RiseoftheEast

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  1. ***************************************************************************
  2. ********************* RISE OF THE EAST 2.3 CHANGELOG **********************
  3. ***************************************************************************
  4.  
  5. **********************
  6. ******** 2.3.0 *******
  7. ***** --/--/2021 *****
  8. **********************
  9.  
  10. 1.  Fixed Fleur not targeting buildings with her disable bomb
  11. ~~2.    Added new visuals to damaged structures and destroy animations~~
  12. 3.  Redesigned the AI entirely and tiered it into different difficulty settings
  13. 4.  Added new units to all factions to promote harrass throughout all stages of the game
  14. 5.  Added new mind control, poison, cryo, bleed and radiation counters to all factions
  15. 6.  Redesigned multiplayer lobby with new and improved game options
  16. 7.  Revamped East Asian buildings are now ingame with new cameos to match
  17. 8.  Added new unit voices
  18. 9.  Moved Challenges to Multiplayer/Skirmish lobbies as a gamemode
  19. 10. Desaturated Yuri sidebar font
  20. 11. Added vanilla font back as default - RotE font still available via client options
  21. 12. Added 4 new challenges:
  22.         12.1    Terrorist Challenge - Defend against waves of terrorists and bomb trucks
  23.                 GLA Challenge 2 - Stealth General
  24.                 GLA Challenge 3 - Demolitions General
  25.                 Yuri Challenge 1 - Genesis
  26. 13. Fixed some incorrect unit names
  27. 14. Added many new MP 2, 4, 6 and 8 player maps, under [RE]
  28. 15. Added side specific victory/defeat themes
  29. 16. New Game Modes (lobby check boxes)
  30.         16.1    United Tech - All side specific tech becomes available under the same faction
  31.                 Mercenaries - Neutral enemy mercenary units will randomly spawn
  32.                               Killing these units will provide extra veterancy and bounty
  33.                               Experimental Game Mode - only works in REx maps for now
  34.                 Superweapons - Enhanced selection, now allows the player to choose whether:
  35.                                All superweapons are enabled
  36.                                Only support powers or;
  37.                                No superweapons or support powers
  38.                 AI Settings - Now allows the player to select advanced AI profiles
  39.                               Passive - Never attacks the player
  40.                               Newbie - Attacks with smaller armies and reacts slower
  41.                               Normal - Default level AI, uses some cheats
  42.                               Hard - Hard AI, uses more cheats
  43.                               Pro I - Easy AI using experimental tactics and code                             Pro II -
  44.                               Pro II - Normal AI using experimental tactics and code                              Pro II -
  45.                               Pro III - Hard AI using experimental tactics and code                               Pro II -
  46.  
  47. ************
  48. * General  *
  49. ************
  50.  
  51. 1.  Economy
  52.         1.1     Refineries
  53.                 Increased cost to 2500 from 2000 (2000 from 1500 for Supply Stash)
  54.                 Reduced build time by 20%
  55.                 Increased sell value to compensate
  56.                 Increased power consumption to -75 from -50
  57.                
  58.         1.2     Ore Miners
  59.                 Reduced mining speed
  60.                
  61. 2.  Infantry
  62.     Increased speed by 1 stage
  63.     Does not apply to: Tanya, Fleur
  64.    
  65. 3.  Amphibious Transports
  66.     Are now available at War Factories if Naval Mode is disabled
  67.  
  68. 4.  IFV Modes
  69.     Increased T1 anti-infantry mode damage by 20%
  70.     Added new IFV modes for every infantry
  71.     Hero units are now allowed in IFVs
  72.    
  73. 5.  Stolen Tech
  74.     Enabled. Each faction has 1 stolen tech unit that can be obtained by spying a Battle Lab
  75.         5.1     Nova Tank
  76.                 Available by spying an Allied Battle Lab
  77.                 Heavy MBT with a railgun-speed cannon which cannot miss
  78.                 Also equipped with anti air laser beams
  79.                
  80.         5.2     Pulverizer
  81.                 Available by spying an East Asian Battle Lab
  82.                 Anti Ground infantry capable of deploying to improve his battle abilities
  83.                 Deployed state makes the Pulverizer stealth and increases his range and armor  
  84.  
  85.         5.3     Mine Launcher [TBD/WIP]
  86.                 Long range support vehicle that launches armed mines at its target         
  87.                 Mines are both land and naval
  88.        
  89.         5.4     ???? [Soviets]
  90.                
  91.        
  92.         5.5     Cyborg Zealot
  93.                 Available by spying a Yuri Battle Lab
  94.                 Heavy Cyborg infantry equipped with a machine gun and a chaos cannon
  95.                 Bleeds enemy infantry at 100% rate for 1% HP every second for 6 seconds
  96.                
  97. 6.  Aircraft
  98.     T1 aircraft now have a separate weapon for infantry
  99.    
  100. 7.  MCVs
  101.     Reduced speed by 1 stage
  102.     Reduced rotation by 2 stages
  103.     Initial MCV can no longer be unpacked. Built MCVs still can
  104.     Increased Con Yard HP by 10%
  105.    
  106. 8.  Battle Labs
  107.     Increased HP by 25%
  108.  
  109. 9.  Base Expansions
  110.     All factions now have an expansion unit which deploys into an expansion post
  111.     Available at T1.5 (Radar)
  112.    
  113. 10. Power Plants
  114.     Normalized stats
  115.    
  116. 11. Building Crew
  117.     Are now side specific
  118.    
  119. ************   
  120. ** Allies **
  121. ************
  122.    
  123. 1.  Support Powers
  124.         1.2     Orca Gunship
  125.                 New T2 SP
  126.                 Spawns a heavy anti ground support unit
  127.    
  128.         1.3     Cryo Beam
  129.                 New T3 SP
  130.                 Freezes all units in the target area for 6 seconds
  131.                 Frozen units gain 25% bonus armor
  132.    
  133.         1.4     SpecOps
  134.                 New T2 American SP
  135.                 Calls in a stealth transport plane to deliver 3 veteran Commandos
  136.                 Commandos are more capable at ground assaults than the SEAL but cannot swim
  137.        
  138.         1.5     Ambulance
  139.                 Now constantly heals around it rather than periodically
  140.                
  141.         1.6     Airstrike
  142.                 Is now tiered and will automatically upgrade at T2 and T3
  143.                 Note: Upgrading tiers resets this SP's cooldown
  144.        
  145.         1.7     GPS Scrambler
  146.                 Moved to GLA
  147.                
  148.         1.8     Particle Cannon    
  149.                 New T1.5 (radar) German SW
  150.                 After a short delay and warning, releases a charged up orbital laser in the area
  151.                 The laser is targetable and lasts 6 seconds
  152.                 This SW is tiered and duration increases with each tier
  153.  
  154. 2.  Upgrades
  155.         2.1     Guardian Walls
  156.                 New T3 Upgrade
  157.                 Upgrades the Guardian GI with deployable walls
  158.                 Makes them uncrushable
  159.                
  160.         2.2     Search and Destroy / Hold the Line
  161.                 New T3 Swappable Upgrade
  162.                 Search and Destroy - increases move speed of all units by 20%
  163.                 Hold the LIne - increases HP of all units by 20%
  164.                 Only one can be active at a given  time. Costs $2500 to activate
  165.                
  166. 3.  Humvee
  167.     Can now carry Engineers and other defensive support infantry
  168.  
  169. 4.  Robot Tank
  170.     Replaces the Grizzly Tank at T2
  171.     Immune to mindcontrol and radiation
  172.     Can be used as an amphibious repair IFV
  173.  
  174. 5.  Battleship
  175.     New T2 siege naval unit equipped with twin sea to shore cannons
  176.  
  177. 6.  Comanche
  178.     Reworked to be a ground support unit and is no longer as effective at siege
  179.     Laser Comanche removed
  180.    
  181. 7.  WASP Hive
  182.     New T2 amphibious siege unit
  183.     German variant has suicide drones that detonate when near their target
  184.  
  185. 8.  Bullfrog
  186.     No longer damages ore
  187.  
  188. 9.  Upgrades
  189.         9.1     Bunker Buster
  190.                 Upgrades Nighthawks to be able to clear out garrisoned structures
  191.  
  192. 10. Guardian GI
  193.     No longer deploys
  194.     Reduced cost to 300 from 350
  195.    
  196. 11. Cryo Legionnaire
  197.     Reduced chance of freezing their target by 50%
  198.     Increased frozen target armor bonus to 25% from 15%
  199.  
  200. ************
  201. *** Asia ***
  202. ************
  203.    
  204. 1.  Support Powers
  205.         1.1     Black Napalm
  206.                 No longer a SP
  207.                
  208.         1.2     Mine Drop
  209.                 Drops a mine cluster in the target area
  210.                
  211. 2.  Upgrades
  212.         2.1     Black Napalm
  213.                 New T2 Chinese upgrade
  214.                 Increases damage of all flame weapons by 15%
  215.                 Replaces Incinerators, Flame & Dragon Tanks with new versions
  216.                
  217.         2.2     Battlemaster Training
  218.                 New T2 upgrade
  219.                 Battlemasters are built at veteran rank
  220.                
  221.         2.3     Battlemaster Autoloader
  222.                 Disables Overlord Tank production
  223.            
  224.         2.4     Artillery Barrage
  225.                 Is now tiered and will automatically upgrade at T2 and T3
  226.                 Note: Upgrading tiers resets this SP's cooldown
  227.  
  228. 3.  Flame & Dragon Tank
  229.     Increased rapid fire mode damage by 50%
  230.     An Incinerator has a chance to exit when destroyed
  231.  
  232. 4.  ECM Tank
  233.     Can now be deployed, permanently removing its ECM turret but allowing it to act as an IFV
  234.     Rocket infantry modes do not give it AA capabilities, but an AT/siege bazooka instead
  235.    
  236. 5.  Hack Center
  237.     Allows Hackers and ECM Tanks to be built at veteran rank
  238.  
  239. 4.  Inferno Cannon
  240.     Reduced firestorm damage by 20%
  241.  
  242. ************
  243. *** GLA  ***
  244. ************
  245.  
  246. 1.  Support Powers
  247.                
  248.         1.2     Detonate
  249.                 New T3 SP
  250.                 Detonates infantry in the target area
  251.                 Only works on upgraded T1 infantry
  252.                
  253.         1.3     GPS Scrambler
  254.                 New T3 SP
  255.                 Instantly destroys the target enemy radar tower
  256.                 Also shuts down all other enemy radars
  257.                
  258. 2.  Upgrades
  259.         2.1     Explosive Vests
  260.                 Upgrades all T1 infantry with explosive vests
  261.                 Allows the player to detonate these infantry at any time
  262.                 Replaces Rebel Ambush with upgraded Rebels
  263.  
  264.         2.2     Scavenge Upgrades
  265.                 Units at their final scavenge stage will spawn a Hijacker when destroyed
  266.    
  267. 3.  Slaves
  268.     Now die instantly if their Supply Stash or Slave Miner is destroyed/sold
  269.     Increased HP by 10%
  270.     Increased resistance to dogs by 50%
  271.    
  272. 4.  Combat Cycle
  273.     Now gets automatic upgrades each tier
  274.     Gains improved weapons and bonus HP
  275.     At T2 becomes amphibious
  276.  
  277. 5.  Toxin Rebel
  278.     Now also benefits from Anthrax Beta Upgrade
  279.  
  280. 6.  Slave Miner
  281.     Increased HP by 20% in deployed state
  282.     Is now amphibious, cannot deploy slaves in water but can be deployed into an oil rig
  283.     Oil rigs generate cash like Black Markets do, but offshore
  284.  
  285. 7.  Fanatic
  286.     Can now swim
  287.  
  288. 8.  Tremor
  289.     Reduced HP by 10%
  290.     Reduced damage against heavy structures by 20%
  291.  
  292. ************
  293. * Soviets  *
  294. ************
  295.                
  296. 1.  Support Powers
  297.         1.1     Tank Drop
  298.                 Now delivers upgraded Scorpion Tanks once Nuclear Tanks Upgrade is purchased
  299.                 Is now tiered and will drop more tanks as tier increases
  300.                 Now also includes 1 Light Tank instead of 2 Half Tracks
  301.  
  302. 2.  Upgrades
  303.         2.1     Nuclear Tanks
  304.                 Disables Decimator production
  305.                
  306.         2.2     Advanced Siege
  307.                 All siege infantry and vehicles are now built at veteran rank
  308.                
  309. 3.  Terror Drone
  310.     Increased attack speed by 25%
  311.     Initial jump now reduces its target speed by 33%
  312.     Is now amphibious
  313.    
  314. 4.  Light Tank
  315.     New T1 amphibious, ground support IFV
  316.     Considerably weaker than any Soviet T1 MBT but can be used for multiple purposes
  317.  
  318. 5.  Scorpion Tank (Upgraded)
  319.     No longer spawns radiation clouds at death
  320.    
  321. 6.  Hammer Tank
  322.     New T2 amphibious anti armor unit
  323.     Has 2 modes, short range with 100% accuracy
  324.     Long range with 70% accuracy
  325.     Exclusive to Iraq
  326.    
  327. 7.  Industrial Plant
  328.     Increases initial veterancy speed by 50% for Terror Drones, Sickles and Hammerheads
  329.    
  330. 8.  Attack Shark
  331.     Yuri stole their Squid and the Soviets are back for revenge... with sharks
  332.     New T2 naval unit
  333.     Equipped with a long range siege mortar
  334.    
  335. 9.  V3
  336.     Increased missile tilt speed
  337.     Increased damage against light and medium vehicles by 30%
  338.  
  339. 10. TOS-1 MLRS
  340.     Increased damage against light and medium vehicles by 15%
  341.     Increased damage against buildings by 20%
  342.    
  343. 11. Iraqi Conscripts
  344.     Default crew for destroyed buildings
  345.     Iraq only
  346.  
  347. ************
  348. *** Yuri ***
  349. ************
  350.  
  351. 1.  Support Powers
  352.         1.1     Venom Team
  353.                 New T1 Specter SP
  354.                 Drops 2 Venom support aircraft on the battlefield
  355.                 Venoms are stealth when stationary and are equipped with anti infantry and AA machineguns
  356.  
  357.         1.2     Buzzer Burrow
  358.                 New T2 Psicorps SP
  359.                 Spawns 2 Buzzers (ground form) at the target location after a short delay
  360.  
  361.         1.3     Shadow Team
  362.                 New T2 SP
  363.                 Drops a stealth glider at the target location
  364.                 Once deployed, 2 elite Shadow Agents will exit
  365.                 The glider is destroyed afterwards 
  366.        
  367.         1.4     Obelisk of Life
  368.                 Moved up to T2 and reworked into 2 SPs
  369.                 Only one Obelisk can be up at any time
  370.                 Reduced cost to 750 from 1000
  371.        
  372.         1.5     Obelisk of [???]
  373.                 Acts as an offensive version of the Obelisk of Life
  374.                 Buffs nearby friendly units with a 10% damage and move/attack speed bonus
  375.                 Does not heal nearby units     
  376.        
  377. 2.  Upgrades
  378.         2.1     Levitation
  379.                 New T2 Upgrade
  380.                 Upgrades Magnetrons and Havoc Tanks with hover tech
  381.                 Upgrades Seekers and Gatling Tanks with amphibious tech
  382.                
  383. 3.  Gatling Tank
  384.     Back by popular demand. Replaces Seeker for Specter
  385.    
  386. 4.  Attack Bike
  387.     New T1 hit and run unit
  388.     Able to carry 1 infantry for quick transport around the map
  389.     If entered by any rocket infantry, the bike will gain an additional rocket pod
  390.    
  391. 5.  Berzerker
  392.     New T2 anti infantry unit
  393.     Replaces the Brute for Specter
  394.     His bullets have a chance to pierce any infantry armor, causing them to bleed for 6 seconds
  395.     Bleed causes the target to lose 1% HP every second for its duration
  396.    
  397. 6.  Virus
  398.     Reworked. Her bullets have a chance to bleed her target and to spread an infection nearby
  399.     Infection:  If a unit dies under this effect, the infection will spread to nearby infantry
  400.     The infection will bleed the target, losing 1% HP every second for 6 seconds
  401.    
  402. 7.  Repair Drone
  403.     New T1 amphibious repair/support unit
  404.    
  405. 8.  Drone Miner
  406.     Reduced speed by 1 stage
  407.    
  408. 9.  Shadow Agent
  409.     New T2 unit
  410.     Only available via SP
  411.     Can C4 structures
  412.     Shadow Agents are different to both Psicorps and Specter
  413.     Psicorps: They will commit suicide and permanently mind control a single unit
  414.     Specter: They are stealth and carry laser guns. Also able to hijack vehicles
  415.    
  416. 10. Ravager
  417.     Can now be crushed
  418.  
  419. **********************
  420. ******* 2.2.3a *******
  421. ***** 15/01/2021 *****
  422. **********************
  423.  
  424. 1.  Fixed Reactive Armor from applying to aircraft
  425.  
  426. ************
  427. * General  *
  428. ************
  429.  
  430. 1.  Tournament Mode
  431.     Adjusted map pool
  432.  
  433. 2.  Tech Oil Derrick
  434.     Increased initial capture bonus to 500 from 350
  435.  
  436. ************   
  437. ** Allies **
  438. ************
  439.  
  440. 1.  Spectrum Shield
  441.     Reduced HP bonus to 15% from 20%
  442.  
  443. ************
  444. *** Asia ***
  445. ************
  446.  
  447. 1.  Supply Truck
  448.     Increased build time by 20%
  449.  
  450. ************
  451. *** GLA  ***
  452. ************
  453.  
  454. 1.  N/A
  455.  
  456. ************
  457. * Soviets  *
  458. ************
  459.  
  460. 1.  Tesla Tank
  461.     Reduced HP by 10%
  462.  
  463. 2.  Reactive Armor
  464.     Increased cost to 2000 from 1500
  465.     Moved to T2 from T1
  466.    
  467. ************
  468. *** Yuri ***
  469. ************
  470.  
  471. 1.  Chameleon
  472.     Increased damage by 10%
  473.  
  474. 2.  Stealth Generator
  475.     Increased build time by 33%
  476.    
  477. 3.  Mastermind
  478.     Increased cost to 2000 from 1750
  479.  
  480. **********************
  481. ******* 2.2.3 *******
  482. ***** 13/01/2021 *****
  483. **********************
  484.  
  485. 1.  More MP map balance adjustments thanks to DarkEmblem
  486. 2.  Fixed the following MP Map(s): [3] Marshall Island
  487. 3.  Added new MP Maps under [REx]
  488. 4.  Fixed updater server files to prevent beta and live from clashing
  489. 5.  Fixed Unholy Alliance to include all items, including upgrades and side specific items
  490. 6.  Fixed some client connection tunnel issues
  491. 7.  GLA Mission 1 correctly moves onto mission 2 now
  492.        
  493. ************
  494. * General  *
  495. ************
  496.  
  497. 1.  Mind Control
  498.     Reduced range by 15%, does not apply to Yuri Prime
  499.    
  500. 2.  T1 Anti Infantry Vehicles
  501.     Increased speed by 1 stage, does not apply to the Bullfrog, Flak Track or the Combat Cycle
  502.    
  503. 3.  Suicide Units
  504.     Reverted cell impact change (2 > 1)
  505.     Increased max damage at max range to 33% from 16% to compensate
  506.  
  507. ************   
  508. ** Allies **
  509. ************
  510.  
  511. 1.  Mirage Tank
  512.     Reduced damage against infantry by 20%
  513.     Reduced additional targets to 1 from 2
  514.     Reduced range by 8%
  515.    
  516. 2.  Cryo Legionnaire
  517.     Each hit now reduces Iron Curtain effects by 0.6 seconds (IRL @ 45 FPS)
  518.    
  519. 3.  Bullfrog
  520.     Reduced speed by 1 stage
  521.    
  522. 4.  Laser Tank
  523.     Increased cost to 900 from 800
  524.    
  525. 5.  Prism Defender
  526.     Reduced range by 20%
  527.     Reduced damage against heavy structures by 18%
  528.    
  529. 6.  Spectrum Shield Upgrade
  530.     Moved to T3 from T2
  531.    
  532. 7.  Aurora
  533.     Reduced damage against structures by 20%
  534.  
  535. ************
  536. *** Asia ***
  537. ************
  538.    
  539. 1.  Gatling Tank
  540.     Adjusted attack speed and damage to improve gatling visuals. Values remain the same overall
  541.     Increased HP by 5%
  542.  
  543. 2.  MiG
  544.     Reduced missile damage by 20%
  545.     Residual flame damage remains unchanged
  546.    
  547. ************
  548. *** GLA  ***
  549. ************
  550.  
  551. 1.  Insurgent
  552.     Increased armor to flak from none
  553.     Increased damage by 10%
  554.     Will no longer acquire infantry targets automatically and will focus on armor
  555.    
  556. 2.  Technical
  557.     Increased HP by 5%
  558.    
  559. 3.  Nomad Attack Chopper
  560.     Changed armor to light from medium
  561.    
  562. 4.  Tremor
  563.     Reduced debuff durations by 50%
  564.  
  565. ************
  566. * Soviets  *
  567. ************
  568.  
  569. 1.  Tesla Trooper & Defender
  570.     Increased damage against heavy vehicles by 14%
  571.     Reduced damage against light vehicles by 7%
  572.  
  573. 2.  Terror Drone
  574.     Increased all weapon resistances by 25%
  575.     Increased damage by 10%
  576.    
  577. 3.  Tesla Tank (V1 & V2)
  578.     Changed armor to medium from heavy - can now benefit from Reactive Armor Upgrade
  579.     Reduced cost to 1200 from 1300
  580.     Reduced HP by 10%
  581.     No longer resists EMP
  582.    
  583. 4.  Igla Attack Chopper
  584.     Reduced cost to 1300 from 1400
  585.  
  586. 5.  Rhino Tank
  587.     Reduced HP by 5%
  588.     Increased attack speed by 5%
  589.    
  590. 6.  Dragunov
  591.     Reduced damage against structures by 20%
  592.    
  593. 7.  TOS-1 MLRS 
  594.     Increased accuracy by 20%
  595.     No longer subject to cliffs or elevation
  596.    
  597. 8.  Sickle
  598.     No longer immune to psionics or drones
  599.     Reduced HP by 15%
  600.    
  601. 9.  Half Track
  602.     Can no longer crush infantry
  603.  
  604. 10. Hammerhead
  605.     Increased speed by 1 stage
  606.    
  607. 11. Scorpion Tank
  608.     Removed speed bonus from upgraded version
  609.    
  610. ************
  611. *** Yuri ***
  612. ************
  613.  
  614. 1.  Chaos Drone
  615.     Now shares the same armor as Terror Drones
  616.    
