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- [00:00:00.000] 23336 **** Falcon 4.0 ****
- [00:00:00.000] 23336 **** (C) 2023 Tommo Inc. All Rights Reserved. ****
- [00:00:00.000] 23336 **** Falcon BMS 4.37.1 (x64) Build 451 ****
- [00:00:00.000] 23336 **** (C) 2023 Benchmark Sims. All Rights Reserved. ****
- [00:00:00.000] 23336 Operating System: Windows 10 (10.0.19045)
- [00:00:00.000] 23336 Valid F4 installation found [e:\jeux\Falcon 4.0\falcon4.exe]
- [00:00:00.000] 23336 Create window at 0, 0 with size 1920x1080 (client) 1936x1119 (window)
- [00:00:00.000] 23336 WM_SIZE 0x0 to 1920x1080
- [00:00:00.000] 23336 SIZE_RESTORED other (SetWindowPos, mSwapChain->SetFullscreenState...)
- [00:00:00.000] 23336 SIZE_RESTORED handle resize 0x0 to 1920x1080
- [00:00:00.000] 23336 WM_MOVE 0|0 to 0|0 (client pos to 8|31) delta -8|-31 for style -1865809920
- [00:00:00.000] 23336 WM_ACTIVATEAPP 1, previous active window thread 30248
- [00:00:00.000] 23336 WM_ACTIVATE 1 (minimized state 0), window handle being deactivated 0
- [00:00:00.000] 23336 FalconMainWindowD3D11::handleOnActivate 0->1
- [00:00:00.000] 23336 SetWindowLongPtr GWL_STYLE -1879048192
- [00:00:00.000] 23336 SetWindowLongPtr GWL_EXSTYLE 0
- [00:00:00.000] 23336 AppWindow::setBorderState: style changed position 0|0 to 0|0
- [00:00:00.000] 23336 AppWindow::setBorderState: style changed size to w: 1920 (1920 - 0), h: 1080 (1080 - 0)
- [00:00:00.000] 23336 WM_MOVE 0|0 to 0|0 (client pos to 0|0) delta 0|0 for style -1879048192
- [00:00:00.000] 23336 SystemLevelInit
- [00:00:00.000] 23336 Initializing Sim Memory Pools....
- [00:00:00.000] 23336 DeviceIndependentGraphicsSetup ##
- [00:00:00.000] 23336 TheLoader Setup ##
- [00:00:00.000] 23336 Loading texture_POLAK.bin with 250 sets, 3471 tiles
- [00:00:00.000] 23336 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ##
- [00:00:00.000] 23336 FlushReferences Cleanup ##
- [00:00:00.000] 23336 ObjectLOD Cleanup ##
- [00:00:00.000] 23336 TheTextureBank Cleanup ##
- [00:00:00.000] 23336 ThePaletteBank Cleanup ##
- [00:00:00.000] 23336 TheColorBank Cleanup ##
- [00:00:00.000] 23336 Info: 3DDB is *new* format (more than 2GB supported)
- [00:00:00.000] 23336 Terrain: Load
- [00:00:00.000] 23336 Terrain max texID: 3991
- [00:00:00.000] 23336 Theater's installed: TerrData\TheaterDefinition\Korea KTO.tdf
- [00:00:00.000] 23336 Theater's installed: Add-On Battle for Lapland\TerrData\TheaterDefinition\BattleForLapland.tdf
- [00:00:00.000] 23336 Theater's installed: Add-On emf\Theaterdefinition\emf.tdf
- [00:00:00.000] 23336 Theater's installed: Add-On EMFL\Theaterdefinition\emfl.tdf
- [00:00:00.000] 23336 Theater's installed: Add-On Korea TvT\TerrData\TheaterDefinition\Korea_TvT.tdf
- [00:00:00.000] 23336 GetCurrentTheater Korea KTO
- [00:00:00.000] 23336 TheaterReload
