713. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1714. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1715. end
  1716. end
  1717. end)()
  1718. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1719. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1720. EHead = enemyhum.Parent:FindFirstChild("Head")
  1721. g1 = Instance.new("BodyGyro", Root)
  1722. g1.D = 175
  1723. g1.P = 20000
  1724. g1.MaxTorque = Vector3.new(0,9000,0)
  1725. brick = Instance.new("Part",Torso)
  1726. brick.Anchored = true
  1727. brick.CanCollide = false
  1728. brick.Material = "Neon"
  1729. brick.Transparency = 1
  1730. brick.BrickColor = BrickColor.new("White")
  1731. brick.Size = Vector3.new(8,.3,12)
  1732. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1733. SOUND(brick,1888686669,6,false,1.5)
  1734. ace = aces[math.random(1,#aces)]
  1735. acer = Instance.new("Decal",brick)
  1736. acer.Texture = "rbxassetid://1898092341"
  1737. acer.Transparency = 1
  1738. acer.Face = "Top"
  1739. coroutine.wrap(function()
  1740. for i = 1, 20 do
  1741. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1742. brick.Transparency = brick.Transparency - .05
  1743. acer.Transparency = acer.Transparency - .1
  1744. swait()
  1745. end
  1746. end)()
  1747. ETorso.Anchored = true
  1748. EHead.Anchored = true
  1749. for i = 1, 25 do
  1750. swait()
  1751. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1752. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1753. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1754. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1755. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1756. end
  1757. SOUND(brick,472214107,6,false,2)
  1758. coroutine.wrap(function()
  1759. for i = 1, 10 do
  1760. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1761. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1762. swait()
  1763. end
  1764. end)()
  1765. shockwave = Instance.new("Part", Torso)
  1766. shockwave.Size = Vector3.new(1,1,1)
  1767. shockwave.CanCollide = false
  1768. shockwave.Anchored = true
  1769. shockwave.Transparency = 0
  1770. shockwave.BrickColor = BrickColor.new("White")
  1771. shockwave.CFrame = CFrame.new(brick.Position)
  1772. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1773. shockwavemesh.Scale = Vector3.new(1,1,1)
  1774. shockwavemesh.MeshId = "rbxassetid://20329976"
  1775. removeuseless:AddItem(shockwave,4)
  1776. shockwave2 = Instance.new("Part", Torso)
  1777. shockwave2.Size = Vector3.new(1,1,1)
  1778. shockwave2.CanCollide = false
  1779. shockwave2.Anchored = true
  1780. shockwave2.Transparency = 0
  1781. shockwave2.BrickColor = BrickColor.new("White")
  1782. shockwave2.CFrame = CFrame.new(brick.Position)
  1783. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1784. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1785. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1786. removeuseless:AddItem(shockwave2,4)
  1787. for i = 1, 35 do
  1788. swait()
  1789. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1790. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1791. shockwave.Transparency = shockwave.Transparency + .05
  1792. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1793. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1794. shockwave2.Transparency = shockwave2.Transparency + .03
  1795. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1796. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1797. end
  1798. for i = 1, 8 do
  1799. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1800. swait()
  1801. end
  1802. n = 0
  1803. SOUND(brick,54111471,6,false,1)
  1804. for i = 1, 40 do
  1805. n = n + 6
  1806. brick.Transparency = brick.Transparency + .025
  1807. acer.Transparency = acer.Transparency + .075
  1808. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1809. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1810. swait()
  1811. end
  1812. ws = 10
  1813. brick:Remove()
  1814. enemyhum.Parent:Remove()
  1815. attacking = false
  1816. removeuseless:AddItem(g1,0.001)
  1817. debounce = false
  1818. appi = false
  1819. end
  1820. end
  1821. end)
  1822.  
  1823. mouse.KeyDown:connect(function(Press)
  1824. Press=Press:lower()
  1825. if Press=='p' then
  1826. if levitate then return end
  1827. if blocking then
  1828. if blockedoff then return end
  1829. clickallowance = false
  1830. appi = false
  1831. attacking = true
  1832. blocking = false
  1833. throwing = true
  1834. ws = 0
  1835. n = 0
  1836. blockcard.CanCollide = false
  1837. for i = 1, 35 do
  1838. n = n + 20
  1839. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1840. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1841. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1842. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1843. swait()
  1844. end
  1845. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1846. blockcard.CanCollide = false
  1847. locater1 = Instance.new("Part",blockcard)
  1848. locater1.Size = Vector3.new(1,1,1)
  1849. locater1.CanCollide = false
  1850. locater1.Anchored = true
  1851. locater1.Transparency = 1
  1852. locater2 = Instance.new("Part",blockcard)
  1853. locater2.Size = Vector3.new(1,1,1)
  1854. locater2.CanCollide = false
  1855. locater2.Transparency = 1
  1856. locater2.Anchored = true
  1857. locater3 = Instance.new("Part",blockcard)
  1858. locater3.Size = Vector3.new(1,1,1)
  1859. locater3.Transparency = 1
  1860. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1861. locater3.CanCollide = false
  1862. locater3.Anchored = true
  1863. fushfush = Instance.new("Sound",blockcard)
  1864. fushfush.SoundId = "rbxassetid://288641686"
  1865. fushfush.Volume = 8
  1866. fushfush:Play()
  1867. boosh:Play()
  1868. coroutine.wrap(function()
  1869. n = 0
  1870. for i = 1, 35 do
  1871. n = n + 10
  1872. shockwave = Instance.new("Part", Torso)
  1873. shockwave.Size = Vector3.new(1,1,1)
  1874. shockwave.CanCollide = false
  1875. shockwave.Anchored = true
  1876. shockwave.Transparency = .5
  1877. shockwave.BrickColor = BrickColor.new("White")
  1878. shockwave.CFrame = locater3.CFrame
  1879. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1880. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1881. shockwavemesh.MeshId = "rbxassetid://20329976"
  1882. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1883. removeuseless:AddItem(shockwave,1)
  1884. table.insert(lolzor2,shockwave)
  1885. for i,v in pairs(lolzor2) do
  1886. v.Transparency = v.Transparency + .1
  1887. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1888. end
  1889. swait()
  1890. end
  1891. end)()
  1892. for i = 1, 35 do
  1893. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1894. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1895. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1896. fushfush.Volume = fushfush.Volume - .2
  1897. Hit = damagealll(20,blockcard.Position)
  1898. for _,v in pairs(Hit) do
  1899. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1900. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1901. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1902. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1903. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1904. removeuseless:AddItem(vel,.1)
  1905. end
  1906. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1907. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1908. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1909. grassblocks = Instance.new("Part",Torso)
  1910. grassblocks.Size = Vector3.new(4,4,4)
  1911. grassblocks.Material = "Grass"
  1912. grassblocks.Anchored = true
  1913. grassblocks.BrickColor = BrickColor.new("Bright green")
  1914. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1915. removeuseless:AddItem(grassblocks,5)
  1916. grassblocks2 = Instance.new("Part",Torso)
  1917. grassblocks2.Size = Vector3.new(4,4,4)
  1918. grassblocks2.Material = "Grass"
  1919. grassblocks2.Anchored = true
  1920. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1921. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1922. removeuseless:AddItem(grassblocks2,5)
  1923. blockcardshadow = Instance.new("Part",Torso)
  1924. blockcardshadow.Transparency = .5
  1925. blockcardshadow.Anchored = true
  1926. blockcardshadow.Material = "Neon"
  1927. blockcardshadow.BrickColor = BrickColor.new("White")
  1928. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1929. blockcardshadow.CanCollide = false
  1930. blockcardshadow.CFrame = blockcard.CFrame
  1931. removeuseless:AddItem(blockcardshadow,2)
  1932. table.insert(lolzor,blockcardshadow)
  1933. for i,v in pairs(lolzor) do
  1934. v.Transparency = v.Transparency + 0.05
  1935. end
  1936. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1937. swait()
  1938. end
