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All Looney Series Merge Modes

Aug 4th, 2024 (edited)
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  1. The Looney Series: Merge Modes of the Looney Series are cartoon-themed Merge Modes possessing Cartoon Physics, powers derived from their ability to interact with the world around them as if it were a cartoon, defying the laws of physics and reality and capable of doing essentially anything just as long as it’s funny and how their cartoony powers function depends on the Merge Mode in question, each Looney Series Merge Mode deriving abilities from the cartoon archetypes or characters they embody. Looney Series Merge Modes all possess bodies composed of an xtremely malleable and elastic, rubber-like substance invented by Alloy’s creator known as Elastomer-X, giving them a shiny, plastic-like appearance rather than a sleek, metallic one like what most Merge Modes possess as well as some of the most impressive shapeshifting, elasticity and regeneration of any Series due to the unique, malleable molecular structure of Elastomer-X that allows Looney Series Merge Modes to shape themselves into anything they desire and use their highly polymorphic physiologies in combination of their power over cartoon physics in very powerful ways.
  2.  
  3. There is also a particular group of Looney Series Merge Modes known as the Wonderland Empire, these Merge Modes are based on characters from Lewis Caroll’s Alice in Wonderland and possess looney, cartoony abilities that defy logic and sanity that are derived from their respective character’s themes. Due to this, Cheshire Merge, Hatter Merge, Jabberwocky Merge and Roll & Tackle Merge are re-classed as Looney Merge Modes, being Looney/Toxic, Looney/Fun, Looney/Dragon and Looney/Duo respectively. Cartoon Merge is considered an “all-rounder” with cartoon powers not themed around any specific cartoon archetype and is a pure Looney, resulting him in being one of the most versatile of the Looney Merge Modes, Cartoon Merge also has the unique distinction of being the only Looney Merge Mode that can be used in Fusion-X’s Xros function but with a twist, crossing a Merge Mode with Cartoon Merge will result in creating a cartoony version of any Merge Mode Cartoon Merge is combined with rather than resulting in a traditional between himself and another Merge Mode that is typical of the Xros function. Weird-O Merge is a Looney/Powerhouse and is the most powerful Looney Merge Mode as a result, being nicknamed “The Cartoon God” by Hybrid. Other Merge Modes reclassed as Looney Series are Absurd Merge, Cheer Merge and Cat & Mouse Merge, who are classed as Looney/Conceptual, Looney/Legionary and Looney/Duo respectively.
  4.  
  5. Queen of Hearts Merge
  6. Description: This Looney Queen has the ability to reject reality and substitute her own.
  7. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  8. Hax: X_____X
  9. Colors: Garnet Red (Body), Candy Red & Gold (Dress)
  10. Size: 10.0 Feet (Height), 1,200 lbs (Weight)
  11. Personality Shift: Hotheaded, Short Tempered, Cunning, Bloodthirsty, Loving & Affectionate (towards King of Hearts Mode only)
  12. Playlist: Unknown
  13. Number: Unknown
  14. Series: Looney/Conceptual
  15. Does it have Plus Mode?: No
  16. Is it Fusible as an Xros?: No
  17. Can it be made as an Armament?: Yes
  18. Regeneration Level: Very High
  19. Elasticity Level: Xtreme
  20. Shapeshifting Level: Very High
  21. Gender Pronoun: She/Her
  22.  
  23. Description:
  24.  
  25. Powers & Abilities:
  26. - Fantasy World Manipulation -
  27. - Exotic Law Manipulation -
  28. - Card Manipulation -
  29. - Minion Summoning -
  30. - Cartoon Physics -
  31. - Scythe Proficiency -
  32.  
  33. Armament: Royal Scythe -
  34.  
  35. Weaknesses
  36. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Queen of Hearts Merge is empowered by and derives her abilities from the sense of humor of those around her and an unforeseen “audience”, allowing her to do essentially anything just as long as it’s funny. Therefor, if no one finds what Queen of Hearts Merge is doing funny or humorous, she will lose all of her powers and be weakened significantly as a result. Queen of Hearts Mode’s cartoon powers also depend on the strength of her own comedic timing and sense of humor in order to work as well.
  37. - Royally Pissed - To say that Queen of Hearts Merge has a temper would be the understatement of the century. Queen of Hearts Merge is prone to temper tantrums and fits of murderous rage and can get furiously angry at the drop of a hat, even towards allies and friends.
  38.  
  39. Notes
  40. - Queen of Hearts Merge is based on The Red Queen from Lewis Carroll’s Alice in Wonderland. Her Card Soldiers are based on the same card soldiers the queen has in most adaptations. Her Flamingo Battalion and Porcupine Brigade is based on her use of a flamingo as a croquet mallet and porcupines as the ball in her version of croquet. Her Flower Infantry is based on the Talking Flowers that inhabit Wonderland. Her Unicorn Herd and Lion Gang are based on the poem “The Lion and The Unicorn” from Lewis Carroll’s novel and Big Croc is based on the poem “What Doth The Crocodile Smile?”, also from the novel version.
  41.  
  42. King of Hearts Merge
  43. Description: This Looney King has a vivid imagination capable of bringing nearly anything into reality
  44. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  45. Hax: X_____X
  46. Colors:
  47. Size:
  48. Personality Shift:
  49. Playlist: Unknown
  50. Number: Unknown
  51. Series: Looney/Brainiac
  52. Does it have Plus Mode?: No
  53. Is it Fusible as an Xros?: No
  54. Can it be made as an Armament?: Yes
  55. Regeneration Level: Very High
  56. Elasticity Level: Xtreme
  57. Shapeshifting Level: Very High
  58. Gender Pronoun: He/Him
  59.  
  60. Description:
  61.  
  62. Powers & Abilities:
  63. - Imagination Manifestation -
  64. - Marble Manipulation - King of Hearts Merge is capable of generating and manipulating marble to create a wide variety of constructs such as marble pillars and project marble to different attacks
  65. - Minion Summoning -
  66. - Negotiation Mastery -
  67. - Cartoon Physics -
  68. - Staff Proficiency -
  69.  
  70. Armament: Royal Staff -
  71.  
  72. Weaknesses
  73. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, King of Hearts Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what King of Hearts Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. King of Hearts Mode’s cartoon powers also depend on the strength of his own comedic timing and sense of humor in order to work as well.
  74.  
  75. Notes
  76. - King of Hearts Merge is based on The Red King from Lewis Carroll’s Alice in Wonderland.
  77. - King of Hearts Merge has a voice and personality inspired by The Mayor from The Powerpuff Girls.
  78.  
  79. Caterpillar Merge
  80. Description: This Merge Mode is a living brewery for powerful narcotics both beneficial and hazardous
  81. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  82. Hax: X_____X
  83. Colors:
  84. Size:
  85. Personality Shift:
  86. Playlist: Unknown
  87. Number: Unknown
  88. Series: Looney/Insect
  89. Does it have Plus Mode?: No
  90. Is it Fusible as an Xros?: No
  91. Can it be made as an Armament?: Yes
  92. Regeneration Level: Xtreme
  93. Elasticity Level: Xtreme
  94. Shapeshifting Level: Xtreme
  95. Gender Pronoun: He/Him
  96.  
  97. Description:
  98.  
  99. Powers & Abilities:
  100. - Drug Manipulation -
  101. - Area of Effect -
  102. - Self Augmentation -
  103. - Metamorphosis -
  104. - Cartoon Physics -
  105. - Caterpillar/Butterfly Mimicry -
  106.  
  107. Armament: Caterpillar Armor -
  108.  
  109. Weaknesses
  110. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Caterpillar Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Caterpillar Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Caterpillar Mode’s cartoon powers also depend on the strength of his own comedic timing and sense of humor in order to work as well.
  111. - Lazy - Caterpillar Merge is a lazy, lounging transformation who will attempt to avoid direct conflict or strenuous physical activity if he can get away with it, preferring to weaken enemies so that others can defeat them for him.
  112.  
  113. Notes
  114. - Caterpillar Merge is based on The Caterpillar from Lewis Carroll’s Alice in Wonderland.
  115.  
  116. Walrus Merge
  117. Description: This Merge Mode is a rough and tumble walrus
  118. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  119. Hax: X_____X
  120. Colors:
  121. Size:
  122. Personality Shift:
  123. Playlist: Unknown
  124. Number: Unknown
  125. Series: Looney/Beast
  126. Does it have Plus Mode?: No
  127. Is it Fusible as an Xros?: No
  128. Can it be made as an Armament?: Yes
  129. Regeneration Level: Xtreme
  130. Elasticity Level: Xtreme
  131. Shapeshifting Level: Very High
  132. Gender Pronoun: He/Him
  133.  
  134. Description:
  135.  
  136. Powers & Abilities:
  137. - Detachable Teeth -
  138. - Oyster Manipulation -
  139. - Super Suction -
  140. - Blubber Armor -
  141. - Aquatic Adaptation -
  142. - Ice Immunity -
  143. - Enhanced Condition -
  144. - Cartoon Physics -
  145.  
  146. Armament: Tusk Sabres -
  147.  
