TrustDr

Arm

Mar 30th, 2020
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players"):WaitForChild(script.PlayerName.Value)
  12. local MHIT=CFrame.new()
  13. local MTARGET=nil
  14. if Player.Character == nil then
  15. while Player.Character == nil do wait()
  16.  
  17. end end
  18. print("done")
  19. Character = Player.Character
  20. PlayerGui = Player:WaitForChild("PlayerGui")
  21. Backpack = Player:WaitForChild("Backpack")
  22. Cam = workspace.CurrentCamera
  23. Backpack = Player.Backpack
  24. Character = Player.Character
  25. Humanoid = Character.Humanoid
  26. Mouse = Player:GetMouse()
  27. RootPart = Character["HumanoidRootPart"]
  28. Torso = Character["Torso"]
  29. Head = Character["Head"]
  30. RightArm = Character["Right Arm"]
  31. LeftArm = Character["Left Arm"]
  32. RightLeg = Character["Right Leg"]
  33. LeftLeg = Character["Left Leg"]
  34. RootJoint = RootPart["RootJoint"]
  35. Neck = Torso["Neck"]
  36. RightShoulder = Torso["Right Shoulder"]
  37. LeftShoulder = Torso["Left Shoulder"]
  38. RightHip = Torso["Right Hip"]
  39. LeftHip = Torso["Left Hip"]
  40.  
  41. IT = Instance.new
  42. CF = CFrame.new
  43. VT = Vector3.new
  44. RAD = math.rad
  45. C3 = Color3.new
  46. UD2 = UDim2.new
  47. BRICKC = BrickColor.new
  48. ANGLES = CFrame.Angles
  49. EULER = CFrame.fromEulerAnglesXYZ
  50. COS = math.cos
  51. ACOS = math.acos
  52. SIN = math.sin
  53. ASIN = math.asin
  54. ABS = math.abs
  55. MRANDOM = math.random
  56. FLOOR = math.floor
  57.  
  58. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  59. local NEWMESH = IT(MESH)
  60. if MESH == "SpecialMesh" then
  61. NEWMESH.MeshType = MESHTYPE
  62. if MESHID ~= "nil" and MESHID ~= "" then
  63. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  64. end
  65. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  66. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  67. end
  68. end
  69. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  70. NEWMESH.Scale = SCALE
  71. NEWMESH.Parent = PARENT
  72. return NEWMESH
  73. end
  74.  
  75. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  76. local NEWPART = IT("Part")
  77. NEWPART.formFactor = FORMFACTOR
  78. NEWPART.Reflectance = REFLECTANCE
  79. NEWPART.Transparency = TRANSPARENCY
  80. NEWPART.CanCollide = false
  81. NEWPART.Locked = true
  82. NEWPART.Anchored = true
  83. if ANCHOR == false then
  84. NEWPART.Anchored = false
  85. end
  86. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  87. NEWPART.Name = NAME
  88. NEWPART.Size = SIZE
  89. NEWPART.Position = Torso.Position
  90. NEWPART.Material = MATERIAL
  91. NEWPART:BreakJoints()
  92. NEWPART.Parent = PARENT
  93. return NEWPART
  94. end
  95.  
  96. --//=================================\\
  97. --|| CUSTOMIZATION
  98. --\\=================================//
  99.  
  100. Player_Size = 1
  101. Animation_Speed = 3
  102. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  103.  
  104. local Speed = 16
  105. local Effects2 = {}
  106.  
  107. --//=================================\\
  108. --|| END OF CUSTOMIZATION
  109. --\\=================================//
  110.  
  111. local function weldBetween(a, b)
  112. local weldd = Instance.new("ManualWeld")
  113. weldd.Part0 = a
  114. weldd.Part1 = b
  115. weldd.C0 = CFrame.new()
  116. weldd.C1 = b.CFrame:inverse() * a.CFrame
  117. weldd.Parent = a
  118. return weldd
  119. end
  120.  
  121. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  122. local acs = Instance.new("Part")
  123. acs.CanCollide = false
  124. acs.Anchored = false
  125. acs.Size = Vector3.new(0,0,0)
  126. acs.CFrame = attachmentpart.CFrame
  127. acs.Parent = Character
  128. acs.BrickColor = color
  129. local meshs = Instance.new("SpecialMesh")
  130. meshs.MeshId = mesh
  131. meshs.TextureId = texture
  132. meshs.Parent = acs
  133. meshs.Scale = scale
  134. meshs.Offset = offset
  135. weldBetween(attachmentpart,acs)
  136. end
  137.  
  138. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  139. if TYPE == "Gem" then
  140. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  141. acs.Anchored = false
  142. acs.CanCollide = false
  143. acs.CFrame = PART.CFrame
  144. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  145. weldBetween(PART,acs)
  146. elseif TYPE == "Skull" then
  147. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  148. acs.Anchored = false
  149. acs.CanCollide = false
  150. acs.CFrame = PART.CFrame
  151. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  152. weldBetween(PART,acs)
  153. elseif TYPE == "Eye" then
  154. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  155. acs.Anchored = false
  156. acs.CanCollide = false
  157. acs.CFrame = PART.CFrame
  158. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  159. weldBetween(PART,acs)
  160. end
  161. end
  162.  
  163. --//=================================\\
  164. --|| USEFUL VALUES
  165. --\\=================================//
  166.  
  167. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  168. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  169. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  170. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  171. local CHANGEDEFENSE = 0
  172. local CHANGEDAMAGE = 0
  173. local CHANGEMOVEMENT = 0
  174. local ANIM = "Idle"
  175. local ATTACK = false
  176. local ATTACK2 = false
  177. local EQUIPPED = false
  178. local HOLD = false
  179. local COMBO = 1
  180. local Rooted = false
  181. local SINE = 0
  182. local KEYHOLD = false
  183. local CHANGE = 2 / Animation_Speed
  184. local WALKINGANIM = false
  185. local WALK = 0
  186. local VALUE1 = false
  187. local VALUE2 = false
  188. local ROBLOXIDLEANIMATION = IT("Animation")
  189. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  190. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  191. --ROBLOXIDLEANIMATION.Parent = Humanoid
  192. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  193. WEAPONGUI.Name = "Weapon GUI"
  194. local Weapon = IT("Model")
  195. Weapon.Name = "Adds"
  196. local Effects = IT("Folder", Weapon)
  197. Effects.Name = "Effects"
  198. local ANIMATOR = Humanoid.Animator
  199. local ANIMATE = Character.Animate
  200. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  201. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  202. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  203. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  204. local UNANCHOR = true
  205.  
  206. local SKILLTEXTCOLOR = BRICKC"Dark indigo".Color
  207.  
  208. --//=================================\\
  209. --\\=================================//
  210.  
  211.  
  212. --//=================================\\
  213. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  214. --\\=================================//
  215.  
  216. ArtificialHB = Instance.new("BindableEvent", script)
  217. ArtificialHB.Name = "ArtificialHB"
  218.  