  1939. blockcard.Name = "Getthisshitoutofhere"
  1940. for i = 1, 10 do
  1941. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1942. blockcard.Transparency = blockcard.Transparency + .1
  1943. acer.Transparency = blockcard.Transparency
  1944. ace2.Transparency = blockcard.Transparency
  1945. for i,v in pairs(lolzor) do
  1946. v.Transparency = v.Transparency + .05
  1947. end
  1948. for i,v in pairs(lolzor2) do
  1949. v.Transparency = v.Transparency + .1
  1950. end
  1951. swait()
  1952. end
  1953. lolzor={}
  1954. lolzor2={}
  1955. attacking = false
  1956. debounce = false
  1957. blocking = false
  1958. throwing = false
  1959. fushfush:Remove()
  1960. clickallowance = false
  1961. appi = false
  1962. blockcard:Remove()
  1963. g1:Remove()
  1964. ws = 10
  1965. else
  1966. if debounce then return end
  1967. if throwing then return end
  1968. debounce = true
  1969. ws = 10
  1970. attacking = true
  1971. blocking = true
  1972. boosh = Instance.new("Sound",nil)
  1973. boosh.SoundId = "rbxassetid://413682983"
  1974. boosh.Volume = 6
  1975. appi = true
  1976. coroutine.wrap(function()
  1977. while appi do
  1978. wait()
  1979. if Root.Velocity.y > 1 and attacking == true then
  1980. position = "Jump2"
  1981. elseif Root.Velocity.y < -1 and attacking == true then
  1982. position = "Falling2"
  1983. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1984. position = "Idle2"
  1985. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1986. position = "Walking2"
  1987. end
  1988. end
  1989. end)()
  1990. coroutine.wrap(function()
  1991. while appi do
  1992. wait()
  1993. settime = 0.05
  1994. sine = sine + change
  1995. if position == "Jump2" and attacking == true and appi == true then
  1996. change = 1
  1997. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1998. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1999. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2000. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2001. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2002. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2003. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2004. elseif position == "Falling2" and attacking == true and appi == true then
  2005. change = 1
  2006. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2007. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2008. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2009. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2010. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2011. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2012. elseif position == "Idle2" and attacking == true and appi == true then
  2013. change = .4
  2014. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2015. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2016. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2017. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2018. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2019. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2020. elseif position == "Walking2" and attacking == true and appi == true then
  2021. change = .8
  2022. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2023. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2024. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2025. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2026. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2027. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2028. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2029. end
  2030. end
  2031. end)()
  2032. blockcard = Instance.new("Part",Torso)
  2033. blockcard.Material = "Neon"
  2034. blockcard.Transparency = 1
  2035. blockcard.BrickColor = BrickColor.new("White")
  2036. blockcard.Size = Vector3.new(8, 13, 0.3)
  2037. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2038. blockcard.Anchored = true
  2039. boosh.Parent = blockcard
  2040. SOUND(blockcard,236989198,6,false,1)
  2041. ace = aces[math.random(1,#aces)]
  2042. acer = Instance.new("Decal",blockcard)
  2043. acer.Texture = "rbxassetid://"..ace
  2044. acer.Transparency = 1
  2045. acer.Face = "Front"
  2046. ace2 = acer:Clone()
  2047. ace2.Parent = blockcard
  2048. ace2.Face = "Back"
  2049. coroutine.wrap(function()
  2050. for i = 1, 20 do
  2051. blockcard.Transparency = blockcard.Transparency - 0.05
  2052. acer.Transparency = blockcard.Transparency
  2053. ace2.Transparency = blockcard.Transparency
  2054. swait()
  2055. end
  2056. clickallowance = true
  2057. end)()
  2058. g1 = Instance.new("BodyGyro", Root)
  2059. g1.D = 175
  2060. g1.P = 20000
  2061. g1.MaxTorque = Vector3.new(0,9000,0)
  2062. coroutine.wrap(function()
  2063. while blocking do
  2064. if not blockedoff then
  2065. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2066. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2067. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2068. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2069. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2070. end
  2071. swait()
  2072. end
  2073. end)()
  2074. wait(1)
  2075. mouse.Button1Down:connect(function()
  2076. if throwing then return end
  2077. if not clickallowance then return end
  2078. clickallowance = false
  2079. blockedoff = true
  2080. ws = 0
  2081. for i = 1, 15 do
  2082. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2083. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2084. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2085. swait()
  2086. end
  2087. boosh:Play()
  2088. hitdebounce = false
  2089. blockcard.Touched:connect(function(hit)
  2090. if hit.Parent:IsA("Part") then
  2091. elseif hit.Parent:IsA("SpecialMesh") then
  2092. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2093. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2094. for i,v in pairs(hit.Parent:GetChildren()) do
  2095. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2096. if hitdebounce then return end
  2097. hitdebounce = true
  2098. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2099. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2100. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2101. tors = hit.Parent:FindFirstChild("UpperTorso")
  2102. else
  2103. tors = hit.Parent:FindFirstChild("Torso")
  2104. end
  2105. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2106. removeuseless:AddItem(vel,.1)
  2107. Slachtoffer:TakeDamage(math.random(23,44))
  2108. end
  2109. end
  2110. end)
  2111. for i = 1, 10 do
  2112. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2113. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2114. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2115. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2116. swait()
  2117. end
  2118. for i = 1, 10 do
  2119. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2120. swait()
  2121. end
  2122. hitdebounce = true
  2123. ws = 10
  2124. clickallowance = true
  2125. blockedoff = false
  2126. end)
  2127. end
  2128. end
  2129. end)
  2130.  
  2131.  
  2132. mouse.KeyDown:connect(function(Press)
  2133. Press=Press:lower()
  2134. if Press=='f' then
  2135. if debounce then return end
  2136. if notallowedtransform then return end
  2137. debounce = true
  2138. if levitate then
  2139. levitate = false
  2140. mjester.VertexColor = Vector3.new(1, 1, 1)
  2141. glow.Transparency = 1
  2142. blastwave = Instance.new("Part",Torso)
  2143. blastwave.CFrame = Torso.CFrame
  2144. blastwave.Anchored = true
  2145. blastwave.Material = "Neon"
  2146. blastwave.CanCollide = false
  2147. blastwave.Shape = "Ball"
  2148. blastwave.Size = Vector3.new(3,3,3)
  2149. coroutine.wrap(function()
  2150. for i = 1, 20 do
  2151. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2152. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2153. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2154. blastwave.Transparency = blastwave.Transparency + 0.05
  2155. swait()
  2156. end
  2157. blastwave:Remove()
  2158. levitatewave2:Remove()
  2159. levitatewave:Remove()
  2160. end)()
  2161. ws = 10
  2162. notallowedtransform = true
  2163. attacking = true
  2164. coroutine.wrap(function()
  2165. for i = 1, 10 do
  2166. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2167. v.Transparency = v.Transparency + 0.1
  2168. end
  2169. end
  2170. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2171. v.Transparency = v.Transparency + 0.1
  2172. end
  2173. end
  2174. wait()
  2175. end
  2176. end)()
  2177. doomtheme.SoundId = "rbxassetid://1843358057"
  2178. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2179. wait(0.000001)
  2180. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2181. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2182. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2183.  
