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  1. // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
  2. {$CLEO .cs}
  3.  
  4. //-------------MAIN---------------
  5. 03A4: name_thread "multihack"
  6. 0662: printstring "HZ:Roleplay Multihack"
  7. 0662: printstring "Author: Kenshiro"
  8. 0662: printstring "Version; 2.0"
  9.  
  10. :multihack_74
  11. 0001: wait 100 ms
  12. 0AFA: is_samp_available
  13. 004D: jump_if_false @multihack_74
  14. 0B34: samp register_client_command "mh" to_label @multihack_17258
  15. 0B34: samp register_client_command "f1" to_label @multihack_18703
  16. 0B34: samp register_client_command "f2" to_label @multihack_18783
  17. 0B34: samp register_client_command "f3" to_label @multihack_18856
  18. 0B34: samp register_client_command "f4" to_label @multihack_18930
  19. 0B34: samp register_client_command "f5" to_label @multihack_19004
  20. 0B34: samp register_client_command "ftp" to_label @multihack_19084
  21. 0B34: samp register_client_command "vtp" to_label @multihack_19401
  22. 0B34: samp register_client_command "cj" to_label @multihack_20434
  23. 0B34: samp register_client_command "fly" to_label @multihack_19653
  24. 0B34: samp register_client_command "fixpos" to_label @multihack_19968
  25. 0B34: samp register_client_command "cr" to_label @multihack_20520
  26. 0B34: samp register_client_command "mcs" to_label @multihack_20607
  27. 0B34: samp register_client_command "nosw" to_label @multihack_19998
  28. 0B34: samp register_client_command "withdrawf" to_label @multihack_20707
  29. 0B34: samp register_client_command "depositf" to_label @multihack_20794
  30. 0B34: samp register_client_command "fban" to_label @multihack_20054
  31. 0B34: samp register_client_command "mh_cmds" to_label @multihack_20196
  32. 0B34: samp register_client_command "mh_info" to_label @multihack_20355
  33. 0B34: samp register_client_command "mh_update" to_label @multihack_20279
  34. 0AF8: samp add_message_to_chat "{0DEA3D}H:MH : {FFFFFF}/mh" color
  35. 0AF8: samp add_message_to_chat "{0DEA3D}H:MH : {FFFFFF}/mh_cmds for available commands." color
  36. 0AF8: samp add_message_to_chat "{0DEA3D}H:MH : {FFFFFF}Author : {0bab9f}Kenshiro" color
  37.  
  38. :multihack_493
  39. 0001: wait 0 ms
  40. 00D6: if
  41. 0B3C: samp is_dialog_responded id 108 button 2@ list_item 3@ input_text 0
  42. 004D: jump_if_false @multihack_2785
  43. 00D6: if
  44. 0039: 2@ == 1
  45. 004D: jump_if_false @multihack_2785
  46. 00D6: if
  47. 0039: 3@ == 0
  48. 004D: jump_if_false @multihack_786
  49. 00D6: if
  50. 80DF: not actor $PLAYER_ACTOR driving
  51. 004D: jump_if_false @multihack_721
  52. 0007: 1@ = 2316.621
  53. 0007: 2@ = -9.0148
  54. 0007: 3@ = 26.7422
  55. 01B4: set_player $PLAYER_CHAR can_move 0
  56. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  57. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  58. 0B2D: write_samp_memory offset 16864 value 195 size 2
  59. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  60. 0001: wait 50 ms
  61. 0AF9: samp say_msg "/deposit 100"
  62. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  63. 0001: wait 250 ms
  64. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  65. 01B4: set_player $PLAYER_CHAR can_move 1
  66. 0002: jump @multihack_786
  67.  
  68. :multihack_721
  69. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  70.  
  71. :multihack_786
  72. 00D6: if
  73. 0039: 3@ == 1
  74. 004D: jump_if_false @multihack_1034
  75. 00D6: if
  76. 80DF: not actor $PLAYER_ACTOR driving
  77. 004D: jump_if_false @multihack_969
  78. 0007: 1@ = 2316.621
  79. 0007: 2@ = -9.0148
  80. 0007: 3@ = 26.7422
  81. 01B4: set_player $PLAYER_CHAR can_move 0
  82. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  83. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  84. 0B2D: write_samp_memory offset 16864 value 195 size 2
  85. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  86. 0001: wait 50 ms
  87. 0AF9: samp say_msg "/deposit 500"
  88. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  89. 0001: wait 250 ms
  90. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  91. 01B4: set_player $PLAYER_CHAR can_move 1
  92. 0002: jump @multihack_1034
  93.  
  94. :multihack_969
  95. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  96.  
  97. :multihack_1034
  98. 00D6: if
  99. 0039: 3@ == 2
  100. 004D: jump_if_false @multihack_1283
  101. 00D6: if
  102. 80DF: not actor $PLAYER_ACTOR driving
  103. 004D: jump_if_false @multihack_1218
  104. 0007: 1@ = 2316.621
  105. 0007: 2@ = -9.0148
  106. 0007: 3@ = 26.7422
  107. 01B4: set_player $PLAYER_CHAR can_move 0
  108. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  109. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  110. 0B2D: write_samp_memory offset 16864 value 195 size 2
  111. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  112. 0001: wait 50 ms
  113. 0AF9: samp say_msg "/deposit 1000"
  114. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  115. 0001: wait 250 ms
  116. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  117. 01B4: set_player $PLAYER_CHAR can_move 1
  118. 0002: jump @multihack_1283
  119.  
  120. :multihack_1218
  121. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  122.  
  123. :multihack_1283
  124. 00D6: if
  125. 0039: 3@ == 3
  126. 004D: jump_if_false @multihack_1532
  127. 00D6: if
  128. 80DF: not actor $PLAYER_ACTOR driving
  129. 004D: jump_if_false @multihack_1467
  130. 0007: 1@ = 2316.621
  131. 0007: 2@ = -9.0148
  132. 0007: 3@ = 26.7422
  133. 01B4: set_player $PLAYER_CHAR can_move 0
  134. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  135. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  136. 0B2D: write_samp_memory offset 16864 value 195 size 2
  137. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  138. 0001: wait 50 ms
  139. 0AF9: samp say_msg "/deposit 5000"
  140. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  141. 0001: wait 250 ms
  142. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  143. 01B4: set_player $PLAYER_CHAR can_move 1
  144. 0002: jump @multihack_1532
  145.  
  146. :multihack_1467
  147. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  148.  
  149. :multihack_1532
  150. 00D6: if
  151. 0039: 3@ == 4
  152. 004D: jump_if_false @multihack_1782
  153. 00D6: if
  154. 80DF: not actor $PLAYER_ACTOR driving
  155. 004D: jump_if_false @multihack_1717
  156. 0007: 1@ = 2316.621
  157. 0007: 2@ = -9.0148
  158. 0007: 3@ = 26.7422
  159. 01B4: set_player $PLAYER_CHAR can_move 0
  160. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  161. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  162. 0B2D: write_samp_memory offset 16864 value 195 size 2
  163. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  164. 0001: wait 50 ms
  165. 0AF9: samp say_msg "/deposit 10000"
  166. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  167. 0001: wait 250 ms
  168. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  169. 01B4: set_player $PLAYER_CHAR can_move 1
  170. 0002: jump @multihack_1782
  171.  
  172. :multihack_1717
  173. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  174.  
  175. :multihack_1782
  176. 00D6: if
  177. 0039: 3@ == 5
  178. 004D: jump_if_false @multihack_2032
  179. 00D6: if
  180. 80DF: not actor $PLAYER_ACTOR driving
  181. 004D: jump_if_false @multihack_1967
  182. 0007: 1@ = 2316.621
  183. 0007: 2@ = -9.0148
  184. 0007: 3@ = 26.7422
  185. 01B4: set_player $PLAYER_CHAR can_move 0
  186. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  187. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  188. 0B2D: write_samp_memory offset 16864 value 195 size 2
  189. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  190. 0001: wait 50 ms
  191. 0AF9: samp say_msg "/deposit 25000"
  192. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  193. 0001: wait 250 ms
  194. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  195. 01B4: set_player $PLAYER_CHAR can_move 1
  196. 0002: jump @multihack_2032
  197.  
  198. :multihack_1967
  199. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  200.  
  201. :multihack_2032
  202. 00D6: if
  203. 0039: 3@ == 6
  204. 004D: jump_if_false @multihack_2282
  205. 00D6: if
  206. 80DF: not actor $PLAYER_ACTOR driving
  207. 004D: jump_if_false @multihack_2217
  208. 0007: 1@ = 2316.621
  209. 0007: 2@ = -9.0148
  210. 0007: 3@ = 26.7422
  211. 01B4: set_player $PLAYER_CHAR can_move 0
  212. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  213. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  214. 0B2D: write_samp_memory offset 16864 value 195 size 2
  215. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  216. 0001: wait 50 ms
  217. 0AF9: samp say_msg "/deposit 50000"
  218. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  219. 0001: wait 250 ms
  220. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  221. 01B4: set_player $PLAYER_CHAR can_move 1
  222. 0002: jump @multihack_2282
  223.  
  224. :multihack_2217
  225. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  226.  
  227. :multihack_2282
  228. 00D6: if
  229. 0039: 3@ == 7
  230. 004D: jump_if_false @multihack_2533
  231. 00D6: if
  232. 80DF: not actor $PLAYER_ACTOR driving
  233. 004D: jump_if_false @multihack_2468
  234. 0007: 1@ = 2316.621
  235. 0007: 2@ = -9.0148
  236. 0007: 3@ = 26.7422
  237. 01B4: set_player $PLAYER_CHAR can_move 0
  238. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  239. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  240. 0B2D: write_samp_memory offset 16864 value 195 size 2
  241. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  242. 0001: wait 50 ms
  243. 0AF9: samp say_msg "/deposit 100000"
  244. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  245. 0001: wait 250 ms
  246. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  247. 01B4: set_player $PLAYER_CHAR can_move 1
  248. 0002: jump @multihack_2533
  249.  
  250. :multihack_2468
  251. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  252.  
  253. :multihack_2533
  254. 00D6: if
  255. 0039: 3@ == 8
  256. 004D: jump_if_false @multihack_2785
  257. 00D6: if
  258. 80DF: not actor $PLAYER_ACTOR driving
  259. 004D: jump_if_false @multihack_2720
  260. 0007: 1@ = 2316.621
  261. 0007: 2@ = -9.0148
  262. 0007: 3@ = 26.7422
  263. 01B4: set_player $PLAYER_CHAR can_move 0
  264. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  265. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  266. 0B2D: write_samp_memory offset 16864 value 195 size 2
  267. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  268. 0001: wait 50 ms
  269. 0AF9: samp say_msg "/deposit 1000000"
  270. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  271. 0001: wait 250 ms
  272. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  273. 01B4: set_player $PLAYER_CHAR can_move 1
  274. 0002: jump @multihack_2785
  275.  
  276. :multihack_2720
  277. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  278.  
  279. :multihack_2785
  280. 00D6: if
  281. 0B3C: samp is_dialog_responded id 107 button 2@ list_item 3@ input_text 0
  282. 004D: jump_if_false @multihack_5082
  283. 00D6: if
  284. 0039: 2@ == 1
  285. 004D: jump_if_false @multihack_5082
  286. 00D6: if
  287. 0039: 3@ == 0
  288. 004D: jump_if_false @multihack_3075
  289. 00D6: if
  290. 80DF: not actor $PLAYER_ACTOR driving
  291. 004D: jump_if_false @multihack_3010
  292. 0007: 1@ = 2316.621
  293. 0007: 2@ = -9.0148
  294. 0007: 3@ = 26.7422
  295. 01B4: set_player $PLAYER_CHAR can_move 0
  296. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  297. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  298. 0B2D: write_samp_memory offset 16864 value 195 size 2
  299. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  300. 0001: wait 50 ms
  301. 0AF9: samp say_msg "/withdraw 100"
  302. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  303. 0001: wait 250 ms
  304. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  305. 01B4: set_player $PLAYER_CHAR can_move 1
  306. 0002: jump @multihack_3075
  307.  
  308. :multihack_3010
  309. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  310.  
  311. :multihack_3075
  312. 00D6: if
  313. 0039: 3@ == 1
  314. 004D: jump_if_false @multihack_3324
  315. 00D6: if
  316. 80DF: not actor $PLAYER_ACTOR driving
  317. 004D: jump_if_false @multihack_3259
  318. 0007: 1@ = 2316.621
  319. 0007: 2@ = -9.0148
  320. 0007: 3@ = 26.7422
  321. 01B4: set_player $PLAYER_CHAR can_move 0
  322. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  323. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  324. 0B2D: write_samp_memory offset 16864 value 195 size 2
  325. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  326. 0001: wait 50 ms
  327. 0AF9: samp say_msg "/withdraw 500"
  328. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  329. 0001: wait 250 ms
  330. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  331. 01B4: set_player $PLAYER_CHAR can_move 1
  332. 0002: jump @multihack_3324
  333.  
  334. :multihack_3259
  335. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  336.  
  337. :multihack_3324
  338. 00D6: if
  339. 0039: 3@ == 2
  340. 004D: jump_if_false @multihack_3574
  341. 00D6: if
  342. 80DF: not actor $PLAYER_ACTOR driving
  343. 004D: jump_if_false @multihack_3509
  344. 0007: 1@ = 2316.621
  345. 0007: 2@ = -9.0148
  346. 0007: 3@ = 26.7422
  347. 01B4: set_player $PLAYER_CHAR can_move 0
  348. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  349. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  350. 0B2D: write_samp_memory offset 16864 value 195 size 2
  351. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  352. 0001: wait 50 ms
  353. 0AF9: samp say_msg "/withdraw 1000"
  354. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  355. 0001: wait 250 ms
  356. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  357. 01B4: set_player $PLAYER_CHAR can_move 1
  358. 0002: jump @multihack_3574
  359.  
  360. :multihack_3509
  361. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  362.  
  363. :multihack_3574
  364. 00D6: if
  365. 0039: 3@ == 3
  366. 004D: jump_if_false @multihack_3824
  367. 00D6: if
  368. 80DF: not actor $PLAYER_ACTOR driving
  369. 004D: jump_if_false @multihack_3759
  370. 0007: 1@ = 2316.621
  371. 0007: 2@ = -9.0148
  372. 0007: 3@ = 26.7422
  373. 01B4: set_player $PLAYER_CHAR can_move 0
  374. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  375. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  376. 0B2D: write_samp_memory offset 16864 value 195 size 2
  377. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  378. 0001: wait 50 ms
  379. 0AF9: samp say_msg "/withdraw 5000"
  380. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  381. 0001: wait 250 ms
  382. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  383. 01B4: set_player $PLAYER_CHAR can_move 1
  384. 0002: jump @multihack_3824
  385.  
