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- ***************************************************************************
- ********************* RISE OF THE EAST 2.3 CHANGELOG **********************
- ***************************************************************************
- **********************
- ******** 2.3.0 *******
- ***** --/--/2021 *****
- **********************
- 1. Fixed Fleur not targeting buildings with her disable bomb
- ~~2. Added new visuals to damaged structures and destroy animations~~
- 3. Redesigned the AI entirely and tiered it into different difficulty settings
- 4. Added new units to all factions to promote harrass throughout all stages of the game
- 5. Added new mind control, poison, cryo, bleed and radiation counters to all factions
- 6. Redesigned multiplayer lobby with new and improved game options
- 7. Revamped East Asian buildings are now ingame with new cameos to match
- 8. Added new unit voices
- 9. Moved Challenges to Multiplayer/Skirmish lobbies as a gamemode
- 10. Desaturated Yuri sidebar font
- 11. Added vanilla font back as default - RotE font still available via client options
- 12. Added 4 new challenges:
- 12.1 Terrorist Challenge - Defend against waves of terrorists and bomb trucks
- GLA Challenge 2 - Stealth General
- GLA Challenge 3 - Demolitions General
- Yuri Challenge 1 - Genesis
- 13. Fixed some incorrect unit names
- 14. Added many new MP 2, 4, 6 and 8 player maps, under [RE]
- 15. Added side specific victory/defeat themes
- 16. New Game Modes (lobby check boxes)
- 16.1 United Tech - All side specific tech becomes available under the same faction
- Mercenaries - Neutral enemy mercenary units will randomly spawn
- Killing these units will provide extra veterancy and bounty
- Experimental Game Mode - only works in REx maps for now
- Superweapons - Enhanced selection, now allows the player to choose whether:
- All superweapons are enabled
- Only support powers or;
- No superweapons or support powers
- AI Settings - Now allows the player to select advanced AI profiles
- Passive - Never attacks the player
- Newbie - Attacks with smaller armies and reacts slower
- Normal - Default level AI, uses some cheats
- Hard - Hard AI, uses more cheats
- Pro I - Easy AI using experimental tactics and code Pro II -
- Pro II - Normal AI using experimental tactics and code Pro II -
- Pro III - Hard AI using experimental tactics and code Pro II -
- ************
- * General *
- ************
- 1. Economy
- 1.1 Refineries
- Increased cost to 2500 from 2000 (2000 from 1500 for Supply Stash)
- Reduced build time by 20%
- Increased sell value to compensate
- Increased power consumption to -75 from -50
- 1.2 Ore Miners
- Reduced mining speed
- 2. Infantry
- Increased speed by 1 stage
- Does not apply to: Tanya, Fleur
- 3. Amphibious Transports
- Are now available at War Factories if Naval Mode is disabled
- 4. IFV Modes
- Increased T1 anti-infantry mode damage by 20%
- Added new IFV modes for every infantry
- Hero units are now allowed in IFVs
- 5. Stolen Tech
- Enabled. Each faction has 1 stolen tech unit that can be obtained by spying a Battle Lab
- 5.1 Nova Tank
- Available by spying an Allied Battle Lab
- Heavy MBT with a railgun-speed cannon which cannot miss
- Also equipped with anti air laser beams
- 5.2 Pulverizer
- Available by spying an East Asian Battle Lab
- Anti Ground infantry capable of deploying to improve his battle abilities
- Deployed state makes the Pulverizer stealth and increases his range and armor
- 5.3 Mine Launcher [TBD/WIP]
- Long range support vehicle that launches armed mines at its target
- Mines are both land and naval
- 5.4 ???? [Soviets]
- 5.5 Cyborg Zealot
- Available by spying a Yuri Battle Lab
- Heavy Cyborg infantry equipped with a machine gun and a chaos cannon
- Bleeds enemy infantry at 100% rate for 1% HP every second for 6 seconds
- 6. Aircraft
- T1 aircraft now have a separate weapon for infantry
- 7. MCVs
- Reduced speed by 1 stage
- Reduced rotation by 2 stages
- Initial MCV can no longer be unpacked. Built MCVs still can
- Increased Con Yard HP by 10%
- 8. Battle Labs
- Increased HP by 25%
- 9. Base Expansions
- All factions now have an expansion unit which deploys into an expansion post
- Available at T1.5 (Radar)
- 10. Power Plants
- Normalized stats
- 11. Building Crew
- Are now side specific
- ************
- ** Allies **
- ************
- 1. Support Powers
- 1.2 Orca Gunship
- New T2 SP
- Spawns a heavy anti ground support unit
- 1.3 Cryo Beam
- New T3 SP
- Freezes all units in the target area for 6 seconds
- Frozen units gain 25% bonus armor
- 1.4 SpecOps
- New T2 American SP
- Calls in a stealth transport plane to deliver 3 veteran Commandos
- Commandos are more capable at ground assaults than the SEAL but cannot swim
- 1.5 Ambulance
- Now constantly heals around it rather than periodically
- 1.6 Airstrike
- Is now tiered and will automatically upgrade at T2 and T3
- Note: Upgrading tiers resets this SP's cooldown
- 1.7 GPS Scrambler
- Moved to GLA
- 1.8 Particle Cannon
- New T1.5 (radar) German SW
- After a short delay and warning, releases a charged up orbital laser in the area
- The laser is targetable and lasts 6 seconds
- This SW is tiered and duration increases with each tier
- 2. Upgrades
- 2.1 Guardian Walls
- New T3 Upgrade
- Upgrades the Guardian GI with deployable walls
- Makes them uncrushable
- 2.2 Search and Destroy / Hold the Line
- New T3 Swappable Upgrade
- Search and Destroy - increases move speed of all units by 20%
- Hold the LIne - increases HP of all units by 20%
- Only one can be active at a given time. Costs $2500 to activate
- 3. Humvee
- Can now carry Engineers and other defensive support infantry
- 4. Robot Tank
- Replaces the Grizzly Tank at T2
- Immune to mindcontrol and radiation
- Can be used as an amphibious repair IFV
- 5. Battleship
- New T2 siege naval unit equipped with twin sea to shore cannons
- 6. Comanche
- Reworked to be a ground support unit and is no longer as effective at siege
- Laser Comanche removed
- 7. WASP Hive
- New T2 amphibious siege unit
- German variant has suicide drones that detonate when near their target
- 8. Bullfrog
- No longer damages ore
- 9. Upgrades
- 9.1 Bunker Buster
- Upgrades Nighthawks to be able to clear out garrisoned structures
- 10. Guardian GI
- No longer deploys
- Reduced cost to 300 from 350
- 11. Cryo Legionnaire
- Reduced chance of freezing their target by 50%
- Increased frozen target armor bonus to 25% from 15%
- ************
- *** Asia ***
- ************
- 1. Support Powers
- 1.1 Black Napalm
- No longer a SP
- 1.2 Mine Drop
- Drops a mine cluster in the target area
- 2. Upgrades
- 2.1 Black Napalm
- New T2 Chinese upgrade
- Increases damage of all flame weapons by 15%
- Replaces Incinerators, Flame & Dragon Tanks with new versions
- 2.2 Battlemaster Training
- New T2 upgrade
- Battlemasters are built at veteran rank
- 2.3 Battlemaster Autoloader
- Disables Overlord Tank production
- 2.4 Artillery Barrage
- Is now tiered and will automatically upgrade at T2 and T3
- Note: Upgrading tiers resets this SP's cooldown
- 3. Flame & Dragon Tank
- Increased rapid fire mode damage by 50%
- An Incinerator has a chance to exit when destroyed
- 4. ECM Tank
- Can now be deployed, permanently removing its ECM turret but allowing it to act as an IFV
- Rocket infantry modes do not give it AA capabilities, but an AT/siege bazooka instead
- 5. Hack Center
- Allows Hackers and ECM Tanks to be built at veteran rank
- 4. Inferno Cannon
- Reduced firestorm damage by 20%
- ************
- *** GLA ***
- ************
- 1. Support Powers
- 1.2 Detonate
- New T3 SP
- Detonates infantry in the target area
- Only works on upgraded T1 infantry
- 1.3 GPS Scrambler
- New T3 SP
- Instantly destroys the target enemy radar tower
- Also shuts down all other enemy radars
- 2. Upgrades
- 2.1 Explosive Vests
- Upgrades all T1 infantry with explosive vests
- Allows the player to detonate these infantry at any time
- Replaces Rebel Ambush with upgraded Rebels
- 2.2 Scavenge Upgrades
- Units at their final scavenge stage will spawn a Hijacker when destroyed
- 3. Slaves
- Now die instantly if their Supply Stash or Slave Miner is destroyed/sold
- Increased HP by 10%
- Increased resistance to dogs by 50%
- 4. Combat Cycle
- Now gets automatic upgrades each tier
- Gains improved weapons and bonus HP
- At T2 becomes amphibious
- 5. Toxin Rebel
- Now also benefits from Anthrax Beta Upgrade
- 6. Slave Miner
- Increased HP by 20% in deployed state
- Is now amphibious, cannot deploy slaves in water but can be deployed into an oil rig
- Oil rigs generate cash like Black Markets do, but offshore
- 7. Fanatic
- Can now swim
- 8. Tremor
- Reduced HP by 10%
- Reduced damage against heavy structures by 20%
- ************
- * Soviets *
- ************
- 1. Support Powers
- 1.1 Tank Drop
- Now delivers upgraded Scorpion Tanks once Nuclear Tanks Upgrade is purchased
- Is now tiered and will drop more tanks as tier increases
- Now also includes 1 Light Tank instead of 2 Half Tracks
- 2. Upgrades
- 2.1 Nuclear Tanks
- Disables Decimator production
- 2.2 Advanced Siege
- All siege infantry and vehicles are now built at veteran rank
- 3. Terror Drone
- Increased attack speed by 25%
- Initial jump now reduces its target speed by 33%
- Is now amphibious
- 4. Light Tank
- New T1 amphibious, ground support IFV
- Considerably weaker than any Soviet T1 MBT but can be used for multiple purposes
- 5. Scorpion Tank (Upgraded)
- No longer spawns radiation clouds at death
- 6. Hammer Tank
- New T2 amphibious anti armor unit
- Has 2 modes, short range with 100% accuracy
- Long range with 70% accuracy
- Exclusive to Iraq
- 7. Industrial Plant
- Increases initial veterancy speed by 50% for Terror Drones, Sickles and Hammerheads
- 8. Attack Shark
- Yuri stole their Squid and the Soviets are back for revenge... with sharks
- New T2 naval unit
- Equipped with a long range siege mortar
- 9. V3
- Increased missile tilt speed
- Increased damage against light and medium vehicles by 30%
- 10. TOS-1 MLRS
- Increased damage against light and medium vehicles by 15%
- Increased damage against buildings by 20%
- 11. Iraqi Conscripts
- Default crew for destroyed buildings
- Iraq only
- ************
- *** Yuri ***
- ************
- 1. Support Powers
- 1.1 Venom Team
- New T1 Specter SP
- Drops 2 Venom support aircraft on the battlefield
- Venoms are stealth when stationary and are equipped with anti infantry and AA machineguns
- 1.2 Buzzer Burrow
- New T2 Psicorps SP
- Spawns 2 Buzzers (ground form) at the target location after a short delay
- 1.3 Shadow Team
- New T2 SP
- Drops a stealth glider at the target location
- Once deployed, 2 elite Shadow Agents will exit
- The glider is destroyed afterwards
- 1.4 Obelisk of Life
- Moved up to T2 and reworked into 2 SPs
- Only one Obelisk can be up at any time
- Reduced cost to 750 from 1000
- 1.5 Obelisk of [???]
- Acts as an offensive version of the Obelisk of Life
- Buffs nearby friendly units with a 10% damage and move/attack speed bonus
- Does not heal nearby units
- 2. Upgrades
- 2.1 Levitation
- New T2 Upgrade
- Upgrades Magnetrons and Havoc Tanks with hover tech
- Upgrades Seekers and Gatling Tanks with amphibious tech
- 3. Gatling Tank
- Back by popular demand. Replaces Seeker for Specter
- 4. Attack Bike
- New T1 hit and run unit
- Able to carry 1 infantry for quick transport around the map
- If entered by any rocket infantry, the bike will gain an additional rocket pod
- 5. Berzerker
- New T2 anti infantry unit
- Replaces the Brute for Specter
- His bullets have a chance to pierce any infantry armor, causing them to bleed for 6 seconds
- Bleed causes the target to lose 1% HP every second for its duration
- 6. Virus
- Reworked. Her bullets have a chance to bleed her target and to spread an infection nearby
- Infection: If a unit dies under this effect, the infection will spread to nearby infantry
- The infection will bleed the target, losing 1% HP every second for 6 seconds
- 7. Repair Drone
- New T1 amphibious repair/support unit
- 8. Drone Miner
- Reduced speed by 1 stage
- 9. Shadow Agent
- New T2 unit
- Only available via SP
- Can C4 structures
- Shadow Agents are different to both Psicorps and Specter
- Psicorps: They will commit suicide and permanently mind control a single unit
- Specter: They are stealth and carry laser guns. Also able to hijack vehicles
- 10. Ravager
- Can now be crushed
- **********************
- ******* 2.2.3a *******
- ***** 15/01/2021 *****
- **********************
- 1. Fixed Reactive Armor from applying to aircraft
- ************
- * General *
- ************
- 1. Tournament Mode
- Adjusted map pool
- 2. Tech Oil Derrick
- Increased initial capture bonus to 500 from 350
- ************
- ** Allies **
- ************
- 1. Spectrum Shield
- Reduced HP bonus to 15% from 20%
- ************
- *** Asia ***
- ************
- 1. Supply Truck
- Increased build time by 20%
- ************
- *** GLA ***
- ************
- 1. N/A
- ************
- * Soviets *
- ************
- 1. Tesla Tank
- Reduced HP by 10%
- 2. Reactive Armor
- Increased cost to 2000 from 1500
- Moved to T2 from T1
- ************
- *** Yuri ***
- ************
- 1. Chameleon
- Increased damage by 10%
- 2. Stealth Generator
- Increased build time by 33%
- 3. Mastermind
- Increased cost to 2000 from 1750
- **********************
- ******* 2.2.3 *******
- ***** 13/01/2021 *****
- **********************
- 1. More MP map balance adjustments thanks to DarkEmblem
- 2. Fixed the following MP Map(s): [3] Marshall Island
- 3. Added new MP Maps under [REx]
- 4. Fixed updater server files to prevent beta and live from clashing
- 5. Fixed Unholy Alliance to include all items, including upgrades and side specific items
- 6. Fixed some client connection tunnel issues
- 7. GLA Mission 1 correctly moves onto mission 2 now
- ************
- * General *
- ************
- 1. Mind Control
- Reduced range by 15%, does not apply to Yuri Prime
- 2. T1 Anti Infantry Vehicles
- Increased speed by 1 stage, does not apply to the Bullfrog, Flak Track or the Combat Cycle
- 3. Suicide Units
- Reverted cell impact change (2 > 1)
- Increased max damage at max range to 33% from 16% to compensate
- ************
- ** Allies **
- ************
- 1. Mirage Tank
- Reduced damage against infantry by 20%
- Reduced additional targets to 1 from 2
- Reduced range by 8%
- 2. Cryo Legionnaire
- Each hit now reduces Iron Curtain effects by 0.6 seconds (IRL @ 45 FPS)
- 3. Bullfrog
- Reduced speed by 1 stage
- 4. Laser Tank
- Increased cost to 900 from 800
- 5. Prism Defender
- Reduced range by 20%
- Reduced damage against heavy structures by 18%
- 6. Spectrum Shield Upgrade
- Moved to T3 from T2
- 7. Aurora
- Reduced damage against structures by 20%
- ************
- *** Asia ***
- ************
- 1. Gatling Tank
- Adjusted attack speed and damage to improve gatling visuals. Values remain the same overall
- Increased HP by 5%
- 2. MiG
- Reduced missile damage by 20%
- Residual flame damage remains unchanged
- ************
- *** GLA ***
- ************
- 1. Insurgent
- Increased armor to flak from none
- Increased damage by 10%
- Will no longer acquire infantry targets automatically and will focus on armor
- 2. Technical
- Increased HP by 5%
- 3. Nomad Attack Chopper
- Changed armor to light from medium
- 4. Tremor
- Reduced debuff durations by 50%
- ************
- * Soviets *
- ************
- 1. Tesla Trooper & Defender
- Increased damage against heavy vehicles by 14%
- Reduced damage against light vehicles by 7%
- 2. Terror Drone
- Increased all weapon resistances by 25%
- Increased damage by 10%
- 3. Tesla Tank (V1 & V2)
- Changed armor to medium from heavy - can now benefit from Reactive Armor Upgrade
- Reduced cost to 1200 from 1300
- Reduced HP by 10%
- No longer resists EMP
- 4. Igla Attack Chopper
- Reduced cost to 1300 from 1400
- 5. Rhino Tank
- Reduced HP by 5%
- Increased attack speed by 5%
- 6. Dragunov
- Reduced damage against structures by 20%
- 7. TOS-1 MLRS
- Increased accuracy by 20%
- No longer subject to cliffs or elevation
- 8. Sickle
- No longer immune to psionics or drones
- Reduced HP by 15%
- 9. Half Track