  148. Weaknesses
  149. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Walrus Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Walrus Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Walrus Mode’s cartoon powers also depend on the strength of his own comedic timing and sense of humor in order to work as well.
  150.  
  151. Notes
  152. - Walrus Merge is based on the walrus from the poem “The Walrus and The Carpenter” from Lewis Carroll’s Alice in Wonderland which is told to Alice by Tweedle Dum and Tweedle Dee in the Disney adaptation.
  153.  
  154. Carpenter Merge
  155. Description: This Merge Mode is a handyman, er… woman of cartoonish crafting ability
  156. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  157. Hax: X_____X
  158. Colors:
  159. Size:
  160. Personality Shift:
  161. Playlist: Unknown
  162. Number: Unknown
  163. Series: Looney/Job
  164. Does it have Plus Mode?: No
  165. Is it Fusible as an Xros?: No
  166. Can it be made as an Armament?: Yes
  167. Regeneration Level: Very High
  168. Elasticity Level: Xtreme
  169. Shapeshifting Level: Very High
  170. Gender Pronoun: She/Her
  171.  
  172. Description:
  173.  
  174. Powers & Abilities:
  175. - Master Builder -
  176. - Tool Proficiency -
  177. - Nail & Screw Manipulation -
  178. - Construction Weaponry -
  179. - Personal Crew -
  180. - Cartoon Physics -
  181.  
  182. Armament: Toon Toolbox -
  183.  
  184. Weaknesses
  185. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Carpenter Merge is empowered by and derives her abilities from the sense of humor of those around her and an unforeseen “audience”, allowing her to do essentially anything just as long as it’s funny. Therefor, if no one finds what Carpenter Merge is doing funny or humorous, she will lose all of her powers and be weakened significantly as a result. Carpenter Mode’s cartoon powers also depend on the strength of her own comedic timing and sense of humor in order to work as well.
  186.  
  187. Notes
  188. - Carpenter Merge is based on the carpenter from the poem “The Walrus and The Carpenter” from Lewis Carroll’s Alice in Wonderland which is told to Alice by Tweedle Dum and Tweedle Dee in the Disney adaptation.
  189.  
  190. Humpty Merge
  191. Description: This Merge Mode is a literal egg head capable of hatching into many surprises
  192. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  193. Hax: X_____X
  194. Colors:
  195. Size:
  196. Personality Shift:
  197. Playlist: Unknown
  198. Number: Unknown
  199. Series: Looney/Food
  200. Does it have Plus Mode?: No
  201. Is it Fusible as an Xros?: Yes
  202. Can it be made as an Armament?: Yes
  203. Regeneration Level: Xtreme
  204. Elasticity Level: Xtreme
  205. Shapeshifting Level: Xtreme
  206. Gender Pronoun: He/Him
  207.  
  208. Description:
  209.  
  210. Powers & Abilities:
  211. - Egg Mimicry -
  212. - Evolution - Humpty Merge is capable of hatching into a variety of powerful forms resembling Kaiju-sized and well-dressed versions of animals that typically hatch from eggs, such as a giant rooster, a crocodile, a snake, a dragon or even a platypus and he possesses powerful abilities derived from the traits of these creatures such as possessing venomous spurs as a platypus. Humpty Merge is capable of hatching after twelve minutes has passed but can hatch on command after being hit by a fire or heat-based attack due to x-treme heat accelerating his incubation process.
  213. - Regeneration Empowerment -
  214. - Egg Attacks -
  215. - Cartoon Physics -
  216. - Culinary Mastery - Interestingly, Humpty Merge possesses master chef-level knowledge when it comes to eggs, capable of preparing any egg-related dish imaginable whether where it be Eggs Benedict or Okonomiyaki and they all taste extraordinarily delicious.
  217.  
  218. Armament: Trick Eggs -
  219.  
  220. Weaknesses
  221. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Humpty Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Humpty Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Humpty Mode’s cartoon powers also depend on the strength of his own comedic timing and sense of humor in order to work as well.
  222.  
  223. Notes
  224. - Humpty Merge is based on the nursery rhyme character Humpty Dumpty, who also appears in Lewis Carroll’s Alice in Wonderland which is why Humpty Merge is considered a member of the Wonderland Empire.
  225.  
  226. March Hare Merge
  227. Description: This Merge Mode is a temporal trickster who is never late for ANY important date
  228. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  229. Hax: X_____X
  230. Colors:
  231. Size:
  232. Personality Shift:
  233. Playlist: Unknown
  234. Number: Unknown
  235. Series: Looney/Speedster
  236. Does it have Plus Mode?: No
  237. Is it Fusible as an Xros?: No
  238. Can it be made as an Armament?: Yes
  239. Regeneration Level: Xtreme
  240. Elasticity Level: Xtreme
  241. Shapeshifting Level: Very High
  242. Gender Pronoun: He/Him
  243.  
  244. Description:
  245.  
  246. Powers & Abilities:
  247. - Clock Manipulation -
  248. - Temporal Portals -
  249. - Temporal Clones
  250. - Cartoon Physics -
  251. - Toon Speed -
  252. - Speed Combat & Chronokinetic Combat -
  253. - Clock Hand Proficiency -
  254.  
  255. Armament: Temporal Paws -
  256.  
  257. Weaknesses
  258. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, March Hare Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what March Hare Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. March Hare Mode’s cartoon powers also depend on the strength of his own comedic timing and sense of humor in order to work as well.
  259.  
  260. Notes
  261. - March Hare Merge is based on the March Hare from Lewis Carroll’s Alice in Wonderland.
  262. - March Hare’s personality and tactics in fighting opponents and how his Cartoon Physics manifests is inspired by Bugs Bunny.
  263.  
  264. Bandersnatch Merge
  265. Description: This Merge Mode is a cartoonishly terrifying monster
  266. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  267. Hax: X_____X
  268. Colors:
  269. Size:
  270. Personality Shift:
  271. Playlist: Unknown
  272. Number: Unknown
  273. Series: Looney/Monster
  274. Does it have Plus Mode?: No
  275. Is it Fusible as an Xros?: No
  276. Can it be made as an Armament?: Yes
  277. Regeneration Level: Very High
  278. Elasticity Level: Xtreme
  279. Shapeshifting Level: Xtreme
  280. Gender Pronoun: She/Her
  281.  
  282. Description:
  283.  
  284. Powers & Abilities:
  285. - Dark Smoke Manipulation -
  286. - Fear Manifestation -
  287. - Phoboscience -
  288. - Omnifarious -
  289. - Fearful Shriek -
  290. - Ergokinetic Claws -
  291. - Cartoon Physics -
  292.  
  293. Armament: Claw Flails -
  294.  
  295. Weaknesses
  296. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Bandersnatch Merge is empowered by and derives her abilities from the sense of humor of those around her and an unforeseen “audience”, allowing her to do essentially anything just as long as it’s funny. Therefor, if no one finds what Bandersnatch Merge is doing funny or humorous, she will lose all of her powers and be weakened significantly as a result. Bandersnatch Mode’s cartoon powers also depend on the strength of her own comedic timing and sense of humor in order to work as well.
  297.  
  298. Notes
  299. - Bandersnatch Mode is based on the Frumious Bandersnatch, a creature from Lewis Carroll’s Alice in Wonderland taking the form of a large cat-like beast that is feared all across Wonderland for it’s unmatched strength, speed and unyielding ferocity.
  300. - Bandersnatch Mode’s abilities and personality is inspired by Beetlejuice (both the movie and animated counterparts).
  301.  
  302. Jabberwock Merge
  303. Description: This Merge Mode is a cartoon dragon with incredibly sharp… well, everything.
  304. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  305. Hax: X_____X
  306. Colors:
  307. Size:
  308. Personality Shift:
  309. Playlist: Unknown
  310. Number: Unknown
  311. Series: Looney/Dragon
  312. Does it have Plus Mode?: No
  313. Is it Fusible as an Xros?: No
  314. Can it be made as an Armament?: Yes
  315. Regeneration Level: Xtreme
  316. Elasticity Level: Xtreme
  317. Shapeshifting Level: Very High
  318. Gender Pronoun: He/Him
  319.  
  320. Description: Jabberwock Merge is a large and odd-looking dragon-like creature with large wings, a rat-like face and buck teeth, long catfish-like whiskers, a brownish-green color scheme and wearing a red vest, green boots with large black claws poking out, a top hat and a monocle over his left eye.
  321.  
  322. Powers & Abilities:
  323. - Sharpness Manipulation - Jabberwock Merge can control sharpness in any object he touches, either imbuing or taking the quality of sharpness away, allowing bladed weaponry to cut better, while non-edged surfaces and objects can be imbued with sharpness by Jabberwock Merge to cut through nearly anything, turning literally anything he touches into a weapon or deadly hazard for enemies. Jabberwock Merge can even make his entire body sharp to make direct physical combat with him impossible and use any part of his body such as his tail, into weapons capable of Absolute Cutting.
  324. - Scale Manipulation - Jabberwock Merge can manipulate his scales in multiple ways, most notably extending them in length and removing them from his body to then imbue them with sharpness to transform them into weapons, such as a particularly long scale being used as a sword, these “Sword Scales” are capable of cutting through absolutely anything, even the metaphysical due to the esoteric properties of Jabberwock Modes scales combined with his ability to manipulate sharpness.
