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- {
- "title": "Example Dungeon",
- "startGold": 10000, // Base Starting Gold (added to the player's Starting Gold)
- "tileset": "mines", // tilesets: stone, mines, dungeon, prison, ash, ice, castle, jungle, desert
- "weatherEffectType": "Rain", // Rain, Ash, DustStorm, Snow (case sensitive)
- "route": [
- [ "A", "9" ], // From Entrance A to Portal 9
- [ "B", "8" ], // From Entrance B to Portal 8
- [ "C", "7" ], // From Entrance C to Portal 7
- ],
- "victoryCondition": "CollectGold", // Defense (Normal), CollectGold (Greed)
- "victoryParameters": {"gold": 20000, "time": 600}, // Used with CollectGold victory condition
- "field": [
- // Tiles:
- // 0: Floor
- // 1: Wall
- // 2: Abyss
- // 5: Obstacle
- // @: Destroyable Wall
- // #: Destroyable Floor
- // >, <, ^, V: Door
- // }, {, M, W: Spiked Wall
- // A, AA, AAA: Entrances
- // 333
- // 393 : Large Portal
- // 333
- // 33
- // 39 : Small Portal
- "11111111111111111111111111111",
- "11100010000112222222222222211",
- "11100010000112222222222222211",
- "11100010000112222222222222211",
- "11100010000112222222222222211",
- "11100010000112222222222222211",
- "11110110000112222222222222211",
- "11110110000111111111111111111",
- "11A002225501WWW10000000013331",
- "11A00000000000000000@@00>3731",
- "11A002225501MMM10000000013331",
- "11111111111111111111000011111",
- "11B000006666000#####0000{1111",
- "11B00000600600000000000011111",
- "11111111611611111111000013811",
- "11C000006006000000000000>3311",
- "11111111611611101111010011111",
- "1111111161166110111101VV13331",
- "11111166611161111111110003931",
- "11111111111111111111111113331",
- "11111111111111111111111111111",
- ],
- "movingPlatforms": [
- {
- "row": 16,
- "col": 14,
- "routeH": [0, 0, 1, 1, 0, 0, -1, -1],
- "routeV": [1, 1, 0, 0, -1, -1, 0, 0],
- "isRouteLooped": true, // if false, the platform reverses its route when it reaches the last position.
- "moveSpeed": 0.15,
- "stopTime": 0,
- "terrain": [
- "1",
- ]
- },
- {
- "row": 15,
- "col": 21,
- "routeH": [0, 0, 0],
- "routeV": [1, 1, 1], // will move up three tiles
- "isRouteLooped": false, // and then move down three tiles
- "moveSpeed": 0.3,
- "stopTime": 3,
- "initialMoveDelay": 5,
- "terrain": [
- "10",
- "10"
- ]
- }
- ],
- "rails": [
- { "startRow": 2, "startCol": 6, "endRow": 2, "endCol": 12, "interval": 3.5 }, // Minecart track
- { "type": "Bison", "startRow": 3, "startCol": 15, "endRow": 3, "endCol": 20, "interval": 0.3, "duration": 5 }, // Bison track
- ],
- "decorations": [
- { "type": "Torch", "row": 6, "col": 8, "rotation": 270 }, // Decorative torch
- { "type": "Boulder", "row": 12, "col": 23, "rotation": 0 }, // Rotations: 0: Down, 90: Left, 180: Up, 270: Right
- { "type": "Totem", "row": 7, "col": 4, "rotation": 0, "totemType": "Haste" },
- // totemTypes: Haste, Rejuvenation, Emboldening, Stability, Immortality, Shielding
- { "type": "Treasure", "row": 9, "col": 21, "rotation": 0 }, // Treasure Chest
- { "type": "Orb", "row": 6, "col": 21, "rotation": 0 }, // Orb of Experience
- { "type": "DemonSquad", "row": 5, "col": 5, "count": 3 }, // setting "count" to six will spawn a Demon Lord.
- { "type": "Vault", "row": 18, "col": 8 }, // Vault & Tomb occupy 2x2 tiles. The position is anchored to the top-left corner.
- { "type": "Tomb", "row": 15, "col": 8,
- "spawnerUnitType": "Warrior",
- "spawnerRouteIndex": 0,
- "spawnerInterval": 0.1,
- "spawnerUnitCount": 50
- },
- { "type": "Spawner", "row": 16, "col": 4, "rotation": 0, "spawnerUnitType": "Warrior", "spawnerRouteIndex": 0, "spawnerInterval": 3 },
- { "type": "Spawner", "row": 18, "col": 4, "rotation": 0, "spawnerUnitType": "Digger", "spawnerRouteIndex": 1, "spawnerInterval": 5 },
- ],
- "prebuiltTraps": [
- { "row": 0, "col": 0, "fieldIndex": 1, "type": "Dart", "tier": 0, "direction": "Right" },
- // fieldIndex: 0: the map itself, 1: the first movingPlatform, 2: the second movingPlatform and so on.
- { "row": 0, "col": 1, "fieldIndex": 2, "type": "Spike", "tier": 0, "direction": "Down" },
- { "row": 6, "col": 6, "fieldIndex": 0, "type": "Harpoon", "tier": 0, "direction": "Up" },
- // Complete list of the Trap types:
- // Spike, Push, Barricade, Wind, Grind, Bolt, Lightning, Dart, Inferno, Spring, Tar, Slot,
- // Spawner_Demon, Spawner_Necromancer, Spin, Harpoon, Harvester, Blackhole, Hex,
- // Teleporter, Bola, Chakram, Rocket, Shockwave
- ],
- "allowedUnitTypes": [
- "Peasant",
- "King",
- "Adventurer",
- "Warrior",
- "Knight",
- "Priest",
- "Thief",
- "Wizard",
- "Golem",
- "Copter",
- "Dwarf",
- "Marksman",
- "Warrior_Veteran",
- "Horseman",
- "Druid",
- "Journeyman",
- "Brute",
- "Drummer",
- "Bloon",
- "Midasman",
- "Digger",
- "BridgeSquad",
- "JungleWarrior",
- "Berserker",
- "Bandit",
- "MasterThief",
- "BlackKnight",
- "Vanguard",
- "HeavyArmor"
- ],
- "waves": [
- {
- "wave": 1,
- "replaceGeneratedWave": false, // If set to true, procedurally generated units are discarded for this wave.
- "appendToGeneratedWave": true, // If set to true, units here are spawned at the end of the procedurally generated wave.
- "spawn": [
- { "interval": 0.2, "types": [ "Dwarf" ], "typeInterval": 0.1, "count": 3, "routes": [ 0 ] },
- { "interval": 2.0, "types": [ "Warrior", "Peasant" ], "typeInterval": 1.0, "count": 3, "routes": [ 0, 1 ] }
- ]
- },
- {
- "wave": 2,
- "replaceGeneratedWave": true,
- "appendToGeneratedWave": false,
- "spawn": [
- { "interval": 1, "types": [ "Vanguard" ], "typeInterval": 0.1, "count": 3, "routes": [ 0 ] }
- ]
- }
- ]
- }
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