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- WrapGlobal(RLS, LS, "printidentity");
- WrapGlobal(RLS, LS, "game");
- WrapGlobal(RLS, LS, "Game");
- WrapGlobal(RLS, LS, "workspace");
- WrapGlobal(RLS, LS, "Workspace");
- WrapGlobal(RLS, LS, "Axes");
- WrapGlobal(RLS, LS, "BrickColor");
- WrapGlobal(RLS, LS, "CFrame");
- WrapGlobal(RLS, LS, "Color3");
- WrapGlobal(RLS, LS, "ColorSequence");
- WrapGlobal(RLS, LS, "ColorSequenceKeypoint");
- WrapGlobal(RLS, LS, "NumberRange");
- WrapGlobal(RLS, LS, "NumberSequence");
- WrapGlobal(RLS, LS, "NumberSequenceKeypoint");
- WrapGlobal(RLS, LS, "PhysicalProperties");
- WrapGlobal(RLS, LS, "Ray");
- WrapGlobal(RLS, LS, "Rect");
- WrapGlobal(RLS, LS, "Region3");
- WrapGlobal(RLS, LS, "Region3int16");
- WrapGlobal(RLS, LS, "TweenInfo");
- WrapGlobal(RLS, LS, "UDim");
- WrapGlobal(RLS, LS, "UDim2");
- WrapGlobal(RLS, LS, "Vector2");
- WrapGlobal(RLS, LS, "Vector2int16");
- WrapGlobal(RLS, LS, "Vector3int16");
- WrapGlobal(RLS, LS, "Instance");
- WrapGlobal(RLS, LS, "Faces");
- WrapGlobal(RLS, LS, "math");
- WrapGlobal(RLS, LS, "warn");
- WrapGlobal(RLS, LS, "typeof");
- WrapGlobal(RLS, LS, "type");
- WrapGlobal(RLS, LS, "spawn");
- WrapGlobal(RLS, LS, "Spawn");
- WrapGlobal(RLS, LS, "print");
- WrapGlobal(RLS, LS, "printidentity");
- WrapGlobal(RLS, LS, "ypcall");
- WrapGlobal(RLS, LS, "Wait");
- WrapGlobal(RLS, LS, "wait");
- WrapGlobal(RLS, LS, "delay");
- WrapGlobal(RLS, LS, "Delay");
- WrapGlobal(RLS, LS, "tick");
- WrapGlobal(RLS, LS, "LoadLibrary");
- WrapGlobal(RLS, LS, "require");
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