  325. - Invulnerability - Jabberwock Merge possesses a nigh-invulnerable body thanks to his Fluxidium-laced, Elastomer-X body and Xungsten scales and thus is invulnerability to almost all forms of damage to the point that a Planet Buster-level attack will only leave a few scratches in a comical manner. Jabberwock Merge is also immune to the effects of Iron, a common weakness for Dragon series Merge Modes.
  326. - Cartoon Physics - Jabberwock Merge can interact with reality as if it were a cartoon and can do essentially anything as long as it’s funny, his cartoonish abilities manifesting in ways that coincide with typical cartoonish depictions of cartoon dragons such as possessing fire breath that can melt anything and capable taking on different shapes and constructs, immense strength, impossibly fast flight, Smoke Manipulation, Meta Fear Inducement, Super Eating, Habitable Anatomy and an interesting quirk on that Jabberwock Mode’s attacks do more damage towards enemies that identify as a princess or knight.
  327.  
  328. Armament: Vorpal Blade - Jabberwock Mode’s Armament takes the form of the Vorpal Blade, a whip sword made from his scales capable of cutting through anything, even the metaphysical and can also extend in a chain like fashion and function as a bladed whip. The Vorpal Blade is also capable of imbuing sharpness into objects by tapping said object with the blade.
  329.  
  330. Weaknesses
  331. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Jabberwock Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Jabberwock Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Jabberwock Mode’s cartoon powers also depend on his own comedic timing and sense of humor in order to work as well.
  332. - Double-Edged Scales - Jabberwock is essentially invulnerable except for one glaring and easy to access weakness… his own scales. Jabberwock Merge can be mortally wounded by his own scales if they are used as weapons against him but he can potentially counteract this weakness by playing up his pain and “death” as a joke (like that one scene in Jim Carrey’s The Mask where he’s shot in the club).
  333.  
  334. Notes
  335. - Jabberwock Merge is based on the Jabberwock, also known as the Jabberwocky, a dragon from Lewis Carroll’s Alice in Wonderland feared for his invulnerability but was beheaded by Alice using a sword forged from the dragon’s scales known as the Vorpal Blade.
  336.  
  337. Roll & Tackle Merge
  338. Description: This Merge Mode is comprised of a Duo of bouncy, brawling acrobats
  339. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  340. Hax: X_____X
  341. Colors:
  342. Size:
  343. Personality Shift:
  344. Playlist: Unknown
  345. Number: Unknown
  346. Series: Looney/Duo
  347. Does it have Plus Mode?: No
  348. Is it Fusible as an Xros?: No
  349. Can it be made as an Armament?: Yes
  350. Regeneration Level: Xtreme
  351. Elasticity Level: Xtreme
  352. Shapeshifting Level: Xtreme
  353. Gender Pronoun: He/Him
  354.  
  355. Description:
  356.  
  357. Powers & Abilities:
  358. - Bouncing -
  359. - Cooperative Combat -
  360. - Ball Mimicry -
  361. - Acrofatic -
  362. - Trick Balloons -
  363. - Cartoon Physics -
  364.  
  365. Armament: Rolling Hammer -
  366.  
  367. Weaknesses
  368. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Roll & Tackle Merge is empowered by and derives their abilities from the sense of humor of those around them and an unforeseen “audience”, allowing them to do essentially anything just as long as it’s funny. Therefor, if no one finds what Roll & Tackle Merge is doing funny or humorous, they will lose all of their powers and be weakened significantly as a result. Roll & Tackle Mode’s cartoon powers also depend on the strength of their own comedic timing in order to work as well.
  369.  
  370. Notes
  371. - Roll & Tackle Merge are based on Tweedle Dee & Tweedle Dum from Lewis Carroll’s Alice in Wonderland.
  372.  
  373. Cheshire Merge
  374. Description: This Merge Mode possesses psychoactive gas that causes surreal illusions
  375. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  376. Hax: X_____X
  377. Colors:
  378. Size:
  379. Personality Shift:
  380. Playlist: Unknown
  381. Number: Unknown
  382. Series: Looney/Toxic
  383. Does it have Plus Mode?: No
  384. Is it Fusible as an Xros?: No
  385. Can it be made as an Armament?: Yes
  386. Regeneration Level: Very High
  387. Elasticity Level: Xtreme
  388. Shapeshifting Level: Xtreme
  389. Gender Pronoun: He/Him
  390.  
  391. Powers & Abilities:
  392. - Psychic Gas Manipulation - The Mode's main ability to generate, manipulate and even transform into an esoteric purple gas that causes surreal and often frightful hallucinations and a state of erratic, nonsensical mania that can only be described as insanity to those that inhale or make direct contact with it. Cheshire Mode’s control over his psychic gas is precise enough to create and maintain complex landscapes, animated characters and even a number of semi-solid objects, such as appendages made entirely out of gas which he can use to deepen the delusions of those effected by his mind-altering gas. Cheshire Mode’s gaseous form gives him considerable invulnerability and gaseous shapeshifting and density shifting.
  393. - Cartoon Physics - Cheshire Merge can interact with reality as if it were a cartoon and can do essentially anything as long as it’s funny, his cartoonish abilities manifesting in ways that coincide with typical cartoonish depictions of felines such as being supernaturally cunning, stealthy and agile, having a penchant for building complex traps in a Tom & Jerry-like function and possessing sharp claws that can cut through anything just as long as it’s funny, can extend to cartoonish lengths and different shapes, as well as transform into different razor sharp tools such as giant chainsaws.
  394. - Ourákinetic Combat - The prehensile nature of Cheshire Mode’s tail combined with his Elastomer-X physiology gives him a highly polymorphic tail that he can shape into virtually any kind of weapon (such as a spiked club or a pair of biting jaws), stretch it to incredible lengths and expand it to immense sizes, giving him great combat potential as far as his tail is concerned.
  395. - Enhanced Senses - Cheshire Mode’s reflexes are literally catlike and his sense of hearing, smell and sight are cartoonishly strong.
  396.  
  397. Armament: Cheshire Fur Boa -
  398.  
  399. Weaknesses:
  400. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Cheshire Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Cheshire Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Cheshire Mode’s cartoon powers also depend on the strength of his own comedic timing and sense of humor in order to work as well.
  401.  
  402. Hatter Merge
  403. Description: This Merge Mode possesses hat manipulation.
  404. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  405. Hax: X_____X
  406. Colors:
  407. Size:
  408. Personality Shift:
  409. Playlist: Unknown
  410. Number: Unknown
  411. Series: Looney/Fun
  412. Does it have Plus Mode?: No
  413. Is it Fusible as an Xros?: No
  414. Can it be made as an Armament?: Yes
  415. Regeneration Level: Very High
  416. Elasticity Level: Xtreme
  417. Shapeshifting Level: Very High
  418. Gender Pronoun: He/Him
  419.  
  420. Powers & Abilities:
  421. - Hat Manipulation - Description already available :)
  422. - Trick Hats - On top (hat) of the many hats he can manipulate, Hatter Merge is capable of manifesting and utilizing an arsenal of unique, weaponized hats capable of a wide array of unique and powerful functions such as a Flamethrower Hat, Buzzsaw Hat, Cannon Hat, Magnet Hat, Propellor Hat for flight and the giant, hammer-shaped hat known as the Hat of Discipline (Thanks Rolf).
  423. - Cartoon Physics -
  424.  
  425. Armament: Mad Hat -
  426.  
  427. Weaknesses:
  428. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Hatter Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Hatter Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Hatter Mode’s cartoon powers also depend on the strength of his own comedic timing in and sense of humor in order to work as well.
  429.  
  430. Mockstar Merge
  431. Description: This Looney Beast Rider has an arsenal of Animal Weaponry.
  432. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  433. Hax: X_____X
  434. Colors:
  435. Size:
  436. Personality Shift:
  437. Playlist: Unknown
  438. Number: Unknown
  439. Series: Looney/Beast Rider
  440. Does it have Plus Mode?: No
  441. Is it Fusible as an Xros?: No
  442. Can it be made as an Armament?: Yes
  443. Regeneration Level: Very High
  444. Elasticity Level: Xtreme
  445. Shapeshifting Level: Very High
  446. Gender Pronoun: He/Him
  447.  
  448. Description:
  449.  
  450. Powers & Abilities:
  451. - Animal Weaponry -
  452. - Animal Combat -
  453. - Riders Empowerment -
  454. - Cartoon Physics -
  455.  
  456. Weaknesses
  457. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Mockstar Merge is empowered by and derives their abilities from the sense of humor of those around them and an unforeseen “audience”, allowing them to do essentially anything just as long as it’s funny. Therefor, if no one finds what Mockstar Merge is doing funny or humorous, they will lose all of their powers and be weakened significantly as a result. Mockstar Mode’s cartoon powers also depend on the strength of their own comedic timing and sense of humor in order to work as well.
