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- // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
- {$CLEO .cs}
- //-------------MAIN---------------
- 03A4: name_thread "multihack"
- 0662: printstring "HZ:Roleplay Multihack"
- 0662: printstring "Author: Kenshiro"
- 0662: printstring "Version; 2.0"
- :multihack_74
- 0001: wait 100 ms
- 0AFA: is_samp_available
- 004D: jump_if_false @multihack_74
- 0B34: samp register_client_command "mh" to_label @multihack_17258
- 0B34: samp register_client_command "f1" to_label @multihack_18703
- 0B34: samp register_client_command "f2" to_label @multihack_18783
- 0B34: samp register_client_command "f3" to_label @multihack_18856
- 0B34: samp register_client_command "f4" to_label @multihack_18930
- 0B34: samp register_client_command "f5" to_label @multihack_19004
- 0B34: samp register_client_command "ftp" to_label @multihack_19084
- 0B34: samp register_client_command "vtp" to_label @multihack_19401
- 0B34: samp register_client_command "cj" to_label @multihack_20434
- 0B34: samp register_client_command "fly" to_label @multihack_19653
- 0B34: samp register_client_command "fixpos" to_label @multihack_19968
- 0B34: samp register_client_command "cr" to_label @multihack_20520
- 0B34: samp register_client_command "mcs" to_label @multihack_20607
- 0B34: samp register_client_command "nosw" to_label @multihack_19998
- 0B34: samp register_client_command "withdrawf" to_label @multihack_20707
- 0B34: samp register_client_command "depositf" to_label @multihack_20794
- 0B34: samp register_client_command "fban" to_label @multihack_20054
- 0B34: samp register_client_command "mh_cmds" to_label @multihack_20196
- 0B34: samp register_client_command "mh_info" to_label @multihack_20355
- 0B34: samp register_client_command "mh_update" to_label @multihack_20279
- 0AF8: samp add_message_to_chat "{0DEA3D}H:MH : {FFFFFF}/mh" color
- 0AF8: samp add_message_to_chat "{0DEA3D}H:MH : {FFFFFF}/mh_cmds for available commands." color
- 0AF8: samp add_message_to_chat "{0DEA3D}H:MH : {FFFFFF}Author : {0bab9f}Kenshiro" color
- :multihack_493
- 0001: wait 0 ms
- 00D6: if
- 0B3C: samp is_dialog_responded id 108 button 2@ list_item 3@ input_text 0
- 004D: jump_if_false @multihack_2785
- 00D6: if
- 0039: 2@ == 1
- 004D: jump_if_false @multihack_2785
- 00D6: if
- 0039: 3@ == 0
- 004D: jump_if_false @multihack_786
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_721
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/deposit 100"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_786
- :multihack_721
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_786
- 00D6: if
- 0039: 3@ == 1
- 004D: jump_if_false @multihack_1034
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_969
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/deposit 500"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_1034
- :multihack_969
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_1034
- 00D6: if
- 0039: 3@ == 2
- 004D: jump_if_false @multihack_1283
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_1218
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/deposit 1000"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_1283
- :multihack_1218
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_1283
- 00D6: if
- 0039: 3@ == 3
- 004D: jump_if_false @multihack_1532
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_1467
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/deposit 5000"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_1532
- :multihack_1467
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_1532
- 00D6: if
- 0039: 3@ == 4
- 004D: jump_if_false @multihack_1782
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_1717
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/deposit 10000"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_1782
- :multihack_1717
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_1782
- 00D6: if
- 0039: 3@ == 5
- 004D: jump_if_false @multihack_2032
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_1967
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/deposit 25000"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_2032
- :multihack_1967
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_2032
- 00D6: if
- 0039: 3@ == 6
- 004D: jump_if_false @multihack_2282
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_2217
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/deposit 50000"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_2282
- :multihack_2217
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_2282
- 00D6: if
- 0039: 3@ == 7
- 004D: jump_if_false @multihack_2533
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_2468
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/deposit 100000"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_2533
- :multihack_2468
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_2533
- 00D6: if
- 0039: 3@ == 8
- 004D: jump_if_false @multihack_2785
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_2720
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/deposit 1000000"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_2785
- :multihack_2720
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_2785
- 00D6: if
- 0B3C: samp is_dialog_responded id 107 button 2@ list_item 3@ input_text 0
- 004D: jump_if_false @multihack_5082
- 00D6: if
- 0039: 2@ == 1
- 004D: jump_if_false @multihack_5082
- 00D6: if
- 0039: 3@ == 0
- 004D: jump_if_false @multihack_3075
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_3010
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/withdraw 100"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_3075
- :multihack_3010
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_3075
- 00D6: if
- 0039: 3@ == 1
- 004D: jump_if_false @multihack_3324
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_3259