  2184. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2185. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2186. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2187. wait(0.000001)
  2188. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2189.  
  2190. eyo1 = Instance.new("Part",Head)
  2191. eyo1.BrickColor = BrickColor.new("White")
  2192. eyo1.Material = "Neon"
  2193. eyo1.Shape = "Ball"
  2194. eyo1.Name = "eyo1"
  2195. eyo1.CanCollide = false
  2196. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2197. eyo1weld = weldBetween(eyo1,Head)
  2198. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2199.  
  2200. light = Instance.new("PointLight", eyo1)
  2201. light.Color = Color3.new(1,1,1)
  2202. light.Range = 3
  2203. light.Brightness = 4
  2204. light.Enabled = true
  2205.  
  2206. eyo2 = Instance.new("Part",Head)
  2207. eyo2.BrickColor = BrickColor.new("White")
  2208. eyo2.Material = "Neon"
  2209. eyo2.Shape = "Ball"
  2210. eyo2.Name = "eyo2"
  2211. eyo2.CanCollide = false
  2212. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2213. eyo2weld = weldBetween(eyo2,Head)
  2214. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2215.  
  2216. light2 = Instance.new("PointLight", eyo2)
  2217. light2.Color = Color3.new(1,1,1)
  2218. light2.Range = 3
  2219. light2.Brightness = 4
  2220. light2.Enabled = true
  2221.  
  2222. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2223. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2224. hum.HipHeight = 0
  2225. ws = 10
  2226. debounce = false
  2227. attacking = false
  2228. coroutine.wrap(function()
  2229. wait(3)
  2230. notallowedtransform = false
  2231. end)()
  2232. else
  2233. ws = 50
  2234. notallowedtransform = true
  2235. levitate = true
  2236. ws = 50
  2237. glow.Transparency = 0
  2238. eyo1:Remove()
  2239. eyo2:Remove()
  2240. coroutine.wrap(function()
  2241. while levitate do
  2242. for i,v in pairs(Head:GetChildren()) do
  2243. if v.Name == "eyo1" or v.Name == "eyo2" then
  2244. v:Remove()
  2245. end
  2246. end
  2247. wait()
  2248. end
  2249. end)()
  2250. mnb = 0
  2251. levitatewave = Instance.new("Part", Torso)
  2252. levitatewave.Size = Vector3.new(1,1,1)
  2253. levitatewave.CanCollide = false
  2254. levitatewave.Anchored = true
  2255. levitatewave.Transparency = .5
  2256. levitatewave.BrickColor = BrickColor.new("Really black")
  2257. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2258. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2259. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2260. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2261. levitatewave2 = Instance.new("Part", Torso)
  2262. levitatewave2.Size = Vector3.new(1,1,1)
  2263. levitatewave2.CanCollide = false
  2264. levitatewave2.Anchored = true
  2265. levitatewave2.Transparency = .5
  2266. levitatewave2.BrickColor = BrickColor.new("Really red")
  2267. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2268. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2269. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2270. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2271. blastwave = Instance.new("Part",Torso)
  2272. blastwave.CFrame = Torso.CFrame
  2273. blastwave.Anchored = true
  2274. blastwave.Material = "Neon"
  2275. blastwave.CanCollide = false
  2276. blastwave.Shape = "Ball"
  2277. blastwave.Size = Vector3.new(3,3,3)
  2278. coroutine.wrap(function()
  2279. for i = 1, 20 do
  2280. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2281. blastwave.Transparency = blastwave.Transparency + 0.05
  2282. swait()
  2283. end
  2284. blastwave:Remove()
  2285. end)()
  2286. coroutine.wrap(function()
  2287. while levitate do
  2288. mnb = mnb + 15
  2289. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2290. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2291. colors = colortable[math.random(1,#colortable)]
  2292. lmagic = Instance.new("Part",LeftArm)
  2293. lmagic.Material = "Neon"
  2294. lmagic.CanCollide = false
  2295. lmagic.Anchored = true
  2296. lmagic.BrickColor = BrickColor.new(colors)
  2297. lmagic.Size = Vector3.new(1,1,1)
  2298. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2299. removeuseless:AddItem(lmagic,2)
  2300. rmagic = Instance.new("Part",RightArm)
  2301. rmagic.Material = "Neon"
  2302. rmagic.CanCollide = false
  2303. rmagic.Anchored = true
  2304. rmagic.BrickColor = BrickColor.new(colors)
  2305. rmagic.Size = Vector3.new(1,1,1)
  2306. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2307. removeuseless:AddItem(rmagic,2)
  2308. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2309. v.Transparency = v.Transparency + 0.05
  2310. end
  2311. end
  2312. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2313. v.Transparency = v.Transparency + 0.05
  2314. end
  2315. end
  2316. swait()
  2317. end
  2318. end)()
  2319. framee = Instance.new("Frame")
  2320. framee.Parent = screenGui
  2321. framee.Position = UDim2.new(0, 8, 0, -500)
  2322. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2323. framee.BackgroundColor3 = BrickColor.new("White").Color
  2324. framee.BackgroundTransparency = 0
  2325. coroutine.wrap(function()
  2326. wait(.2)
  2327. for i = 1, 40 do
  2328. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2329. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2330. swait()
  2331. end
  2332. hum.CameraOffset = Vector3.new(0,0,0)
  2333. framee:Remove()
  2334. end)()
  2335. doomtheme.SoundId = "rbxassetid://1382488262"
  2336. doomtheme:Play()
  2337. doomtheme.Volume = 2
  2338. doomtheme.TimePosition = 20.7
  2339. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2340. mjester.MeshId = "rbxassetid://193760002"
  2341. mjester.TextureId = "rbxassetid://379225327"
  2342. mjester.VertexColor = Vector3.new(1, 0, 0)
  2343. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2344. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2345. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2346. mMask.MeshId = "rbxassetid://13520257"
  2347. mMask.Scale = Vector3.new(1.1, 1, 1)
  2348. mMask.TextureId = "rbxassetid://13520260"
  2349. eyo1:Remove()
  2350. eyo2:Remove()
  2351. coroutine.wrap(function()
  2352. while levitate do
  2353. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2354. swait()
  2355. end
  2356. end)()
  2357. attacking = false
  2358. debounce = false
  2359. coroutine.wrap(function()
  2360. wait(3)
  2361. notallowedtransform = false
  2362. end)()
  2363. end
  2364. end
  2365. end)
  2366.  
  2367. mouse.KeyDown:connect(function(Press)
  2368. Press=Press:lower()
  2369. if Press=='.' then
  2370. hum.Parent:BreakJoints()
  2371. end
  2372. end)
  2373.  
  2374. checks1 = coroutine.wrap(function() -------Checks
  2375. while true do
  2376. if Root.Velocity.y > 1 and levitate == false then
  2377. position = "Jump"
  2378. elseif Root.Velocity.y < -1 and levitate == false then
  2379. position = "Falling"
  2380. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2381. position = "Idle"
  2382. elseif Root.Velocity.Magnitude < 2 and running == false then
  2383. position = "Idle2"
  2384. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2385. position = "Walking"
  2386. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2387. position = "Walking2"
  2388. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2389. position = "Running"
  2390. else
  2391. end
  2392. wait()
  2393. end
  2394. end)
  2395. checks1()
  2396.  
