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- Small Worlds. (rules in text form is a work in progress)
- video tutorial:
- https://www.youtube.com/watch?v=9cw44w094g0
- ---Basics:---
- Octagonal tokens with numbers [1,3,5,10] keep track of victory points "VP".
- Each player starts with 5 VP and each players VP are kept secret like a secret hand of cards.
- VP-token may be openly exchanged with the VP-bank if necessary.
- The games board has a turn counter. at the end of the last turn the player with the most VP wins.
- Tribes have unique abilities set by their race&ability combinations that are different for each game.
- Each player always has 1 active tribe that may retreat
- during other players turn
- and attack/expand during its players turn.
- Each player may have multiple tribes in "decline" that no longer attack or expand.
- Each player controls 1 active tribe and many "declining" tribes.
- At the end of a players turn he gains victory points "VP" for each tile that any of his tribes occupies.
- Active tribes have special abilities. Tribes with better abilities have smaller populations == less "race tokens".
- -----Setup:-------
- video setup and demo run:
- https://www.youtube.com/watch?v=Ck9PkTRvGWY
- Player count sets what board you play on.
- More players require more spaces for all their tribes.
- Boards with more players have less turns per player.
- A game lasts for as many turns as turn counters on the board.
- "Crown/king token" == turn counter.
- A copy of it may be used to track who's players turn it is.
- Each tribe has its unit-token pile placed next to the board
- to be drawn from.
- One "lost tribe" tribe-token is placed on each tile with a stone-square. Lost tribe tokens are an npc-tribe in "decline".
- One "mountain-token" is placed on each Space that has a round-mountain symbol on it.
- Special tokens for special races/abilities are placed next to the board.
- They only become relevant if a tribe for it comes into play.
- Ability-tokens are shuffled up in 1 face-up-pile.
- Race-tokens are shuffled in 1 face-up-pile to their right.
- Draw 5 ability token and 5 race token to randomly/blindly to generate 5 more visible ability&race combinations == 5 tribes.
- The tribes must be placed in clear positions "1st, 2nd 3rd..." this is the "tribe queue".
- the open piles of ability/race tokens IS a 6th queued tribe that can be chosen by a player.
- ---a players turn---
- At (the start of a players turn) that player can either "decline" OR "expand" (this is a players choice !).
- - if (a player has active tribe race tokens on the board)
- Expand: goto "a.x)" (this may not be a players first turn)
- - Decline: goto "a.y)" (this is a players first turn, and it may be any turn of any player)
- a.y) Decline:
- - if (you have one tribe that is already in decline) remove all race-token of the tribe that is already in decline.
- (each player may only have 1 tribe in decline and one active tribe (except for the "spirit"-ability))
- - If (you have an active tribe) you flip over the ability and race token of your active race, indicating that the race is in "decline"
- a race in decline loses all its special abilities and may no longer "b) expand" or attack.
- - If (you have an active tribe) for (each Space that is occupied by any of your tribes) remove all race tokens, leaving only 1 race token per space.
- flip all your race tokens to the "declined side", indicating that these tokens can no longer expand/attack.
- - goto "a.z) chose a tribe from the "tribe queue":" ... You chose a new tribe and expand it from the border...
- a.z) Chose a race from the "tribe queue":
- - Chose one of the 6 races in the "race queue" may cost you your own VP as an investment:
- choosing the 1st tribe costs 0.
- You may chose to "bypass" the 1st tribe and chose a later one, by putting one of your 1 VP on the 1st tribe.
- You may chose to "bypass" the 2nd tribe and chose a later one, by putting one of your 1 VP on the 2nd tribe.
- You may chose to "bypass" the 3rd tribe and chose a later one, by putting one of your 1 VP on the 3rd tribe.
- You may chose to "bypass" the 4th tribe and chose a later one, by putting one of your 1 VP on the 4th tribe.
- You may chose to "bypass" the 5th tribe and chose the last one, by putting one of your 1 VP on the 5th tribe.
- If (you somehow lack the VP to bypass a tribe) you can not bypass that tribe and must pick it.
- - Take the tribe infront of you and gain all "VP" that may have been placed on it previously.
- - queuing the "tribe queue"
- if (the 1st spot in the queue is free) move the 2nd spot to the 1st spot. This frees the 2nd spot.
- if (the 2nd spot in the queue is free) move the 3nd spot to the 2rd spot. This frees the 3rd spot.
- if (the 3nd spot in the queue is free) move the 4nd spot to the 3rd spot. This frees the 4th spot.
- if (the 4nd spot in the queue is free) move the 5nd spot to the 4rd spot. This frees the 5th spot.
- if (the 5nd spot in the queue is free) move the 6nd spot to the 5th spot. ...
- no matter what, the 6th spot will now show a new tribe that added to the end of the "tribe queue" with no VP on it.
- The VP on any tribe follow the tribe in the queue up to the 1st spot (as if they are the tribes treasury).
- - The player who chose a new tribe takes as many race tokens on the hand as the two big numbers on the race AND ability combined, also adding any special ability tokens.
- This sets the initial population size, the players "active tribe" and its abilities.
- - goto "a) start a new tribe on the board."
- a) start a new tribe on the board.
- - Chose 1 Space to start your tribe, expanding on to that Space:
- -- Any Space that is connected to the border of the board
- -- ...OR...
- -- Any Space that is connected to water, if that water is connected to the border of the board.
- - You expand on that space, following all the rules of "b) continue to expand". then goto: "b) expand"
- a.x) continuing to expand: (you did not decline a tribe this turn)
- - if (your race has token on the board) take ANY token of your race off the board into your hand. You may leave spaces empty =="abandon a space". You may not empty/"Abandon" ALL spaces.
- - start with "b) continuing to expand"
- b) expand:
- if (you have 2 or more tokens left to be placed)
- - expand to another Space that is connected to a Space that your tribe already expanded to.
- you must place 2 tokens on each Space you want to occupy.
- if (there is any other token on a space) you must place +1 token for each other token on the space. mountains count as such token.
- if (you have 1 token AND you lack tokens to place them on one more space)
- - you can roll the "reinforcement dice". the number of dots on your roll counts as additional token.
- you may only once roll the reinforcement die. it ends your expansion. goto "c) stopping your expansion"
- c) stopping your expansion.
- if (you have any number of tokens left on your hand) (including 0 tokens)
- - for (each space) if (a Space has tokens from multiple races in it) the race that has less tokens on an space is "defeated".
- if (a race is defeated in any space) 1 token of the defeated race in that space is discarded/killed and
- all other token of the defeated race ONLY in that space are retreat/taken back to the controlling players hand.
- - Take all tokens of your expanded race off the board, only leaving 1 token on each space.
- You may not leave any space empty == "abandon a space".
- - "redeploy" as many tokens from your hand as you want on any token of the same race.
- - if (any player has tokens in their hand) all players "redeploy" (retreaded tokens) in clockwise order for each player!
- - continue to "d)"
- d) Collect victory points:
- - for each (space that ALL his races occupy) The player who just "expanded" gets +1 VP. This includes races in "decline".
- - if (a race token gives additional VP) , check the conditions for additional VP. (explained when it shows up)
- - if (an ability token gives additional VP), check the conditions for additional VP. (explained when it shows up)
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