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/withdraw 500"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_3324
- :multihack_3259
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_3324
- 00D6: if
- 0039: 3@ == 2
- 004D: jump_if_false @multihack_3574
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_3509
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/withdraw 1000"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_3574
- :multihack_3509
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_3574
- 00D6: if
- 0039: 3@ == 3
- 004D: jump_if_false @multihack_3824
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_3759
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/withdraw 5000"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_3824
- :multihack_3759
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_3824
- 00D6: if
- 0039: 3@ == 4
- 004D: jump_if_false @multihack_4075
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_4010
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/withdraw 10000"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_4075
- :multihack_4010
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_4075
- 00D6: if
- 0039: 3@ == 5
- 004D: jump_if_false @multihack_4326
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_4261
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/withdraw 25000"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_4326
- :multihack_4261
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_4326
- 00D6: if
- 0039: 3@ == 6
- 004D: jump_if_false @multihack_4577
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_4512
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/withdraw 50000"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_4577
- :multihack_4512
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_4577
- 00D6: if
- 0039: 3@ == 7
- 004D: jump_if_false @multihack_4829
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_4764
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/withdraw 100000"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_4829
- :multihack_4764
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_4829
- 00D6: if
- 0039: 3@ == 8
- 004D: jump_if_false @multihack_5082
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_5017
- 0007: 1@ = 2316.621
- 0007: 2@ = -9.0148
- 0007: 3@ = 26.7422
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/withdraw 1000000"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_5082
- :multihack_5017
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_5082
- 00D6: if
- 0B3C: samp is_dialog_responded id 106 button 2@ list_item 3@ input_text 0
- 004D: jump_if_false @multihack_6351
- 00D6: if
- 0039: 2@ == 1
- 004D: jump_if_false @multihack_6351
- 00D6: if
- 0039: 3@ == 0
- 004D: jump_if_false @multihack_5370
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_5305
- 0007: 1@ = 2346.065
- 0007: 2@ = -1185.036
- 0007: 3@ = 1027.976
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/getcrack 1"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_5370
- :multihack_5305
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_5370
- 00D6: if
- 0039: 3@ == 1
- 004D: jump_if_false @multihack_5614
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_5549
- 0007: 1@ = 1423.584
- 0007: 2@ = -1320.376
- 0007: 3@ = 13.5547
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/getmats"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_5614
- :multihack_5549
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_5614
- 00D6: if
- 0039: 3@ == 2
- 004D: jump_if_false @multihack_5859
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_5794
- 0007: 1@ = 323.2356
- 0007: 2@ = -1118.431
- 0007: 3@ = 1083.883
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/getseeds"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_5859
- :multihack_5794
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_5859
- 00D6: if
- 0039: 3@ == 3
- 004D: jump_if_false @multihack_6108
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_6043
- 0007: 1@ = 204.7479
- 0007: 2@ = 1881.379
- 0007: 3@ = 369.3091
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/buyinsurance"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_6108
- :multihack_6043
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_6108
- 00D6: if
- 0039: 3@ == 4
- 004D: jump_if_false @multihack_6351
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_6286
- 0007: 1@ = 204.84
- 0007: 2@ = 1884.111
- 0007: 3@ = 369.3091
- 01B4: set_player $PLAYER_CHAR can_move 0
- 00A0: store_actor $PLAYER_ACTOR position_to 7@ 8@ 9@
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 50 ms
- 0AF9: samp say_msg "/healme"
- 00A1: put_actor $PLAYER_ACTOR at 7@ 8@ 9@
- 0001: wait 250 ms
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0002: jump @multihack_6351
- :multihack_6286
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color
- :multihack_6351
- 00D6: if
- 0B3C: samp is_dialog_responded id 105 button 2@ list_item 3@ input_text 0
- 004D: jump_if_false @multihack_9935
- 00D6: if
- 0039: 2@ == 1
- 004D: jump_if_false @multihack_9935
- 00D6: if
- 0039: 3@ == 0
- 004D: jump_if_false @multihack_6952
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_6885
- 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
- 0B2C: samp 6@ = get_vehicle_id_by_car_handle 26@
- 00D6: if
- 056E: car 26@ defined
- 004D: jump_if_false @multihack_6803
- 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
- 0B2E: 4@ = read_samp_memory offset 90816 size 2
- 0B2D: write_samp_memory offset 90816 value 50064 size 2
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $6 = read_samp_memory offset 58960 size 2
- 0B2D: write_samp_memory offset 58960 value 50064 size 2
- 0B2E: $7 = read_samp_memory offset 89168 size 2