  2397. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2398. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2399. end
  2400.  
  2401. function ray2(StartPos, EndPos, Distance, Ignore)
  2402. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2403. return ray(StartPos, DIRECTION, Distance, Ignore)
  2404. end
  2405.  
  2406. OrgnC0 = Neck.C0
  2407. local movelimbs = coroutine.wrap(function()
  2408. while RunSrv.RenderStepped:wait() do
  2409. TrsoLV = Torso.CFrame.lookVector
  2410. Dist = nil
  2411. Diff = nil
  2412. if not MseGuide then
  2413. print("Failed to recognize")
  2414. else
  2415. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2416. Dist = (Head.CFrame.p-Point).magnitude
  2417. Diff = Head.CFrame.Y-Point.Y
  2418. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2419. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2420. Diff2 = LeftArm.CFrame.Y-Point.Y
  2421. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2422. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2423. end
  2424. end
  2425. end)
  2426. movelimbs()
  2427. immortal = {}
  2428. for i,v in pairs(Character:GetDescendants()) do
  2429. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2430. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2431. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2432. end
  2433. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2434. elseif v:IsA("JointInstance") then
  2435. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2436. end
  2437. end
  2438. for e = 1, #immortal do
  2439. if immortal[e] ~= nil then
  2440. local STUFF = immortal[e]
  2441. local PART = STUFF[1]
  2442. local PARENT = STUFF[2]
  2443. local MATERIAL = STUFF[3]
  2444. local COLOR = STUFF[4]
  2445. local TRANSPARENCY = STUFF[5]
  2446. if levitate then
  2447. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2448. PART.Material = MATERIAL
  2449. PART.Color = COLOR
  2450. PART.Transparency = TRANSPARENCY
  2451. end
  2452. PART.AncestryChanged:connect(function()
  2453. PART.Parent = PARENT
  2454. end)
  2455. else
  2456. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2457. PART.Material = MATERIAL
  2458. PART.Color = COLOR
  2459. PART.Transparency = TRANSPARENCY
  2460. end
  2461. PART.AncestryChanged:connect(function()
  2462. PART.Parent = PARENT
  2463. end)
  2464. end
  2465. end
  2466. end
  2467. function immortality()
  2468. for e = 1, #immortal do
  2469. if immortal[e] ~= nil then
  2470. local STUFF = immortal[e]
  2471. local PART = STUFF[1]
  2472. local PARENT = STUFF[2]
  2473. local MATERIAL = STUFF[3]
  2474. local COLOR = STUFF[4]
  2475. local TRANSPARENCY = STUFF[5]
  2476. if PART.ClassName == "Part" and PART == Root then
  2477. PART.Material = MATERIAL
  2478. PART.Color = COLOR
  2479. PART.Transparency = TRANSPARENCY
  2480. end
  2481. if PART.Parent ~= PARENT then
  2482. hum:Remove()
  2483. PART.Parent = PARENT
  2484. hum = Instance.new("Humanoid",Character)
  2485. if levitate then
  2486. eyo1:Remove()
  2487. eyo2:Remove()
  2488. end
  2489. hum.Name = "noneofurbusiness"
  2490. end
  2491. end
  2492. end
  2493. end
  2494. coroutine.wrap(function()
  2495. while true do
  2496. if hum.Health < .1 then
  2497. deadsound = Instance.new("Sound", Torso)
  2498. deadsound.Volume = 6
  2499. deadsound.SoundId = "rbxassetid://1411352723"
  2500. deadsound:Play()
  2501. immortality()
  2502. end
  2503. wait()
  2504. end
  2505. end)()
  2506.  
  2507. mouse.KeyDown:connect(function(Press)
  2508. Press=Press:lower()
  2509. if Press=='g' then
  2510. if not levitate then return end
  2511. if debounce then return end
  2512. debounce = true
  2513. attacking = true
  2514. FireBall:Play()
  2515. ws = 15
  2516. g1 = Instance.new("BodyGyro", Root)
  2517. g1.D = 175
  2518. g1.P = 20000
  2519. g1.MaxTorque = Vector3.new(0,9000,0)
  2520. for i = 1, 15 do
  2521. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2522. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2523. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2524. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2525. swait()
  2526. end
  2527. local swoosh = Instance.new("Part",Torso)
  2528. swoosh.Name = "swoosh"
  2529. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2530. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2531. swoosh.Shape = "Ball"
  2532. swoosh.Material = "Neon"
  2533. swoosh.BrickColor = BrickColor.new("Really black")
  2534. swoosh.CanCollide = false
  2535. swoosh.Touched:connect(function(hit)
  2536. if hit.Parent:IsA("Part") then
  2537. elseif hit.Parent:IsA("SpecialMesh") then
  2538. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2539. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2540. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2541. if Slachtoffer.Health < 1 then return end
  2542. if damagedebounce == true then return end
  2543. damagedebounce = true
  2544. swoosh:Remove()
  2545. explosion = Instance.new("Part",LeftArm)
  2546. explosion.CFrame = hit.CFrame
  2547. explosion.Anchored = true
  2548. explosion.CanCollide = false
  2549. explosion.Name = "explo"
  2550. explosion.Shape = "Ball"
  2551. explosion.BrickColor = swoosh.BrickColor
  2552. explosion.Material = "Neon"
  2553. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2554. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2555. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2556. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2557. removeuseless:AddItem(vel,.1)
  2558. shockwavevv = Instance.new("Part",LeftArm)
  2559. shockwavevv.Size = Vector3.new(1,1,1)
  2560. shockwavevv.CanCollide = false
  2561. shockwavevv.Anchored = true
  2562. shockwavevv.Name = "shock"
  2563. shockwavevv.Transparency = 0
  2564. shockwavevv.BrickColor = BrickColor.new("Really black")
  2565. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2566. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2567. shockwavemeshs.Name = "ring"
  2568. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2569. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2570. shockwave2vv = Instance.new("Part", LeftArm)
  2571. shockwave2vv.Size = Vector3.new(1,1,1)
  2572. shockwave2vv.CanCollide = false
  2573. shockwave2vv.Anchored = true
  2574. shockwave2vv.Name = "shock2"
  2575. shockwave2vv.Transparency = 0
  2576. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2577. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2578. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2579. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2580. shockwavemeshs2.Name = "ring2"
  2581. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2582. removeuseless:AddItem(shockwavevv,3)
  2583. removeuseless:AddItem(shockwavevv2,3)
  2584. removeuseless:AddItem(explosion,3)
  2585. SOUND(explosion,472579737,6,false,3)
  2586. coroutine.wrap(function()
  2587. if firsttime2 then return end
  2588. firsttime2 = true
  2589. while true do
  2590. for i,v in pairs(LeftArm:GetChildren()) do
  2591. if v.Name == "explo" then
  2592. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2593. v.Transparency = v.Transparency + .05
  2594. end
  2595. end
  2596. for i,v in pairs(shockwavevv:GetChildren()) do
  2597. if v.Name == "ring" then
  2598. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2599. end
  2600. end
  2601. for i,v in pairs(shockwave2vv:GetChildren()) do
  2602. if v.Name == "ring2" then
  2603. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2604. end
  2605. end
  2606. for i,v in pairs(LeftArm:GetChildren()) do
  2607. if v.Name == "shock" then
  2608. v.Transparency = v.Transparency + .05
  2609. end
  2610. end
  2611. for i,v in pairs(LeftArm:GetChildren()) do
  2612. if v.Name == "shock2" then
  2613. v.Transparency = v.Transparency + .05
  2614. end
  2615. end
  2616. swait()
  2617. end
  2618. end)()
  2619. Slachtoffer:TakeDamage(math.random(27,48))
  2620. wait(.1)
  2621. damagedebounce = false
  2622. end
  2623. end)
  2624. coroutine.wrap(function()
  2625. if firsttime then return end
  2626. firsttime = true
  2627. while wait() do
  2628. for i,v in pairs(Torso:GetChildren()) do
  2629. if v.Name == "swoosh" then
  2630. magiccc = Instance.new("Part",RightArm)
  2631. magiccc.Material = "Neon"
  2632. magiccc.CanCollide = false
  2633. magiccc.Anchored = true
  2634. magiccc.BrickColor = BrickColor.new(colors)
  2635. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2636. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2637. removeuseless:AddItem(magiccc,2)
  2638. end
  2639. end
  2640. end
  2641. end)()
  2642. bov = Instance.new("BodyVelocity",swoosh)
  2643. bov.maxForce = Vector3.new(99999,99999,99999)
  2644. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2645. bov.velocity = swoosh.CFrame.lookVector*120
  2646. removeuseless:AddItem(swoosh,4)
  2647. for i = 1, 15 do
  2648. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2649. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2650. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2651. swait()
  2652. end
  2653. ws = 50
  2654. removeuseless:AddItem(g1,0.01)
  2655. debounce = false
  2656. attacking = false
  2657. end
  2658. end)
  2659.  