- Can no longer crush infantry
- 10. Hammerhead
- Increased speed by 1 stage
- 11. Scorpion Tank
- Removed speed bonus from upgraded version
- ************
- *** Yuri ***
- ************
- 1. Chaos Drone
- Now shares the same armor as Terror Drones
- 2. Yuri Clone
- Increased cost to 800 from 650
- Reduced HP by 10%
- 3. Psi Trooper
- Increased cost to 800 from 650
- Reduced HP by 10%
- 4. Lasher Tank
- Mind Link is now an upgrade instead of an active ability
- 5. Mind Link Upgrade
- Links nearby Lasher Tanks with each other, buffing all stats by 3% (reduced from 5%)
- Buff stacks indefinitely and lasts 4 seconds
- Does not apply to nor affect existing Lasher Tanks
- 6. Shadow Tank
- Reduced attack speed by 5%
- 7. Seeker
- Increased HP by 10%
- Reduced damage against aircraft by 10%
- 8. Stinger
- Changed armor to medium from heavy
- **********************
- ******* 2.2.2b *******
- ***** 05/01/2021 *****
- **********************
- 1. Adjusted GLA Mission 2 to make phase 1 much quicker
- 1.1 UN vehicles will give bounty
- 1.2 UN trucks drop 2 crates instead of 1
- 2. More MP maps have been rebalanced
- ************
- * General *
- ************
- 1. T3 Heavy Infantry
- Reduced HP by 10%
- Increased cost to 850
- Increased build time by 10%
- 2. Heroes
- Reduced speed of the following heroes by 1 stage: Huolong, Jaeger, Boris
- 3. Buildings
- Reduced resistance to non siege weapons by 10%
- 4. Pathfinder
- Reduced range by 10%
- Increased cost to 800 from 700
- Increased build time by 20%
- ************
- ** Allies **
- ************
- 1. Prism Tank
- Reduced range by 10%
- Now has a minimum range of 3
- Increased cost to 1400 from 1200
- Reduced attack speed by 10%
- Reduced damage against infantry by 30%
- 2. Mirage Tank
- Reduced damage by 10%
- 3. Jaeger
- Reduced damage by 20%
- Reduced damage agaisnt unarmored infantry by 20%
- ************
- *** Asia ***
- ************
- 1. Grenadier
- Reduced HP by 7%
- Increased flashbang damage reduction duration to 3.6 seconds from 2.4
- 2. T1 Vehicles
- Reduced build time multipliers from Gatling Tanks, Lynx and Battlemasters by 15%
- 3. ECM Tank
- Now builds at the speed of other support units (33% faster)
- Increased EMP duration by 1 second
- Increased speed by 1 stage
- 4. Nuke Cannon
- Increased HP by 20%
- ************
- *** GLA ***
- ************
- 1. Scarab Rocket Upgrade
- Moved up to T2 (does not impact existing missions)
- 2. Bounty
- Moved enablement up to T3 from T2
- ************
- * Soviets *
- ************
- 1. Desolator
- Reduced attack speed by 10%
- Reduced deployed state radiation levels to 300 from 400
- ************
- *** Yuri ***
- ************
- 1. Mindsweeper
- Increased damage by 40%
- Reduced HP by 8%
- 2. Virus
- Increased damage by 10%
- Increased HP by 10%
- 3. Chameleon
- Increased HP by 13%
- 4. Subterranean APC
- Now has moving sounds to alert enemies
- **********************
- ******** 2.2.2 *******
- ***** 02/01/2021 *****
- **********************
- 1. Fixed base Marauder Tanks still being buildable after Anthrax Beta Upgrade
- 2. Fixed some Refineries not acting as a build-off of structure to allies
- 3. Fixed new snow terrain graphic bugs
- 4. Fixed vehicle explosions from blowing up uranium and other ore
- 5. Added Map Renderer settings files to the updater
- 6. Fixed Dogs not dealing damage to Ravagers properly
- 7. Added many new MP maps, some exclusives
- 8. Fixed multiple spectator crash bug
- 9. Enabled GLA Missions 1 and 2
- 10. Fixed a rare 1 FPS bug
- 11. Fixed Map Editor crashing on certain trigger events
- 12. Fixed Missions: RA2 Allied 12
- 13. Many MP maps remade for better/balanced gameplay with new ore types and tech structures
- ************
- * General *
- ************
- 1. Economy
- Reduced ore value to 25/37/49/61 from 25/40/55/70
- 1.1 Ore Miners
- Reduced HP by 30%
- Miners gain 30% HP when docking
- Reduced cost by 20%
- Reduced damage taken by aircraft by 20%
- 2. Aircraft
- Increased HP of T2/T3 aircraft by 7/10%
- 3. Suicide Units
- No longer benefit from Iron Curtain effects
- Increased cell hits to 2 from 1
- Reduced damage at max. radius by 50%
- 4. Hero Units
- No longer benefit from the 20% HP boost at Elite rank
- 5. Garrisons
- Increased passthrough rate to 30% from 15% (chance of hits going to the infantry inside)
- 5.1 Buildable Bunkers
- Can now be raided by enemy infantry if empty
- 5.2 GLA
- Prison & Palace can now be garrisoned
- 6. Infantry Missile Launchers
- Reduced damage against vehicles by 20%
- Reduced attack speed by 10% (does not apply to Yuri Plasma Troopers)
- Reduced HP by 10%
- 7. UN M1A1
- Reduced armor to T1 heavy from T2
- 8. T3 Heavy MBTs (Apocalypse, Overlord, etc)
- Increased cost by 10%
- No longer immune to mind control nor have protected drivers
- 9. Repair Weapons
- Increased armor bonus duration to 5 seconds from 2.5 (IRL seconds, @ 45FPS)
- 10. T2 Base Defenses
- Reduced cost to 1200 from 1300
- Reduced power consumption to -50 from -75
- ************
- ** Allies **
- ************
- 1. Humvee
- No longer gains veterancy from passenger kills
- 2. Battle Fortress
- No longer gains veterancy from passenger kills
- 3. Javelin Soldier
- Changed to only use his missile launcher in open topped vehicles
- Reduced missile damage by 20%
- Increased missile range by 10%
- 4. Tempest Pike
- Increased cost to 700 from 500
- 5. B2 Shard Bomber
- No longer damages friendlies
- 6. Jaeger
- Shard Grenade no longer damages friendlies
- 7. M1A1
- Increased cost to 950 from 900
- 8. Comanche (Rockets)
- Reduced damage against structures by 20%
- 9. Rocketeer
- Reduced damage against structures by 20%
- 10. Ore Purifier
- Increased cost to 3000 from 2000
- Increased power consumption to -250 from -150
- Reduced purify percentage to 20% from 25%
- 11. Mirage Tank
- Increased range by 15%
- Attacks now hit the nearest 2 targets as well
- Reworked role into anti infantry and anti light vehicle
- Reduced speed by 1 stage
- 12. SEAL
- Reduced cost to 415 from 430
- Increased range by 10%
- 13. Prism Tank
- Reduced attack speed by 10%
- Reduced damage against infantry by 10% (none/flak)
- ************
- *** Asia ***
- ************
- 1. Minigunner
- Reduced attack speed by 20%
- Reduced range by 10%
- Increased cost to 200 from 180
- 2. Troopcrawler
- No longer gains veterancy
- Increased cost to 1100 from 1050
- 3. Support Crawler
- No longer gains veterancy from passenger kills
- Can still be promoted via its missile weapon
- Increased cost to 1200 from 1150
- 4. ICBM Launcher
- Increased number of cells affected to 3 from 2 (MP)
- 5. Fortified Bunker
- Increased cost to 1100 from 800
- Increased build time by 20%
- 6. Neutron Missile
- Driver neutralization no longer chance based, to reduce performance issues
- The detonation will now always kill drivers of all T2 and below vehicles
- This effect only applies to targets in the inner 66% of the impact radius
- 7. Gatling Tank
- Increased damage against infantry by 25%
- 8. Helix
- Increased HP by 20%
- 9. Hacker
- Increased passive income rate by 30%
- 10. Railgun Tank
- Increased range by 10%
- Normalized passthrough and target damage to 90/90 from 80/100
- ************
- *** GLA ***
- ************
- 1. Marauder Tank
- Increased speed by 1 stage
- 2. Tremor Artillery
- Reduced attack speed by 12%
- Reduced damage by 7%
- Reduced HP by 10%
- Reduced cost to 900 from 1000
- Secondary role changed to anti armor/support
- 2.1 Vehicles hit will be slowed by 20% and have a chance of being stunned for 8 seconds
- 3. Angry Mob Recruiter
- Reduced Recruiter HP by 20%
- Normalized mob member cost (buff to veterancy rate if they land a kill)
- Normalized mob member HP (buff to most, nerf to some)
- 3.1 Angry Mob Raider
- Reduced Molotov reload speed by 25%
- 4. Supply Stash
- Increased build distance by 1 cell
- 5. Combat Cycle
- Greatly increased resistance to all weapons
- 6. SCUD Launcher
- Increased damage by 30%
- Increased number of cells affected to 3 from 2 (MP)
- Reduced HP by 10%
- Increased reload speed by 10%
- Increased missile speed by 30%
- 7. Saboteur
- Moved down to T2
- 8. Quad Cannon
- Increased AA damage by 15%
- 9. Technical
- Increased anti infantry damage by 16%
- 10. Insurgent
- No longer attacks air units
- 11. Nomad Chopper
- Increased range by 10%
- Increased machine gun damage by 25%
- Increased missile reload speed by 35%
- 12. Stinger Site
- Reduced HP by 10%
- 13. Sneak Attack Tunnel
- Reduced HP by 30%
- Reduced armor to steel from fortified
- Increased deploy time by 30%
- 14. Demo Trap
- Increased deploy time to 7 seconds from 1
- 15. Toxin Tractor
- Increased HP by 5%
- Increased damage against vehicles by 20%
- 16. Anthrax Beta
- Reduced requirement to T2 from T3
- Now also deals 4% of relative damage to enemy vehicles, Heroic Marauders deal up to 6%
- 17. Rocket Buggy
- Reduced damage against vehicles by 20%
- Increased damage against structures by 20%
- Can no longer attack on the move
- 18. Black Market
- Increased passive income by 30%
- 19. Mechanic
- Increased range by 30%
- 20. Camo Netting
- No longer available straight away
- No longer able to target fortified structures (CY, SW, etc)
- Now costs 1000
- 21. Fanatic
- New T3 anti armor and siege infantry
- Unlike RA2 Crazy Ivans, multiple Fanatics can hit the same structure. Limits still apply to units
- 22. Slave Miner
- Reduced HP by 20%
- ************
- * Soviets *
- ************
- 1. TOS-1 MLRS
- Reduced reload rate by 30%
- 2. V3 Launcher
- Increased number of cells affected to 3 from 2 (MP)
- 3. Tesla Tanks
- Reworked into two different roles:
- 3.1 Tesla Tank V1
- Anti infantry. Green/Red(Heroic) bolts
- Increased bounce to 3/4 from 2/3
- Increased damage by 15%
- Increased HP by 10%
- 3.2 Tesla Tank V2
- Anti vehicle. Blue/Yellow(Heroic) bolts
- Increased damage by 20%
- Increased HP by 10%
- 5. Bunker
- Reduced HP by 10%
- 6. Flak Weapons
- Reworked scatter mechanic, targeting is now consistent with other weapons of the same role
- Adjusted damage and AoE to compensate
- 7. Industrial Plants
- Increased cost to 3000 from 2500
- Increased power consumption to -300 from -250
- Reduced vehicle cost reduction bonus to 20% from 25%
- 8. Reactive Armor Upgrade
- Increased cost to 1500 from 1000
- 9. AK47 Conscripts (upgraded version)
- Increased cost to 175 from 140
- 10. Spetsnaz
- Reduced HP by 5%
- ************
- *** Yuri ***
- ************
- 1. Blight
- Moved up to T2
- Can no longer affects friendlies
- 2. XF-15 Wyvern
- New T1 anti armor aircraft
- Similar stats to other T1 aircraft
- 3. Obelisk of Life
- No longer costs any power to operate
- Heal increased by 25%
- Armor bonus persists until next heal
- 4. Juice 'em Up
- Now also increases attack speed by 15%
- 5. Yuri Clone
- Reduced speed by 1 stage
- 6. Yuri Prime
- Increased HP by 10%
- 7. Plasma Trooper
- Increased range by 10%
- 8. Stealth Generator
- Now grants permanent stealth to Shadow Tanks and increases their armor and damage by 15% globally
- Shadow Tanks remain stealthed as long as a Stealth Generator has power
- 8.1 Cloaking Field
- Its effects are now permanent, costs $1500
- Reduced cooldown to 5 minutes from 6
- 9. Chameleon
- Reworked role and is now anti vehicle & siege
- Main weapon now has a chance to apply a brief psychedelic effect to enemy vehicles
- Increased main weapon range by 20%
- Increased Airstrike team speed by 30%
- Can no longer garrison structures
- 10. Fleur
- Now has a chance to critical hit for x1.5 damage on normal attacks
- Critical hits reduce enemy vehicle armor and disables their weapons for 12 seconds
- 11. Virus
- No longer available to Psicorps
- 12. Arch Templar
- No longer available to Specter
- 13. Ravager
- Can no longer assault garrisoned buildings
- 14. Cloning Vats
- Increased cost to 3000 from 2500
- Reduced infantry cost reduction bonus to 15% from 20%
- Reduced initial veterancy bonus to 50% from 75%
- 15. Psychic Tower
- Reduced power consumption to -75 from -150
- 16. Obelisk of Life
- Increased reload speed by 24%
- Now heals infantry as well
- 17. Construction Yard
- No longer has psychic sensors
- 18. Chaos Drone
- Increased cost to 550 from 450
- **********************
- ******** 2.2.1 *******
- ***** 12/12/2020 *****
- **********************
- 1. Reverted Syringe back to an older version to prevent file copy issues
- 2. Fixed Artillery Barrage from being disabled via Superweapons checkbox
- 3. Fixed Secret Labs
- 4. Fixed Mission: RA2 S01 - Red Dawn
- 5. Fixed MP Map: Cyflash
- 6. Fixed Railgun Tanks applying their debuff before actually firing
- ************
- * General *
- ************
- 1. Barracks
- Increased cost to 800 from 500
- 2. Spawned Missiles (Ground Vehicles)
- Increased acceleration by x5
- Reduced missile pitch before launch by 50%
- 3. Tempest Pike
- Now fires 3 times
- No longer selectable
- Cannot target buildings
- 4. Upgrades
- Lower tier units that get replaced when upgraded gain 1 tier of defense
- E.g. T1 becomes T2
- ************
- ** Allies **
- ************
- 1. Cryo Legionnaire
- Increased HP by 20%
- Increased armor to flak from none
- ************
- *** Asia ***
- ************
- 1. Artillery Barrage
- No longer destroys ore
- 2. Huolong
- Reduced Explosive Arrow damage against infantry by 50%
- 3. Warlord Tank
- Reduced HP by 10%
- Reduced attack speed by 10%
- ************
- *** GLA ***
- ************
- 1. Jarmen Kell
- Reduced non Heroic range by 10%
- 2. Battle Bus
- Increased deployed state HP by 15%
- Can now self heal during combat
- 3. Rocket Buggies
- Reworked to use ammo based missile barrage, similar to the Stealth Tank
- 4. Toxin Tractors
- Increased damage by 15%
- 5. Rockets Upgrade
- No longer increases attack speed
- Now increases damage by 20%
- 6. Demo Trap
- Increased damage by 10%
- Increased placement distance to 9 from 7
- 7. Anthrax Beta Upgrade
- New upgrade - Scorpion Cell exclusive
- Upgrades Cobra and Marauder Tanks with toxin laced shells
- Reduces armor of enemy vehicles by 5% for 6 seconds (stackable)
- Toxin Tractors get an even more potent toxin spray
- 8. Camo Netting
- New support power
- Permanently stealths the target structure
- Can only be used on the player's own structures
- Initial use is instant, 4 minute cooldown thereafter
- 9. Marauder Tank MKII
- Increased HP by 10%
- Increased cost to 1000 from 950
- 10. Marauder Tank
- Increased HP by 20%
- Increased cost to 1000 from 950
- 11. Nomad Chopper
- Has a new secondary weapon - mounted machine gun
- Increased attack speed by 10%
- ************
- * Soviets *
- ************
- 1. TOS-1 MLRS
- Reduced armor to light from medium
- Reduced HP by 10%
- 2. Tesla Raider
- Reduced damage against structures by 20%
- 3. Spetsnaz
- Increased HP by 10%
- ************
- *** Yuri ***
- ************
- 1. Stealth Generator
- Reduced power consumption to -75 from -200
- Reduced cost to 1000 from 1500
- 2. Stinger Ambush
- Increased cost to 2000 from 1750
- 4. Arch Templar
- Revised role and is now anti armor
- No longer reduces its target's armor
- 5. Stealth Tank
- Now requires Stealth Generator instead of Battle Lab
- T3 properties remain (damage, armor etc)
- 6. Floating Disc
- Reduced HP by 15%
- 7. Stinger
- Reduced damage against infantry by 50%
- **********************
- ******** 2.2.0 *******
- ***** 09/12/2020 *****
- **********************
- 1. Fixed player positions from shuffling during MP games
- 2. Enabled 3 stage veterancy in single player missions & campaign
- 3. Fixed bullet shell casings and ricochet from damaging walls
- 4. Fixed Stealth Tanks having innacurate missiles
- 5. Reverted cncnet5.dll for faster loading/exit
- 6. Improved target scanning capabilities of all offensive units and base defenses
- 7. Fixed Peacekeepers from hitting allied units
- 8. Fixed Heroic Railgun Tanks not being able to fire
- 9. Fixed Hospital Advanced Rubble state
- 10. Removed acceleration from all units, this helps melee units the most
- 11. Fixed ReShade file moving/loading issue
- 12. Reduced brightness on East Asia and GLA diplomacy/option background image
- 13. Adjusted Mission YR S06 Cosmonaut trigger
- 14. Fixed the SimpleDeployer movement bug (Disruptor, Nuke Cannon, Battle Bus, etc.)
