IshSoul

Comments on new business

Jul 29th, 2014
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  1. Ishmael's comments 7/29/14 starred.
  2.  
  3. **Overall, I don't understand why we want more explosive bullshit on Era. I honestly believe P4s/Proximity mines etc etc are toxic to gameplay. On the whole, I'd rather not see another business selling a bunch of explosives on the server.
  4. With that opinion in mind, I know new businesses are really limited since all guns are sold in NPC shops. So I'll balance these explosives with the current ones in mind.
  5.  
  6. Overall, you didn't note whether these explosives have knockback/bleed. I think an overall strategy would be slightly higher damage and sacrifice knockback/bleed.
  7.  
  8. Very quick recap of current explosives without including ultra-specifics of range/DPS/etc since those weren't included on this sheet.
  9. frag
  10. 20 + bleed + knockback
  11. napalm
  12. 10 damage over time
  13. nitro
  14. 15 initial + 10 damage over time + knockback
  15.  
  16. Proxy
  17. 40 damage
  18.  
  19. Nuclear/Nuka Corp
  20. -----------------
  21.  
  22.  
  23.  
  24. Explosives Sold
  25. ---------------
  26.  
  27. $20 = Sticky Plasma Grenades ;-
  28.  
  29. Upon thrown, if someone runs over it,
  30. it latches onto them.
  31. If the sticky bomb in latched
  32. onto a player he has a
  33. few seconds to run into any
  34. other player, if he runs by that
  35. other player the bomb will stick
  36. to them instead, timer will continue.
  37.  
  38. Stocking Items = 1 Lead
  39.  
  40. Damage Ratio = 30hp
  41.  
  42. **This damage is too high. Put it to 25 without knockback/bleed and you'll be good.
  43.  
  44.  
  45. $15 = Plasma Grenades ;-
  46.  
  47. Plasma Grenades are thrown and set off
  48. upon hitting the area it lands, its very
  49. similar to the frag grenade apart from
  50. its a plasma explosion rather than
  51. a fire explosion.
  52.  
  53. Stocking Items = 1 Lead
  54.  
  55. Damage Ratio = 25hp
  56.  
  57. **If it's similar to the frag grenade, why is it 5 damage more? Either 20 without knockback/bleed or 25 with it but a smaller blast radius.
  58.  
  59. $15 = Plasma Mine ;-
  60.  
  61. Plasma mines are placed on the floor
  62. and only set off when an opposing
  63. player walks on or close to the bomb.
  64.  
  65. Stocking Items = 1 Iron
  66.  
  67. Damage Ratio = 40-50hp
  68. **These are exactly proximity mines, but 2 bucks more. 40 damage and a slightly slightly bigger trip radius.
  69.  
  70. $13 = Tear Gas
  71.  
  72. Upon thrown it releases a smokey
  73. cloud and causes the players
  74. screen to go fuzzy and disfunctioned.
  75.  
  76. Stocking Items = 1 Iron
  77.  
  78. Damage Ratio = 10hp if hits player
  79.  
  80. **These are cheaper concussion nades. Get rid of the hit damage.
  81.  
  82. $15 = Cluster Bomb ;-
  83.  
  84. When thrown is similiar to a frag
  85. but explodes into 5 different mini
  86. explosions which can damage a few
  87. different players.
  88.  
  89. Stocking Items = 1 Lead
  90.  
  91. Damage Ratio = 20hp on explosion
  92. 5hp if hit by a cluster
  93. ** Does this mean it can possibly do 25 damage to someone? Either way, too high. Currently it's a frag with 5 mini-frags. 15 damage for explosion and 5 for cluster hit. Also, does this have knockback/bleed?
  94.  
  95. $15 = White Phosphorus ;-
  96.  
  97. Upon thrown it will release a harsh
  98. burning smoke that will do damage every
  99. second you remain in the smokey cloud,
  100. it also slows the persons run down until
  101. out of the cloud.
  102.  
  103. Stocking Items = 1 Lead
  104.  
  105. Damage Ratio = 10hp if it hits player
  106. 5hp every second in gas.
  107. **Check on whether the napalms/nitros are 10 damage per second or per some other time. Set it to that and it'll be OK.
  108.  
  109. $15 = Nuka Grenade ;-
  110.  
  111. Upon thrown it will release a harsh
  112. radiation smoke that will do 2dmg every
  113. second you remain in the smokey cloud,
  114. it also slows the persons run down until
  115. out of the cloud.
  116.  
  117. Stocking Items = 1 Iron
  118.  
  119. Damage Ratio = 15hp if it hits player
  120. 8hp every second in gas.
  121. ** What's the difference between this and the above except this is much better? This is too overpowered. Just stick with the white phosphorus.
  122.  
  123. $25 = C4 Explosive ;-
  124.  
  125. The C4 is an explosive placed by the
  126. player and detonated by the player.
  127. Upon detonation it will burst an
  128. explosive similar to the p4. Difference
  129. being the C4 is detonated by player.
  130.  
  131. Detonator will slow player down by 60%
  132. until detonated.
  133.  
  134. Stocking Items = 1 Iron
  135.  
  136. Damage Ratio = 100hp on explosion
  137. 3hp every seconds you in fire.
  138. **I didn't look up the p4 stats. Make this exactly the same as P4 damagewise.
  139.  
  140. $30 = Blachhole Grenade ;-
  141.  
  142. The blackhole grenade upon landing
  143. will drag nearby players into its core
  144. and explode when player reaches the center
  145. of the black hole.
  146.  
  147. Stocking Items = 1 Iron
  148.  
  149. Damage Ratio = 5hp while being dragged in
  150. max damage while being dragged 15hp
  151. 60hp on explosion
  152. ** This item should probably not exist on Era. If it does, the radius needs to be TINY and the effect very short. Also, do 30 HP on explosion. Think about how debilitating it's going to be just to have to walk away from the pull while PKing.
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