- 0B2D: write_samp_memory offset 89168 value 50064 size 2
- 0B2E: $8 = read_samp_memory offset 83680 size 2
- 0B2D: write_samp_memory offset 83680 value 50064 size 2
- 0B2E: $9 = read_samp_memory offset 91312 size 2
- 0B2D: write_samp_memory offset 91312 value 50064 size 2
- 0001: wait 200 ms
- 0C86: samp force_passenger_sync 3@ seat_id 1
- 0001: wait 0 ms
- 036A: put_actor $PLAYER_ACTOR in_car 26@
- 0001: wait 150 ms
- 0519: set_car 26@ locked 1
- 0224: set_car 26@ health_to 200
- 0001: wait 150 ms
- 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
- 0B2D: write_samp_memory offset 90816 value 4@ size 2
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 58960 value $6 size 2
- 0B2D: write_samp_memory offset 89168 value $7 size 2
- 0B2D: write_samp_memory offset 83680 value $8 size 2
- 0B2D: write_samp_memory offset 91312 value $9 size 2
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 0002: jump @multihack_6878
- :multihack_6803
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." color -1
- :multihack_6878
- 0002: jump @multihack_6952
- :multihack_6885
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color -1
- :multihack_6952
- 00D6: if
- 0039: 3@ == 1
- 004D: jump_if_false @multihack_7517
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_7450
- 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
- 0B2C: samp 6@ = get_vehicle_id_by_car_handle 26@
- 00D6: if
- 056E: car 26@ defined
- 004D: jump_if_false @multihack_7368
- 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
- 0B2E: 4@ = read_samp_memory offset 90816 size 2
- 0B2D: write_samp_memory offset 90816 value 50064 size 2
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $6 = read_samp_memory offset 58960 size 2
- 0B2D: write_samp_memory offset 58960 value 50064 size 2
- 0B2E: $7 = read_samp_memory offset 89168 size 2
- 0B2D: write_samp_memory offset 89168 value 50064 size 2
- 0B2E: $8 = read_samp_memory offset 83680 size 2
- 0B2D: write_samp_memory offset 83680 value 50064 size 2
- 0B2E: $9 = read_samp_memory offset 91312 size 2
- 0B2D: write_samp_memory offset 91312 value 50064 size 2
- 0001: wait 200 ms
- 0C86: samp force_passenger_sync 6@ seat_id 1
- 0001: wait 0 ms
- 036A: put_actor $PLAYER_ACTOR in_car 26@
- 0001: wait 150 ms
- 04BA: set_car 26@ speed_to 0.0
- 0731: set_car 26@ y_angle_to -180.0
- 0001: wait 150 ms
- 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
- 0B2D: write_samp_memory offset 90816 value 4@ size 2
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 58960 value $6 size 2
- 0B2D: write_samp_memory offset 89168 value $7 size 2
- 0B2D: write_samp_memory offset 83680 value $8 size 2
- 0B2D: write_samp_memory offset 91312 value $9 size 2
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 0002: jump @multihack_7443
- :multihack_7368
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." color -1
- :multihack_7443
- 0002: jump @multihack_7517
- :multihack_7450
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color -1
- :multihack_7517
- 00D6: if
- 0039: 3@ == 2
- 004D: jump_if_false @multihack_8183
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_8116
- 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
- 0B2C: samp 6@ = get_vehicle_id_by_car_handle 26@
- 00D6: if
- 056E: car 26@ defined
- 004D: jump_if_false @multihack_8034
- 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
- 0407: store_coords_to 6@ 7@ 8@ from_car 26@ with_offset 0.0 0.0 20000.0
- 0B2E: 4@ = read_samp_memory offset 90816 size 2
- 0B2D: write_samp_memory offset 90816 value 50064 size 2
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $6 = read_samp_memory offset 58960 size 2
- 0B2D: write_samp_memory offset 58960 value 50064 size 2
- 0B2E: $7 = read_samp_memory offset 89168 size 2
- 0B2D: write_samp_memory offset 89168 value 50064 size 2
- 0B2E: $8 = read_samp_memory offset 83680 size 2
- 0B2D: write_samp_memory offset 83680 value 50064 size 2
- 0B2E: $9 = read_samp_memory offset 91312 size 2
- 0B2D: write_samp_memory offset 91312 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 0B2E: $12 = read_samp_memory offset 90816 size 2
- 0B2D: write_samp_memory offset 90816 value 50064 size 2
- 0B2E: $13 = read_samp_memory offset 91088 size 2
- 0B2D: write_samp_memory offset 91088 value 50064 size 2
- 0001: wait 200 ms
- 0C86: samp force_passenger_sync 6@ seat_id 1
- 0001: wait 0 ms
- 036A: put_actor $PLAYER_ACTOR in_car 26@
- 0001: wait 150 ms
- 00AB: put_car 26@ at 6@ 7@ 8@
- 0001: wait 150 ms
- 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
- 0B2D: write_samp_memory offset 90816 value 4@ size 2
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 58960 value $6 size 2
- 0B2D: write_samp_memory offset 89168 value $7 size 2
- 0B2D: write_samp_memory offset 83680 value $8 size 2
- 0B2D: write_samp_memory offset 91312 value $9 size 2
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 0002: jump @multihack_8109
- :multihack_8034
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." color -1
- :multihack_8109
- 0002: jump @multihack_8183
- :multihack_8116
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color -1
- :multihack_8183
- 00D6: if
- 0039: 3@ == 3
- 004D: jump_if_false @multihack_8738
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_8671
- 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
- 0B2C: samp 6@ = get_vehicle_id_by_car_handle 26@
- 00D6: if
- 056E: car 26@ defined
- 004D: jump_if_false @multihack_8589
- 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
- 0B2E: 4@ = read_samp_memory offset 90816 size 2
- 0B2D: write_samp_memory offset 90816 value 50064 size 2
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $6 = read_samp_memory offset 58960 size 2
- 0B2D: write_samp_memory offset 58960 value 50064 size 2
- 0B2E: $7 = read_samp_memory offset 89168 size 50064
- 0B2E: $23 = read_samp_memory offset 89168 size 2
