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Jan 22nd, 2018
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  1. Design changes:
  2. NURSE:
  3. We've updated how we calculate where the Nurse Blinks, this change allows the Nurse to blink upwards and downwards with more accuracy. This change has also enabled the Nurse to vary how far she Blinks, allowing her to blink closer when previously she would have committed to the distance she had charged. This will significantly improve the Nurse's ability to Blink. The following points will address the additional balance changes that should counter balance the improved Blink.
  4.  
  5. The Nurse's reappearance time is now much shorter and should be occurring as she blinks, this should remove the feeling that her collision is in the place before she is visible, and allow for visual feedback in order to play against The Nurse.
  6.  
  7. Duration of the blink now depends on how long the player charged the blink for, rather than the distance traveled during the blink. The time required to fully charge a blink (2 seconds), the maximum distance traveled (20 meters) and the time required to cover that distance (1.5 seconds) remain unchanged.
  8.  
  9. After blinking, the Nurse used to have a special attack with different speed values and detection zones. This has been removed. The Nurse will now have a regular lunge after blinking ~No more auto aim??????????~ (Factor note)
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  11. The Nurse's lunge speed has been adjusted; She will now accelerate to a maximum speed of 6.9 m/s during the lunge, like other killers. Previously, her regular (non-blink) attack was slower than other killers due to her reduced movement speed.
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  13. We've updated how much time it takes to blink and linked this timing to how long The Nurse blinks. Due to the Blink mechanic improvement, Nurse's are now able to short blink instead of being forced to blink in relation to how long they have charged. Coupling the charge time for how long the nurse will take to displace herself will allow for the survivors to always have a similar visual queue and timing to give them time to try and dodge The Nurse.
  14.  
  15. Blindness status effect now blocks auras of hooked and downed survivors. (This includes Hex; The Third Seal and Huntress Add-ons)
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  17. We've adjusted how Scratch Marks are displayed, they should no longer be; showing up on a floor above a survivor and showing up on wall that are opposite of a survivor running. They will still show up under floors when a survivor is running above it.
  18.  
  19. Save The Best For Last's text and functionality has been updated. The successful attack cool down will not be lost when changing targets during a chase, and will continue to be active as long as a chase is held for more than 20 seconds.
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