  386. :multihack_3759
  387. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  388.  
  389. :multihack_3824
  390. 00D6: if
  391. 0039: 3@ == 4
  392. 004D: jump_if_false @multihack_4075
  393. 00D6: if
  394. 80DF: not actor $PLAYER_ACTOR driving
  395. 004D: jump_if_false @multihack_4010
  396. 0007: 1@ = 2316.621
  397. 0007: 2@ = -9.0148
  398. 0007: 3@ = 26.7422
  399. 01B4: set_player $PLAYER_CHAR can_move 0
  400. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  401. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  402. 0B2D: write_samp_memory offset 16864 value 195 size 2
  403. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  404. 0001: wait 50 ms
  405. 0AF9: samp say_msg "/withdraw 10000"
  406. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  407. 0001: wait 250 ms
  408. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  409. 01B4: set_player $PLAYER_CHAR can_move 1
  410. 0002: jump @multihack_4075
  411.  
  412. :multihack_4010
  413. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  414.  
  415. :multihack_4075
  416. 00D6: if
  417. 0039: 3@ == 5
  418. 004D: jump_if_false @multihack_4326
  419. 00D6: if
  420. 80DF: not actor $PLAYER_ACTOR driving
  421. 004D: jump_if_false @multihack_4261
  422. 0007: 1@ = 2316.621
  423. 0007: 2@ = -9.0148
  424. 0007: 3@ = 26.7422
  425. 01B4: set_player $PLAYER_CHAR can_move 0
  426. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  427. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  428. 0B2D: write_samp_memory offset 16864 value 195 size 2
  429. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  430. 0001: wait 50 ms
  431. 0AF9: samp say_msg "/withdraw 25000"
  432. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  433. 0001: wait 250 ms
  434. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  435. 01B4: set_player $PLAYER_CHAR can_move 1
  436. 0002: jump @multihack_4326
  437.  
  438. :multihack_4261
  439. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  440.  
  441. :multihack_4326
  442. 00D6: if
  443. 0039: 3@ == 6
  444. 004D: jump_if_false @multihack_4577
  445. 00D6: if
  446. 80DF: not actor $PLAYER_ACTOR driving
  447. 004D: jump_if_false @multihack_4512
  448. 0007: 1@ = 2316.621
  449. 0007: 2@ = -9.0148
  450. 0007: 3@ = 26.7422
  451. 01B4: set_player $PLAYER_CHAR can_move 0
  452. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  453. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  454. 0B2D: write_samp_memory offset 16864 value 195 size 2
  455. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  456. 0001: wait 50 ms
  457. 0AF9: samp say_msg "/withdraw 50000"
  458. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  459. 0001: wait 250 ms
  460. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  461. 01B4: set_player $PLAYER_CHAR can_move 1
  462. 0002: jump @multihack_4577
  463.  
  464. :multihack_4512
  465. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  466.  
  467. :multihack_4577
  468. 00D6: if
  469. 0039: 3@ == 7
  470. 004D: jump_if_false @multihack_4829
  471. 00D6: if
  472. 80DF: not actor $PLAYER_ACTOR driving
  473. 004D: jump_if_false @multihack_4764
  474. 0007: 1@ = 2316.621
  475. 0007: 2@ = -9.0148
  476. 0007: 3@ = 26.7422
  477. 01B4: set_player $PLAYER_CHAR can_move 0
  478. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  479. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  480. 0B2D: write_samp_memory offset 16864 value 195 size 2
  481. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  482. 0001: wait 50 ms
  483. 0AF9: samp say_msg "/withdraw 100000"
  484. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  485. 0001: wait 250 ms
  486. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  487. 01B4: set_player $PLAYER_CHAR can_move 1
  488. 0002: jump @multihack_4829
  489.  
  490. :multihack_4764
  491. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  492.  
  493. :multihack_4829
  494. 00D6: if
  495. 0039: 3@ == 8
  496. 004D: jump_if_false @multihack_5082
  497. 00D6: if
  498. 80DF: not actor $PLAYER_ACTOR driving
  499. 004D: jump_if_false @multihack_5017
  500. 0007: 1@ = 2316.621
  501. 0007: 2@ = -9.0148
  502. 0007: 3@ = 26.7422
  503. 01B4: set_player $PLAYER_CHAR can_move 0
  504. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  505. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  506. 0B2D: write_samp_memory offset 16864 value 195 size 2
  507. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  508. 0001: wait 50 ms
  509. 0AF9: samp say_msg "/withdraw 1000000"
  510. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  511. 0001: wait 250 ms
  512. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  513. 01B4: set_player $PLAYER_CHAR can_move 1
  514. 0002: jump @multihack_5082
  515.  
  516. :multihack_5017
  517. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  518.  
  519. :multihack_5082
  520. 00D6: if
  521. 0B3C: samp is_dialog_responded id 106 button 2@ list_item 3@ input_text 0
  522. 004D: jump_if_false @multihack_6351
  523. 00D6: if
  524. 0039: 2@ == 1
  525. 004D: jump_if_false @multihack_6351
  526. 00D6: if
  527. 0039: 3@ == 0
  528. 004D: jump_if_false @multihack_5370
  529. 00D6: if
  530. 80DF: not actor $PLAYER_ACTOR driving
  531. 004D: jump_if_false @multihack_5305
  532. 0007: 1@ = 2346.065
  533. 0007: 2@ = -1185.036
  534. 0007: 3@ = 1027.976
  535. 01B4: set_player $PLAYER_CHAR can_move 0
  536. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  537. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  538. 0B2D: write_samp_memory offset 16864 value 195 size 2
  539. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  540. 0001: wait 50 ms
  541. 0AF9: samp say_msg "/getcrack 1"
  542. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  543. 0001: wait 250 ms
  544. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  545. 01B4: set_player $PLAYER_CHAR can_move 1
  546. 0002: jump @multihack_5370
  547.  
  548. :multihack_5305
  549. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  550.  
  551. :multihack_5370
  552. 00D6: if
  553. 0039: 3@ == 1
  554. 004D: jump_if_false @multihack_5614
  555. 00D6: if
  556. 80DF: not actor $PLAYER_ACTOR driving
  557. 004D: jump_if_false @multihack_5549
  558. 0007: 1@ = 1423.584
  559. 0007: 2@ = -1320.376
  560. 0007: 3@ = 13.5547
  561. 01B4: set_player $PLAYER_CHAR can_move 0
  562. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  563. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  564. 0B2D: write_samp_memory offset 16864 value 195 size 2
  565. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  566. 0001: wait 50 ms
  567. 0AF9: samp say_msg "/getmats"
  568. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  569. 0001: wait 250 ms
  570. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  571. 01B4: set_player $PLAYER_CHAR can_move 1
  572. 0002: jump @multihack_5614
  573.  
  574. :multihack_5549
  575. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  576.  
  577. :multihack_5614
  578. 00D6: if
  579. 0039: 3@ == 2
  580. 004D: jump_if_false @multihack_5859
  581. 00D6: if
  582. 80DF: not actor $PLAYER_ACTOR driving
  583. 004D: jump_if_false @multihack_5794
  584. 0007: 1@ = 323.2356
  585. 0007: 2@ = -1118.431
  586. 0007: 3@ = 1083.883
  587. 01B4: set_player $PLAYER_CHAR can_move 0
  588. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  589. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  590. 0B2D: write_samp_memory offset 16864 value 195 size 2
  591. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  592. 0001: wait 50 ms
  593. 0AF9: samp say_msg "/getseeds"
  594. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  595. 0001: wait 250 ms
  596. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  597. 01B4: set_player $PLAYER_CHAR can_move 1
  598. 0002: jump @multihack_5859
  599.  
  600. :multihack_5794
  601. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  602.  
  603. :multihack_5859
  604. 00D6: if
  605. 0039: 3@ == 3
  606. 004D: jump_if_false @multihack_6108
  607. 00D6: if
  608. 80DF: not actor $PLAYER_ACTOR driving
  609. 004D: jump_if_false @multihack_6043
  610. 0007: 1@ = 204.7479
  611. 0007: 2@ = 1881.379
  612. 0007: 3@ = 369.3091
  613. 01B4: set_player $PLAYER_CHAR can_move 0
  614. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  615. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  616. 0B2D: write_samp_memory offset 16864 value 195 size 2
  617. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  618. 0001: wait 50 ms
  619. 0AF9: samp say_msg "/buyinsurance"
  620. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  621. 0001: wait 250 ms
  622. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  623. 01B4: set_player $PLAYER_CHAR can_move 1
  624. 0002: jump @multihack_6108
  625.  
  626. :multihack_6043
  627. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  628.  
  629. :multihack_6108
  630. 00D6: if
  631. 0039: 3@ == 4
  632. 004D: jump_if_false @multihack_6351
  633. 00D6: if
  634. 80DF: not actor $PLAYER_ACTOR driving
  635. 004D: jump_if_false @multihack_6286
  636. 0007: 1@ = 204.84
  637. 0007: 2@ = 1884.111
  638. 0007: 3@ = 369.3091
  639. 01B4: set_player $PLAYER_CHAR can_move 0
  640. 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
  641. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  642. 0B2D: write_samp_memory offset 16864 value 195 size 2
  643. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  644. 0001: wait 50 ms
  645. 0AF9: samp say_msg "/healme"
  646. 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
  647. 0001: wait 250 ms
  648. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  649. 01B4: set_player $PLAYER_CHAR can_move 1
  650. 0002: jump @multihack_6351
  651.  
  652. :multihack_6286
  653. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
  654.  
  655. :multihack_6351
  656. 00D6: if
  657. 0B3C: samp is_dialog_responded id 105 button 2@ list_item 3@ input_text 0
  658. 004D: jump_if_false @multihack_9935
  659. 00D6: if
  660. 0039: 2@ == 1
  661. 004D: jump_if_false @multihack_9935
  662. 00D6: if
  663. 0039: 3@ == 0
  664. 004D: jump_if_false @multihack_6952
  665. 00D6: if
  666. 80DF: not actor $PLAYER_ACTOR driving
  667. 004D: jump_if_false @multihack_6885
  668. 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
  669. 0B2C: samp 6@ = get_vehicle_id_by_car_handle 26@
  670. 00D6: if
  671. 056E: car 26@ defined
  672. 004D: jump_if_false @multihack_6803
  673. 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
  674. 0B2E: 4@ = read_samp_memory offset 90816 size 2
  675. 0B2D: write_samp_memory offset 90816 value 50064 size 2
  676. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  677. 0B2D: write_samp_memory offset 16864 value 195 size 2
  678. 0B2E: $5 = read_samp_memory offset 88432 size 2
  679. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  680. 0B2E: $6 = read_samp_memory offset 58960 size 2
  681. 0B2D: write_samp_memory offset 58960 value 50064 size 2
  682. 0B2E: $7 = read_samp_memory offset 89168 size 2
  683. 0B2D: write_samp_memory offset 89168 value 50064 size 2
  684. 0B2E: $8 = read_samp_memory offset 83680 size 2
  685. 0B2D: write_samp_memory offset 83680 value 50064 size 2
  686. 0B2E: $9 = read_samp_memory offset 91312 size 2
  687. 0B2D: write_samp_memory offset 91312 value 50064 size 2
  688. 0001: wait 200 ms
  689. 0C86: samp force_passenger_sync 3@ seat_id 1
  690. 0001: wait 0 ms
  691. 036A: put_actor $PLAYER_ACTOR in_car 26@
  692. 0001: wait 150 ms
  693. 0519: set_car 26@ locked 1
  694. 0224: set_car 26@ health_to 200
  695. 0001: wait 150 ms
  696. 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
  697. 0B2D: write_samp_memory offset 90816 value 4@ size 2
  698. 0B2D: write_samp_memory offset 88432 value $5 size 2
  699. 0B2D: write_samp_memory offset 58960 value $6 size 2
  700. 0B2D: write_samp_memory offset 89168 value $7 size 2
  701. 0B2D: write_samp_memory offset 83680 value $8 size 2
  702. 0B2D: write_samp_memory offset 91312 value $9 size 2
  703. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  704. 0002: jump @multihack_6878
  705.  
  706. :multihack_6803
  707. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." color -1
  708.  
  709. :multihack_6878
  710. 0002: jump @multihack_6952
  711.  
  712. :multihack_6885
  713. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color -1
  714.  
  715. :multihack_6952
  716. 00D6: if
  717. 0039: 3@ == 1
  718. 004D: jump_if_false @multihack_7517
  719. 00D6: if
  720. 80DF: not actor $PLAYER_ACTOR driving
  721. 004D: jump_if_false @multihack_7450
  722. 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
  723. 0B2C: samp 6@ = get_vehicle_id_by_car_handle 26@
  724. 00D6: if
  725. 056E: car 26@ defined
  726. 004D: jump_if_false @multihack_7368
  727. 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
  728. 0B2E: 4@ = read_samp_memory offset 90816 size 2
  729. 0B2D: write_samp_memory offset 90816 value 50064 size 2
  730. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  731. 0B2D: write_samp_memory offset 16864 value 195 size 2
  732. 0B2E: $5 = read_samp_memory offset 88432 size 2
  733. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  734. 0B2E: $6 = read_samp_memory offset 58960 size 2
  735. 0B2D: write_samp_memory offset 58960 value 50064 size 2
  736. 0B2E: $7 = read_samp_memory offset 89168 size 2
  737. 0B2D: write_samp_memory offset 89168 value 50064 size 2
  738. 0B2E: $8 = read_samp_memory offset 83680 size 2
  739. 0B2D: write_samp_memory offset 83680 value 50064 size 2
  740. 0B2E: $9 = read_samp_memory offset 91312 size 2
  741. 0B2D: write_samp_memory offset 91312 value 50064 size 2
  742. 0001: wait 200 ms
  743. 0C86: samp force_passenger_sync 6@ seat_id 1
  744. 0001: wait 0 ms
  745. 036A: put_actor $PLAYER_ACTOR in_car 26@
  746. 0001: wait 150 ms
  747. 04BA: set_car 26@ speed_to 0.0
  748. 0731: set_car 26@ y_angle_to -180.0
  749. 0001: wait 150 ms
  750. 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
  751. 0B2D: write_samp_memory offset 90816 value 4@ size 2
  752. 0B2D: write_samp_memory offset 88432 value $5 size 2
  753. 0B2D: write_samp_memory offset 58960 value $6 size 2
  754. 0B2D: write_samp_memory offset 89168 value $7 size 2
  755. 0B2D: write_samp_memory offset 83680 value $8 size 2
  756. 0B2D: write_samp_memory offset 91312 value $9 size 2
  757. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  758. 0002: jump @multihack_7443
  759.  