  2660. mouse.KeyDown:connect(function(Press)
  2661. Press=Press:lower()
  2662. if Press=='h' then
  2663. if not levitate then return end
  2664. if debounce then return end
  2665. debounce = true
  2666. attacking = true
  2667. ws = 0
  2668. appi = true
  2669. coroutine.wrap(function()
  2670. while appi do
  2671. swait()
  2672. if Root.Velocity.Magnitude < 2 and attacking == true then
  2673. position = "Idle3"
  2674. end
  2675. end
  2676. end)()
  2677. coroutine.wrap(function()
  2678. while appi do
  2679. swait()
  2680. settime = 0.05
  2681. sine = sine + change
  2682. if position == "Idle3" and attacking == true and appi == true then
  2683. change = .4
  2684. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2685. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2686. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2687. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2688. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2689. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2690. end
  2691. end
  2692. end)()
  2693. coroutine.wrap(function()
  2694. for i = 1, 20 do
  2695. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2696. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2697. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2698. swait()
  2699. end
  2700. end)()
  2701. SOUND(LeftArm,1982011510,8,false,15)
  2702. blackhole={}
  2703. orbzfade={}
  2704. xz = 0
  2705. for i = 1, 220 do
  2706. xz = xz + .009
  2707. bigrmagic = Instance.new("Part",RightArm)
  2708. bigrmagic.Material = "Neon"
  2709. bigrmagic.CanCollide = false
  2710. bigrmagic.Anchored = true
  2711. bigrmagic.BrickColor = BrickColor.new(colors)
  2712. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2713. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2714. removeuseless:AddItem(bigrmagic,1)
  2715. orbz = Instance.new("Part", Torso)
  2716. orbz.Material = "Neon"
  2717. orbz.BrickColor = BrickColor.new(colors)
  2718. orbz.Size = Vector3.new(2,2,2)
  2719. orbz.Anchored = true
  2720. orbz.CanCollide = false
  2721. removeuseless:AddItem(orbz,1)
  2722. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2723. table.insert(blackhole,orbz)
  2724. table.insert(orbzfade,orbz)
  2725. for i,v in pairs(blackhole) do
  2726. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2727. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2728. end
  2729. for i,v in pairs(orbzfade) do
  2730. v.Transparency = v.Transparency + 0.025
  2731. end
  2732. swait()
  2733. end
  2734. coroutine.wrap(function()
  2735. for i = 1, 10 do
  2736. for i,v in pairs(blackhole) do
  2737. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2738. v.Transparency = v.Transparency + .1
  2739. end
  2740. swait()
  2741. end
  2742. for i,v in pairs(blackhole) do
  2743. v:Remove()
  2744. end
  2745. clean()
  2746. end)()
  2747. charging = true
  2748. coroutine.wrap(function()
  2749. while charging do
  2750. bigrmagic = Instance.new("Part",RightArm)
  2751. bigrmagic.Material = "Neon"
  2752. bigrmagic.CanCollide = false
  2753. bigrmagic.Anchored = true
  2754. bigrmagic.BrickColor = BrickColor.new(colors)
  2755. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2756. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2757. removeuseless:AddItem(bigrmagic,.2)
  2758. swait()
  2759. end
  2760. end)()
  2761. g1 = Instance.new("BodyGyro", Root)
  2762. g1.D = 175
  2763. g1.P = 20000
  2764. g1.MaxTorque = Vector3.new(0,9000,0)
  2765. BigFireBall:Play()
  2766. for i = 1, 15 do
  2767. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2768. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2769. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2770. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2771. swait()
  2772. end
  2773. coroutine.wrap(function()
  2774. for i = 1, 15 do
  2775. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2776. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2777. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2778. swait()
  2779. end
  2780. end)()
  2781. charging = false
  2782. local ballzor = Instance.new("Part",Torso)
  2783. ballzor.Name = "ballzor"
  2784. ballzor.Material = "Neon"
  2785. ballzor.BrickColor = BrickColor.new("Really black")
  2786. ballzor.CanCollide = false
  2787. ballzor.Size = Vector3.new(xz,xz,xz)
  2788. ballzor.Anchored = false
  2789. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2790. ballzor.Shape = "Ball"
  2791. removeuseless:AddItem(g1,.0001)
  2792. zx = xz + .05
  2793. coroutine.wrap(function()
  2794. if firsttime5 then return end
  2795. firsttime5 = true
  2796. while true do
  2797. swait()
  2798. for i,v in pairs(Torso:GetChildren()) do
  2799. if v.Name == "ballzor" then
  2800. magicccc = Instance.new("Part",RightArm)
  2801. magicccc.Material = "Neon"
  2802. magicccc.CanCollide = false
  2803. magicccc.Name = "magicccc"
  2804. magicccc.Anchored = true
  2805. magicccc.Transparency = 0
  2806. magicccc.BrickColor = BrickColor.new(colors)
  2807. magicccc.Size = Vector3.new(zx,zx,zx)
  2808. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2809. removeuseless:AddItem(magicccc,2)
  2810. end
  2811. end
  2812. for i,v in pairs(RightArm:GetChildren()) do
  2813. if v.Name == "magicccc" then
  2814. v.Transparency = v.Transparency + 0.025
  2815. end
  2816. end
  2817. end
  2818. end)()
  2819. ballzor.Touched:connect(function(hit)
  2820. if hit.Name ~= "magicccc" then
  2821. if bigball then return end
  2822. bigball = true
  2823. local explosionwave = Instance.new("Part",Torso)
  2824. explosionwave.Shape = "Ball"
  2825. explosionwave.BrickColor = BrickColor.new("Really black")
  2826. explosionwave.Anchored = true
  2827. explosionwave.CanCollide = false
  2828. explosionwave.Transparency = .2
  2829. explosionwave.Material = "Neon"
  2830. explosionwave.Size = Vector3.new(1,1,1)
  2831. explosionwave.CFrame = ballzor.CFrame
  2832. render = Instance.new("Sound",explosionwave)
  2833. render.SoundId = "rbxassetid://2006635781"
  2834. render.Volume = 10 * 10
  2835. render:Play()
  2836. local explosionwave2 = Instance.new("Part",Torso)
  2837. explosionwave2.Shape = "Ball"
  2838. explosionwave2.BrickColor = BrickColor.new("Really red")
  2839. explosionwave2.Anchored = true
  2840. explosionwave2.CanCollide = false
  2841. explosionwave2.Material = "Neon"
  2842. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2843. explosionwave2.CFrame = ballzor.CFrame
  2844. deadlywave = Instance.new("Part", explosionwave)
  2845. deadlywave.Size = Vector3.new(1,1,1)
  2846. deadlywave.CanCollide = false
  2847. deadlywave.Anchored = true
  2848. deadlywave.Transparency = .5
  2849. deadlywave.BrickColor = BrickColor.new("Really red")
  2850. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2851. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2852. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2853. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2854. deadlywave2 = Instance.new("Part", explosionwave)
  2855. deadlywave2.Size = Vector3.new(1,1,1)
  2856. deadlywave2.CanCollide = false
  2857. deadlywave2.Anchored = true
  2858. deadlywave2.Transparency = .5
  2859. deadlywave2.BrickColor = BrickColor.new("Really black")
  2860. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2861. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2862. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2863. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2864. deadlyring = Instance.new("Part", Torso)
  2865. deadlyring.Size = Vector3.new(5, 5, 5)
  2866. deadlyring.Transparency = 0.5
  2867. deadlyring.BrickColor = BrickColor.new("Really black")
  2868. deadlyring.Anchored = true
  2869. deadlyring.CanCollide = false
  2870. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2871. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2872. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2873. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2874. deadlyring2 = Instance.new("Part", Torso)
  2875. deadlyring2.Size = Vector3.new(5, 5, 5)
  2876. deadlyring2.Transparency = 0.5
  2877. deadlyring2.BrickColor = BrickColor.new("Really black")
  2878. deadlyring2.Anchored = true
  2879. deadlyring2.CanCollide = false
  2880. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2881. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2882. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2883. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2884. ballzor:Remove()