  219. script:WaitForChild("ArtificialHB")
  220.  
  221. frame = Frame_Speed
  222. tf = 0
  223. allowframeloss = false
  224. tossremainder = false
  225. lastframe = tick()
  226. script.ArtificialHB:Fire()
  227.  
  228. game:GetService("RunService").Heartbeat:connect(function(s, p)
  229. tf = tf + s
  230. if tf >= frame then
  231. if allowframeloss then
  232. script.ArtificialHB:Fire()
  233. lastframe = tick()
  234. else
  235. for i = 1, math.floor(tf / frame) do
  236. script.ArtificialHB:Fire()
  237. end
  238. lastframe = tick()
  239. end
  240. if tossremainder then
  241. tf = 0
  242. else
  243. tf = tf - frame * math.floor(tf / frame)
  244. end
  245. end
  246. end)
  247.  
  248. --//=================================\\
  249. --\\=================================//
  250.  
  251.  
  252.  
  253.  
  254.  
  255. --//=================================\\
  256. --|| SOME FUNCTIONS
  257. --\\=================================//
  258.  
  259. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  260. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  261. end
  262.  
  263. function PositiveAngle(NUMBER)
  264. if NUMBER >= 0 then
  265. NUMBER = 0
  266. end
  267. return NUMBER
  268. end
  269.  
  270. function NegativeAngle(NUMBER)
  271. if NUMBER <= 0 then
  272. NUMBER = 0
  273. end
  274. return NUMBER
  275. end
  276.  
  277. function Swait(NUMBER)
  278. if NUMBER == 0 or NUMBER == nil then
  279. ArtificialHB.Event:wait()
  280. else
  281. for i = 1, NUMBER do
  282. ArtificialHB.Event:wait()
  283. end
  284. end
  285. end
  286.  
  287. function QuaternionFromCFrame(cf)
  288. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  289. local trace = m00 + m11 + m22
  290. if trace > 0 then
  291. local s = math.sqrt(1 + trace)
  292. local recip = 0.5 / s
  293. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  294. else
  295. local i = 0
  296. if m11 > m00 then
  297. i = 1
  298. end
  299. if m22 > (i == 0 and m00 or m11) then
  300. i = 2
  301. end
  302. if i == 0 then
  303. local s = math.sqrt(m00 - m11 - m22 + 1)
  304. local recip = 0.5 / s
  305. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  306. elseif i == 1 then
  307. local s = math.sqrt(m11 - m22 - m00 + 1)
  308. local recip = 0.5 / s
  309. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  310. elseif i == 2 then
  311. local s = math.sqrt(m22 - m00 - m11 + 1)
  312. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  313. end
  314. end
  315. end
  316.  
  317. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  318. local xs, ys, zs = x + x, y + y, z + z
  319. local wx, wy, wz = w * xs, w * ys, w * zs
  320. local xx = x * xs
  321. local xy = x * ys
  322. local xz = x * zs
  323. local yy = y * ys
  324. local yz = y * zs
  325. local zz = z * zs
  326. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  327. end
  328.  
  329. function QuaternionSlerp(a, b, t)
  330. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  331. local startInterp, finishInterp;
  332. if cosTheta >= 0.0001 then
  333. if (1 - cosTheta) > 0.0001 then
  334. local theta = ACOS(cosTheta)
  335. local invSinTheta = 1 / SIN(theta)
  336. startInterp = SIN((1 - t) * theta) * invSinTheta
  337. finishInterp = SIN(t * theta) * invSinTheta
  338. else
  339. startInterp = 1 - t
  340. finishInterp = t
  341. end
  342. else
  343. if (1 + cosTheta) > 0.0001 then
  344. local theta = ACOS(-cosTheta)
  345. local invSinTheta = 1 / SIN(theta)
  346. startInterp = SIN((t - 1) * theta) * invSinTheta
  347. finishInterp = SIN(t * theta) * invSinTheta
  348. else
  349. startInterp = t - 1
  350. finishInterp = t
  351. end
  352. end
  353. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  354. end
  355.  
  356. function Clerp(a, b, t)
  357. local qa = {QuaternionFromCFrame(a)}
  358. local qb = {QuaternionFromCFrame(b)}
  359. local ax, ay, az = a.x, a.y, a.z
  360. local bx, by, bz = b.x, b.y, b.z
  361. local _t = 1 - t
  362. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  363. end
  364.  
  365. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  366. local frame = IT("Frame")
  367. frame.BackgroundTransparency = TRANSPARENCY
  368. frame.BorderSizePixel = BORDERSIZEPIXEL
  369. frame.Position = POSITION
  370. frame.Size = SIZE
  371. frame.BackgroundColor3 = COLOR
  372. frame.BorderColor3 = BORDERCOLOR
  373. frame.Name = NAME
  374. frame.Parent = PARENT
  375. return frame
  376. end
  377.  
  378. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  379. local label = IT("TextLabel")
  380. label.BackgroundTransparency = 1
  381. label.Size = UD2(1, 0, 1, 0)
  382. label.Position = UD2(0, 0, 0, 0)
  383. label.TextColor3 = TEXTCOLOR
  384. label.TextStrokeTransparency = STROKETRANSPARENCY
  385. label.TextTransparency = TRANSPARENCY
  386. label.FontSize = TEXTFONTSIZE
  387. label.Font = TEXTFONT
  388. label.BorderSizePixel = BORDERSIZEPIXEL
  389. label.TextScaled = false
  390. label.Text = TEXT
  391. label.Name = NAME
  392. label.Parent = PARENT
  393. return label
  394. end
  395.  
  396. function NoOutlines(PART)
  397. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  398. end
  399.  
  400.  
  401. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  402. local NEWWELD = IT(TYPE)
  403. NEWWELD.Part0 = PART0
  404. NEWWELD.Part1 = PART1
  405. NEWWELD.C0 = C0
  406. NEWWELD.C1 = C1
  407. NEWWELD.Parent = PARENT
  408. return NEWWELD
  409. end
  410.  
  411. function CreateSound(ID, PARENT, VOLUME, PITCH)
  412. local NEWSOUND = nil
  413. coroutine.resume(coroutine.create(function()
  414. NEWSOUND = IT("Sound", PARENT)
  415. NEWSOUND.Volume = VOLUME
  416. NEWSOUND.Pitch = PITCH
  417. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  418. Swait()
  419. NEWSOUND:play()
  420. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  421. end))
  422. return NEWSOUND
  423. end
  424.  
  425. function CFrameFromTopBack(at, top, back)
  426. local right = top:Cross(back)
  427. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  428. end
  429.  
  430. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  431. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  432. local mesh = IT("SpecialMesh",wave)
  433. mesh.MeshType = "Sphere"
  434. mesh.Scale = SIZE
  435. mesh.Offset = VT(0,0,0)
  436. wave.CFrame = CFRAME
  437. coroutine.resume(coroutine.create(function(PART)
  438. for i = 1, WAIT do
  439. Swait()
  440. mesh.Scale = mesh.Scale + GROW
  441. wave.Transparency = wave.Transparency + (1/WAIT)
  442. if wave.Transparency > 0.99 then
  443. wave:remove()
  444. end
  445. end
  446. end))
  447. end
  448.  