  760. :multihack_7368
  761. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." color -1
  762.  
  763. :multihack_7443
  764. 0002: jump @multihack_7517
  765.  
  766. :multihack_7450
  767. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color -1
  768.  
  769. :multihack_7517
  770. 00D6: if
  771. 0039: 3@ == 2
  772. 004D: jump_if_false @multihack_8183
  773. 00D6: if
  774. 80DF: not actor $PLAYER_ACTOR driving
  775. 004D: jump_if_false @multihack_8116
  776. 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
  777. 0B2C: samp 6@ = get_vehicle_id_by_car_handle 26@
  778. 00D6: if
  779. 056E: car 26@ defined
  780. 004D: jump_if_false @multihack_8034
  781. 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
  782. 0407: store_coords_to 6@ 7@ 8@ from_car 26@ with_offset 0.0 0.0 20000.0
  783. 0B2E: 4@ = read_samp_memory offset 90816 size 2
  784. 0B2D: write_samp_memory offset 90816 value 50064 size 2
  785. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  786. 0B2D: write_samp_memory offset 16864 value 195 size 2
  787. 0B2E: $5 = read_samp_memory offset 88432 size 2
  788. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  789. 0B2E: $6 = read_samp_memory offset 58960 size 2
  790. 0B2D: write_samp_memory offset 58960 value 50064 size 2
  791. 0B2E: $7 = read_samp_memory offset 89168 size 2
  792. 0B2D: write_samp_memory offset 89168 value 50064 size 2
  793. 0B2E: $8 = read_samp_memory offset 83680 size 2
  794. 0B2D: write_samp_memory offset 83680 value 50064 size 2
  795. 0B2E: $9 = read_samp_memory offset 91312 size 2
  796. 0B2D: write_samp_memory offset 91312 value 50064 size 2
  797. 0B2E: $10 = read_samp_memory offset 88720 size 2
  798. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  799. 0B2E: $12 = read_samp_memory offset 90816 size 2
  800. 0B2D: write_samp_memory offset 90816 value 50064 size 2
  801. 0B2E: $13 = read_samp_memory offset 91088 size 2
  802. 0B2D: write_samp_memory offset 91088 value 50064 size 2
  803. 0001: wait 200 ms
  804. 0C86: samp force_passenger_sync 6@ seat_id 1
  805. 0001: wait 0 ms
  806. 036A: put_actor $PLAYER_ACTOR in_car 26@
  807. 0001: wait 150 ms
  808. 00AB: put_car 26@ at 6@ 7@ 8@
  809. 0001: wait 150 ms
  810. 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
  811. 0B2D: write_samp_memory offset 90816 value 4@ size 2
  812. 0B2D: write_samp_memory offset 88432 value $5 size 2
  813. 0B2D: write_samp_memory offset 58960 value $6 size 2
  814. 0B2D: write_samp_memory offset 89168 value $7 size 2
  815. 0B2D: write_samp_memory offset 83680 value $8 size 2
  816. 0B2D: write_samp_memory offset 91312 value $9 size 2
  817. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  818. 0002: jump @multihack_8109
  819.  
  820. :multihack_8034
  821. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." color -1
  822.  
  823. :multihack_8109
  824. 0002: jump @multihack_8183
  825.  
  826. :multihack_8116
  827. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color -1
  828.  
  829. :multihack_8183
  830. 00D6: if
  831. 0039: 3@ == 3
  832. 004D: jump_if_false @multihack_8738
  833. 00D6: if
  834. 80DF: not actor $PLAYER_ACTOR driving
  835. 004D: jump_if_false @multihack_8671
  836. 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
  837. 0B2C: samp 6@ = get_vehicle_id_by_car_handle 26@
  838. 00D6: if
  839. 056E: car 26@ defined
  840. 004D: jump_if_false @multihack_8589
  841. 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
  842. 0B2E: 4@ = read_samp_memory offset 90816 size 2
  843. 0B2D: write_samp_memory offset 90816 value 50064 size 2
  844. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  845. 0B2D: write_samp_memory offset 16864 value 195 size 2
  846. 0B2E: $5 = read_samp_memory offset 88432 size 2
  847. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  848. 0B2E: $6 = read_samp_memory offset 58960 size 2
  849. 0B2D: write_samp_memory offset 58960 value 50064 size 2
  850. 0B2E: $7 = read_samp_memory offset 89168 size 50064
  851. 0B2E: $23 = read_samp_memory offset 89168 size 2
  852. 0B2D: write_samp_memory offset 83680 value 2 size 2
  853. 0B2D: write_samp_memory offset 83680 value 50064 size 2
  854. 0B2E: $9 = read_samp_memory offset 91312 size 2
  855. 0B2D: write_samp_memory offset 91312 value 50064 size 2
  856. 0001: wait 200 ms
  857. 0C86: samp force_passenger_sync 6@ seat_id 1
  858. 0001: wait 0 ms
  859. 036A: put_actor $PLAYER_ACTOR in_car 26@
  860. 0001: wait 150 ms
  861. 04BA: set_car 26@ speed_to 150.0
  862. 0001: wait 150 ms
  863. 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
  864. 0B2D: write_samp_memory offset 90816 value 4@ size 2
  865. 0B2D: write_samp_memory offset 88432 value $5 size 2
  866. 0B2D: write_samp_memory offset 58960 value $6 size 2
  867. 0B2D: write_samp_memory offset 89168 value $7 size 2
  868. 0B2D: write_samp_memory offset 83680 value $8 size 2
  869. 0B2D: write_samp_memory offset 91312 value $9 size 2
  870. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  871. 0002: jump @multihack_8664
  872.  
  873. :multihack_8589
  874. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." color -1
  875.  
  876. :multihack_8664
  877. 0002: jump @multihack_8738
  878.  
  879. :multihack_8671
  880. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color -1
  881.  
  882. :multihack_8738
  883. 00D6: if
  884. 0039: 3@ == 4
  885. 004D: jump_if_false @multihack_9291
  886. 00D6: if
  887. 80DF: not actor $PLAYER_ACTOR driving
  888. 004D: jump_if_false @multihack_9224
  889. 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
  890. 0B2C: samp 6@ = get_vehicle_id_by_car_handle 26@
  891. 00D6: if
  892. 056E: car 26@ defined
  893. 004D: jump_if_false @multihack_9142
  894. 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
  895. 0B2E: 4@ = read_samp_memory offset 90816 size 2
  896. 0B2D: write_samp_memory offset 90816 value 50064 size 2
  897. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  898. 0B2D: write_samp_memory offset 16864 value 195 size 2
  899. 0B2E: $5 = read_samp_memory offset 88432 size 2
  900. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  901. 0B2E: $6 = read_samp_memory offset 58960 size 2
  902. 0B2D: write_samp_memory offset 58960 value 50064 size 2
  903. 0B2E: $7 = read_samp_memory offset 89168 size 2
  904. 0B2D: write_samp_memory offset 89168 value 50064 size 2
  905. 0B2E: $8 = read_samp_memory offset 83680 size 2
  906. 0B2D: write_samp_memory offset 83680 value 50064 size 2
  907. 0B2E: $9 = read_samp_memory offset 91312 size 2
  908. 0B2D: write_samp_memory offset 91312 value 50064 size 2
  909. 0001: wait 200 ms
  910. 0C86: samp force_passenger_sync 6@ seat_id 1
  911. 0001: wait 0 ms
  912. 036A: put_actor $PLAYER_ACTOR in_car 26@
  913. 0001: wait 150 ms
  914. 0224: set_car 26@ health_to 1000
  915. 0001: wait 150 ms
  916. 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
  917. 0B2D: write_samp_memory offset 90816 value 4@ size 2
  918. 0B2D: write_samp_memory offset 88432 value $5 size 2
  919. 0B2D: write_samp_memory offset 58960 value $6 size 2
  920. 0B2D: write_samp_memory offset 89168 value $7 size 2
  921. 0B2D: write_samp_memory offset 83680 value $8 size 2
  922. 0B2D: write_samp_memory offset 91312 value $9 size 2
  923. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  924. 0002: jump @multihack_9217
  925.  
  926. :multihack_9142
  927. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." color -1
  928.  
  929. :multihack_9217
  930. 0002: jump @multihack_9291
  931.  
  932. :multihack_9224
  933. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color -1
  934.  
  935. :multihack_9291
  936. 00D6: if
  937. 0039: 3@ == 5
  938. 004D: jump_if_false @multihack_9935
  939. 00D6: if
  940. 0AB6: store_target_marker_coords_to 12@ 13@ 14@ // IF and SET
  941. 004D: jump_if_false @multihack_9879
  942. 00D6: if
  943. 80DF: not actor $PLAYER_ACTOR driving
  944. 004D: jump_if_false @multihack_9805
  945. 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
  946. 0B2C: samp 6@ = get_vehicle_id_by_car_handle 26@
  947. 00D6: if
  948. 056E: car 26@ defined
  949. 004D: jump_if_false @multihack_9723
  950. 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
  951. 0B2E: 4@ = read_samp_memory offset 90816 size 2
  952. 0B2D: write_samp_memory offset 90816 value 50064 size 2
  953. 0B2E: 5@ = read_samp_memory offset 16864 size 2
  954. 0B2D: write_samp_memory offset 16864 value 195 size 2
  955. 0B2E: $5 = read_samp_memory offset 88432 size 2
  956. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  957. 0B2E: $6 = read_samp_memory offset 58960 size 2
  958. 0B2D: write_samp_memory offset 58960 value 50064 size 2
  959. 0B2E: $7 = read_samp_memory offset 89168 size 2
  960. 0B2D: write_samp_memory offset 89168 value 50064 size 2
  961. 0B2E: $8 = read_samp_memory offset 83680 size 2
  962. 0B2D: write_samp_memory offset 83680 value 50064 size 2
  963. 0B2E: $9 = read_samp_memory offset 91312 size 2
  964. 0B2D: write_samp_memory offset 91312 value 50064 size 2
  965. 0001: wait 200 ms
  966. 0C86: samp force_passenger_sync 6@ seat_id 1
  967. 0001: wait 0 ms
  968. 036A: put_actor $PLAYER_ACTOR in_car 26@
  969. 0001: wait 150 ms
  970. 00AB: put_car 26@ at 12@ 13@ 14@
  971. 0001: wait 150 ms
  972. 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
  973. 0B2D: write_samp_memory offset 90816 value 4@ size 2
  974. 0B2D: write_samp_memory offset 88432 value $5 size 2
  975. 0B2D: write_samp_memory offset 58960 value $6 size 2
  976. 0B2D: write_samp_memory offset 89168 value $7 size 2
  977. 0B2D: write_samp_memory offset 83680 value $8 size 2
  978. 0B2D: write_samp_memory offset 91312 value $9 size 2
  979. 0B2D: write_samp_memory offset 16864 value 5@ size 2
  980. 0002: jump @multihack_9798
  981.  
  982. :multihack_9723
  983. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." color -1
  984.  
  985. :multihack_9798
  986. 0002: jump @multihack_9872
  987.  
  988. :multihack_9805
  989. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color -1
  990.  
  991. :multihack_9872
  992. 0002: jump @multihack_9935
  993.  
  994. :multihack_9879
  995. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Put marker to the map." color
  996.  
  997. :multihack_9935
  998. 00D6: if
  999. 0B3C: samp is_dialog_responded id 104 button 2@ list_item 3@ input_text 0
  1000. 004D: jump_if_false @multihack_10708
  1001. 00D6: if
  1002. 0039: 2@ == 1
  1003. 004D: jump_if_false @multihack_10708
  1004. 00D6: if
  1005. 0039: 3@ == 0
  1006. 004D: jump_if_false @multihack_10329
  1007. 00D6: if
  1008. 80DF: not actor $PLAYER_ACTOR driving
  1009. 004D: jump_if_false @multihack_10262
  1010. 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
  1011. 0B2C: samp 2@ = get_vehicle_id_by_car_handle 26@
  1012. 00D6: if
  1013. 056E: car 26@ defined
  1014. 004D: jump_if_false @multihack_10180
  1015. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1016. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1017. 0B2E: $7 = read_samp_memory offset 89168 size 2
  1018. 0B2D: write_samp_memory offset 89168 value 50064 size 2
  1019. 0B2E: $8 = read_samp_memory offset 83680 size 2
  1020. 0B2D: write_samp_memory offset 83680 value 50064 size 2
  1021. 0B2E: $9 = read_samp_memory offset 91312 size 2
  1022. 0B2D: write_samp_memory offset 91312 value 50064 size 2
  1023. 0001: wait 200 ms
  1024. 0C86: samp force_passenger_sync 26@ seat_id 1
  1025. 0001: wait 0 ms
  1026. 036A: put_actor $PLAYER_ACTOR in_car 26@
  1027. 0002: jump @multihack_10255
  1028.  
  1029. :multihack_10180
  1030. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." color -1
  1031.  
  1032. :multihack_10255
  1033. 0002: jump @multihack_10329
  1034.  
  1035. :multihack_10262
  1036. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color -1
  1037.  
  1038. :multihack_10329
  1039. 00D6: if
  1040. 0039: 3@ == 1
  1041. 004D: jump_if_false @multihack_10708
  1042. 00D6: if
  1043. 80DF: not actor $PLAYER_ACTOR driving
  1044. 004D: jump_if_false @multihack_10641
  1045. 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to 1@
  1046. 0B2C: samp 2@ = get_vehicle_id_by_car_handle 26@
  1047. 00D6: if
  1048. 056E: car 26@ defined
  1049. 004D: jump_if_false @multihack_10559
  1050. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1051. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1052. 0B2E: $6 = read_samp_memory offset 58960 size 2
  1053. 0B2D: write_samp_memory offset 58960 value 50064 size 2
  1054. 0B2E: $7 = read_samp_memory offset 89168 size 2
  1055. 0B2D: write_samp_memory offset 89168 value 50064 size 2
  1056. 0B2E: $8 = read_samp_memory offset 83680 size 2
  1057. 0B2D: write_samp_memory offset 83680 value 50064 size 2
  1058. 0B2E: $9 = read_samp_memory offset 91312 size 2
  1059. 0B2D: write_samp_memory offset 91312 value 50064 size 2
  1060. 0001: wait 200 ms
  1061. 0C86: samp force_passenger_sync 26@ seat_id 1
  1062. 0001: wait 0 ms
  1063. 036A: put_actor $PLAYER_ACTOR in_car 26@
  1064. 0002: jump @multihack_10634
  1065.  