  458. - Lost connection with Beast/Rider - Like all Beast Rider Merge Modes, Mockstar Merge must stay connected at all times, if the Rider and Steed are separated, they will both be dramatically depowered and the Steed will even lose complete control, their minds devolving into a completely feral state until the Rider can mount them again, which can be difficult as the Steed won’t recognize them as their loyal friend in this state, becoming a danger to the weakened Rider as a result.
  459.  
  460. Notes
  461. - Mockstar Merge are based on The Mock Turtle and the Dodo, both characters from Alice in Wonderland. The Flamingo Mallet is of course based on the flamingos that the Queen of Hearts uses as croquet mallets in Disney’s adaptation.
  462.  
  463. Hocus Pocus Merge
  464. Description: This Merge Mode is a Toon Wizard and a master of the Cartoon Arts
  465. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  466. Hax: X_____X
  467. Colors:
  468. Size:
  469. Personality Shift:
  470. Playlist: Unknown
  471. Number: Unknown
  472. Series: Looney/Sorcery
  473. Does it have Plus Mode?: No
  474. Is it Fusible as an Xros?: No
  475. Can it be made as an Armament?: Yes
  476. Regeneration Level: Very High
  477. Elasticity Level: Xtreme
  478. Shapeshifting Level: Xtreme
  479. Gender Pronoun: She/Her
  480.  
  481. Description:
  482.  
  483. Powers & Abilities:
  484. - Toon Magic -
  485. - Cartoon Physics -
  486. - Star Symbol Manipulation -
  487. - Incantations -
  488. - Toon Artifacts -
  489. - Magic Scepter Proficiency -
  490. - Magic Hat Proficiency -
  491.  
  492. Armament: Wizardly Hat -
  493.  
  494. Weaknesses
  495. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Hocus Pocus Merge is empowered by and derives her abilities from the sense of humor of those around her and an unforeseen “audience”, allowing her to do essentially anything just as long as it’s funny. Therefor, if no one finds what Hocus Pocus Merge is doing funny or humorous, she will lose all of her powers and be weakened significantly as a result. Hocus Pocus Mode’s cartoon powers also depend on the strength of her own comedic timing and sense of humor in order to work as well.
  496. - Lost connection to hat and scepter - Hocus Pocus Mode’s hat and scepter are the source of all her power and losing contact with them will cause her to become essentially powerless unless they are returned to her or if she finds suitable, temporary replacements.
  497.  
  498. Notes
  499. - Hocus Pocus Merge is based on many magic users in animation such as Zatanna, Wendy The Good Witch, Yen Sid, Merlin (Disney’s Sword in the Stone), Magic Man (Adventure Time), and Dark Magician Girl (Yu-Gi-Oh!).
  500.  
  501. Dr. Animaniac Merge
  502. Description: This Merge Mode is a Toon Scientist… and a mad one at that
  503. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  504. Hax: X_____X
  505. Colors:
  506. Size:
  507. Personality Shift:
  508. Playlist: Unknown
  509. Number: Unknown
  510. Series: Looney/Science
  511. Does it have Plus Mode?: No
  512. Is it Fusible as an Xros?: No
  513. Can it be made as an Armament?: Yes
  514. Regeneration Level: Very High
  515. Elasticity Level: Xtreme
  516. Shapeshifting Level: Xtreme
  517. Gender Pronoun: He/Him
  518.  
  519. Description:
  520.  
  521. Powers & Abilities:
  522. - Toon Science -
  523. - Pseudoscience Manipulation -
  524. - Math & Science Attacks -
  525. - Cartoon Physics -
  526. - Gadget Arsenal -
  527. - Alien Mind -
  528.  
  529. Armament: Science Gun -
  530.  
  531. Weaknesses
  532. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Dr. Animaniac is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Dr. Animaniac is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Dr. Animaniac’s cartoon powers also depend on the strength of his own comedic timing and sense of humor in order to work as well.
  533. - Removable Brain - Dr. Animaniac’s brain can be removed from his head, removing his brain will reduce him to a drooling imbecile until it can be placed back into his cranium, making it an obvious weakness for enemies to exploit.
  534.  
  535. Notes
  536. - Dr. Animaniac is based on many mad scientist characters in animation, some examples being Dr. Sirvana (DC Comics), Brain (Pinky & The Brain), Megavolt (Darkwing Duck), Professor Nutty (Felix The Cat), Dr. Doofenshmirtz, Dr. Finkelstein, Lord Boxman, Rick Sanchez and Dr. Vegapunk.
  537.  
  538. Claymation Merge
  539. Description: This Merge Mode is a clay-based shapeshifter of cartoony might.
  540. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  541. Hax: X_____X
  542. Colors:
  543. Size:
  544. Personality Shift:
  545. Playlist: Unknown
  546. Number: Unknown
  547. Series: Looney/Shapeshifter
  548. Does it have Plus Mode?: No
  549. Is it Fusible as an Xros?: No
  550. Can it be made as an Armament?: Yes
  551. Regeneration Level: Xtreme
  552. Elasticity Level: Xtreme
  553. Shapeshifting Level: Xtreme
  554. Gender Pronoun: They/Them
  555.  
  556. Description:
  557.  
  558. Powers & Abilities:
  559. - Clay Mimicry -
  560. - Clay Constructs -
  561. - Clay Clones -
  562. - Toon Shapeshifting -
  563. - Cartoon Physics -
  564. - Sculpting Mastery -
  565.  
  566. Armament: Clay Gloves -
  567.  
  568. Weaknesses
  569. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Claymation Merge is empowered by and derives their abilities from the sense of humor of those around them and an unforeseen “audience”, allowing them to do essentially anything just as long as it’s funny. Therefor, if no one finds what Claymation Merge is doing funny or humorous, they will lose all of their powers and be weakened significantly as a result. Claymation Mode’s cartoon powers also depend on the strength of their own comedic timing and sense of humor in order to work as well.
  570.  
  571. Notes
  572. - Claymation Merge is one of three Looney Merge Modes based on mediums of animation and animation tools rather than cartoon archetypes, the other Merge Modes being Palette Merge and Inkwell Merge.
  573.  
  574. Inkwell Merge
  575. Description: This Merge Mode is a living blob of ink that can bring anything to life
  576. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  577. Hax: X_____X
  578. Colors:
  579. Size:
  580. Personality Shift:
  581. Playlist: Unknown
  582. Number: Unknown
  583. Series: Looney/Slime
  584. Does it have Plus Mode?: No
  585. Is it Fusible as an Xros?: No
  586. Can it be made as an Armament?: Yes
  587. Regeneration Level: Xtreme
  588. Elasticity Level: Xtreme
  589. Shapeshifting Level: Xtreme
  590. Gender Pronoun: He/Him
  591.  
  592. Description:
  593.  
  594. Powers & Abilities:
  595. - Conceptual Ink Manipulation - Inkwell Merge is composed entirely of a unique and powerful, ink-like substance created by Alloy’s creator called Think Ink, which is capable of taking on any shape or form imaginable at the user’s command.
  596. - Toon Warping -
  597. - Toonification -
  598. - Melanokinetic Shapeshifting -
  599. - Cartoon Physics -
  600.  
  601. Armament: Ink Sabre -
  602.  
  603. Weaknesses
  604. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Inkwell Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Inkwell Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Inkwell Mode’s cartoon powers also depend on the strength of his own comedic timing and sense of humor in order to work as well.
  605.  
  606. Notes
  607. - Inkwell Merge is based on The Phantom Blot from the Mickey Mouse comics of the 40’s.
  608. - Inkwell Merge is one of three Looney Merge Modes based on mediums of animation and animation tools, the other Merge Modes being Claymation Merge and Palette Merge.
  609.  
  610. Palette Merge
  611. Description: This Merge Mode is a paint-based shapeshifter with colorful abilities.
  612. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  613. Hax: X_____X
  614. Colors:
  615. Size:
  616. Personality Shift:
  617. Playlist: Unknown
  618. Number: Unknown
  619. Series: Looney/Shapeshifter
  620. Does it have Plus Mode?: No
  621. Is it Fusible as an Xros?: No
  622. Can it be made as an Armament?: Yes
  623. Regeneration Level: Xtreme
  624. Elasticity Level: Xtreme
  625. Shapeshifting Level: Xtreme
  626. Gender Pronoun: She/Her
  627.  
  628. Description:
  629.  
  630. Powers & Abilities:
  631. - Paint Mimicry -
  632. - Paint Constructs -
  633. - Hue Manipulation - Palette Merge is capable of manipulating and altering the properties of objects by painting them,
  634. - Art Warping -
  635. - Palletakinetic Shapeshifting -
  636. - Cartoon Physics -
  637.  
  638. Armament: Paint Gunner -
  639.  
  640. Weaknesses
  641. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Palette Merge is empowered by and derives her abilities from the sense of humor of those around her and an unforeseen “audience”, allowing her to do essentially anything just as long as it’s funny. Therefor, if no one finds what Palette Merge is doing funny or humorous, they will lose all of her powers and be weakened significantly as a result. Palette Mode’s cartoon powers also depend on the strength of her own comedic timing and sense of humor in order to work as well.
  642.  