- 0B2D: write_samp_memory offset 83680 value 2 size 2
- 0B2D: write_samp_memory offset 83680 value 50064 size 2
- 0B2E: $9 = read_samp_memory offset 91312 size 2
- 0B2D: write_samp_memory offset 91312 value 50064 size 2
- 0001: wait 200 ms
- 0C86: samp force_passenger_sync 6@ seat_id 1
- 0001: wait 0 ms
- 036A: put_actor $PLAYER_ACTOR in_car 26@
- 0001: wait 150 ms
- 04BA: set_car 26@ speed_to 150.0
- 0001: wait 150 ms
- 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
- 0B2D: write_samp_memory offset 90816 value 4@ size 2
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 58960 value $6 size 2
- 0B2D: write_samp_memory offset 89168 value $7 size 2
- 0B2D: write_samp_memory offset 83680 value $8 size 2
- 0B2D: write_samp_memory offset 91312 value $9 size 2
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 0002: jump @multihack_8664
- :multihack_8589
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." color -1
- :multihack_8664
- 0002: jump @multihack_8738
- :multihack_8671
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color -1
- :multihack_8738
- 00D6: if
- 0039: 3@ == 4
- 004D: jump_if_false @multihack_9291
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_9224
- 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
- 0B2C: samp 6@ = get_vehicle_id_by_car_handle 26@
- 00D6: if
- 056E: car 26@ defined
- 004D: jump_if_false @multihack_9142
- 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
- 0B2E: 4@ = read_samp_memory offset 90816 size 2
- 0B2D: write_samp_memory offset 90816 value 50064 size 2
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $6 = read_samp_memory offset 58960 size 2
- 0B2D: write_samp_memory offset 58960 value 50064 size 2
- 0B2E: $7 = read_samp_memory offset 89168 size 2
- 0B2D: write_samp_memory offset 89168 value 50064 size 2
- 0B2E: $8 = read_samp_memory offset 83680 size 2
- 0B2D: write_samp_memory offset 83680 value 50064 size 2
- 0B2E: $9 = read_samp_memory offset 91312 size 2
- 0B2D: write_samp_memory offset 91312 value 50064 size 2
- 0001: wait 200 ms
- 0C86: samp force_passenger_sync 6@ seat_id 1
- 0001: wait 0 ms
- 036A: put_actor $PLAYER_ACTOR in_car 26@
- 0001: wait 150 ms
- 0224: set_car 26@ health_to 1000
- 0001: wait 150 ms
- 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
- 0B2D: write_samp_memory offset 90816 value 4@ size 2
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 58960 value $6 size 2
- 0B2D: write_samp_memory offset 89168 value $7 size 2
- 0B2D: write_samp_memory offset 83680 value $8 size 2
- 0B2D: write_samp_memory offset 91312 value $9 size 2
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 0002: jump @multihack_9217
- :multihack_9142
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." color -1
- :multihack_9217
- 0002: jump @multihack_9291
- :multihack_9224
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color -1
- :multihack_9291
- 00D6: if
- 0039: 3@ == 5
- 004D: jump_if_false @multihack_9935
- 00D6: if
- 0AB6: store_target_marker_coords_to 12@ 13@ 14@ // IF and SET
- 004D: jump_if_false @multihack_9879
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_9805
- 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
- 0B2C: samp 6@ = get_vehicle_id_by_car_handle 26@
- 00D6: if
- 056E: car 26@ defined
- 004D: jump_if_false @multihack_9723
- 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
- 0B2E: 4@ = read_samp_memory offset 90816 size 2
- 0B2D: write_samp_memory offset 90816 value 50064 size 2
- 0B2E: 5@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $6 = read_samp_memory offset 58960 size 2
- 0B2D: write_samp_memory offset 58960 value 50064 size 2
- 0B2E: $7 = read_samp_memory offset 89168 size 2
- 0B2D: write_samp_memory offset 89168 value 50064 size 2
- 0B2E: $8 = read_samp_memory offset 83680 size 2
- 0B2D: write_samp_memory offset 83680 value 50064 size 2
- 0B2E: $9 = read_samp_memory offset 91312 size 2
- 0B2D: write_samp_memory offset 91312 value 50064 size 2
- 0001: wait 200 ms
- 0C86: samp force_passenger_sync 6@ seat_id 1
- 0001: wait 0 ms
- 036A: put_actor $PLAYER_ACTOR in_car 26@
- 0001: wait 150 ms
- 00AB: put_car 26@ at 12@ 13@ 14@
- 0001: wait 150 ms
- 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
- 0B2D: write_samp_memory offset 90816 value 4@ size 2
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 58960 value $6 size 2
- 0B2D: write_samp_memory offset 89168 value $7 size 2
- 0B2D: write_samp_memory offset 83680 value $8 size 2
- 0B2D: write_samp_memory offset 91312 value $9 size 2
- 0B2D: write_samp_memory offset 16864 value 5@ size 2
- 0002: jump @multihack_9798
- :multihack_9723
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." color -1
- :multihack_9798
- 0002: jump @multihack_9872
- :multihack_9805
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color -1
- :multihack_9872
- 0002: jump @multihack_9935
- :multihack_9879
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Put marker to the map." color
- :multihack_9935
- 00D6: if
- 0B3C: samp is_dialog_responded id 104 button 2@ list_item 3@ input_text 0
- 004D: jump_if_false @multihack_10708
- 00D6: if
- 0039: 2@ == 1
- 004D: jump_if_false @multihack_10708
- 00D6: if
- 0039: 3@ == 0
- 004D: jump_if_false @multihack_10329
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_10262
- 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
- 0B2C: samp 2@ = get_vehicle_id_by_car_handle 26@
- 00D6: if
- 056E: car 26@ defined
- 004D: jump_if_false @multihack_10180
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $7 = read_samp_memory offset 89168 size 2
- 0B2D: write_samp_memory offset 89168 value 50064 size 2
- 0B2E: $8 = read_samp_memory offset 83680 size 2
- 0B2D: write_samp_memory offset 83680 value 50064 size 2
- 0B2E: $9 = read_samp_memory offset 91312 size 2
- 0B2D: write_samp_memory offset 91312 value 50064 size 2