  449. function MakeForm(PART,TYPE)
  450. if TYPE == "Cyl" then
  451. local MSH = IT("CylinderMesh",PART)
  452. elseif TYPE == "Ball" then
  453. local MSH = IT("SpecialMesh",PART)
  454. MSH.MeshType = "Sphere"
  455. elseif TYPE == "Wedge" then
  456. local MSH = IT("SpecialMesh",PART)
  457. MSH.MeshType = "Wedge"
  458. end
  459. end
  460.  
  461. function CheckTableForString(Table, String)
  462. for i, v in pairs(Table) do
  463. if string.find(string.lower(String), string.lower(v)) then
  464. return true
  465. end
  466. end
  467. return false
  468. end
  469.  
  470. function CheckIntangible(Hit)
  471. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  472. if Hit and Hit.Parent then
  473. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  474. return true
  475. end
  476. end
  477. return false
  478. end
  479.  
  480. Debris = game:GetService("Debris")
  481.  
  482. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  483. local Direction = CFrame.new(StartPos, Vec).lookVector
  484. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  485. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  486. if RayHit and CheckIntangible(RayHit) then
  487. if DelayIfHit then
  488. wait()
  489. end
  490. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  491. end
  492. return RayHit, RayPos, RayNormal
  493. end
  494.  
  495. function turnto(position)
  496. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  497. end
  498.  
  499. --//=================================\\
  500. --|| SPEECH
  501. --\\=================================//
  502.  
  503. function chatfunc(text,waitt)
  504. local chat = coroutine.wrap(function()
  505. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  506. Character:FindFirstChild("TalkingBillBoard"):destroy()
  507. end
  508. local naeeym2 = Instance.new("BillboardGui",Character)
  509. naeeym2.Size = UDim2.new(0,100,0,40)
  510. naeeym2.StudsOffset = Vector3.new(0,5,0)
  511. naeeym2.Adornee = Character.Head
  512. naeeym2.Name = "TalkingBillBoard"
  513. naeeym2.AlwaysOnTop = true
  514. local tecks2 = Instance.new("TextLabel",naeeym2)
  515. tecks2.BackgroundTransparency = 1
  516. tecks2.BorderSizePixel = 0
  517. tecks2.Text = ""
  518. tecks2.Font = "SciFi"
  519. tecks2.TextSize = 30
  520. tecks2.TextStrokeTransparency = 1
  521. tecks2.TextColor3 = SKILLTEXTCOLOR
  522. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  523. tecks2.Size = UDim2.new(1,0,0.5,0)
  524. for i = 1,string.len(text),1 do
  525. tecks2.Text = string.sub(text,1,i)
  526. Swait()
  527. end
  528. wait(waitt)
  529. coroutine.resume(coroutine.create(function()
  530. for i = 1, 10 do
  531. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  532. Swait()
  533. end
  534. naeeym2:Destroy()
  535. end))
  536. end)
  537. chat()
  538. end
  539.  
  540. --//=================================\\
  541. --|| WEAPON CREATION
  542. --\\=================================//
  543.  
  544. function CreateNeonCircle(ATTACHPART,POSITION,SIZE,DOESSPIN,COLOR,MATERIAL,THICKNESS,WIDTH)
  545. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
  546. for i = 1, 45 do
  547. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*0.65),false)
  548. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*8), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
  549. end
  550. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  551. coroutine.resume(coroutine.create(function()
  552. if DOESSPIN == true then
  553. while true do
  554. wait()
  555. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE*2), RAD(0)), 1)
  556. end
  557. end
  558. end))
  559. end
  560.  
  561. local Portal = CreatePart(3, Weapon, "Neon", 0, 1, "Dark indigo", "Handle", VT(1,0,1),false)
  562. CreateMesh("BlockMesh", Portal, "", "", "", VT(6,0,6), VT(0,0,0))
  563. local portalweld = CreateWeldOrSnapOrMotor("Weld", Portal, RootPart, Portal, CF(1.6 * Player_Size, 1.6 * Player_Size, 2.4 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-25)), CF(0, 0, 0))
  564. local decal = IT("Decal",Portal)
  565. decal.Face = "Top"
  566. decal.Texture = "http://www.roblox.com/asset/?id=920995744"
  567. local decal = IT("Decal",Portal)
  568. decal.Face = "Bottom"
  569. decal.Texture = "http://www.roblox.com/asset/?id=920995744"
  570. local limb1a = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  571. local mesh = Instance.new("SpecialMesh",limb1a)
  572. mesh.MeshType = "Sphere"
  573. limb1a.Name = "Right Arm 01"
  574.  
  575. CreateNeonCircle(limb1a,CF(0,0,0.2),0.4,true,"Dark indigo","Neon",0.1,0.1)
  576.  
  577. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  578. LIMB.Name = "Right Arm part"
  579. MakeForm(LIMB,"Ball")
  580. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  581. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  582. LIMB.Name = "Right Arm part"
  583. MakeForm(LIMB,"Ball")
  584. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  585. local LIMB = CreatePart(3, Weapon, "Neon", 0, 1, "Dark indigo", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  586. LIMB.Name = "Right Arm part"
  587. MakeForm(LIMB,"Ball")
  588. CreateNeonCircle(LIMB,CF(0,0,0.2),0.4,true,"Dark indigo","Neon",0.1,0.4)
  589. CreateNeonCircle(LIMB,CF(0,0,0.2),0.4,true,"Really black","SmoothPlastic",0.3,0.3)
  590. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  591.  
  592. local limbweld1a = CreateWeldOrSnapOrMotor("Weld", limb1a, RootPart, limb1a, CF(4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  593. local limb1b = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false)
  594. local mesh = Instance.new("SpecialMesh",limb1b)
  595. mesh.MeshType = "Sphere"
  596. limb1b.Name = "Right Arm 02"
  597.  
  598. CreateNeonCircle(limb1b,CF(0,0,0),0.6,false,"Dark indigo","Neon",0.1,0.5)
  599. CreateNeonCircle(limb1b,CF(0,0,0),0.6,false,"Really black","SmoothPlastic",0.4,0.4)
  600.  
  601. CreateNeonCircle(limb1b,CF(0,0.5,0.13),0.5,true,"Dark indigo","Neon",0.05,0.3)
  602. CreateNeonCircle(limb1b,CF(0,0.5,0.13),0.5,true,"Really black","SmoothPlastic",0.2,0.2)
  603.  
  604. CreateNeonCircle(limb1b,CF(0,-0.5,-0.13),0.5,true,"Dark indigo","Neon",0.05,0.3)
  605. CreateNeonCircle(limb1b,CF(0,-0.5,-0.13),0.5,true,"Really black","SmoothPlastic",0.2,0.2)
  606.  