  1066. :multihack_10559
  1067. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." color -1
  1068.  
  1069. :multihack_10634
  1070. 0002: jump @multihack_10708
  1071.  
  1072. :multihack_10641
  1073. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color -1
  1074.  
  1075. :multihack_10708
  1076. 00D6: if
  1077. 0B3C: samp is_dialog_responded id 100 button 2@ list_item 3@ input_text 0
  1078. 004D: jump_if_false @multihack_17251
  1079. 00D6: if
  1080. 0039: 2@ == 1
  1081. 004D: jump_if_false @multihack_17251
  1082. 00D6: if
  1083. 0039: 3@ == 1
  1084. 004D: jump_if_false @multihack_10896
  1085. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1086. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1087. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1088. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1089. 01B4: set_player $PLAYER_CHAR can_move 0
  1090. 04BB: select_interior 1
  1091. 04BB: select_interior 50
  1092. 0BD0: samp send_request_spawn
  1093. 0001: wait 300 ms
  1094. 00A1: put_actor $PLAYER_ACTOR at 1383.06 -1078.268 27.3906
  1095. 04BB: select_interior 0
  1096. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1097. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1098. 01B4: set_player $PLAYER_CHAR can_move 1
  1099.  
  1100. :multihack_10896
  1101. 00D6: if
  1102. 0039: 3@ == 2
  1103. 004D: jump_if_false @multihack_11046
  1104. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1105. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1106. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1107. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1108. 01B4: set_player $PLAYER_CHAR can_move 0
  1109. 0BD0: samp send_request_spawn
  1110. 0001: wait 300 ms
  1111. 00A1: put_actor $PLAYER_ACTOR at 2421.343 -1220.166 25.5028
  1112. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1113. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1114. 01B4: set_player $PLAYER_CHAR can_move 1
  1115. 0001: wait 100 ms
  1116. 0AF9: samp say_msg "/enter"
  1117.  
  1118. :multihack_11046
  1119. 00D6: if
  1120. 0039: 3@ == 3
  1121. 004D: jump_if_false @multihack_11193
  1122. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1123. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1124. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1125. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1126. 04BB: select_interior 1
  1127. 04BB: select_interior 50
  1128. 01B4: set_player $PLAYER_CHAR can_move 0
  1129. 0BD0: samp send_request_spawn
  1130. 0001: wait 150 ms
  1131. 00A1: put_actor $PLAYER_ACTOR at 2173.194 -1693.956 14.5927
  1132. 04BB: select_interior 0
  1133. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1134. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1135. 01B4: set_player $PLAYER_CHAR can_move 1
  1136.  
  1137. :multihack_11193
  1138. 00D6: if
  1139. 0039: 3@ == 4
  1140. 004D: jump_if_false @multihack_11340
  1141. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1142. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1143. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1144. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1145. 04BB: select_interior 1
  1146. 04BB: select_interior 50
  1147. 01B4: set_player $PLAYER_CHAR can_move 0
  1148. 0BD0: samp send_request_spawn
  1149. 0001: wait 300 ms
  1150. 00A1: put_actor $PLAYER_ACTOR at 2325.382 -2319.381 13.5469
  1151. 04BB: select_interior 0
  1152. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1153. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1154. 01B4: set_player $PLAYER_CHAR can_move 1
  1155.  
  1156. :multihack_11340
  1157. 00D6: if
  1158. 0039: 3@ == 5
  1159. 004D: jump_if_false @multihack_11487
  1160. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1161. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1162. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1163. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1164. 04BB: select_interior 1
  1165. 04BB: select_interior 50
  1166. 01B4: set_player $PLAYER_CHAR can_move 0
  1167. 0BD0: samp send_request_spawn
  1168. 0001: wait 300 ms
  1169. 00A1: put_actor $PLAYER_ACTOR at 2229.495 -1691.622 13.9013
  1170. 04BB: select_interior 0
  1171. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1172. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1173. 01B4: set_player $PLAYER_CHAR can_move 1
  1174.  
  1175. :multihack_11487
  1176. 00D6: if
  1177. 0039: 3@ == 6
  1178. 004D: jump_if_false @multihack_11634
  1179. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1180. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1181. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1182. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1183. 04BB: select_interior 1
  1184. 04BB: select_interior 50
  1185. 01B4: set_player $PLAYER_CHAR can_move 0
  1186. 0BD0: samp send_request_spawn
  1187. 0001: wait 300 ms
  1188. 00A1: put_actor $PLAYER_ACTOR at 1349.968 -1267.947 14.9219
  1189. 04BB: select_interior 0
  1190. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1191. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1192. 01B4: set_player $PLAYER_CHAR can_move 1
  1193.  
  1194. :multihack_11634
  1195. 00D6: if
  1196. 0039: 3@ == 7
  1197. 004D: jump_if_false @multihack_11784
  1198. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1199. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1200. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1201. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1202. 01B4: set_player $PLAYER_CHAR can_move 0
  1203. 0BD0: samp send_request_spawn
  1204. 0001: wait 300 ms
  1205. 00A1: put_actor $PLAYER_ACTOR at 2228.905 -1722.148 13.5625
  1206. 01B4: set_player $PLAYER_CHAR can_move 1
  1207. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1208. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1209. 0001: wait 100 ms
  1210. 0AF9: samp say_msg "/enter"
  1211.  
  1212. :multihack_11784
  1213. 00D6: if
  1214. 0039: 3@ == 8
  1215. 004D: jump_if_false @multihack_11931
  1216. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1217. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1218. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1219. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1220. 04BB: select_interior 1
  1221. 04BB: select_interior 50
  1222. 01B4: set_player $PLAYER_CHAR can_move 0
  1223. 0BD0: samp send_request_spawn
  1224. 0001: wait 300 ms
  1225. 00A1: put_actor $PLAYER_ACTOR at 2360.022 -1167.341 27.7324
  1226. 04BB: select_interior 0
  1227. 01B4: set_player $PLAYER_CHAR can_move 1
  1228. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1229. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1230.  
  1231. :multihack_11931
  1232. 00D6: if
  1233. 0039: 3@ == 9
  1234. 004D: jump_if_false @multihack_12078
  1235. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1236. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1237. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1238. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1239. 04BB: select_interior 1
  1240. 04BB: select_interior 50
  1241. 01B4: set_player $PLAYER_CHAR can_move 0
  1242. 0BD0: samp send_request_spawn
  1243. 0001: wait 300 ms
  1244. 00A1: put_actor $PLAYER_ACTOR at 1742.983 -1849.242 13.5811
  1245. 04BB: select_interior 0
  1246. 01B4: set_player $PLAYER_CHAR can_move 1
  1247. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1248. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1249.  
  1250. :multihack_12078
  1251. 00D6: if
  1252. 0039: 3@ == 10
  1253. 004D: jump_if_false @multihack_12225
  1254. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1255. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1256. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1257. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1258. 04BB: select_interior 1
  1259. 04BB: select_interior 50
  1260. 01B4: set_player $PLAYER_CHAR can_move 0
  1261. 0BD0: samp send_request_spawn
  1262. 0001: wait 300 ms
  1263. 00A1: put_actor $PLAYER_ACTOR at 2195.336 -1974.802 13.559
  1264. 04BB: select_interior 0
  1265. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1266. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1267. 01B4: set_player $PLAYER_CHAR can_move 1
  1268.  
  1269. :multihack_12225
  1270. 00D6: if
  1271. 0039: 3@ == 11
  1272. 004D: jump_if_false @multihack_12379
  1273. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1274. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1275. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1276. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1277. 01B4: set_player $PLAYER_CHAR can_move 0
  1278. 0BD0: samp send_request_spawn
  1279. 0001: wait 300 ms
  1280. 00A1: put_actor $PLAYER_ACTOR at 1835.429 -1682.701 13.3901
  1281. 0001: wait 50 ms
  1282. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1283. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1284. 01B4: set_player $PLAYER_CHAR can_move 1
  1285. 0001: wait 100 ms
  1286. 0AF9: samp say_msg "/enter"
  1287.  
  1288. :multihack_12379
  1289. 00D6: if
  1290. 0039: 3@ == 12
  1291. 004D: jump_if_false @multihack_12526
  1292. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1293. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1294. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1295. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1296. 04BB: select_interior 1
  1297. 04BB: select_interior 50
  1298. 01B4: set_player $PLAYER_CHAR can_move 0
  1299. 0BD0: samp send_request_spawn
  1300. 0001: wait 300 ms
  1301. 00A1: put_actor $PLAYER_ACTOR at 2214.766 -2637.216 13.5469
  1302. 04BB: select_interior 0
  1303. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1304. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1305. 01B4: set_player $PLAYER_CHAR can_move 1
  1306.  
  1307. :multihack_12526
  1308. 00D6: if
  1309. 0039: 3@ == 13
  1310. 004D: jump_if_false @multihack_12680
  1311. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1312. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1313. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1314. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1315. 01B4: set_player $PLAYER_CHAR can_move 0
  1316. 0BD0: samp send_request_spawn
  1317. 0001: wait 300 ms
  1318. 00A1: put_actor $PLAYER_ACTOR at 2104.873 -1806.65 13.5547
  1319. 0001: wait 50 ms
  1320. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1321. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1322. 01B4: set_player $PLAYER_CHAR can_move 1
  1323. 0001: wait 100 ms
  1324. 0AF9: samp say_msg "/enter"
  1325.  
  1326. :multihack_12680
  1327. 00D6: if
  1328. 0039: 3@ == 14
  1329. 004D: jump_if_false @multihack_12834
  1330. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1331. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1332. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1333. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1334. 01B4: set_player $PLAYER_CHAR can_move 0
  1335. 0BD0: samp send_request_spawn
  1336. 0001: wait 300 ms
  1337. 00A1: put_actor $PLAYER_ACTOR at 383.3151 -2087.959 7.8359
  1338. 0001: wait 50 ms
  1339. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1340. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1341. 01B4: set_player $PLAYER_CHAR can_move 1
  1342. 0001: wait 100 ms
  1343. 0AF9: samp say_msg "/enter"
  1344.  
  1345. :multihack_12834
  1346. 00D6: if
  1347. 0039: 3@ == 15
  1348. 004D: jump_if_false @multihack_12981
  1349. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1350. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1351. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1352. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1353. 04BB: select_interior 1
  1354. 04BB: select_interior 50
  1355. 01B4: set_player $PLAYER_CHAR can_move 0
  1356. 0BD0: samp send_request_spawn
  1357. 0001: wait 300 ms
  1358. 00A1: put_actor $PLAYER_ACTOR at 2196.294 -1979.329 13.5522
  1359. 04BB: select_interior 0
  1360. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1361. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1362. 01B4: set_player $PLAYER_CHAR can_move 1
  1363.  
  1364. :multihack_12981
  1365. 00D6: if
  1366. 0039: 3@ == 16
  1367. 004D: jump_if_false @multihack_13128
  1368. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1369. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1370. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1371. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1372. 04BB: select_interior 1
  1373. 04BB: select_interior 50
  1374. 01B4: set_player $PLAYER_CHAR can_move 0
  1375. 0BD0: samp send_request_spawn
  1376. 0001: wait 300 ms
  1377. 00A1: put_actor $PLAYER_ACTOR at 1967.465 -2187.088 13.5469
  1378. 04BB: select_interior 0
  1379. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1380. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1381. 01B4: set_player $PLAYER_CHAR can_move 1
  1382.  
  1383. :multihack_13128
  1384. 00D6: if
  1385. 0039: 3@ == 17
  1386. 004D: jump_if_false @multihack_13275
  1387. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1388. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1389. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1390. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1391. 04BB: select_interior 1
  1392. 04BB: select_interior 50
  1393. 01B4: set_player $PLAYER_CHAR can_move 0
  1394. 0BD0: samp send_request_spawn
  1395. 0001: wait 300 ms
  1396. 00A1: put_actor $PLAYER_ACTOR at -49.7744 -275.0546 5.4297
  1397. 04BB: select_interior 0
  1398. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1399. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1400. 01B4: set_player $PLAYER_CHAR can_move 1
  1401.  
  1402. :multihack_13275
  1403. 00D6: if
  1404. 0039: 3@ == 18
  1405. 004D: jump_if_false @multihack_13422
  1406. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1407. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1408. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1409. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1410. 04BB: select_interior 1
  1411. 04BB: select_interior 50
  1412. 01B4: set_player $PLAYER_CHAR can_move 0
  1413. 0BD0: samp send_request_spawn
  1414. 0001: wait 300 ms
  1415. 00A1: put_actor $PLAYER_ACTOR at -8.5944 45.7448 3.1096
  1416. 04BB: select_interior 0
  1417. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1418. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1419. 01B4: set_player $PLAYER_CHAR can_move 1
  1420.  
  1421. :multihack_13422
  1422. 00D6: if
  1423. 0039: 3@ == 19
  1424. 004D: jump_if_false @multihack_13569
  1425. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1426. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1427. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1428. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1429. 04BB: select_interior 1
  1430. 04BB: select_interior 50
  1431. 01B4: set_player $PLAYER_CHAR can_move 0
  1432. 0BD0: samp send_request_spawn
  1433. 0001: wait 300 ms
  1434. 00A1: put_actor $PLAYER_ACTOR at 2497.71 -2535.939 13.6517
  1435. 04BB: select_interior 0
  1436. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1437. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1438. 01B4: set_player $PLAYER_CHAR can_move 1
  1439.  
  1440. :multihack_13569
  1441. 00D6: if
  1442. 0039: 3@ == 20
  1443. 004D: jump_if_false @multihack_13716
  1444. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1445. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1446. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1447. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1448. 04BB: select_interior 1
  1449. 04BB: select_interior 50
  1450. 01B4: set_player $PLAYER_CHAR can_move 0
  1451. 0BD0: samp send_request_spawn
  1452. 0001: wait 300 ms
  1453. 00A1: put_actor $PLAYER_ACTOR at 1361.219 -1647.239 13.3828
  1454. 04BB: select_interior 0
  1455. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1456. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1457. 01B4: set_player $PLAYER_CHAR can_move 1
  1458.  