- 0001: wait 200 ms
- 0C86: samp force_passenger_sync 26@ seat_id 1
- 0001: wait 0 ms
- 036A: put_actor $PLAYER_ACTOR in_car 26@
- 0002: jump @multihack_10255
- :multihack_10180
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." color -1
- :multihack_10255
- 0002: jump @multihack_10329
- :multihack_10262
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color -1
- :multihack_10329
- 00D6: if
- 0039: 3@ == 1
- 004D: jump_if_false @multihack_10708
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_10641
- 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to 1@
- 0B2C: samp 2@ = get_vehicle_id_by_car_handle 26@
- 00D6: if
- 056E: car 26@ defined
- 004D: jump_if_false @multihack_10559
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $6 = read_samp_memory offset 58960 size 2
- 0B2D: write_samp_memory offset 58960 value 50064 size 2
- 0B2E: $7 = read_samp_memory offset 89168 size 2
- 0B2D: write_samp_memory offset 89168 value 50064 size 2
- 0B2E: $8 = read_samp_memory offset 83680 size 2
- 0B2D: write_samp_memory offset 83680 value 50064 size 2
- 0B2E: $9 = read_samp_memory offset 91312 size 2
- 0B2D: write_samp_memory offset 91312 value 50064 size 2
- 0001: wait 200 ms
- 0C86: samp force_passenger_sync 26@ seat_id 1
- 0001: wait 0 ms
- 036A: put_actor $PLAYER_ACTOR in_car 26@
- 0002: jump @multihack_10634
- :multihack_10559
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." color -1
- :multihack_10634
- 0002: jump @multihack_10708
- :multihack_10641
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." color -1
- :multihack_10708
- 00D6: if
- 0B3C: samp is_dialog_responded id 100 button 2@ list_item 3@ input_text 0
- 004D: jump_if_false @multihack_17251
- 00D6: if
- 0039: 2@ == 1
- 004D: jump_if_false @multihack_17251
- 00D6: if
- 0039: 3@ == 1
- 004D: jump_if_false @multihack_10896
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 01B4: set_player $PLAYER_CHAR can_move 0
- 04BB: select_interior 1
- 04BB: select_interior 50
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 1383.06 -1078.268 27.3906
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_10896
- 00D6: if
- 0039: 3@ == 2
- 004D: jump_if_false @multihack_11046
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2421.343 -1220.166 25.5028
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0001: wait 100 ms
- 0AF9: samp say_msg "/enter"
- :multihack_11046
- 00D6: if
- 0039: 3@ == 3
- 004D: jump_if_false @multihack_11193
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 150 ms
- 00A1: put_actor $PLAYER_ACTOR at 2173.194 -1693.956 14.5927
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_11193
- 00D6: if
- 0039: 3@ == 4
- 004D: jump_if_false @multihack_11340
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2325.382 -2319.381 13.5469
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_11340
- 00D6: if
- 0039: 3@ == 5
- 004D: jump_if_false @multihack_11487
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2229.495 -1691.622 13.9013
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_11487
- 00D6: if
- 0039: 3@ == 6
- 004D: jump_if_false @multihack_11634
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 1349.968 -1267.947 14.9219
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_11634
- 00D6: if
- 0039: 3@ == 7
- 004D: jump_if_false @multihack_11784
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2228.905 -1722.148 13.5625
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 0001: wait 100 ms
- 0AF9: samp say_msg "/enter"
- :multihack_11784
- 00D6: if
- 0039: 3@ == 8
- 004D: jump_if_false @multihack_11931
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2360.022 -1167.341 27.7324
- 04BB: select_interior 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- :multihack_11931
- 00D6: if
- 0039: 3@ == 9
- 004D: jump_if_false @multihack_12078
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 1742.983 -1849.242 13.5811
- 04BB: select_interior 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- :multihack_12078
- 00D6: if
- 0039: 3@ == 10
- 004D: jump_if_false @multihack_12225
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2195.336 -1974.802 13.559
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_12225
- 00D6: if
- 0039: 3@ == 11
- 004D: jump_if_false @multihack_12379
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 1835.429 -1682.701 13.3901
- 0001: wait 50 ms
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0001: wait 100 ms
- 0AF9: samp say_msg "/enter"
- :multihack_12379
- 00D6: if
- 0039: 3@ == 12
- 004D: jump_if_false @multihack_12526
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2214.766 -2637.216 13.5469
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_12526
- 00D6: if
- 0039: 3@ == 13
- 004D: jump_if_false @multihack_12680
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2104.873 -1806.65 13.5547
- 0001: wait 50 ms
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0001: wait 100 ms
- 0AF9: samp say_msg "/enter"
- :multihack_12680
- 00D6: if
- 0039: 3@ == 14
- 004D: jump_if_false @multihack_12834
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 383.3151 -2087.959 7.8359
- 0001: wait 50 ms
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0001: wait 100 ms
- 0AF9: samp say_msg "/enter"
- :multihack_12834
- 00D6: if
- 0039: 3@ == 15
- 004D: jump_if_false @multihack_12981
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2196.294 -1979.329 13.5522
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_12981
- 00D6: if
- 0039: 3@ == 16
- 004D: jump_if_false @multihack_13128
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 1967.465 -2187.088 13.5469
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_13128
- 00D6: if
- 0039: 3@ == 17
- 004D: jump_if_false @multihack_13275
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at -49.7744 -275.0546 5.4297