  607. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false)
  608. LIMB.Name = "Right Arm part"
  609. MakeForm(LIMB,"Ball")
  610. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  611. local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false)
  612. LIMB.Name = "Right Arm part"
  613. MakeForm(LIMB,"Ball")
  614. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  615. local LIMB = CreatePart(3, Weapon, "Neon", 0, 1, "Dark indigo", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false)
  616. LIMB.Name = "Right Arm part"
  617. MakeForm(LIMB,"Ball")
  618. CreateNeonCircle(LIMB,CF(0,0,-0.2),0.4,true,"Dark indigo","Neon",0.1,0.4)
  619. CreateNeonCircle(LIMB,CF(0,0,-0.2),0.4,true,"Really black","SmoothPlastic",0.3,0.3)
  620. local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  621.  
  622. local limbweld1b = CreateWeldOrSnapOrMotor("Weld", limb1b, limb1a, limb1b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  623. local limb1c = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false)
  624. local mesh = Instance.new("SpecialMesh",limb1c)
  625. mesh.MeshType = "Sphere"
  626. limb1c.Name = "Right Arm 03"
  627.  
  628. local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  629. local mesh = Instance.new("SpecialMesh",part)
  630. mesh.MeshType = "FileMesh"
  631. mesh.MeshId = "rbxassetid://218516421"
  632. mesh.Scale = VT(8,8,8)
  633. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  634.  
  635. CreateNeonCircle(limb1c,CF(0,-1,-0.1),1,true,"Dark indigo","Neon",0.1,0.1)
  636. CreateNeonCircle(limb1c,CF(0,0,0),1.2,false,"Really black","SmoothPlastic",0.3,0.3)
  637. CreateNeonCircle(limb1c,CF(0,1,-0.3),1,true,"Dark indigo","Neon",0.1,0.1)
  638.  
  639. local limbweld1c = CreateWeldOrSnapOrMotor("Weld", limb1c, limb1b, limb1c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  640.  
  641. local hand1 = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
  642. local mesh = Instance.new("SpecialMesh",hand1)
  643. mesh.MeshType = "FileMesh"
  644. mesh.MeshId = "rbxassetid://549645787"
  645. mesh.Scale = VT(6,6,6)
  646. mesh.Offset = VT(0,0,-0.5)
  647. local handweld1 = CreateWeldOrSnapOrMotor("Weld", limb1c, hand1, limb1c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  648.  
  649. for _, c in pairs(Weapon:GetChildren()) do
  650. if c.ClassName == "Part" then
  651. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  652. if c.Material ~= Enum.Material.Neon then
  653. c.Color = C3(0,0,0)
  654. end
  655. end
  656. end
  657.  
  658. Weapon.Parent = Character
  659.  
  660. Humanoid.Died:connect(function()
  661. ATTACK = true
  662. end)
  663.  
  664. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  665. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  666. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  667. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  668.  
  669. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Void Bomb", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 1")
  670. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Aero Smash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 2")
  671. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Driller", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 3")
  672. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Void's Wrath", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 4")
  673.  
  674. --//=================================\\
  675. --|| DAMAGE FUNCTIONS
  676. --\\=================================//
  677.  
  678. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  679. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  680. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  681. local BODYGYRO = IT("BodyGyro", STATPART)
  682. local BODYPOSITION = IT("BodyPosition", STATPART)
  683. BODYPOSITION.P = 2000
  684. BODYPOSITION.D = 100
  685. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  686. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  687. game:GetService("Debris"):AddItem(STATPART ,5)
  688. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  689. BILLBOARDGUI.Adornee = STATPART
  690. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  691. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  692. BILLBOARDGUI.AlwaysOnTop = false
  693. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  694. TEXTLABEL.BackgroundTransparency = 1
  695. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  696. TEXTLABEL.Text = TEXT
  697. TEXTLABEL.Font = "SciFi"
  698. TEXTLABEL.FontSize="Size42"
  699. TEXTLABEL.TextColor3 = COLOR
  700. TEXTLABEL.TextStrokeTransparency = 1
  701. TEXTLABEL.TextScaled = true
  702. TEXTLABEL.TextWrapped = true
  703. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  704. if LABELTYPE == "Normal" then
  705. for i = 1, 30 do
  706. Swait()
  707. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  708. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  709. end
  710. elseif LABELTYPE == "Debuff" then
  711. for i = 1, 30 do
  712. Swait()
  713. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  714. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  715. end
  716. elseif LABELTYPE == "Shock" then
  717. local ORIGIN = STATPART.Position
  718. for i = 1, 30 do
  719. Swait()
  720. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  721. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  722. end
  723. end
  724. THEPART.Parent = nil
  725. end),STATPART, BODYPOSITION, TEXTLABEL)
  726. end
  727.  
  728. --//=================================\\
  729. --|| DAMAGING
  730. --\\=================================//
  731.  
  732. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  733. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  734. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  735. local dmg = math.random(min,max)
  736. if humanoid.Health > 0 then
  737. if beserk == true then
  738. humanoid.Health = 0
  739. else
  740. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  741. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  742. if math.random(1,100) < critrate+1 then
  743. humanoid.Health = humanoid.Health - dmg*critmultiplier
  744. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  745. else
  746. humanoid.Health = humanoid.Health - dmg
  747. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  748. end
  749. local defence = Instance.new("BoolValue",hit.Parent)
  750. defence.Name = ("HitBy"..Player.Name)
  751. game:GetService("Debris"):AddItem(defence, 0.5)
  752. end
  753. end
  754. end
  755. end
  756.  
  757. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  758. local dmg = math.random(min,max)
  759. for i,v in ipairs(workspace:GetChildren()) do
  760. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  761. local body = v:GetChildren()
  762. for part = 1, #body do
  763. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  764. if(body[part].Position - position).Magnitude < radius then
  765. if v.ClassName == "Model" then
  766. if v:FindFirstChild("Humanoid") then
  767. if v.Humanoid.Health ~= 0 then
  768. if CanBeDodgedByJumping == true then
  769. if body[part].Position.Y < position.Y+5 then
  770. if math.random(1,100) < critrate+1 then
  771. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  772. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  773. else
  774. v.Humanoid.Health = v.Humanoid.Health - dmg
  775. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  776. end
  777. local defence = Instance.new("BoolValue",v)
  778. defence.Name = ("HitBy"..Player.Name)
  779. game:GetService("Debris"):AddItem(defence, 0.5)
  780. end
  781. else
  782. if beserk == true then
  783. v.Humanoid.Health = 0
  784. end
  785. if math.random(1,100) < critrate+1 then
  786. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  787. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  788. else
  789. v.Humanoid.Health = v.Humanoid.Health - dmg
  790. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  791. end
  792. local defence = Instance.new("BoolValue",v)
  793. defence.Name = ("HitBy"..Player.Name)
  794. game:GetService("Debris"):AddItem(defence, 0.5)
  795. end
  796. end
  797. end
  798. end
  799. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  800. end
  801. end
  802. end
  803. if v.ClassName == "Part" then
  804. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  805. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  806. end
  807. end
  808. end
  809. end
  810. end
  811.  