  1459. :multihack_13716
  1460. 00D6: if
  1461. 0039: 3@ == 21
  1462. 004D: jump_if_false @multihack_13863
  1463. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1464. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1465. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1466. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1467. 04BB: select_interior 1
  1468. 04BB: select_interior 50
  1469. 01B4: set_player $PLAYER_CHAR can_move 0
  1470. 0BD0: samp send_request_spawn
  1471. 0001: wait 300 ms
  1472. 00A1: put_actor $PLAYER_ACTOR at 2611.383 -931.8019 79.5044
  1473. 04BB: select_interior 0
  1474. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1475. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1476. 01B4: set_player $PLAYER_CHAR can_move 1
  1477.  
  1478. :multihack_13863
  1479. 00D6: if
  1480. 0039: 3@ == 22
  1481. 004D: jump_if_false @multihack_14010
  1482. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1483. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1484. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1485. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1486. 04BB: select_interior 1
  1487. 04BB: select_interior 50
  1488. 01B4: set_player $PLAYER_CHAR can_move 0
  1489. 0BD0: samp send_request_spawn
  1490. 0001: wait 300 ms
  1491. 00A1: put_actor $PLAYER_ACTOR at 2786.396 -2093.405 11.5392
  1492. 04BB: select_interior 0
  1493. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1494. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1495. 01B4: set_player $PLAYER_CHAR can_move 1
  1496.  
  1497. :multihack_14010
  1498. 00D6: if
  1499. 0039: 3@ == 24
  1500. 004D: jump_if_false @multihack_14157
  1501. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1502. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1503. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1504. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1505. 04BB: select_interior 1
  1506. 04BB: select_interior 50
  1507. 01B4: set_player $PLAYER_CHAR can_move 0
  1508. 0BD0: samp send_request_spawn
  1509. 0001: wait 300 ms
  1510. 00A1: put_actor $PLAYER_ACTOR at 2163.103 -1744.44 13.5469
  1511. 04BB: select_interior 0
  1512. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1513. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1514. 01B4: set_player $PLAYER_CHAR can_move 1
  1515.  
  1516. :multihack_14157
  1517. 00D6: if
  1518. 0039: 3@ == 25
  1519. 004D: jump_if_false @multihack_14304
  1520. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1521. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1522. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1523. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1524. 04BB: select_interior 1
  1525. 04BB: select_interior 50
  1526. 01B4: set_player $PLAYER_CHAR can_move 0
  1527. 0BD0: samp send_request_spawn
  1528. 0001: wait 300 ms
  1529. 00A1: put_actor $PLAYER_ACTOR at 2722.222 -2034.432 13.5472
  1530. 04BB: select_interior 0
  1531. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1532. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1533. 01B4: set_player $PLAYER_CHAR can_move 1
  1534.  
  1535. :multihack_14304
  1536. 00D6: if
  1537. 0039: 3@ == 26
  1538. 004D: jump_if_false @multihack_14451
  1539. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1540. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1541. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1542. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1543. 04BB: select_interior 1
  1544. 04BB: select_interior 50
  1545. 01B4: set_player $PLAYER_CHAR can_move 0
  1546. 0BD0: samp send_request_spawn
  1547. 0001: wait 300 ms
  1548. 00A1: put_actor $PLAYER_ACTOR at 2262.13 -1723.735 13.5469
  1549. 04BB: select_interior 0
  1550. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1551. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1552. 01B4: set_player $PLAYER_CHAR can_move 1
  1553.  
  1554. :multihack_14451
  1555. 00D6: if
  1556. 0039: 3@ == 27
  1557. 004D: jump_if_false @multihack_14598
  1558. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1559. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1560. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1561. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1562. 04BB: select_interior 1
  1563. 04BB: select_interior 50
  1564. 01B4: set_player $PLAYER_CHAR can_move 0
  1565. 0BD0: samp send_request_spawn
  1566. 0001: wait 300 ms
  1567. 00A1: put_actor $PLAYER_ACTOR at 1755.327 -1594.61 13.5358
  1568. 04BB: select_interior 0
  1569. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1570. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1571. 01B4: set_player $PLAYER_CHAR can_move 1
  1572.  
  1573. :multihack_14598
  1574. 00D6: if
  1575. 0039: 3@ == 28
  1576. 004D: jump_if_false @multihack_14745
  1577. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1578. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1579. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1580. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1581. 04BB: select_interior 1
  1582. 04BB: select_interior 50
  1583. 01B4: set_player $PLAYER_CHAR can_move 0
  1584. 0BD0: samp send_request_spawn
  1585. 0001: wait 300 ms
  1586. 00A1: put_actor $PLAYER_ACTOR at 2479.237 -1958.139 13.5862
  1587. 04BB: select_interior 0
  1588. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1589. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1590. 01B4: set_player $PLAYER_CHAR can_move 1
  1591.  
  1592. :multihack_14745
  1593. 00D6: if
  1594. 0039: 3@ == 29
  1595. 004D: jump_if_false @multihack_14892
  1596. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1597. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1598. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1599. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1600. 04BB: select_interior 1
  1601. 04BB: select_interior 50
  1602. 01B4: set_player $PLAYER_CHAR can_move 0
  1603. 0BD0: samp send_request_spawn
  1604. 0001: wait 300 ms
  1605. 00A1: put_actor $PLAYER_ACTOR at 1349.985 -1268.079 14.9219
  1606. 04BB: select_interior 0
  1607. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1608. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1609. 01B4: set_player $PLAYER_CHAR can_move 1
  1610.  
  1611. :multihack_14892
  1612. 00D6: if
  1613. 0039: 3@ == 30
  1614. 004D: jump_if_false @multihack_15039
  1615. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1616. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1617. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1618. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1619. 04BB: select_interior 1
  1620. 04BB: select_interior 50
  1621. 01B4: set_player $PLAYER_CHAR can_move 0
  1622. 0BD0: samp send_request_spawn
  1623. 0001: wait 300 ms
  1624. 00A1: put_actor $PLAYER_ACTOR at 1519.032 -1675.056 13.5469
  1625. 04BB: select_interior 0
  1626. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1627. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1628. 01B4: set_player $PLAYER_CHAR can_move 1
  1629.  
  1630. :multihack_15039
  1631. 00D6: if
  1632. 0039: 3@ == 31
  1633. 004D: jump_if_false @multihack_15186
  1634. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1635. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1636. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1637. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1638. 04BB: select_interior 1
  1639. 04BB: select_interior 50
  1640. 01B4: set_player $PLAYER_CHAR can_move 0
  1641. 0BD0: samp send_request_spawn
  1642. 0001: wait 300 ms
  1643. 00A1: put_actor $PLAYER_ACTOR at -1605.748 714.9609 12.5883
  1644. 04BB: select_interior 0
  1645. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1646. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1647. 01B4: set_player $PLAYER_CHAR can_move 1
  1648.  
  1649. :multihack_15186
  1650. 00D6: if
  1651. 0039: 3@ == 32
  1652. 004D: jump_if_false @multihack_15333
  1653. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1654. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1655. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1656. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1657. 04BB: select_interior 1
  1658. 04BB: select_interior 50
  1659. 01B4: set_player $PLAYER_CHAR can_move 0
  1660. 0BD0: samp send_request_spawn
  1661. 0001: wait 300 ms
  1662. 00A1: put_actor $PLAYER_ACTOR at 814.6288 -1610.151 13.7769
  1663. 04BB: select_interior 0
  1664. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1665. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1666. 01B4: set_player $PLAYER_CHAR can_move 1
  1667.  
  1668. :multihack_15333
  1669. 00D6: if
  1670. 0039: 3@ == 33
  1671. 004D: jump_if_false @multihack_15480
  1672. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1673. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1674. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1675. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1676. 04BB: select_interior 1
  1677. 04BB: select_interior 50
  1678. 01B4: set_player $PLAYER_CHAR can_move 0
  1679. 0BD0: samp send_request_spawn
  1680. 0001: wait 300 ms
  1681. 00A1: put_actor $PLAYER_ACTOR at -2016.192 88.1158 27.6799
  1682. 04BB: select_interior 0
  1683. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1684. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1685. 01B4: set_player $PLAYER_CHAR can_move 1
  1686.  
  1687. :multihack_15480
  1688. 00D6: if
  1689. 0039: 3@ == 34
  1690. 004D: jump_if_false @multihack_15627
  1691. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1692. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1693. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1694. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1695. 04BB: select_interior 1
  1696. 04BB: select_interior 50
  1697. 01B4: set_player $PLAYER_CHAR can_move 0
  1698. 0BD0: samp send_request_spawn
  1699. 0001: wait 300 ms
  1700. 00A1: put_actor $PLAYER_ACTOR at 2089.059 -1807.399 13.5469
  1701. 04BB: select_interior 0
  1702. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1703. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1704. 01B4: set_player $PLAYER_CHAR can_move 1
  1705.  
  1706. :multihack_15627
  1707. 00D6: if
  1708. 0039: 3@ == 35
  1709. 004D: jump_if_false @multihack_15774
  1710. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1711. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1712. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1713. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1714. 04BB: select_interior 1
  1715. 04BB: select_interior 50
  1716. 01B4: set_player $PLAYER_CHAR can_move 0
  1717. 0BD0: samp send_request_spawn
  1718. 0001: wait 300 ms
  1719. 00A1: put_actor $PLAYER_ACTOR at 1516.571 -1584.536 13.5469
  1720. 04BB: select_interior 0
  1721. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1722. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1723. 01B4: set_player $PLAYER_CHAR can_move 1
  1724.  
  1725. :multihack_15774
  1726. 00D6: if
  1727. 0039: 3@ == 36
  1728. 004D: jump_if_false @multihack_15921
  1729. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1730. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1731. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1732. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1733. 04BB: select_interior 1
  1734. 04BB: select_interior 50
  1735. 01B4: set_player $PLAYER_CHAR can_move 0
  1736. 0BD0: samp send_request_spawn
  1737. 0001: wait 300 ms
  1738. 00A1: put_actor $PLAYER_ACTOR at 2481.929 -1666.259 13.3396
  1739. 04BB: select_interior 0
  1740. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1741. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1742. 01B4: set_player $PLAYER_CHAR can_move 1
  1743.  
  1744. :multihack_15921
  1745. 00D6: if
  1746. 0039: 3@ == 37
  1747. 004D: jump_if_false @multihack_16068
  1748. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1749. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1750. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1751. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1752. 04BB: select_interior 1
  1753. 04BB: select_interior 50
  1754. 01B4: set_player $PLAYER_CHAR can_move 0
  1755. 0BD0: samp send_request_spawn
  1756. 0001: wait 300 ms
  1757. 00A1: put_actor $PLAYER_ACTOR at 1323.2 -1842.427 13.5469
  1758. 04BB: select_interior 0
  1759. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1760. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1761. 01B4: set_player $PLAYER_CHAR can_move 1
  1762.  
  1763. :multihack_16068
  1764. 00D6: if
  1765. 0039: 3@ == 38
  1766. 004D: jump_if_false @multihack_16215
  1767. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1768. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1769. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1770. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1771. 04BB: select_interior 1
  1772. 04BB: select_interior 50
  1773. 01B4: set_player $PLAYER_CHAR can_move 0
  1774. 0BD0: samp send_request_spawn
  1775. 0001: wait 300 ms
  1776. 00A1: put_actor $PLAYER_ACTOR at 2244.598 -1664.199 15.4766
  1777. 04BB: select_interior 0
  1778. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1779. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1780. 01B4: set_player $PLAYER_CHAR can_move 1
  1781.  
  1782. :multihack_16215
  1783. 00D6: if
  1784. 0039: 3@ == 39
  1785. 004D: jump_if_false @multihack_16362
  1786. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1787. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1788. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1789. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1790. 04BB: select_interior 1
  1791. 04BB: select_interior 50
  1792. 01B4: set_player $PLAYER_CHAR can_move 0
  1793. 0BD0: samp send_request_spawn
  1794. 0001: wait 300 ms
  1795. 00A1: put_actor $PLAYER_ACTOR at 2244.598 -1664.199 15.4766
  1796. 04BB: select_interior 0
  1797. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1798. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1799. 01B4: set_player $PLAYER_CHAR can_move 1
  1800.  
  1801. :multihack_16362
  1802. 00D6: if
  1803. 0039: 3@ == 40
  1804. 004D: jump_if_false @multihack_16509
  1805. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1806. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1807. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1808. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1809. 04BB: select_interior 1
  1810. 04BB: select_interior 50
  1811. 01B4: set_player $PLAYER_CHAR can_move 0
  1812. 0BD0: samp send_request_spawn
  1813. 0001: wait 300 ms
  1814. 00A1: put_actor $PLAYER_ACTOR at 1779.884 -1584.659 13.3472
  1815. 04BB: select_interior 0
  1816. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1817. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1818. 01B4: set_player $PLAYER_CHAR can_move 1
  1819.  
  1820. :multihack_16509
  1821. 00D6: if
  1822. 0039: 3@ == 41
  1823. 004D: jump_if_false @multihack_16656
  1824. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1825. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1826. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1827. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1828. 04BB: select_interior 1
  1829. 04BB: select_interior 50
  1830. 01B4: set_player $PLAYER_CHAR can_move 0
  1831. 0BD0: samp send_request_spawn
  1832. 0001: wait 300 ms
  1833. 00A1: put_actor $PLAYER_ACTOR at 1641.558 -1890.099 13.5558
  1834. 04BB: select_interior 0
  1835. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1836. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1837. 01B4: set_player $PLAYER_CHAR can_move 1
  1838.  
  1839. :multihack_16656
  1840. 00D6: if
  1841. 0039: 3@ == 42
  1842. 004D: jump_if_false @multihack_16803
  1843. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1844. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1845. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1846. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1847. 04BB: select_interior 1
  1848. 04BB: select_interior 50
  1849. 01B4: set_player $PLAYER_CHAR can_move 0
  1850. 0BD0: samp send_request_spawn
  1851. 0001: wait 300 ms
  1852. 00A1: put_actor $PLAYER_ACTOR at 1982.172 -2061.312 13.3738
  1853. 04BB: select_interior 0
  1854. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1855. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1856. 01B4: set_player $PLAYER_CHAR can_move 1
  1857.  