  617. 2.  Yuri Clone
  618.     Increased cost to 800 from 650
  619.     Reduced HP by 10%
  620.    
  621. 3.  Psi Trooper
  622.     Increased cost to 800 from 650
  623.     Reduced HP by 10%
  624.    
  625. 4.  Lasher Tank
  626.     Mind Link is now an upgrade instead of an active ability
  627.    
  628. 5.  Mind Link Upgrade  
  629.     Links nearby Lasher Tanks with each other, buffing all stats by 3% (reduced from 5%)
  630.     Buff stacks indefinitely and lasts 4 seconds
  631.     Does not apply to nor affect existing Lasher Tanks
  632.    
  633. 6.  Shadow Tank
  634.     Reduced attack speed by 5%
  635.    
  636. 7.  Seeker
  637.     Increased HP by 10%
  638.     Reduced damage against aircraft by 10%
  639.    
  640. 8.  Stinger
  641.     Changed armor to medium from heavy
  642.  
  643. **********************
  644. ******* 2.2.2b *******
  645. ***** 05/01/2021 *****
  646. **********************
  647.  
  648. 1.  Adjusted GLA Mission 2 to make phase 1 much quicker
  649.         1.1     UN vehicles will give bounty
  650.         1.2     UN trucks drop 2 crates instead of 1
  651. 2.  More MP maps have been rebalanced
  652.        
  653. ************
  654. * General  *
  655. ************
  656.  
  657. 1.  T3 Heavy Infantry
  658.     Reduced HP by 10%
  659.     Increased cost to 850
  660.     Increased build time by 10%
  661.    
  662. 2.  Heroes
  663.     Reduced speed of the following heroes by 1 stage: Huolong, Jaeger, Boris
  664.    
  665. 3.  Buildings
  666.     Reduced resistance to non siege weapons by 10%
  667.  
  668. 4.  Pathfinder
  669.     Reduced range by 10%
  670.     Increased cost to 800 from 700
  671.     Increased build time by 20%
  672.  
  673. ************   
  674. ** Allies **
  675. ************
  676.  
  677. 1.  Prism Tank
  678.     Reduced range by 10%
  679.     Now has a minimum range of 3
  680.     Increased cost to 1400 from 1200
  681.     Reduced attack speed by 10%
  682.     Reduced damage against infantry by 30%
  683.    
  684. 2.  Mirage Tank
  685.     Reduced damage by 10%
  686.    
  687. 3.  Jaeger
  688.     Reduced damage by 20%
  689.     Reduced damage agaisnt unarmored infantry by 20%
  690.  
  691. ************
  692. *** Asia ***
  693. ************
  694.    
  695. 1.  Grenadier
  696.     Reduced HP by 7%
  697.     Increased flashbang damage reduction duration to 3.6 seconds from 2.4
  698.    
  699. 2.  T1 Vehicles
  700.     Reduced build time multipliers from Gatling Tanks, Lynx and Battlemasters by 15%
  701.    
  702. 3.  ECM Tank
  703.     Now builds at the speed of other support units (33% faster)
  704.     Increased EMP duration by 1 second
  705.     Increased speed by 1 stage
  706.    
  707. 4.  Nuke Cannon
  708.     Increased HP by 20%
  709.    
  710. ************
  711. *** GLA  ***
  712. ************
  713.  
  714. 1.  Scarab Rocket Upgrade
  715.     Moved up to T2 (does not impact existing missions)
  716.    
  717. 2.  Bounty
  718.     Moved enablement up to T3 from T2
  719.  
  720. ************
  721. * Soviets  *
  722. ************
  723.  
  724. 1.  Desolator
  725.     Reduced attack speed by 10%
  726.     Reduced deployed state radiation levels to 300 from 400
  727.  
  728. ************
  729. *** Yuri ***
  730. ************
  731.  
  732. 1.  Mindsweeper
  733.     Increased damage by 40%
  734.     Reduced HP by 8%
  735.    
  736. 2.  Virus
  737.     Increased damage by 10%
  738.     Increased HP by 10%
  739.    
  740. 3.  Chameleon
  741.     Increased HP by 13%
  742.    
  743. 4.  Subterranean APC
  744.     Now has moving sounds to alert enemies
  745.  
  746. **********************
  747. ******** 2.2.2 *******
  748. ***** 02/01/2021 *****
  749. **********************
  750.  
  751. 1.  Fixed base Marauder Tanks still being buildable after Anthrax Beta Upgrade
  752. 2.  Fixed some Refineries not acting as a build-off of structure to allies
  753. 3.  Fixed new snow terrain graphic bugs
  754. 4.  Fixed vehicle explosions from blowing up uranium and other ore
  755. 5.  Added Map Renderer settings files to the updater
  756. 6.  Fixed Dogs not dealing damage to Ravagers properly
  757. 7.  Added many new MP maps, some exclusives
  758. 8.  Fixed multiple spectator crash bug
  759. 9.  Enabled GLA Missions 1 and 2
  760. 10. Fixed a rare 1 FPS bug
  761. 11. Fixed Map Editor crashing on certain trigger events
  762. 12. Fixed Missions: RA2 Allied 12
  763. 13. Many MP maps remade for better/balanced gameplay with new ore types and tech structures
  764.  
  765. ************
  766. * General  *
  767. ************
  768.  
  769. 1.  Economy
  770.     Reduced ore value to 25/37/49/61 from 25/40/55/70
  771.         1.1     Ore Miners
  772.                 Reduced HP by 30%
  773.                 Miners gain 30% HP when docking
  774.                 Reduced cost by 20%
  775.                 Reduced damage taken by aircraft by 20%
  776.  
  777. 2.  Aircraft
  778.     Increased HP of T2/T3 aircraft by 7/10%
  779.    
  780. 3.  Suicide Units
  781.     No longer benefit from Iron Curtain effects
  782.     Increased cell hits to 2 from 1
  783.     Reduced damage at max. radius by 50%
  784.    
  785. 4.  Hero Units
  786.     No longer benefit from the 20% HP boost at Elite rank
  787.  
  788. 5.  Garrisons
  789.     Increased passthrough rate to 30% from 15% (chance of hits going to the infantry inside)
  790.         5.1     Buildable Bunkers
  791.                 Can now be raided by enemy infantry if empty
  792.                
  793.         5.2     GLA
  794.                 Prison & Palace can now be garrisoned
  795.    
  796. 6.  Infantry Missile Launchers
  797.     Reduced damage against vehicles by 20%
  798.     Reduced attack speed by 10% (does not apply to Yuri Plasma Troopers)
  799.     Reduced HP by 10%
  800.    
  801. 7.  UN M1A1
  802.     Reduced armor to T1 heavy from T2
  803.    
  804. 8.  T3 Heavy MBTs (Apocalypse, Overlord, etc)
  805.     Increased cost by 10%
  806.     No longer immune to mind control nor have protected drivers
  807.    
  808. 9.  Repair Weapons
  809.     Increased armor bonus duration to 5 seconds from 2.5 (IRL seconds, @ 45FPS)
  810.    
  811. 10. T2 Base Defenses
  812.     Reduced cost to 1200 from 1300
  813.     Reduced power consumption to -50 from -75
  814.  
  815. ************   
  816. ** Allies **
  817. ************
  818.  
  819. 1.  Humvee
  820.     No longer gains veterancy from passenger kills
  821.    
  822. 2.  Battle Fortress
  823.     No longer gains veterancy from passenger kills
  824.    
  825. 3.  Javelin Soldier
  826.     Changed to only use his missile launcher in open topped vehicles
  827.     Reduced missile damage by 20%
  828.     Increased missile range by 10%
  829.    
  830. 4.  Tempest Pike
  831.     Increased cost to 700 from 500
  832.    
  833. 5.  B2 Shard Bomber
  834.     No longer damages friendlies
  835.    
  836. 6.  Jaeger
  837.     Shard Grenade no longer damages friendlies
  838.    
  839. 7.  M1A1
  840.     Increased cost to 950 from 900
  841.  
  842. 8.  Comanche (Rockets)
  843.     Reduced damage against structures by 20%
  844.    
  845. 9.  Rocketeer
  846.     Reduced damage against structures by 20%
  847.    
  848. 10. Ore Purifier
  849.     Increased cost to 3000 from 2000
  850.     Increased power consumption to -250 from -150
  851.     Reduced purify percentage to 20% from 25%
  852.    
  853. 11. Mirage Tank
  854.     Increased range by 15%
  855.     Attacks now hit the nearest 2 targets as well
  856.     Reworked role into anti infantry and anti light vehicle
  857.     Reduced speed by 1 stage
  858.  
  859. 12. SEAL
  860.     Reduced cost to 415 from 430
  861.     Increased range by 10%
  862.  
  863. 13. Prism Tank
  864.     Reduced attack speed by 10%
  865.     Reduced damage against infantry by 10% (none/flak)
  866.  
  867. ************
  868. *** Asia ***
  869. ************
  870.    
  871. 1.  Minigunner
  872.     Reduced attack speed by 20%
  873.     Reduced range by 10%
  874.     Increased cost to 200 from 180
  875.    
  876. 2.  Troopcrawler
  877.     No longer gains veterancy
  878.     Increased cost to 1100 from 1050
  879.    
  880. 3.  Support Crawler
  881.     No longer gains veterancy from passenger kills
  882.     Can still be promoted via its missile weapon
  883.     Increased cost to 1200 from 1150
  884.  
  885. 4.  ICBM Launcher
  886.     Increased number of cells affected to 3 from 2 (MP)
  887.    
  888. 5.  Fortified Bunker
  889.     Increased cost to 1100 from 800
  890.     Increased build time by 20%
  891.    
  892. 6.  Neutron Missile
  893.     Driver neutralization no longer chance based, to reduce performance issues
  894.     The detonation will now always kill drivers of all T2 and below vehicles
  895.     This effect only applies to targets in the inner 66% of the impact radius
  896.  
  897. 7.  Gatling Tank
  898.     Increased damage against infantry by 25%
  899.    
  900. 8.  Helix
  901.     Increased HP by 20%
  902.    
  903. 9.  Hacker
  904.     Increased passive income rate by 30%
  905.  
  906. 10. Railgun Tank
  907.     Increased range by 10%
  908.     Normalized passthrough and target damage to 90/90 from 80/100
  909.    
  910. ************
  911. *** GLA  ***
  912. ************
  913.  
  914. 1.  Marauder Tank
  915.     Increased speed by 1 stage
  916.    
  917. 2.  Tremor Artillery
  918.     Reduced attack speed by 12%
  919.     Reduced damage by 7%
  920.     Reduced HP by 10%
  921.     Reduced cost to 900 from 1000
  922.     Secondary role changed to anti armor/support
  923.         2.1     Vehicles hit will be slowed by 20% and have a chance of being stunned for 8 seconds
  924.    
  925. 3.  Angry Mob Recruiter
  926.     Reduced Recruiter HP by 20%
  927.     Normalized mob member cost (buff to veterancy rate if they land a kill)
  928.     Normalized mob member HP (buff to most, nerf to some)
  929.         3.1     Angry Mob Raider
  930.                 Reduced Molotov reload speed by 25%
  931.    
  932. 4.  Supply Stash
  933.     Increased build distance by 1 cell
  934.    
  935. 5.  Combat Cycle
  936.     Greatly increased resistance to all weapons
  937.    
  938. 6.  SCUD Launcher
  939.     Increased damage by 30%
  940.     Increased number of cells affected to 3 from 2 (MP)
  941.     Reduced HP by 10%
  942.     Increased reload speed by 10%
  943.     Increased missile speed by 30%
  944.    
  945. 7.  Saboteur
  946.     Moved down to T2
  947.    
  948. 8.  Quad Cannon
  949.     Increased AA damage by 15%
  950.  
  951. 9.  Technical
  952.     Increased anti infantry damage by 16%
  953.    
  954. 10. Insurgent
  955.     No longer attacks air units
  956.    
  957. 11. Nomad Chopper
  958.     Increased range by 10%
  959.     Increased machine gun damage by 25%
  960.     Increased missile reload speed by 35%
  961.    
  962. 12. Stinger Site
  963.     Reduced HP by 10%
  964.    
  965. 13. Sneak Attack Tunnel
  966.     Reduced HP by 30%
  967.     Reduced armor to steel from fortified
  968.     Increased deploy time by 30%
  969.  
  970. 14. Demo Trap
  971.     Increased deploy time to 7 seconds from 1
  972.    
  973. 15. Toxin Tractor
  974.     Increased HP by 5%
  975.     Increased damage against vehicles by 20%
  976.    
  977. 16. Anthrax Beta
  978.     Reduced requirement to T2 from T3
  979.     Now also deals 4% of relative damage to enemy vehicles, Heroic Marauders deal up to 6%
  980.    
  981. 17. Rocket Buggy
  982.     Reduced damage against vehicles by 20%
  983.     Increased damage against structures by 20%
  984.     Can no longer attack on the move
  985.    
  986. 18. Black Market
  987.     Increased passive income by 30%
  988.    
  989. 19. Mechanic
  990.     Increased range by 30%
  991.  
  992. 20. Camo Netting
  993.     No longer available straight away
  994.     No longer able to target fortified structures (CY, SW, etc)
  995.     Now costs 1000
  996.    
  997. 21. Fanatic
  998.     New T3 anti armor and siege infantry
  999.     Unlike RA2 Crazy Ivans, multiple Fanatics can hit the same structure. Limits still apply to units
  1000.    
  1001. 22. Slave Miner
  1002.     Reduced HP by 20%
  1003.  
  1004. ************
  1005. * Soviets  *
  1006. ************
  1007.  
  1008. 1.  TOS-1 MLRS
  1009.     Reduced reload rate by 30%
  1010.    
  1011. 2.  V3 Launcher
  1012.     Increased number of cells affected to 3 from 2 (MP)
  1013.    
  1014. 3.  Tesla Tanks
  1015.     Reworked into two different roles:
  1016.         3.1     Tesla Tank V1
  1017.                 Anti infantry. Green/Red(Heroic) bolts
  1018.                 Increased bounce to 3/4 from 2/3
  1019.                 Increased damage by 15%
  1020.                 Increased HP by 10%
  1021.                
  1022.         3.2     Tesla Tank V2
  1023.                 Anti vehicle. Blue/Yellow(Heroic) bolts
  1024.                 Increased damage by 20%
  1025.                 Increased HP by 10%
  1026.                
  1027. 5.  Bunker
  1028.     Reduced HP by 10%
  1029.    
  1030. 6.  Flak Weapons
  1031.     Reworked scatter mechanic, targeting is now consistent with other weapons of the same role
  1032.     Adjusted damage and AoE to compensate
  1033.  
  1034. 7.  Industrial Plants
  1035.     Increased cost to 3000 from 2500
  1036.     Increased power consumption to -300 from -250
  1037.     Reduced vehicle cost reduction bonus to 20% from 25%
  1038.    
  1039. 8.  Reactive Armor Upgrade
  1040.     Increased cost to 1500 from 1000
  1041.    
  1042. 9.  AK47 Conscripts (upgraded version)
  1043.     Increased cost to 175 from 140
  1044.  
  1045. 10. Spetsnaz
  1046.     Reduced HP by 5%
  1047.  
  1048. ************
  1049. *** Yuri ***
  1050. ************
  1051.  
  1052. 1.  Blight
  1053.     Moved up to T2
  1054.     Can no longer affects friendlies
  1055.    
  1056. 2.  XF-15 Wyvern
  1057.     New T1 anti armor aircraft
  1058.     Similar stats to other T1 aircraft
  1059.    
  1060. 3.  Obelisk of Life
  1061.     No longer costs any power to operate
  1062.     Heal increased by 25%
  1063.     Armor bonus persists until next heal
  1064.    
  1065. 4.  Juice 'em Up
  1066.     Now also increases attack speed by 15%
  1067.    
  1068. 5.  Yuri Clone
  1069.     Reduced speed by 1 stage
  1070.  
  1071. 6.  Yuri Prime
  1072.     Increased HP by 10%
  1073.    
  1074. 7.  Plasma Trooper
  1075.     Increased range by 10%
  1076.    
  1077. 8.  Stealth Generator
  1078.     Now grants permanent stealth to Shadow Tanks and increases their armor and damage by 15% globally
  1079.     Shadow Tanks remain stealthed as long as a Stealth Generator has power
  1080.         8.1     Cloaking Field
  1081.                 Its effects are now permanent, costs $1500
  1082.                 Reduced cooldown to 5 minutes from 6
  1083.    
  1084. 9.  Chameleon
  1085.     Reworked role and is now anti vehicle & siege
  1086.     Main weapon now has a chance to apply a brief psychedelic effect to enemy vehicles
  1087.     Increased main weapon range by 20%
  1088.     Increased Airstrike team speed by 30%
  1089.     Can no longer garrison structures
  1090.  
  1091. 10. Fleur
  1092.     Now has a chance to critical hit for x1.5 damage on normal attacks
  1093.     Critical hits reduce enemy vehicle armor and disables their weapons for 12 seconds
  1094.    
  1095. 11. Virus
  1096.     No longer available to Psicorps
  1097.    
  1098. 12. Arch Templar
  1099.     No longer available to Specter
  1100.    
  1101. 13. Ravager
  1102.     Can no longer assault garrisoned buildings
  1103.    
  1104. 14. Cloning Vats
  1105.     Increased cost to 3000 from 2500
  1106.     Reduced infantry cost reduction bonus to 15% from 20%
  1107.     Reduced initial veterancy bonus to 50% from 75%
  1108.    
  1109. 15. Psychic Tower
  1110.     Reduced power consumption to -75 from -150
  1111.    
  1112. 16. Obelisk of Life
  1113.     Increased reload speed by 24%
  1114.     Now heals infantry as well
  1115.    
  1116. 17. Construction Yard
  1117.     No longer has psychic sensors
  1118.    
  1119. 18. Chaos Drone
  1120.     Increased cost to 550 from 450
  1121.    
  1122. **********************
  1123. ******** 2.2.1 *******
  1124. ***** 12/12/2020 *****
  1125. **********************
  1126.  
  1127. 1.  Reverted Syringe back to an older version to prevent file copy issues
  1128. 2.  Fixed Artillery Barrage from being disabled via Superweapons checkbox
  1129. 3.  Fixed Secret Labs
  1130. 4.  Fixed Mission: RA2 S01 - Red Dawn
  1131. 5.  Fixed MP Map: Cyflash
  1132. 6.  Fixed Railgun Tanks applying their debuff before actually firing
  1133.  
  1134. ************
  1135. * General  *
  1136. ************
  1137.  
  1138. 1.  Barracks
  1139.     Increased cost to 800 from 500
  1140.    
  1141. 2.  Spawned Missiles (Ground Vehicles)
  1142.     Increased acceleration by x5
  1143.     Reduced missile pitch before launch by 50%
  1144.    
  1145. 3.  Tempest Pike
  1146.     Now fires 3 times
  1147.     No longer selectable
  1148.     Cannot target buildings
  1149.    
  1150. 4.  Upgrades
  1151.     Lower tier units that get replaced when upgraded gain 1 tier of defense
  1152.     E.g. T1 becomes T2
  1153.  
  1154. ************   
  1155. ** Allies **
  1156. ************
  1157.  
  1158. 1.  Cryo Legionnaire
  1159.     Increased HP by 20%
  1160.     Increased armor to flak from none
  1161.  
  1162. ************
  1163. *** Asia ***
  1164. ************
  1165.  
  1166. 1.  Artillery Barrage
  1167.     No longer destroys ore
  1168.    
  1169. 2.  Huolong
  1170.     Reduced Explosive Arrow damage against infantry by 50%
  1171.    
  1172. 3.  Warlord Tank
  1173.     Reduced HP by 10%
  1174.     Reduced attack speed by 10%
  1175.    
  1176. ************
  1177. *** GLA  ***
  1178. ************
  1179.  
  1180. 1.  Jarmen Kell
  1181.     Reduced non Heroic range by 10%
  1182.    
  1183. 2.  Battle Bus
  1184.     Increased deployed state HP by 15%
  1185.     Can now self heal during combat
  1186.    
  1187. 3.  Rocket Buggies
  1188.     Reworked to use ammo based missile barrage, similar to the Stealth Tank
  1189.  
  1190. 4.  Toxin Tractors
  1191.     Increased damage by 15%
  1192.    
  1193. 5.  Rockets Upgrade
  1194.     No longer increases attack speed
  1195.     Now increases damage by 20%
  1196.    
  1197. 6.  Demo Trap
  1198.     Increased damage by 10%
  1199.     Increased placement distance to 9 from 7
  1200.    
  1201. 7.  Anthrax Beta Upgrade
  1202.     New upgrade - Scorpion Cell exclusive
  1203.     Upgrades Cobra and Marauder Tanks with toxin laced shells
  1204.     Reduces armor of enemy vehicles by 5% for 6 seconds (stackable)
  1205.     Toxin Tractors get an even more potent toxin spray
  1206.    
  1207. 8.  Camo Netting
  1208.     New support power
  1209.     Permanently stealths the target structure
  1210.     Can only be used on the player's own structures
  1211.     Initial use is instant, 4 minute cooldown thereafter
  1212.  
  1213. 9.  Marauder Tank MKII
  1214.     Increased HP by 10%
  1215.     Increased cost to 1000 from 950
  1216.    
  1217. 10. Marauder Tank
  1218.     Increased HP by 20%
  1219.     Increased cost to 1000 from 950
  1220.    
  1221. 11. Nomad Chopper
  1222.     Has a new secondary weapon - mounted machine gun
  1223.     Increased attack speed by 10%
  1224.  
  1225. ************
  1226. * Soviets  *
  1227. ************
  1228.  
  1229. 1.  TOS-1 MLRS
  1230.     Reduced armor to light from medium
  1231.     Reduced HP by 10%
  1232.    
  1233. 2.  Tesla Raider
  1234.     Reduced damage against structures by 20%
  1235.    
  1236. 3.  Spetsnaz
  1237.     Increased HP by 10%
  1238.    
  1239. ************
  1240. *** Yuri ***
  1241. ************
  1242.  
  1243. 1.  Stealth Generator
  1244.     Reduced power consumption to -75 from -200
  1245.     Reduced cost to 1000 from 1500
  1246.  
  1247. 2.  Stinger Ambush
  1248.     Increased cost to 2000 from 1750
  1249.  
  1250. 4.  Arch Templar
  1251.     Revised role and is now anti armor
  1252.     No longer reduces its target's armor
  1253.    
  1254. 5.  Stealth Tank
  1255.     Now requires Stealth Generator instead of Battle Lab
  1256.     T3 properties remain (damage, armor etc)
  1257.    
  1258. 6.  Floating Disc
  1259.     Reduced HP by 15%
  1260.  
  1261. 7.  Stinger
  1262.     Reduced damage against infantry by 50%
  1263.  