  812. function AoEStun(POS,RANGE,LAST)
  813. for i,v in ipairs(workspace:GetChildren()) do
  814. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  815. local body = v:GetChildren()
  816. for part = 1, #body do
  817. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  818. if(body[part].Position - POS).Magnitude < RANGE then
  819. if v.ClassName == "Model" then
  820. if v:FindFirstChild("Humanoid") then
  821. if v.Humanoid.Health ~= 0 then
  822. Stun(v.Humanoid,LAST)
  823. local defence = Instance.new("BoolValue",v)
  824. defence.Name = ("StunnedBy"..Player.Name)
  825. game:GetService("Debris"):AddItem(defence, 0.1)
  826. end
  827. end
  828. end
  829. end
  830. end
  831. end
  832. end
  833. end
  834. end
  835.  
  836. function Stun(HUMANOID,LAST)
  837. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  838. HUMANOID.PlatformStand = true
  839. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  840. defence.Name = ("StunnedBy"..Player.Name)
  841. game:GetService("Debris"):AddItem(defence, LAST)
  842. if HUMANOID.Parent:FindFirstChild("Head") then
  843. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  844. end
  845. coroutine.resume(coroutine.create(function()
  846. Swait(LAST*100)
  847. HUMANOID.PlatformStand = false
  848. end))
  849. end
  850. end
  851.  
  852. function Poison(HUMANOID,LAST,DAMAGE)
  853. if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
  854. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  855. defence.Name = ("PoisonedBy"..Player.Name)
  856. game:GetService("Debris"):AddItem(defence, LAST)
  857. coroutine.resume(coroutine.create(function()
  858. for i = 1, LAST/2 do
  859. if HUMANOID.Parent:FindFirstChild("Head") then
  860. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "POISON/"..DAMAGE, C3(0,1,0))
  861. end
  862. Swait(2)
  863. HUMANOID.Health = HUMANOID.Health - DAMAGE
  864. end
  865. end))
  866. end
  867. end
  868.  
  869. function killnearest(position,range,maxstrength)
  870. for i,v in ipairs(workspace:GetChildren()) do
  871. local body = v:GetChildren()
  872. for part = 1, #body do
  873. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  874. if(body[part].Position - position).Magnitude < range then
  875. if v.ClassName == "Model" then
  876. v:BreakJoints()
  877. end
  878. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  879. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  880. end
  881. end
  882. end
  883. if v.ClassName == "Part" then
  884. if v.Anchored == false and (v.Position - position).Magnitude < range then
  885. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  886. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  887. end
  888. end
  889. end
  890. end
  891.  
  892. --//=================================\\
  893. --|| ATTACK FUNCTIONS AND STUFF
  894. --\\=================================//
  895.  
  896. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  897. if FLOOR ~= nil then
  898. coroutine.resume(coroutine.create(function()
  899. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  900. PART.CFrame = CF(POSITION)
  901. for i = 1, 45 do
  902. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  903. RingPiece.Material = FLOOR.Material
  904. RingPiece.Color = FLOOR.Color
  905. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  906. coroutine.resume(coroutine.create(function()
  907. Swait(SWAIT)
  908. RingPiece.Anchored = false
  909. end))
  910. end
  911. PART:remove()
  912. end))
  913. end
  914. end
  915.  
  916. function CreateFlyingDebree()
  917. end
  918.  
  919. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  920. if DoesCourontine == false then
  921. local Direction = CF(Part.Position,ToLocation)
  922. local Distance = (Part.Position - ToLocation).magnitude
  923. for i = 1, AmountOfTime do
  924. Swait()
  925. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  926. Direction = Part.CFrame
  927. end
  928. elseif DoesCourontine == true then
  929. coroutine.resume(coroutine.create(function()
  930. local Direction = CF(Part.Position,ToLocation)
  931. local Distance = (Part.Position - ToLocation).magnitude
  932. for i = 1, AmountOfTime do
  933. Swait()
  934. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  935. Direction = Part.CFrame
  936. end
  937. end))
  938. end
  939. end
  940.  
  941. function AttackTemplate()
  942. ATTACK = true
  943. Rooted = false
  944. for i=0, 1, 0.1 / Animation_Speed do
  945. Swait()
  946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  950. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  952. end
  953. ATTACK = false
  954. Rooted = false
  955. end
  956.  
  957. function AttackTemplate2()
  958. ATTACK2 = true
  959. Rooted = false
  960. for i=0, 1, 0.1 / Animation_Speed do
  961. Swait()
  962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  963. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-35)), 0.4 / Animation_Speed)
  964. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  965. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  966. end
  967. ATTACK2 = false
  968. Rooted = false
  969. end
  970.  
  971. function Strike1()
  972. ATTACK2 = true
  973. Rooted = false
  974. for i=0, 1, 0.1 / Animation_Speed do
  975. Swait()
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  977. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(5), RAD(8), RAD(-75)), 0.4 / Animation_Speed)
  978. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  979. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  980. end
  981. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], hand1, 2, 1)
  982. for i=0, 0.3, 0.1 / Animation_Speed do
  983. Swait()
  984. AoEDamage(limb1a.Position,10,25,35,12,false,2,2,false)
  985. AoEDamage(limb1b.Position,10,25,35,12,false,2,2,false)
  986. AoEDamage(hand1.Position,10,25,35,12,false,2,2,false)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  988. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
  989. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-50), RAD(15), RAD(0)), 1 / Animation_Speed)
  990. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. end
  992. for i=0, 0.3, 0.1 / Animation_Speed do
  993. Swait()
  994. AoEDamage(limb1a.Position,10,25,35,12,false,2,2,false)
  995. AoEDamage(limb1b.Position,10,25,35,12,false,2,2,false)
  996. AoEDamage(hand1.Position,10,25,35,12,false,2,2,false)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  998. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
  999. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60), RAD(15), RAD(0)), 1 / Animation_Speed)
  1000. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. end
  1002. ATTACK2 = false
  1003. Rooted = false
  1004. end
  1005.  
  1006. function Taunt()
  1007. CreateSound("159882644", Head, 10, 1)
  1008. ATTACK = true
  1009. ATTACK2 = true
  1010. Rooted = true
  1011. for i=0, 5, 0.1 / Animation_Speed do
  1012. Swait()
  1013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1019.  
  1020. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-15), RAD(8), RAD(-40)), 0.7 / Animation_Speed)
  1021. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-50), RAD(15), RAD(0)), 0.7 / Animation_Speed)
  1022. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1023. end
  1024. ATTACK = false
  1025. ATTACK2 = false
  1026. Rooted = false
  1027. end
  1028.  