  643. Notes
  644. - Palette Merge is one of three Looney Merge Modes based on mediums of animation and animation tools rather than cartoon archetypes, the other Merge Modes being Claymation Merge and Inkwell Merge.
  645.  
  646. Lunatik Merge
  647. Description: This Merge Mode is a dark and violent cartoon known as a Terror Toon
  648. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  649. Hax: X_____X
  650. Colors:
  651. Size:
  652. Personality Shift:
  653. Playlist: Unknown
  654. Number: Unknown
  655. Series: Looney/Dark
  656. Does it have Plus Mode?: No
  657. Is it Fusible as an Xros?: No
  658. Can it be made as an Armament?: Yes
  659. Regeneration Level: Very High
  660. Elasticity Level: Xtreme
  661. Shapeshifting Level: Xtreme
  662. Gender Pronoun: He/Him
  663.  
  664. Description:
  665.  
  666. Powers & Abilities:
  667. - Cartoon Weaponry -
  668. - Cartoon Combat -
  669. - Cartoon Violence Embodiment -
  670. - Bloodlust Empowerment -
  671. - Cartoon Physics -
  672.  
  673. Weaknesses
  674. - Not Scary, Didn’t Scream - Lunatik Merge is a bit of an outlier among the Looney Series in that unlike his Looney brethren, Lunatik Merge is empowered by and derives his abilities from the fear, horror and shock of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s considered scary or horrifying. Therefor, if no one finds what Lunatik Merge is doing scary, he will lose all of his powers and be weakened significantly as a result.
  675.  
  676. Notes
  677. - Lunatik Merge is inspired by characters like The Mask, Judge Doom, Slapstick (Marvel), The Ink Demon, Laughing Jack (Creepypasta) and the 2002 horror film, Terror Toons and it’s sequel.
  678.  
  679. Great Dane Merge
  680. Description: This Merge Mode cowardly canine with a penchant for solving mysteries and fighting monsters.
  681. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  682. Hax: X_____X
  683. Colors:
  684. Size:
  685. Personality Shift:
  686. Playlist: Unknown
  687. Number: Unknown
  688. Series: Looney/Beast
  689. Does it have Plus Mode?: No
  690. Is it Fusible as an Xros?: No
  691. Can it be made as an Armament?: Yes
  692. Regeneration Level: Very High
  693. Elasticity Level: Xtreme
  694. Shapeshifting Level: Xtreme
  695. Gender Pronoun: He/Him
  696.  
  697. Description:
  698.  
  699. Powers & Abilities:
  700. - Master Detective -
  701. - Disquise Mastery -
  702. - ACME Arsenal -
  703. - Absolute Scream -
  704. - Cartoon Physics -
  705. - Canine Mimicry -
  706.  
  707. Armament: ACME Dog Carrier -
  708.  
  709. Weaknesses
  710. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Great Dane Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Great Dane Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Great Dane Mode’s cartoon powers also depend on the strength of their own comedic timing and sense of humor in order to work as well.
  711. - Cowardly - Great Dane Merge is an exceptional coward, especially towards things he finds “scary” whether it be a spooky clown or an eldritch abomination and will usually try to avoid direct conflict with things that scare him unless his friends are in danger or if he finds the motivation to fight another way.
  712.  
  713. Notes
  714. - Great Dane Merge is based on both Scooby Doo and Courage The Cowardly Dog.
  715.  
  716. Boo Merge
  717. Description: This Merge Mode is a cartoon ghost
  718. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  719. Hax: X_____X
  720. Colors:
  721. Size:
  722. Personality Shift:
  723. Playlist: Unknown
  724. Number: Unknown
  725. Series: Looney/Ghost
  726. Does it have Plus Mode?: No
  727. Is it Fusible as an Xros?: No
  728. Can it be made as an Armament?: Yes
  729. Regeneration Level: Xtreme
  730. Elasticity Level: Xtreme
  731. Shapeshifting Level: Xtreme
  732. Gender Pronoun: She/Her
  733.  
  734. Description:
  735.  
  736. Powers & Abilities:
  737. - Ghostly Powers -
  738. - Meta Fear Inducement -
  739. - Fear Morphing -
  740. - Meta Possession -
  741. - Ghost Constructs -
  742. - Cartoon Physics -
  743.  
  744. Armament: Boo Whip -
  745.  
  746. Weaknesses
  747. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Boo Merge is empowered by and derives her abilities from the sense of humor of those around her and an unforeseen “audience”, allowing her to do essentially anything just as long as it’s funny. Therefor, if no one finds what Boo Merge is doing funny or humorous, she will lose all of her powers and be weakened significantly as a result. Boo Mode’s cartoon powers also depend on the strength of their own comedic timing and sense of humor in order to work as well.
  748.  
  749. Notes
  750. - Boo Merge is inspired by Casper The Friendly Ghost.
  751.  
  752. Sailor Merge
  753. Description: This Merge Mode is a cartoonishly strong sailor with unmatched grit
  754. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  755. Hax: X_____X
  756. Colors:
  757. Size:
  758. Personality Shift:
  759. Playlist: Unknown
  760. Number: Unknown
  761. Series: Looney/Fighter
  762. Does it have Plus Mode?: No
  763. Is it Fusible as an Xros?: No
  764. Can it be made as an Armament?: Yes
  765. Regeneration Level: Xtreme (via
  766. Elasticity Level: Xtreme
  767. Shapeshifting Level: Xtreme
  768. Gender Pronoun: He/Him
  769.  
  770. Description:
  771.  
  772. Powers & Abilities:
  773. - Anchor Manipulation -
  774. - Toon Strength -
  775. - Boat Manipulation -
  776. - Cartoon Physics -
  777. - Kale Empowerment -
  778. - Absolute Will -
  779.  
  780. Armament: Sailor’s Anchor -
  781.  
  782. Weaknesses
  783. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Sailor Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Sailor Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Sailor Mode’s cartoon powers also depend on the strength of their own comedic timing and sense of humor in order to work as well.
  784.  
  785. Notes
  786. - Sailor Merge is inspired by Popeye.
  787.  
  788. Croquis Merge
  789. Description: This Merge Mode is a cartoonish Femme Fatale
  790. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  791. Hax: X_____X
  792. Colors:
  793. Size:
  794. Personality Shift:
  795. Playlist: Unknown
  796. Number: Unknown
  797. Series: Looney/Fighter
  798. Does it have Plus Mode?: No
  799. Is it Fusible as an Xros?: No
  800. Can it be made as an Armament?: Yes
  801. Regeneration Level: Very High
  802. Elasticity Level: Xtreme
  803. Shapeshifting Level: Xtreme
  804. Gender Pronoun: She/Her
  805.  
  806. Description:
  807.  
  808. Powers & Abilities:
  809. - Supernatural Beauty -
  810. - Sex Appeal Combat -
  811. - Hidden Weaponry -
  812. - Suit Up! - Croquis Merge is capable of taking up a variety of sexy “disguises” and adopts unique, cartoony abilities depending on the outfit in question such as an arsenal of cartoony medical equipment while wearing a Nurse outfit.
  813. - Cartoon Physics -
  814. - Supernatural Voice -
  815.  
  816. Armament: Battle Purse -
  817.  
  818. Weaknesses
  819. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Croquis Merge is empowered by and derives her abilities from the sense of humor of those around her and an unforeseen “audience”, allowing her to do essentially anything just as long as it’s funny. Therefor, if no one finds what Croquis Merge is doing funny or humorous, she will lose all of her powers and be weakened significantly as a result. Croquis Mode’s cartoon powers also depend on the strength of their own comedic timing and sense of humor in order to work as well.
  820.  
  821. Notes
  822. - Croquis Merge is named after Croquis drawings, which are sketches of live, nude models made to study anatomy.
  823. - Croquis Merge is inspired by characters like Jessica Rabbit, Hello Nurse and Ms. Bellum.
  824.  
  825. Big Eater Merge
  826. Description: This Merge Mode is a walking fat joke with an arsenal of food and eating-based abilities
  827. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  828. Hax: X_____X
  829. Colors:
  830. Size: 4.9 (Height), ??? (Weight)
  831. Personality Shift:
  832. Playlist: Unknown
  833. Number: Unknown
  834. Series: Looney/Fighter
  835. Does it have Plus Mode?: No
  836. Is it Fusible as an Xros?: No
  837. Can it be made as an Armament?: Yes
  838. Regeneration Level: Xtreme (via food)
  839. Elasticity Level: Xtreme
  840. Shapeshifting Level: Xtreme
  841. Gender Pronoun: She/Her
  842.  
  843. Description:
  844.  
  845. Powers & Abilities:
  846. - Food Weaponry -
  847. - Eating Combat -
  848. - Edible Shapeshifting -
  849. - Absolute Appetite -
  850. - Fat Prime -
  851. - Hangry Mode -
  852. - Cartoon Physics -
  853. - Food Empowerment -
  854.  
  855. Armament: Food Pack -
  856.  
  857. Weaknesses
  858. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Big Eater Merge is empowered by and derives her abilities from the sense of humor of those around her and an unforeseen “audience”, allowing her to do essentially anything just as long as it’s funny. Therefor, if no one finds what Big Eater Merge is doing funny or humorous, she will lose all of her powers and be weakened significantly as a result. Big Eater Mode’s cartoon powers also depend on the strength of their own comedic timing and sense of humor in order to work as well.