  1264. **********************
  1265. ******** 2.2.0 *******
  1266. ***** 09/12/2020 *****
  1267. **********************
  1268.  
  1269. 1.  Fixed player positions from shuffling during MP games
  1270. 2.  Enabled 3 stage veterancy in single player missions & campaign
  1271. 3.  Fixed bullet shell casings and ricochet from damaging walls
  1272. 4.  Fixed Stealth Tanks having innacurate missiles
  1273. 5.  Reverted cncnet5.dll for faster loading/exit
  1274. 6.  Improved target scanning capabilities of all offensive units and base defenses
  1275. 7.  Fixed Peacekeepers from hitting allied units
  1276. 8.  Fixed Heroic Railgun Tanks not being able to fire
  1277. 9.  Fixed Hospital Advanced Rubble state
  1278. 10. Removed acceleration from all units, this helps melee units the most
  1279. 11. Fixed ReShade file moving/loading issue
  1280. 12. Reduced brightness on East Asia and GLA diplomacy/option background image
  1281. 13. Adjusted Mission YR S06 Cosmonaut trigger
  1282. 14. Fixed the SimpleDeployer movement bug (Disruptor, Nuke Cannon, Battle Bus, etc.)
  1283. 15. Added new EVA announcements such as C&C3's "enemy unit sighted"
  1284. 16. Added over 30 new MP maps
  1285. 17. Added new Generals campaign and Challenge maps
  1286.         17.1    China 01
  1287.                 Enabled
  1288.         17.2    Dr. Thrax Challenge
  1289.                 Enabled
  1290. 18. Replaced spinning crash death of large air units with debris to prevent a rare Win10 crash
  1291.         18.1    Affects: Kirovs, Floating Disks, Mantis', Helix etc.
  1292. 19. Fixed nuke lighting from lingering far longer than it should
  1293.         19.1    Custom map settings or time of day client settings may still impact lighting
  1294. 20. Fixed Soviet Dog sidebar position
  1295. 21. Fixed Naval War and Superweapons MP checkbox not affecting GLA
  1296. 22. Removed GLA Holes (Ares advanced rubble) due to a major bug not being fixed in Ares 3.0
  1297.     22.1    The bug prevents players from losing and games from ending if a building is destroyed
  1298.             while being sold/packed up. Surrendering does not end the game for the player
  1299.  
  1300. ************
  1301. * General  *
  1302. ************
  1303.  
  1304. 1.  T2/T3 Infantry
  1305.     Reduced damage taken from Dogs & Ravagers by 15/30%
  1306.    
  1307. 2.  Spawned Missiles
  1308.     Damage is now capped at 2 cells max, previously was unlimited
  1309.     Only applies to multiplayer games
  1310.    
  1311. 3.  Tier vs Tier
  1312.     Further optimized damage between different tiered units, applied per tier
  1313.     This only applies to specialised weapons (e.g. reduction does not apply for bullet weapons vs armor but will apply vs infantry/air)
  1314.     Siege units are only affected defensively, offensive capabilities remain unchanged
  1315.         3.1     Infantry
  1316.                 Reduced damage against higher tiers by 26% (e.g. 130/96/71%)
  1317.                 Tier damage bonus reduced to 12% from 20%
  1318.         3.2     Vehicles
  1319.                 Reduced damage against higher tiers by 13% (e.g. 90/78/68%)
  1320.                 Tier damage bonus increased to 7% from 5%
  1321.                
  1322. 4.  Spies
  1323.     Moved spies to T2
  1324.     Allied Spy remains unchanged
  1325.     GLA Saboteur is T3
  1326.    
  1327. 5.  Build off Allies
  1328.     Friendly refineries can now be built off of, just like Construction Yards
  1329.    
  1330. 6.  Upgrades & Support Powers
  1331.     New upgrades have been added:
  1332.         6.1     Allies
  1333.                 Deploy Ambulance
  1334.                 Delivers an ambulance to the closest War Factory
  1335.                 Ambulances can heal and buff friendly infantry in the battlefield
  1336.                
  1337.                 Air Superiority Upgrade
  1338.                 American T2 upgrade that builds all new F22s at veteran rank
  1339.                
  1340.                 Spectrum Shield Upgrade
  1341.                 Is now applied to existing units
  1342.                
  1343.         6.2     East Asia
  1344.                 Minigunner Training Upgrade
  1345.                 NK T1 upgrade that trains all new Minigunners at veteran rank
  1346.                
  1347.                 MIG Armor Upgrade
  1348.                 China T1 upgrade. Increases MIG HP by 20%
  1349.                
  1350.         6.3     GLA
  1351.                 Worker Shoes Upgrade
  1352.                 T2 upgrade. Increases worker and slave speed by 25%
  1353.                
  1354.                 Anthrax Bomb
  1355.                 Calls in a support plane to carpet bomb the target area. Leaves toxin residue
  1356.                 Exclusive to Scorpion Cell
  1357.                
  1358.                 Car Bomb
  1359.                 Salvages 2 cars from the Junkyard to be used by terrorists in their next bombing run
  1360.                 Not available to Scorpion Cell
  1361.                
  1362.                 Rebel Ambush
  1363.                 Deploys a group of rebels at the target area
  1364.                 Group size scales with tech level
  1365.                
  1366.                 Corrosion
  1367.                 Debuffs the target enemy vehicles with -25% move speed and -25% fire power
  1368.                 Exclusive to Scorpion Cell
  1369.                
  1370.                 Slave Miner
  1371.                 Deploys a Slave Miner from the Prison Camp. Maximum of 2 per game
  1372.                
  1373.                 Rocket Reload Upgrade
  1374.                 T3 upgrade that increases the attack speed of all missile based units
  1375.                 Does not apply to the Scarab Tank's missiles in upgraded form
  1376.                 Exclusive to Scarab Cell
  1377.  
  1378.         6.4     Soviets    
  1379.                 Reactive Armor
  1380.                 T1 upgrade. Increases light and medium vehicle HP by 15%
  1381.  
  1382.         6.5     Yuri
  1383.                 Juice 'em Up
  1384.                 Increases damage and move speed of friendly infantry by 15% in the target area
  1385.  
  1386. 7.  Opentopped Units
  1387.     Reduced range bonus to 1 from 2
  1388.                
  1389. 8.  Uranium
  1390.     Increased walkthrough damage to 4 from 2 (infantry)
  1391.    
  1392. 9.  Suicide Units
  1393.     Reworked their weapons to improve targeting
  1394.     Reduced death weapon damage against friendlies by 80%
  1395.    
  1396. 10. Support Units
  1397.     Reduced build time by 44%
  1398.     This applies to repair vehicles, spies, radar jammers, etc.
  1399.    
  1400. 11. Ore Miners
  1401.     Increased build time by 33%
  1402.    
  1403. 12. Multiengineer Mode
  1404.     Increased build time of Engineers in this mode by 30%
  1405.                
  1406. ************   
  1407. ** Allies **
  1408. ************
  1409.  
  1410. 1.  Tanya
  1411.     Increased attack speed reduction from cryo clouds to 50% from 33%
  1412.     No longer available to Germany
  1413.    
  1414. 2.  Jaeger
  1415.     New German hero infantry, replaces Tanya for Germany
  1416.     Able to assault garrisoned structures
  1417.         2.1     Special Ability: Shard Grenade
  1418.                 Jaeger launches a grenade at the target, releasing several prism shards on impact
  1419.     Increased attack speed by 20%
  1420.                
  1421. 3.  M1A1 Abrams
  1422.     Increased damage by 5%
  1423.    
  1424. 4.  Nighthawk
  1425.     Increased damage against vehicles by 20/15/10%
  1426.    
  1427. 5.  Emergency Power
  1428.     Increased power supply by 10x
  1429.    
  1430. 6.  Ranger
  1431.     Reduced cost to 150 from 190
  1432.    
  1433. 7.  SEAL
  1434.     Reduced vision by 50%
  1435.     Increased HP by 10%
  1436.     Reduced cost to 430 from 450
  1437.    
  1438. 8.  Peacekeeper
  1439.     Increased cost to 600 from 500
  1440.    
  1441. 9.  Tempest Pike
  1442.     Can now be promoted
  1443.     Increased HP by 5%
  1444.     Increased attack speed by 40%
  1445.    
  1446. 10. Patriot Missile
  1447.     Increased damage by 20%
  1448.    
  1449. 11. GI
  1450.     Reduced cost to 150 from 175
  1451.    
  1452. 12. Javelin Soldier
  1453.     Increased cost to 600 from 500
  1454.    
  1455. 13. TOW Missile Upgrade
  1456.     Reduced cost to 700 from 1200
  1457.    
  1458. 14. Battle Fortress
  1459.     Increased HP by 5%
  1460.     Reduced cost to 1900 from 2000
  1461.    
  1462. 15. Chrono Legionnaire
  1463.     Reduced cost to 800 from 1000
  1464.     No longer uses chrono teleport logic
  1465.     Reduced damage by 50%
  1466.     Increased range by 20%
  1467.     Is now immune to radiation and mind control
  1468.    
  1469. 16. Lightning Storm
  1470.     Increased damage by 15%
  1471.    
  1472. 17. Cryo Legionnaire
  1473.     Renamed as he no longer uses Chrono technology for movement
  1474.     No longer available to Germany
  1475.     Reworked into a support/siege unit:
  1476.         17.1        Primary
  1477.                 Fires a cryo bolt at the target, dealing small AoE damage
  1478.                 Small chance to freeze the target and/or surrounding units
  1479.                 Leaves a small cryo cloud which slows any unit that steps on it by 40%
  1480.                 Frozen targets are unable to move or attack, but gain 15% bonus armor
  1481.        
  1482.                 Secondary
  1483.                 Uses his cryo gun (vanilla weapon) to freeze enemy buildings
  1484.                
  1485. 18. B2 Shard Bomber
  1486.     Increased rate of turn by x4
  1487.     Increased speed by 20%
  1488.    
  1489. 19. Laser Tank
  1490.     Adjusted role to focus more on anti armor than buildings
  1491.  
  1492. ************
  1493. *** Asia ***
  1494. ************
  1495.  
  1496. 1.  Informer
  1497.     New T2 spy infantry
  1498.    
  1499. 2.  Saboteur
  1500.     Removed from the East Asian roster
  1501.     Moved to GLA
  1502.  
  1503. 3.  Hijacker
  1504.     Removed from the East Asian roster
  1505.     Moved to GLA
  1506.  
  1507. 4.  Fortified Bunker
  1508.     Now also comes with a Tank Hunter/Buster
  1509.    
  1510. 5.  Minigunner
  1511.     Reduced cost to 180 from 190
  1512.    
  1513. 6.  Hacker
  1514.     Reworked, no longer needs to be deployed to attack
  1515.     Deployed state now grants the player $5 cash every few seconds, stacks with other hackers
  1516.     The hacker gets promoted over time while deployed, for a maximum of $5,6,7,8 depending on rank
  1517.     ROI is approx. 5 IRL minutes at 45FPS when deployed (Multiplayer default game speed)
  1518.     Increased cost to 550 from 450
  1519.     Will now distribute fire between targets
  1520.    
  1521. 7.  ECM Tank
  1522.     Can no longer be deployed to switch modes
  1523.     Is now allowed to carry one Engineer, making it a Repair IFV
  1524.     As a result of change its charge up capabilities cannot be used, and weapon has defaulted to final stage
  1525.     Reduced cost to 700 from 750
  1526.     Will now distribute fire between targets
  1527.    
  1528. 9.  Grenadier
  1529.     Reduced HP by 10%
  1530.     Increased accuracy of his flashbang ability by 50%
  1531.     Reduced cost to 380 from 450
  1532.  
  1533. 10. Neutron Missile
  1534.     Replaces the Scud Storm
  1535.     Launches a missile towards the target area to deal massive damage
  1536.     The missile has a chance to neutralise enemy vehicles in the area
  1537.    
  1538. 11. Missile Platform
  1539.     Removed from East Asia. Replaced with the classic China Missile Silo
  1540.    
  1541. 12. Red Guard
  1542.     Reduced cost to 160 from 175
  1543.     Reduced HP by 5%
  1544.    
  1545. 13. Supply Drop Zone
  1546.     Removed as Hackers are now their secondary source of cash
  1547.     Will return as a tech structure in the future
  1548.    
  1549. 14. Helix
  1550.     Increased passenger slots to 5 from 4
  1551.    
  1552. 15. Emperor Battleship
  1553.     Increased range by 20%
  1554.    
  1555. 16. Inferno Cannon
  1556.     Reduced residual fire damage by 20%
  1557.     Reduced attack speed by 10%
  1558.    
  1559. 17. Overlord Tank
  1560.     Reduced rate of turn by 1 stage
  1561.     Reduced attack speed by 10%
  1562.    
  1563. ************
  1564. *** GLA  ***
  1565. ************
  1566.  
  1567. 1.  Beta version of the faction has been enabled for multiplayer
  1568.         1.1     Faction Info
  1569.                 GLA does not use power
  1570.                 Structures build 33% slower than other factions
  1571.                 Bounty is obtained at T2 instead of T3
  1572.                 Some units get scavenge upgrades through veterancy
  1573.                 Does not have access to aircraft but will through spying in the future
  1574.                 Naval units are partially "stolen" until design is complete
  1575.                 Does not have a T4 resource structure, instead, Black Markets provide passive income
  1576.                
  1577.         1.2     Sub-factions
  1578.                     1.2.1   Scarab Cell
  1579.                             Heavy focus on well armored units and demolition tactics
  1580.                    
  1581.                     1.2.2   Scorpion Cell
  1582.                             Focused on toxin weaponry and long range siege units
  1583.                
  1584. 2.  Jarmen Kell
  1585.     Killing drivers now gives Jarmen a cash bounty of $50 per driver killed
  1586.     Reduced driver kill shot reload speed by 20%
  1587.    
  1588. 3.  Rebel
  1589.     Reduced attack speed by 20%
  1590.    
  1591. 4.  Saboteur
  1592.     Moved to GLA
  1593.     Is now a spy and can no longer sabotage buildings
  1594.  
  1595. 5.  Hijacker
  1596.     Moved to GLA
  1597.     No longer immune to mind control
  1598.    
  1599. 6.  SCUD Storm
  1600.     Moved to GLA
  1601.     Reduced damage against heavy structures by 20%
  1602.     Reduced damage by 10%
  1603.     Reduced damage at maximum AoE by 50%
  1604.     Reduced residual toxin damage against structures by 20%
  1605.    
  1606. 7.  Fake Structures
  1607.     Moved to GLA
  1608.    
  1609. 8.  Black Market
  1610.     T2 Prerequisite structure that enables Bounty for GLA
  1611.     Removed build limit
  1612.     Increased periodic cash amount to 30 from 25
  1613.     ROI is approx. 5 IRL minutes at 45FPS (Multiplayer default game speed)
  1614.    
  1615. 9.  Technical
  1616.     Can now target air units
  1617.    
  1618. 10. Sneak Attack Tunnel
  1619.     Superweapon version of this building now takes x2 as long to deploy
  1620.  
  1621. 11. Combat Cycle
  1622.     Can now detect disguise and stealth units at a 8 cell range
  1623.    
  1624. 12. Terrorist and Car Bomb
  1625.     Reduced damage by 10%
  1626.     Increased acquisition range by 30%
  1627.  
  1628. 13. Sneak Attack Tunnel
  1629.     Increased Tunnel Exit HP by 20%
  1630.     Increased deploy delay by 50%
  1631.     Increased cooldown to 7 from 5 minutes
  1632.    
  1633. 14. Stinger Site
  1634.     Reduced 3rd missile damage by 30%
  1635.     Reduced 3rd missile reload speed by 30%
  1636.  
  1637. 15. Tremor Artillery
  1638.     New T2 siege vehicle
  1639.     Increased cost to 1000 from 900
  1640.     Increased range by 10%
  1641.    
  1642. 16. Nomad Attack Chopper
  1643.     Reduced speed by 20%
  1644.    
  1645. 17. GLA MCV
  1646.     Now starts deployed
  1647.    
  1648. 18. Anthrax Bomb
  1649.     Increased cost to 1000 from 750
  1650.     Reduced damage against structures by 10/20/30%
  1651.    
  1652. 19. Angry Mob
  1653.     Molotov Mob weapon impact damage reduced by 40% against infantry
  1654.     Molotov burn damage reduced by 20%
  1655.     Reduced HP of all mob members by 10%
  1656.     No longer deals damage to friendlies
  1657.    
  1658. 20. Supply Stash
  1659.     Increased refund from its sale to 70% from 50%
  1660.     Reduced build time by 20%
  1661.  
  1662. 21. Advanced Training
  1663.     Support Power removed until further notice as GLA have access to spies
  1664.    
  1665. 22. Bomb Car
  1666.     Increased armor to T2
  1667.    
  1668. 23. Slave
  1669.     Increased HP by 30%
  1670.     Reduced bounty and combat value by 50%
  1671.    
  1672. 24. Slave Miner
  1673.     Removed support weapon use limit
  1674.    
  1675. 25. Anthrax Mortar
  1676.     Reduced damage by 20%
  1677.    
  1678. 26. Scarab Tank & Cobra Tank
  1679.     Reduced damage by 20%
  1680.     Reduced attack speed by 10%
  1681.     Reduced HP by 5%
  1682.  
  1683. 27. Scrap/Scavenge Upgrades
  1684.     Units that benefit from these upgrades gain their initial veterancy rank 50% faster
  1685.     This bonus applies as long as the player has at least 1 Arms Dealer alive
  1686.    
  1687. 28. Radar Van
  1688.     Can no longer be mindcontrolled
  1689.     Driver is now immune to Jarmen Kell's kill driver ability
  1690.    
  1691. 29. Marauder Tank
  1692.     Reduced cost to 950 from 1100
  1693.     Increased build time by 10%
  1694.    
  1695. 30. Toxin Tractor
  1696.     Increased corrosion effect duration to 8 seconds from 2
  1697.  
  1698. ************
  1699. * Soviets  *
  1700. ************
  1701.  
  1702. 1.  Conscript
  1703.     Increased cost to 140 from 100
  1704.    
  1705. 2.  Spetsnaz
  1706.     Increased cost to 350 from 300
  1707.     Increased HP by 10%
  1708.     Special ability can now also cull Brutes
  1709.    
  1710. 3.  Fake Structures
  1711.     Moved to GLA
  1712.    
  1713. 4.  Repair Vehicle
  1714.     Moved down to T1
  1715.     Reduced HP by 10%
  1716.    
  1717. 5.  Nuclear Missile
  1718.     Reduced damage by 10%
  1719.    
  1720. 6.  TOS-1 MLRS
  1721.     Reduced all rate of turn by half
  1722.     Reduced HP by 5%
  1723.    
  1724. 7.  AK47s For Everyone
  1725.     Reduced damage by 20%
  1726.     Now provides Conscripts with +10% HP
  1727.    
  1728. ************
  1729. *** Yuri ***
  1730. ************
  1731.  
  1732. 1.  Ravager
  1733.     Removed its armor bonus against bullet weapons
  1734.         1.1     Ravageling
  1735.                 No longer triggers uranium explosions upon death
  1736.                
  1737. 2.  Infiltrator
  1738.     New T2 spy infantry
  1739.    
  1740. 3.  Arch Templar
  1741.     Removed AoE from final shot
  1742.     Reduced armor reduction to 10% from 15%
  1743.     Increased damage by 10%
  1744.     Reduced speed by 1 stage
  1745.    
  1746. 4.  Stealth Tank
  1747.     Can now target air units at 50% of its normal damage
  1748.     Reduced damage against structures by 10%
  1749.    
  1750. 5.  Floating Disk
  1751.     Increased cash drain amount to 50 from 30
  1752.     Reduced drain delay by 50%
  1753.  
  1754. 6.  Bio Reactor
  1755.     Increased occupant power to 45 from 35
  1756.    
  1757. 7.  Militant
  1758.     Reduced cost to 140 from 150
  1759.    
  1760. 8.  Seeker / Seaker
  1761.     Reduced AA damage by 10%
  1762.    
  1763. 9.  Shadow Tank
  1764.     No longer reveals itself when firing from shroud
  1765.     No longer decloaks when firing if in cloaked state
  1766.    
  1767. 10. Refinery
  1768.     Increased cost to 2000 from 1700
  1769.     First built refinery delivers 2 Drone Miners instead of 1
  1770.    
  1771. 11. Venom
  1772.     New model
  1773.    
  1774. 12. Mindsweeper
  1775.     Reworked his special abilities:
  1776.         12.1    Psi Bolt
  1777.                 Now has dual conversions;
  1778.                 If an infantry is killed by the first wave, it will convert into a Ruffian - anti vehicle
  1779.                 If an infantry is killed by the second wave, it will convert into a Brute - anti infantry
  1780.                 Reduced damage by 25%
  1781.                 Added a 4 second delay between each convertable blast
  1782.                
  1783.         12.2    Martyr
  1784.                 Healing effect at death no longer affects vehicles
  1785.    
  1786. 13. Psychic Dominator
  1787.     Reduced cooldown to 9 minutes from 11
  1788.    
  1789. 14. Genetic Mutator
  1790.     Reduced AoE to 4 from 5 cells
  1791.     Now correctly converts any T1 infantry regardless of armour
  1792.     Reduced damage to T2/T3 infantry by 80%
  1793.     Now applies a -30% damage debuff to T2/T3 infantry
  1794.     Debuff lasts 30 seconds and remains spreading unless units move away from each other
  1795.    
  1796. 15. Ruffian
  1797.     New T2 melee anti vehicle infantry
  1798.     Cannot be trained normally and is only available via genetic conversion by Psicorps' Mindsweepers
  1799.  
  1800. 16. Magnetron
  1801.     Heavy targets now lift much slower, e.g. MCVs, Ore Miners, Apocalypse Tanks, etc.
  1802.    
  1803. 17. Mastermind
  1804.     Reduced overload count to 2/4/8/16 from 3/6/10/50
  1805.     Increased overload damage to 0/100/200/400 from 0/50/100/500
  1806.     Increased overload delay to 4 seconds from 3
  1807.     Reduced rate of turn by 1 stage
  1808.     Reduced mindcontrol speed by 20%
  1809.    
  1810. 18. Virus
  1811.     Reduced attack speed by 10%
  1812.  
  1813. ***************************************************************************
  1814. ********************* RISE OF THE EAST 2.1 CHANGELOG **********************
  1815. ***************************************************************************
  1816.  
  1817. **********************
  1818. ******* 2.1.8c *******
  1819. ***** 26/10/2020 *****
  1820. **********************
  1821.  
  1822. 1.  Fixed flying infantry bodies from exploding uranium
  1823. 2.  Fixed some SP maps not having navies buildable
  1824. 3.  Fixed a crash related to Squids in SP
  1825.  
  1826. ************
  1827. * General  *
  1828. ************
  1829.  