  2885. bigball = false
  2886. staybooming = true
  2887. d = 5
  2888. coroutine.wrap(function()
  2889. while staybooming do
  2890. Hit = damagealll(d,deadlywave.Position)
  2891. for _,v in pairs(Hit) do
  2892. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2893. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2894. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2895. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2896. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2897. removeuseless:AddItem(vel,.1)
  2898. end
  2899. wait(.1)
  2900. end
  2901. end)()
  2902. for i = 1, 70 do
  2903. d = d + 1
  2904. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2905. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2906. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2907. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2908. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2909. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2910. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2911. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2912. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2913. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2914. swait()
  2915. end
  2916. for i = 1, 80 do
  2917. d = d + 3
  2918. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2919. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2920. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2921. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2922. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2923. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2924. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2925. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2926. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2927. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2928. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2929. swait()
  2930. end
  2931. staybooming = false
  2932. for i = 1, 20 do
  2933. d = d + 3
  2934. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2935. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2936. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2937. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2938. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2939. deadlyring.Transparency = deadlyring.Transparency + .25
  2940. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2941. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2942. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2943. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2944. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2945. deadlywave.Transparency = deadlywave.Transparency + .25
  2946. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2947. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2948. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2949. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2950. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2951. swait()
  2952. end
  2953. hum.CameraOffset = Vector3.new(0,0,0)
  2954. explosionwave:Remove()
  2955. explosionwave2:Remove()
  2956. end
  2957. end)
  2958. bov = Instance.new("BodyVelocity",ballzor)
  2959. bov.maxForce = Vector3.new(99999,99999,99999)
  2960. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2961. bov.velocity = ballzor.CFrame.lookVector*200
  2962. removeuseless:AddItem(ballzor,4)
  2963. ws = 50
  2964. attacking = false
  2965. debounce = false
  2966. appi = false
  2967. end
  2968. end)
  2969.  
  2970. mouse.KeyDown:connect(function(Press)
  2971. Press=Press:lower()
  2972. if Press=='j' then
  2973. if not levitate then return end
  2974. if debounce then return end
  2975. debounce = true
  2976. charging = true
  2977. attacking = true
  2978. downpress = false
  2979. x = 1
  2980. ws = 0
  2981. g1 = Instance.new("BodyGyro", Root)
  2982. g1.D = 175
  2983. g1.P = 20000
  2984. g1.MaxTorque = Vector3.new(0,9000,0)
  2985. SOUND(RightArm,2014087015,8,false,3)
  2986. coroutine.wrap(function()
  2987. Charge = Instance.new("Sound",RightArm)
  2988. Charge.SoundId = "rbxassetid://101153932"
  2989. Charge.Looped = false
  2990. Charge.Volume = 8
  2991. Charge:Play()
  2992. end)()
  2993. appi = true
  2994. coroutine.wrap(function()
  2995. while appi do
  2996. swait()
  2997. if Root.Velocity.Magnitude < 2 and attacking == true then
  2998. position = "Idle3"
  2999. end
  3000. end
  3001. end)()
  3002. coroutine.wrap(function()
  3003. while appi do
  3004. swait()
  3005. settime = 0.05
  3006. sine = sine + change
  3007. if position == "Idle3" and attacking == true and appi == true then
  3008. change = .4
  3009. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3010. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3011. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3012. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3013. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3014. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3015. end
  3016. end
  3017. end)()
  3018. for i = 1, 15 do
  3019. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3020. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3021. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3022. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3023. swait()
  3024. end
  3025. for i = 1, 3 do
  3026. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3027. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3028. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3029. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3030. x = x + .1
  3031. blastborb = Instance.new("Part",Torso)
  3032. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3033. blastborb.BrickColor = BrickColor.new(colors)
  3034. blastborb.Anchored = true
  3035. blastborb.Size = Vector3.new(10,10,10)
  3036. blastborb.CanCollide = false
  3037. blastborb.Material = "Neon"
  3038. for i = 1, 5 do
  3039. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3040. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3041. swait()
  3042. end
  3043. blastborb:Remove()
  3044. swait()
  3045. end
  3046. downpress = true
  3047. while charging and x < 5 do
  3048. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3049. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3050. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3051. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3052. x = x + .1
  3053. blastborb = Instance.new("Part",Torso)
  3054. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3055. blastborb.BrickColor = BrickColor.new(colors)
  3056. blastborb.Anchored = true
  3057. blastborb.Size = Vector3.new(10,10,10)
  3058. blastborb.CanCollide = false
  3059. blastborb.Material = "Neon"
  3060. for i = 1, 5 do
  3061. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3062. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3063. swait()
  3064. end
  3065. blastborb:Remove()
  3066. swait()
  3067. end
  3068. coroutine.wrap(function()
  3069. for i = 1, 20 do
  3070. Charge.Volume = Charge.Volume - .5
  3071. swait()
  3072. end
  3073. end)()
  3074. local bigswoosh = Instance.new("Part",Torso)
  3075. bigswoosh.Name = "bigswoosh"
  3076. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3077. bigswoosh.Size = Vector3.new(1,1,1)
  3078. bigswoosh.Material = "Neon"
  3079. bigswoosh.Anchored = true
  3080. bigswoosh.Transparency = 1
  3081. bigswoosh.BrickColor = BrickColor.new("Really red")
  3082. bigswoosh.CanCollide = false
  3083. SOUND(bigswoosh,842332424,10,false,6)
  3084. SOUND(bigswoosh,2017948224,10,false,6)
  3085. SOUND(bigswoosh,138677306,10,false,4)
  3086. coroutine.wrap(function()
  3087. local loc1 = Instance.new("Part",bigswoosh)
  3088. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3089. loc1.Size = Vector3.new(2,2,2)
  3090. loc1.Anchored = true
  3091. loc1.Transparency = 1
  3092. loc1.CanCollide = false
  3093. local loc2 = Instance.new("Part",bigswoosh)
  3094. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3095. loc2.Size = Vector3.new(2,2,2)
  3096. loc2.Anchored = true
  3097. loc2.Transparency = 1
  3098. loc2.CanCollide = false
  3099. n = 0
  3100. nb = 0
  3101. for i = 1, 125 do
  3102. n = n + x
  3103. nb = nb - x
  3104. Hit = damagealll(n,bigswoosh.Position)
  3105. for _,v in pairs(Hit) do
  3106. if x > 4.5 then