  859.  
  860. Notes
  861. - Big Eater Merge is inspired by Archie Comics character Little Lota and Cartoon Network’s Chowder.
  862.  
  863. Squirreled Merge
  864. Description: This Merge Mode is a master of causing disruption and mischief
  865. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  866. Hax: X_____X
  867. Colors:
  868. Size:
  869. Personality Shift:
  870. Playlist: Unknown
  871. Number: Unknown
  872. Series: Looney/Beast
  873. Does it have Plus Mode?: No
  874. Is it Fusible as an Xros?: No
  875. Can it be made as an Armament?: Yes
  876. Regeneration Level: Xtreme
  877. Elasticity Level: Xtreme
  878. Shapeshifting Level: Very High
  879. Gender Pronoun: She/Her
  880.  
  881. Description:
  882.  
  883. Powers & Abilities:
  884. - Master Trickster -
  885. - Trick Weaponry -
  886. - Cartoon Physics -
  887. - Squirrel Mimicry -
  888. - Nut Empowerment -
  889.  
  890. Armament: Squirrel Tail -
  891.  
  892. Weaknesses
  893. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Squirreled Merge is empowered by and derives her abilities from the sense of humor of those around her and an unforeseen “audience”, allowing her to do essentially anything just as long as it’s funny. Therefor, if no one finds what Squirreled Merge is doing funny or humorous, she will lose all of her powers and be weakened significantly as a result. Squirreled Mode’s cartoon powers also depend on the strength of her own comedic timing and sense of humor in order to work as well.
  894.  
  895. Notes
  896. - Squirreled Merge is named after the term “squirreled” which means to be fooled or turned around.
  897. - Squirreled Mode’s traits as a cartoonish trickster inspired by the greatest trickster of them all, Bugs Bunny.
  898. - Squirrel Merge is inspired by Conker from Conker’s Bad Fur Day as well.
  899.  
  900. Rugrat Merge
  901. Description: This Merge Mode has the mind of a genius but the body of a baby
  902. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  903. Hax: X_____X
  904. Colors:
  905. Size:
  906. Personality Shift:
  907. Playlist: Unknown
  908. Number: Unknown
  909. Series: Looney/Brainiac
  910. Does it have Plus Mode?: No
  911. Is it Fusible as an Xros?: No
  912. Can it be made as an Armament?: Yes
  913. Regeneration Level: Very High
  914. Elasticity Level: Xtreme
  915. Shapeshifting Level: Xtreme
  916. Gender Pronoun: He/Him or She/Her
  917.  
  918. Description:
  919.  
  920. Powers & Abilities:
  921. - Baby Weaponry -
  922. - Weaponized Stroller -
  923. - Crocodile Tears - Rugrat Merge can use their baby-like appearance to their advantage to disarm enemies and make them less likely to attack a thus, open for exploitation, such as by fake crying, his cries having a psychosomatic response in even the most ruthless of foes.
  924. - Cartoon Physics -
  925. - Enhanced Intelligence -
  926.  
  927. Armament: Utility Diaper -
  928.  
  929. Weaknesses
  930. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Rugrat Merge is empowered by and derives their abilities from the sense of humor of those around them and an unforeseen “audience”, allowing them to do essentially anything just as long as it’s funny. Therefor, if no one finds what Rugrat Merge is doing funny or humorous, they will lose all of their powers and be weakened significantly as a result. Rugrat Mode’s cartoon powers also depend on the strength of their own comedic timing and sense of humor in order to work as well.
  931.  
  932. Notes
  933. - Rugrat Merge is named after the Nickelodeon series and are partially inspired Phil & Lil as well as other cartoon babies and baby-themed characters such as Baby Herman (Who Framed Roger Rabbit?), Baby Doll (Batman: The Animated Series), Babyface (Batman: The Brave and the Bold) and the Crybaby Clown (Scooby Doo: Mystery Incorporated).
  934. - His ability to use weaponry and gadgets themed after baby toys and other baby themed objects is inspired by Boxman Jr. from OK K.O.: Let’s Be Heroes.
  935. - Much like Djinn Merge and TCG Merge, Rugrat Merge has an interesting quirk in that they can appear as either male or female, seemingly at random when Fusion-X turns into them. Both male and female counterparts of these Merge Modes appear as completely independent beings within Alloy’s Inner World.
  936. - Using Turbo-X while transformed into Rugrat Merge will cause it to transform into an upgraded version of their stroller.
  937.  
  938. Clanker Merge
  939. Description: This Merge Mode is a cartoon robot
  940. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  941. Hax: X_____X
  942. Colors:
  943. Size:
  944. Personality Shift:
  945. Playlist: Unknown
  946. Number: Unknown
  947. Series: Looney/Tech
  948. Does it have Plus Mode?: No
  949. Is it Fusible as an Xros?: No
  950. Can it be made as an Armament?: Yes
  951. Regeneration Level: Very High
  952. Elasticity Level: Xtreme
  953. Shapeshifting Level: Xtreme
  954. Gender Pronoun: He/Him
  955.  
  956. Description:
  957.  
  958. Powers & Abilities:
  959. - Cartoon Robot Physiology -
  960. - Living Arsenal -
  961. - Cartoon Lasers -
  962. - Transformation - Clanker Merge has an array of transformations called “Remodels”
  963. - Size Manipulation -
  964. - Cartoon Physics -
  965.  
  966. Armament: Robo Armz -
  967.  
  968. Weaknesses
  969. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Clanker Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Clanker Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Clanker Mode’s cartoon powers also depend on the strength of his own comedic timing and sense of humor in order to work as well.
  970.  
  971. Notes
  972. - Clanker Merge is based on many cartoon robots such as The Iron Giant, Bender, Jenny Wakeman, Frankenstein Jr. (Frankenstein Jr. and The Impossibles), Dr. Khal’s Robot (Cuphead) and Bouncer (Skylanders Giants).
  973. - Clanker Mode’s ability to sprout many cartoony weapons and gadgets from his body is inspired by Inspector Gadget.
  974.  
  975. Simian Merge
  976. Description: This Merge Mode is a chaotic, cartoon monkey
  977. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  978. Hax: X_____X
  979. Colors:
  980. Size:
  981. Personality Shift:
  982. Playlist: Unknown
  983. Number: Unknown
  984. Series: Looney/Fighter
  985. Does it have Plus Mode?: No
  986. Is it Fusible as an Xros?: No
  987. Can it be made as an Armament?: Yes
  988. Regeneration Level: Xtreme (via Bananas)
  989. Elasticity Level: Xtreme
  990. Shapeshifting Level: Xtreme
  991. Gender Pronoun: He/Him
  992.  
  993. Description:
  994.  
  995. Powers & Abilities:
  996. - Chaos Manipulation -
  997. - Cymbal Proficiency -
  998. - Food Weaponry -
  999. - Cartoon Physics -
  1000. - Monkey Mimicry -
  1001.  
  1002. Armament: Monkey Suit -
  1003.  
  1004. Weaknesses
  1005. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Simian Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Simian Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Simian Mode’s cartoon powers also depend on the strength of their own comedic timing and sense of humor in order to work as well.
  1006.  
  1007. Notes
  1008. - Simian Merge is based on many monkeys and apes in cartoons such as King Louie (The Jungle Book), Abu (Aladdin), Monkey (Dexter’s Laboratory), Magilla Gorilla, Donkey Kong and Ajax the Gorilla from the Donald Duck cartoon “Donald Duck and The Gorilla”.
  1009. - Simian Merge is also partially based on Mickey Mouse, having a similar body shape and ears, white gloves and similar looking overalls and boots.
  1010.  
  1011. Weazel Merge
  1012. Description: This Merge Mode is a sleazy, criminal mastermind
  1013. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  1014. Hax: X_____X
  1015. Colors:
  1016. Size:
  1017. Personality Shift:
  1018. Playlist: Unknown
  1019. Number: Unknown
  1020. Series: Looney/Brainiac/Dark
  1021. Does it have Plus Mode?: No
  1022. Is it Fusible as an Xros?: No
  1023. Can it be made as an Armament?: Yes
  1024. Regeneration Level: Very High
  1025. Elasticity Level: Xtreme
  1026. Shapeshifting Level: Xtreme
  1027. Gender Pronoun: He/Him
  1028.  
  1029. Description:
  1030.  
  1031. Powers & Abilities:
  1032. - Crime Manipulation -
  1033. - Personal Arsenal -
  1034. - Minion Summoning -
  1035. - Cartoon Physics -
  1036. - Weasel Mimicry -
  1037. - Criminal Mastermind -
  1038.  
  1039. Armament: Weazel Cage -
  1040.  
  1041. Weaknesses
  1042. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Weazel Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Weazel Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Weazel Mode’s cartoon powers also depend on the strength of his own comedic timing and sense of humor in order to work as well.
  1043.  
  1044. Notes
  1045. - Weazel Merge is based the Weasels from The Wind in The Willows segment of Disney’s The Adventures of Ichabod and Mr. Toad and the Toon Patrol from Who Framed Roger Rabbit?.