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_13275
- 00D6: if
- 0039: 3@ == 18
- 004D: jump_if_false @multihack_13422
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at -8.5944 45.7448 3.1096
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_13422
- 00D6: if
- 0039: 3@ == 19
- 004D: jump_if_false @multihack_13569
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2497.71 -2535.939 13.6517
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_13569
- 00D6: if
- 0039: 3@ == 20
- 004D: jump_if_false @multihack_13716
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 1361.219 -1647.239 13.3828
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_13716
- 00D6: if
- 0039: 3@ == 21
- 004D: jump_if_false @multihack_13863
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2611.383 -931.8019 79.5044
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_13863
- 00D6: if
- 0039: 3@ == 22
- 004D: jump_if_false @multihack_14010
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2786.396 -2093.405 11.5392
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_14010
- 00D6: if
- 0039: 3@ == 24
- 004D: jump_if_false @multihack_14157
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2163.103 -1744.44 13.5469
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_14157
- 00D6: if
- 0039: 3@ == 25
- 004D: jump_if_false @multihack_14304
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2722.222 -2034.432 13.5472
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_14304
- 00D6: if
- 0039: 3@ == 26
- 004D: jump_if_false @multihack_14451
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2262.13 -1723.735 13.5469
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_14451
- 00D6: if
- 0039: 3@ == 27
- 004D: jump_if_false @multihack_14598
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 1755.327 -1594.61 13.5358
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_14598
- 00D6: if
- 0039: 3@ == 28
- 004D: jump_if_false @multihack_14745
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2479.237 -1958.139 13.5862
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_14745
- 00D6: if
- 0039: 3@ == 29
- 004D: jump_if_false @multihack_14892
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 1349.985 -1268.079 14.9219
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_14892
- 00D6: if
- 0039: 3@ == 30
- 004D: jump_if_false @multihack_15039
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 1519.032 -1675.056 13.5469
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_15039
- 00D6: if
- 0039: 3@ == 31
- 004D: jump_if_false @multihack_15186
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at -1605.748 714.9609 12.5883
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_15186
- 00D6: if
- 0039: 3@ == 32
- 004D: jump_if_false @multihack_15333
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 814.6288 -1610.151 13.7769
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_15333
- 00D6: if
- 0039: 3@ == 33
- 004D: jump_if_false @multihack_15480
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at -2016.192 88.1158 27.6799
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_15480
- 00D6: if
- 0039: 3@ == 34
- 004D: jump_if_false @multihack_15627
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2089.059 -1807.399 13.5469
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_15627
- 00D6: if
- 0039: 3@ == 35
- 004D: jump_if_false @multihack_15774
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 1516.571 -1584.536 13.5469
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_15774
- 00D6: if
- 0039: 3@ == 36
- 004D: jump_if_false @multihack_15921
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2481.929 -1666.259 13.3396
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_15921
- 00D6: if
- 0039: 3@ == 37
- 004D: jump_if_false @multihack_16068
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 1323.2 -1842.427 13.5469
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_16068
- 00D6: if
- 0039: 3@ == 38
- 004D: jump_if_false @multihack_16215
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2244.598 -1664.199 15.4766
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_16215
- 00D6: if
- 0039: 3@ == 39
- 004D: jump_if_false @multihack_16362
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 2244.598 -1664.199 15.4766
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_16362
- 00D6: if
- 0039: 3@ == 40
- 004D: jump_if_false @multihack_16509
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 1779.884 -1584.659 13.3472
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_16509
- 00D6: if
- 0039: 3@ == 41
- 004D: jump_if_false @multihack_16656
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 1641.558 -1890.099 13.5558
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_16656
- 00D6: if
- 0039: 3@ == 42
- 004D: jump_if_false @multihack_16803
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 1982.172 -2061.312 13.3738
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_16803
- 00D6: if
- 0039: 3@ == 43
- 004D: jump_if_false @multihack_16950
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 1218.454 -1322.949 13.4807
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_16950
- 00D6: if
- 0039: 3@ == 44
- 004D: jump_if_false @multihack_17104
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 1456.842 -1010.186 26.8437
- 0001: wait 50 ms
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0001: wait 100 ms
- 0AF9: samp say_msg "/enter"
- :multihack_17104
- 00D6: if
- 0039: 3@ == 45
- 004D: jump_if_false @multihack_17251
- 0B2E: $5 = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 0B2E: $10 = read_samp_memory offset 88720 size 2
- 0B2D: write_samp_memory offset 88720 value 50064 size 2
- 04BB: select_interior 1
- 04BB: select_interior 50