  1830. 1.  Tech Structures
  1831.     Added a message to indicate benefits of the structure on initial capture
  1832.  
  1833. ************   
  1834. ** Allies **
  1835. ************
  1836.  
  1837. 1.  Dolphin
  1838.     Reduced damage by 20%
  1839.     Increased cost to 650 from 500
  1840.    
  1841. 2.  Comanche
  1842.     Reduced damage against air units by 15%
  1843.     Reduced damage against buildings by 10%
  1844.  
  1845. ************
  1846. *** Asia ***
  1847. ************
  1848.  
  1849. 1.  HuoLong
  1850.     Increased cost to 1700 from 1500
  1851.  
  1852. ************
  1853. * Soviets  *
  1854. ************
  1855.  
  1856. 1.  N/A
  1857.        
  1858. ************
  1859. *** Yuri ***
  1860. ************
  1861.  
  1862. 1.  Seeker
  1863.     Reduced anti air damage by 10%
  1864.    
  1865. 2.  Medusa
  1866.     Increased damage against vehicles by 20%
  1867.  
  1868. 3.  Arch Templar
  1869.     Reduced damage by 10%
  1870.     Reduced damage against T2/T3 infantry by 15/25%
  1871.  
  1872. **********************
  1873. ******* 2.1.8 ********
  1874. ***** 22/10/2020 *****
  1875. **********************
  1876.  
  1877. 1.  Fixed gem/ore values
  1878. 2.  Added more MP maps (2, 3, 4 and 6 players)
  1879. 3.  Fixed Rangers not being allowed inside Humvees
  1880. 4.  Fixed spies not infiltrating Allied Battle Labs
  1881. 5.  Fixed some infantry not targeting fences/walls
  1882. 6.  Fixed Stinger Ambush not deploying upgraded Stingers
  1883. 7.  Fixed Comanches from missing when firing at aircraft
  1884. 8.  Fixed some incorrect bounty values
  1885. 9.  Added a light application of godrays to the RotE_Xtended shader profile (ReShade)
  1886. 10. Added new weather effects and the ability to select them via the client
  1887. 11. Fixed upgrades interfering with non-short games and SP missions when no units are left alive
  1888.  
  1889. ************
  1890. * General  *
  1891. ************
  1892.  
  1893. 1.  Missions
  1894.     Adjusted all SP missions to include new ore changes and new upgrade system
  1895.     Improved some end game triggers for faster missions
  1896.     Improved tech availability to the player in YR missions
  1897.    
  1898. 2.  Aircraft
  1899.     Increased T1 & T2 reload time by 30%
  1900.     T3 aircraft remain unchanged
  1901.    
  1902. 3.  Economy
  1903.     Increased Iron ore growth/spread by 40%
  1904.     Increased all other ore type values by approx. 10%
  1905.    
  1906. 4.  Upgrades
  1907.     Reworked and are now available via a single click
  1908.     Added an announcement briefly describing the upgrade once research is complete
  1909.     Updated research time based on upgrade tier:
  1910.         T1 - 60 seconds
  1911.         T2 - 90 seconds
  1912.         T3 - 120 seconds
  1913.    
  1914. 5.  Fake Structures
  1915.     Infiltrating fake structures will now shut down the attacker's power by 120 seconds
  1916.     Cannot occur more than once per game
  1917.    
  1918. 6.  Tech Structures
  1919.     Oil Derricks have had their initial capture bonus reduced (350 from 750) until it is fixed to work with this system
  1920.     Now have an advanced damaged state or "advanced rubble"
  1921.     This puts the structure in neutral at 33% HP, meaning all of its functions cease to work
  1922.     The structure can be brought back online with an engineer
  1923.         6.1     If the engineer is owned by the structure's owner, it will repair it to working state
  1924.                 The owner will get his engineer back, which at this point needs to recapture the structure
  1925.         6.2     If the engineer is owned by another player, it will capture the rubble, the player then
  1926.                 needs to use another engineer to repair it back to working order
  1927.            
  1928. 7.  Spawned Missiles
  1929.     Can no longer be targeted
  1930.     Reduced missile damage by 40%
  1931.     Increased speed by 20%
  1932.     Increased reload speed by 30%
  1933.     Increased range by 15%
  1934.     These changes are only applied in multiplayer
  1935.    
  1936. 8.  T3 Siege Vehicles
  1937.     Increased range by 10%
  1938.            
  1939. ************   
  1940. ** Allies **
  1941. ************
  1942.  
  1943. 1.  Dolphin
  1944.     Reworked weapon and no longer deals passthrough damage
  1945.     Has a small chance to critical hit for x3 damage
  1946.         1.1     Critical Hits
  1947.                 Ignores armor bonuses and deals pure damage
  1948.                 Disables the target's weapons for 10 seconds
  1949.    
  1950. 2.  SEAL
  1951.     Increased C4 damage by 20%
  1952.    
  1953. 3.  Airstrike
  1954.     Reduced cost to 500 from 750
  1955.    
  1956. 4.  Battle Fortress
  1957.     Increased HP by 5%
  1958.    
  1959. 5.  TOW Missile Upgrade
  1960.     Re-enabled for all Allied sides
  1961.     Available at War Factory
  1962.     Upgrades the Humvee with a TOW missile, giving it a boost against vehicles
  1963.    
  1964. 6.  Mirage Tank
  1965.     Normal attacks now reduce the armor of its target by 5% for 6 seconds
  1966.     Reduction stacks with other Mirage Tanks
  1967.    
  1968. 7.  Prism Raider
  1969.     Increased damage by 20%
  1970.     Reduced cost to 750 from 800
  1971.    
  1972. 8.  Ranger
  1973.     Reduced cost to 190 from 200
  1974.    
  1975. 9.  Aircraft Carrier
  1976.     Increased Hornet speed by 20%
  1977.    
  1978. 10. Bullfrog
  1979.     Increased missile speed by 66%
  1980.    
  1981. 11. Avenger
  1982.     Increased damage by 10%
  1983.     Increased damage against vehicles by 20%
  1984.    
  1985. 12. Tanya
  1986.     Increased damage by 10%
  1987.     Cryo C4 now leaves cryo clouds once again
  1988.    
  1989. ************
  1990. *** Asia ***
  1991. ************
  1992.  
  1993. 1.  Railgun Tank
  1994.     Now reduces the attack speed of its target by 30% for 12 seconds
  1995.    
  1996. 2.  Incinerator
  1997.     Increased HP by 10%
  1998.    
  1999. 3.  Flame & Dragon Tanks
  2000.     Reduced cost to 1175 from 1300
  2001.    
  2002. 4.  Hacker
  2003.     Can now target base defenses including those that do not require power
  2004.     Can now fire out of open-topped vehicles
  2005.    
  2006. 5.  Kamikaze Dive
  2007.     Increased plane count to 6 from 4
  2008.    
  2009. 6.  Railgunner
  2010.     Increased cost to 800 from 775
  2011.    
  2012. 7.  Chaingun Upgrade
  2013.     Increased attack speed bonus to 30% from 25%
  2014.    
  2015. 8.  Gatling Tank
  2016.     Reduced gatling speed bonus by 50%
  2017.     Normalized its ground and anti-air damage
  2018.    
  2019. 9.  Minigunner
  2020.     Reduced damage against aircraft by 15%
  2021.     Reduced cost to 190 from 200
  2022.    
  2023. 10. Grenadier
  2024.     Increased armor to flak from none
  2025.  
  2026. ************
  2027. * Soviets  *
  2028. ************
  2029.  
  2030. 1.  Desolator
  2031.     Normal attacks now reduce the armor of its target by 15% for 6 seconds
  2032.        
  2033. 2.  Apocalypse Tank
  2034.     Increased damage against aircraft by 30%
  2035.     Increased attack speed by 10%
  2036.     Removed build time multiplier
  2037.    
  2038. 3.  Nuclear Tanks Upgrade
  2039.     Reduced radiation duration by 60%
  2040.    
  2041. 4.  Field Bunker
  2042.     Can now be sold
  2043.    
  2044. 5.  Igla Chopper
  2045.     Reduced damage against infantry by 60%
  2046.     Reduced damage at maximum cell range by 30%
  2047.    
  2048. 6.  Tank Drop
  2049.     Increased cost to 1100 from 900
  2050.     Now drops a Flak Track as well
  2051.    
  2052. 7.  TOS-1 MLRS
  2053.     Reduced AoE by 30%
  2054.     Reduced damage against infantry by 15%
  2055.    
  2056. 8.  Decimator
  2057.     Reduced rate of turn by 1 stage, turret by 2
  2058.    
  2059. 9.  Tesla Trooper & Defender
  2060.     Increased attack speed by 17%
  2061.    
  2062. 10. Tesla Raider
  2063.     Increased attack speed by 20%
  2064.     Reduced cost to 800 from 900
  2065.    
  2066. 11. Flak Track
  2067.     Increased damage by 10%
  2068.    
  2069. 12. Boris
  2070.     Increased damage by 20%
  2071.  
  2072. ************
  2073. *** Yuri ***
  2074. ************
  2075.  
  2076. 1.  Chaos Drone
  2077.     Reduced cost to 450 from 500
  2078.     Increased duration against infantry and vehicles to 4.5/9 seconds from 3/6
  2079.    
  2080. 2.  Buzzer
  2081.     Increased HP by 10% in both air and ground versions
  2082.    
  2083. 3.  Cloaking Field
  2084.     First instance of this support power is now instant
  2085.    
  2086. 4.  Medusa
  2087.     Can no longer attack without facing its target
  2088.     Removed its sensors
  2089.     Reduced attack speed by 20%
  2090.     Reduced damage against vehicles by 30%
  2091.    
  2092. 5.  Mantis
  2093.     Increased respawn delay of drones to 30 seconds from 20
  2094.     Reduced speed by 10%
  2095.     Increased spawn ammo to 2 from 1, reduced damage by 50%
  2096.    
  2097. 6.  Blight
  2098.     Reduced damage against hero units by 40%
  2099.    
  2100. 7.  Arch Templar
  2101.     Reduced final shot AOE by 40%
  2102.     Reduced damage against vehicles by 20%
  2103.    
  2104. 8.  Chameleon
  2105.     Increased airstrike damage by 20%
  2106.    
  2107. 9.  Drone Miner
  2108.     Will now be slowed by ore fields
  2109.     Increased damage against all air targets by 30%
  2110.    
  2111. 10. Genetic Mutator
  2112.     Now instantly kills T1 infantry
  2113.     Increased cooldown to 6 minutes from 4
  2114.    
  2115. 11. Obelisk of Life
  2116.     Can now heal infantry by half of the vehicle heal value
  2117.     Heal ticks will briefly increase armor by 10%
  2118.     Increased heal by 25%
  2119.    
  2120. 12. Cyborg Reaper
  2121.     Increased attack speed by 20%
  2122.     Increased damage by 10%
  2123.    
  2124. 13. Militant
  2125.     Reduced cloaking speed to 1 frame
  2126.     Increased cost to 150 from 140
  2127.    
  2128. 14. Floating Disc
  2129.     Reduced cost to 1600 from 1750
  2130.    
  2131. 15. Free Mind Upgrade
  2132.     Moved up to T3 from T2
  2133.     Increased cost to 2500 from 1500
  2134.    
  2135. 16. Arachnophobia
  2136.     Moved down to T2 from T3
  2137.    
  2138. 17. Stealth Suit Upgrade
  2139.     Moved to Radar from War Factory
  2140.    
  2141. 18. Psychic Dominator
  2142.     Reduced damage to vehicles by 70%
  2143.    
  2144. 19. Ravager
  2145.     Can no longer assault garrisoned buildings
  2146.    
  2147. **********************
  2148. ******* 2.1.7 ********
  2149. ***** 12/10/2020 *****
  2150. **********************
  2151.  
  2152. 1.  Fixed and/or adjusted the following missions for bugs and QOL improvements:
  2153.         RA2:    S10, S11, A08
  2154.         YR:     A02, A04, A05, S03
  2155. 2.  Adjusted Refinery build order
  2156. 3.  Fixed snow/flicker Bio Reactor image
  2157. 4.  Fixed elite infantry AoE heal bug
  2158. 5.  Added RotE specific Map Renderer to the file pool (matches new ore types & colours)
  2159. 6.  Added new maps, reworked some old ones and removed imbalanced MP maps
  2160. 7.  Fixed underwater units not auto acquiring targets
  2161. 8.  Fixed Igla Choppers being able to trigger their EMP ability on air units
  2162.  
  2163. ************
  2164. * General  *
  2165. ************
  2166.  
  2167. 1.  Economy
  2168.     Added and adjusted ore types:
  2169.         +Iron   - 25 value, fast growth, common
  2170.         Gold    - 35 value, medium growth, uncommon
  2171.         Gems    - 55 value, slow growth, rare
  2172.         Uranium - 75 value, very slow growth, very rare, explodes
  2173.        
  2174. 2.  Game Modes
  2175.         Added Competitive mode to separate fair/balanced maps from the rest
  2176.         All other maps are still under "Battle"
  2177.         Removed redundant game modes pending a game mode overhaul in 2.2
  2178.  
  2179. 3.  Tech Structures
  2180.         3.1 Expansion Post
  2181.             Now automatically repairs nearby vehicles
  2182.             Automatically fires a one off UN vehicle drop off made up of 1x M1A1 and 1x Humvee
  2183.             The M1A1 has a different look but same stats as its Allied counterpart
  2184.             The Humvee is the old version of the current Allied Humvee, meaning it can carry any infantry
  2185.        
  2186.         3.2 Airport
  2187.             Now grants veterancy to newly built aircraft
  2188.            
  2189.         3.3 Armory
  2190.             Now allows training of T2 infantry, bypassing prerequisite requirements
  2191.             Also grants the owner access to Pathfinders at T2
  2192.            
  2193. 4.  Hero Units & T3 Heavies
  2194.     Reduced size slot in transports to 1 from 2
  2195.     Brute and Yuri Prime remain at size 2
  2196.  
  2197. ************   
  2198. ** Allies **
  2199. ************
  2200.  
  2201. 1.  Peacekeeper
  2202.     No longer able to shoot at elevated targets
  2203.    
  2204. 2.  Battle Fortress
  2205.     Now self repairs
  2206.    
  2207. 3.  Javelin Soldier
  2208.     Reduced cost to 500 from 600
  2209.     Increased build time by 20%
  2210.    
  2211. 4.  Tanya
  2212.     Increased damage to Power Plants and smaller structures by 20%
  2213.    
  2214. 5.  Humvee
  2215.     Reworked and is now only able to carry T1 anti-infantry passengers
  2216.     Increased passenger hold to 2
  2217.     Reduced damage taken from bullets by 20%
  2218.     Reset its build time multiplier
  2219.  
  2220. 6.  Pathfinder
  2221.     New T2 sniper infantry
  2222.     Only available in Generals Campaign and via Tech Armories in multiplayer
  2223.     Stealth when stationary and costs 700
  2224.    
  2225. 7.  Prism Defender
  2226.     No longer buffs Prism Towers
  2227.     Can now be deployed again for an attack speed boost
  2228.  
  2229. ************
  2230. *** Asia ***
  2231. ************
  2232.  
  2233. 1.  Helix
  2234.     Increased HP by 20%
  2235.    
  2236. 2.  Tank Buster (NK)
  2237.         2.1 Lock On
  2238.             Increased cooldown to 120 seconds from 90
  2239.            
  2240. 3.  Minigunner (NK)
  2241.     Increased damage against aircraft by 15%
  2242.  
  2243. ************
  2244. * Soviets  *
  2245. ************
  2246.  
  2247. 1.  Flak Trooper
  2248.     Reduced damage to vehicles by 10%
  2249.    
  2250. 2.  Power Trip Upgrade
  2251.     Removed upgrade from the build roster
  2252.     Now comes as default to Russian Tesla Defenders
  2253.    
  2254. 3.  Nuclear Tank Upgrade
  2255.     Increased death explosion AoE by 25%
  2256.    
  2257. 4.  Tesla Trooper
  2258.     Reduced cost to 450 from 475
  2259.    
  2260. 5.  Terror Drones
  2261.     Reduced Iron Curtain duration by 50%
  2262.    
  2263. 6.  Sickle
  2264.     Reduced cost to 1000 from 1200
  2265.        
  2266. ************
  2267. *** Yuri ***
  2268. ************
  2269.  
  2270. 1.  Lasher Tank
  2271.         1.1 Mind Link
  2272.             Reduced link stat buff to 5% from 10%
  2273.             Removed single link limit and now stacks indefinitely
  2274.             Increased duration to 6 seconds from 4
  2275.    
  2276. 2.  Militant
  2277.     Increased damage by 10%
  2278.     No longer able to shoot at elevated targets
  2279.    
  2280. 3.  Free Mind Upgrade
  2281.     Increased attack speed buff to 40% from 33%
  2282.    
  2283. 4.  Cloning Vats
  2284.     Increased infantry cost reduction to 20% from 15%
  2285.     Increased initial veterancy (1st rank up only) rate to 75% from 50%
  2286.    
  2287. 5.  Brute
  2288.         5.1 Charge
  2289.             Increased speed boost to 75% from 50%
  2290.        
  2291. 6.  Ravager
  2292.     Now defaults to guard area, as dogs do
  2293.    
  2294. 7.  Disruptor
  2295.     Reduced cost to 1400 from 1500
  2296.    
  2297. 8.  Venom
  2298.     Now self repairs
  2299.    
  2300. 9.  Buzzer 
  2301.     Reduced Iron Curtain duration by 50%
  2302.    
  2303. **********************
  2304. ******* 2.1.6d *******
  2305. ***** 03/10/2020 *****
  2306. **********************
  2307.  
  2308. 1.  Fixed Ravagers from exploding uranium
  2309.  
  2310. ************
  2311. * General  *
  2312. ************
  2313.  
  2314. 1. N/A
  2315.  
  2316. ************   
  2317. ** Allies **
  2318. ************
  2319.  
  2320. 1.  N/A
  2321.  
  2322. ************
  2323. *** Asia ***
  2324. ************
  2325.  
  2326. 1.  N/A
  2327.  
  2328. ************
  2329. * Soviets  *
  2330. ************
  2331.  
  2332. 1. N/A
  2333.        
  2334. ************
  2335. *** Yuri ***
  2336. ************
  2337.  
  2338. 1.  Ravager
  2339.     Now immune to uranium damage and heals in uranium
  2340.  
  2341. **********************
  2342. ******* 2.1.6c *******
  2343. ***** 1/10/2020 *****
  2344. **********************
  2345.  
  2346. 1.  Fixed uranium cell positions
  2347. 2.  Adjusted overused large explosions on smaller vehicles
  2348.  
  2349. ************
  2350. * General  *
  2351. ************
  2352.  
  2353. 1.  Missions
  2354.     RA2 S04 has been adjusted to improve player's starting forces and resources
  2355.     RA2 A04 has been adjusted to reduce difficulty to allow for ground attacks
  2356.    
  2357. 2.  Civilian Structures
  2358.     Adjusted maximum number of occupants in some structures
  2359.  
  2360. ************   
  2361. ** Allies **
  2362. ************
  2363.  
  2364. 1.  N/A
  2365.  
  2366. ************
  2367. *** Asia ***
  2368. ************
  2369.  
  2370. 1.  N/A
  2371.  
  2372. ************
  2373. * Soviets  *
  2374. ************
  2375.  
  2376. 1.  Sea Scorpion
  2377.     Increased range against air units by 30%
  2378.        
  2379. ************
  2380. *** Yuri ***
  2381. ************
  2382.  
  2383. 1. N/A
  2384.  
  2385. **********************
  2386. ******* 2.1.6 ********
  2387. ***** 29/09/2020 *****
  2388. **********************
  2389.  
  2390. 1.  Fixed Tank Busters not being able to target walls
  2391. 2.  Fixed the following missions:
  2392.         RA2:    A10, A11, A12, S06
  2393.         YR:     S03, S04
  2394. 3.  Fixed ICBM veterancy chevron
  2395. 4.  Fixed Havoc Tanks not being able to target Heroic units
  2396. 5.  Fixed Bullfrog icon not showing its stealth detection marker
  2397.  
  2398. ************
  2399. * General  *
  2400. ************
  2401.  
  2402. 1.  Aircraft (Missiles)
  2403.     Reduced damage against T2 and T3 vehicles by 15%
  2404.  
  2405. 2.  Repair Weapon (IFV & Repair Tank)
  2406.     Reduced range by 22%
  2407.     Reduced effectiveness on heavy armor by 20%
  2408.    
  2409. 3.  Campaign
  2410.     Improved various mission maps and enabled most T3 units in final missions
  2411.     E.g. RA2 missions 10, 11 & 12
  2412.    
  2413. 4.  Flak Weapons
  2414.     Can now destroy trees
  2415.    
  2416. 5.  Refineries
  2417.     Now require a power plant to be built
  2418.    
  2419. 6.  Flame Weapons
  2420.     Increased damage against infantry by 30%
  2421.    
  2422. 7.  Economy
  2423.     Added and adjusted ore types:
  2424.         Gold    - 25 value, medium growth, common
  2425.         Gems    - 50 value, slow growth, rare
  2426.         Uranium - 75 value, very slow growth, very rare, explodes
  2427.  
  2428. 8.  Uranium
  2429.     Infantry walking across fields of uranium will take damage
  2430.         8.1     Immunity
  2431.        
  2432.                 Suited units such as:
  2433.                 Peacekeeper
  2434.                 Prism Defender & Raider
  2435.                 Railgunner
  2436.                 Tesla Trooper, Raider & Defender
  2437.                 Desolator
  2438.                    
  2439.                 Cyborg units such as:
  2440.                 Cyborg Reaper
  2441.                 Arch Templar
  2442.                 Technician
  2443.                    
  2444.                 Hover infantry such as:
  2445.                 Yuri Prime
  2446.                 Yuri Clone
  2447.  
  2448. ************   
  2449. ** Allies **
  2450. ************
  2451.  
  2452. 1.  Humvee
  2453.     Increased build time by 20%
  2454.  
  2455. ************
  2456. *** Asia ***
  2457. ************
  2458.  
  2459. 1.  Tank Buster
  2460.     Increased Lock On cooldown to 90 seconds from 30
  2461.    
  2462. 2.  Warlord Tank
  2463.     Increased cost to 1100 from 1000
  2464.    
  2465. 3.  Gatling Tank
  2466.     Reduced rate of turn by 2 stages
  2467.  
  2468. ************
  2469. * Soviets  *
  2470. ************
  2471.  
  2472. 1.  Nuclear Tanks Upgrade
  2473.     Increased speed bonus by 1 stage
  2474.     Increased nuclear death explosion damage at maximum spread by 50%
  2475.    
  2476. 2.  Desolator
  2477.     Heals when standing on uranium fields every few seconds
  2478.        