- 15. Added new EVA announcements such as C&C3's "enemy unit sighted"
- 16. Added over 30 new MP maps
- 17. Added new Generals campaign and Challenge maps
- 17.1 China 01
- Enabled
- 17.2 Dr. Thrax Challenge
- Enabled
- 18. Replaced spinning crash death of large air units with debris to prevent a rare Win10 crash
- 18.1 Affects: Kirovs, Floating Disks, Mantis', Helix etc.
- 19. Fixed nuke lighting from lingering far longer than it should
- 19.1 Custom map settings or time of day client settings may still impact lighting
- 20. Fixed Soviet Dog sidebar position
- 21. Fixed Naval War and Superweapons MP checkbox not affecting GLA
- 22. Removed GLA Holes (Ares advanced rubble) due to a major bug not being fixed in Ares 3.0
- 22.1 The bug prevents players from losing and games from ending if a building is destroyed
- while being sold/packed up. Surrendering does not end the game for the player
- ************
- * General *
- ************
- 1. T2/T3 Infantry
- Reduced damage taken from Dogs & Ravagers by 15/30%
- 2. Spawned Missiles
- Damage is now capped at 2 cells max, previously was unlimited
- Only applies to multiplayer games
- 3. Tier vs Tier
- Further optimized damage between different tiered units, applied per tier
- This only applies to specialised weapons (e.g. reduction does not apply for bullet weapons vs armor but will apply vs infantry/air)
- Siege units are only affected defensively, offensive capabilities remain unchanged
- 3.1 Infantry
- Reduced damage against higher tiers by 26% (e.g. 130/96/71%)
- Tier damage bonus reduced to 12% from 20%
- 3.2 Vehicles
- Reduced damage against higher tiers by 13% (e.g. 90/78/68%)
- Tier damage bonus increased to 7% from 5%
- 4. Spies
- Moved spies to T2
- Allied Spy remains unchanged
- GLA Saboteur is T3
- 5. Build off Allies
- Friendly refineries can now be built off of, just like Construction Yards
- 6. Upgrades & Support Powers
- New upgrades have been added:
- 6.1 Allies
- Deploy Ambulance
- Delivers an ambulance to the closest War Factory
- Ambulances can heal and buff friendly infantry in the battlefield
- Air Superiority Upgrade
- American T2 upgrade that builds all new F22s at veteran rank
- Spectrum Shield Upgrade
- Is now applied to existing units
- 6.2 East Asia
- Minigunner Training Upgrade
- NK T1 upgrade that trains all new Minigunners at veteran rank
- MIG Armor Upgrade
- China T1 upgrade. Increases MIG HP by 20%
- 6.3 GLA
- Worker Shoes Upgrade
- T2 upgrade. Increases worker and slave speed by 25%
- Anthrax Bomb
- Calls in a support plane to carpet bomb the target area. Leaves toxin residue
- Exclusive to Scorpion Cell
- Car Bomb
- Salvages 2 cars from the Junkyard to be used by terrorists in their next bombing run
- Not available to Scorpion Cell
- Rebel Ambush
- Deploys a group of rebels at the target area
- Group size scales with tech level
- Corrosion
- Debuffs the target enemy vehicles with -25% move speed and -25% fire power
- Exclusive to Scorpion Cell
- Slave Miner
- Deploys a Slave Miner from the Prison Camp. Maximum of 2 per game
- Rocket Reload Upgrade
- T3 upgrade that increases the attack speed of all missile based units
- Does not apply to the Scarab Tank's missiles in upgraded form
- Exclusive to Scarab Cell
- 6.4 Soviets
- Reactive Armor
- T1 upgrade. Increases light and medium vehicle HP by 15%
- 6.5 Yuri
- Juice 'em Up
- Increases damage and move speed of friendly infantry by 15% in the target area
- 7. Opentopped Units
- Reduced range bonus to 1 from 2
- 8. Uranium
- Increased walkthrough damage to 4 from 2 (infantry)
- 9. Suicide Units
- Reworked their weapons to improve targeting
- Reduced death weapon damage against friendlies by 80%
- 10. Support Units
- Reduced build time by 44%
- This applies to repair vehicles, spies, radar jammers, etc.
- 11. Ore Miners
- Increased build time by 33%
- 12. Multiengineer Mode
- Increased build time of Engineers in this mode by 30%
- ************
- ** Allies **
- ************
- 1. Tanya
- Increased attack speed reduction from cryo clouds to 50% from 33%
- No longer available to Germany
- 2. Jaeger
- New German hero infantry, replaces Tanya for Germany
- Able to assault garrisoned structures
- 2.1 Special Ability: Shard Grenade
- Jaeger launches a grenade at the target, releasing several prism shards on impact
- Increased attack speed by 20%
- 3. M1A1 Abrams
- Increased damage by 5%
- 4. Nighthawk
- Increased damage against vehicles by 20/15/10%
- 5. Emergency Power
- Increased power supply by 10x
- 6. Ranger
- Reduced cost to 150 from 190
- 7. SEAL
- Reduced vision by 50%
- Increased HP by 10%
- Reduced cost to 430 from 450
- 8. Peacekeeper
- Increased cost to 600 from 500
- 9. Tempest Pike
- Can now be promoted
- Increased HP by 5%
- Increased attack speed by 40%
- 10. Patriot Missile
- Increased damage by 20%
- 11. GI
- Reduced cost to 150 from 175
- 12. Javelin Soldier
- Increased cost to 600 from 500
- 13. TOW Missile Upgrade
- Reduced cost to 700 from 1200
- 14. Battle Fortress
- Increased HP by 5%
- Reduced cost to 1900 from 2000
- 15. Chrono Legionnaire
- Reduced cost to 800 from 1000
- No longer uses chrono teleport logic
- Reduced damage by 50%
- Increased range by 20%
- Is now immune to radiation and mind control
- 16. Lightning Storm
- Increased damage by 15%
- 17. Cryo Legionnaire
- Renamed as he no longer uses Chrono technology for movement
- No longer available to Germany
- Reworked into a support/siege unit:
- 17.1 Primary
- Fires a cryo bolt at the target, dealing small AoE damage
- Small chance to freeze the target and/or surrounding units
- Leaves a small cryo cloud which slows any unit that steps on it by 40%
- Frozen targets are unable to move or attack, but gain 15% bonus armor
- Secondary
- Uses his cryo gun (vanilla weapon) to freeze enemy buildings
- 18. B2 Shard Bomber
- Increased rate of turn by x4
- Increased speed by 20%
- 19. Laser Tank
- Adjusted role to focus more on anti armor than buildings
- ************
- *** Asia ***
- ************
- 1. Informer
- New T2 spy infantry
- 2. Saboteur
- Removed from the East Asian roster
- Moved to GLA
- 3. Hijacker
- Removed from the East Asian roster
- Moved to GLA
- 4. Fortified Bunker
- Now also comes with a Tank Hunter/Buster
- 5. Minigunner
- Reduced cost to 180 from 190
- 6. Hacker
- Reworked, no longer needs to be deployed to attack
- Deployed state now grants the player $5 cash every few seconds, stacks with other hackers
- The hacker gets promoted over time while deployed, for a maximum of $5,6,7,8 depending on rank
- ROI is approx. 5 IRL minutes at 45FPS when deployed (Multiplayer default game speed)
- Increased cost to 550 from 450
- Will now distribute fire between targets
- 7. ECM Tank
- Can no longer be deployed to switch modes
- Is now allowed to carry one Engineer, making it a Repair IFV
- As a result of change its charge up capabilities cannot be used, and weapon has defaulted to final stage
- Reduced cost to 700 from 750
- Will now distribute fire between targets
- 9. Grenadier
- Reduced HP by 10%
- Increased accuracy of his flashbang ability by 50%
- Reduced cost to 380 from 450
- 10. Neutron Missile
- Replaces the Scud Storm
- Launches a missile towards the target area to deal massive damage
- The missile has a chance to neutralise enemy vehicles in the area
- 11. Missile Platform
- Removed from East Asia. Replaced with the classic China Missile Silo
- 12. Red Guard
- Reduced cost to 160 from 175
- Reduced HP by 5%
- 13. Supply Drop Zone
- Removed as Hackers are now their secondary source of cash
- Will return as a tech structure in the future
- 14. Helix
- Increased passenger slots to 5 from 4
- 15. Emperor Battleship
- Increased range by 20%
- 16. Inferno Cannon
- Reduced residual fire damage by 20%
- Reduced attack speed by 10%
- 17. Overlord Tank
- Reduced rate of turn by 1 stage
- Reduced attack speed by 10%
- ************
- *** GLA ***
- ************
- 1. Beta version of the faction has been enabled for multiplayer
- 1.1 Faction Info
- GLA does not use power
- Structures build 33% slower than other factions
- Bounty is obtained at T2 instead of T3
- Some units get scavenge upgrades through veterancy
- Does not have access to aircraft but will through spying in the future
- Naval units are partially "stolen" until design is complete
- Does not have a T4 resource structure, instead, Black Markets provide passive income
- 1.2 Sub-factions
- 1.2.1 Scarab Cell
- Heavy focus on well armored units and demolition tactics
- 1.2.2 Scorpion Cell
- Focused on toxin weaponry and long range siege units
- 2. Jarmen Kell
- Killing drivers now gives Jarmen a cash bounty of $50 per driver killed
- Reduced driver kill shot reload speed by 20%
- 3. Rebel
- Reduced attack speed by 20%
- 4. Saboteur
- Moved to GLA
- Is now a spy and can no longer sabotage buildings
- 5. Hijacker
- Moved to GLA
- No longer immune to mind control
- 6. SCUD Storm
- Moved to GLA
- Reduced damage against heavy structures by 20%
- Reduced damage by 10%
- Reduced damage at maximum AoE by 50%
- Reduced residual toxin damage against structures by 20%
- 7. Fake Structures
- Moved to GLA
- 8. Black Market
- T2 Prerequisite structure that enables Bounty for GLA
- Removed build limit
- Increased periodic cash amount to 30 from 25
- ROI is approx. 5 IRL minutes at 45FPS (Multiplayer default game speed)
- 9. Technical
- Can now target air units
- 10. Sneak Attack Tunnel
- Superweapon version of this building now takes x2 as long to deploy
- 11. Combat Cycle
- Can now detect disguise and stealth units at a 8 cell range
- 12. Terrorist and Car Bomb
- Reduced damage by 10%
- Increased acquisition range by 30%
- 13. Sneak Attack Tunnel
- Increased Tunnel Exit HP by 20%
- Increased deploy delay by 50%
- Increased cooldown to 7 from 5 minutes
- 14. Stinger Site
- Reduced 3rd missile damage by 30%
- Reduced 3rd missile reload speed by 30%
- 15. Tremor Artillery
- New T2 siege vehicle
- Increased cost to 1000 from 900
- Increased range by 10%
- 16. Nomad Attack Chopper
- Reduced speed by 20%
- 17. GLA MCV
- Now starts deployed
- 18. Anthrax Bomb
- Increased cost to 1000 from 750
- Reduced damage against structures by 10/20/30%
- 19. Angry Mob
- Molotov Mob weapon impact damage reduced by 40% against infantry
- Molotov burn damage reduced by 20%
- Reduced HP of all mob members by 10%
- No longer deals damage to friendlies
- 20. Supply Stash
- Increased refund from its sale to 70% from 50%
- Reduced build time by 20%
- 21. Advanced Training
- Support Power removed until further notice as GLA have access to spies
- 22. Bomb Car
- Increased armor to T2
- 23. Slave
- Increased HP by 30%
- Reduced bounty and combat value by 50%
- 24. Slave Miner
- Removed support weapon use limit
- 25. Anthrax Mortar
- Reduced damage by 20%
- 26. Scarab Tank & Cobra Tank
- Reduced damage by 20%
- Reduced attack speed by 10%
- Reduced HP by 5%
- 27. Scrap/Scavenge Upgrades
- Units that benefit from these upgrades gain their initial veterancy rank 50% faster
- This bonus applies as long as the player has at least 1 Arms Dealer alive
- 28. Radar Van
- Can no longer be mindcontrolled
- Driver is now immune to Jarmen Kell's kill driver ability
- 29. Marauder Tank
- Reduced cost to 950 from 1100
- Increased build time by 10%
- 30. Toxin Tractor
- Increased corrosion effect duration to 8 seconds from 2
- ************
- * Soviets *
- ************
- 1. Conscript
- Increased cost to 140 from 100
- 2. Spetsnaz
- Increased cost to 350 from 300
- Increased HP by 10%
- Special ability can now also cull Brutes
- 3. Fake Structures
- Moved to GLA
- 4. Repair Vehicle
- Moved down to T1
- Reduced HP by 10%
- 5. Nuclear Missile
- Reduced damage by 10%
- 6. TOS-1 MLRS
- Reduced all rate of turn by half
- Reduced HP by 5%
- 7. AK47s For Everyone
- Reduced damage by 20%
- Now provides Conscripts with +10% HP
- ************
- *** Yuri ***
- ************
- 1. Ravager
- Removed its armor bonus against bullet weapons
- 1.1 Ravageling
- No longer triggers uranium explosions upon death
- 2. Infiltrator
- New T2 spy infantry
- 3. Arch Templar
- Removed AoE from final shot
- Reduced armor reduction to 10% from 15%
- Increased damage by 10%
- Reduced speed by 1 stage
- 4. Stealth Tank
- Can now target air units at 50% of its normal damage
- Reduced damage against structures by 10%
- 5. Floating Disk
- Increased cash drain amount to 50 from 30
- Reduced drain delay by 50%
- 6. Bio Reactor
- Increased occupant power to 45 from 35
- 7. Militant
- Reduced cost to 140 from 150
- 8. Seeker / Seaker
- Reduced AA damage by 10%
- 9. Shadow Tank
- No longer reveals itself when firing from shroud
- No longer decloaks when firing if in cloaked state
- 10. Refinery
- Increased cost to 2000 from 1700
- First built refinery delivers 2 Drone Miners instead of 1
- 11. Venom
- New model
- 12. Mindsweeper
- Reworked his special abilities:
- 12.1 Psi Bolt
- Now has dual conversions;
- If an infantry is killed by the first wave, it will convert into a Ruffian - anti vehicle
- If an infantry is killed by the second wave, it will convert into a Brute - anti infantry
- Reduced damage by 25%
- Added a 4 second delay between each convertable blast
- 12.2 Martyr
- Healing effect at death no longer affects vehicles
- 13. Psychic Dominator
- Reduced cooldown to 9 minutes from 11
- 14. Genetic Mutator
- Reduced AoE to 4 from 5 cells
- Now correctly converts any T1 infantry regardless of armour
- Reduced damage to T2/T3 infantry by 80%
- Now applies a -30% damage debuff to T2/T3 infantry
- Debuff lasts 30 seconds and remains spreading unless units move away from each other
- 15. Ruffian
- New T2 melee anti vehicle infantry
- Cannot be trained normally and is only available via genetic conversion by Psicorps' Mindsweepers
- 16. Magnetron
- Heavy targets now lift much slower, e.g. MCVs, Ore Miners, Apocalypse Tanks, etc.