- [00:00:00.000] 23336 theaterPath 'd:\Falcon BMS 4.37\Data\Terrdata\korea'
- [00:00:00.000] 23336 terrainPath 'd:\Falcon BMS 4.37\Data\Terrdata\korea\terrain'
- [00:00:00.000] 23336 Loading texture_POLAK.bin with 250 sets, 3471 tiles
- [00:00:00.000] 23336 objectPath 'd:\Falcon BMS 4.37\Data\Terrdata\objects\KoreaObj'
- [00:00:00.000] 23336 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ##
- [00:00:00.000] 23336 FlushReferences Cleanup ##
- [00:00:00.000] 23336 ObjectLOD Cleanup ##
- [00:00:00.000] 23336 TheTextureBank Cleanup ##
- [00:00:00.000] 23336 ThePaletteBank Cleanup ##
- [00:00:00.000] 23336 TheColorBank Cleanup ##
- [00:00:00.000] 23336 Info: 3DDB is *new* format (more than 2GB supported)
- [00:00:00.000] 23336 GetCurrentTheater Korea KTO
- [00:00:00.000] 23336 Reading CT data from XML -> d:\Falcon BMS 4.37\Data\Terrdata\objects\Falcon4_CT.XML
- [00:00:00.000] 23336 Reading CT data from XML -> Done, 4391 entries
- [00:00:00.000] 23336 ------------------------------------------------------------------------------
- [00:00:00.000] 23336 ~ Loading XMLs took ~ 0.673 seconds
- [00:00:00.000] 23336 ------------------------------------------------------------------------------
- [00:00:00.000] 23336 Reading Mission data from XML -> d:\Falcon BMS 4.37\Data\Campaign\MissionData_XX.XML
- [00:00:00.000] 23336 Could not open visid.map
- [00:00:00.000] 23336 Terrain: Unload
- [00:00:00.000] 23336 Terrain: Load
- [00:00:00.000] 23336 Terrain max texID: 3991
- [00:00:00.000] 23336 SoundDriver 0x00000000188C70B0
- [00:00:00.000] 23336 Sound SetCooperativeLevel HWND=0x230836
- [00:00:00.000] 23336 CreateSoundBuffer
- [00:00:00.000] 23336 QueryInterface IID_IDirectSound3DListener
- [00:00:00.000] 23336 Listener SetDistanceFactor
- [00:00:00.000] 23336 Reading comm data from XML -> d:\Falcon BMS 4.37\Data\Sounds\commfile.xml
- [00:00:00.000] 23336 Reading eval data from XML -> d:\Falcon BMS 4.37\Data\Sounds\evalfile.xml
- [00:00:00.000] 23336 Reading frag data from XML -> d:\Falcon BMS 4.37\Data\Sounds\fragfile.xml
- [00:00:00.000] 23336 SFX loading took 1519 ticks
- [00:00:00.000] 23336 Version: R 451. 1.37.EBS.4_ | Jan 25 2023 | 20:39:18 | MSVC 1934
- [00:00:00.000] 23336 Dureiken's rules are in old file format
- [00:00:00.000] 23336 GlobalSimpleThread starting 15 worker threads
- [00:00:00.000] 23336 SystemLevelInit finished
- [00:00:00.000] 23336 SimulationLoopControl::StartSim
- [00:00:00.000] 23336 #Checksum ac.dat 377cf432
- [00:00:00.000] 23336 * SplashScreen has been visible for 3.8 seconds
- [00:00:00.000] 23336 * ..continue showing it for another 2.2 seconds
- [00:00:00.000] 23336 3D device is not set up; checking DXGI and D3D11 support...
- [00:00:00.000] 23336 Found DXGI support
- [00:00:00.000] 23336 Created DXGIFactory
- [00:00:00.000] 23336 Enumerating available adapters...