  2479. ************
  2480. *** Yuri ***
  2481. ************
  2482.  
  2483. 1.  Venom
  2484.     Reduced attack speed by 20%
  2485.    
  2486. 2.  Fleur
  2487.     Reduced EMP C4 cooldown by 20%
  2488.    
  2489. 3.  Mantis
  2490.     Increased HP by 10%
  2491.  
  2492. **********************
  2493. ******* 2.1.5 ********
  2494. ***** 13/09/2020 *****
  2495. **********************
  2496.  
  2497. 1.  Fixed Support Crawlers carrying Gatling Tanks
  2498. 2.  Fixed renderer settings, cncddraw now works on windowed mode
  2499. 3.  Added new multiplayer maps thanks to StolenTech
  2500. 4.  Fixed a crash related to large vehicles and weapons such as Kirovs
  2501. 5.  Fixed Minigunners not damaging fast aircraft
  2502. 6.  Fixed triggers and bugs in the following missions:
  2503.         RA2: A04, A08, A10, S01, S09
  2504.         YR: A04
  2505. 7.  Fixed windowed mode positions for various ingame screens
  2506.  
  2507. ************
  2508. * General  *
  2509. ************
  2510.  
  2511. 1.  Bounty
  2512.     Defensive structures are now eligible to gain bounty from kills
  2513.    
  2514. 2.  AA Weapons
  2515.         2.1     Bullets
  2516.                 Reduced damage by 20%
  2517.                
  2518.         2.2     Missiles
  2519.                 Increased acceleration by 1 stage
  2520.  
  2521. 3.  Civilian Bunkers
  2522.     Reduced capacity to 5 from 7
  2523.  
  2524. ************   
  2525. ** Allies **
  2526. ************
  2527.  
  2528. 1.  Comanche (Laser)
  2529.     Increased damage to vehicles by 10/20/30%
  2530.    
  2531. 2.  Humvee
  2532.     Now takes 50% more damage from bullets
  2533.     Reduced speed by 1 stage
  2534.  
  2535. 3.  Spectrum Shield Upgrade
  2536.     Reduced armor bonus to 15% from 20% on Laser Tanks and Prism Defenders
  2537.     Prism Tank shield bonus remains unchanged
  2538.  
  2539. ************
  2540. *** Asia ***
  2541. ************
  2542.  
  2543. 1.  Warlord Tank
  2544.     Increased damage by 20%
  2545.     Increased HP by 4%
  2546.  
  2547. 2.  Tank Buster
  2548.     Will now automatically use his Lock On ability when off cooldown
  2549.             2.1     Lock On
  2550.                     Reduced cooldown to 30 from 120 seconds
  2551.                     Elite cooldown is now 24 seconds
  2552.                     Reduced duration to 10 from 15 seconds
  2553.     Reduced damage by 10%
  2554.  
  2555. ************
  2556. * Soviets  *
  2557. ************
  2558.  
  2559. 1.  TOS-1 & Sickle Missiles
  2560.     Reduced missile spread by 40/50% (normal, heroic)
  2561.    
  2562.         1.1     Sickle
  2563.                 Increased range by 10%
  2564.  
  2565. 2.  Construction Yard
  2566.     Provides minimap once again
  2567.        
  2568. ************
  2569. *** Yuri ***
  2570. ************
  2571.  
  2572. 1.  Giant Squid
  2573.     Moved down to T1 from T2
  2574.     Reduced attack speed by 20%
  2575.    
  2576. 2.  Stinger
  2577.     Increased damage against infantry by 25%
  2578.                    
  2579. 3.  Stinger Ambush
  2580.     Will now deploy upgraded Stingers
  2581.     Increased cost to 1750 from 1500
  2582.    
  2583. 4.  Blight
  2584.     Increased max damage threshold against higher tier infantry by 25%
  2585.    
  2586. 5.  Ravager
  2587.     Increased range by 20%
  2588.    
  2589. 6.  Militant
  2590.     Separated weapon warhead from Peacekeeper
  2591.     This nerf was required as the weapon dealt full damage to all infantry types
  2592.    
  2593. 7.  Tsunami Tank
  2594.     Reduced attack speed by 20%
  2595.  
  2596. **********************
  2597. ******* 2.1.4 ********
  2598. ***** 08/09/2020 *****
  2599. **********************
  2600.  
  2601. 1.  Remastered and enabled the original RA2 missions with RotE elements and balance changes
  2602.         1.1     Updated all terrain to match
  2603.                 Campaign will be played mostly as America or Russia
  2604. 2.  Fixed Flak Troopers not targeting walls
  2605. 3.  Added new updater to the client
  2606.         3.1     Please note you will need to update twice, once for the new client and once more for 2.1.4
  2607. 4.  Enabled Addons to be downloaded from the client via the Components tab
  2608.         4.1     RA2/YR Mission Briefing Cutscenes
  2609. 5.  Added new tracks to the RotE soundtrack list
  2610.         5.1     Thanks to the C&C:Generals - Enhanced team and the talented Charlie Lockwood for composing
  2611. 6.  Added new visuals and sounds
  2612.         6.1     Various units have received an art upgrade
  2613. 7.  Removed Coop AI settings from appearing in any game mode other than Cooperative
  2614. 8.  Updated renderers list
  2615. 9.  Skirmish games are now saved when exiting client
  2616. 10. Added a game file notification for those who do not have the required YR files to run the mod
  2617. 11. Tuned some of the SP Missions
  2618. 12. Added beta snow terrain
  2619.         12.1    There are some bugged tiles, especially cliff set #2
  2620.        
  2621. ************
  2622. * General  *
  2623. ************
  2624.  
  2625. 1.  Units with C4 abilities can now target oil barrels and ammo crates with their standard weapons
  2626.  
  2627. 2.  Missiles
  2628.     Greatly increased speed and hit probability
  2629.  
  2630. 3.  MBTs
  2631.     Reduced damage against light vehicles by 10%
  2632.         3.1     T1 MBTs
  2633.                 Reduced speed by 1 stage
  2634.         3.2     T2/3 MBTs
  2635.                 Increased damage against defenses by 10%
  2636.    
  2637. 4.  Stealth Units
  2638.     Reduced stealth delay by 85%
  2639.  
  2640. 5.  Aircraft
  2641.     Removed wing trails off common aircraft to boost performance
  2642.     Normalized all aircraft damage for balancing purposes (except the Blight and MiG)
  2643.     Increased missile range by 10%
  2644.    
  2645. 6.  Economy
  2646.     Increased ore value by 10%
  2647.     Reduced ore growth by 10%
  2648.    
  2649. 7.  IFV Units
  2650.     IFV Mode damage increased by 30%
  2651.     IFV Mode attack speed increased by 10%
  2652.     Repair mode now applies a 20% armor buff for 8 seconds
  2653.    
  2654. 8.  Infantry Crush Damage
  2655.     Increased rocket infantry crush damage to vehicles by 50%
  2656.    
  2657. 9.  Hover Transport(s)
  2658.     Are now immune to EMP effects
  2659.    
  2660. 10. T2 Siege Vehicles
  2661.     Reduced damage by approx. 30%
  2662.     Does not apply to Magnetron nor Comanche
  2663.    
  2664. 11. Spies
  2665.     Maximum amount of funds stolen capped at $7000
  2666.    
  2667. 12. Bullet Weapons
  2668.     Reworked to no longer miss their target, especially AA bullet based weapons
  2669.         12.1    AA Bullets
  2670.                 Reduced damage by 20%
  2671.    
  2672. 13. Build Speed (T2/T3 Units)
  2673.     Increased build speed by a further 10%
  2674.    
  2675. 14. Civilian Structures
  2676.     Increased garrison capacity depending on size of structure
  2677.     E.G. A large building is increased from 5 to 8
  2678.    
  2679. ************   
  2680. ** Allies **
  2681. ************
  2682.  
  2683. 1.  Tanya
  2684.     Can now attack structures with her pistols, to ensure continuous attacks between 1st/2nd weapons
  2685.     Cryo C4 no longer targets infantry but instead will target vehicles and buildings
  2686.     Removed residual ice clouds effect, the slow is now applied at C4 explosion (performance boost)
  2687.     Increased damage by 20%
  2688.     Reduced Cryo C4 cooldown by 40% - adjusted damage to compensate
  2689.    
  2690. 2.  Bullfrog
  2691.     Increased damage by 20%
  2692.         Increased damage against air targets by a further 20%
  2693.         Increased damage against Kirovs by a further 20%
  2694.         Increased damage against vehicles by a further 20%
  2695.     Increased AA range by 10%
  2696.  
  2697. 3.  Destroyer
  2698.     Projectile no longer subject to elevation or cliffs
  2699.     Reduced damage against structures by 20%
  2700.    
  2701. 4.  Blackhawk Transport
  2702.     Reduced damage by 20%
  2703.     Can now be promoted
  2704.    
  2705. 5.  Peacekeeper
  2706.     Increased attack speed by 20%
  2707.  
  2708. 6.  Galewing
  2709.     Disabled until further notice
  2710.    
  2711. 7.  SEAL
  2712.     Reduced C4 damage by 30%
  2713.     Reduced attack speed by 20%
  2714.    
  2715. 8.  Prism Tank
  2716.     Reduced number of prism shards at heroic level by 50%
  2717.    
  2718. 9.  Naval Gun Turret
  2719.     Reduced attack speed by 20%
  2720.    
  2721. 10. Humvee
  2722.     Increased damage by 15%
  2723.    
  2724. 11. Comanche
  2725.     Removed upgrades and made them once again have their abilities by default
  2726.    
  2727. 12. Avenger
  2728.     Increased damage against vehicles by 30%
  2729.    
  2730. 13. Mirage Tank
  2731.     The mirage heat ray now reduces Iron Curtain on enemy units by 4 seconds per hit
  2732.    
  2733. 14. Robot Tank
  2734.     Removed until further notice
  2735.    
  2736. 15. Comanche
  2737.     Removed upgrades and made them once again have their abilities by default
  2738.    
  2739. 16. Peacekeeper
  2740.     Increased damage by 10%
  2741.     Can now self heal outside of combat
  2742.  
  2743.  
  2744. ************
  2745. *** Asia ***
  2746. ************
  2747.  
  2748. 1.  Lynx Tank
  2749.     Is now exclusive to North Korea
  2750.     No longer has an upgrade
  2751.    
  2752. 2.  Battlemaster Tank
  2753.     New T1 MBT. Slower than the Lynx Tank but more durable
  2754.     Not available to North Korea
  2755.     Autoloader Upgrade moved to this unit
  2756.  
  2757. 3.  Overlord Tank
  2758.     New T3 unit for East Asia, comes with an open topped bunker and can hold up to 4 infantry
  2759.     Not available in multiplayer in 2.1.4, will become available in 2.2
  2760.    
  2761. 4.  Warlord Tank
  2762.     Increased cost to 1000 from 900
  2763.     Reduced rate of turn by 1 stage
  2764.     Increased HP by 10%
  2765.    
  2766. 5.  Railgun Tank
  2767.     Increased range by 10%
  2768.     Increased HP by 20%
  2769.     Increased impact zone (AoE) by 1 cell
  2770.     Increased damage against heavy vehicles by 20%
  2771.    
  2772. 6.  EMP Anti-Tank Mines
  2773.     Reduced cooldown to 1.5 from 2.5 minutes
  2774.    
  2775. 7.  Neutron Mines
  2776.     New Support Power that neutralizes enemy vehicles that come in contact
  2777.     Does not work on T3 vehicles, they will only take damage from the effect
  2778.     Exclusive to North Korea
  2779.    
  2780. 8.  Grenadier
  2781.     Reduced flashbang cooldown by 20%
  2782.    
  2783. 9.  Officer
  2784.     Attack speed buff (at death) duration increased by 50%
  2785.    
  2786. 10. Iron Dragon
  2787.     Reduced damage by 25%
  2788.     Reduced AOE by 10%
  2789.     Reduced damage at max AOE spread by 20%
  2790.     Increased HP by 5%
  2791.    
  2792. 11. Gatling Tank
  2793.     Reduced damage against air units by 15%
  2794.         Reduced damage against Kirovs by a further 10%
  2795.  
  2796.  
  2797. ************
  2798. * Soviets  *
  2799. ************
  2800.  
  2801. 1.  Flak Track
  2802.     Increased maximum area damage of anti ground weapon by 0.5 points (50% at max range)
  2803.    
  2804. 2.  Dreadnought
  2805.     Reduced missile spawn rate by 30%
  2806.    
  2807. 3.  Kirov Airship
  2808.     Reduced speed by 10%
  2809.  
  2810. 4.  Rhino Tank
  2811.     Reduced cost to 900 from 975
  2812.     Reduced HP by 5%
  2813.     Increased build time by 10%
  2814.     Reduced damage by 10%
  2815.     Reduced all rate of turn by 1 stage
  2816.  
  2817. 4.  Hind MI-24P Transport
  2818.     Reduced damage by 20%
  2819.     Can now be promoted
  2820.    
  2821. 5.  Missile Battery
  2822.     Reduced missile area range by 50% to ensure more hits on its targets
  2823.    
  2824. 6.  Igla Assault Chopper
  2825.     Increased damage against vehicles by 20%
  2826.     Gave it its EMP ability again, has a 6% chance to briefly EMP enemy vehicles
  2827.    
  2828. 7.  Boris
  2829.     Increased cost to 1500 from 1350
  2830.     Reworked weapon to use 3 burst rounds instead of single shot
  2831.     Reduced EMP probability to 14% from 25% (overall buff as 14 x 3 = 42%)
  2832.        
  2833. ************
  2834. *** Yuri ***
  2835. ************
  2836.  
  2837. 1.  Blight
  2838.     Reworked weapon to be more consistent/accurate and effective against infantry
  2839.     Increased damage by 20%
  2840.     Increased AOE by 10%
  2841.  
  2842. 2.  Chaos Drone
  2843.     Removed acceleration to improve this unit's engagement in battlefield
  2844.     Reduced cost to 500 to 600
  2845.     Increased HP by 10%
  2846.    
  2847. 3.  Cloning Vats
  2848.     Reduces cost of all infantry by 15%
  2849.     Infantry are trained at 50% experience to Veteran rank
  2850.    
  2851. 4.  Ravager
  2852.     Increased speed by 1 stage
  2853.     Increased attack speed by 20%
  2854.    
  2855. 5.  Ravageling
  2856.     Now explodes upon attacking and launches itself at the target rather than running up to it
  2857.     Explosion has a small area of effect
  2858.     Damage increased by 50%
  2859.    
  2860. 6.  Disruptor
  2861.     Increased damage against vehicles by 30%
  2862.    
  2863. 7.  Vertigo Bomber
  2864.     Reduced cost to 1800 from 2000
  2865.     Increased build time by 10%
  2866.     Increased HP by 10%
  2867.    
  2868. 8.  Arch Templar
  2869.     Reworked weapon, it is now a burst laser chaingun
  2870.     The first few rounds are single target and will reduce armor by 15% - does not stack
  2871.     The charged shot is AOE
  2872.    
  2873. 9.  Militant
  2874.     Increased cost to 140 from 125
  2875.     Reworked weapon. Now carries a short range shotgun
  2876.    
  2877. 10. Havoc Tank
  2878.     Increased HP by 30%
  2879.     Increased attack speed by 20%
  2880.     Gave it gatling capabilities - will shoot faster the longer it attacks
  2881.     Increased range by 20%
  2882.     If chaos is successfuly triggered, the target will be slowed by 30% for 4 seconds
  2883.    
  2884. 11. Buzzer
  2885.     Reduced cost to 550 from 600
  2886.     Reworked into a dual state unit
  2887.     Can be deployed to land into a ground version, to avoid AA weapons. Deploy again to return it to its air state
  2888.         11.1    Landed Buzzer
  2889.             Has 20% more HP
  2890.             Has 35% reduced range
  2891.             Automatically targets nearby enemies
  2892.    
  2893. 12. Initiate
  2894.     Reduced training speed by 10%
  2895.    
  2896. 13. Free Mind Upgrade
  2897.     No longer downgrades the Mindsweeper
  2898.     No longer upgrades Yuri Clones
  2899.     Now increases the attack speed of all psychic/kinetic based units by 33%. Also reduces mind control delay by 33%
  2900.  
  2901. 14. Cloaking Field
  2902.     Has been reenabled
  2903.     Removed cost
  2904.     Increased cooldown to 6 minutes from 5
  2905.     Is now available from a Stealth Generator
  2906.  
  2907. **********************
  2908. ******* 2.1.3 ********
  2909. ***** 30/07/2020 *****
  2910. **********************
  2911.  
  2912. 1.  Fixed the client not opening correctly in Win7 due to loose ReShade files in Resources folder
  2913.  
  2914. **********************
  2915. ******* 2.1.2 ********
  2916. ***** 27/07/2020 *****
  2917. **********************
  2918.  
  2919. 1.  Further optimized code to reduce lag
  2920. 2.  Fixed Saved Games issue caused by 2.1.0
  2921. 3.  Fixed various cameos not showing as intended
  2922. 4.  Removed unnecessary DLL files from directory
  2923. 5.  Fixed ReShade from interfering with CNC-DDRAW renderer
  2924. 6.  Added tooltips to some drop down menus throughout the client
  2925.  
  2926. ************
  2927. * General  *
  2928. ************
  2929.  
  2930. 1.  Aircraft
  2931.     Further generalized damage to even the playing field between all aircraft
  2932.  
  2933. 2.  Added new MP maps
  2934.  
  2935. ************   
  2936. ** Allies **
  2937. ************
  2938.  
  2939. 1.  Tempest Pike
  2940.     No longer tied to Radar's range limit
  2941.  
  2942. ************
  2943. *** Asia ***
  2944. ************
  2945.  
  2946. 1.  Nuke Cannon
  2947.     Reduced attack speed by 20%
  2948.    
  2949. 2.  KAI-T50
  2950.     Reverted missile attack to previous cluster missile
  2951.  
  2952. ************
  2953. * Soviets  *
  2954. ************
  2955.  
  2956. 1.  N/A
  2957.  
  2958. ************
  2959. *** Yuri ***
  2960. ************
  2961.  
  2962. 1.  Ravager
  2963.     Reduced damage taken by dogs by 20%
  2964.  
  2965. **********************
  2966. ******** 2.1.0 *******
  2967. ***** 24/07/2020 *****
  2968. **********************
  2969.  
  2970. 1.  Fixed all campaign map triggers on the following missions:
  2971.         A01, A02, A03, A06, A07, S05 and S06
  2972.         A04 still needs fixing (reveal trigger)
  2973. 2.  Adjusted difficulty in single player campaign and made some missions harder
  2974. 3.  Added a Coop AI difficulty selector to multiplayer and skirmish lobbies
  2975. 4.  Removed player limit from coop lobbies to allow for spectators
  2976. 5.  Added ReShade to the client to avoid manual downloads
  2977.     5.1     You can now enable ReShade via the options menu
  2978. 6.  Added new cursor pointer to client and ingame
  2979. 7.  Added Cyrillic ingame font option to client, by mah_boi
  2980. 8.  Enabled Extras button in client to give access to the following:
  2981.         Map Editor
  2982.         Credits
  2983.         Statistics
  2984.  
  2985. ************
  2986. * General  *
  2987. ************
  2988.  
  2989. 1.  Aircraft
  2990.     Reduced missile damage against medium vehicles by 10%
  2991.  
  2992. 2.  Ore Miners
  2993.     Increased size to 4 from 3. Does not apply to Yuri's Miner Drone
  2994.     This is a minor nerf to hover transports but necessary to prevent the MI-24P from transporting miners
  2995.  
  2996. 3.  Open-topped Units
  2997.     Increased passenger damage by 10%
  2998.  
  2999. ************   
  3000. ** Allies **
  3001. ************
  3002.  
  3003. 1.  Aircraft Carrier
  3004.     Reduced Hornet HP by 50%
  3005.  
  3006. 2.  Vanguard
  3007.     Removed pending remake
  3008.  
  3009. 3.  Comanche & Laser Comanche
  3010.     Increased range by 20%
  3011.  
  3012. ************
  3013. *** Asia ***
  3014. ************
  3015.  
  3016. 1.  Huo Long
  3017.     Increased attack speed by 20%
  3018.  
  3019. 2.  Nuke Cannon
  3020.     Increased cost to 2200 from 2100
  3021.     Reduced HP by 10%
  3022.     Reduced AoE overall damage radius by 10%
  3023.  
  3024. 3.  AA Gatling Weapons
  3025.     Reduced damage to light aircraft by 20%, this applies to all anti air Gatling weapons
  3026.  
  3027. ************
  3028. * Soviets  *
  3029. ************
  3030.  
  3031. 1.  Demo Truck
  3032.     Reduced damage by 20%
  3033.  
  3034. 2.  Igla Assault Chopper
  3035.     Reworked. No longer fires EMP bullets, instead fires Shock Grenades
  3036.     Increased cost to 1400 from 1200
  3037.     No longer exclusive to Russia
  3038.     Replaces the Siege Chopper
  3039.  
  3040. 3.  Siege Chopper
  3041.     Removed for the time being as Igla is its successor
  3042.  
  3043. 4.  Call for Transport
  3044.     New T1.5 support power
  3045.     Builds a MI-24P Transport Helicopter at the Airfield (similar to how the Krylov worked)
  3046.     Can carry up to 4 passengers, size limit of 3 which means light vehicles can be transported
  3047.     Costs 800, 3.5 minute cooldown
  3048.  
  3049. ************
  3050. *** Yuri ***
  3051. ************
  3052.  
  3053. 1.  Miner Drone
  3054.     Reduced cost to 650 from 700
  3055.     Increased attack speed by 20%
  3056.  
  3057. 2.  Obelisk of Life
  3058.     Now prioritizes injured units
  3059.     Now reliably removes Terror Drones
  3060.  
  3061. 3.  Bio Reactor
  3062.     Reduced infantry power bonus to 35 from 50
  3063.    
  3064. 4.  Floating Disk
  3065.     Increased damage against air units by 50%
  3066.     Increased speed by 10%
  3067.     Increased damage against vehicles by 0/10/20%
  3068.     Increased armor to medium from light
  3069.  
  3070. **********************
  3071. ****** 2.1.0 r33 *****
  3072. ***** 10/07/2020 *****
  3073. **********************
  3074.  
  3075. 1.  Updated client main menu look and BGM
  3076. 2.  Enabled updates via client
  3077.    2.1     Currently does not apply to core client files, please don't alter these as the client will not correct mistakes
  3078. 3.  Reverted back to MD extension files (INI and MIXes)
  3079.    3.1     Only applies to r30 and below, please follow installation instructions
  3080. 4.  Enabled RA2 soundtrack
  3081. 5.  Enabled YR campaign and multiplayer Coop missions
  3082.    5.1     Fixed Allied campaign items and terrain (previous test)
  3083.    5.2     Added RotE easter eggs throughout the campaign (hint: GLA and China)
  3084. 6.  Fixed multiplayer game speed defaults
  3085. 7.  Added further visual improvements
  3086. 8.  Included up to date Readme file with this release
  3087.  