  3107. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3108. else
  3109. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3110. end
  3111. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3112. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3113. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3114. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3115. removeuseless:AddItem(vel,.1)
  3116. end
  3117. local bigtrail = Instance.new("Part",LeftArm)
  3118. bigtrail.Size = bigswoosh.Size
  3119. bigtrail.BrickColor = BrickColor.new(colors)
  3120. bigtrail.Anchored = true
  3121. bigtrail.Material = "Neon"
  3122. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3123. bigtrail.CanCollide = false
  3124. removeuseless:AddItem(bigtrail,2)
  3125. local irritatedground = Instance.new("Part",Torso)
  3126. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3127. irritatedground.BrickColor = BrickColor.new(colors)
  3128. irritatedground.Material = "Neon"
  3129. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3130. irritatedground.CanCollide = false
  3131. irritatedground.Anchored = true
  3132. removeuseless:AddItem(irritatedground,10)
  3133. local grassblocks = Instance.new("Part",Torso)
  3134. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3135. grassblocks.Material = "Grass"
  3136. grassblocks.Anchored = true
  3137. grassblocks.Name = "grassblocks"
  3138. grassblocks.BrickColor = BrickColor.new("Bright green")
  3139. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3140. removeuseless:AddItem(grassblocks,10)
  3141. local grassblocks2 = Instance.new("Part",Torso)
  3142. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3143. grassblocks2.Material = "Grass"
  3144. grassblocks2.Anchored = true
  3145. grassblocks2.Name = "grassblocks2"
  3146. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3147. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3148. removeuseless:AddItem(grassblocks2,10)
  3149. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3150. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3151. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3152. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3153. swait()
  3154. end
  3155. for i = 1, 20 do
  3156. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3157. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3158. swait()
  3159. end
  3160. bigswoosh:Remove()
  3161. end)()
  3162. for i = 1, 50 do
  3163. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3164. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3165. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3166. swait()
  3167. end
  3168. ws = 50
  3169. attacking = false
  3170. debounce = false
  3171. appi = false
  3172. g1:Remove()
  3173. end
  3174. end)
  3175.  
  3176. mouse.KeyDown:connect(function(Press)
  3177. Press=Press:lower()
  3178. if Press=='k' then
  3179. if debounce then return end
  3180. debounce = true
  3181. attacking = true
  3182. charging = true
  3183. appi = true
  3184. coroutine.wrap(function()
  3185. while appi do
  3186. swait()
  3187. if Root.Velocity.Magnitude < 2 and attacking == true then
  3188. position = "Idle3"
  3189. end
  3190. end
  3191. end)()
  3192. coroutine.wrap(function()
  3193. while appi do
  3194. swait()
  3195. settime = 0.05
  3196. sine = sine + change
  3197. if position == "Idle3" and attacking == true and appi == true then
  3198. change = .4
  3199. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3200. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3201. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3202. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3203. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3204. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3205. end
  3206. end
  3207. end)()
  3208. ws = 0
  3209. g1 = Instance.new("BodyGyro", Root)
  3210. g1.D = 175
  3211. g1.P = 20000
  3212. g1.MaxTorque = Vector3.new(0,9000,0)
  3213. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3214. for i = 1, 15 do
  3215. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3216. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3217. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3218. swait()
  3219. end
  3220. r = 0
  3221. for i = 1, 10 do
  3222. r = r + .1
  3223. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3224. blass = Instance.new("Part",RightArm)
  3225. blass.Size = Vector3.new(r,r,r)
  3226. blass.Material = "Neon"
  3227. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3228. blass.Anchored = true
  3229. blass.CanCollide = false
  3230. blass.BrickColor = BrickColor.new(colors)
  3231. removeuseless:AddItem(blass,2)
  3232. swait()
  3233. end
  3234. while r < 16 and charging == true do
  3235. r = r + .1
  3236. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3237. blass = Instance.new("Part",RightArm)
  3238. blass.Size = Vector3.new(r,r,r)
  3239. blass.Material = "Neon"
  3240. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3241. blass.Anchored = true
  3242. blass.CanCollide = false
  3243. blass.BrickColor = BrickColor.new(colors)
  3244. removeuseless:AddItem(blass,2)
  3245. swait()
  3246. end
  3247. local TheBeam = Instance.new("Part",RightArm)
  3248. TheBeam.Name = "zebeam"
  3249. TheBeam.Size = Vector3.new(1,1,1)
  3250. TheBeam.Material = "Neon"
  3251. TheBeam.Shape = "Cylinder"
  3252. TheBeam.BrickColor = BrickColor.new("Really red")
  3253. TheBeam.Anchored = true
  3254. TheBeam.CanCollide = false
  3255. ws = 12
  3256. bemmo = Instance.new("Sound",RightArm)
  3257. bemmo.SoundId = "rbxassetid://1910988873"
  3258. bemmo.Volume = 8
  3259. bemmo.Looped = false
  3260. bemmo:Play()
  3261. bemmo.TimePosition = 2
  3262. for i = 1, 100 * r/3 do
  3263. if r > 15 then
  3264. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3265. end
  3266. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3267. local blass = Instance.new("Part",RightArm)
  3268. blass.Size = Vector3.new(r,r,r)
  3269. blass.Material = "Neon"
  3270. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3271. blass.Anchored = true
  3272. blass.CanCollide = false
  3273. blass.BrickColor = BrickColor.new(colors)
  3274. removeuseless:AddItem(blass,2)
  3275. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3276. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3277. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3278. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3279. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3280. boom = Instance.new("Part",RightArm)
  3281. boom.Size = Vector3.new(r,r,r)
  3282. boom.BrickColor = BrickColor.new(colors)
  3283. boom.Anchored = true
  3284. boom.CanCollide = false
  3285. boom.Material = "Neon"
  3286. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3287. removeuseless:AddItem(boom,3)
  3288. boom.Touched:connect(function(getbase)
  3289. if hitdebounce then return end
  3290. hitdebounce = true
  3291. if getbase:IsA("Part") then
  3292. damagedground = Instance.new("Part",RightArm)
  3293. damagedground.Size = Vector3.new(.1,5+r,.1)
  3294. damagedground.Material = "Neon"
  3295. damagedground.CanCollide = false
  3296. damagedground.BrickColor = BrickColor.new(colors)
  3297. damagedground.Anchored = true
  3298. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3299. removeuseless:AddItem(damagedground,2)
  3300. wait(.1)
  3301. hitdebounce = false
  3302. end
  3303. end)
  3304. Hit = damagealll(r+3,boom.Position)
  3305. for _,v in pairs(Hit) do
  3306. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3307. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3308. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3309. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3310. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3311. removeuseless:AddItem(vel,.1)
  3312. end
  3313. swait()
  3314. end
  3315. removeuseless:AddItem(g1,.001)
  3316. coroutine.wrap(function()
  3317. for i = 1, 20 do
  3318. bemmo.Volume = bemmo.Volume - 0.5
  3319. blass.Transparency = blass.Transparency + 0.05
  3320. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3321. swait()
  3322. end
  3323. bemmo:Remove()
  3324. if r > 15 then
  3325. hum.CameraOffset = Vector3.new(0,0,0)
  3326. end
  3327. blass:Remove()
  3328. TheBeam:Remove()
  3329. end)()
  3330. ws = 50
  3331. appi = false
  3332. attacking = false
  3333. debounce = false
  3334. end
  3335. end)
  3336.  