- 17. Mastermind
- Reduced overload count to 2/4/8/16 from 3/6/10/50
- Increased overload damage to 0/100/200/400 from 0/50/100/500
- Increased overload delay to 4 seconds from 3
- Reduced rate of turn by 1 stage
- Reduced mindcontrol speed by 20%
- 18. Virus
- Reduced attack speed by 10%
- ***************************************************************************
- ********************* RISE OF THE EAST 2.1 CHANGELOG **********************
- ***************************************************************************
- **********************
- ******* 2.1.8c *******
- ***** 26/10/2020 *****
- **********************
- 1. Fixed flying infantry bodies from exploding uranium
- 2. Fixed some SP maps not having navies buildable
- 3. Fixed a crash related to Squids in SP
- ************
- * General *
- ************
- 1. Tech Structures
- Added a message to indicate benefits of the structure on initial capture
- ************
- ** Allies **
- ************
- 1. Dolphin
- Reduced damage by 20%
- Increased cost to 650 from 500
- 2. Comanche
- Reduced damage against air units by 15%
- Reduced damage against buildings by 10%
- ************
- *** Asia ***
- ************
- 1. HuoLong
- Increased cost to 1700 from 1500
- ************
- * Soviets *
- ************
- 1. N/A
- ************
- *** Yuri ***
- ************
- 1. Seeker
- Reduced anti air damage by 10%
- 2. Medusa
- Increased damage against vehicles by 20%
- 3. Arch Templar
- Reduced damage by 10%
- Reduced damage against T2/T3 infantry by 15/25%
- **********************
- ******* 2.1.8 ********
- ***** 22/10/2020 *****
- **********************
- 1. Fixed gem/ore values
- 2. Added more MP maps (2, 3, 4 and 6 players)
- 3. Fixed Rangers not being allowed inside Humvees
- 4. Fixed spies not infiltrating Allied Battle Labs
- 5. Fixed some infantry not targeting fences/walls
- 6. Fixed Stinger Ambush not deploying upgraded Stingers
- 7. Fixed Comanches from missing when firing at aircraft
- 8. Fixed some incorrect bounty values
- 9. Added a light application of godrays to the RotE_Xtended shader profile (ReShade)
- 10. Added new weather effects and the ability to select them via the client
- 11. Fixed upgrades interfering with non-short games and SP missions when no units are left alive
- ************
- * General *
- ************
- 1. Missions
- Adjusted all SP missions to include new ore changes and new upgrade system
- Improved some end game triggers for faster missions
- Improved tech availability to the player in YR missions
- 2. Aircraft
- Increased T1 & T2 reload time by 30%
- T3 aircraft remain unchanged
- 3. Economy
- Increased Iron ore growth/spread by 40%
- Increased all other ore type values by approx. 10%
- 4. Upgrades
- Reworked and are now available via a single click
- Added an announcement briefly describing the upgrade once research is complete
- Updated research time based on upgrade tier:
- T1 - 60 seconds
- T2 - 90 seconds
- T3 - 120 seconds
- 5. Fake Structures
- Infiltrating fake structures will now shut down the attacker's power by 120 seconds
- Cannot occur more than once per game
- 6. Tech Structures
- Oil Derricks have had their initial capture bonus reduced (350 from 750) until it is fixed to work with this system
- Now have an advanced damaged state or "advanced rubble"
- This puts the structure in neutral at 33% HP, meaning all of its functions cease to work
- The structure can be brought back online with an engineer
- 6.1 If the engineer is owned by the structure's owner, it will repair it to working state
- The owner will get his engineer back, which at this point needs to recapture the structure
- 6.2 If the engineer is owned by another player, it will capture the rubble, the player then
- needs to use another engineer to repair it back to working order
- 7. Spawned Missiles
- Can no longer be targeted
- Reduced missile damage by 40%
- Increased speed by 20%
- Increased reload speed by 30%
- Increased range by 15%
- These changes are only applied in multiplayer
- 8. T3 Siege Vehicles
- Increased range by 10%
- ************
- ** Allies **
- ************
- 1. Dolphin
- Reworked weapon and no longer deals passthrough damage
- Has a small chance to critical hit for x3 damage
- 1.1 Critical Hits
- Ignores armor bonuses and deals pure damage
- Disables the target's weapons for 10 seconds
- 2. SEAL
- Increased C4 damage by 20%
- 3. Airstrike
- Reduced cost to 500 from 750
- 4. Battle Fortress
- Increased HP by 5%
- 5. TOW Missile Upgrade
- Re-enabled for all Allied sides
- Available at War Factory
- Upgrades the Humvee with a TOW missile, giving it a boost against vehicles
- 6. Mirage Tank
- Normal attacks now reduce the armor of its target by 5% for 6 seconds
- Reduction stacks with other Mirage Tanks
- 7. Prism Raider
- Increased damage by 20%
- Reduced cost to 750 from 800
- 8. Ranger
- Reduced cost to 190 from 200
- 9. Aircraft Carrier
- Increased Hornet speed by 20%
- 10. Bullfrog
- Increased missile speed by 66%
- 11. Avenger
- Increased damage by 10%
- Increased damage against vehicles by 20%
- 12. Tanya
- Increased damage by 10%
- Cryo C4 now leaves cryo clouds once again
- ************
- *** Asia ***
- ************
- 1. Railgun Tank
- Now reduces the attack speed of its target by 30% for 12 seconds
- 2. Incinerator
- Increased HP by 10%
- 3. Flame & Dragon Tanks
- Reduced cost to 1175 from 1300
- 4. Hacker
- Can now target base defenses including those that do not require power
- Can now fire out of open-topped vehicles
- 5. Kamikaze Dive
- Increased plane count to 6 from 4
- 6. Railgunner
- Increased cost to 800 from 775
- 7. Chaingun Upgrade
- Increased attack speed bonus to 30% from 25%
- 8. Gatling Tank
- Reduced gatling speed bonus by 50%
- Normalized its ground and anti-air damage
- 9. Minigunner
- Reduced damage against aircraft by 15%
- Reduced cost to 190 from 200
- 10. Grenadier
- Increased armor to flak from none
- ************
- * Soviets *
- ************
- 1. Desolator
- Normal attacks now reduce the armor of its target by 15% for 6 seconds
- 2. Apocalypse Tank
- Increased damage against aircraft by 30%
- Increased attack speed by 10%
- Removed build time multiplier
- 3. Nuclear Tanks Upgrade
- Reduced radiation duration by 60%
- 4. Field Bunker
- Can now be sold
- 5. Igla Chopper
- Reduced damage against infantry by 60%
- Reduced damage at maximum cell range by 30%
- 6. Tank Drop
- Increased cost to 1100 from 900
- Now drops a Flak Track as well
- 7. TOS-1 MLRS
- Reduced AoE by 30%
- Reduced damage against infantry by 15%
- 8. Decimator
- Reduced rate of turn by 1 stage, turret by 2
- 9. Tesla Trooper & Defender
- Increased attack speed by 17%
- 10. Tesla Raider
- Increased attack speed by 20%
- Reduced cost to 800 from 900
- 11. Flak Track
- Increased damage by 10%
- 12. Boris
- Increased damage by 20%
- ************
- *** Yuri ***
- ************
- 1. Chaos Drone
- Reduced cost to 450 from 500
- Increased duration against infantry and vehicles to 4.5/9 seconds from 3/6
- 2. Buzzer
- Increased HP by 10% in both air and ground versions
- 3. Cloaking Field
- First instance of this support power is now instant
- 4. Medusa
- Can no longer attack without facing its target
- Removed its sensors
- Reduced attack speed by 20%
- Reduced damage against vehicles by 30%
- 5. Mantis
- Increased respawn delay of drones to 30 seconds from 20
- Reduced speed by 10%
- Increased spawn ammo to 2 from 1, reduced damage by 50%
- 6. Blight
- Reduced damage against hero units by 40%
- 7. Arch Templar
- Reduced final shot AOE by 40%
- Reduced damage against vehicles by 20%
- 8. Chameleon
- Increased airstrike damage by 20%
- 9. Drone Miner
- Will now be slowed by ore fields
- Increased damage against all air targets by 30%
- 10. Genetic Mutator
- Now instantly kills T1 infantry
- Increased cooldown to 6 minutes from 4
- 11. Obelisk of Life
- Can now heal infantry by half of the vehicle heal value
- Heal ticks will briefly increase armor by 10%
- Increased heal by 25%
- 12. Cyborg Reaper
- Increased attack speed by 20%
- Increased damage by 10%
- 13. Militant
- Reduced cloaking speed to 1 frame
- Increased cost to 150 from 140
- 14. Floating Disc
- Reduced cost to 1600 from 1750
- 15. Free Mind Upgrade
- Moved up to T3 from T2
- Increased cost to 2500 from 1500
- 16. Arachnophobia
- Moved down to T2 from T3
- 17. Stealth Suit Upgrade
- Moved to Radar from War Factory
- 18. Psychic Dominator
- Reduced damage to vehicles by 70%
- 19. Ravager
- Can no longer assault garrisoned buildings
- **********************
- ******* 2.1.7 ********
- ***** 12/10/2020 *****
- **********************
- 1. Fixed and/or adjusted the following missions for bugs and QOL improvements:
- RA2: S10, S11, A08
- YR: A02, A04, A05, S03
- 2. Adjusted Refinery build order
- 3. Fixed snow/flicker Bio Reactor image
- 4. Fixed elite infantry AoE heal bug
- 5. Added RotE specific Map Renderer to the file pool (matches new ore types & colours)
- 6. Added new maps, reworked some old ones and removed imbalanced MP maps
- 7. Fixed underwater units not auto acquiring targets
- 8. Fixed Igla Choppers being able to trigger their EMP ability on air units
- ************
- * General *
- ************
- 1. Economy
- Added and adjusted ore types:
- +Iron - 25 value, fast growth, common
- Gold - 35 value, medium growth, uncommon
- Gems - 55 value, slow growth, rare
- Uranium - 75 value, very slow growth, very rare, explodes
- 2. Game Modes
- Added Competitive mode to separate fair/balanced maps from the rest
- All other maps are still under "Battle"
- Removed redundant game modes pending a game mode overhaul in 2.2
- 3. Tech Structures
- 3.1 Expansion Post
- Now automatically repairs nearby vehicles
- Automatically fires a one off UN vehicle drop off made up of 1x M1A1 and 1x Humvee
- The M1A1 has a different look but same stats as its Allied counterpart
- The Humvee is the old version of the current Allied Humvee, meaning it can carry any infantry
- 3.2 Airport
- Now grants veterancy to newly built aircraft
- 3.3 Armory
- Now allows training of T2 infantry, bypassing prerequisite requirements
- Also grants the owner access to Pathfinders at T2
- 4. Hero Units & T3 Heavies
- Reduced size slot in transports to 1 from 2
- Brute and Yuri Prime remain at size 2
- ************
- ** Allies **
- ************
- 1. Peacekeeper
- No longer able to shoot at elevated targets
- 2. Battle Fortress
- Now self repairs
- 3. Javelin Soldier
- Reduced cost to 500 from 600
- Increased build time by 20%
- 4. Tanya
- Increased damage to Power Plants and smaller structures by 20%
- 5. Humvee
- Reworked and is now only able to carry T1 anti-infantry passengers
- Increased passenger hold to 2
- Reduced damage taken from bullets by 20%
- Reset its build time multiplier
- 6. Pathfinder
- New T2 sniper infantry
- Only available in Generals Campaign and via Tech Armories in multiplayer
- Stealth when stationary and costs 700
- 7. Prism Defender
- No longer buffs Prism Towers
- Can now be deployed again for an attack speed boost
- ************
- *** Asia ***
- ************
- 1. Helix
- Increased HP by 20%
- 2. Tank Buster (NK)
- 2.1 Lock On
- Increased cooldown to 120 seconds from 90
- 3. Minigunner (NK)
- Increased damage against aircraft by 15%
- ************
- * Soviets *
- ************
- 1. Flak Trooper
- Reduced damage to vehicles by 10%
- 2. Power Trip Upgrade
- Removed upgrade from the build roster
- Now comes as default to Russian Tesla Defenders
- 3. Nuclear Tank Upgrade
- Increased death explosion AoE by 25%
- 4. Tesla Trooper
- Reduced cost to 450 from 475
- 5. Terror Drones
- Reduced Iron Curtain duration by 50%
- 6. Sickle
- Reduced cost to 1000 from 1200
- ************
- *** Yuri ***
- ************
- 1. Lasher Tank
- 1.1 Mind Link
- Reduced link stat buff to 5% from 10%
- Removed single link limit and now stacks indefinitely
- Increased duration to 6 seconds from 4
- 2. Militant
- Increased damage by 10%
- No longer able to shoot at elevated targets
- 3. Free Mind Upgrade
- Increased attack speed buff to 40% from 33%
- 4. Cloning Vats
- Increased infantry cost reduction to 20% from 15%
- Increased initial veterancy (1st rank up only) rate to 75% from 50%
- 5. Brute
- 5.1 Charge
- Increased speed boost to 75% from 50%
- 6. Ravager
- Now defaults to guard area, as dogs do
- 7. Disruptor
- Reduced cost to 1400 from 1500
- 8. Venom
- Now self repairs
- 9. Buzzer
- Reduced Iron Curtain duration by 50%
- **********************
- ******* 2.1.6d *******
- ***** 03/10/2020 *****
- **********************
- 1. Fixed Ravagers from exploding uranium
- ************
- * General *
- ************
- 1. N/A
- ************
- ** Allies **
- ************
- 1. N/A
- ************
- *** Asia ***
- ************
- 1. N/A
- ************
- * Soviets *
- ************
- 1. N/A
- ************
- *** Yuri ***
- ************
- 1. Ravager
- Now immune to uranium damage and heals in uranium
- **********************
- ******* 2.1.6c *******
- ***** 1/10/2020 *****
- **********************
- 1. Fixed uranium cell positions
- 2. Adjusted overused large explosions on smaller vehicles
- ************
- * General *
- ************
- 1. Missions
- RA2 S04 has been adjusted to improve player's starting forces and resources
- RA2 A04 has been adjusted to reduce difficulty to allow for ground attacks
- 2. Civilian Structures
- Adjusted maximum number of occupants in some structures
- ************
- ** Allies **
- ************
- 1. N/A
- ************
- *** Asia ***
- ************
- 1. N/A
- ************
- * Soviets *
- ************
- 1. Sea Scorpion
- Increased range against air units by 30%
- ************
- *** Yuri ***
- ************
- 1. N/A
- **********************
- ******* 2.1.6 ********
- ***** 29/09/2020 *****
- **********************
- 1. Fixed Tank Busters not being able to target walls
- 2. Fixed the following missions:
- RA2: A10, A11, A12, S06
- YR: S03, S04
- 3. Fixed ICBM veterancy chevron
- 4. Fixed Havoc Tanks not being able to target Heroic units
- 5. Fixed Bullfrog icon not showing its stealth detection marker
- ************
- * General *
- ************
- 1. Aircraft (Missiles)
- Reduced damage against T2 and T3 vehicles by 15%
- 2. Repair Weapon (IFV & Repair Tank)
- Reduced range by 22%
- Reduced effectiveness on heavy armor by 20%
- 3. Campaign
- Improved various mission maps and enabled most T3 units in final missions
- E.g. RA2 missions 10, 11 & 12
- 4. Flak Weapons
- Can now destroy trees
- 5. Refineries
- Now require a power plant to be built
- 6. Flame Weapons
- Increased damage against infantry by 30%
- 7. Economy
- Added and adjusted ore types:
- Gold - 25 value, medium growth, common
- Gems - 50 value, slow growth, rare
- Uranium - 75 value, very slow growth, very rare, explodes
- 8. Uranium
- Infantry walking across fields of uranium will take damage
- 8.1 Immunity
- Suited units such as:
- Peacekeeper
- Prism Defender & Raider
- Railgunner
- Tesla Trooper, Raider & Defender
- Desolator
- Cyborg units such as:
- Cyborg Reaper
- Arch Templar
- Technician
- Hover infantry such as:
- Yuri Prime
- Yuri Clone
- ************
- ** Allies **
- ************
- 1. Humvee
- Increased build time by 20%
- ************
- *** Asia ***
- ************
- 1. Tank Buster
- Increased Lock On cooldown to 90 seconds from 30
- 2. Warlord Tank
- Increased cost to 1100 from 1000
- 3. Gatling Tank
- Reduced rate of turn by 2 stages
- ************
- * Soviets *
- ************
- 1. Nuclear Tanks Upgrade
- Increased speed bonus by 1 stage
- Increased nuclear death explosion damage at maximum spread by 50%
- 2. Desolator
- Heals when standing on uranium fields every few seconds
- ************
- *** Yuri ***
- ************
- 1. Venom
- Reduced attack speed by 20%
- 2. Fleur
- Reduced EMP C4 cooldown by 20%
- 3. Mantis
- Increased HP by 10%
- **********************
- ******* 2.1.5 ********
- ***** 13/09/2020 *****
- **********************
- 1. Fixed Support Crawlers carrying Gatling Tanks
- 2. Fixed renderer settings, cncddraw now works on windowed mode
- 3. Added new multiplayer maps thanks to StolenTech
- 4. Fixed a crash related to large vehicles and weapons such as Kirovs
- 5. Fixed Minigunners not damaging fast aircraft
- 6. Fixed triggers and bugs in the following missions:
- RA2: A04, A08, A10, S01, S09
- YR: A04
- 7. Fixed windowed mode positions for various ingame screens
- ************
- * General *
- ************
- 1. Bounty
- Defensive structures are now eligible to gain bounty from kills
- 2. AA Weapons
