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All Bosses TAS game plan

Sep 2nd, 2019
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  1. Since battle RNG is seeded by the system time, I want to find the optimal starting system time for the TAS that will give each battle the best RNG. Since there are 86400 seconds in a day, this would be an extremely daunting task if it weren't for the fact that a very small subset of seeds for the EPS battle will save about 10-15 seconds on the final copy flower over all other seeds. This is because the RNG sequence contains a few short cycles. One of these cycles has a length of 9, and 6 of the values in it make the next bro in a copy flower one of the adults. So 2 out of 3 characters in the copy flower will be adults, which is a great improvement to the usual expected 1 out of 2 since the adults do more damage than the babies. So there are only 9 RNG values that the final fight can start on optimally. Since some RNG values are mapped to by multiple system time seeds, there are actually 11 seeds worth considering.
  2. These are 1:41:43, 4:36:35, 6:21:38, 7:24:08, 7:28:45, 9:01:42, 9:39:51, 13:13:08, 18:04:18, 19:53:58, and 22:48:50. Remember that these are the seeds for the EPS battle, so the TAS starting time will be a couple hours before one of these.
  3. Next I will have to "work backwards" through the TAS: for each 11 seeds, figure out what seed the Princess Shroob battle will start with and time the battle with that RNG, then do the same for Elder Shrooboid, then Commander Shroob, etc. Once I get the times for each boss for each of the 11 seeds, I'll choose the fastest seed and splice all the segments together.
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