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RDR3 - _GENERATE_SWATCH_TEXTURE_DIRECTLY

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Apr 11th, 2021
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  1. const unk2 = CreateVarString(10, "LITERAL_STRING", "Metaped_tint_Generic_clean");
  2. const unk1 = CreateVarString(10, "LITERAL_STRING", "UIsw_flat_ck000"); 
  3. const component = GetHashKey("CLOTHING_ITEM_LIPSTICK_001_TINT_001");
  4.  
  5. const struct = new DataView(new ArrayBuffer(128));
  6. struct.setBigInt64(8 * 2, BigInt(unk2), true);
  7. struct.setBigInt64(8 * 1, BigInt(unk1), true);
  8. struct.setBigInt64(8 * 3, BigInt(component), true);
  9. struct.setBigInt64(8 * 4, BigInt(component), true);
  10. struct.setBigInt64(8 * 5, BigInt(component), true);
  11.  
  12. Citizen.invokeNative("0x646ED1A1D28487DF", 0, struct);
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