  1029. function VoidBomb()
  1030. ATTACK2 = true
  1031. Rooted = false
  1032. for i=0, 1, 0.1 / Animation_Speed do
  1033. Swait()
  1034. turnto(MHIT.p)
  1035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1036. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
  1037. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-50), RAD(15), RAD(0)), 1 / Animation_Speed)
  1038. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. end
  1040. local BOMB = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Bomb", VT(0,0,0))
  1041. BOMB.CFrame = hand1.CFrame
  1042. MakeForm(BOMB,"Ball")
  1043. for i = 1, 10 do
  1044. Swait()
  1045. turnto(MHIT.p)
  1046. BOMB.CFrame = hand1.CFrame
  1047. BOMB.Transparency = BOMB.Transparency - 0.1
  1048. BOMB.Size = BOMB.Size + VT(4/10,4/10,4/10)
  1049. end
  1050. CreateSound("588693156", BOMB, 7, 1)
  1051. coroutine.resume(coroutine.create(function()
  1052. FireArc(BOMB,MHIT.p,30,10,true)
  1053. local LOOP = 0
  1054. local TRAILCOLORS = {"Dark indigo","Bright violet","Plum"}
  1055. for i = 1, 30 do
  1056. Swait()
  1057. LOOP = LOOP + 1
  1058. if LOOP == 8 then
  1059. LOOP = 0
  1060. MagicSphere(BOMB.Size/1.4,15,BOMB.CFrame,"Really black",VT(0.3,0.3,0.3))
  1061. end
  1062. MagicSphere(VT(1.5,1.5,1.5),35,BOMB.CFrame*CF(MRANDOM(-3,3)/3,MRANDOM(-3,3)/3,MRANDOM(-3,3)/3),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(-(1.5/35),-(1.5/35),-(1.5/35)))
  1063. end
  1064. AoEDamage(BOMB.Position,30,55,85,12,false,2,2,false)
  1065. BOMB.Transparency = 1
  1066. Debris:AddItem(BOMB,10)
  1067. MagicSphere(BOMB.Size/1.4,25,BOMB.CFrame,"Really black",VT(2,2,2))
  1068. MagicSphere(BOMB.Size/1.4,65,BOMB.CFrame,"Really black",VT(0.3,0.3,0.3))
  1069. MagicSphere(BOMB.Size/1.7,65,BOMB.CFrame,"Dark indigo",VT(0.3,0.3,0.3))
  1070. MagicSphere(BOMB.Size,65,BOMB.CFrame,"Dark indigo",VT(0.3,0.3,0.3))
  1071. CreateSound("231917750", BOMB, 10, 1)
  1072. CreateSound("289842971", BOMB, 5, 1.3)
  1073. local HITFLOOR = Raycast(BOMB.Position, (CF(BOMB.Position, BOMB.Position + VT(0, -1, 0))).lookVector, 2, Character)
  1074. CreateDebreeRing(HITFLOOR,BOMB.Position+VT(0,-2,0),2,VT(3,3,3),75)
  1075. for i = 1, 35 do
  1076. MagicSphere(VT(0.2,0.2,0.2),65,CF(BOMB.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,BOMB.Position),"Dark indigo",VT(0.001,0.001,1),0)
  1077. end
  1078. end))
  1079. for i=0, 1, 0.1 / Animation_Speed do
  1080. Swait()
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1082. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8), RAD(-75)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1083. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(15), RAD(0)), 1 / Animation_Speed)
  1084. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. end
  1086. ATTACK2 = false
  1087. Rooted = false
  1088. end
  1089.  
  1090. function AeroSmash()
  1091. ATTACK2 = true
  1092. Rooted = false
  1093. for i=0, 1, 0.1 / Animation_Speed do
  1094. Swait()
  1095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1096. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(25), RAD(8), RAD(-35)), 0.4 / Animation_Speed)
  1097. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1098. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1099. end
  1100. for i=0, 0.3, 0.1 / Animation_Speed do
  1101. Swait()
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1103. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-95), RAD(8), RAD(-35)), 0.4 / Animation_Speed)
  1104. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1105. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1106. end
  1107. Rooted = true
  1108. ATTACK = true
  1109. local ToLocation = MHIT.p
  1110. local Direction = CF(RootPart.Position,ToLocation)
  1111. local Distance = (RootPart.Position - ToLocation).magnitude
  1112. local TRAILCOLORS = {"Dark indigo","Bright violet","Plum"}
  1113. for i = 1, 60 do
  1114. Swait()
  1115. MagicSphere(VT(1.5,1.5,1.5),35,RootPart.CFrame*CF(MRANDOM(-3,3)/3,MRANDOM(-3,3)/3,MRANDOM(-3,3)/3),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(-(1.5/35),-(1.5/35),-(1.5/35)))
  1116. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1118. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1123. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-95), RAD(8), RAD(-35)), 0.4 / Animation_Speed)
  1124. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5), RAD(0)), 0.4 / Animation_Speed)
  1125. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1126. RootPart.CFrame = Direction*CF(0,(0.6)+((30)-((i))),-Distance/60),VT(MHIT.p.X,RootPart.Position.Y)
  1127. Direction = RootPart.CFrame
  1128. end
  1129. local HITFLOOR = Raycast(RootPart.Position+VT(0,6,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 13, Character)
  1130. CreateDebreeRing(HITFLOOR,RootPart.Position+VT(0,-8,0),5,VT(6,6,6),55)
  1131. CreateDebreeRing(HITFLOOR,RootPart.Position+VT(0,-8,0),7,VT(7,7,7),65)
  1132. CreateDebreeRing(HITFLOOR,RootPart.Position+VT(0,-8,0),9,VT(8,8,8),75)
  1133. CreateSound("289842971", RootPart, 5, 1)
  1134. AoEDamage(RootPart.Position,50,55,85,12,false,2,2,false)
  1135. for i=0, 2, 0.1 / Animation_Speed do
  1136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(65)), 0.5 / Animation_Speed)
  1141. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1143. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-45), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
  1144. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(15), RAD(0)), 1 / Animation_Speed)
  1145. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. end
  1147. Swait(45)
  1148. ATTACK = false
  1149. ATTACK2 = false
  1150. Rooted = false
  1151. end
  1152.  
  1153. function VoidDriller()
  1154. ATTACK = true
  1155. ATTACK2 = true
  1156. Rooted = true
  1157. local TRAILCOLORS = {"Dark indigo","Bright violet","Plum"}
  1158. CreateSound("233856097", RootPart, 5, 1)
  1159. for i=1, 30 do
  1160. Swait()
  1161. turnto(MHIT.p)
  1162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1168.  