  1046. - Weazel Merge is also based on many mafia-styled gangster and criminal characters in cartoons such as Rocky & Mugsy (Looney Tunes), The Penguin, Pete (Disney), and Fat Tony (The Simpsons).
  1047.  
  1048. Shōnen Merge
  1049. Description: This Merge Mode is the ultimate anime protagonist who is always up for a fight
  1050. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  1051. Hax: X_____X
  1052. Colors:
  1053. Size:
  1054. Personality Shift:
  1055. Playlist: Unknown
  1056. Number: Unknown
  1057. Series: Looney/Fighter
  1058. Does it have Plus Mode?: No
  1059. Is it Fusible as an Xros?: No
  1060. Can it be made as an Armament?: Yes
  1061. Regeneration Level: Xtreme
  1062. Elasticity Level: Xtreme
  1063. Shapeshifting Level: Xtreme
  1064. Gender Pronoun: He/Him
  1065.  
  1066. Description:
  1067.  
  1068. Powers & Abilities:
  1069. - Cartoon Energy Manipulation -
  1070. - Absolute Combat -
  1071. - Transformation -
  1072. - Giant Sword Proficiency -
  1073. - Anime Physics -
  1074.  
  1075. Armament: Gigant Edge -
  1076.  
  1077. Weaknesses
  1078. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Shōnen Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Shōnen Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Shōnen Mode’s cartoon powers also depend on the strength of his own comedic timing and sense of humor in order to work as well.
  1079.  
  1080. Notes
  1081. - Shōnen Merge is named after a sub-genre of anime and manga targeted to teenage boys that center around the exploits of a male protagonist with a set of characteristics that are common among Shōnen protagonists such as a charismatic personality, recklessness, stubbornness, ideals of friendship, a hardworking nature, a wide and toothy smile, and being exceptionally powerful and proficient in combat.
  1082. - Shōnen Merge is inspired by Goku from the Dragon Ball series. His sword is inspired by Cloud’s Buster Sword from Final Fantasy 7.
  1083. - Although very much inspired by Goku, Shōnen Mode’s more comedic nature is more in line with characters like Kinnikuman, Bobobo and Monkey D. Luffy.
  1084.  
  1085. Majokko Merge
  1086. Description: This Merge Mode is a Magical Girl with cartoonishly cute and feminine powers
  1087. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  1088. Hax: X_____X
  1089. Colors:
  1090. Size:
  1091. Personality Shift:
  1092. Playlist: Unknown
  1093. Number: Unknown
  1094. Series: Looney/Sorcery
  1095. Does it have Plus Mode?: No
  1096. Is it Fusible as an Xros?: No
  1097. Can it be made as an Armament?: Yes
  1098. Regeneration Level: Xtreme
  1099. Elasticity Level: Xtreme
  1100. Shapeshifting Level: Xtreme
  1101. Gender Pronoun: She/Her
  1102.  
  1103. Description:
  1104.  
  1105. Powers & Abilities:
  1106. - Kawaii Magic -
  1107. - Magic Combat -
  1108. - Magic Wand Proficiency -
  1109. - Magical Transformation -
  1110. - Anime Physics -
  1111.  
  1112. Armament: Kawaii Wand -
  1113.  
  1114. Weaknesses
  1115. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Majokko Merge is empowered by and derives her abilities from the sense of humor of those around her and an unforeseen “audience”, allowing her to do essentially anything just as long as it’s funny. Therefor, if no one finds what Majokko Merge is doing funny or humorous, she will lose all of her powers and be weakened significantly as a result. Majokko Mode’s cartoon powers also depend on the strength of her own comedic timing and sense of humor in order to work as well.
  1116.  
  1117. Notes
  1118. - Majokko Merge is named after the technical term for the Magical Girl genre, a sub-genre of anime and manga characterized by centering around the exploits of a female protagonist with magical powers.
  1119. - Majokko Merge is inspired by Sailor Moon, Majokko Megu-Chan and other Magical Girl characters.
  1120.  
  1121. Cat & Mouse Merge
  1122. Description: This Merge Mode is a chaotic rodent and feline Duo
  1123. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  1124. Hax: X_____X
  1125. Colors:
  1126. Size:
  1127. Personality Shift:
  1128. Playlist: Unknown
  1129. Number: Unknown
  1130. Series: Looney/Duo
  1131. Does it have Plus Mode?: No
  1132. Is it Fusible as an Xros?: No
  1133. Can it be made as an Armament?: Yes
  1134. Regeneration Level: Xtreme
  1135. Elasticity Level: Xtreme
  1136. Shapeshifting Level: Xtreme
  1137. Gender Pronoun: She/Her and He/Him respectively
  1138.  
  1139. Description:
  1140.  
  1141. Powers & Abilities:
  1142. - Cooperative Combat -
  1143. - Cartoon Weaponry -
  1144. - Cartoon Physics -
  1145. - Cat & Mouse Mimicry -
  1146.  
  1147. Armament: Toon Hand Puppets -
  1148.  
  1149. Weaknesses
  1150. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Cat & Mouse Merge is empowered by and derives their abilities from the sense of humor of those around them and an unforeseen “audience”, allowing them to do essentially anything just as long as it’s funny. Therefor, if no one finds what Cat & Mouse Merge is doing funny or humorous, they will lose all of their powers and be weakened significantly as a result. Cat & Mouse Mode’s cartoon powers also depend on the strength of their own comedic timing and sense of humor in order to work as well.
  1151.  
  1152. Notes
  1153. - Cat & Mouse Merge are inspired by Tom & Jerry and their method of combat of indirectly harming enemies by fighting each other is inspired by Tom & Jerry’s gameplay in MultiVersus.
  1154.  
  1155. Stout Merge
  1156. Description: This Merge Mode is a dauntless brawler who is empowered by damage and negative stimuli
  1157. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  1158. Hax: X_____X
  1159. Colors:
  1160. Size:
  1161. Personality Shift:
  1162. Playlist: Unknown
  1163. Number: Unknown
  1164. Series: Looney/Defensive
  1165. Does it have Plus Mode?: No
  1166. Is it Fusible as an Xros?: No
  1167. Can it be made as an Armament?: Yes
  1168. Regeneration Level: Xtreme
  1169. Elasticity Level: Xtreme
  1170. Shapeshifting Level: Xtreme
  1171. Gender Pronoun: He/Him
  1172.  
  1173. Description:
  1174.  
  1175. Powers & Abilities:
  1176. - Damage Shapeshifting/Conditional Transformation -
  1177. - Malleable Anatomy -
  1178. - Toon Strength & Speed -
  1179. - Acrofatic -
  1180. - Invulnerability -
  1181. - Cartoon Physics -
  1182. - Wrestling Proficiency -
  1183. - Treasure Hunting Mastery -
  1184.  
  1185. Armament: Stout Suit -
  1186.  
  1187. Weaknesses
  1188. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Stout Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Stout Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Stout Mode’s cartoon powers also depend on the strength of his own comedic timing and sense of humor in order to work as well.
  1189. - Not Painless -
  1190.  
  1191. Notes
  1192. - Stout Merge and his abilities are heavily inspired by Wario and gameplay mechanics featured in the Wario Land series. Peppino from Pizza Tower also served as inspiration as a result.
  1193.  
  1194. Rampage Merge
  1195. Description: This Merge Mode is a wild, spinning beast
  1196. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  1197. Hax: X_____X
  1198. Colors:
  1199. Size:
  1200. Personality Shift:
  1201. Playlist: Unknown
  1202. Number: Unknown
  1203. Series: Looney/Energy
  1204. Does it have Plus Mode?: No
  1205. Is it Fusible as an Xros?: No
  1206. Can it be made as an Armament?: Yes
  1207. Regeneration Level: Very High
  1208. Elasticity Level: Xtreme
  1209. Shapeshifting Level: Xtreme
  1210. Gender Pronoun: He/Him
  1211.  
  1212. Description: Rampage Merge bares a resemblance to the Tasmanian Devil from Looney Tunes but much larger and hulking looking with a hunched back, a pair of large, black horns on his head, black curved spines on his back, sabre-like fangs similar to a Smilodon’s, a red and black color scheme, a spotted pattern similar to a leopard, a purple eye and a green mohawk with matching green claws.
  1213.  
  1214. Powers & Abilities:
  1215. - Turbulence Energy Manipulation -
  1216. - Tornado Mimicry -
  1217. - Tornado Breath -
  1218. - Sawblade Mimicry -
  1219. - Animalistic Combat -
  1220. - Cartoon Physics -
  1221. - Super Eating -
  1222. - Anger Empowerment -
  1223.  
  1224. Armament: Rampage Top -
  1225.  
  1226. Weaknesses
  1227. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Rampage Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Rampage Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Rampage Mode’s cartoon powers also depend on the strength of his own comedic timing and sense of humor in order to work as well.
  1228. - Chaotic Personality -
  1229.  
  1230. Notes
  1231. - Rampage Merge is inspired by the Tasmanian Devil from Looney Tunes.
  1232.  