- 2.1 Bullets
- Reduced damage by 20%
- 2.2 Missiles
- Increased acceleration by 1 stage
- 3. Civilian Bunkers
- Reduced capacity to 5 from 7
- ************
- ** Allies **
- ************
- 1. Comanche (Laser)
- Increased damage to vehicles by 10/20/30%
- 2. Humvee
- Now takes 50% more damage from bullets
- Reduced speed by 1 stage
- 3. Spectrum Shield Upgrade
- Reduced armor bonus to 15% from 20% on Laser Tanks and Prism Defenders
- Prism Tank shield bonus remains unchanged
- ************
- *** Asia ***
- ************
- 1. Warlord Tank
- Increased damage by 20%
- Increased HP by 4%
- 2. Tank Buster
- Will now automatically use his Lock On ability when off cooldown
- 2.1 Lock On
- Reduced cooldown to 30 from 120 seconds
- Elite cooldown is now 24 seconds
- Reduced duration to 10 from 15 seconds
- Reduced damage by 10%
- ************
- * Soviets *
- ************
- 1. TOS-1 & Sickle Missiles
- Reduced missile spread by 40/50% (normal, heroic)
- 1.1 Sickle
- Increased range by 10%
- 2. Construction Yard
- Provides minimap once again
- ************
- *** Yuri ***
- ************
- 1. Giant Squid
- Moved down to T1 from T2
- Reduced attack speed by 20%
- 2. Stinger
- Increased damage against infantry by 25%
- 3. Stinger Ambush
- Will now deploy upgraded Stingers
- Increased cost to 1750 from 1500
- 4. Blight
- Increased max damage threshold against higher tier infantry by 25%
- 5. Ravager
- Increased range by 20%
- 6. Militant
- Separated weapon warhead from Peacekeeper
- This nerf was required as the weapon dealt full damage to all infantry types
- 7. Tsunami Tank
- Reduced attack speed by 20%
- **********************
- ******* 2.1.4 ********
- ***** 08/09/2020 *****
- **********************
- 1. Remastered and enabled the original RA2 missions with RotE elements and balance changes
- 1.1 Updated all terrain to match
- Campaign will be played mostly as America or Russia
- 2. Fixed Flak Troopers not targeting walls
- 3. Added new updater to the client
- 3.1 Please note you will need to update twice, once for the new client and once more for 2.1.4
- 4. Enabled Addons to be downloaded from the client via the Components tab
- 4.1 RA2/YR Mission Briefing Cutscenes
- 5. Added new tracks to the RotE soundtrack list
- 5.1 Thanks to the C&C:Generals - Enhanced team and the talented Charlie Lockwood for composing
- 6. Added new visuals and sounds
- 6.1 Various units have received an art upgrade
- 7. Removed Coop AI settings from appearing in any game mode other than Cooperative
- 8. Updated renderers list
- 9. Skirmish games are now saved when exiting client
- 10. Added a game file notification for those who do not have the required YR files to run the mod
- 11. Tuned some of the SP Missions
- 12. Added beta snow terrain
- 12.1 There are some bugged tiles, especially cliff set #2
- ************
- * General *
- ************
- 1. Units with C4 abilities can now target oil barrels and ammo crates with their standard weapons
- 2. Missiles
- Greatly increased speed and hit probability
- 3. MBTs
- Reduced damage against light vehicles by 10%
- 3.1 T1 MBTs
- Reduced speed by 1 stage
- 3.2 T2/3 MBTs
- Increased damage against defenses by 10%
- 4. Stealth Units
- Reduced stealth delay by 85%
- 5. Aircraft
- Removed wing trails off common aircraft to boost performance
- Normalized all aircraft damage for balancing purposes (except the Blight and MiG)
- Increased missile range by 10%
- 6. Economy
- Increased ore value by 10%
- Reduced ore growth by 10%
- 7. IFV Units
- IFV Mode damage increased by 30%
- IFV Mode attack speed increased by 10%
- Repair mode now applies a 20% armor buff for 8 seconds
- 8. Infantry Crush Damage
- Increased rocket infantry crush damage to vehicles by 50%
- 9. Hover Transport(s)
- Are now immune to EMP effects
- 10. T2 Siege Vehicles
- Reduced damage by approx. 30%
- Does not apply to Magnetron nor Comanche
- 11. Spies
- Maximum amount of funds stolen capped at $7000
- 12. Bullet Weapons
- Reworked to no longer miss their target, especially AA bullet based weapons
- 12.1 AA Bullets
- Reduced damage by 20%
- 13. Build Speed (T2/T3 Units)
- Increased build speed by a further 10%
- 14. Civilian Structures
- Increased garrison capacity depending on size of structure
- E.G. A large building is increased from 5 to 8
- ************
- ** Allies **
- ************
- 1. Tanya
- Can now attack structures with her pistols, to ensure continuous attacks between 1st/2nd weapons
- Cryo C4 no longer targets infantry but instead will target vehicles and buildings
- Removed residual ice clouds effect, the slow is now applied at C4 explosion (performance boost)
- Increased damage by 20%
- Reduced Cryo C4 cooldown by 40% - adjusted damage to compensate
- 2. Bullfrog
- Increased damage by 20%
- Increased damage against air targets by a further 20%
- Increased damage against Kirovs by a further 20%
- Increased damage against vehicles by a further 20%
- Increased AA range by 10%
- 3. Destroyer
- Projectile no longer subject to elevation or cliffs
- Reduced damage against structures by 20%
- 4. Blackhawk Transport
- Reduced damage by 20%
- Can now be promoted
- 5. Peacekeeper
- Increased attack speed by 20%
- 6. Galewing
- Disabled until further notice
- 7. SEAL
- Reduced C4 damage by 30%
- Reduced attack speed by 20%
- 8. Prism Tank
- Reduced number of prism shards at heroic level by 50%
- 9. Naval Gun Turret
- Reduced attack speed by 20%
- 10. Humvee
- Increased damage by 15%
- 11. Comanche
- Removed upgrades and made them once again have their abilities by default
- 12. Avenger
- Increased damage against vehicles by 30%
- 13. Mirage Tank
- The mirage heat ray now reduces Iron Curtain on enemy units by 4 seconds per hit
- 14. Robot Tank
- Removed until further notice
- 15. Comanche
- Removed upgrades and made them once again have their abilities by default
- 16. Peacekeeper
- Increased damage by 10%
- Can now self heal outside of combat
- ************
- *** Asia ***
- ************
- 1. Lynx Tank
- Is now exclusive to North Korea
- No longer has an upgrade
- 2. Battlemaster Tank
- New T1 MBT. Slower than the Lynx Tank but more durable
- Not available to North Korea
- Autoloader Upgrade moved to this unit
- 3. Overlord Tank
- New T3 unit for East Asia, comes with an open topped bunker and can hold up to 4 infantry
- Not available in multiplayer in 2.1.4, will become available in 2.2
- 4. Warlord Tank
- Increased cost to 1000 from 900
- Reduced rate of turn by 1 stage
- Increased HP by 10%
- 5. Railgun Tank
- Increased range by 10%
- Increased HP by 20%
- Increased impact zone (AoE) by 1 cell
- Increased damage against heavy vehicles by 20%
- 6. EMP Anti-Tank Mines
- Reduced cooldown to 1.5 from 2.5 minutes
- 7. Neutron Mines
- New Support Power that neutralizes enemy vehicles that come in contact
- Does not work on T3 vehicles, they will only take damage from the effect
- Exclusive to North Korea
- 8. Grenadier
- Reduced flashbang cooldown by 20%
- 9. Officer
- Attack speed buff (at death) duration increased by 50%
- 10. Iron Dragon
- Reduced damage by 25%
- Reduced AOE by 10%
- Reduced damage at max AOE spread by 20%
- Increased HP by 5%
- 11. Gatling Tank
- Reduced damage against air units by 15%
- Reduced damage against Kirovs by a further 10%
- ************
- * Soviets *
- ************
- 1. Flak Track
- Increased maximum area damage of anti ground weapon by 0.5 points (50% at max range)
- 2. Dreadnought
- Reduced missile spawn rate by 30%
- 3. Kirov Airship
- Reduced speed by 10%
- 4. Rhino Tank
- Reduced cost to 900 from 975
- Reduced HP by 5%
- Increased build time by 10%
- Reduced damage by 10%
- Reduced all rate of turn by 1 stage
- 4. Hind MI-24P Transport
- Reduced damage by 20%
- Can now be promoted
- 5. Missile Battery
- Reduced missile area range by 50% to ensure more hits on its targets
- 6. Igla Assault Chopper
- Increased damage against vehicles by 20%
- Gave it its EMP ability again, has a 6% chance to briefly EMP enemy vehicles
- 7. Boris
- Increased cost to 1500 from 1350
- Reworked weapon to use 3 burst rounds instead of single shot
- Reduced EMP probability to 14% from 25% (overall buff as 14 x 3 = 42%)
- ************
- *** Yuri ***
- ************
- 1. Blight
- Reworked weapon to be more consistent/accurate and effective against infantry
- Increased damage by 20%
- Increased AOE by 10%
- 2. Chaos Drone
- Removed acceleration to improve this unit's engagement in battlefield
- Reduced cost to 500 to 600
- Increased HP by 10%
- 3. Cloning Vats
- Reduces cost of all infantry by 15%
- Infantry are trained at 50% experience to Veteran rank
- 4. Ravager
- Increased speed by 1 stage
- Increased attack speed by 20%
- 5. Ravageling
- Now explodes upon attacking and launches itself at the target rather than running up to it
- Explosion has a small area of effect
- Damage increased by 50%
- 6. Disruptor
- Increased damage against vehicles by 30%
- 7. Vertigo Bomber
- Reduced cost to 1800 from 2000
- Increased build time by 10%
- Increased HP by 10%
- 8. Arch Templar
- Reworked weapon, it is now a burst laser chaingun
- The first few rounds are single target and will reduce armor by 15% - does not stack
- The charged shot is AOE
- 9. Militant
- Increased cost to 140 from 125
- Reworked weapon. Now carries a short range shotgun
- 10. Havoc Tank
- Increased HP by 30%
- Increased attack speed by 20%
- Gave it gatling capabilities - will shoot faster the longer it attacks
- Increased range by 20%
- If chaos is successfuly triggered, the target will be slowed by 30% for 4 seconds
- 11. Buzzer
- Reduced cost to 550 from 600
- Reworked into a dual state unit
- Can be deployed to land into a ground version, to avoid AA weapons. Deploy again to return it to its air state
- 11.1 Landed Buzzer
- Has 20% more HP
- Has 35% reduced range
- Automatically targets nearby enemies
- 12. Initiate
- Reduced training speed by 10%
- 13. Free Mind Upgrade
- No longer downgrades the Mindsweeper
- No longer upgrades Yuri Clones
- Now increases the attack speed of all psychic/kinetic based units by 33%. Also reduces mind control delay by 33%
- 14. Cloaking Field
- Has been reenabled
- Removed cost
- Increased cooldown to 6 minutes from 5
- Is now available from a Stealth Generator
- **********************
- ******* 2.1.3 ********
- ***** 30/07/2020 *****
- **********************
- 1. Fixed the client not opening correctly in Win7 due to loose ReShade files in Resources folder
- **********************
- ******* 2.1.2 ********
- ***** 27/07/2020 *****
- **********************
- 1. Further optimized code to reduce lag
- 2. Fixed Saved Games issue caused by 2.1.0
- 3. Fixed various cameos not showing as intended
- 4. Removed unnecessary DLL files from directory
- 5. Fixed ReShade from interfering with CNC-DDRAW renderer
- 6. Added tooltips to some drop down menus throughout the client
- ************
- * General *
- ************
- 1. Aircraft
- Further generalized damage to even the playing field between all aircraft
- 2. Added new MP maps
- ************
- ** Allies **
- ************
- 1. Tempest Pike
- No longer tied to Radar's range limit
- ************
- *** Asia ***
- ************
- 1. Nuke Cannon
- Reduced attack speed by 20%
- 2. KAI-T50
- Reverted missile attack to previous cluster missile
- ************
- * Soviets *
- ************
- 1. N/A
- ************
- *** Yuri ***
- ************
- 1. Ravager
- Reduced damage taken by dogs by 20%
- **********************
- ******** 2.1.0 *******
- ***** 24/07/2020 *****
- **********************
- 1. Fixed all campaign map triggers on the following missions:
- A01, A02, A03, A06, A07, S05 and S06
- A04 still needs fixing (reveal trigger)
- 2. Adjusted difficulty in single player campaign and made some missions harder
- 3. Added a Coop AI difficulty selector to multiplayer and skirmish lobbies
- 4. Removed player limit from coop lobbies to allow for spectators
- 5. Added ReShade to the client to avoid manual downloads
- 5.1 You can now enable ReShade via the options menu
- 6. Added new cursor pointer to client and ingame
- 7. Added Cyrillic ingame font option to client, by mah_boi
- 8. Enabled Extras button in client to give access to the following:
- Map Editor
- Credits
- Statistics
- ************
- * General *
- ************
- 1. Aircraft
- Reduced missile damage against medium vehicles by 10%
- 2. Ore Miners
- Increased size to 4 from 3. Does not apply to Yuri's Miner Drone
- This is a minor nerf to hover transports but necessary to prevent the MI-24P from transporting miners
- 3. Open-topped Units
- Increased passenger damage by 10%
- ************
- ** Allies **
- ************
- 1. Aircraft Carrier
- Reduced Hornet HP by 50%
- 2. Vanguard
- Removed pending remake
- 3. Comanche & Laser Comanche
- Increased range by 20%
- ************
- *** Asia ***
- ************
- 1. Huo Long
- Increased attack speed by 20%
- 2. Nuke Cannon
- Increased cost to 2200 from 2100
- Reduced HP by 10%
- Reduced AoE overall damage radius by 10%
- 3. AA Gatling Weapons
- Reduced damage to light aircraft by 20%, this applies to all anti air Gatling weapons
- ************
- * Soviets *
- ************
- 1. Demo Truck
- Reduced damage by 20%
- 2. Igla Assault Chopper
- Reworked. No longer fires EMP bullets, instead fires Shock Grenades
- Increased cost to 1400 from 1200
- No longer exclusive to Russia
- Replaces the Siege Chopper
- 3. Siege Chopper
- Removed for the time being as Igla is its successor
- 4. Call for Transport
- New T1.5 support power
- Builds a MI-24P Transport Helicopter at the Airfield (similar to how the Krylov worked)
- Can carry up to 4 passengers, size limit of 3 which means light vehicles can be transported
- Costs 800, 3.5 minute cooldown
- ************
- *** Yuri ***
- ************
- 1. Miner Drone
- Reduced cost to 650 from 700
- Increased attack speed by 20%
- 2. Obelisk of Life
- Now prioritizes injured units
- Now reliably removes Terror Drones
- 3. Bio Reactor
- Reduced infantry power bonus to 35 from 50
- 4. Floating Disk
- Increased damage against air units by 50%
- Increased speed by 10%
- Increased damage against vehicles by 0/10/20%
- Increased armor to medium from light
- **********************
- ****** 2.1.0 r33 *****
- ***** 10/07/2020 *****
- **********************
- 1. Updated client main menu look and BGM
- 2. Enabled updates via client
- 2.1 Currently does not apply to core client files, please don't alter these as the client will not correct mistakes
- 3. Reverted back to MD extension files (INI and MIXes)
- 3.1 Only applies to r30 and below, please follow installation instructions
- 4. Enabled RA2 soundtrack
- 5. Enabled YR campaign and multiplayer Coop missions
- 5.1 Fixed Allied campaign items and terrain (previous test)
- 5.2 Added RotE easter eggs throughout the campaign (hint: GLA and China)
- 6. Fixed multiplayer game speed defaults
- 7. Added further visual improvements
- 8. Included up to date Readme file with this release
- ************
- * General *
- ************
- 1. Added new 2-4 multiplayer maps, one RotE exclusive
- 2. Aircraft
- Increased HP by 10%
- Adjusted roles to be more versatile
- 3. Bullet Based Weapons (anti infantry)
- Reduced T1 damage against higher tier infantry by 30/60% (T2/T3)
- 4. Siege Units
- Increased range by 10%
- 5. Power Plants
- Are now more vulnerable to all aircraft and most weapons
- Power production penalty is now 50% at all times
- 6. Hero Units
- Reduced damage hero units take by approx. 50% from anti infantry weapons
- 7. Unit Creation Sounds
- Will no longer be played, except for hero units
- 8. Economy
- Reduced Ore value by 15%
- 9. Radars
- Reduced stealth sensor range to 10 cells from 15
- 10. Missiles
- Increased likelihood of chasing and hitting targets to match Yuri plasma projectiles
- ************
- ** Allies **
- ************
- 1. Comanche
- Increased HP by 5%
- 2. SEAL
- Reduced cost to 450 from 500
- No longer self heals
- Reduced C4 damage against defensive structures by 40%
- Reduced C4 damage against structures by 20%
- 3. M1A1
- Reduced cost to 900 from 1000
- 4. IFV (Avenger & Bullfrog)
- Reduced passenger turret bonus damage by 50% to match original passenger damage
- 4.1 Repair Mode
- Increased range by 10%
- 5. Service Depot
- Now applies a constant repair effect to nearby units
- To remove drones vehicles still need to be directly repaired by the depot
- 6. MCV
- Now requires a War Factory + Service Depot
- 7. Rocketeer
- Reduced resistance to weapons by 30% approx.
