KirbyComment

podd cheating (permanent copy - by anonymous)

Mar 14th, 2021 (edited)
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  1. please only share this to people you fully trust to not make this public, lest this be used by cheaters to learn how to make their cheated runs more believable. for safety, and because it isn't as thorough or organized as it probably should be, this paste is set to expire in two weeks.
  2.  
  3. this is a partial list of highly suspicious behavior by veresdon in the claimed 136m kotohime podd run done on 2021.02.01, on youtube at v=S87zs2ybIeg. this does not cover other runs as the evidence here should be sufficient. in short, movement and mashing make it clear that this was played at slower than normal speed and then sped up for youtube, and many actions make it clear that the player does not have sufficient knowledge/experience to perform at (or near) wr-level in podd.
  4.  
  5. notes below are only on what i watched:
  6. first two rounds (elen, mima) on first ditched run
  7. first round (marisa) on second ditched run
  8. chiyuri
  9. last round (fifth) of yumemi
  10. skimmed rounds 1-4 of yumemi
  11. skimmed reimu
  12.  
  13. huge filesize despite awful quality (5000kbps at 1080p, 2.8 gigs for 1h19m), possibly poorly remuxed/edited several times
  14. repeated video freezing
  15. video and audio jump at 6:51, 55:38
  16.  
  17. constantly twitchy, one/two-frame movement (not just when tapping is needed)
  18. absurd mashing speed even when it isn't helpful (including when it interrupts chaining)
  19. repeatedly shoots chains more than one should
  20. spends an undue amount of time at bottom of screen
  21. rarely drops kotohime charge attack on boss
  22. --did at 8:19 but should have held charge instead of l2-ing at 8:16
  23. --didn't hold l2 at 2:07
  24. surprised when things don't chain or simply allows enemies to leave unintentionally (50:38, 1:08:02)
  25. went through a smaller opening on chiyuri's pellet-only boss attack for no reason (53:03)
  26. doesn't stay wide while hypered when l3 is onscreen (53:13)
  27. doesn't charge when it's obvious he should (4:55)
  28. bombs when it's completely unnecessary (5:06, 1:07:36)
  29. runs up when it makes no sense to do so (5:13)
  30. no idea where to move or how to chain the snaking enemy pattern (6:02)
  31. continues to not use l2 to save for l4 even when ai has no charge; reasonable for a clear but not at wr level (1:05:17, 1:05:53, many others)
  32. doesn't move far enough under snaking enemy pattern (1:06:05)
  33. instead of moving up to charge on boss, moves into boss attack for no reason (1:06:43)
  34. no experience in handling yumemi boss cross attack (56:29, 1:02:37, 1:06:48, 1:07:36)
  35. only has to dodge one pellet yet does a one-/two-frame tap instead of getting sufficiently clear (1:08:08, 58:14)
  36. taps through yumemi l2/l3 instead of waiting and moving once (54:25, 58:10, 58:13, 1:00:12, 1:00:14, 1:00:35, 1:02:23, 1:02:41, 1:02:59, 1:03:10, 1:03:23, 1:08:12, many others)
  37. doesn't start charging or bother to misdirect/macro against shitstorm (54:28)
  38. doesn't bother to charge-attack over spiral boss attack (54:35)
  39. releases charge early instead of getting close to boss (55:40, 55:42)
  40. flailing for no reason (59:28)
  41. sits and bombs instead of using hit-invincibility frames to jump up in an attempt to avoid using a bomb (59:53)
  42. jumps to bottom of screen with most of hyper left (1:00:41)
  43. messes up charge jump on spiral attack, using l2 with no bombs and no extra life (1:01:05)
  44. very late tap to move into second gap of puke boss attack (1:02:28)
  45. doesn't move under enemies early, then jumps wide at last second instead of moving right to kill enemies and sitting under explosion (1:02:29)
  46. doesn't move when using charge invincibility against spiral boss attack (1:02:32)
  47. doesn't get under enemy pattern then charges l3 (benefit of the doubt: timing was wrong but he realized it too late) (1:02:41)
  48. moves back toward boss puke attack for no reason (1:04:06)
  49. moves way wide after getting hit when l2 is being mostly cancelled above and when a pellet is still near to his left; should be instinctive to move into a gap regardless of cancels (1:04:25)
  50. sits under fireballs instead of getting under enemies (1:04:33)
  51. moves into l3 (1:04:52)
  52. doesn't know how to handle reimu l2/l3 (44:57)
  53. doesn't understand misdirection/macro and unnecessarily bombs (45:36)
  54. inexperienced with reimu ex attacks and hypers unnecessarily/early (45:59)
  55. doesn't get under enemy chain for no reason (47:35)
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