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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  4. <PropertyGroup>
  5. <EnableHarmony>true</EnableHarmony>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  8. <ProjectGuid>{10003C3E-7F5B-4EC8-9B51-FBBDAC50C6CD}</ProjectGuid>
  9. <OutputType>Library</OutputType>
  10. <AppDesignerFolder>Properties</AppDesignerFolder>
  11. <RootNamespace>_24HClock_Converter</RootNamespace>
  12. <AssemblyName>24HClock-Converter</AssemblyName>
  13. <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
  14. <FileAlignment>512</FileAlignment>
  15. <Deterministic>true</Deterministic>
  16. </PropertyGroup>
  17. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  18. <DebugSymbols>true</DebugSymbols>
  19. <DebugType>full</DebugType>
  20. <Optimize>false</Optimize>
  21. <OutputPath>bin\Debug\</OutputPath>
  22. <DefineConstants>DEBUG;TRACE</DefineConstants>
  23. <ErrorReport>prompt</ErrorReport>
  24. <WarningLevel>4</WarningLevel>
  25. </PropertyGroup>
  26. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  27. <DebugType>pdbonly</DebugType>
  28. <Optimize>true</Optimize>
  29. <OutputPath>bin\Release\</OutputPath>
  30. <DefineConstants>TRACE</DefineConstants>
  31. <ErrorReport>prompt</ErrorReport>
  32. <WarningLevel>4</WarningLevel>
  33. </PropertyGroup>
  34. <ItemGroup>
  35. <Reference Include="MonoGame.Framework">
  36. <HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\MonoGame.Framework.dll</HintPath>
  37. </Reference>
  38. <Reference Include="Stardew Valley, Version=1.6.15.24356, Culture=neutral, processorArchitecture=AMD64">
  39. <SpecificVersion>False</SpecificVersion>
  40. <HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.dll</HintPath>
  41. </Reference>
  42. <Reference Include="StardewModdingAPI">
  43. <HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.dll</HintPath>
  44. </Reference>
  45. <Reference Include="System" />
  46. <Reference Include="System.Core" />
  47. <Reference Include="System.Xml.Linq" />
  48. <Reference Include="System.Data.DataSetExtensions" />
  49. <Reference Include="Microsoft.CSharp" />
  50. <Reference Include="System.Data" />
  51. <Reference Include="System.Net.Http" />
  52. <Reference Include="System.Xml" />
  53. <Reference Include="xTile, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
  54. <SpecificVersion>False</SpecificVersion>
  55. <HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\xTile.dll</HintPath>
  56. </Reference>
  57. </ItemGroup>
  58. <ItemGroup>
  59. <Compile Include="TimeConverter.cs" />
  60. <Compile Include="Properties\AssemblyInfo.cs" />
  61. </ItemGroup>
  62. <ItemGroup>
  63. <None Include="manifest.json" />
  64. </ItemGroup>
  65. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  66. </Project>
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