  1858. :multihack_16803
  1859. 00D6: if
  1860. 0039: 3@ == 43
  1861. 004D: jump_if_false @multihack_16950
  1862. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1863. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1864. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1865. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1866. 04BB: select_interior 1
  1867. 04BB: select_interior 50
  1868. 01B4: set_player $PLAYER_CHAR can_move 0
  1869. 0BD0: samp send_request_spawn
  1870. 0001: wait 300 ms
  1871. 00A1: put_actor $PLAYER_ACTOR at 1218.454 -1322.949 13.4807
  1872. 04BB: select_interior 0
  1873. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1874. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1875. 01B4: set_player $PLAYER_CHAR can_move 1
  1876.  
  1877. :multihack_16950
  1878. 00D6: if
  1879. 0039: 3@ == 44
  1880. 004D: jump_if_false @multihack_17104
  1881. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1882. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1883. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1884. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1885. 01B4: set_player $PLAYER_CHAR can_move 0
  1886. 0BD0: samp send_request_spawn
  1887. 0001: wait 300 ms
  1888. 00A1: put_actor $PLAYER_ACTOR at 1456.842 -1010.186 26.8437
  1889. 0001: wait 50 ms
  1890. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1891. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1892. 01B4: set_player $PLAYER_CHAR can_move 1
  1893. 0001: wait 100 ms
  1894. 0AF9: samp say_msg "/enter"
  1895.  
  1896. :multihack_17104
  1897. 00D6: if
  1898. 0039: 3@ == 45
  1899. 004D: jump_if_false @multihack_17251
  1900. 0B2E: $5 = read_samp_memory offset 88432 size 2
  1901. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  1902. 0B2E: $10 = read_samp_memory offset 88720 size 2
  1903. 0B2D: write_samp_memory offset 88720 value 50064 size 2
  1904. 04BB: select_interior 1
  1905. 04BB: select_interior 50
  1906. 01B4: set_player $PLAYER_CHAR can_move 0
  1907. 0BD0: samp send_request_spawn
  1908. 0001: wait 300 ms
  1909. 00A1: put_actor $PLAYER_ACTOR at 765.659 -1559.197 13.5469
  1910. 04BB: select_interior 0
  1911. 0B2D: write_samp_memory offset 88432 value $5 size 2
  1912. 0B2D: write_samp_memory offset 88720 value $10 size 2
  1913. 01B4: set_player $PLAYER_CHAR can_move 1
  1914.  
  1915. :multihack_17251
  1916. 0002: jump @multihack_493
  1917.  
  1918. :multihack_17258
  1919. 0AC6: 1@ = label @multihack_17338 offset
  1920. 0B3B: samp show_dialog id 100 caption "{00ADFF}HZ:Roleplay Multihack" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 2
  1921. 0B43: samp cmd_ret
  1922.  
  1923. :multihack_17338
  1924. hex
  1925. 7B 46 39 43 41 33 33 7D 20 4A 4F 42 20 50 4C 41
  1926. 43 45 53 20 0A 7B 30 39 32 42 44 30 7D 31 29 7B
  1927. 46 46 46 46 46 46 7D 4C 61 77 79 65 72 0A 7B 30
  1928. 39 32 42 44 30 7D 32 29 7B 46 46 46 46 46 46 7D
  1929. 57 68 6F 72 65 0A 7B 30 39 32 42 44 30 7D 33 29
  1930. 7B 46 46 46 46 46 46 7D 44 72 75 67 20 44 65 61
  1931. 6C 65 72 0A 7B 30 39 32 42 44 30 7D 34 29 7B 46
  1932. 46 46 46 46 46 7D 43 61 72 20 4D 65 63 68 61 6E
  1933. 69 63 0A 7B 30 39 32 42 44 30 7D 35 29 7B 46 46
  1934. 46 46 46 46 7D 42 6F 64 79 67 75 61 72 64 0A 7B
  1935. 30 39 32 42 44 30 7D 36 29 7B 46 46 46 46 46 46
  1936. 7D 41 72 6D 73 20 44 65 61 6C 65 72 0A 7B 30 39
  1937. 32 42 44 30 7D 37 29 7B 46 46 46 46 46 46 7D 42
  1938. 6F 78 65 72 0A 7B 30 39 32 42 44 30 7D 38 29 7B
  1939. 46 46 46 46 46 46 7D 44 72 75 67 20 53 6D 75 67
  1940. 67 6C 65 72 0A 7B 30 39 32 42 44 30 7D 39 29 7B
  1941. 46 46 46 46 46 46 7D 54 61 78 69 20 44 72 69 76
  1942. 65 72 0A 7B 30 39 32 42 44 30 7D 31 30 29 7B 46
  1943. 46 46 46 46 46 7D 43 72 61 66 74 73 6D 61 6E 0A
  1944. 7B 30 39 32 42 44 30 7D 31 31 29 7B 46 46 46 46
  1945. 46 46 7D 42 61 72 74 65 6E 64 65 72 0A 7B 30 39
  1946. 32 42 44 30 7D 31 32 29 7B 46 46 46 46 46 46 7D
  1947. 54 72 75 63 6B 65 72 0A 7B 30 39 32 42 44 30 7D
  1948. 31 33 29 7B 46 46 46 46 46 46 7D 50 69 7A 7A 61
  1949. 62 6F 79 0A 7B 30 39 32 42 44 30 7D 31 34 29 7B
  1950. 46 46 46 46 46 46 7D 46 69 73 68 65 72 0A 7B 30
  1951. 39 32 42 44 30 7D 31 35 29 7B 46 46 46 46 46 46
  1952. 7D 53 74 72 65 65 74 20 53 77 65 65 70 65 72 0A
  1953. 7B 30 39 32 42 44 30 7D 31 36 29 7B 46 46 46 46
  1954. 46 46 7D 41 69 72 63 72 61 66 74 20 50 69 6C 6F
  1955. 74 0A 7B 30 39 32 42 44 30 7D 31 37 29 7B 46 46
  1956. 46 46 46 46 7D 54 72 75 63 6B 65 72 28 42 6C 75
  1957. 65 62 65 72 72 79 29 0A 7B 30 39 32 42 44 30 7D
  1958. 31 38 29 7B 46 46 46 46 46 46 7D 46 61 72 6D 65
  1959. 72 0A 7B 30 39 32 42 44 30 7D 31 39 29 7B 46 46
  1960. 46 46 46 46 7D 47 61 72 62 61 67 65 20 4D 61 6E
  1961. 0A 7B 30 39 32 42 44 30 7D 32 30 29 7B 46 46 46
  1962. 46 46 46 7D 54 72 61 6E 73 70 6F 72 74 65 72 0A
  1963. 7B 30 39 32 42 44 30 7D 32 31 29 7B 46 46 46 46
  1964. 46 46 7D 4C 75 6D 62 65 72 6A 61 63 6B 0A 7B 30
  1965. 39 32 42 44 30 7D 32 32 29 7B 46 46 46 46 46 46
  1966. 7D 4D 69 6E 65 72 0A 7B 46 39 43 41 33 33 7D 20
  1967. 53 54 4F 52 45 53 2F 50 4C 41 43 45 53 20 0A 7B
  1968. 30 39 32 42 44 30 7D 31 29 7B 46 46 46 46 46 46
  1969. 7D 32 34 2F 37 28 49 64 6C 65 77 6F 6F 64 29 0A
  1970. 7B 30 39 32 42 44 30 7D 32 29 7B 46 46 46 46 46
  1971. 46 7D 32 34 2F 37 28 50 6C 61 79 61 20 64 65 6C
  1972. 20 53 65 76 69 6C 6C 65 29 0A 7B 30 39 32 42 44
  1973. 30 7D 33 29 7B 46 46 46 46 46 46 7D 32 34 2F 37
  1974. 28 47 61 6E 74 6F 6E 29 0A 7B 30 39 32 42 44 30
  1975. 7D 34 29 7B 46 46 46 46 46 46 7D 32 34 2F 37 28
  1976. 43 6F 6D 6D 65 72 63 65 29 0A 7B 30 39 32 42 44
  1977. 30 7D 35 29 7B 46 46 46 46 46 46 7D 32 34 2F 37
  1978. 28 57 69 6C 6C 6F 77 66 69 65 6C 64 29 0A 7B 30
  1979. 39 32 42 44 30 7D 36 29 7B 46 46 46 46 46 46 7D
  1980. 41 6D 6D 75 6E 61 74 69 6F 6E 0A 7B 30 39 32 42
  1981. 44 30 7D 37 29 7B 46 46 46 46 46 46 7D 4C 53 50
  1982. 44 0A 7B 30 39 32 42 44 30 7D 38 29 7B 46 46 46
  1983. 46 46 46 7D 53 46 50 44 0A 7B 30 39 32 42 44 30
  1984. 7D 39 29 7B 46 46 46 46 46 46 7D 42 75 72 67 65
  1985. 72 20 53 68 6F 74 0A 7B 30 39 32 42 44 30 7D 31
  1986. 30 29 7B 46 46 46 46 46 46 7D 46 69 72 65 20 53
  1987. 74 61 74 69 6F 6E 0A 7B 30 39 32 42 44 30 7D 31
  1988. 31 29 7B 46 46 46 46 46 46 7D 50 69 7A 7A 61 20
  1989. 53 74 61 63 6B 73 0A 7B 30 39 32 42 44 30 7D 31
  1990. 32 29 7B 46 46 46 46 46 46 7D 41 64 20 53 74 6F
  1991. 72 65 0A 7B 30 39 32 42 44 30 7D 31 33 29 7B 46
  1992. 46 46 46 46 46 7D 47 72 6F 76 65 20 53 74 72 65
  1993. 65 74 0A 7B 30 39 32 42 44 30 7D 31 34 29 7B 46
  1994. 46 46 46 46 46 7D 47 79 6D 0A 7B 30 39 32 42 44
  1995. 30 7D 31 35 29 7B 46 46 46 46 46 46 7D 43 6C 6F
  1996. 74 68 69 6E 67 20 53 74 6F 72 65 0A 7B 30 39 32
  1997. 42 44 30 7D 31 36 29 7B 46 46 46 46 46 46 7D 43
  1998. 69 74 79 20 48 61 6C 6C 20 0A 7B 30 39 32 42 44
  1999. 30 7D 31 37 29 7B 46 46 46 46 46 46 7D 50 61 69
  2000. 6E 74 62 61 6C 6C 0A 7B 30 39 32 42 44 30 7D 31
  2001. 38 29 7B 46 46 46 46 46 46 7D 43 61 72 20 44 65
  2002. 61 6C 65 72 73 68 69 70 0A 7B 30 39 32 42 44 30
  2003. 7D 31 39 29 7B 46 46 46 46 46 46 7D 4D 6F 74 6F
  2004. 72 20 44 65 61 6C 65 72 73 68 69 70 0A 7B 30 39
  2005. 32 42 44 30 7D 32 30 29 7B 46 46 46 46 46 46 7D
  2006. 48 6F 73 70 69 74 61 6C 28 44 4C 53 29 0A 7B 30
  2007. 39 32 42 44 30 7D 32 31 29 7B 46 46 46 46 46 46
  2008. 7D 42 61 6E 6B 0A 7B 30 39 32 42 44 30 7D 32 32
  2009. 29 7B 46 46 46 46 46 46 7D 44 69 63 65 20 43 61
  2010. 73 69 6E 6F
  2011. end
  2012. 0100: actor in_car
  2013. hex
  2014. 04 00
  2015. end
  2016. 07FE: set_actor $PLAYER_ACTOR fighting_style_to 4 moves 6
  2017. 0AF8: samp add_message_to_chat "{0DEA3D}H:MH : {FFFFFF}Fight style set to the default style." color
  2018. 0B43: samp cmd_ret
  2019.  
  2020. :multihack_18783
  2021. 0001: wait 0 ms
  2022. 07FE: set_actor $PLAYER_ACTOR fighting_style_to 5 moves 6
  2023. 0AF8: samp add_message_to_chat "{0DEA3D}H:MH : {FFFFFF}Fight style set to the boxing." color
  2024. 0B43: samp cmd_ret
  2025.  
  2026. :multihack_18856
  2027. 0001: wait 0 ms
  2028. 07FE: set_actor $PLAYER_ACTOR fighting_style_to 6 moves 6
  2029. 0AF8: samp add_message_to_chat "{0DEA3D}H:MH : {FFFFFF}Fight style set to the kung-fu." color
  2030. 0B43: samp cmd_ret
  2031.  
  2032. :multihack_18930
  2033. 0001: wait 0 ms
  2034. 07FE: set_actor $PLAYER_ACTOR fighting_style_to 7 moves 6
  2035. 0AF8: samp add_message_to_chat "{0DEA3D}H:MH : {FFFFFF}Fight style set to the kickbox." color
  2036. 0B43: samp cmd_ret
  2037.  
  2038. :multihack_19004
  2039. 0001: wait 0 ms
  2040. 07FE: set_actor $PLAYER_ACTOR fighting_style_to 15 moves 6
  2041. 0AF8: samp add_message_to_chat "{0DEA3D}H:MH : {FFFFFF}Fight style set to the special Style." color
  2042. 0B43: samp cmd_ret
  2043.  
  2044. :multihack_19084
  2045. 0001: wait 0 ms
  2046. 00D6: if
  2047. 80DF: not actor $PLAYER_ACTOR driving
  2048. 004D: jump_if_false @multihack_19319
  2049. 00D6: if
  2050. 0AB6: store_target_marker_coords_to 4@ 5@ 6@ // IF and SET
  2051. 004D: jump_if_false @multihack_19256
  2052. 0AB1: call_scm_func @multihack_19376 0
  2053. 0001: wait 350 ms
  2054. 01B4: set_player $PLAYER_CHAR can_move 0
  2055. 0B2E: 7@ = read_samp_memory offset 88432 size 2
  2056. 0B2D: write_samp_memory offset 88432 value 50064 size 2
  2057. 04BB: select_interior 1
  2058. 00A1: put_actor $PLAYER_ACTOR at 4@ 5@ 6@
  2059. 0001: wait 1500 ms
  2060. 04BB: select_interior 0
  2061. 04E4: refresh_game_renderer_at 4@ 5@
  2062. 0860: link_actor $PLAYER_ACTOR to_interior 0
  2063. 04FA: reset_sky_colors_with_fade 0
  2064. 01B4: set_player $PLAYER_CHAR can_move 1
  2065. 0B2D: write_samp_memory offset 88432 value 7@ size 2
  2066. 0B2D: write_samp_memory offset 16864 value 8@ size 2
  2067. 0002: jump @multihack_19312
  2068.  
  2069. :multihack_19256
  2070. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Where is the marker?" color -1
  2071.  