- [00:00:00.000] 23336 Adapter: 0, Name: NVIDIA GeForce RTX 4090, DedicatedVideoMemory: 24156 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 32638 MB
- [00:00:00.000] 23336 Adapter: 1, Name: Microsoft Basic Render Driver, DedicatedVideoMemory: 0 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 32638 MB
- [00:00:00.000] 23336 Selecting adapter 0 from user settings
- [00:00:00.000] 23336 RendererD3D11::cleanupDeviceResources...
- [00:00:00.000] 23336 DeviceDependentGraphicsCleanup(nullptr);
- [00:00:00.000] 23336 DeviceDependentGraphicsCleanup ##
- [00:00:00.000] 23336 TheTextureBank.onDestroyDevice(), ObjectParent::FlushReferences() command count: 0
- [00:00:00.000] 23336 ThePaletteBank.FlushHandles()
- [00:00:00.000] 23336 GlobalSimpleThread.WaitForLoader()
- [00:00:00.000] 23336 DeviceDependentGraphicsCleanup DONE ##
- [00:00:00.000] 23336 TextureManager::onDestoyDevice size: 0
- [00:00:00.000] 23336 TextureBankClass::DelayedRelease(force)
- [00:00:00.000] 23336 Release 0 delayed resources
- [00:00:00.000] 23336 Release 0 delayed resources DONE
- [00:00:00.000] 23336 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 0000000000000000
- [00:00:00.000] 23336 Upcoming device release. 0 delayed resources.
- [00:00:00.000] 23336 RendererD3D11::cleanupDeviceResources...ok
- [00:00:00.000] 23336 RendererD3D11::createDeviceOnAdapter(): Creating 3D device on adapter 0: NVIDIA GeForce RTX 4090
- [00:00:00.000] 23336 RendererD3D11::restoreDeviceResources...
- [00:00:00.000] 23336 TextureManager::onCreateDevice size: 23
- [00:00:00.000] 23336 Font(0) size 10 height 13.000000
- [00:00:00.000] 23336 Font(1) size 12 height 16.000000
- [00:00:00.000] 23336 Font(2) size 10 height 13.000000
- [00:00:00.000] 23336 Font(3) size 12 height 16.000000
- [00:00:00.000] 23336 Font(4) size 12 height 16.000000
- [00:00:00.000] 23336 DeviceDependentGraphicsSetup ##
- [00:00:00.000] 23336 MaterialManager::restoreDeviceResources():
- [00:00:00.000] 23336 MaterialManager::restoreDeviceResources() took 0.00 seconds
- [00:00:00.000] 23336 RendererD3D11::restoreDeviceResources...ok)
- [00:00:00.000] 23336 Run message loop
- [00:00:00.000] 23336 SetFlyState 0
- [00:00:00.000] 23336 UI_Startup
- [00:00:00.000] 23336 RendererD3D11::setDisplayMode: adapter 0, output 0, left 0, top 0, width 1920, height 1080, fullscreen 0, backBufferCount 2, vsync 1, msaaSampleCount 4, msaaQualityLevel 0, refreshRate (59973/1000), scaling 2, scanlineOrdering 1, surfaceFormat 87, thread 23336
- [00:00:00.000] 23336 Enumerating available multisampling levels
- [00:00:00.000] 23336 MSAA 1X supported with 1 quality levels
- [00:00:00.000] 23336 MSAA 2X supported with 1 quality levels
- [00:00:00.000] 23336 MSAA 4X supported with 1 quality levels
- [00:00:00.000] 23336 MSAA 8X supported with 1 quality levels
- [00:00:00.000] 23336 Selecting requested multisampling count (4 samples, quality level 0)
- [00:00:00.000] 23336 Requested window resolution: 1920x1080
- [00:00:00.000] 23336 AppWindow::moveAndResize move from 0,0, to 0,0 and resize from 1920x1080 to 1920x1080
- [00:00:00.000] 23336 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 0000000000000000
- [00:00:00.000] 23336 SwapChainImageBufferD3D11::prepareBackBuffers...
