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- func_35004_a (client): 'Initiates construction of the Structure Component picked, at the current Location of StructGen'
- func_35005_b (client): 'overwrites Air and Liquids from selected Position downwards, stops at hitting anything else'
- func_35010_a (client): 'arguments: World worldObj, StructureBoundingBox structBB, Random rand, float randLimit, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int olaceBlockId, int replaceBlockId, boolean alwaysreplace'
- func_35011_a (client): 'arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace)'
- func_35013_a (client): 'checks the entire StructureBoundingBox for Liquids'
- func_35014_a (client): 'Randomly decides if placing or not. Used for Decoration such as Torches and Spiderwebs'
- func_35016_b (client): 'deletes all continuous Blocks from selected Position upwards. Stops at hitting air'
- func_35018_a (client): 'current Position depends on currently set Coordinates mode, is computed here'
- func_35022_a (client): 'arguments: World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean alwaysreplace, Random rand, StructurePieceBlockSelector blockselector'
- func_35023_a (client): 'second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...'
- func_35030_a (client): 'returns false if the Structure Bounding Box goes below 10'
- func_35033_a (client): 'builds a door of the enumerated types (empty opening is a door)'
- func_35034_a (client): 'performs some checks, then gives out a fresh Stairs component'
- func_35275_c (client): 'Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids'
- func_35451_b (client): 'Any Light rendered on a 1.8 Block goes through here'
- func_35453_b (client): 'is only used on stairs and tilled fields'
- func_35454_a (client): 'Brightness for SkyBlock.Sky is clear white and (through color computing i assume) DEPENDANT ON DAYTIME. Brightness for SkyBlock.Block is yellowish and independant'
- func_35457_a (client): 'Brightness for SkyBlock.Sky is clear white and (through color computing i assume) DEPENDANT ON DAYTIME. Brightness for SkyBlock.Block is yellowish and independant'
- func_35700_c (client): 'attempts to find a next Village Component to be spawned'
- func_35702_d (client): 'attempts to find a next Structure Component to be spawned, private Village function'
- func_35704_a (client): 'attempts to find a next Structure Component to be spawned'
- func_35706_a (client): 'picks Block Ids and Metadata (Silverfish)'
- func_35711_a (client): 'Keeps iterating Structure Pieces and spawning them until the checks tell it to stop'
- func_35713_a (client): 'offsets the structure Bounding Boxes up to a certain height, typically 63 - 10'
- func_35715_c (client): 'currently only defined for Villages, returns true if Village has more than 2 non-road components'
- func_35741_a (client): 'returns a new StructureBoundingBox with MAX values'
- func_35747_a (client): 'used to project a possible new component Bounding Box - to check if it would cut anything already spawned'
- func_35849_a (client): 'sets up Arrays with the Structure pieces and their weights'
- func_35851_a (client): 'translates the PieceWeight class to the Component class'
- func_40140_ac (client): [This is the function which sets a Villager's skin based on its villagerProfession value]
- func_40145_a (client): [This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.]
- func_35294_a (server): 'arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace)'
- func_35295_a (server): 'checks the entire StructureBoundingBox for Liquids'
- func_35302_a (server): 'Randomly decides if placing or not. Used for Decoration such as Torches and Spiderwebs'
- func_35308_a (server): 'Initiates construction of the Structure Component picked, at the current Location of StructGen'
- func_35310_a (server): 'second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...'
- func_35315_a (server): 'arguments: World worldObj, StructureBoundingBox structBB, Random rand, float randLimit, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int olaceBlockId, int replaceBlockId, boolean alwaysreplace'
- func_35323_a (server): 'builds a door of the enumerated types (empty opening is a door)'
- func_35325_a (server): 'performs some checks, then gives out a fresh Stairs component'
- func_35541_a (server): 'Keeps iterating Structure Pieces and spawning them until the checks tell it to stop'
- func_35542_a (server): 'currently only defined for Villages, returns true if Village has more than 2 non-road components'
- func_35565_a (server): 'picks Block Ids and Metadata (Silverfish)'
- func_35620_a (server): 'translates the PieceWeight class to the Component class'
- func_35625_a (server): 'sets up Arrays with the Structure pieces and their weights'
- func_35640_a (server): 'attempts to find a next Structure Component to be spawned'
- func_35641_d (server): 'attempts to find a next Structure Component to be spawned, private Village function'
- func_35643_c (server): 'attempts to find a next Village Component to be spawned'
- func_40111_y (server): [This is the function which sets a Villager's skin based on its profession value]
- field_35025_h (client): 'switches the Coordinate System base off the Bounding Box'
- field_35035_b (client): 'randomly chosen opening type to use'
- field_35107_d (client): 'Contains List of all spawnable Structure Piece Weights. If no more Pieces of a type can be spawned, they are removed from this list'
- field_35364_f (client): 'hardcore', 'creative' or 'survival'
- field_35589_a (client): 'Contains stuff you might find in chests'
- field_35615_d (client): 'How many Structure Pieces of this type may spawn in a structure'
- field_35616_b (client): 'This basically keeps track of the 'epicness' of a structure. Epic structure components have a higher 'weight', and Structures may only grow up to a certain 'weight' before generation is stopped'
- field_35718_c (client): 'well ... thats what it does'
- field_46139_c (client): 'default' or 'flat'
- field_35317_h (server): 'switches the Coordinate System base off the Bounding Box'
- field_35548_c (server): 'well ... thats what it does'
- field_35577_d (server): 'How many Structure Pieces of this type may spawn in a structure'
- field_35578_b (server): 'This basically keeps track of the 'epicness' of a structure. Epic structure components have a higher 'weight', and Structures may only grow up to a certain 'weight' before generation is stopped'
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