  2072. :multihack_19312
  2073. 0002: jump @multihack_19374
  2074.  
  2075. :multihack_19319
  2076. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}You must be onfoot." color -1
  2077.  
  2078. :multihack_19374
  2079. 0B43: samp cmd_ret
  2080.  
  2081. :multihack_19376
  2082. 0B2E: 8@ = read_samp_memory offset 16864 size 2
  2083. 0B2D: write_samp_memory offset 16864 value 195 size 2
  2084. 0AB2: 0 ret
  2085.  
  2086. :multihack_19401
  2087. 0001: wait 0 ms
  2088. 00D6: if
  2089. 00DF: actor $PLAYER_ACTOR driving
  2090. 004D: jump_if_false @multihack_19597
  2091. 00D6: if
  2092. 0AB6: store_target_marker_coords_to 1@ 2@ 3@ // IF and SET
  2093. 004D: jump_if_false @multihack_19534
  2094. 0B2E: 4@ = read_samp_memory offset 90816 size 2
  2095. 0B2D: write_samp_memory offset 90816 value 50064 size 2
  2096. 04BB: select_interior 1
  2097. 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
  2098. 0001: wait 1500 ms
  2099. 04BB: select_interior 0
  2100. 04E4: refresh_game_renderer_at 1@ 2@
  2101. 0860: link_actor $PLAYER_ACTOR to_interior 0
  2102. 04FA: reset_sky_colors_with_fade 0
  2103. 0B2D: write_samp_memory offset 90816 value 4@ size 2
  2104. 0002: jump @multihack_19590
  2105.  
  2106. :multihack_19534
  2107. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Where is the marker?" color -1
  2108.  
  2109. :multihack_19590
  2110. 0002: jump @multihack_19651
  2111.  
  2112. :multihack_19597
  2113. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}You must be driving." color
  2114.  
  2115. :multihack_19651
  2116. 0B43: samp cmd_ret
  2117.  
  2118. :multihack_19653
  2119. 0001: wait 0 ms
  2120. 00D6: if
  2121. 0039: 31@ == 0
  2122. 004D: jump_if_false @multihack_19717
  2123. 0006: 31@ = 1
  2124. 0ACD: show_text_highpriority "~y~H:MH FLY : ~g~ON" time 150000
  2125. 0002: jump @multihack_19769
  2126.  
  2127. :multihack_19717
  2128. 00D6: if
  2129. 0039: 31@ == 1
  2130. 004D: jump_if_false @multihack_19769
  2131. 0006: 31@ = 0
  2132. 0ACD: show_text_highpriority "~y~H:MH FLY : ~r~OFF" time 1500
  2133.  
  2134. :multihack_19769
  2135. 0B43: samp cmd_ret
  2136. 0001: wait 0 ms
  2137. 00D6: if
  2138. 0039: 31@ == 1
  2139. 004D: jump_if_false @multihack_19964
  2140. 00D6: if
  2141. 80DF: not actor $PLAYER_ACTOR driving
  2142. 004D: jump_if_false @multihack_19902
  2143. 0BE2: raknet setup_outcoming_packet_hook -19771
  2144. 0BE5: raknet 2@ = get_hook_param 1
  2145. 00D6: if
  2146. 0039: 2@ == 207
  2147. 004D: jump_if_false @multihack_19846
  2148. 0BE0: raknet hook_ret 0
  2149.  
  2150. :multihack_19846
  2151. 0001: wait 0 ms
  2152. 00A0: store_actor $PLAYER_ACTOR position_to 3@ 4@ 5@
  2153. 0AB1: call_scm_func @multihack_23564 3 3@ 4@ 5@
  2154. 0001: wait 500 ms
  2155. 0002: jump @multihack_19846
  2156. 0002: jump @multihack_19957
  2157.  
  2158. :multihack_19902
  2159. 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}You must be onfoot." color -1
  2160.  
  2161. :multihack_19957
  2162. 0002: jump @multihack_19968
  2163.  
  2164. :multihack_19964
  2165. 0BE0: raknet hook_ret 1
  2166.  
  2167. :multihack_19968
  2168. 0001: wait 0 ms
  2169. 0B2E: 0@ = read_samp_memory offset 88432 size 2
  2170. 0B2D: write_samp_memory offset 88432 value 0@ size 2
  2171. 0B43: samp cmd_ret
  2172.  
  2173. :multihack_19998
  2174. 0001: wait 0 ms
  2175. 00D6: if
  2176. 00DF: actor $PLAYER_ACTOR driving
  2177. 004D: jump_if_false @multihack_20052
  2178. 03C0: 1@ = actor $PLAYER_ACTOR car
  2179. 0001: wait 0 ms
  2180. 06E7: 6@ = add_car_component #NTO_B_TW to_car 1@
  2181. 0001: wait 0 ms
  2182. 0C86: samp force_passenger_sync 1@ seat_id 123
  2183.  
  2184. :multihack_20052
  2185. 0B43: samp cmd_ret
  2186.  
  2187. :multihack_20054
  2188. 0001: wait 0 ms
  2189. 0AF8: samp add_message_to_chat "{FF4542}You are banned from Horizon Roleplay. You can appeal your ban at www.hzgaming.net" color
  2190. 0AF8: samp add_message_to_chat "{ADC7E7}Server closed the connection." color
  2191. 0B43: samp cmd_ret
  2192.  
  2193. :multihack_20196
  2194. 0AC6: 1@ = label @multihack_20880 offset
  2195. 0B3B: samp show_dialog id 101 caption "{00ADFF}HZ:RP Multihack Commands" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 0
  2196. 0B43: samp cmd_ret
  2197.  
  2198. :multihack_20279
  2199. 0AC6: 1@ = label @multihack_22490 offset
  2200. 0B3B: samp show_dialog id 102 caption "{00ADFF}HZ:RP Update Info" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 0
  2201. 0B43: samp cmd_ret
  2202.  
  2203. :multihack_20355
  2204. 0AC6: 1@ = label @multihack_22123 offset
  2205. 0B3B: samp show_dialog id 103 caption "{00ADFF}HZ:RP Multihack Info" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 0
  2206. 0B43: samp cmd_ret
  2207.  
  2208. :multihack_20434
  2209. 0AC6: 1@ = label @multihack_22763 offset
  2210. 0B3B: samp show_dialog id 104 caption "{00ADFF}H:MH : {0bab9f}CarJack Menu" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 2
  2211. 0B43: samp cmd_ret
  2212.  
  2213. :multihack_20520
  2214. 0AC6: 1@ = label @multihack_22844 offset
  2215. 0B3B: samp show_dialog id 105 caption "{00ADFF}H:MH : {0bab9f}CarTroll Menu" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 2
  2216. 0B43: samp cmd_ret
  2217.  
  2218. :multihack_20607
  2219. 0AC6: 1@ = label @multihack_22998 offset
  2220. 0B3B: samp show_dialog id 106 caption "{00ADFF}H:MH : {0bab9f}Fast Materials/Drugs/Crack" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 2
  2221. 0B43: samp cmd_ret
  2222.  
  2223. :multihack_20707
  2224. 0AC6: 1@ = label @multihack_23126 offset
  2225. 0B3B: samp show_dialog id 107 caption "{00ADFF}H:MH : {0bab9f}Withdraw Menu" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 2
  2226. 0B43: samp cmd_ret
  2227.  
  2228. :multihack_20794
  2229. 0AC6: 1@ = label @multihack_23345 offset
  2230. 0B3B: samp show_dialog id 108 caption "{00ADFF}H:MH : {0bab9f}Deposit Menu" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 2
  2231. 0B43: samp cmd_ret
  2232.  
  2233. :multihack_20880
  2234. hex
  2235. 7B 37 41 31 36 31 42 7D 2F 66 31 20 7B 42 44 42
  2236. 44 42 44 7D 20 2D 7B 46 46 46 46 46 46 7D 20 53
  2237. 65 74 20 79 6F 75 72 20 66 69 67 68 74 69 6E 67
  2238. 20 73 74 79 6C 65 20 74 6F 20 74 68 65 20 64 65
  2239. 66 61 75 6C 74 2E 0A 7B 37 41 31 36 31 42 7D 2F
  2240. 66 32 20 7B 42 44 42 44 42 44 7D 20 2D 20 7B 46
  2241. 46 46 46 46 46 7D 53 65 74 20 79 6F 75 72 20 66
  2242. 69 67 68 74 69 6E 67 20 73 74 79 6C 65 20 74 6F
  2243. 20 74 68 65 20 62 6F 78 69 6E 67 2E 0A 7B 37 41
  2244. 31 36 31 42 7D 2F 66 33 20 7B 42 44 42 44 42 44
  2245. 7D 20 2D 20 7B 46 46 46 46 46 46 7D 53 65 74 20
  2246. 79 6F 75 72 20 66 69 67 68 74 69 6E 67 20 73 74
  2247. 79 6C 65 20 74 6F 20 74 68 65 20 6B 75 6E 67 2D
  2248. 66 75 2E 0A 7B 37 41 31 36 31 42 7D 2F 66 34 20
  2249. 7B 42 44 42 44 42 44 7D 20 2D 20 7B 46 46 46 46
  2250. 46 46 7D 53 65 74 20 79 6F 75 72 20 66 69 67 68
  2251. 74 69 6E 67 20 73 74 79 6C 65 20 74 6F 20 74 68
  2252. 65 20 6B 69 63 6B 62 6F 78 2E 0A 7B 37 41 31 36
  2253. 31 42 7D 2F 66 35 20 7B 42 44 42 44 42 44 7D 20
  2254. 2D 20 7B 46 46 46 46 46 46 7D 53 65 74 20 79 6F
  2255. 75 72 20 66 69 67 68 74 69 6E 67 20 73 74 79 6C
  2256. 65 20 74 6F 20 74 68 65 20 73 70 65 63 69 61 6C
  2257. 20 73 74 79 6C 65 2E 0A 7B 37 41 31 36 31 42 7D
  2258. 2F 66 74 70 20 7B 42 44 42 44 42 44 7D 20 2D 20
  2259. 7B 46 46 46 46 46 46 7D 4F 6E 66 6F 6F 74 20 74
  2260. 65 6C 65 70 6F 72 74 20 74 6F 20 74 68 65 20 6D
  2261. 61 72 6B 65 72 2E 0A 7B 37 41 31 36 31 42 7D 2F
  2262. 76 74 70 20 7B 42 44 42 44 42 44 7D 20 2D 20 7B
  2263. 46 46 46 46 46 46 7D 56 65 68 69 63 6C 65 20 74
  2264. 65 6C 65 70 6F 72 74 20 74 6F 20 74 68 65 20 6D
  2265. 61 72 6B 65 72 2E 0A 7B 37 41 31 36 31 42 7D 2F
  2266. 63 6A 20 7B 42 44 42 44 42 44 7D 20 2D 20 7B 46
  2267. 46 46 46 46 46 7D 41 6C 6C 6F 77 73 20 79 6F 75
  2268. 20 74 6F 20 74 68 65 20 64 72 69 76 65 20 72 65
  2269. 73 74 72 69 63 74 65 64 20 2D 20 73 75 63 68 20
  2270. 61 73 20 6C 6F 63 6B 65 64 20 61 6E 64 20 66 61
  2271. 63 74 69 6F 6E 20 63 61 72 73 28 6E 6F 74 20 61
  2272. 6C 6C 20 6F 66 20 74 68 65 6D 29 2E 0A 7B 37 41
  2273. 31 36 31 42 7D 2F 66 6C 79 20 7B 42 44 42 44 42
  2274. 44 7D 20 2D 20 7B 46 46 46 46 46 46 7D 4D 61 6B
  2275. 65 20 63 75 73 74 6F 6D 20 66 6C 79 20 68 61 63
  2276. 6B 73 20 75 6E 64 65 74 65 63 74 61 62 6C 65 2E
  2277. 20 59 6F 75 20 63 61 6E 20 75 73 65 20 6D 79 20
  2278. 69 6E 63 6C 75 64 65 20 6F 72 20 61 6E 6F 74 68
  2279. 65 72 20 6F 6E 65 2E 0A 7B 37 41 31 36 31 42 7D
  2280. 2F 66 69 78 70 6F 73 20 7B 42 44 42 44 42 44 7D
  2281. 20 2D 20 7B 46 46 46 46 46 46 7D 55 73 65 20 74
  2282. 68 69 73 20 69 66 20 79 6F 75 72 20 63 6C 69 65
  2283. 6E 74 20 69 73 20 62 75 67 67 65 64 2E 0A 7B 37
  2284. 41 31 36 31 42 7D 2F 63 72 20 7B 42 44 42 44 42
  2285. 44 7D 20 2D 20 7B 46 46 46 46 46 46 7D 4F 70 65
  2286. 6E 73 20 74 68 65 20 63 61 72 20 74 72 6F 6C 6C
  2287. 20 6D 65 6E 75 2E 0A 7B 37 41 31 36 31 42 7D 2F
  2288. 6D 63 73 20 7B 42 44 42 44 42 44 7D 20 2D 20 7B
  2289. 46 46 46 46 46 46 7D 46 61 73 74 20 6D 61 74 65
  2290. 72 69 61 6C 2F 63 72 61 63 6B 2F 73 65 65 64 73
  2291. 2E 0A 7B 37 41 31 36 31 42 7D 2F 6E 6F 73 77 20
  2292. 7B 42 44 42 44 42 44 7D 20 2D 20 7B 46 46 46 46
  2293. 46 46 7D 50 75 74 73 20 4E 4F 53 20 74 6F 20 74
  2294. 68 65 20 79 6F 75 72 20 63 61 72 2E 0A 7B 37 41
  2295. 31 36 31 42 7D 2F 77 69 74 68 64 72 61 77 66 20
  2296. 7B 42 44 42 44 42 44 7D 20 2D 20 7B 46 46 46 46
  2297. 46 46 7D 46 61 73 74 20 77 69 74 68 64 72 61 77
  2298. 2E 0A 7B 37 41 31 36 31 42 7D 2F 64 65 70 6F 73
  2299. 69 74 66 20 7B 42 44 42 44 42 44 7D 20 2D 20 7B
  2300. 46 46 46 46 46 46 7D 46 61 73 74 20 64 65 70 6F
  2301. 73 69 74 2E 0A 7B 37 41 31 36 31 42 7D 2F 66 62
  2302. 61 6E 20 7B 42 44 42 44 42 44 7D 20 2D 20 7B 46
  2303. 46 46 46 46 46 7D 46 61 6B 65 20 62 61 6E 2E 0A
  2304. 7B 37 41 31 36 31 42 7D 2F 6D 68 5F 69 6E 66 6F
  2305. 20 7B 42 44 42 44 42 44 7D 20 2D 20 7B 46 46 46
  2306. 46 46 46 7D 53 68 6F 77 73 20 74 68 65 20 69 6E
  2307. 66 6F 20 61 62 6F 75 74 20 73 63 72 69 70 74 2E
  2308. 0A 7B 37 41 31 36 31 42 7D 2F 6D 68 5F 75 70 64
  2309. 61 74 65 20 7B 42 44 42 44 42 44 7D 20 2D 20 7B
  2310. 46 46 46 46 46 46 7D 53 68 6F 77 73 20 74 68 65
  2311. 20 75 70 64 61 74 65 20 68 69 73 74 6F 72 79 20
  2312. 6F 66 20 73 63 72 69 70 74 2E 00 7B 37 41 31 36
  2313. 31 42 7D 4E 61 6D 65 7B 42 44 42 44 42 44 7D 3A
  2314. 7B 46 46 46 46 46 46 7D 20 48 5A 3A 52 6F 6C 65
  2315. 70 6C 61 79 20 4D 75 6C 74 69 68 61 63 6B 0A 7B
  2316. 37 41 31 36 31 42 7D 41 75 74 68 6F 72 7B 42 44
  2317. 42 44 42 44 7D 3A 7B 46 46 46 46 46 46 7D 20 4B
  2318. 65 6E 73 68 69 72 6F 0A 7B 37 41 31 36 31 42 7D
  2319. 56 65 72 73 69 6F 6E 7B 42 44 42 44 42 44 7D 3A
  2320. 7B 46 46 46 46 46 46 7D 20 32 2E 30 0A 7B 37 41
  2321. 31 36 31 42 7D 44 65 73 63 72 69 70 74 69 6F 6E
  2322. 7B 42 44 42 44 42 44 7D 3A 7B 46 46 46 46 46 46
  2323. 7D 20 53 69 6D 70 6C 65 20 61 6E 64 20 70 6F 77
  2324. 65 72 66 75 6C 20 68 61 63 6B 20 74 6F 6F 6C 20
  2325. 66 6F 72 20 48 6F 72 69 7A 6F 6E 20 52 6F 6C 65
  2326. 70 6C 61 79 20 73 65 72 76 65 72 2E 0A 7B 37 41
  2327. 31 36 31 42 7D 42 75 69 6C 64 20 44 61 74 65 7B
  2328. 42 44 42 44 42 44 7D 3A 7B 46 46 46 46 46 46 7D
  2329. 20 30 33 2E 30 36 2E 32 30 31 38 0A 7B 37 41 31
  2330. 36 31 42 7D 4C 61 73 74 20 55 70 64 61 74 65 7B
  2331. 42 44 42 44 42 44 7D 3A 7B 46 46 46 46 46 46 7D
  2332. 20 32 30 2E 30 36 2E 32 30 31 38 0A 7B 37 41 31
  2333. 36 31 42 7D 42 75 69 6C 64 20 4C 69 63 65 6E 73
  2334. 65 7B 42 44 42 44 42 44 7D 3A 7B 46 46 46 46 46
  2335. 46 7D 20 50 75 62 6C 69 63 00
  2336. end
  2337.  