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0BD0: samp send_request_spawn
- 0001: wait 300 ms
- 00A1: put_actor $PLAYER_ACTOR at 765.659 -1559.197 13.5469
- 04BB: select_interior 0
- 0B2D: write_samp_memory offset 88432 value $5 size 2
- 0B2D: write_samp_memory offset 88720 value $10 size 2
- 01B4: set_player $PLAYER_CHAR can_move 1
- :multihack_17251
- 0002: jump @multihack_493
- :multihack_17258
- 0AC6: 1@ = label @multihack_17338 offset
- 0B3B: samp show_dialog id 100 caption "{00ADFF}HZ:Roleplay Multihack" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 2
- 0B43: samp cmd_ret
- :multihack_17338
- hex
- 7B 46 39 43 41 33 33 7D 20 4A 4F 42 20 50 4C 41
- 43 45 53 20 0A 7B 30 39 32 42 44 30 7D 31 29 7B
- 46 46 46 46 46 46 7D 4C 61 77 79 65 72 0A 7B 30
- 39 32 42 44 30 7D 32 29 7B 46 46 46 46 46 46 7D
- 57 68 6F 72 65 0A 7B 30 39 32 42 44 30 7D 33 29
- 7B 46 46 46 46 46 46 7D 44 72 75 67 20 44 65 61
- 6C 65 72 0A 7B 30 39 32 42 44 30 7D 34 29 7B 46
- 46 46 46 46 46 7D 43 61 72 20 4D 65 63 68 61 6E
- 69 63 0A 7B 30 39 32 42 44 30 7D 35 29 7B 46 46
- 46 46 46 46 7D 42 6F 64 79 67 75 61 72 64 0A 7B
- 30 39 32 42 44 30 7D 36 29 7B 46 46 46 46 46 46
- 7D 41 72 6D 73 20 44 65 61 6C 65 72 0A 7B 30 39
- 32 42 44 30 7D 37 29 7B 46 46 46 46 46 46 7D 42
- 6F 78 65 72 0A 7B 30 39 32 42 44 30 7D 38 29 7B
- 46 46 46 46 46 46 7D 44 72 75 67 20 53 6D 75 67
- 67 6C 65 72 0A 7B 30 39 32 42 44 30 7D 39 29 7B
- 46 46 46 46 46 46 7D 54 61 78 69 20 44 72 69 76
- 65 72 0A 7B 30 39 32 42 44 30 7D 31 30 29 7B 46
- 46 46 46 46 46 7D 43 72 61 66 74 73 6D 61 6E 0A
- 7B 30 39 32 42 44 30 7D 31 31 29 7B 46 46 46 46
- 46 46 7D 42 61 72 74 65 6E 64 65 72 0A 7B 30 39
- 32 42 44 30 7D 31 32 29 7B 46 46 46 46 46 46 7D
- 54 72 75 63 6B 65 72 0A 7B 30 39 32 42 44 30 7D
- 31 33 29 7B 46 46 46 46 46 46 7D 50 69 7A 7A 61
- 62 6F 79 0A 7B 30 39 32 42 44 30 7D 31 34 29 7B
- 46 46 46 46 46 46 7D 46 69 73 68 65 72 0A 7B 30
- 39 32 42 44 30 7D 31 35 29 7B 46 46 46 46 46 46
- 7D 53 74 72 65 65 74 20 53 77 65 65 70 65 72 0A
- 7B 30 39 32 42 44 30 7D 31 36 29 7B 46 46 46 46
- 46 46 7D 41 69 72 63 72 61 66 74 20 50 69 6C 6F
- 74 0A 7B 30 39 32 42 44 30 7D 31 37 29 7B 46 46
- 46 46 46 46 7D 54 72 75 63 6B 65 72 28 42 6C 75
- 65 62 65 72 72 79 29 0A 7B 30 39 32 42 44 30 7D
- 31 38 29 7B 46 46 46 46 46 46 7D 46 61 72 6D 65
- 72 0A 7B 30 39 32 42 44 30 7D 31 39 29 7B 46 46
- 46 46 46 46 7D 47 61 72 62 61 67 65 20 4D 61 6E
- 0A 7B 30 39 32 42 44 30 7D 32 30 29 7B 46 46 46
- 46 46 46 7D 54 72 61 6E 73 70 6F 72 74 65 72 0A
- 7B 30 39 32 42 44 30 7D 32 31 29 7B 46 46 46 46
- 46 46 7D 4C 75 6D 62 65 72 6A 61 63 6B 0A 7B 30
- 39 32 42 44 30 7D 32 32 29 7B 46 46 46 46 46 46
- 7D 4D 69 6E 65 72 0A 7B 46 39 43 41 33 33 7D 20
- 53 54 4F 52 45 53 2F 50 4C 41 43 45 53 20 0A 7B
- 30 39 32 42 44 30 7D 31 29 7B 46 46 46 46 46 46
- 7D 32 34 2F 37 28 49 64 6C 65 77 6F 6F 64 29 0A
- 7B 30 39 32 42 44 30 7D 32 29 7B 46 46 46 46 46
- 46 7D 32 34 2F 37 28 50 6C 61 79 61 20 64 65 6C
- 20 53 65 76 69 6C 6C 65 29 0A 7B 30 39 32 42 44
- 30 7D 33 29 7B 46 46 46 46 46 46 7D 32 34 2F 37
- 28 47 61 6E 74 6F 6E 29 0A 7B 30 39 32 42 44 30
- 7D 34 29 7B 46 46 46 46 46 46 7D 32 34 2F 37 28
- 43 6F 6D 6D 65 72 63 65 29 0A 7B 30 39 32 42 44
- 30 7D 35 29 7B 46 46 46 46 46 46 7D 32 34 2F 37
- 28 57 69 6C 6C 6F 77 66 69 65 6C 64 29 0A 7B 30
- 39 32 42 44 30 7D 36 29 7B 46 46 46 46 46 46 7D
- 41 6D 6D 75 6E 61 74 69 6F 6E 0A 7B 30 39 32 42
- 44 30 7D 37 29 7B 46 46 46 46 46 46 7D 4C 53 50
- 44 0A 7B 30 39 32 42 44 30 7D 38 29 7B 46 46 46
- 46 46 46 7D 53 46 50 44 0A 7B 30 39 32 42 44 30
- 7D 39 29 7B 46 46 46 46 46 46 7D 42 75 72 67 65
- 72 20 53 68 6F 74 0A 7B 30 39 32 42 44 30 7D 31
- 30 29 7B 46 46 46 46 46 46 7D 46 69 72 65 20 53
- 74 61 74 69 6F 6E 0A 7B 30 39 32 42 44 30 7D 31
- 31 29 7B 46 46 46 46 46 46 7D 50 69 7A 7A 61 20
- 53 74 61 63 6B 73 0A 7B 30 39 32 42 44 30 7D 31
- 32 29 7B 46 46 46 46 46 46 7D 41 64 20 53 74 6F
- 72 65 0A 7B 30 39 32 42 44 30 7D 31 33 29 7B 46
- 46 46 46 46 46 7D 47 72 6F 76 65 20 53 74 72 65
- 65 74 0A 7B 30 39 32 42 44 30 7D 31 34 29 7B 46
- 46 46 46 46 46 7D 47 79 6D 0A 7B 30 39 32 42 44
- 30 7D 31 35 29 7B 46 46 46 46 46 46 7D 43 6C 6F
- 74 68 69 6E 67 20 53 74 6F 72 65 0A 7B 30 39 32
- 42 44 30 7D 31 36 29 7B 46 46 46 46 46 46 7D 43
- 69 74 79 20 48 61 6C 6C 20 0A 7B 30 39 32 42 44
- 30 7D 31 37 29 7B 46 46 46 46 46 46 7D 50 61 69
- 6E 74 62 61 6C 6C 0A 7B 30 39 32 42 44 30 7D 31
- 38 29 7B 46 46 46 46 46 46 7D 43 61 72 20 44 65
- 61 6C 65 72 73 68 69 70 0A 7B 30 39 32 42 44 30
- 7D 31 39 29 7B 46 46 46 46 46 46 7D 4D 6F 74 6F
- 72 20 44 65 61 6C 65 72 73 68 69 70 0A 7B 30 39
- 32 42 44 30 7D 32 30 29 7B 46 46 46 46 46 46 7D
- 48 6F 73 70 69 74 61 6C 28 44 4C 53 29 0A 7B 30
- 39 32 42 44 30 7D 32 31 29 7B 46 46 46 46 46 46
- 7D 42 61 6E 6B 0A 7B 30 39 32 42 44 30 7D 32 32
- 29 7B 46 46 46 46 46 46 7D 44 69 63 65 20 43 61
- 73 69 6E 6F
- end
- 0100: actor in_car
- hex
- 04 00
- end
- 07FE: set_actor $PLAYER_ACTOR fighting_style_to 4 moves 6
- 0AF8: samp add_message_to_chat "{0DEA3D}H:MH : {FFFFFF}Fight style set to the default style." color
- 0B43: samp cmd_ret
- :multihack_18783
- 0001: wait 0 ms
- 07FE: set_actor $PLAYER_ACTOR fighting_style_to 5 moves 6
- 0AF8: samp add_message_to_chat "{0DEA3D}H:MH : {FFFFFF}Fight style set to the boxing." color
- 0B43: samp cmd_ret
- :multihack_18856
- 0001: wait 0 ms
- 07FE: set_actor $PLAYER_ACTOR fighting_style_to 6 moves 6
- 0AF8: samp add_message_to_chat "{0DEA3D}H:MH : {FFFFFF}Fight style set to the kung-fu." color
- 0B43: samp cmd_ret
- :multihack_18930
- 0001: wait 0 ms
- 07FE: set_actor $PLAYER_ACTOR fighting_style_to 7 moves 6
- 0AF8: samp add_message_to_chat "{0DEA3D}H:MH : {FFFFFF}Fight style set to the kickbox." color
- 0B43: samp cmd_ret
- :multihack_19004
- 0001: wait 0 ms
- 07FE: set_actor $PLAYER_ACTOR fighting_style_to 15 moves 6