- 8. Humvee
- Increased cost to 450 from 400
- 8.1 TOW Humvee
- Removed, America now uses the standard Humvee
- 9. Prism Tank
- Increased damage against vehicles by 20%
- Increased damage against structures by 10%
- ************
- *** Asia ***
- ************
- 1. Grenadier
- Increased HP by 20%
- Increased cost to 400 from 250
- 1.1 Flashbang
- Increased damage by 20%
- 2. Supply Truck
- Reduced HP by 10%
- 3. MIG
- Increased fire damage against infantry (AoE)
- 4. Minigunner
- Reduced damage against aircraft by 10%
- 5. KAI T-50
- Increased damage against structures by 15%
- 6. MCV
- Now requires a War Factory + Radar
- 7. Supply Drop
- Reduced cooldown to 3 minutes from 5
- Increased cash amount to 1200 from 600
- 8. Railgunner
- Reversal debuff no longer affects structures
- ************
- * Soviets *
- ************
- 1. Demo Truck
- Reduced damage against structures by 30%
- 2. Spetsnaz
- Increased HP by 15%
- 3. Sukhoi
- Increased damage against structures by 20%
- 4. Service Depot
- Now applies a constant repair effect to nearby units
- To remove drones vehicles still need to be directly repaired by the depot
- 5. MCV
- Now requires a War Factory + Service Depot
- 6. Repair Vehicle
- Increased range by 10%
- 7. Krylov Dropship
- Removed due to lack of use
- 8. Dreadnought
- Increased missile speed by 10%
- ************
- *** Yuri ***
- ************
- 1. Brute
- Reduced cost to 400
- No longer self heals
- No longer takes less damage from bullet weapons
- 1.1 Charge
- Brute no longer gains armor when using this ability
- 2. Cloning Vats
- Only clones T1 infantry, higher tiers no longer affected
- 3. Miner Drone
- Reduced HP by 20%
- 4. Virus
- Increased cost to 700
- Increased range by 10%
- Increased HP by 20%
- Increased build time by 10%
- 5. Yuri Prime
- No longer allowed inside the Subterranean APC
- 6. Chameleon
- Reduced Banshee damage by 20%
- Increased cost to 700 from 600
- 7. Mindsweeper
- Increased second blast AoE and damage by 10%
- 8. Genetic Mutator
- Increased damage by 20%
- 9. Medusa
- Reworked to be an anti ground/sea unit
- 10. Vertigo Bomber
- Increased chaos duration by 10%
- Reduced damage by 10%
- 11. MCV
- Now requires a War Factory + Radar
- 12. Plasma Trooper
- Reduced attack speed by 20%
- 13. Seeker
- Reduced HP by 10%
- 14. Boomer
- Increased missile speed by 10%
- 15. Toxin Templar
- Reduced cost to 800 from 900
- Removed build time multiplier
- Increased HP by 10%
- **********************
- ****** 2.1.0 r25 *****
- ***** 17/06/2020 *****
- **********************
- 1. Revamped client with new buttons, backgrounds and main menu
- 3. Updated loading screens for all factions with 2.1 changes
- 4. Further optimized the game to improve performance. Reduced particle use and adjusted some animations
- 5. Added a new CNC-DDRAW renderer to the client
- 6. Updated client binary files to the latest version (Kerbiter's fork).
- 6.1 Fixed XNA version files
- 7. Added various new cursor sprites
- 8. Rearranged mixes to facilitate future updates
- 8.1 Forked major mod mixes (e.g. expandmd) and INI files to have the "RE" extension
- ************
- * General *
- ************
- 1. Added new 2-8 multiplayer maps, and a few RotE exclusives
- 2. Paradrop has been reworked to drop anti armor infantry in addition to basic infantry for all factions
- 3. Civilian color is now Grey, as such White has become a playable MP color
- ************
- ** Allies **
- ************
- 1. Comanche
- Increased HP by 10%
- 1.1 Laser Comanche
- Reduced damage against structures by 100%
- Increased damage against vehicles by 100%
- Increased armor to medium from light
- 2. Galewing
- New T3 support bomber aircraft
- Equipped with Cryo shells capable of freezing units and structures (defenses, support & production). Lasts 15 seconds
- Freeze is not guaranteed as it relies on RNG. Immobile targets are more likely to be frozen (e.g. structures are 100% likely)
- Initial bomb also slows targets by 25% for 15 seconds
- 3. B2 Shard Bomber
- Cost reduced to 1400 from 1750
- 4. Prism Tank
- Increased damage against structures by 15%
- Reduced damage against infantry by 10%
- 5. Tomahawk
- Increased damage against structures by 10%
- 6. Tanya
- Reduced C4 damage against vehicles and infantry by 30%
- 7. Nighthawk
- Increased damage against vehicles by 15%
- Moved down to T2 from T3
- 8. Tempest Pike
- Increased damage against vehicles by 20%
- 9. Prism Raider
- Reduced damage by 10%
- Reduced damage against vehicles and infantry by 10%
- ************
- *** Asia ***
- ************
- 1. MLRS 270
- Increased missile count to 6 from 4
- 2. Tank Buster
- New ability: Lock On - used via the deploy command
- Increases attack speed by 20% for 15 seconds, 2 minute cooldown
- 3. Flame & Dragon Tank
- Now has 2 modes, slow burst and rapid fire. Use the deploy button to switch between the 2
- 4. Carpet Bomb
- Removed. Tech Airport now grants the normal Paradrop to North Korea
- 5. Hacker
- Added a target indicator
- Increased HP by 20%
- 6. Propaganda Tower
- Moved to Tier 3 up from Tier 2
- 7. SSM Launcher
- New Tier 2 defense structure
- 8. Bunker
- Reduced cost to 800 from 1100
- Now available from Con Yard
- Comes with 2 Red Guard, or 2 Minigunners if North Korea
- 9. Emperor Battleship
- No longer subject to cliffs and walls
- 10. Yumi
- Retired back to Japan and has been replaced by Commando HuoLong. Black Lotus is apparently on a plane to the battlefield..
- 11. Minigunner
- Increased damage against aircraft by 20%
- ************
- * Soviets *
- ************
- 1. Power Trip
- New T2 upgrade, causes Tesla Troopers' and Tesla Defenders' attacks to sometimes electrocute infantry, briefly stunning them
- Does not affect heavy T3 infantry or Brutes
- 2. Tesla Weapons
- No longer bounce to nearby targets (excl. Boris)
- 3. Short Circuit & Coilguns
- New T2 upgrades exclusive to Russia - Only 1 is available at a time so choose carefully
- 2.1 Short Circuit
- Enables electric bounce on Tesla Tanks. Attacks bounce to 2 nearby targets
- 2.2 Coilguns
- Swaps the portable Tesla Coils on ground Tesla Tanks for the Coilgun prototype used by the Tesla Raider
- Increases single target damage by 20%
- These upgrades are free and instant as the availability of Tesla Tanks is dependent on which upgrade you choose
- 4. Tesla Tank
- Reduced damage against infantry by 10%
- 5. Demolisher
- Increased range by 10%
- Increased HP by 10%
- 6. AA Flak Weapons
- Reduced attack speed by 20%
- Reduced AOE by 10%
- ************
- *** Yuri ***
- ************
- 1. Arachnophobia
- New T3 upgrade. Increases Stinger's speed by 1 stage and installs 2 new front laser guns
- 2. Free the Mind
- New T2 (optional) upgrade exclusive to Psicorps. Swaps mind control unit roles:
- 2.1 Roles
- Yuri Clone - Loses mind-control abilities. Gains a ranged psipulse attack
- Strong against infantry and decent against structures
- Mindsweeper - Loses his mindwave weapon. Gains a 2 slot mind control
- 3. Vertigo Bomber
- Now has its chaos effect on impact (upon crashing)
- 4. Mindsweeper
- Increased damage against vehicles by 200%
- Increased attack speed by 20%
- 5. Disruptor
- Increased damage against infantry by 50%
- No longer damages friendlies
- 6. Mantis
- Now spawns 4 Vultures up from 3
- Damage reduced slightly per Vulture to compensate but increased 10% overall
- 7. Cyborg Reaper
- Reduced cost to 500 from 600
- 8. Fleur
- Increased structure disable to 2 minutes from 1.2
- 9. Stinger
- Increased build time by 10%
- 10. Psychic Tower
- Now Exclusive to Psicorps
- Moved up to T3 from T2
- 11. Gene Splitter
- New anti ground T2 base defense
- 12. Assault Bike
- Removed
- 13. Chaos Drone is now available to all Yuri factions at Tier 1
- Reduced HP by 10%
- **********************
- ****** 2.1.0 r24 *****
- ***** 04/06/2020 *****
- **********************
- 1. Fixed Helix not being available
- 2. Fixed North Korean flag not showing in spectator mode (sidebar stats box)
- 3. Enabled 2 additional command bar actions: Attack-Move & Cheer
- 4. Fixed East Asia's beacon command bar button using incorrect palette
- 5. Custom Map Transfers - no longer work due to using the mod's own channels
- Will be looked into in the future but no guarantee if/when it will work again
- 6. Fixed Tech Armory using incorrect palette when destroyed (rubble)
- 7. Updated 3 maps:
- Tournament Dune
- Tournament Rift
- Tournament Ridge
- 8. Fixed a few elite HP bonuses being incorrect
- 9. Moved all "pro" and popular maps up to the top of the list, most under [RE]
- 10. Fixed Peacekeers turning into Grenadiers when elite
- 11. Stealth detection range reduced by 3 stages
- 12. Reduced spawned missile speed by 20%
- 13. Pip Indicators
- Garrisoned and transported infantry pips have been changed to the following:
- Green - Anti Infantry
- Blue - Anti Armor
- Yellow - Anti Structure
- White - Support (e.g. Engineer)
- Red - Hero Units
- 14. Opentopped Vehicles
- Reduced carried infantry damage by 20%
- 15. AA Bullet projectiles no longer miss their target
- 16. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc
- ************
- * General *
- ************
- 1. Self Heal/Repair
- Reworked - units will now self heal every 4s seconds for 1% of their max HP (1.5s for infantry)
- 1.1 Self Heal gained via Veterancy:
- Veteran - 50% Max
- Elite - 75% Max
- Heroic - 100% Max
- 2. Infantry Rockets
- Increased damage against vehicles by 15%
- 3. Ammo Crates
- Added new art and placed it on a few maps
- Now has its own warhead which is useful at taking out nearby walls
- 4. Forest Fires
- Enabled this feature. Some laser, electric, high explosives and all flame weapons can ignite trees
- Nearby trees will also catch on fire - the more fire is around a tree the quicker it will be destroyed
- 5. T1 MBTs
- Adjusted build times of all T1 heavy tanks to approx. 1min ($900 cost equiv.)
- 6. Moderately increased siege unit damage (T2 and T3) against structures
- 7. Increased repair range (IFV, Repair Tank) by 200% (2 stages)
- ************
- ** Allies **
- ************
- 1. Avenger
- Reduced armor to light from medium
- 2. Tanya
- Cryo weapons now reduce the target's attack speed
- Attack speed is reduced by 33%, same as speed reduction
- 3. Grenadier
- Moved to East Asia
- 4. SEAL
- New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
- As the unit he replaces, the SEAL can detect stealth.
- 5. Prism Tank
- Reduced damage against structures by 15%
- 6. Prism Raider
- Can now self heal
- 7. Rocketeer
- Reworked role into anti structure, secondary anti infantry
- 8. Chronosphere
- No longer kills infantry
- 9. Prism Defender
- Greatly increased efficiency against structures
- 10. Comanche
- New Upgrade - Rocket Pods
- Enables their Rocket Barrage ability
- German Comanches get Laser Guns instead
- Reduced cost to 900 from 1200 to compensate
- 11. Spectrum Shield Upgrade
- Cost increased to 2000 from 1500
- 12. Radar Structures
- Reduced HP by 25%
- ************
- *** Asia ***
- ************
- 1. Nuke Cannon
- Reduced cost to 2100 from 2275
- Increased damage against ground targets (other than structures) by 30%
- Reduced deploy speed by 17%
- 2. Sniper Paradrop
- Removed until further notice
- 3. Troop & Support Crawlers
- Increased build time by 20%
- 3.1 Support Crawler
- Increased heal interval by 100%
- 4. Flame & Dragon Tanks
- Increased damage against structures by 20%
- 5. Black Napalm Support Power
- Reduced duration to 30 seconds from 53
- 6. Incinerator
- Now available to all East Asian factions. Reworked to be mostly anti structure
- 7. Grenadier
- New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry
- 8. Nuke Cannon
- New T3 long range siege unit. Must be deployed to attack
- 9. Railgun Tank
- Reduced damage against structures to keep the Nuke Cannon relevant
- 10. Railgunner
- Reduced damage against structures by 30%
- New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g.
- heals will damage and damage will heal
- Increased cost to 775 from 700
- Can now self heal
- 11. MLRS 270
- Moved down to T2 from T3. Replaces the Howitzer for North Korea
- 12. Helix
- This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo
- 13. Howitzer
- No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
- 14. Dragon Tank
- Increased HP by 10%
- 15. Yumi
- Increased range by 15%
- 16. Sniper
- Reduced damage against T3 infantry by 20%
- 17. Iron Dragon
- Reduced armor to medium from heavy
- 18. Emperor Battleship
- Projectile is no longer subject to cliffs
- 19. Saboteur
- Can now self heal up to 66%
- 20. Flame Weapons
- Reworked flame weapons, attacks are now burst instead of continuous
- 21. Emperor Battleship
- No longer ammo based, now fires all 3 shells simultaneously
- 22. Officer
- Now grants a 20% attack speed buff to nearby allies upon death
- ************
- * Soviets *
- ************
- 1. Rhino Tank
- Increased cost to 975 from 900
- 2. Tesla Raider
- Can now self heal
- 3. Desolator
- Can now self heal
- 4. Krylov Dropship
- New support power, calls in a carryall support aircraft to the airfield
- 5. Demo Truck
- Increased damage by 20%
- 6. Spetsnaz
- Can no longer cull hero units or Brutes
- 7. Hammerhead
- Changed model, no longer has a turret which means it must be stationary to attack
- 8. Overcharge Support Power
- Reduced duration to 30 seconds from 53
- ************
- *** Yuri ***
- ************
- 1. Tsunami Tank
- Will no longer be crushed by the Battle Fortress
- 2. Disruptor
- Increased damage against vehicles by 20%
- 3. Obelisk of Life
- First instance of the support power is now available straight away
- 4. Militant
- Will now correctly gain bonus HP when elite
- 5. Boomer
- Reduced HP by 20%
- 6. Genetic Mutator
- Now deals less damage to higher Tiered infantry
- 7. Magnetron
- Greatly improved its siege efficiency
- Reduced attack speed by 15%
- 8. Ravager
- Reworked to an anti infantry role
- Can now be attacked by dogs
- 9. Mantis
- No longer a support mind controller. It now spawns 3 small aircraft to attack its target
- 10. Disruptor
- Increased range by 10%
- Greatly increased efficiency vs structures
- 11. Mindsweeper
- New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates.