- [00:00:00.000] 23336 S 6407.17 SwapChainImageBufferD3D11::prepareBackBuffers cleaning back buffer view 0000000000000000
- [00:00:00.000] 23336 S 6407.35 SwapChainImageBufferD3D11 created back buffer view 000000003ECCE778
- [00:00:00.000] 23336 SwapChainImageBufferD3D11::prepareBackBuffers...ok
- [00:00:00.000] 23336 RendererD3D11::restoreResolutionDependentDeviceResources...
- [00:00:00.000] 23336 RendererD3D11::restoreResolutionDependentDeviceResources...ok
- [00:00:00.000] 23336 RendererD3D11::setDisplayMode finished
- [00:00:00.000] 23336 gMainHandler was setup
- [00:00:00.000] 23336 Starting TimerLoop Thread 0x0000000004A7D1C0
- [00:00:00.000] 23336 Starting OutputLoop Thread 0x0000000004A7D200
- [00:00:00.000] 23336 Starting ControlLoop Thread 0x0000000004A7D0E0
- [00:00:00.000] 23336 UI_Startup finished
- [00:00:00.000] 23336 UI_Cleanup
- [00:00:00.000] 23336 UI_Cleanup finished
- [00:00:00.000] 23336 WM_ACTIVATE 0 (minimized state 0), window handle being activated 0
- [00:00:00.000] 23336 FalconMainWindowD3D11::handleOnActivate 1->0
- [00:00:00.000] 23336 WM_ACTIVATEAPP 0, new active window thread 30248
- [00:00:00.000] 23336 RendererD3D11::cleanupDeviceResources...
- [00:00:00.000] 23336 DeviceDependentGraphicsCleanup(nullptr);
- [00:00:00.000] 23336 DeviceDependentGraphicsCleanup ##
- [00:00:00.000] 23336 TheTextureBank.onDestroyDevice(), ObjectParent::FlushReferences() command count: 0
- [00:00:00.000] 23336 ThePaletteBank.FlushHandles()
- [00:00:00.000] 23336 GlobalSimpleThread.WaitForLoader()
- [00:00:00.000] 23336 DeviceDependentGraphicsCleanup DONE ##
- [00:00:00.000] 23336 TextureManager::onDestoyDevice size: 165
- [00:00:00.000] 23336 TextureBankClass::DelayedRelease(force)
- [00:00:00.000] 23336 Release 0 delayed resources
- [00:00:00.000] 23336 Release 0 delayed resources DONE
- [00:00:00.000] 23336 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 000000003ECCE778
- [00:00:00.000] 23336 Upcoming device release. 0 delayed resources.
- [00:00:00.000] 23336 RendererD3D11::cleanupDeviceResources...ok
- [00:00:00.000] 23336 SystemLevelExit
- [00:00:00.000] 23336 DeviceIndependentGraphicsCleanup ##
- [00:00:00.000] 23336 TerrTextures Cleanup ##
- [00:00:00.000] 23336 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ##
- [00:00:00.000] 23336 FlushReferences Cleanup ##
- [00:00:00.000] 23336 ObjectLOD Cleanup ##
- [00:00:00.000] 23336 TheTextureBank Cleanup ##
- [00:00:00.000] 23336 ThePaletteBank Cleanup ##
- [00:00:00.000] 23336 TheColorBank Cleanup ##
- [00:00:00.000] 23336 Parent Object Cleanup ##
- [00:00:00.000] 23336 TheMap Cleanup ##
- [00:00:00.000] 23336 Time manager Cleanup ##
- [00:00:00.000] 23336 Terrain: Unload
- [00:00:00.000] 23336 TheLoader Cleanup ##
- [00:00:00.000] 23336 TextureManager Cleanup ##
- [00:00:00.000] 23336 Releasing Sim Memory Pools....
- [00:00:00.000] 23336 Exit from WinMain(0)
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