  1169. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-35), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
  1170. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(15), RAD(0)), 1 / Animation_Speed)
  1171. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. end
  1173. CreateSound("588736245", RootPart, 10, 1)
  1174. local HITITEM, HITPOS = Raycast(hand1.Position+VT(0,-2,0), RootPart.CFrame.lookVector, 100, Character)
  1175. if HITITEM ~= nil then
  1176. if HITITEM.Parent:FindFirstChildOfClass("Humanoid") then
  1177. HITITEM.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  1178. local HITFLOOR = Raycast(HITPOS, (CF(HITPOS, HITPOS + VT(0, -1, 0))).lookVector, 5, HITITEM.Parent)
  1179. CreateDebreeRing(HITFLOOR,HITPOS+VT(0,-6,0),3,VT(7,7,7),35)
  1180. AoEDamage(HITPOS,5,65,75,25,false,2,2,false)
  1181. CreateSound("289842971", HITITEM, 5, 2)
  1182. end
  1183. end
  1184. for i = 1, 45 do
  1185. MagicSphere(VT(0.5,0.5,15),50,CF(RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,15,-15).p,HITPOS),"Dark indigo",VT(0.02,0.02,-0.03))
  1186. end
  1187. local DIST = (hand1.Position - HITPOS).magnitude
  1188. local TotalBeams = math.ceil(DIST / 5)
  1189. local Direction = CFrame.new(HITPOS, hand1.Position).lookVector
  1190. for i = 1, TotalBeams do
  1191. local NewPos = (HITPOS + (Direction * (DIST * (i / TotalBeams))))
  1192. AoEDamage(NewPos,20,25,35,12,false,2,2,false)
  1193. MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0))
  1194. MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0))
  1195. MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0))
  1196. MagicSphere(VT(MRANDOM(1,3),MRANDOM(1,3),MRANDOM(1,3)),50,CF(NewPos)*CF(MRANDOM(-5,5)/2,MRANDOM(-5,5)/2,MRANDOM(-5,5)/2),TRAILCOLORS[MRANDOM(1,#TRAILCOLORS)],VT(0,0,0))
  1197. end
  1198. for i=1, 10 do
  1199. Swait()
  1200. RootPart.CFrame = RootPart.CFrame*CF(0,0,1)
  1201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1207.  
  1208. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-35), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
  1209. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(15), RAD(0)), 1 / Animation_Speed)
  1210. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. end
  1212. for i=1, 10 do
  1213. Swait()
  1214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1220.  
  1221. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-35), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
  1222. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(15), RAD(0)), 1 / Animation_Speed)
  1223. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. end
  1225. ATTACK = false
  1226. ATTACK2 = false
  1227. Rooted = false
  1228. end
  1229.  
  1230. function VoidsWrath()
  1231. ATTACK = true
  1232. ATTACK2 = true
  1233. Rooted = true
  1234. CreateSound("588734767", RootPart, 5, 0.5)
  1235. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lavender", "Beam", VT(0,0,0))
  1236. local HITFLOOR, HITPOS = Raycast(hand1.Position, RootPart.CFrame.lookVector, 500, workspace)
  1237. local DIST = (hand1.Position - HITPOS).magnitude
  1238. MakeForm(BEAM,"Cyl")
  1239. for i=1, 100 do
  1240. Swait()
  1241. BEAM.Transparency = BEAM.Transparency - 0.01
  1242. HITFLOOR, HITPOS = Raycast(hand1.Position, RootPart.CFrame.lookVector, 500, workspace)
  1243. DIST = (hand1.Position - HITPOS).magnitude
  1244. BEAM.Size = VT(0.5, DIST, 0.5)
  1245. BEAM.CFrame = CF(hand1.Position, HITPOS) * CFrame.new(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1246. MagicSphere(VT(0.2,0.2,2),15,CF(hand1.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,hand1.Position),"Lavender",VT(0.01,0.01,0.01),0)
  1247. MagicSphere(VT(0.2,0.2,2),15,CF(hand1.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,hand1.Position),"Lavender",VT(0.01,0.01,0.01),0)
  1248. MagicSphere(VT(0.2,0.2,2),15,CF(hand1.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,hand1.Position),"Lavender",VT(0.01,0.01,0.01),0)
  1249. MagicSphere(VT(2,2,2),15,RightArm.CFrame*CF(0,-1.3,0),"Lavender",VT(0,0,0))
  1250. turnto(MHIT.p)
  1251. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1257.  
  1258. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-45), RAD(8), RAD(-75)) * ANGLES(RAD(-65), RAD(0), RAD(35)), 1 / Animation_Speed)
  1259. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(15), RAD(0)), 1 / Animation_Speed)
  1260. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. end
  1262. local POS = hand1.Position
  1263. local CFRAME = RootPart.CFrame
  1264. coroutine.resume(coroutine.create(function()
  1265. for i = 1, 20 do
  1266. BEAM.CFrame = CF(POS, HITPOS) * CFrame.new(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1267. CreateSound("588736245", Effects, 0.7, 1)
  1268. local TotalBeams = math.ceil(DIST / 5)
  1269. local Direction = CFrame.new(HITPOS, POS).lookVector
  1270. for i = 1, TotalBeams do
  1271. local NewPos = (HITPOS + (Direction * (DIST * (i / TotalBeams))))
  1272. AoEDamage(NewPos,30,55,85,12,false,2,2,false)
  1273. end
  1274. local BEAM1 = CreatePart(3, Effects, "Neon", 0, 1, "Lavender", "Beam", VT(0.5,DIST,0.5))
  1275. BEAM1.CFrame = BEAM.CFrame
  1276. MakeForm(BEAM1,"Cyl")
  1277. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Beam", VT(0.5,DIST,0.5))
  1278. BEAM2.CFrame = BEAM.CFrame
  1279. MakeForm(BEAM2,"Cyl")
  1280. local BEAM3 = CreatePart(3, Effects, "Neon", 0, 1, "Dark indigo", "Beam", VT(0.5,DIST,0.5))
  1281. BEAM3.CFrame = BEAM.CFrame
  1282. MakeForm(BEAM3,"Cyl")
  1283. BEAM.Transparency = i/20
  1284. MagicSphere(VT(0.5,0.5,0.5),50,CF(POS),"Lavender",VT(0.2,0.2,0.2))
  1285. MagicSphere(VT(0.5,0.5,0.5),50,CF(POS),"Dark indigo",VT(0.8,0.8,0.8))
  1286. MagicSphere(VT(0.5,0.5,0.5),50,CF(POS),"Dark indigo",VT(1.4,1.4,1.4))
  1287. for i = 1, 45 do
  1288. MagicSphere(VT(0.5,0.5,15),50,CF(CFRAME*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,35,-25).p,BEAM.Position),"Lavender",VT(0.02,0.02,-0.03))
  1289. end
  1290. for i = 1, 45 do
  1291. MagicSphere(VT(0.5,0.5,15),50,CF(CFRAME*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,25,-20).p,BEAM.Position),"Lavender",VT(0.02,0.02,-0.03))
  1292. end
  1293. for i = 1, 45 do
  1294. MagicSphere(VT(0.5,0.5,15),50,CF(CFRAME*ANGLES(RAD(0),RAD(0),RAD(i*8))*CF(0,15,-15).p,BEAM.Position),"Lavender",VT(0.02,0.02,-0.03))
  1295. end
  1296. for i = 1, 50 do
  1297. Swait()
  1298. BEAM1.Size = BEAM1.Size + VT(0.2,0,0.2)
  1299. BEAM2.Size = BEAM2.Size + VT(0.8,0,0.8)
  1300. BEAM3.Size = BEAM3.Size + VT(1.4,0,1.4)
  1301. BEAM1.Transparency = i/50
  1302. BEAM2.Transparency = i/50
  1303. BEAM3.Transparency = i/50
  1304. end
  1305. BEAM1:remove()
  1306. BEAM2:remove()
  1307. BEAM3:remove()
  1308. Swait(2)
  1309. end
  1310. BEAM:remove()
  1311. end))
  1312. ATTACK = false
  1313. ATTACK2 = false
  1314. Rooted = false
  1315. end
  1316.  