  3337. mouse.KeyUp:connect(function(Press)
  3338. Press=Press:lower()
  3339. if Press=='j' then
  3340. charging = false
  3341. end
  3342. end)
  3343.  
  3344. mouse.KeyUp:connect(function(Press)
  3345. Press=Press:lower()
  3346. if Press=='k' then
  3347. charging = false
  3348. end
  3349. end)
  3350.  
  3351. doit = coroutine.wrap(function()
  3352. while true do
  3353. for _,v in pairs(Repeater) do
  3354. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3355. end
  3356.  
  3357. for _,v in pairs(openshocktable) do
  3358. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3359. end
  3360.  
  3361. for _,v in pairs(nonmeshRepeater) do
  3362. v.Size = v.Size + Vector3.new(2, 2, 2)
  3363. end
  3364.  
  3365. for _,v in pairs(Extreme) do
  3366. v.Size = v.Size + Vector3.new(6, 6, 6)
  3367. end
  3368.  
  3369. for _,v in pairs(LessSize) do
  3370. v.Size = v.Size - Vector3.new(1, 1, 1)
  3371. end
  3372.  
  3373. for _,v in pairs(nonmeshRepeater2) do
  3374. v.Transparency = v.Transparency + 0.05
  3375. end
  3376.  
  3377. for _,v in pairs(Repeater2) do
  3378. v.Transparency = v.Transparency - 0.05
  3379. end
  3380.  
  3381. for _,v in pairs(th1) do
  3382. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3383. end
  3384.  
  3385. for _,v in pairs(th2) do
  3386. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3387. end
  3388.  
  3389. for _,v in pairs(th3) do
  3390. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3391. end
  3392.  
  3393. for _,v in pairs(th5) do
  3394. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3395. end
  3396.  
  3397. for _,v in pairs(ExtremeM) do
  3398. v.Size = v.Size + Vector3.new(8, 8, 8)
  3399. end
  3400.  
  3401. for _,v in pairs(m3) do
  3402. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3403. end
  3404.  
  3405. for _,v in pairs(ExtremeM2) do
  3406. v.Size = v.Size - Vector3.new(2,2,2)
  3407. end
  3408.  
  3409. for _,v in pairs(keyYsize) do
  3410. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3411. end
  3412.  
  3413. for _,v in pairs(th4) do
  3414. v.Transparency = v.Transparency + 0.009
  3415. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3416. end
  3417.  
  3418. for _,v in pairs(SlowlyFade) do
  3419. v.Transparency = v.Transparency + 0.05
  3420. end
  3421.  
  3422. for _,v in pairs(keyYtransparency) do
  3423. v.Transparency = v.Transparency + 0.05
  3424. end
  3425.  
  3426. for _,v in pairs(UpMover) do
  3427. v.Position = v.Position + Vector3.new(0, 3, 0)
  3428. end
  3429.  
  3430. for _,v in pairs(ForwardMover) do
  3431. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3432. end
  3433.  
  3434. for _,v in pairs(FadeIn) do
  3435. v.Transparency = v.Transparency - .05
  3436. end
  3437.  
  3438. for _,v in pairs(signtransparency) do
  3439. v.TextTransparency = v.TextTransparency + 0.025
  3440. end
  3441.  
  3442. for _,v in pairs(signmover) do
  3443. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3444. end
  3445.  
  3446. for _,v in pairs(signrotator) do
  3447. v.Rotation = v.Rotation + 2
  3448. end
  3449. swait()
  3450. end
  3451. end)
  3452. doit()
  3453. t = 0
  3454.  
  3455. mouse.KeyDown:connect(function(Press)
  3456. Press=Press:lower()
  3457. if Press=='0' then
  3458. if levitate then return end
  3459. shoov = true
  3460. if debounce then return end
  3461. ws = 50
  3462. end
  3463. end)
  3464.  
  3465. mouse.KeyUp:connect(function(Press)
  3466. Press=Press:lower()
  3467. if Press=='0' then
  3468. if levitate then return end
  3469. shoov = false
  3470. if debounce then return end
  3471. ws = 10
  3472. end
  3473. end)
  3474.  
  3475.  
  3476. local anims = coroutine.wrap(function()
  3477. while true do
  3478. settime = 0.05
  3479. sine = sine + change
  3480. if position == "Jump" and attacking == false then
  3481. change = 1
  3482. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3483. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3484. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3485. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3486. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3487. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3488. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3489. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3490. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3491. elseif position == "Jump2" and attacking == false and levitate then
  3492. change = 1
  3493. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3494. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3495. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3496. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3497. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3498. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3499. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3500. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3501. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3502. elseif position == "Falling" and attacking == false and levitate == false then
  3503. change = 1
  3504. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3505. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3506. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3507. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3508. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3509. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3510. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3511. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3512. elseif position == "Falling2" and attacking == false and levitate then
  3513. change = 1
  3514. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3515. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3516. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3517. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3518. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3519. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3520. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3521. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3522. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3523. elseif position == "Walking" and attacking == false and running == false then
  3524. change = 1
  3525. walking = true
  3526. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3527. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3528. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3529. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3530. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3531. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3532. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3533. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3534. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3535. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3536. change = .5
  3537. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3538. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3539. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3540. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3541. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3542. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3543. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3544. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3545. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3546. elseif position == "Idle2" and attacking == false and running == false then
  3547. change = .75
  3548. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3549. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3550. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3551. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3552. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3553. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3554. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3555. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3556. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3557. elseif position == "Walking2" and attacking == false and running == false then
  3558. ws = 50
  3559. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3560. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3561. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3562. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3563. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3564. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3565. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3566. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3567. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3568. elseif position == "Running" and attacking == false then
  3569. change = 1
  3570. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3571. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3572. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3573. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3574. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3575. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3576. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3577. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3578. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3579. end
  3580. swait()
  3581. end
  3582. end)
  3583. anims()
  3584. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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