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- Ishmael's comments 7/29/14 starred.
- **Overall, I don't understand why we want more explosive bullshit on Era. I honestly believe P4s/Proximity mines etc etc are toxic to gameplay. On the whole, I'd rather not see another business selling a bunch of explosives on the server.
- With that opinion in mind, I know new businesses are really limited since all guns are sold in NPC shops. So I'll balance these explosives with the current ones in mind.
- Overall, you didn't note whether these explosives have knockback/bleed. I think an overall strategy would be slightly higher damage and sacrifice knockback/bleed.
- Very quick recap of current explosives without including ultra-specifics of range/DPS/etc since those weren't included on this sheet.
- frag
- 20 + bleed + knockback
- napalm
- 10 damage over time
- nitro
- 15 initial + 10 damage over time + knockback
- Proxy
- 40 damage
- Nuclear/Nuka Corp
- -----------------
- Explosives Sold
- ---------------
- $20 = Sticky Plasma Grenades ;-
- Upon thrown, if someone runs over it,
- it latches onto them.
- If the sticky bomb in latched
- onto a player he has a
- few seconds to run into any
- other player, if he runs by that
- other player the bomb will stick
- to them instead, timer will continue.
- Stocking Items = 1 Lead
- Damage Ratio = 30hp
- **This damage is too high. Put it to 25 without knockback/bleed and you'll be good.
- $15 = Plasma Grenades ;-
- Plasma Grenades are thrown and set off
- upon hitting the area it lands, its very
- similar to the frag grenade apart from
- its a plasma explosion rather than
- a fire explosion.
- Stocking Items = 1 Lead
- Damage Ratio = 25hp
- **If it's similar to the frag grenade, why is it 5 damage more? Either 20 without knockback/bleed or 25 with it but a smaller blast radius.
- $15 = Plasma Mine ;-
- Plasma mines are placed on the floor
- and only set off when an opposing
- player walks on or close to the bomb.
- Stocking Items = 1 Iron
- Damage Ratio = 40-50hp
- **These are exactly proximity mines, but 2 bucks more. 40 damage and a slightly slightly bigger trip radius.
- $13 = Tear Gas
- Upon thrown it releases a smokey
- cloud and causes the players
- screen to go fuzzy and disfunctioned.
- Stocking Items = 1 Iron
- Damage Ratio = 10hp if hits player
- **These are cheaper concussion nades. Get rid of the hit damage.
- $15 = Cluster Bomb ;-
- When thrown is similiar to a frag
- but explodes into 5 different mini
- explosions which can damage a few
- different players.
- Stocking Items = 1 Lead
- Damage Ratio = 20hp on explosion
- 5hp if hit by a cluster
- ** Does this mean it can possibly do 25 damage to someone? Either way, too high. Currently it's a frag with 5 mini-frags. 15 damage for explosion and 5 for cluster hit. Also, does this have knockback/bleed?
- $15 = White Phosphorus ;-
- Upon thrown it will release a harsh
- burning smoke that will do damage every
- second you remain in the smokey cloud,
- it also slows the persons run down until
- out of the cloud.
- Stocking Items = 1 Lead
- Damage Ratio = 10hp if it hits player
- 5hp every second in gas.
- **Check on whether the napalms/nitros are 10 damage per second or per some other time. Set it to that and it'll be OK.
- $15 = Nuka Grenade ;-
- Upon thrown it will release a harsh
- radiation smoke that will do 2dmg every
- second you remain in the smokey cloud,
- it also slows the persons run down until
- out of the cloud.
- Stocking Items = 1 Iron
- Damage Ratio = 15hp if it hits player
- 8hp every second in gas.
- ** What's the difference between this and the above except this is much better? This is too overpowered. Just stick with the white phosphorus.
- $25 = C4 Explosive ;-
- The C4 is an explosive placed by the
- player and detonated by the player.
- Upon detonation it will burst an
- explosive similar to the p4. Difference
- being the C4 is detonated by player.
- Detonator will slow player down by 60%
- until detonated.
- Stocking Items = 1 Iron
- Damage Ratio = 100hp on explosion
- 3hp every seconds you in fire.
- **I didn't look up the p4 stats. Make this exactly the same as P4 damagewise.
- $30 = Blachhole Grenade ;-
- The blackhole grenade upon landing
- will drag nearby players into its core
- and explode when player reaches the center
- of the black hole.
- Stocking Items = 1 Iron
- Damage Ratio = 5hp while being dragged in
- max damage while being dragged 15hp
- 60hp on explosion
- ** This item should probably not exist on Era. If it does, the radius needs to be TINY and the effect very short. Also, do 30 HP on explosion. Think about how debilitating it's going to be just to have to walk away from the pull while PKing.
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