  2338. :multihack_22490
  2339. hex
  2340. 7B 37 41 31 36 31 42 7D 30 33 2E 30 36 2E 32 30
  2341. 31 38 7B 42 44 42 44 42 44 7D 3A 7B 46 46 46 46
  2342. 46 46 7D 20 46 69 72 73 74 20 72 65 6C 65 61 73
  2343. 65 2E 0A 7B 37 41 31 36 31 42 7D 30 34 2E 30 36
  2344. 2E 32 30 31 38 7B 42 44 42 44 42 44 7D 3A 7B 46
  2345. 46 46 46 46 46 7D 20 41 64 64 65 64 20 75 70 64
  2346. 61 74 65 20 6C 6F 67 20 61 6E 64 20 73 65 76 65
  2347. 72 61 6C 20 66 75 6E 63 74 69 6F 6E 73 2E 0A 7B
  2348. 37 41 31 36 31 42 7D 30 35 2E 30 36 2E 32 30 31
  2349. 38 7B 42 44 42 44 42 44 7D 3A 7B 46 46 46 46 46
  2350. 46 7D 20 41 64 64 65 64 20 5B 43 61 72 20 54 72
  2351. 6F 6C 6C 5D 20 6D 65 6E 75 20 61 6E 64 20 66 69
  2352. 78 65 64 20 6D 69 6E 6F 72 20 62 75 67 73 2E 0A
  2353. 7B 37 41 31 36 31 42 7D 32 30 2E 30 36 2E 32 30
  2354. 31 38 7B 42 44 42 44 42 44 7D 3A 7B 46 46 46 46
  2355. 46 46 7D 20 41 64 64 65 64 20 77 69 74 68 64 72
  2356. 61 77 2F 64 65 70 6F 73 69 74 20 6D 65 6E 75 2E
  2357. 00 7B 30 39 32 42 44 30 7D 31 29 7B 46 46 46 46
  2358. 46 46 7D 53 65 6E 64 20 45 6E 74 65 72 56 65 68
  2359. 69 63 6C 65 2E 0A 7B 30 39 32 42 44 30 7D 32 29
  2360. 7B 46 46 46 46 46 46 7D 44 6F 20 6E 6F 74 20 73
  2361. 65 6E 64 20 45 6E 74 65 72 56 65 68 69 63 6C 65
  2362. 2E 00
  2363. end
  2364.  
  2365. :multihack_22844
  2366. hex
  2367. 7B 30 39 32 42 44 30 7D 31 29 7B 46 46 46 46 46
  2368. 46 7D 42 75 72 6E 0A 7B 30 39 32 42 44 30 7D 32
  2369. 29 7B 46 46 46 46 46 46 7D 46 6C 69 70 0A 7B 30
  2370. 39 32 42 44 30 7D 33 29 7B 46 46 46 46 46 46 7D
  2371. 48 65 61 76 65 6E 0A 7B 30 39 32 42 44 30 7D 34
  2372. 29 7B 46 46 46 46 46 46 7D 53 70 65 65 64 0A 7B
  2373. 30 39 32 42 44 30 7D 35 29 7B 46 46 46 46 46 46
  2374. 7D 52 65 70 61 69 72 0A 7B 30 39 32 42 44 30 7D
  2375. 36 29 7B 46 46 46 46 46 46 7D 4D 61 72 6B 65 72
  2376. 20 54 65 6C 65 70 6F 72 74 00
  2377. end
  2378.  
  2379. :multihack_22998
  2380. hex
  2381. 7B 30 39 32 42 44 30 7D 31 29 7B 46 46 46 46 46
  2382. 46 7D 43 72 61 63 6B 0A 7B 30 39 32 42 44 30 7D
  2383. 32 29 7B 46 46 46 46 46 46 7D 4D 61 74 65 72 69
  2384. 61 6C 0A 7B 30 39 32 42 44 30 7D 33 29 7B 46 46
  2385. 46 46 46 46 7D 53 65 65 64 73 0A 7B 30 39 32 42
  2386. 44 30 7D 34 29 7B 46 46 46 46 46 46 7D 49 6E 73
  2387. 75 72 61 6E 63 65 0A 7B 30 39 32 42 44 30 7D 35
  2388. 29 7B 46 46 46 46 46 46 7D 48 65 61 6C 4D 65 00
  2389. end
  2390.  
  2391. :multihack_23126
  2392. hex
  2393. 7B 30 39 32 42 44 30 7D 31 29 7B 46 46 46 46 46
  2394. 46 7D 31 30 30 0A 7B 30 39 32 42 44 30 7D 32 29
  2395. 7B 46 46 46 46 46 46 7D 35 30 30 0A 7B 30 39 32
  2396. 42 44 30 7D 33 29 7B 46 46 46 46 46 46 7D 31 30
  2397. 30 30 0A 7B 30 39 32 42 44 30 7D 34 29 7B 46 46
  2398. 46 46 46 46 7D 35 30 30 30 0A 7B 30 39 32 42 44
  2399. 30 7D 35 29 7B 46 46 46 46 46 46 7D 31 30 2E 30
  2400. 30 30 0A 7B 30 39 32 42 44 30 7D 36 29 7B 46 46
  2401. 46 46 46 46 7D 32 35 2E 30 30 30 0A 7B 30 39 32
  2402. 42 44 30 7D 37 29 7B 46 46 46 46 46 46 7D 35 30
  2403. 2E 30 30 30 0A 7B 30 39 32 42 44 30 7D 38 29 7B
  2404. 46 46 46 46 46 46 7D 31 30 30 2E 30 30 30 0A 7B
  2405. 30 39 32 42 44 30 7D 39 29 7B 46 46 46 46 46 46
  2406. 7D 31 2E 30 30 30 2E 30 30 30 00 7B 30 39 32 42
  2407. 44 30 7D 31 29 7B 46 46 46 46 46 46 7D 31 30 30
  2408. 0A 7B 30 39 32 42 44 30 7D 32 29 7B 46 46 46 46
  2409. 46 46 7D 35 30 30 0A 7B 30 39 32 42 44 30 7D 33
  2410. 29 7B 46 46 46 46 46 46 7D 31 30 30 30 0A 7B 30
  2411. 39 32 42 44 30 7D 34 29 7B 46 46 46 46 46 46 7D
  2412. 35 30 30 30 0A 7B 30 39 32 42 44 30 7D 35 29 7B
  2413. 46 46 46 46 46 46 7D 31 30 2E 30 30 30 0A 7B 30
  2414. 39 32 42 44 30 7D 36 29 7B 46 46 46 46 46 46 7D
  2415. 32 35 2E 30 30 30 0A 7B 30 39 32 42 44 30 7D 37
  2416. 29 7B 46 46 46 46 46 46 7D 35 30 2E 30 30 30 0A
  2417. 7B 30 39 32 42 44 30 7D 38 29 7B 46 46 46 46 46
  2418. 46 7D 31 30 30 2E 30 30 30 0A 7B 30 39 32 42 44
  2419. 30 7D 39 29 7B 46 46 46 46 46 46 7D 31 2E 30 30
  2420. 30 2E 30 30 30 00
  2421. end
  2422.  
  2423. :multihack_23564
  2424. 0B2B: samp 3@ = get_player_id_by_actor_handle $PLAYER_ACTOR
  2425. 0AC8: 4@ = allocate_memory_size 68
  2426. 0BBA: samp store_player 3@ onfoot_data 4@
  2427. 0C0D: struct 4@ offset 4 size 2 = 2
  2428. 0C0D: struct 4@ offset 6 size 2 = 4
  2429. 0C0D: struct 4@ offset 10 size 2 = 4
  2430. 0C0D: struct 4@ offset 14 size 2 = 4
  2431. 0C0D: struct 4@ offset 38 size 2 = 4
  2432. 0C0D: struct 4@ offset 42 size 2 = 4
  2433. 0C0D: struct 4@ offset 46 size 2 = 4
  2434. 0BC0: samp send_onfoot_data 4@
  2435. 0AC9: free_allocated_memory 4@
  2436. 0AB2: 0 ret
  2437. 0B2B: samp 3@ = get_player_id_by_actor_handle $PLAYER_ACTOR
  2438. 0B24: samp 3@ = get_player_struct_ptr 3@
  2439. 000A: 3@ += 109
  2440. 0AC8: 4@ = allocate_memory_size 68
  2441. 0C10: memcpy destination 4@ source 3@ size 2
  2442. 0C0D: struct 4@ offset 6 size 2 = 4
  2443. 0C0D: struct 4@ offset 10 size 2 = 4
  2444. 0C0D: struct 4@ offset 14 size 2 = 4
  2445. 0B3D: raknet 5@ = new_bit_stream
  2446. 0B40: raknet bit_stream 5@ write 207 type 0 size 1
  2447. 0B40: raknet bit_stream 5@ write 4@ type 5 size 68
  2448. 0B8B: raknet send bit_stream 5@
  2449. 0B3E: raknet delete_bit_stream 5@
  2450. 0AC9: free_allocated_memory 4@
  2451. 0AB2: 0 ret
  2452. 0B2B: samp 3@ = get_player_id_by_actor_handle $PLAYER_ACTOR
  2453. 0B24: samp 3@ = get_player_struct_ptr 3@
  2454. 000A: 3@ += 170
  2455. 0AC8: 4@ = allocate_memory_size 63
  2456. 0C10: memcpy destination 4@ source 3@ size 2
  2457. 0C0D: struct 4@ offset 24 size 2 = 4
  2458. 0C0D: struct 4@ offset 28 size 2 = 4
  2459. 0C0D: struct 4@ offset 32 size 2 = 4
  2460. 0B3D: raknet 5@ = new_bit_stream
  2461. 0B40: raknet bit_stream 5@ write 200 type 0 size 1
  2462. 0B40: raknet bit_stream 5@ write 4@ type 5 size 63
  2463. 0B8B: raknet send bit_stream 5@
  2464. 0B3E: raknet delete_bit_stream 5@
  2465. 0AC9: free_allocated_memory 4@
  2466. 0AB2: 0 ret
  2467. 0AA2: 0@ = load_library "samp.dll" // IF and SET
  2468. 0A8E: 1@ = 0@ + 2203916 // int
  2469. 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
  2470. 000A: 1@ += 36
  2471. 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
  2472. 00D6: if
  2473. 0039: 1@ == 1
  2474. 004D: jump_if_false @multihack_24010
  2475. 0485: return_true
  2476. 0002: jump @multihack_24012
  2477.  
  2478. :multihack_24010
  2479. 059A: return_false
  2480.  
  2481. :multihack_24012
  2482. 0AA3: free_library 0@
  2483. 0AB2: 0 ret
  2484. 0AA2: 0@ = load_library "samp.dll" // IF and SET
  2485. 0A8E: 1@ = 0@ + 2203916 // int
  2486. 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
  2487. 000A: 1@ += 12
  2488. 0A8D: 2@ = read_memory 1@ size 4 virtual_protect 0
  2489. 000A: 1@ += 4
  2490. 0A8D: 3@ = read_memory 1@ size 4 virtual_protect 0
  2491. 000A: 1@ += 4
  2492. 0A8D: 4@ = read_memory 1@ size 4 virtual_protect 0
  2493. 0AA3: free_library 0@
  2494. 0AB2: 3 2@ 3@ 4@ ret
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