- Heals nearby allied units upon death and applies a small HOT. Also able to self heal
- 12. Brute
- Changed to anti infantry role.
- New ability: Charge - Brute charges at his target, gaining a 50% speed boost and 20% armor to close his position
- 13. Miner Drone
- Increased damage by 60%
- **********************
- ****** 2.1.0 r23 *****
- ***** 02/06/2020 *****
- **********************
- 1. Fixed Tech Armory using incorrect palette when destroyed (rubble)
- 2. Updated 3 maps:
- Tournament Dune
- Tournament Rift
- Tournament Ridge
- 3. Fixed a few elite HP bonuses being incorrect
- ************
- * General *
- ************
- 1. Self Heal/Repair
- Reworked - units will now self heal every 1.75 seconds for 1% of their max HP (1.5s for infantry)
- 1.1 Self Heal gained via Veterancy:
- Veteran - 50% Max
- Elite - 75% Max
- Heroic - 100% Max
- ************
- ** Allies **
- ************
- 1. Grenadier
- Moved to East Asia
- 2. SEAL
- New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
- As the unit he replaces, the SEAL can detect stealth.
- 3. Prism Tank
- Reduced damage against structures by 15%
- 4. Prism Raider
- Can now self heal
- ************
- *** Asia ***
- ************
- 1. Incinerator
- Now available to all East Asian factions. Reworked to be mostly anti structure
- 2. Grenadier
- New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry
- 3. Nuke Cannon
- New T3 long range siege unit. Must be deployed to attack
- 4. Railgun Tank
- Reduced damage against structures to keep the Nuke Cannon relevant
- 5. Railgunner
- Reduced damage against structures by 30%
- New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g.
- heals will damage and damage will heal
- Increased cost to 775 from 700
- Can now self heal
- 6. MLRS 270
- Moved down to T2 from T3. Replaces the Howitzer for North Korea
- 7. Helix
- This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo
- 8. Howitzer
- No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
- 9. Dragon Tank
- Increased HP by 10%
- 10. Yumi
- Increased range by 15%
- 11. Sniper
- Reduced damage against T3 infantry by 20%
- 12. Iron Dragon
- Reduced armor to medium from heavy
- 13. Emperor Battleship
- Projectile is no longer subject to cliffs
- 14. Saboteur
- Can now self heal up to 66%
- ************
- * Soviets *
- ************
- 1. Rhino Tank
- Increased cost to 975 from 900
- 2. Tesla Raider
- Can now self heal
- 3. Desolator
- Can now self heal
- ************
- *** Yuri ***
- ************
- 1. Tsunami Tank
- Will no longer be crushed by the Battle Fortress
- 2. Disruptor
- Increased damage against vehicles by 20%
- 3. Obelisk of Life
- First instance of the support power is now available straight away
- 4. Militant
- Will now correctly gain bonus HP when elite
- 5. Mindsweeper
- Can now self heal
- Increased phase two explosion speed by 50%
- **********************
- ****** 2.1.0 r22 *****
- ***** 30/05/2020 *****
- **********************
- 1. Moved all "pro" and popular maps up to the top of the list, most under [RE]
- 2. Fixed Peacekeers turning into Grenadiers when elite
- 3. Stealth detection range reduced by 3 stages
- 4. Reduced spawned missile speed by 20%
- 5. Pip Indicators
- Garrisoned and transported infantry pips have been changed to the following:
- Green - Anti Infantry
- Blue - Anti Armor
- Yellow - Anti Structure
- White - Support (e.g. Engineer)
- Red - Hero Units
- 6. Opentopped Vehicles
- Reduced carried infantry damage by 20%
- 7. AA Bullet projectiles no longer miss their target
- 8. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc
- ************
- ** Allies **
- ************
- 1. Rocketeer
- Reworked role into anti structure, secondary anti infantry
- 2. Chronosphere
- No longer kills infantry
- 3. Prism Defender
- Greatly increased efficiency against structures
- 4. Comanche
- New Upgrade - Rocket Pods
- Enables their Rocket Barrage ability
- German Comanches get Laser Guns instead
- Reduced cost to 900 from 1200 to compensate
- 5. Spectrum Shield Upgrade
- Cost increased to 2000 from 1500
- 6. Radar Structures
- Reduced HP by 25%
- ************
- *** Asia ***
- ************
- 1. Flame Weapons
- Reworked flame weapons, attacks are now burst instead of continuous
- 2. Emperor Battleship
- No longer ammo based, now fires all 3 shells simultaneously
- 3. Officer
- Now grants a 20% attack speed buff to nearby allies upon death
- ************
- * Soviets *
- ************
- 1. Demo Truck
- Increased damage by 20%
- 2. Spetsnaz
- Can no longer cull hero units or Brutes
- 3. Hammerhead
- Changed model, no longer has a turret which means it must be stationary to attack
- ************
- *** Yuri ***
- ************
- 1. Boomer
- Reduced HP by 20%
- 2. Genetic Mutator
- Now deals less damage to higher Tiered infantry
- 3. Magnetron
- Greatly improved its siege efficiency
- Reduced attack speed by 15%
- 4. Ravager
- Reworked to an anti infantry role
- Can now be attacked by dogs
- 5. Mantis
- No longer a support mind controller. It now spawns 3 small aircraft to attack its target
- 6. Disruptor
- Increased range by 10%
- Greatly increased efficiency vs structures
- 7. Mindsweeper
- New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates.
- Heals nearby allied units upon death and applies a small HOT
- 8. Brute
- Changed to anti infantry role.
- New ability: Charge - Brute charges at his target, gaining a 50% speed boost to close his position
- **********************
- ***** 2.1.0 beta *****
- ***** --/05/2020 *****
- **********************
- 1. Save/Load games has been enabled
- 2. Readjusted unit roles to diversify gameplay. Refer to the roles txt file for more info
- 3. Added new terrain by OmegaBolt, MooMan65, Starkku & modder666 with edits by me
- 4. Added new temperate trees by MadHQ, snow trees and desert trees by me
- 5. Fixed some ship sizes and models for Asia
- 6. Fixed Guardian GI not being able to force attack ground when deployed
- 7. Added new capturable Tech Civilian Buildings and placed on a few maps under [RE]:
- 7.1 Tech Structures
- Civilian Armory - Allows you to train up to 10 infantry straight to Elite status
- Expansion Post - Allows you to build structures away from your base
- 8. Fixed Slaves turning into Brutes when Elite...
- 9. Fixed Apocalyse and Decimator Tanks being immune to basic mind control
- 10. Fixed Desolator IFV mode
- 11. Added more multiplayer maps, for credits refer to author name on lobby
- 12. Improved performance by adjusting some effects and animations
- 13. Fixed Ahsan being permanently stealthed when Elite (New Veterancy Mode)
- 14. Fixed Terror Drones being ejected out rather than being destroyed when a vehicle is repaired
- 15. Fixed LAN lobbies from crashing
- 16. Fixed a bug where the Toxin Templar would still reduce the target's armor by 2% instead of 1% per hit
- 17. Fixed Comanche having Kirov armor
- 18. Fixed Asia's dog cost (was previously $50 cheaper than others)
- 19. Fixed repair weapons and support powers not destroying Terror Drones
- 20. Fixed Unholy Mode building prerequisites
- 21. Added TS DDRAW-2 renderer to the client
- 21.1 TS DDRAW-2
- Please note that this renderer is recommended as it works well in windowed
- and fullscreen. If you run into issues please tweak your settings in the client options
- 22. Added Reshade and some preset profiles to pick from. Press the 'home' key ingame to configure
- 22.1 Reshade
- Works best with TS DDRAW-2 and loads with minimal delay, but some have reported CNC DDRAW to be better
- The default preset is to a custom Rise of the East one: "RotEXtended"
- I recommend XtendedLite as it's a good image improvement without too much "yeet"
- Reshade is optional and is a foler included with the patch, read the instructions before using
- 22.2 Presets
- RotE_OG - RA2 level everything
- RotE_Xtended - Sharper image, medium bloom focus on bright items (brighter maps have stronger effect)
- RotE_XtendedLite - Xtended with much less bloom, and about 50% of all other effects
- RotE_Xtended_XtraBloom - For those who want to play the game like they're drunk
- RotE_Xtra_CoolWinter - Sharper image, cool color tones with mild arctic lighting (best for snow maps)
- RoTE_Xtra_ScorchingDesert - Sharper image, warm color tone with a minor heat haze and desert ambient lighting (best for desert maps)
- Please note that heat haze is quite GPU intensive, turn it off if you are having issues
- 23. Adjusted AI levels, easy is now much slower and Brutal AI is a lot more aggressive
- 24. Fixed multi engineer checkbox settings always being on regardless of it being checked or not
- 25. Fixed Peacekeers turning into Grenadiers when elite
- 26. Moved all "pro" and popular maps up to the top of the list, most under [RE]
- ************
- * General *
- ************
- 1. Reworked chaos induced attack speed bonus:
- Old version would increase attack speed by 50%
- New version reduces attack speed by 10%
- 2. Anti Air Weapons
- Adjusted efficiency:
- 2.1 Missiles
- Improved efficiency against spawned missiles
- Reduced range by 10% (base defenses)
- Increased speed by 100% (vehicles and infantry missiles)
- Bullets
- Improved efficiency against spawned missiles
- Reduced range by 10% (base defenses)
- No longer miss their target
- Flak
- Reduced range by 10%
- Reduced damage by 25%
- Now has a chance to critical hit targets for extra damage
- Flak Troopers cannot critical
- Plasma
- Improved efficiency against spawned missiles
- Increased speed by 10%
- Increased damage against the Kirov by 15/30% (Seeker, Plasma Gun)
- Reduced range by 15%
- Laser
- Improved efficiency against spawned missiles
- 3. Veterancy
- Reduced attack speed bonus by 8%
- Reduced HP bonus by 10%
- 3.1 New Veterancy
- Reduced HP bonus by 20%
- Increased requirements by 33% (was previously lower than it should be)
- 4. Aircraft
- Can now be sold at an airfield
- Increased spawned aircraft (e.g. paradrop plane) move speed by 30%
- Reduced HP by 7%
- No longer included by the select all command
- 5. IFV Modes (Bullfrog & Avenger)
- Added 2 additional IFV modes, total of 11 new modes available:
- 1.1 New IFV Modes
- Railgunner - Railgun duh
- Prism Raider - Laser chaingun
- Prism Defender - Laser cannon
- Toxin Templar - Toxinthrower
- Incinerator - Flamethrower
- Demolisher - Mortar cannon
- Minigunner - AA and AG machine gun
- Hacker - Vehicle EMP
- Tesla Raider - Tesla Cannon
- Peacekeeper - Shotgun
- Javelin Solvier - Twin missiles
- Cyborg Reaper - Laser cannon (same as Prism Defender)
- 6. Stealth Detection
- The following units now have stealth sensors
- 6.1 T2 Infantry (radius of 8)
- Grenadier
- Tesla Trooper/Defender
- Cyborg Reaper
- Hacker
- 6.2 T1 Vehicles (radius of 10)
- Bullfrog/Avenger
- Flak Track
- Seeker
- ECM Tank
- 7. Economy
- Greatly Increased ore growth rate
- Increased Ore value by 50%
- Increased Gem value by 25%
- 8. Open Topped Vehicles
- Increased range of infantry inside by 20%
- Reduced experience gained from infantry by 75%
- T3 heavy infantry and Hero units are now worth 2 slots in vehicles (Humvees excepted)
- Reduced damage of passengers by 15%
- 9. Hero Units
- Now have an indicator, making them easier to spot
- Increased speed and HP by 10%
- 10. Mind Control
- Increased all instant mind control range by 10%
- 11. Radiation
- Reduced damage against heavy plate units by 30%
- 12. C4
- Reworked how C4 works, the bomb will be "thrown" onto the building instead. Cannot be disarmed
- Reduced damage by 85%
- 13. Spawned Missiles
- Increased take off and flight speed by 13%
- 14. Battle Lab
- Increased build time by 100%
- Increased cost to 4000 from 2000
- 15. Radars
- Increased cost to 1250 from 1000
- Now serve as a support power hub, most support powers will not be available without a radar
- 16. Base Defenses
- Can now be promoted
- 16.1 Veterancy
- Level 1 - Improved attack speed
- Level 2 - Improved HP, self repair
- 16.2 New Naval Defenses
- Soviets - SAM Site: Anti vessel missile system
- Allies - Gun Turret: Anti vessel cannon
- Asia - EMP Naval Mines: Anti vessel / support mines
- Yuri - Ray Pylon: Anti vessel laser tower
- 16.3 Bunkers (including civilian)
- Reduced HP by 20%
- 17. Dogs
- All dogs are now amphibious
- Reduced cost of all dogs to 150 from 200 (275 for Allies)
- 18. Superweapons
- 18.1 Primary Superweapons
- Cooldown increased to 11 minutes
- 18.2 Secondary Superweapons
- Increased cooldown to 7 minutes from 4
- Genetic Mutator remains at 4 minutes (pending its remake)
- Iron Curtain & Chronosphere radius increased by 1 stage
- Chronosphere no longer kills infantry
- 18.3 Forceshield
- Cooldown increased to 6 minutes from 4
- Now only shields 1 structure
- 19. Unit Upgrades
- Some unit upgrades have been implemented for testing
- Units that have upgrades have an indicator on their sidebar icon, once the prerequisite
- is met the indicator will change. The following upgrades are live:
- 19.1 New Upgrades
- 19.1.1 Soviets
- Nuclear Tanks (Iraq)
- Scorpion Tank - +1 speed stage, mininuke @ death, nuke shells
- Demo Truck - +1 speed stage, nuke suicide weapon
- 19.1.2 Allies
- Spectrum Shield (Germany)
- Prism Tank - Reduces incoming damage by 20%
- Prism Defender - Reduces incoming damage by 20%
- Laser Tank - Reduces incoming damage by 20%
- Rocket Pods
- Gives Comanches a Rocket Barrage ability
- Laser Guns
- Gives German Comanches Laser Guns
- 19.1.3 Asia
- Chaingun Upgrade
- Minigunner - Increases attack speed by 25%
- Gatling Tank - Increases attack speed by 25%
- Gatling Cannon - Increases attack speed by 25%
- Lynx Tank Auto Loader (not available to North Korea)
- Lynx Tank - gives newly built Lynx Tanks an additional replenishable ammo
- 19.1.4 Yuri
- Stealth Suit Upgrade (Specter)
- Militant - Gains permanent stealth, 10% additional HP
- 20. MCV
- Reduced cost to 2500 from 3000
- 21. Ore Miner
- Reduced all miner costs by 100
- 22. Tech Structures
- No longer considered base (cannot build off of these)
- 23. Pip Indicators
- Garrisoned and transported infantry pips have been changed to the following:
- Green - Anti Infantry
- Blue - Anti Armor
- Yellow - Anti Structure
- White - Support (e.g. Engineer)
- Red - Hero Unit
- ************
- ** Allies **
- ************
- 1. Mirage Tank
- Increased cost to 1100 from 1000
- 2. TOW Humvee
- Reduced speed by 1 stage
- Increased build time by 10%
- 3. Destroyer
- Increased attack speed by 10%
- Increased damage against structures by 10%
- ASW and Destroyer now share veterancy points
- 3.1 ASW
- Increased ASW's HP by 50%
- Increased ASW's range by 20%
- Increased ASW's damage by 20%
- ASW now has its own Elite weapon
- 4. SpySat
- New support power, GPS Scrambler - shuts down enemy radars for 1:30 minutes
- Support powers linked to Radar dishes are also put on hold. Does not affect the Soviet Con Yard
- Does not affect other SpySats
- 5. Bullfrog
- Increased damage against the Kirov by 10%
- 6. Avenger
- Increased damage against the Kirov by 5%
- Increased attack speed by 20%
- Increased damage by 10%
- 7. Vanguard
- Increased damage against vehicles by 10%
- Now fires faster the longer it keeps attacking the same target, switching resets speed bonus
- 8. Lightning Storm
- Decreased duration by 50% but increased speed between bolts to match
- 9. Aurora
- Increased cost to 1900 from 1800
- Reduced HP by 5%
- 10. Sonar Pulse Scan
- Increased reveal duration by 400%
- Reduced cooldown to 3 minutes from 4
- 11. Tanya
- Reworked all weapons and abilities:
- 11.1 Pistols
- Tanya now utilizes cryo technology in her shots and is able to slow down targets.