  1233. Bloodsport Merge
  1234. Description: This Merge Mode is a chaotic, mouthy mercenary (sound familiar?).
  1235. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  1236. Hax: X_____X
  1237. Colors:
  1238. Size:
  1239. Personality Shift:
  1240. Playlist: Unknown
  1241. Number: Unknown
  1242. Series: Looney/Acrobat
  1243. Does it have Plus Mode?: No
  1244. Is it Fusible as an Xros?: No
  1245. Can it be made as an Armament?: Yes
  1246. Regeneration Level: Xtreme
  1247. Elasticity Level: Xtreme
  1248. Shapeshifting Level: Xtreme
  1249. Gender Pronoun: He/Him
  1250.  
  1251. Description:
  1252.  
  1253. Powers & Abilities:
  1254. - Assassin -
  1255. - Hybrid Weapon Mastery -
  1256. - Gun Kata Mastery -
  1257. - Supernatural Swordsmanship -
  1258. - Knife & Dagger Mastery -
  1259. - Toon Recovery -
  1260. - Cartoon Physics -
  1261. - Comic Book Physics -
  1262. - Unpredictability -
  1263. - Fourth Wall Awareness -
  1264.  
  1265. Armament: Gun-Blades -
  1266.  
  1267. Weaknesses
  1268. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Bloodsport Merge is empowered by and derives his abilities from the sense of humor of those around them and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Bloodsport Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Bloodsport Mode’s cartoon powers also depend on the strength of his own comedic timing and sense of humor in order to work as well.
  1269. - Cartoonishly Violent -
  1270.  
  1271. Notes
  1272. - Bloodsport Merge is inspired by Deadpool.
  1273.  
  1274. Absurd Merge
  1275. Description: This Merge Mode is the embodiment of surrealist humor
  1276. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  1277. Hax: X_____X
  1278. Colors:
  1279. Size:
  1280. Personality Shift:
  1281. Playlist: Unknown
  1282. Number: Unknown
  1283. Series: Looney/Conceptual
  1284. Does it have Plus Mode?: No
  1285. Is it Fusible as an Xros?: No
  1286. Can it be made as an Armament?: Yes
  1287. Regeneration Level: Very High
  1288. Elasticity Level: Xtreme
  1289. Shapeshifting Level: Xtreme
  1290. Gender Pronoun: He/Him
  1291.  
  1292. Powers & Abilities:
  1293.  
  1294. Armament: Party Gloves -
  1295.  
  1296. Weaknesses:
  1297. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Absurd Merge is empowered by and derives his abilities from the sense of humor of those around him and an unforeseen “audience”, allowing him to do essentially anything just as long as it’s funny. Therefor, if no one finds what Absurd Merge is doing funny or humorous, he will lose all of his powers and be weakened significantly as a result. Absurd Mode’s cartoon powers also depend on the strength of his own comedic timing and sense of humor in order to work as well.
  1298. - Uncontrollable Looniness - Fusion-X adopts a random and nonsensical personality that makes it difficult to concentrate and use his abilities such as using useless attacks that don’t really help such as turning into a platypus or by quitting in the middle of a fight to have a tea party instead thus the merged hero rarely having full control over Absurd Mode’s looney personality and unfocused attitude.
  1299.  
  1300. Notes
  1301. - Much like Queen of Hearts Merge, Absurd Merge is one of few Merge Modes capable of having other Merge Modes accompany them while Fusion-X is transformed as him, Cheer Merge being said Merge Mode, she and her squad being colloquially known as The QTs while palling around with Absurd Merge.
  1302. - Absurd Merge is inspired by Bobobo from Bobobo-Bo Bo-bobo.
  1303.  
  1304. Cheer Merge
  1305. Description: This Merge Mode is an entire cheer squad all rolled into one
  1306. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  1307. Hax: X_____X
  1308. Colors:
  1309. Size:
  1310. Personality Shift:
  1311. Playlist: Unknown
  1312. Number: Unknown
  1313. Series: Looney/Legionary
  1314. Does it have Plus Mode?: No
  1315. Is it Fusible as an Xros?: No
  1316. Can it be made as an Armament?: Yes
  1317. Regeneration Level: Very High
  1318. Elasticity Level: Xtreme
  1319. Shapeshifting Level: Xtreme
  1320. Gender Pronoun: She/Her
  1321.  
  1322. Description:
  1323.  
  1324. Powers & Abilities:
  1325. - Replication -
  1326. - Unique Clones -
  1327. - Cheerleading Mastery -
  1328. - Cheer Charging -
  1329. - Trick Pom Poms -
  1330. - Cartoon Physics -
  1331.  
  1332. Armament: Trick Pom Poms -
  1333.  
  1334. Weaknesses
  1335. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Cheer Merge is empowered by and derives her abilities from the sense of humor of those around her and an unforeseen “audience”, allowing her to do essentially anything just as long as it’s funny. Therefor, if no one finds what Cheer Merge is doing funny or humorous, she will lose all of her powers and be weakened significantly as a result. Cheer Mode’s cartoon powers also depend on the strength of her own comedic timing and sense of humor in order to work as well.
  1336.  
  1337. Carnie Merge
  1338. Description: This Merge Mode is not a clown, she’s the whole damn circus
  1339. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  1340. Hax: X_____X
  1341. Colors:
  1342. Size:
  1343. Personality Shift:
  1344. Playlist: Unknown
  1345. Number: Unknown
  1346. Series: Looney/Vehicular
  1347. Does it have Plus Mode?: No
  1348. Is it Fusible as an Xros?: No
  1349. Can it be made as an Armament?: Yes
  1350. Regeneration Level: Very High
  1351. Elasticity Level: Very High
  1352. Shapeshifting Level: Xtreme
  1353. Gender Pronoun: She/Her
  1354.  
  1355. Description:
  1356.  
  1357. Powers & Abilities:
  1358. - Clown Car Mimicry -
  1359. - Cartoon Weaponry -
  1360. - Cartoon Vehicle -
  1361. - Cartoon Physics -
  1362. - Circus Mastery -
  1363.  
  1364. Armament:
  1365.  
  1366. Weaknesses
  1367. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Carnie Merge is empowered by and derives her abilities from the sense of humor of those around her and an unforeseen “audience”, allowing her to do essentially anything just as long as it’s funny. Therefor, if no one finds what Carnie Merge is doing funny or humorous, she will lose all of her powers and be weakened significantly as a result. Carnie Mode’s cartoon powers also depend on the strength of her own comedic timing and sense of humor in order to work as well.
  1368. - Limited Fuel - Like all Vehicular Series Merge Modes, Carnie Merge has an abundance of Fusion Formula, the most powerful fuel source in the known universe in her system that gives her all of her strength, speed and transformation ability but her fuel source is limited and she drains it the longer she drives, fights and uses her abilities and she can potentially run out and drain herself significantly if she completely drains herself of fuel.
  1369.  
  1370. Weird-O Merge
  1371. Description: This Merge Mode is the Ultimate Cartoon
  1372. Stats (Sorry, this Mode’s too complex and wacky to scale!)
  1373. Hax: X_____X
  1374. Colors:
  1375. Size:
  1376. Personality Shift:
  1377. Playlist: Unknown
  1378. Number: Unknown
  1379. Series: Looney/Powerhouse
  1380. Does it have Plus Mode?: No
  1381. Is it Fusible as an Xros?: No
  1382. Can it be made as an Armament?: Yes
  1383. Regeneration Level: Xtreme
  1384. Elasticity Level: Xtreme
  1385. Shapeshifting Level: Xtreme
  1386. Gender Pronoun: She/Her
  1387.  
  1388. Description: Weird-O Merge is a tall, lanky, female humanoid baring a passing resemblance to Spinel from Steven Universe but possessing a head full of long, dreadlock-like tendrils, red swirling eyes, a wide mouth stretched to a permanent, toothy grin with black lips, striped, noodle-like limbs, wearing a suit and bowtie, feet resembling big black boots, hands resembling white gloves and a black, white and grey color scheme.
  1389.  
  1390. Powers & Abilities:
  1391. - Fun Lord -
  1392. - Cartoon Manipulation -
  1393. - Cartoon Constructs & Cartoon Weaponry -
  1394. - Onomatopoeias -
  1395. - Omnifarious -
  1396. - Cartoon Physics -
  1397. - Alien Mind -
  1398.  
  1399. Armament: Fright Wig -
  1400.  
  1401. Weaknesses
  1402. - Not Funny, Didn’t Laugh - Like all Looney Series Merge Modes, Weird-O Merge is empowered by and derives her abilities from the sense of humor of those around her and an unforeseen “audience”, allowing her to do essentially anything just as long as it’s funny. Therefor, if no one finds what Weird-O Merge is doing funny or humorous, she will lose most of her powers and be weakened significantly as a result. However, this weakness is not as severe to Weird-O in comparison to other Looney Merge Modes thanks to still possessing significant strength and power even without her cartoony abilities.
  1403.  
  1404. Notes
  1405. - Weird-O Merge is inspired by characters like The Mask, Gear 5 Monkey D. Luffy, The Impossible Man, Mr. Nobody and Spinel.
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