  3088. ************
  3089. * General  *
  3090. ************
  3091.  
  3092. 1.  Added new 2-4 multiplayer maps, one RotE exclusive
  3093.  
  3094. 2.  Aircraft
  3095.    Increased HP by 10%
  3096.    Adjusted roles to be more versatile
  3097.  
  3098. 3.  Bullet Based Weapons (anti infantry)
  3099.    Reduced T1 damage against higher tier infantry by 30/60% (T2/T3)
  3100.  
  3101. 4.  Siege Units
  3102.    Increased range by 10%
  3103.  
  3104. 5.  Power Plants
  3105.    Are now more vulnerable to all aircraft and most weapons
  3106.    Power production penalty is now 50% at all times
  3107.  
  3108. 6.  Hero Units
  3109.    Reduced damage hero units take by approx. 50% from anti infantry weapons
  3110.  
  3111. 7.  Unit Creation Sounds
  3112.    Will no longer be played, except for hero units
  3113.  
  3114. 8.  Economy
  3115.    Reduced Ore value by 15%
  3116.  
  3117. 9.  Radars
  3118.    Reduced stealth sensor range to 10 cells from 15
  3119.  
  3120. 10. Missiles
  3121.    Increased likelihood of chasing and hitting targets to match Yuri plasma projectiles
  3122.  
  3123. ************  
  3124. ** Allies **
  3125. ************
  3126.  
  3127. 1.  Comanche
  3128.    Increased HP by 5%
  3129.  
  3130. 2.  SEAL
  3131.    Reduced cost to 450 from 500
  3132.    No longer self heals
  3133.    Reduced C4 damage against defensive structures by 40%
  3134.    Reduced C4 damage against structures by 20%
  3135.  
  3136. 3.  M1A1
  3137.    Reduced cost to 900 from 1000
  3138.  
  3139. 4.  IFV (Avenger & Bullfrog)
  3140.    Reduced passenger turret bonus damage by 50% to match original passenger damage
  3141.    4.1     Repair Mode
  3142.            Increased range by 10%
  3143.  
  3144. 5.  Service Depot
  3145.    Now applies a constant repair effect to nearby units
  3146.    To remove drones vehicles still need to be directly repaired by the depot
  3147.  
  3148. 6.  MCV
  3149.    Now requires a War Factory + Service Depot
  3150.  
  3151. 7.  Rocketeer
  3152.    Reduced resistance to weapons by 30% approx.
  3153.  
  3154. 8.  Humvee
  3155.    Increased cost to 450 from 400
  3156.    8.1     TOW Humvee
  3157.            Removed, America now uses the standard Humvee
  3158.  
  3159. 9.  Prism Tank
  3160.    Increased damage against vehicles by 20%
  3161.    Increased damage against structures by 10%
  3162.  
  3163. ************
  3164. *** Asia ***
  3165. ************
  3166.  
  3167. 1.  Grenadier
  3168.    Increased HP by 20%
  3169.    Increased cost to 400 from 250
  3170.        1.1     Flashbang
  3171.                Increased damage by 20%
  3172.  
  3173. 2.  Supply Truck
  3174.    Reduced HP by 10%
  3175.  
  3176. 3.  MIG
  3177.    Increased fire damage against infantry (AoE)
  3178.  
  3179. 4.  Minigunner
  3180.    Reduced damage against aircraft by 10%
  3181.  
  3182. 5.  KAI T-50
  3183.    Increased damage against structures by 15%
  3184.  
  3185. 6.  MCV
  3186.    Now requires a War Factory + Radar
  3187.  
  3188. 7.  Supply Drop
  3189.    Reduced cooldown to 3 minutes from 5
  3190.    Increased cash amount to 1200 from 600
  3191.  
  3192. 8.  Railgunner
  3193.    Reversal debuff no longer affects structures
  3194.  
  3195. ************
  3196. * Soviets  *
  3197. ************
  3198.  
  3199. 1.  Demo Truck
  3200.    Reduced damage against structures by 30%
  3201.  
  3202. 2.  Spetsnaz
  3203.    Increased HP by 15%
  3204.  
  3205. 3.  Sukhoi
  3206.    Increased damage against structures by 20%
  3207.  
  3208. 4.  Service Depot
  3209.    Now applies a constant repair effect to nearby units
  3210.    To remove drones vehicles still need to be directly repaired by the depot
  3211.  
  3212. 5.  MCV
  3213.    Now requires a War Factory + Service Depot
  3214.  
  3215. 6.  Repair Vehicle
  3216.    Increased range by 10%
  3217.  
  3218. 7.  Krylov Dropship
  3219.    Removed due to lack of use
  3220.  
  3221. 8.  Dreadnought
  3222.    Increased missile speed by 10%
  3223.  
  3224. ************
  3225. *** Yuri ***
  3226. ************
  3227.  
  3228. 1.  Brute
  3229.    Reduced cost to 400
  3230.    No longer self heals
  3231.    No longer takes less damage from bullet weapons
  3232.    1.1     Charge
  3233.            Brute no longer gains armor when using this ability
  3234.  
  3235. 2.  Cloning Vats
  3236.    Only clones T1 infantry, higher tiers no longer affected
  3237.  
  3238. 3.  Miner Drone
  3239.    Reduced HP by 20%
  3240.  
  3241. 4.  Virus
  3242.    Increased cost to 700
  3243.    Increased range by 10%
  3244.    Increased HP by 20%
  3245.    Increased build time by 10%
  3246.  
  3247. 5.  Yuri Prime
  3248.    No longer allowed inside the Subterranean APC
  3249.  
  3250. 6.  Chameleon
  3251.    Reduced Banshee damage by 20%
  3252.    Increased cost to 700 from 600
  3253.  
  3254. 7.  Mindsweeper
  3255.    Increased second blast AoE and damage by 10%
  3256.  
  3257. 8.  Genetic Mutator
  3258.    Increased damage by 20%
  3259.  
  3260. 9.  Medusa
  3261.    Reworked to be an anti ground/sea unit
  3262.  
  3263. 10. Vertigo Bomber
  3264.    Increased chaos duration by 10%
  3265.    Reduced damage by 10%
  3266.  
  3267. 11. MCV
  3268.    Now requires a War Factory + Radar
  3269.  
  3270. 12. Plasma Trooper
  3271.    Reduced attack speed by 20%
  3272.  
  3273. 13. Seeker
  3274.    Reduced HP by 10%
  3275.  
  3276. 14. Boomer
  3277.    Increased missile speed by 10%
  3278.  
  3279. 15. Toxin Templar
  3280.    Reduced cost to 800 from 900
  3281.    Removed build time multiplier
  3282.    Increased HP by 10%
  3283.  
  3284. **********************
  3285. ****** 2.1.0 r25 *****
  3286. ***** 17/06/2020 *****
  3287. **********************
  3288.  
  3289. 1.  Revamped client with new buttons, backgrounds and main menu
  3290. 3.  Updated loading screens for all factions with 2.1 changes
  3291. 4.  Further optimized the game to improve performance. Reduced particle use and adjusted some animations
  3292. 5.  Added a new CNC-DDRAW renderer to the client
  3293. 6.  Updated client binary files to the latest version (Kerbiter's fork).
  3294.    6.1     Fixed XNA version files
  3295. 7.  Added various new cursor sprites
  3296. 8.  Rearranged mixes to facilitate future updates
  3297.    8.1     Forked major mod mixes (e.g. expandmd) and INI files to have the "RE" extension
  3298.  
  3299. ************
  3300. * General  *
  3301. ************
  3302.  
  3303. 1.  Added new 2-8 multiplayer maps, and a few RotE exclusives
  3304.  
  3305. 2.  Paradrop has been reworked to drop anti armor infantry in addition to basic infantry for all factions
  3306.  
  3307. 3.  Civilian color is now Grey, as such White has become a playable MP color
  3308.  
  3309. ************  
  3310. ** Allies **
  3311. ************
  3312.  
  3313. 1.  Comanche
  3314.    Increased HP by 10%
  3315.        1.1 Laser Comanche
  3316.            Reduced damage against structures by 100%
  3317.            Increased damage against vehicles by 100%
  3318.    Increased armor to medium from light
  3319.  
  3320. 2.  Galewing
  3321.    New T3 support bomber aircraft
  3322.    Equipped with Cryo shells capable of freezing units and structures (defenses, support & production). Lasts 15 seconds
  3323.    Freeze is not guaranteed as it relies on RNG. Immobile targets are more likely to be frozen (e.g. structures are 100% likely)
  3324.    Initial bomb also slows targets by 25% for 15 seconds
  3325.  
  3326. 3.  B2 Shard Bomber
  3327.    Cost reduced to 1400 from 1750
  3328.  
  3329. 4.  Prism Tank
  3330.    Increased damage against structures by 15%
  3331.    Reduced damage against infantry by 10%
  3332.  
  3333. 5.  Tomahawk
  3334.    Increased damage against structures by 10%
  3335.  
  3336. 6.  Tanya
  3337.    Reduced C4 damage against vehicles and infantry by 30%
  3338.  
  3339. 7.  Nighthawk
  3340.    Increased damage against vehicles by 15%
  3341.    Moved down to T2 from T3
  3342.  
  3343. 8.  Tempest Pike
  3344.    Increased damage against vehicles by 20%
  3345.  
  3346. 9.  Prism Raider
  3347.    Reduced damage by 10%
  3348.    Reduced damage against vehicles and infantry by 10%
  3349.  
  3350. ************
  3351. *** Asia ***
  3352. ************
  3353.  
  3354. 1.  MLRS 270
  3355.    Increased missile count to 6 from 4
  3356.  
  3357. 2.  Tank Buster
  3358.    New ability: Lock On - used via the deploy command
  3359.    Increases attack speed by 20% for 15 seconds, 2 minute cooldown
  3360.  
  3361. 3.  Flame & Dragon Tank
  3362.    Now has 2 modes, slow burst and rapid fire. Use the deploy button to switch between the 2
  3363.  
  3364. 4.  Carpet Bomb
  3365.    Removed. Tech Airport now grants the normal Paradrop to North Korea
  3366.  
  3367. 5.  Hacker
  3368.    Added a target indicator
  3369.    Increased HP by 20%
  3370.  
  3371. 6.  Propaganda Tower
  3372.    Moved to Tier 3 up from Tier 2
  3373.  
  3374. 7.  SSM Launcher
  3375.    New Tier 2 defense structure
  3376.  
  3377. 8.  Bunker
  3378.    Reduced cost to 800 from 1100
  3379.    Now available from Con Yard
  3380.    Comes with 2 Red Guard, or 2 Minigunners if North Korea
  3381.  
  3382. 9.  Emperor Battleship
  3383.    No longer subject to cliffs and walls
  3384.  
  3385. 10. Yumi
  3386.    Retired back to Japan and has been replaced by Commando HuoLong. Black Lotus is apparently on a plane to the battlefield..
  3387.  
  3388. 11. Minigunner
  3389.    Increased damage against aircraft by 20%
  3390.  
  3391. ************
  3392. * Soviets  *
  3393. ************
  3394.  
  3395. 1.  Power Trip
  3396.    New T2 upgrade, causes Tesla Troopers' and Tesla Defenders' attacks to sometimes electrocute infantry, briefly stunning them
  3397.    Does not affect heavy T3 infantry or Brutes
  3398.  
  3399. 2.  Tesla Weapons
  3400.    No longer bounce to nearby targets (excl. Boris)
  3401.  
  3402. 3.  Short Circuit & Coilguns
  3403.    New T2 upgrades exclusive to Russia - Only 1 is available at a time so choose carefully
  3404.        2.1     Short Circuit
  3405.                Enables electric bounce on Tesla Tanks. Attacks bounce to 2 nearby targets
  3406.        2.2     Coilguns
  3407.                Swaps the portable Tesla Coils on ground Tesla Tanks for the Coilgun prototype used by the Tesla Raider
  3408.                Increases single target damage by 20%
  3409.    These upgrades are free and instant as the availability of Tesla Tanks is dependent on which upgrade you choose
  3410.  
  3411. 4.  Tesla Tank
  3412.    Reduced damage against infantry by 10%
  3413.  
  3414. 5.  Demolisher
  3415.    Increased range by 10%
  3416.    Increased HP by 10%
  3417.  
  3418. 6.  AA Flak Weapons
  3419.    Reduced attack speed by 20%
  3420.    Reduced AOE by 10%
  3421.  
  3422. ************
  3423. *** Yuri ***
  3424. ************
  3425.  
  3426.  
  3427. 1.  Arachnophobia
  3428.    New T3 upgrade. Increases Stinger's speed by 1 stage and installs 2 new front laser guns
  3429.  
  3430. 2.  Free the Mind
  3431.    New T2 (optional) upgrade exclusive to Psicorps. Swaps mind control unit roles:
  3432.        2.1     Roles
  3433.                Yuri Clone - Loses mind-control abilities. Gains a ranged psipulse attack
  3434.                Strong against infantry and decent against structures
  3435.                Mindsweeper - Loses his mindwave weapon. Gains a 2 slot mind control
  3436.  
  3437. 3.  Vertigo Bomber
  3438.    Now has its chaos effect on impact (upon crashing)
  3439.  
  3440. 4.  Mindsweeper
  3441.    Increased damage against vehicles by 200%
  3442.    Increased attack speed by 20%
  3443.  
  3444. 5.  Disruptor  
  3445.    Increased damage against infantry by 50%
  3446.    No longer damages friendlies
  3447.  
  3448. 6.  Mantis
  3449.    Now spawns 4 Vultures up from 3
  3450.    Damage reduced slightly per Vulture to compensate but increased 10% overall
  3451.  
  3452. 7.  Cyborg Reaper
  3453.    Reduced cost to 500 from 600
  3454.  
  3455. 8.  Fleur
  3456.    Increased structure disable to 2 minutes from 1.2
  3457.  
  3458. 9.  Stinger
  3459.    Increased build time by 10%
  3460.  
  3461. 10. Psychic Tower
  3462.    Now Exclusive to Psicorps
  3463.    Moved up to T3 from T2
  3464.  
  3465. 11. Gene Splitter
  3466.    New anti ground T2 base defense
  3467.  
  3468. 12. Assault Bike
  3469.    Removed
  3470.  
  3471. 13. Chaos Drone is now available to all Yuri factions at Tier 1
  3472.    Reduced HP by 10%
  3473.  
  3474. **********************
  3475. ****** 2.1.0 r24 *****
  3476. ***** 04/06/2020 *****
  3477. **********************
  3478.  
  3479. 1.  Fixed Helix not being available
  3480. 2.  Fixed North Korean flag not showing in spectator mode (sidebar stats box)
  3481. 3.  Enabled 2 additional command bar actions: Attack-Move & Cheer
  3482. 4.  Fixed East Asia's beacon command bar button using incorrect palette
  3483. 5.  Custom Map Transfers - no longer work due to using the mod's own channels
  3484.     Will be looked into in the future but no guarantee if/when it will work again
  3485. 6.  Fixed Tech Armory using incorrect palette when destroyed (rubble)
  3486. 7.  Updated 3 maps:
  3487.         Tournament Dune
  3488.         Tournament Rift
  3489.         Tournament Ridge
  3490. 8.  Fixed a few elite HP bonuses being incorrect
  3491. 9.  Moved all "pro" and popular maps up to the top of the list, most under [RE]
  3492. 10. Fixed Peacekeers turning into Grenadiers when elite
  3493. 11. Stealth detection range reduced by 3 stages
  3494. 12. Reduced spawned missile speed by 20%
  3495. 13. Pip Indicators
  3496.         Garrisoned and transported infantry pips have been changed to the following:
  3497.         Green - Anti Infantry
  3498.         Blue - Anti Armor
  3499.         Yellow - Anti Structure
  3500.         White - Support (e.g. Engineer)
  3501.         Red - Hero Units
  3502. 14. Opentopped Vehicles
  3503.    Reduced carried infantry damage by 20%
  3504. 15. AA Bullet projectiles no longer miss their target
  3505. 16. Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc
  3506.  
  3507. ************
  3508. * General  *
  3509. ************
  3510.  
  3511. 1.  Self Heal/Repair
  3512.    Reworked - units will now self heal every 4s seconds for 1% of their max HP (1.5s for infantry)
  3513.    1.1     Self Heal gained via Veterancy:
  3514.            Veteran - 50% Max
  3515.            Elite - 75% Max
  3516.            Heroic - 100% Max
  3517.  
  3518. 2.  Infantry Rockets
  3519.     Increased damage against vehicles by 15%
  3520.  
  3521. 3.  Ammo Crates
  3522.     Added new art and placed it on a few maps
  3523.     Now has its own warhead which is useful at taking out nearby walls
  3524.  
  3525. 4.  Forest Fires
  3526.     Enabled this feature. Some laser, electric, high explosives and all flame weapons can ignite trees
  3527.     Nearby trees will also catch on fire - the more fire is around a tree the quicker it will be destroyed
  3528.  
  3529. 5.  T1 MBTs
  3530.     Adjusted build times of all T1 heavy tanks to approx. 1min ($900 cost equiv.)
  3531.  
  3532. 6.  Moderately increased siege unit damage (T2 and T3) against structures
  3533.  
  3534. 7.  Increased repair range (IFV, Repair Tank) by 200% (2 stages)
  3535.  
  3536. ************   
  3537. ** Allies **
  3538. ************
  3539.  
  3540. 1.  Avenger
  3541.     Reduced armor to light from medium
  3542.  
  3543. 2.  Tanya
  3544.     Cryo weapons now reduce the target's attack speed
  3545.     Attack speed is reduced by 33%, same as speed reduction
  3546.  
  3547. 3.  Grenadier
  3548.    Moved to East Asia
  3549.  
  3550. 4.  SEAL
  3551.    New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
  3552.    As the unit he replaces, the SEAL can detect stealth.
  3553.  
  3554. 5.  Prism  Tank
  3555.    Reduced damage against structures by 15%
  3556.  
  3557. 6.  Prism Raider
  3558.    Can now self heal
  3559.  
  3560. 7.  Rocketeer
  3561.    Reworked role into anti structure, secondary anti infantry
  3562.  
  3563. 8.  Chronosphere
  3564.    No longer kills infantry
  3565.  
  3566. 9.  Prism Defender
  3567.    Greatly increased efficiency against structures
  3568.  
  3569. 10. Comanche
  3570.    New Upgrade - Rocket Pods
  3571.    Enables their Rocket Barrage ability
  3572.    German Comanches get Laser Guns instead
  3573.    Reduced cost to 900 from 1200 to compensate
  3574.  
  3575. 11. Spectrum Shield Upgrade
  3576.     Cost increased to 2000 from 1500
  3577.  
  3578. 12. Radar Structures
  3579.     Reduced HP by 25%
  3580.  
  3581. ************
  3582. *** Asia ***
  3583. ************
  3584.  
  3585. 1.  Nuke Cannon
  3586.     Reduced cost to 2100 from 2275
  3587.     Increased damage against ground targets (other than structures) by 30%
  3588.     Reduced deploy speed by 17%
  3589.  
  3590. 2.  Sniper Paradrop
  3591.     Removed until further notice
  3592.  
  3593. 3.  Troop & Support Crawlers
  3594.     Increased build time by 20%
  3595.     3.1     Support Crawler
  3596.             Increased heal interval by 100%
  3597.  
  3598. 4.  Flame & Dragon Tanks
  3599.     Increased damage against structures by 20%
  3600.  
  3601. 5.  Black Napalm Support Power
  3602.     Reduced duration to 30 seconds from 53
  3603.  
  3604. 6.  Incinerator
  3605.    Now available to all East Asian factions. Reworked to be mostly anti structure
  3606.  
  3607. 7.  Grenadier
  3608.    New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry
  3609.  
  3610. 8.  Nuke Cannon
  3611.    New T3 long range siege unit. Must be deployed to attack
  3612.  
  3613. 9.  Railgun Tank
  3614.    Reduced damage against structures to keep the Nuke Cannon relevant
  3615.  
  3616. 10. Railgunner
  3617.    Reduced damage against structures by 30%
  3618.    New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g.
  3619.    heals will damage and damage will heal
  3620.    Increased cost to 775 from 700
  3621.    Can now self heal
  3622.  
  3623. 11. MLRS 270
  3624.    Moved down to T2 from T3. Replaces the Howitzer for North Korea
  3625.  
  3626. 12. Helix
  3627.    This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo
  3628.  
  3629. 13. Howitzer
  3630.    No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
  3631.  
  3632. 14. Dragon Tank
  3633.    Increased HP by 10%
  3634.  
  3635. 15. Yumi
  3636.    Increased range by 15%
  3637.  
  3638. 16. Sniper
  3639.    Reduced damage against T3 infantry by 20%
  3640.  
  3641. 17. Iron Dragon
  3642.    Reduced armor to medium from heavy
  3643.  
  3644. 18. Emperor Battleship
  3645.    Projectile is no longer subject to cliffs
  3646.  
  3647. 19. Saboteur
  3648.    Can now self heal up to 66%
  3649.  
  3650. 20. Flame Weapons
  3651.    Reworked flame weapons, attacks are now burst instead of continuous
  3652.  
  3653. 21. Emperor Battleship
  3654.    No longer ammo based, now fires all 3 shells simultaneously
  3655.  
  3656. 22. Officer
  3657.    Now grants a 20% attack speed buff to nearby allies upon death
  3658.  
  3659. ************
  3660. * Soviets  *
  3661. ************
  3662.  
  3663. 1.  Rhino Tank
  3664.    Increased cost to 975 from 900
  3665.  
  3666. 2.  Tesla Raider
  3667.    Can now self heal
  3668.  
  3669. 3.  Desolator
  3670.    Can now self heal
  3671.  
  3672. 4.  Krylov Dropship
  3673.    New support power, calls in a carryall support aircraft to the airfield
  3674.  
  3675. 5.  Demo Truck
  3676.    Increased damage by 20%
  3677.  
  3678. 6.  Spetsnaz
  3679.    Can no longer cull hero units or Brutes
  3680.  
  3681. 7.  Hammerhead
  3682.    Changed model, no longer has a turret which means it must be stationary to attack
  3683.  
  3684. 8.  Overcharge Support Power
  3685.     Reduced duration to 30 seconds from 53
  3686.  
  3687. ************
  3688. *** Yuri ***
  3689. ************
  3690.  
  3691. 1.  Tsunami Tank
  3692.    Will no longer be crushed by the Battle Fortress
  3693.  
  3694. 2.  Disruptor
  3695.    Increased damage against vehicles by 20%
  3696.  