  1317. --//=================================\\
  1318. --|| ASSIGN THINGS TO KEYS
  1319. --\\=================================//
  1320.  
  1321. function MouseDown(Mouse)
  1322. if ATTACK2 == false and ATTACK == false then
  1323. Strike1()
  1324. end
  1325. end
  1326.  
  1327. function MouseUp(Mouse)
  1328. HOLD = false
  1329. end
  1330.  
  1331. function KeyDown(Key)
  1332. KEYHOLD = true
  1333. if ATTACK == false and ATTACK2 == false then
  1334. if Key == "z" then
  1335. VoidBomb()
  1336. end
  1337.  
  1338. if Key == "b" then
  1339. AeroSmash()
  1340. end
  1341.  
  1342. if Key == "c" then
  1343. VoidDriller()
  1344. end
  1345.  
  1346. if Key == "x" then
  1347. VoidsWrath()
  1348. end
  1349.  
  1350. if Key == "t" then
  1351. Taunt()
  1352. end
  1353. end
  1354. end
  1355.  
  1356. function KeyUp(Key)
  1357. KEYHOLD = false
  1358. end
  1359.  
  1360.  
  1361. coroutine.resume(coroutine.create(function()
  1362. local remote = Instance.new 'RemoteFunction';
  1363. remote.Parent = Character;
  1364. remote.OnServerInvoke = function (player, request, ...)
  1365. if (player ~= Player) then
  1366. return error ('You cannot invoke this remote', 0);
  1367. end;
  1368.  
  1369.  
  1370.  
  1371. if (request == 1) then
  1372. local k = ...;
  1373.  
  1374. KeyDown(k)
  1375.  
  1376.  
  1377.  
  1378. end;
  1379. if (request == 2) then
  1380. local k = ...;
  1381.  
  1382. KeyUp(k)
  1383.  
  1384.  
  1385.  
  1386. end;
  1387. if (request == 3) then
  1388. local k = ...;
  1389. if k == "Down" then
  1390. MouseDown(k)
  1391. elseif k == "Up" then
  1392. MouseUp(k)
  1393. end
  1394. end;
  1395.  
  1396.  
  1397. if (request == 4) then
  1398. local k=...;
  1399. MTARGET=k
  1400. end
  1401. if (request == 5) then
  1402. local k=...;
  1403. MHIT=k
  1404.  
  1405. end
  1406.  
  1407.  
  1408.  
  1409.  
  1410.  
  1411. end;
  1412.  
  1413.  
  1414.  
  1415.  
  1416.  
  1417.  
  1418.  
  1419.  
  1420.  
  1421.  
  1422.  
  1423.  
  1424.  
  1425. remote.Name = 'ServerRemote';
  1426. --local remote = NLS ([=[
  1427. local localscript = script.Keys
  1428. localscript.Name = Player.Name
  1429. localscript.Parent = Character
  1430.  
  1431. --]=], Player.Character)
  1432. end))
  1433. --//=================================\\
  1434. --\\=================================//
  1435.  
  1436.  
  1437. function unanchor()
  1438. if UNANCHOR == true then
  1439. g = Character:GetChildren()
  1440. for i = 1, #g do
  1441. if g[i].ClassName == "Part" then
  1442. g[i].Anchored = false
  1443. end
  1444. end
  1445. end
  1446. end
  1447.  
  1448.  
  1449. --//=================================\\
  1450. --|| WRAP THE WHOLE SCRIPT UP
  1451. --\\=================================//
  1452.  
  1453. Speed = 45
  1454.  
  1455. local FF = IT("ForceField",Character)
  1456. FF.Visible = false
  1457. Humanoid.MaxHealth = "inf"
  1458. Humanoid.Health = "inf"
  1459. Humanoid.HealthChanged:connect(function()
  1460. if Humanoid.Health == 0 then
  1461. Humanoid.MaxHealth = "inf"
  1462. Humanoid.Health = "inf"
  1463. end
  1464. end)
  1465.  
  1466. while true do
  1467. Swait()
  1468. ANIMATE.Parent = nil
  1469. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1470. IDLEANIMATION:Play()
  1471. SINE = SINE + CHANGE
  1472. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1473. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1474. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1475. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1476. local WALKSPEEDVALUE = 3
  1477. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1478. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1479. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1480. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1481. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1482. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1483. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1484. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1485. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1486. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1487. end
  1488. if ATTACK2 == false then
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1490. limbweld1a.C0 = Clerp(limbweld1a.C0, CF(2 * Player_Size, 2 * Player_Size, 2 * Player_Size) * ANGLES(RAD(-25), RAD(8+(5 * COS(SINE / 30))), RAD(-35)), 0.4 / Animation_Speed)
  1491. limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed)
  1492. limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1493. end
  1494. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1495. ANIM = "Jump"
  1496. if ATTACK == false then
  1497. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1499. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1503. end
  1504. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1505. ANIM = "Fall"
  1506. if ATTACK == false then
  1507. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1509. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1513. end
  1514. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1515. ANIM = "Idle"
  1516. if ATTACK == false then
  1517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(65)), 0.5 / Animation_Speed)
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1524. end
  1525. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1526. ANIM = "Walk"
  1527. WALK = WALK + 1 / Animation_Speed
  1528. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1529. WALK = 0
  1530. if WALKINGANIM == true then
  1531. WALKINGANIM = false
  1532. elseif WALKINGANIM == false then
  1533. WALKINGANIM = true
  1534. end
  1535. end
  1536. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1537. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1538. if ATTACK == false then
  1539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1541. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1542. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1544. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1546. end
  1547. end
  1548. portalweld.C0 = Clerp(portalweld.C0, CF(1.6, 1.6, 2.4) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * ANGLES(RAD(0), RAD(SINE*5), RAD(0)), 1)
  1549. unanchor()
  1550. if Rooted == false then
  1551. Humanoid.WalkSpeed = Speed
  1552. elseif Rooted == true then
  1553. Humanoid.WalkSpeed = 0
  1554. end
  1555. Humanoid.Name = "Void"
  1556. Humanoid.PlatformStand = false
  1557. end
  1558.  
  1559. --//=================================\\
  1560. --\\=================================//
  1561.  
  1562.  
  1563.  
  1564.  
  1565.  
  1566. --//====================================================\\--
  1567. --|| END OF SCRIPT
  1568. --\\====================================================//--
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