- Her vehicle C4 has also been reworked and is no longer sticky. It is now a time delay
- C4 thrown at an area. Upon exploding it releases clouds of cryo that slows down nearby units
- 12. Rocketeer
- Increased damage against structures by 30%
- Reworked role into anti structure, secondary anti infantry
- 13. Prism Raider
- Increased range by 10%
- Reduced cost to 800 from 1000
- 14. Nighthawk
- Increased cost to 1400 from 1300
- Reduced HP by 10%
- Moved up to Tier 3 from Tier 2
- 15. Comanche
- Increased damage against vehicles by 15%
- Increased anti air range by 20%
- Reduced damage against structures by 10%
- Reduced build time by 10%
- Reduced cost to 900 from 1100
- Is now able to use the attack move command
- 16. Battle Fortress
- Reduced speed by 1 stage
- 17. Pilot
- Is now able to take commands such as attack move and guard/area guard
- 18. Tempest Pike Support Power
- Reenabled an oldie
- For new players - This support power deploys a temporary Tempest Pike at the target location
- Can be used in defense or offense
- Not available to America
- Reduced damage by 30%
- Increased cooldown to 4 minutes from 3
- 19. B2 Prism Bomber (support power)
- Reworked how this unit works
- 19.1 New B2
- Now swoops the area for multiple bombardments
- Increased HP and reduced damage to compensate change
- Role reworked, it is now anti ground (units) instead of buildings
- 20. Prism Tower
- Reduced cost to 1300 from 1500
- 21. American Paradrop
- Reenabled for America
- Available at Airfield + Radar
- 22. Humvee
- Reduced speed by 1 stage
- Increased build time by 10%
- 23. Javelin Soldier
- Reduced rocket launcher attack speed by 20%
- 24. Grenadier
- Reduced cost to 250
- More focus on his anti infantry role
- Moved to East Asia
- 25. Prism Defender
- Is now able to power up Prism Towers
- Can no longer deploy
- Reduced cost to 400 from 500
- Greatly increased efficiency against structures
- 26. Airstrike
- Increased cost to 750 from 500
- 27. Sonic Tank
- No longer available to America
- 28. Shatterer
- Is now also available to Germany
- Increased cost to 1500 from 1400
- 29. Mobile Gap Generator
- Reduced cost to 1200
- Increased radius to 7 from 6
- 30. Tomahawk Launcher
- Reduced armor to medium from heavy
- 31. SEAL
- New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
- As the unit he replaces, the SEAL can detect stealth.
- ************
- *** Asia ***
- ************
- 1. Radar Jammer
- Increased jam radius to 40 from 30
- 2. Railgun Tank and Railgunner
- Increased damage against vehicles by 10%
- Reduced damage against structures by 30%
- 3. EMP Cargo Plane
- Increased flight speed by 100%
- Replaced model to reflect its speed
- 4. Yumi
- Increased attack speed by 20%
- Increased range by 15%
- Reduced damage against heavy vehicles by 20%
- 5. Gatling Boat
- Changed armor to medium from light
- 6. Artillery Platform
- Reduced speed 2 stages
- 7. MLRS 270
- Increased range by 10%
- Increased minimum range to 30% of its max range. Was previously 20%
- Reworked missiles to prevent the slope/cliff straight missile bug
- Moved down to T2 from T3 to replace the Howitzer
- 8. Gatling Tank and AA Gun
- Reduced damage against the Kirov by 10%
- 9. SCUD Storm Superweapon
- Increased missile speed and reduced delay between missiles
- 10. Flame Tank, Dragon Tank and Incinerator
- Increased damage against structures by 20%
- 10.1 Dragon Tank
- Reduced cost to 1300 from 1500
- Reduced HP by 10%
- 10.2 Incinerator
- Reduced cost to 250 from 350
- No longer starts veteran
- Now available to all East Asian factions
- 10.3 Reworked flame weapons, attacks are now burst instead of contiguous
- 11. Emperor Battleship
- Increased range by 20%
- Reduced attack radius effect by 50%
- No longer ammo based, now fires all 3 shells simultaneously
- Projectile is no longer subject to cliffs
- 12. Minigunner
- Reduced anti air range by 30% to compensate for open topped vehicle range bonus
- 13. Hijacker
- Is now able to take commands such as attack move and guard/area guard
- Is now stealth when not moving
- 14. Troop and Support Crawler
- Can no longer detect stealth units
- Reduced passenger limit to 4 from 5
- Reduced HP by 10%
- Reduced move speed by 1 stage
- Now comes with 2 basic infantry instead of 4 - price adjusted to compensate
- 15. ECM Tank
- Increased cost to 750
- Can now detect stealth units at a radius of 14
- Increased initial slow effect by 21%
- Can now be converted to fry terror drones that are inside your vehicles
- Converted ECM tanks cannot attack enemy vehicles nor detect stealth units
- Use the deploy function to convert it back to attack mode
- 16. Gunboat
- Increased cost to 1100 from 900
- Can no longer detect submerged units
- 17. Sniper Team Support Power
- Reduced cost to 1200 from 1500
- Can no longer shoot out of open topped vehicles
- Reduced damage against T3 infantry by 20%
- 18. Black Napalm Support Power
- Made its effect global, you no longer need to select a target area to apply (same as Russia's Overcharge)
- Increased cooldown to 5 minutes from 4
- Reduced damage bonus to 25% from 50%
- 19. Helix and Hellfire Helix
- Increased flight speed by 20%
- Helix no longer available to North Korea
- 20. Nuclear Cell Overload
- Reduced build time by 50%
- No longer damages the nuclear reactor
- Moved to the Defense production tab
- 21. Hacker
- Reduced deployed weapon (hack weapon) range by 20%
- Is now able to shut down Heroic vehicles and EMP immune vehicles
- 22. Supply Truck and Ore Refinery
- Increased cost to 1100/1900 from 1000/1800
- 23. Propaganda Tower
- Reduced cost to 750 from 900
- Now also provides 15% HP to nearby units
- Reduced damage bonus to 15% from 20%
- Reduced attack speed bonus to 15% from 20%
- 24. Railgunner
- Increased build time by 10%
- 25. ECM Cruiser
- Moved down to Tier 1 from Tier 2
- 26. Flame Tank and Dragon Tank
- Moved down to Tier 2 from Tier 3
- 27. EMP Bomb Superweapon
- Reduced EMP duration by 15%
- Increased cooldown to 5 minutes from 4
- Added a small delay between the warning message and the bomber spawning
- 28. MIG
- Can now benefit from the Black Napalm support power
- 29. Supply Drop Zone
- Increased supply drop cooldown to 5 minutes from 4
- 30. Red Guard
- Increased cost to 175 from 170
- Increased build time by 10%
- 31. Officer
- Grants a 30% attack speed bonus to nearby allies upon death
- 32. Nuke Cannon
- New T3 long range siege unit. Must be deployed to attack
- 33. Howitzer
- No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
- ************
- * Soviets *
- ************
- 1. Hammerhead Artillery
- Reduced cost to 1300 from 1600
- Increased range by 20%
- 2. Kirov Airship
- Increased hover speed by 20%
- Reduced HP by 25%
- Increased cost to 2500 from 2000
- 3. Stingray
- Reduced HP by 20%
- Reduced attack speed by 10%
- Reduced move speed by 1 stage
- 4. War Miner
- Reduced range by 10%
- Reduced attack speed by 30%
- 5. Tesla Miner
- Reduced damage by 30%
- Increased range by 10%
- 6. Typhoon Attack Sub
- Reduced HP by 20%
- Reduced cost to 900 from 1000
- 7. Decimator Tank
- Increased cost to 2100 from 1800
- Reduced residual radiation duration by 50%
- 8. Sea Scorpion
- Increased cost to 750 from 600
- 9. Whiskey
- Removed from the soviet roster until further notice
- New ability, Emerge: Becomes visible to enemies in order to use the anti surface
- missile systems above its haul. Used via the deploy command, use again to submerge
- Reduced HP by 15%
- Reduced cost to 1450 from 1600
- 10. Ahsan
- Increased attack speed by 20%
- Reduced Kill Driver bullet reload time by 20%
- Reduced range by 20%
- 11. Sickle
- Reduced damage by 20%
- 12. Boris
- Reduced cost to 1350
- Can now benefit from the Overcharge support power
- Reduced damage by 25%
- Increased attack speed by 25%
- 13. Scorpion Tank
- No longer has nuclear tank shells, instead gains the ability with the Nuclear Tanks upgrade
- 14. Flak Track
- No longer detects stealth units
- Changed speedtype to Track - will no longer be slowed by terrain
- 15. Siege Chopper
- Increased anti air range by 50%
- 16. Tesla Raider
- Reduced damage by 10%
- Increased cost to 900 from 800
- 17. Flak Trooper
- Increased cost to 225 from 200
- 18. Sentry Gun
- Reduced cost to 500 from 600
- 19. Tesla Coil
- Reduced cost to 1300 from 1500
- 20. Igla Attack Chopper
- Reduced damage by 20%
- Increased attack speed by 20%
- 21. Terror Drone
- No longer immune to EMP
- 22. Tank Drop
- Reduced cooldown to 4 minutes from 6
- Moved to Airfield from Radar
- 23. Spetsnaz
- Now instantly kills infantry below 25/23/21% HP (rookie/veteran, elite, heroic)
- Cannot cull hero units or Brutes
- 24. Overcharge
- Cost reduced to 1100 from 1300
- Damage bonus removed
- 25. Demo Truck
- Reduced cost to 1000 from 1250
- Increased acceleration speed considerably
- 26. Dragunov
- Reduced HP by 10%
- Reduced damage by 15%
- Increased cost to 2300 from 2200
- 27. Fake Structures
- Soviets can now build 4 fakes:
- 27.1 Fakes
- Barracks
- War Factory
- Battle Lab
- Nuclear Reactor
- 28. Apocalypse Tank
- Increased cost to 2300 from 2100
- Increased build time by 10%
- 29. Battle Lab (palace)
- New Support Power - Krylov Dropship
- Builds a carryall support aircraft at an airfield. Small delay between use and aircraft readiness
- 30. Rhino Tank
- Increased cost to 975 from 900
- ************
- *** Yuri ***
- ************
- 1. Cyborg Reaper
- Reworked his role:
- His weapon is weaker against infantry but stronger against vehicles
- 2. Initiate
- Increased attack speed by 20%
- 3. Seeker / Seaker / Plasma Gun
- Reworked anti ground projectile to improve targeting
- 3.1 Seeker
- Increased cost to 700 from 600
- 3.2 Seaker
- Increased cost to 800 from 700
- 3.3 Plasma Gun
- Increased cost to 850 from 750
- 4. Yuri Clone and Psi Trooper
- Reduced cost to 650 from 800/700
- 5. Toxin Templar
- Increased attack speed by 20%
- Reduced damage against infantry by 30% (residual toxin damage remains unchanged)
- 6. Boomer
- Increased damage against heavy structures by 20%
- Reenabled for Psicorps
- Reduced HP by 20%
- 7. Assault Bike
- Improved missile hit probability against moving targets
- 8. Fleur
- Increased attack speed by 20%
- Removed Sprint and reworked her C4:
- 8.1 Sabotage C4
- Fleur temporarily disables the target building, can only affect production, defensive and
- special (support) structures. Only Engineers can disarm the bomb
- Can now clear garrisoned structures
- Reduced damage against vehicles by 10/15/20% (light, medium, heavy)
- 9. Stealth Tank
- Increased Barrage reload speed by 33%
- No longer able to attack air units
- Reduced damage against structures by 30%
- Reduced HP by 10%
- 10. Vertigo Bomber
- Reduced build time by 10%
- Increased damage by 20%
- Reduced damage against infantry by 20%
- 11. Stinger
- Increased damage against infantry by 30%
- Increased move speed by 1 stage
- 12. Venom
- Increased HP by 10%
- Increased anti air damage by 25%
- No longer shares warheads with the Cyborg Reaper
- 12.1 Warhead
- Reduced damage against vehicles and structures by 20%
- 13. Genetic Mutator
- No longer instantly kills infantry. The lower HP value the more likely it will mutate
- 14. Havoc Tank
- Reduced effect radius by 50%
- Increased cost to 1100
- Reduced range by 10%
- 15. Stinger Ambush
- Reduced cooldown to 5 minutes from 6
- Reduced cost to 1500 from 1750
- 16. Floating Disk
- Reduced damage against aircraft by 15%
- Reduced damage against structures by 10%
- 17. Lasher Tank
- Increased build time by 15%
- Reduced move speed by 1 stage
- Reduced cost to 750 from 800
- 18. Magnetron
- Increased range by 10%
- Reduced attack speed by 15%
- No longer detects stealth units
- Increased build time by 10%
- Reduced speed by 1 stage
- 19. Assault Bike
- Changed speedtype to Track - will no longer be slowed by terrain
- 20. Slave Miner
- Reduced HP by 20%
- Removed in 2.1
- 20.1 Drone Miner & Ore Refinery
- Replaces the Slave Miner
- Costs 700/1600
- 21. Medusa
- Increased cost to 2000 from 1750
- Reduced speed by 2 stages
- 22. Ravager
- Changed roles from anti armor to anti infantry
- Reduced HP by 20%
- Reduced range by 75%
- Increased speed by 2 stages
- Increased resistance to bullets by 50%
- Will now spawn a Ravageling upon death
- Can now be attacked by dogs
- Reduced cost to 200 from 250
- 22.1 Ravageling
- Smaller, melee version. Weaker but faster - good for scouting
- Can be attacked by dogs
- Can be crushed
- 23. Mantis
- Reduced HP by 23%
- Increased speed by 33%
- 24. Stealth Generator & Cloaking Field
- New T2 support structure exclusive to Specter
- Cloaks nearby units and grants a 20% speed boost
- Cloaked state lingers on units for 15 seconds after leaving its vicinity
- 24.1 Cloaking Field
- Removed this support power until further notice
- 25. Psychic Tower
- Increased HP by 10%
- 26. Obelisk of Life
- New T1.5 support power: Drops a tower at the target location that is able to heal
- and repair friendly units. It is also able to get rid of Terror Drones.
- Ability will only go on cooldown once current Obelisk is destroyed or sold
- Its heal cannot be controlled and comes in bursts of 3. Heals for 20 HP each.
- 27. Giant Squid
- No longer grapples its target but will instead ram it
- 28. Psychic Dominator
- Added a new black hole/rift after effect which if placed correctly will spawn a horde
- of angry, uncontrollable Ravagelings at the target location
- There is now a delay between damage, the head animation will mind control and give
- players time to react, the black hole will deal damage
- 29. Fanatics
- Will now deal 50% damage when crushed
- Disabled until further notice
- 30. Disruptor
- Has been remade and is now a long range support artillery unit
- Must be deployed to attack
- Damaged enemy units will be slowed by 30% and have their damage reduced by 30%
- Reduced move speed by 1 stage
- Increased damage against vehicles by 20%
- 31. Blight
- Its plasma will now overload enemy infantry, causing them to mutate
- Increased damage against infantry by 50%
- Reduced damage against structures by 50%
- 32. Virus
- Moved to T3 up from T2
- 33. Chameleon
- Reduced cost to 600 from 700
- Role change: anti armor instead of infantry (anti structure airstrike remains unchanged)
- 34. Plasma Trooper
- New T1 anti armor and anti air infantry equipped with a Plasma launcher
- Costs 300
- Replaces the Ravager as a starting unit
- 35. Mindsweeper
- New T3 infantry exclusive to Psicorps
- Anti infantry and structure role. Infantry killed by second phase of weapon mutate
- Heals nearby allies upon death and grants a minor HOT effect
- 36. Brute
- Role changed to anti infantry
- New ability - Charge: Brute will charge at his target, gaining a 50% movement speed buff
- for a small duration to help with his new role. 40 second cooldown.
- 37. Tsunami Tank
- Will no longer be crushed by the Battle Fortress
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