  3697. 3.  Obelisk of Life
  3698.    First instance of the support power is now available straight away
  3699.  
  3700. 4.  Militant
  3701.    Will now correctly gain bonus HP when elite
  3702.  
  3703. 5.  Boomer
  3704.    Reduced HP by 20%
  3705.  
  3706. 6.  Genetic Mutator
  3707.    Now deals less damage to higher Tiered infantry
  3708.  
  3709. 7.  Magnetron
  3710.    Greatly improved its siege efficiency
  3711.    Reduced attack speed by 15%
  3712.  
  3713. 8.  Ravager
  3714.    Reworked to an anti infantry role
  3715.    Can now be attacked by dogs
  3716.  
  3717. 9.  Mantis
  3718.    No longer a support mind controller. It now spawns 3 small aircraft to attack its target
  3719.  
  3720. 10.  Disruptor
  3721.    Increased range by 10%
  3722.    Greatly increased efficiency vs structures
  3723.  
  3724. 11.  Mindsweeper
  3725.    New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates.
  3726.    Heals nearby allied units upon death and applies a small HOT. Also able to self heal
  3727.  
  3728. 12.  Brute
  3729.    Changed to anti infantry role.
  3730.    New ability: Charge - Brute charges at his target, gaining a 50% speed boost and 20% armor to close his position
  3731.  
  3732. 13. Miner Drone
  3733.     Increased damage by 60%
  3734.  
  3735. **********************
  3736. ****** 2.1.0 r23 *****
  3737. ***** 02/06/2020 *****
  3738. **********************
  3739.  
  3740. 1.  Fixed Tech Armory using incorrect palette when destroyed (rubble)
  3741. 2.  Updated 3 maps:
  3742.    Tournament Dune
  3743.    Tournament Rift
  3744.    Tournament Ridge
  3745. 3.  Fixed a few elite HP bonuses being incorrect
  3746.  
  3747. ************
  3748. * General  *
  3749. ************
  3750.  
  3751. 1.  Self Heal/Repair
  3752.    Reworked - units will now self heal every 1.75 seconds for 1% of their max HP (1.5s for infantry)
  3753.    1.1     Self Heal gained via Veterancy:
  3754.            Veteran - 50% Max
  3755.            Elite - 75% Max
  3756.            Heroic - 100% Max
  3757.  
  3758. ************  
  3759. ** Allies **
  3760. ************
  3761.  
  3762. 1.  Grenadier
  3763.    Moved to East Asia
  3764.  
  3765. 2.  SEAL
  3766.    New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
  3767.    As the unit he replaces, the SEAL can detect stealth.
  3768.  
  3769. 3.  Prism  Tank
  3770.    Reduced damage against structures by 15%
  3771.  
  3772. 4.  Prism Raider
  3773.    Can now self heal
  3774.  
  3775. ************
  3776. *** Asia ***
  3777. ************
  3778.  
  3779. 1.  Incinerator
  3780.    Now available to all East Asian factions. Reworked to be mostly anti structure
  3781.  
  3782. 2.  Grenadier
  3783.    New T2 infantry, equipped with flashbangs and anti infantry grenades. Can sometimes disarm infantry
  3784.  
  3785. 3.  Nuke Cannon
  3786.    New T3 long range siege unit. Must be deployed to attack
  3787.  
  3788. 4.  Railgun Tank
  3789.    Reduced damage against structures to keep the Nuke Cannon relevant
  3790.  
  3791. 5.  Railgunner
  3792.    Reduced damage against structures by 30%
  3793.    New ability: Reversal - has a small chance of applying a Damage Reversal debuff on her target, swapping damage values e.g.
  3794.    heals will damage and damage will heal
  3795.    Increased cost to 775 from 700
  3796.    Can now self heal
  3797.  
  3798. 6.  MLRS 270
  3799.    Moved down to T2 from T3. Replaces the Howitzer for North Korea
  3800.  
  3801. 7.  Helix
  3802.    This unit can no longer land, use the force attack command to force friendly infantry into its transport cargo
  3803.  
  3804. 8.  Howitzer
  3805.    No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
  3806.  
  3807. 9.  Dragon Tank
  3808.    Increased HP by 10%
  3809.  
  3810. 10. Yumi
  3811.    Increased range by 15%
  3812.  
  3813. 11. Sniper
  3814.    Reduced damage against T3 infantry by 20%
  3815.  
  3816. 12. Iron Dragon
  3817.    Reduced armor to medium from heavy
  3818.  
  3819. 13. Emperor Battleship
  3820.    Projectile is no longer subject to cliffs
  3821.  
  3822. 14. Saboteur
  3823.    Can now self heal up to 66%
  3824.  
  3825. ************
  3826. * Soviets  *
  3827. ************
  3828.  
  3829. 1.  Rhino Tank
  3830.    Increased cost to 975 from 900
  3831.  
  3832. 2.  Tesla Raider
  3833.    Can now self heal
  3834.  
  3835. 3.  Desolator
  3836.    Can now self heal
  3837.  
  3838. ************
  3839. *** Yuri ***
  3840. ************
  3841.  
  3842. 1.  Tsunami Tank
  3843.    Will no longer be crushed by the Battle Fortress
  3844.  
  3845. 2.  Disruptor
  3846.    Increased damage against vehicles by 20%
  3847.  
  3848. 3.  Obelisk of Life
  3849.    First instance of the support power is now available straight away
  3850.  
  3851. 4.  Militant
  3852.    Will now correctly gain bonus HP when elite
  3853.  
  3854. 5.  Mindsweeper
  3855.    Can now self heal
  3856.    Increased phase two explosion speed by 50%
  3857.  
  3858. **********************
  3859. ****** 2.1.0 r22 *****
  3860. ***** 30/05/2020 *****
  3861. **********************
  3862.  
  3863. 1.  Moved all "pro" and popular maps up to the top of the list, most under [RE]
  3864. 2.  Fixed Peacekeers turning into Grenadiers when elite
  3865. 3.  Stealth detection range reduced by 3 stages
  3866. 4.  Reduced spawned missile speed by 20%
  3867. 5.  Pip Indicators
  3868.    Garrisoned and transported infantry pips have been changed to the following:
  3869.    Green - Anti Infantry
  3870.    Blue - Anti Armor
  3871.    Yellow - Anti Structure
  3872.    White - Support (e.g. Engineer)
  3873.    Red - Hero Units
  3874. 6.  Opentopped Vehicles
  3875.    Reduced carried infantry damage by 20%
  3876. 7.  AA Bullet projectiles no longer miss their target
  3877. 8.  Made adjustments to how each Tier interacts with one another, e.g. T1 deals slightly less damage against T2, T3 etc
  3878.  
  3879. ************  
  3880. ** Allies **
  3881. ************
  3882.  
  3883. 1.  Rocketeer
  3884.    Reworked role into anti structure, secondary anti infantry
  3885.  
  3886. 2.  Chronosphere
  3887.    No longer kills infantry
  3888.  
  3889. 3.  Prism Defender
  3890.    Greatly increased efficiency against structures
  3891.  
  3892. 4.  Comanche
  3893.    New Upgrade - Rocket Pods
  3894.    Enables their Rocket Barrage ability
  3895.    German Comanches get Laser Guns instead
  3896.    Reduced cost to 900 from 1200 to compensate
  3897.  
  3898. 5.  Spectrum Shield Upgrade
  3899.    Cost increased to 2000 from 1500
  3900.  
  3901. 6.  Radar Structures
  3902.    Reduced HP by 25%
  3903.  
  3904. ************
  3905. *** Asia ***
  3906. ************
  3907.  
  3908. 1.  Flame Weapons
  3909.    Reworked flame weapons, attacks are now burst instead of continuous
  3910.  
  3911. 2.  Emperor Battleship
  3912.    No longer ammo based, now fires all 3 shells simultaneously
  3913.  
  3914. 3.  Officer
  3915.    Now grants a 20% attack speed buff to nearby allies upon death
  3916.  
  3917. ************
  3918. * Soviets  *
  3919. ************
  3920.  
  3921. 1.  Demo Truck
  3922.    Increased damage by 20%
  3923.  
  3924. 2.  Spetsnaz
  3925.    Can no longer cull hero units or Brutes
  3926.  
  3927. 3.  Hammerhead
  3928.    Changed model, no longer has a turret which means it must be stationary to attack
  3929.  
  3930. ************
  3931. *** Yuri ***
  3932. ************
  3933.  
  3934. 1.  Boomer
  3935.    Reduced HP by 20%
  3936.  
  3937. 2.  Genetic Mutator
  3938.    Now deals less damage to higher Tiered infantry
  3939.  
  3940. 3.  Magnetron
  3941.    Greatly improved its siege efficiency
  3942.    Reduced attack speed by 15%
  3943.  
  3944. 4.  Ravager
  3945.    Reworked to an anti infantry role
  3946.    Can now be attacked by dogs
  3947.  
  3948. 5.  Mantis
  3949.    No longer a support mind controller. It now spawns 3 small aircraft to attack its target
  3950.  
  3951. 6.  Disruptor
  3952.    Increased range by 10%
  3953.    Greatly increased efficiency vs structures
  3954.  
  3955. 7.  Mindsweeper
  3956.    New T3 infantry. Anti infantry and structure mix. His attack has 2 phases, first one kills infantry the second mutates.
  3957.    Heals nearby allied units upon death and applies a small HOT
  3958.  
  3959. 8.  Brute
  3960.    Changed to anti infantry role.
  3961.    New ability: Charge - Brute charges at his target, gaining a 50% speed boost to close his position
  3962.  
  3963. **********************
  3964. ***** 2.1.0 beta *****
  3965. ***** --/05/2020 *****
  3966. **********************
  3967.  
  3968. 1.  Save/Load games has been enabled
  3969. 2.  Readjusted unit roles to diversify gameplay. Refer to the roles txt file for more info
  3970. 3.  Added new terrain by OmegaBolt, MooMan65, Starkku & modder666 with edits by me
  3971. 4.  Added new temperate trees by MadHQ, snow trees and desert trees by me
  3972. 5.  Fixed some ship sizes and models for Asia
  3973. 6.  Fixed Guardian GI not being able to force attack ground when deployed
  3974. 7.  Added new capturable Tech Civilian Buildings and placed on a few maps under [RE]:
  3975.         7.1     Tech Structures
  3976.                 Civilian Armory - Allows you to train up to 10 infantry straight to Elite status
  3977.                 Expansion Post - Allows you to build structures away from your base
  3978. 8.  Fixed Slaves turning into Brutes when Elite...
  3979. 9.  Fixed Apocalyse and Decimator Tanks being immune to basic mind control
  3980. 10. Fixed Desolator IFV mode
  3981. 11. Added more multiplayer maps, for credits refer to author name on lobby
  3982. 12. Improved performance by adjusting some effects and animations
  3983. 13. Fixed Ahsan being permanently stealthed when Elite (New Veterancy Mode)
  3984. 14. Fixed Terror Drones being ejected out rather than being destroyed when a vehicle is repaired
  3985. 15. Fixed LAN lobbies from crashing
  3986. 16. Fixed a bug where the Toxin Templar would still reduce the target's armor by 2% instead of 1% per hit
  3987. 17. Fixed Comanche having Kirov armor
  3988. 18. Fixed Asia's dog cost (was previously $50 cheaper than others)
  3989. 19. Fixed repair weapons and support powers not destroying Terror Drones
  3990. 20. Fixed Unholy Mode building prerequisites
  3991. 21. Added TS DDRAW-2 renderer to the client
  3992.     21.1    TS DDRAW-2
  3993.             Please note that this renderer is recommended as it works well in windowed
  3994.             and fullscreen. If you run into issues please tweak your settings in the client options
  3995. 22. Added Reshade and some preset profiles to pick from. Press the 'home' key ingame to configure
  3996.     22.1    Reshade
  3997.             Works best with TS DDRAW-2 and loads with minimal delay, but some have reported CNC DDRAW to be better
  3998.             The default preset is to a custom Rise of the East one: "RotEXtended"
  3999.             I recommend XtendedLite as it's a good image improvement without too much "yeet"
  4000.             Reshade is optional and is a foler included with the patch, read the instructions before using
  4001.            
  4002.     22.2    Presets
  4003.             RotE_OG - RA2 level everything
  4004.             RotE_Xtended - Sharper image, medium bloom focus on bright items (brighter maps have stronger effect)
  4005.             RotE_XtendedLite - Xtended with much less bloom, and about 50% of all other effects
  4006.             RotE_Xtended_XtraBloom - For those who want to play the game like they're drunk
  4007.             RotE_Xtra_CoolWinter - Sharper image, cool color tones with mild arctic lighting (best for snow maps)
  4008.             RoTE_Xtra_ScorchingDesert - Sharper image, warm color tone with a minor heat haze and desert ambient lighting (best for desert maps)
  4009.             Please note that heat haze is quite GPU intensive, turn it off if you are having issues
  4010. 23. Adjusted AI levels, easy is now much slower and Brutal AI is a lot more aggressive
  4011. 24. Fixed multi engineer checkbox settings always being on regardless of it being checked or not
  4012. 25. Fixed Peacekeers turning into Grenadiers when elite
  4013. 26. Moved all "pro" and popular maps up to the top of the list, most under [RE]
  4014.  
  4015. ************
  4016. * General  *
  4017. ************
  4018.  
  4019. 1.  Reworked chaos induced attack speed bonus:
  4020.         Old version would increase attack speed by 50%
  4021.         New version reduces attack speed by 10%
  4022.        
  4023. 2.  Anti Air Weapons
  4024.     Adjusted efficiency:
  4025.    
  4026.         2.1     Missiles
  4027.                 Improved efficiency against spawned missiles
  4028.                 Reduced range by 10% (base defenses)
  4029.                 Increased speed by 100% (vehicles and infantry missiles)
  4030.                
  4031.                 Bullets
  4032.                 Improved efficiency against spawned missiles
  4033.                 Reduced range by 10% (base defenses)
  4034.                 No longer miss their target
  4035.                
  4036.                 Flak
  4037.                 Reduced range by 10%
  4038.                 Reduced damage by 25%
  4039.                 Now has a chance to critical hit targets for extra damage
  4040.                     Flak Troopers cannot critical
  4041.                
  4042.                 Plasma
  4043.                 Improved efficiency against spawned missiles
  4044.                 Increased speed by 10%     
  4045.                 Increased damage against the Kirov by 15/30% (Seeker, Plasma Gun)
  4046.                 Reduced range by 15%
  4047.                
  4048.                 Laser
  4049.                 Improved efficiency against spawned missiles
  4050.  
  4051. 3.  Veterancy
  4052.     Reduced attack speed bonus by 8%
  4053.     Reduced HP bonus by 10%
  4054.    
  4055.         3.1     New Veterancy
  4056.                 Reduced HP bonus by 20%
  4057.                 Increased requirements by 33% (was previously lower than it should be)
  4058.    
  4059. 4.  Aircraft
  4060.     Can now be sold at an airfield
  4061.     Increased spawned aircraft (e.g. paradrop plane) move speed by 30%
  4062.     Reduced HP by 7%
  4063.     No longer included by the select all command
  4064.    
  4065. 5.  IFV Modes (Bullfrog & Avenger)
  4066.     Added 2 additional IFV modes, total of 11 new modes available:
  4067.         1.1     New IFV Modes
  4068.                 Railgunner      - Railgun duh
  4069.                 Prism Raider    - Laser chaingun
  4070.                 Prism Defender  - Laser cannon
  4071.                 Toxin Templar   - Toxinthrower
  4072.                 Incinerator     - Flamethrower
  4073.                 Demolisher      - Mortar cannon
  4074.                 Minigunner      - AA and AG machine gun
  4075.                 Hacker          - Vehicle EMP
  4076.                 Tesla Raider    - Tesla Cannon
  4077.                 Peacekeeper     - Shotgun
  4078.                 Javelin Solvier - Twin missiles
  4079.                 Cyborg Reaper   - Laser cannon (same as Prism Defender)
  4080.  
  4081. 6.  Stealth Detection
  4082.     The following units now have stealth sensors
  4083.         6.1     T2 Infantry (radius of 8)
  4084.                 Grenadier
  4085.                 Tesla Trooper/Defender
  4086.                 Cyborg Reaper
  4087.                 Hacker
  4088.                
  4089.         6.2     T1 Vehicles (radius of 10)
  4090.                 Bullfrog/Avenger
  4091.                 Flak Track
  4092.                 Seeker
  4093.                 ECM Tank
  4094.    
  4095. 7.  Economy
  4096.     Greatly Increased ore growth rate
  4097.     Increased Ore value by 50%
  4098.     Increased Gem value by 25%
  4099.    
  4100. 8.  Open Topped Vehicles
  4101.     Increased range of infantry inside by 20%
  4102.     Reduced experience gained from infantry by 75%
  4103.     T3 heavy infantry and Hero units are now worth 2 slots in vehicles (Humvees excepted)
  4104.     Reduced damage of passengers by 15%
  4105.    
  4106. 9.  Hero Units
  4107.     Now have an indicator, making them easier to spot
  4108.     Increased speed and HP by 10%
  4109.  
  4110. 10. Mind Control
  4111.     Increased all instant mind control range by 10%
  4112.    
  4113. 11. Radiation
  4114.     Reduced damage against heavy plate units by 30%
  4115.    
  4116. 12. C4
  4117.     Reworked how C4 works, the bomb will be "thrown" onto the building instead. Cannot be disarmed
  4118.     Reduced damage by 85%
  4119.    
  4120. 13. Spawned Missiles
  4121.     Increased take off and flight speed by 13%
  4122.  
  4123. 14. Battle Lab
  4124.     Increased build time by 100%
  4125.     Increased cost to 4000 from 2000
  4126.    
  4127. 15. Radars
  4128.     Increased cost to 1250 from 1000
  4129.     Now serve as a support power hub, most support powers will not be available without a radar
  4130.    
  4131. 16. Base Defenses
  4132.     Can now be promoted
  4133.         16.1    Veterancy
  4134.                 Level 1 - Improved attack speed
  4135.                 Level 2 - Improved HP, self repair
  4136.                
  4137.         16.2    New Naval Defenses
  4138.                 Soviets - SAM Site: Anti vessel missile system
  4139.                 Allies - Gun Turret: Anti vessel cannon
  4140.                 Asia - EMP Naval Mines: Anti vessel / support mines
  4141.                 Yuri - Ray Pylon: Anti vessel laser tower
  4142.                
  4143.         16.3    Bunkers (including civilian)
  4144.                 Reduced HP by 20%
  4145.                                
  4146. 17. Dogs
  4147.     All dogs are now amphibious
  4148.     Reduced cost of all dogs to 150 from 200 (275 for Allies)
  4149.    
  4150. 18. Superweapons
  4151.         18.1    Primary Superweapons
  4152.                 Cooldown increased to 11 minutes
  4153.                
  4154.         18.2    Secondary Superweapons
  4155.                 Increased cooldown to 7 minutes from 4
  4156.                 Genetic Mutator remains at 4 minutes (pending its remake)
  4157.                 Iron Curtain & Chronosphere radius increased by 1 stage
  4158.                 Chronosphere no longer kills infantry
  4159.        
  4160.         18.3    Forceshield
  4161.                 Cooldown increased to 6 minutes from 4
  4162.                 Now only shields 1 structure
  4163.  
  4164. 19. Unit Upgrades
  4165.     Some unit upgrades have been implemented for testing
  4166.     Units that have upgrades have an indicator on their sidebar icon, once the prerequisite
  4167.     is met the indicator will change. The following upgrades are live:
  4168.         19.1    New Upgrades
  4169.                 19.1.1      Soviets
  4170.                             Nuclear Tanks (Iraq)
  4171.                             Scorpion Tank - +1 speed stage, mininuke @ death, nuke shells
  4172.                             Demo Truck - +1 speed stage, nuke suicide weapon
  4173.  
  4174.                 19.1.2      Allies
  4175.                             Spectrum Shield (Germany)
  4176.                             Prism Tank - Reduces incoming damage by 20%
  4177.                             Prism Defender - Reduces incoming damage by 20%
  4178.                             Laser Tank - Reduces incoming damage by 20%
  4179.                            
  4180.                             Rocket Pods
  4181.                             Gives Comanches a Rocket Barrage ability
  4182.                            
  4183.                             Laser Guns
  4184.                             Gives German Comanches Laser Guns
  4185.  
  4186.                 19.1.3      Asia
  4187.                             Chaingun Upgrade
  4188.                             Minigunner - Increases attack speed by 25%
  4189.                             Gatling Tank - Increases attack speed by 25%
  4190.                             Gatling Cannon - Increases attack speed by 25%
  4191.                            
  4192.                             Lynx Tank Auto Loader (not available to North Korea)
  4193.                             Lynx Tank - gives newly built Lynx Tanks an additional replenishable ammo
  4194.                            
  4195.                 19.1.4      Yuri
  4196.                             Stealth Suit Upgrade (Specter)
  4197.                             Militant - Gains permanent stealth, 10% additional HP
  4198.                            
  4199. 20. MCV
  4200.     Reduced cost to 2500 from 3000
  4201.  
  4202. 21. Ore Miner
  4203.     Reduced all miner costs by 100
  4204.    
  4205. 22. Tech Structures
  4206.     No longer considered base (cannot build off of these)
  4207.    
  4208. 23. Pip Indicators
  4209.     Garrisoned and transported infantry pips have been changed to the following:
  4210.     Green - Anti Infantry
  4211.     Blue - Anti Armor
  4212.     Yellow - Anti Structure
  4213.     White - Support (e.g. Engineer)
  4214.     Red - Hero Unit
  4215.  
  4216.    
  4217. ************   
  4218. ** Allies **
  4219. ************
  4220.  
  4221. 1.  Mirage Tank
  4222.     Increased cost to 1100 from 1000
  4223.    
  4224. 2.  TOW Humvee
  4225.     Reduced speed by 1 stage
  4226.     Increased build time by 10%
  4227.    
  4228. 3.  Destroyer
  4229.     Increased attack speed by 10%
  4230.     Increased damage against structures by 10%
  4231.     ASW and Destroyer now share veterancy points
  4232.         3.1     ASW
  4233.                 Increased ASW's HP by 50%
  4234.                 Increased ASW's range by 20%
  4235.                 Increased ASW's damage by 20%
  4236.                 ASW now has its own Elite weapon
  4237.  
  4238. 4.  SpySat
  4239.     New support power, GPS Scrambler - shuts down enemy radars for 1:30 minutes
  4240.     Support powers linked to Radar dishes are also put on hold. Does not affect the Soviet Con Yard
  4241.     Does not affect other SpySats
  4242.    
  4243. 5.  Bullfrog
  4244.     Increased damage against the Kirov by 10%
  4245.    
