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- HEAD CHIPS
- A-Charge - Automatically charge attacks.
- A-Recover1 - Heal while standing still at a rate of 1 unit per 3.5 seconds.
- A-Recover2 - Heal while standing still at a rate of 1 unit per 3 seconds.
- A-Recover3 - Heal while standing still at a rate of 1 unit per 2.5 seconds.
- Q-Charge1 - Charge speed to full decreases to 2 seconds.
- Q-Charge2 - Charge speed to full decreases to 1.5 seconds.
- Q-Charge3 - Charge speed to full decreases to 1 second.
- A-Filling - Refill Zero Knuckle ammo when down to one shot or less than ten seconds of remaining use time.
- Weapon Plus - Increases Zero Knuckle weapon capacity by one.
- Junk Head - Has no effect normally. When equipped with the other 2 Junk chips, gives Zero a new form - see the main thread.
- BODY CHIPS
- Absorber - No recoil when hit.
- Rolling - Perform a Rolling Slash.
- Erase - Stop energy shots with the Z-Saber.
- Strong - Reduces instant kill effects to 10 units of damage.
- Stronger - Reduces instant kill effects to 8 units of damage.
- Strongest - Reduces instant kill effects to 6 units of damage.
- Reflect - Reflect energy shots with the Z-Saber.
- Extend - Invincibility from damage is longer.
- Elf - Increases Croire's max. level by 1.
- Junk Body - Has no effect normally. When equipped with the other 2 Junk chips, gives Zero a new form - see the main thread.
- FOOT CHIPS
- Quick - Move faster. (Does not stack with the Croire's Lv. 1 animal ability)
- Double Jump - Jump again in the air.
- Splash Jump - Jump on water.
- Spike Type I - Do not slip on ice.
- Spike Type W - Unaffected by magnets and wind when standing on the ground.
- Frog - Slower wall slide. (Does not stack with Croire's Lv. 2 animal ability)
- Junk Foot - Has no effect normally. When equipped with the other 2 Junk chips, gives Zero a new form - see the main thread.
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