  4246. 6.  Avenger
  4247.     Increased damage against the Kirov by 5%
  4248.     Increased attack speed by 20%
  4249.     Increased damage by 10%
  4250.    
  4251. 7.  Vanguard
  4252.     Increased damage against vehicles by 10%
  4253.     Now fires faster the longer it keeps attacking the same target, switching resets speed bonus
  4254.  
  4255. 8.  Lightning Storm
  4256.     Decreased duration by 50% but increased speed between bolts to match
  4257.    
  4258. 9.  Aurora
  4259.     Increased cost to 1900 from 1800
  4260.     Reduced HP by 5%
  4261.  
  4262. 10. Sonar Pulse Scan
  4263.     Increased reveal duration by 400%
  4264.     Reduced cooldown to 3 minutes from 4
  4265.    
  4266. 11. Tanya
  4267.     Reworked all weapons and abilities:
  4268.         11.1    Pistols
  4269.                 Tanya now utilizes cryo technology in her shots and is able to slow down targets.
  4270.                 Her vehicle C4 has also been reworked and is no longer sticky. It is now a time delay
  4271.                 C4 thrown at an area. Upon exploding it releases clouds of cryo that slows down nearby units
  4272.    
  4273. 12. Rocketeer
  4274.     Increased damage against structures by 30%
  4275.     Reworked role into anti structure, secondary anti infantry
  4276.    
  4277. 13. Prism Raider
  4278.     Increased range by 10%
  4279.     Reduced cost to 800 from 1000
  4280.    
  4281. 14. Nighthawk
  4282.     Increased cost to 1400 from 1300
  4283.     Reduced HP by 10%
  4284.     Moved up to Tier 3 from Tier 2
  4285.    
  4286. 15. Comanche
  4287.     Increased damage against vehicles by 15%
  4288.     Increased anti air range by 20%
  4289.     Reduced damage against structures by 10%
  4290.     Reduced build time by 10%
  4291.     Reduced cost to 900 from 1100
  4292.     Is now able to use the attack move command
  4293.    
  4294. 16. Battle Fortress
  4295.     Reduced speed by 1 stage
  4296.    
  4297. 17. Pilot
  4298.     Is now able to take commands such as attack move and guard/area guard
  4299.    
  4300. 18. Tempest Pike Support Power
  4301.     Reenabled an oldie
  4302.     For new players - This support power deploys a temporary Tempest Pike at the target location
  4303.     Can be used in defense or offense
  4304.     Not available to America
  4305.     Reduced damage by 30%
  4306.     Increased cooldown to 4 minutes from 3
  4307.  
  4308. 19. B2 Prism Bomber (support power)
  4309.     Reworked how this unit works
  4310.         19.1    New B2
  4311.                 Now swoops the area for multiple bombardments
  4312.                 Increased HP and reduced damage to compensate change
  4313.                 Role reworked, it is now anti ground (units) instead of buildings
  4314.            
  4315. 20. Prism Tower
  4316.     Reduced cost to 1300 from 1500
  4317.    
  4318. 21. American Paradrop
  4319.     Reenabled for America
  4320.     Available at Airfield + Radar
  4321.    
  4322. 22. Humvee
  4323.     Reduced speed by 1 stage
  4324.     Increased build time by 10%
  4325.    
  4326. 23. Javelin Soldier
  4327.     Reduced rocket launcher attack speed by 20%
  4328.  
  4329. 24. Grenadier
  4330.     Reduced cost to 250
  4331.     More focus on his anti infantry role
  4332.     Moved to East Asia
  4333.    
  4334. 25. Prism Defender
  4335.     Is now able to power up Prism Towers
  4336.     Can no longer deploy
  4337.     Reduced cost to 400 from 500
  4338.     Greatly increased efficiency against structures
  4339.    
  4340. 26. Airstrike
  4341.     Increased cost to 750 from 500
  4342.    
  4343. 27. Sonic Tank
  4344.     No longer available to America
  4345.    
  4346. 28. Shatterer
  4347.     Is now also available to Germany
  4348.     Increased cost to 1500 from 1400
  4349.    
  4350. 29. Mobile Gap Generator
  4351.     Reduced cost to 1200
  4352.     Increased radius to 7 from 6
  4353.  
  4354. 30. Tomahawk Launcher
  4355.     Reduced armor to medium from heavy
  4356.  
  4357. 31. SEAL
  4358.     New T2 infantry equipped with an MP5 and C4 charges, replaces the Grenadier.
  4359.     As the unit he replaces, the SEAL can detect stealth.
  4360.  
  4361. ************
  4362. *** Asia ***
  4363. ************
  4364.  
  4365. 1.  Radar Jammer
  4366.     Increased jam radius to 40 from 30
  4367.    
  4368. 2.  Railgun Tank and Railgunner
  4369.     Increased damage against vehicles by 10%
  4370.     Reduced damage against structures by 30%
  4371.    
  4372. 3.  EMP Cargo Plane
  4373.     Increased flight speed by 100%
  4374.     Replaced model to reflect its speed
  4375.    
  4376. 4.  Yumi
  4377.     Increased attack speed by 20%
  4378.     Increased range by 15%
  4379.     Reduced damage against heavy vehicles by 20%
  4380.    
  4381. 5.  Gatling Boat
  4382.     Changed armor to medium from light
  4383.    
  4384. 6.  Artillery Platform
  4385.     Reduced speed 2 stages
  4386.    
  4387. 7.  MLRS 270
  4388.     Increased range by 10%
  4389.     Increased minimum range to 30% of its max range. Was previously 20%
  4390.     Reworked missiles to prevent the slope/cliff straight missile bug
  4391.     Moved down to T2 from T3 to replace the Howitzer
  4392.    
  4393. 8.  Gatling Tank and AA Gun
  4394.     Reduced damage against the Kirov by 10%
  4395.    
  4396. 9.  SCUD Storm Superweapon
  4397.     Increased missile speed and reduced delay between missiles
  4398.    
  4399. 10. Flame Tank, Dragon Tank and Incinerator
  4400.     Increased damage against structures by 20%
  4401.         10.1    Dragon Tank
  4402.                 Reduced cost to 1300 from 1500
  4403.                 Reduced HP by 10%
  4404.                
  4405.         10.2    Incinerator
  4406.                 Reduced cost to 250 from 350
  4407.                 No longer starts veteran
  4408.                 Now available to all East Asian factions
  4409.                
  4410.         10.3    Reworked flame weapons, attacks are now burst instead of contiguous
  4411.    
  4412. 11. Emperor Battleship
  4413.     Increased range by 20%
  4414.     Reduced attack radius effect by 50%
  4415.     No longer ammo based, now fires all 3 shells simultaneously
  4416.     Projectile is no longer subject to cliffs
  4417.    
  4418. 12. Minigunner
  4419.     Reduced anti air range by 30% to compensate for open topped vehicle range bonus
  4420.    
  4421. 13. Hijacker
  4422.     Is now able to take commands such as attack move and guard/area guard
  4423.     Is now stealth when not moving
  4424.    
  4425. 14. Troop and Support Crawler
  4426.     Can no longer detect stealth units
  4427.     Reduced passenger limit to 4 from 5
  4428.     Reduced HP by 10%
  4429.     Reduced move speed by 1 stage
  4430.     Now comes with 2 basic infantry instead of 4 - price adjusted to compensate
  4431.    
  4432. 15. ECM Tank
  4433.     Increased cost to 750
  4434.     Can now detect stealth units at a radius of 14
  4435.     Increased initial slow effect by 21%
  4436.     Can now be converted to fry terror drones that are inside your vehicles
  4437.     Converted ECM tanks cannot attack enemy vehicles nor detect stealth units
  4438.     Use the deploy function to convert it back to attack mode
  4439.    
  4440. 16. Gunboat
  4441.     Increased cost to 1100 from 900
  4442.     Can no longer detect submerged units
  4443.    
  4444. 17. Sniper Team Support Power
  4445.     Reduced cost to 1200 from 1500
  4446.     Can no longer shoot out of open topped vehicles
  4447.     Reduced damage against T3 infantry by 20%
  4448.    
  4449. 18. Black Napalm Support Power
  4450.     Made its effect global, you no longer need to select a target area to apply (same as Russia's Overcharge)
  4451.     Increased cooldown to 5 minutes from 4
  4452.     Reduced damage bonus to 25% from 50%
  4453.    
  4454. 19. Helix and Hellfire Helix
  4455.     Increased flight speed by 20%
  4456.     Helix no longer available to North Korea
  4457.    
  4458. 20. Nuclear Cell Overload
  4459.     Reduced build time by 50%
  4460.     No longer damages the nuclear reactor
  4461.     Moved to the Defense production tab
  4462.    
  4463. 21. Hacker
  4464.     Reduced deployed weapon (hack weapon) range by 20%
  4465.     Is now able to shut down Heroic vehicles and EMP immune vehicles
  4466.    
  4467. 22. Supply Truck and Ore Refinery
  4468.     Increased cost to 1100/1900 from 1000/1800
  4469.    
  4470. 23. Propaganda Tower
  4471.     Reduced cost to 750 from 900
  4472.     Now also provides 15% HP to nearby units
  4473.     Reduced damage bonus to 15% from 20%
  4474.     Reduced attack speed bonus to 15% from 20%
  4475.    
  4476. 24. Railgunner
  4477.     Increased build time by 10%
  4478.  
  4479. 25. ECM Cruiser
  4480.     Moved down to Tier 1 from Tier 2
  4481.    
  4482. 26. Flame Tank and Dragon Tank
  4483.     Moved down to Tier 2 from Tier 3
  4484.    
  4485. 27. EMP Bomb Superweapon
  4486.     Reduced EMP duration by 15%
  4487.     Increased cooldown to 5 minutes from 4
  4488.     Added a small delay between the warning message and the bomber spawning
  4489.    
  4490. 28. MIG
  4491.     Can now benefit from the Black Napalm support power
  4492.  
  4493. 29. Supply Drop Zone
  4494.     Increased supply drop cooldown to 5 minutes from 4
  4495.    
  4496. 30. Red Guard
  4497.     Increased cost to 175 from 170
  4498.     Increased build time by 10%
  4499.    
  4500. 31. Officer
  4501.     Grants a 30% attack speed bonus to nearby allies upon death
  4502.    
  4503. 32. Nuke Cannon
  4504.     New T3 long range siege unit. Must be deployed to attack
  4505.    
  4506. 33. Howitzer
  4507.     No longer available to North Korea - still in the East Asian unit roster but only usable by other factions
  4508.  
  4509. ************
  4510. * Soviets  *
  4511. ************
  4512.  
  4513. 1.  Hammerhead Artillery
  4514.     Reduced cost to 1300 from 1600
  4515.     Increased range by 20%
  4516.    
  4517. 2.  Kirov Airship
  4518.     Increased hover speed by 20%
  4519.     Reduced HP by 25%
  4520.     Increased cost to 2500 from 2000
  4521.    
  4522. 3.  Stingray
  4523.     Reduced HP by 20%
  4524.     Reduced attack speed by 10%
  4525.     Reduced move speed by 1 stage
  4526.    
  4527. 4.  War Miner
  4528.     Reduced range by 10%
  4529.     Reduced attack speed by 30%
  4530.    
  4531. 5.  Tesla Miner
  4532.     Reduced damage by 30%
  4533.     Increased range by 10%
  4534.    
  4535. 6.  Typhoon Attack Sub
  4536.     Reduced HP by 20%
  4537.     Reduced cost to 900 from 1000
  4538.    
  4539. 7.  Decimator Tank
  4540.     Increased cost to 2100 from 1800
  4541.     Reduced residual radiation duration by 50%
  4542.    
  4543. 8.  Sea Scorpion
  4544.     Increased cost to 750 from 600
  4545.    
  4546. 9.  Whiskey
  4547.     Removed from the soviet roster until further notice
  4548.     New ability, Emerge: Becomes visible to enemies in order to use the anti surface
  4549.     missile systems above its haul. Used via the deploy command, use again to submerge
  4550.     Reduced HP by 15%
  4551.     Reduced cost to 1450 from 1600
  4552.    
  4553. 10. Ahsan
  4554.     Increased attack speed by 20%
  4555.     Reduced Kill Driver bullet reload time by 20%
  4556.     Reduced range by 20%
  4557.    
  4558. 11. Sickle
  4559.     Reduced damage by 20%
  4560.    
  4561. 12. Boris
  4562.     Reduced cost to 1350
  4563.     Can now benefit from the Overcharge support power
  4564.     Reduced damage by 25%
  4565.     Increased attack speed by 25%
  4566.    
  4567. 13. Scorpion Tank
  4568.     No longer has nuclear tank shells, instead gains the ability with the Nuclear Tanks upgrade
  4569.    
  4570. 14. Flak Track
  4571.     No longer detects stealth units
  4572.     Changed speedtype to Track - will no longer be slowed by terrain
  4573.    
  4574. 15. Siege Chopper
  4575.     Increased anti air range by 50%
  4576.    
  4577. 16. Tesla Raider
  4578.     Reduced damage by 10%
  4579.     Increased cost to 900 from 800
  4580.    
  4581. 17. Flak Trooper
  4582.     Increased cost to 225 from 200
  4583.    
  4584. 18. Sentry Gun
  4585.     Reduced cost to 500 from 600
  4586.    
  4587. 19. Tesla Coil
  4588.     Reduced cost to 1300 from 1500
  4589.    
  4590. 20. Igla Attack Chopper
  4591.     Reduced damage by 20%
  4592.     Increased attack speed by 20%
  4593.    
  4594. 21. Terror Drone
  4595.     No longer immune to EMP
  4596.    
  4597. 22. Tank Drop
  4598.     Reduced cooldown to 4 minutes from 6
  4599.     Moved to Airfield from Radar
  4600.    
  4601. 23. Spetsnaz
  4602.     Now instantly kills infantry below 25/23/21% HP (rookie/veteran, elite, heroic)
  4603.     Cannot cull hero units or Brutes
  4604.    
  4605. 24. Overcharge
  4606.     Cost reduced to 1100 from 1300
  4607.     Damage bonus removed
  4608.    
  4609. 25. Demo Truck
  4610.     Reduced cost to 1000 from 1250
  4611.     Increased acceleration speed considerably
  4612.    
  4613. 26. Dragunov
  4614.     Reduced HP by 10%
  4615.     Reduced damage by 15%
  4616.     Increased cost to 2300 from 2200
  4617.    
  4618. 27. Fake Structures
  4619.     Soviets can now build 4 fakes:
  4620.             27.1    Fakes
  4621.                     Barracks
  4622.                     War Factory
  4623.                     Battle Lab
  4624.                     Nuclear Reactor
  4625.                    
  4626. 28. Apocalypse Tank
  4627.     Increased cost to 2300 from 2100
  4628.     Increased build time by 10%
  4629.    
  4630. 29. Battle Lab (palace)
  4631.     New Support Power - Krylov Dropship
  4632.     Builds a carryall support aircraft at an airfield. Small delay between use and aircraft readiness
  4633.  
  4634. 30. Rhino Tank
  4635.     Increased cost to 975 from 900
  4636.  
  4637. ************
  4638. *** Yuri ***
  4639. ************
  4640.  
  4641. 1.  Cyborg Reaper
  4642.     Reworked his role:
  4643.     His weapon is weaker against infantry but stronger against vehicles
  4644.    
  4645. 2.  Initiate
  4646.     Increased attack speed by 20%
  4647.    
  4648. 3.  Seeker / Seaker / Plasma Gun
  4649.     Reworked anti ground projectile to improve targeting
  4650.    
  4651.     3.1     Seeker
  4652.             Increased cost to 700 from 600
  4653.            
  4654.     3.2     Seaker
  4655.             Increased cost to 800 from 700
  4656.            
  4657.     3.3     Plasma Gun
  4658.             Increased cost to 850 from 750
  4659.    
  4660. 4.  Yuri Clone and Psi Trooper
  4661.     Reduced cost to 650 from 800/700
  4662.    
  4663. 5.  Toxin Templar
  4664.     Increased attack speed by 20%
  4665.     Reduced damage against infantry by 30% (residual toxin damage remains unchanged)
  4666.  
  4667. 6.  Boomer
  4668.     Increased damage against heavy structures by 20%
  4669.     Reenabled for Psicorps
  4670.     Reduced HP by 20%
  4671.    
  4672. 7.  Assault Bike
  4673.     Improved missile hit probability against moving targets
  4674.    
  4675. 8.  Fleur
  4676.     Increased attack speed by 20%
  4677.     Removed Sprint and reworked her C4:
  4678.     8.1     Sabotage C4
  4679.             Fleur temporarily disables the target building, can only affect production, defensive and
  4680.             special (support) structures. Only Engineers can disarm the bomb
  4681.     Can now clear garrisoned structures
  4682.     Reduced damage against vehicles by 10/15/20% (light, medium, heavy)
  4683.    
  4684. 9.  Stealth Tank
  4685.     Increased Barrage reload speed by 33%
  4686.     No longer able to attack air units
  4687.     Reduced damage against structures by 30%
  4688.     Reduced HP by 10%
  4689.    
  4690. 10. Vertigo Bomber
  4691.     Reduced build time by 10%
  4692.     Increased damage by 20%
  4693.     Reduced damage against infantry by 20%
  4694.    
  4695. 11. Stinger
  4696.     Increased damage against infantry by 30%
  4697.     Increased move speed by 1 stage
  4698.    
  4699. 12. Venom
  4700.     Increased HP by 10%
  4701.     Increased anti air damage by 25%
  4702.     No longer shares warheads with the Cyborg Reaper
  4703.         12.1    Warhead
  4704.                 Reduced damage against vehicles and structures by 20%
  4705.    
  4706. 13. Genetic Mutator
  4707.     No longer instantly kills infantry. The lower HP value the more likely it will mutate
  4708.    
  4709. 14. Havoc Tank
  4710.     Reduced effect radius by 50%
  4711.     Increased cost to 1100
  4712.     Reduced range by 10%
  4713.    
  4714. 15. Stinger Ambush
  4715.     Reduced cooldown to 5 minutes from 6
  4716.     Reduced cost to 1500 from 1750
  4717.    
  4718. 16. Floating Disk
  4719.     Reduced damage against aircraft by 15%
  4720.     Reduced damage against structures by 10%
  4721.    
  4722. 17. Lasher Tank
  4723.     Increased build time by 15%
  4724.     Reduced move speed by 1 stage
  4725.     Reduced cost to 750 from 800
  4726.    
  4727. 18. Magnetron
  4728.     Increased range by 10%
  4729.     Reduced attack speed by 15%
  4730.     No longer detects stealth units
  4731.     Increased build time by 10%
  4732.     Reduced speed by 1 stage
  4733.    
  4734. 19. Assault Bike
  4735.     Changed speedtype to Track - will no longer be slowed by terrain
  4736.    
  4737. 20. Slave Miner
  4738.     Reduced HP by 20%
  4739.     Removed in 2.1
  4740.    
  4741.     20.1    Drone Miner & Ore Refinery
  4742.             Replaces the Slave Miner
  4743.             Costs 700/1600
  4744.    
  4745. 21. Medusa
  4746.     Increased cost to 2000 from 1750
  4747.     Reduced speed by 2 stages
  4748.    
  4749. 22. Ravager
  4750.     Changed roles from anti armor to anti infantry
  4751.     Reduced HP by 20%
  4752.     Reduced range by 75%
  4753.     Increased speed by 2 stages
  4754.     Increased resistance to bullets by 50%
  4755.     Will now spawn a Ravageling upon death
  4756.     Can now be attacked by dogs
  4757.     Reduced cost to 200 from 250
  4758.    
  4759.         22.1    Ravageling
  4760.                 Smaller, melee version. Weaker but faster - good for scouting
  4761.                 Can be attacked by dogs
  4762.                 Can be crushed
  4763.    
  4764. 23. Mantis
  4765.     Reduced HP by 23%
  4766.     Increased speed by 33%
  4767.    
  4768. 24. Stealth Generator & Cloaking Field
  4769.     New T2 support structure exclusive to Specter
  4770.     Cloaks nearby units and grants a 20% speed boost
  4771.     Cloaked state lingers on units for 15 seconds after leaving its vicinity
  4772.    
  4773.         24.1    Cloaking Field
  4774.                 Removed this support power until further notice
  4775.                
  4776. 25. Psychic Tower
  4777.     Increased HP by 10%
  4778.    
  4779. 26. Obelisk of Life
  4780.     New T1.5 support power: Drops a tower at the target location that is able to heal
  4781.     and repair friendly units. It is also able to get rid of Terror Drones.
  4782.     Ability will only go on cooldown once current Obelisk is destroyed or sold
  4783.     Its heal cannot be controlled and comes in bursts of 3. Heals for 20 HP each.
  4784.    
  4785. 27. Giant Squid
  4786.     No longer grapples its target but will instead ram it
  4787.    
  4788. 28. Psychic Dominator
  4789.     Added a new black hole/rift after effect which if placed correctly will spawn a horde
  4790.     of angry, uncontrollable Ravagelings at the target location
  4791.     There is now a delay between damage, the head animation will mind control and give
  4792.     players time to react, the black hole will deal damage
  4793.  
  4794. 29. Fanatics
  4795.     Will now deal 50% damage when crushed
  4796.     Disabled until further notice
  4797.    
  4798. 30. Disruptor
  4799.     Has been remade and is now a long range support artillery unit
  4800.     Must be deployed to attack
  4801.     Damaged enemy units will be slowed by 30% and have their damage reduced by 30%
  4802.     Reduced move speed by 1 stage
  4803.     Increased damage against vehicles by 20%
  4804.    
  4805. 31. Blight
  4806.     Its plasma will now overload enemy infantry, causing them to mutate
  4807.     Increased damage against infantry by 50%
  4808.     Reduced damage against structures by 50%
  4809.    
  4810. 32. Virus
  4811.     Moved to T3 up from T2
  4812.    
  4813. 33. Chameleon
  4814.     Reduced cost to 600 from 700
  4815.     Role change: anti armor instead of infantry (anti structure airstrike remains unchanged)
  4816.    
  4817. 34. Plasma Trooper
  4818.     New T1 anti armor and anti air infantry equipped with a Plasma launcher
  4819.     Costs 300
  4820.     Replaces the Ravager as a starting unit
  4821.    
  4822. 35. Mindsweeper
  4823.     New T3 infantry exclusive to Psicorps
  4824.     Anti infantry and structure role. Infantry killed by second phase of weapon mutate
  4825.     Heals nearby allies upon death and grants a minor HOT effect
  4826.    
  4827. 36. Brute
  4828.     Role changed to anti infantry
  4829.     New ability - Charge: Brute will charge at his target, gaining a 50% movement speed buff
  4830.     for a small duration to help with his new role. 40 second cooldown.
  4831.    
  4832. 37. Tsunami Tank
  4833.     Will no longer be crushed by the Battle Fortress
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