- 0AF8: samp add_message_to_chat "{0DEA3D}H:MH : {FFFFFF}Fight style set to the special Style." color
- 0B43: samp cmd_ret
- :multihack_19084
- 0001: wait 0 ms
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_19319
- 00D6: if
- 0AB6: store_target_marker_coords_to 4@ 5@ 6@ // IF and SET
- 004D: jump_if_false @multihack_19256
- 0AB1: call_scm_func @multihack_19376 0
- 0001: wait 350 ms
- 01B4: set_player $PLAYER_CHAR can_move 0
- 0B2E: 7@ = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 50064 size 2
- 04BB: select_interior 1
- 00A1: put_actor $PLAYER_ACTOR at 4@ 5@ 6@
- 0001: wait 1500 ms
- 04BB: select_interior 0
- 04E4: refresh_game_renderer_at 4@ 5@
- 0860: link_actor $PLAYER_ACTOR to_interior 0
- 04FA: reset_sky_colors_with_fade 0
- 01B4: set_player $PLAYER_CHAR can_move 1
- 0B2D: write_samp_memory offset 88432 value 7@ size 2
- 0B2D: write_samp_memory offset 16864 value 8@ size 2
- 0002: jump @multihack_19312
- :multihack_19256
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Where is the marker?" color -1
- :multihack_19312
- 0002: jump @multihack_19374
- :multihack_19319
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}You must be onfoot." color -1
- :multihack_19374
- 0B43: samp cmd_ret
- :multihack_19376
- 0B2E: 8@ = read_samp_memory offset 16864 size 2
- 0B2D: write_samp_memory offset 16864 value 195 size 2
- 0AB2: 0 ret
- :multihack_19401
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_19597
- 00D6: if
- 0AB6: store_target_marker_coords_to 1@ 2@ 3@ // IF and SET
- 004D: jump_if_false @multihack_19534
- 0B2E: 4@ = read_samp_memory offset 90816 size 2
- 0B2D: write_samp_memory offset 90816 value 50064 size 2
- 04BB: select_interior 1
- 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@
- 0001: wait 1500 ms
- 04BB: select_interior 0
- 04E4: refresh_game_renderer_at 1@ 2@
- 0860: link_actor $PLAYER_ACTOR to_interior 0
- 04FA: reset_sky_colors_with_fade 0
- 0B2D: write_samp_memory offset 90816 value 4@ size 2
- 0002: jump @multihack_19590
- :multihack_19534
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}Where is the marker?" color -1
- :multihack_19590
- 0002: jump @multihack_19651
- :multihack_19597
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}You must be driving." color
- :multihack_19651
- 0B43: samp cmd_ret
- :multihack_19653
- 0001: wait 0 ms
- 00D6: if
- 0039: 31@ == 0
- 004D: jump_if_false @multihack_19717
- 0006: 31@ = 1
- 0ACD: show_text_highpriority "~y~H:MH FLY : ~g~ON" time 150000
- 0002: jump @multihack_19769
- :multihack_19717
- 00D6: if
- 0039: 31@ == 1
- 004D: jump_if_false @multihack_19769
- 0006: 31@ = 0
- 0ACD: show_text_highpriority "~y~H:MH FLY : ~r~OFF" time 1500
- :multihack_19769
- 0B43: samp cmd_ret
- 0001: wait 0 ms
- 00D6: if
- 0039: 31@ == 1
- 004D: jump_if_false @multihack_19964
- 00D6: if
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_19902
- 0BE2: raknet setup_outcoming_packet_hook -19771
- 0BE5: raknet 2@ = get_hook_param 1
- 00D6: if
- 0039: 2@ == 207
- 004D: jump_if_false @multihack_19846
- 0BE0: raknet hook_ret 0
- :multihack_19846
- 0001: wait 0 ms
- 00A0: store_actor $PLAYER_ACTOR position_to 3@ 4@ 5@
- 0AB1: call_scm_func @multihack_23564 3 3@ 4@ 5@
- 0001: wait 500 ms
- 0002: jump @multihack_19846
- 0002: jump @multihack_19957
- :multihack_19902
- 0AF8: samp add_message_to_chat "{900b0b}H:MH ERROR : {FFFFFF}You must be onfoot." color -1
- :multihack_19957
- 0002: jump @multihack_19968
- :multihack_19964
- 0BE0: raknet hook_ret 1
- :multihack_19968
- 0001: wait 0 ms
- 0B2E: 0@ = read_samp_memory offset 88432 size 2
- 0B2D: write_samp_memory offset 88432 value 0@ size 2
- 0B43: samp cmd_ret
- :multihack_19998
- 0001: wait 0 ms
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @multihack_20052
- 03C0: 1@ = actor $PLAYER_ACTOR car
- 0001: wait 0 ms
- 06E7: 6@ = add_car_component #NTO_B_TW to_car 1@
- 0001: wait 0 ms
- 0C86: samp force_passenger_sync 1@ seat_id 123
- :multihack_20052
- 0B43: samp cmd_ret
- :multihack_20054
- 0001: wait 0 ms
- 0AF8: samp add_message_to_chat "{FF4542}You are banned from Horizon Roleplay. You can appeal your ban at www.hzgaming.net" color
- 0AF8: samp add_message_to_chat "{ADC7E7}Server closed the connection." color
- 0B43: samp cmd_ret
- :multihack_20196
- 0AC6: 1@ = label @multihack_20880 offset
- 0B3B: samp show_dialog id 101 caption "{00ADFF}HZ:RP Multihack Commands" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 0
- 0B43: samp cmd_ret
- :multihack_20279
- 0AC6: 1@ = label @multihack_22490 offset
- 0B3B: samp show_dialog id 102 caption "{00ADFF}HZ:RP Update Info" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 0
- 0B43: samp cmd_ret
- :multihack_20355
- 0AC6: 1@ = label @multihack_22123 offset
- 0B3B: samp show_dialog id 103 caption "{00ADFF}HZ:RP Multihack Info" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 0
- 0B43: samp cmd_ret
- :multihack_20434
- 0AC6: 1@ = label @multihack_22763 offset
- 0B3B: samp show_dialog id 104 caption "{00ADFF}H:MH : {0bab9f}CarJack Menu" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 2
- 0B43: samp cmd_ret
- :multihack_20520
- 0AC6: 1@ = label @multihack_22844 offset
- 0B3B: samp show_dialog id 105 caption "{00ADFF}H:MH : {0bab9f}CarTroll Menu" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 2
- 0B43: samp cmd_ret
- :multihack_20607
- 0AC6: 1@ = label @multihack_22998 offset
- 0B3B: samp show_dialog id 106 caption "{00ADFF}H:MH : {0bab9f}Fast Materials/Drugs/Crack" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 2
- 0B43: samp cmd_ret
- :multihack_20707
- 0AC6: 1@ = label @multihack_23126 offset
- 0B3B: samp show_dialog id 107 caption "{00ADFF}H:MH : {0bab9f}Withdraw Menu" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 2
- 0B43: samp cmd_ret
- :multihack_20794
- 0AC6: 1@ = label @multihack_23345 offset
- 0B3B: samp show_dialog id 108 caption "{00ADFF}H:MH : {0bab9f}Deposit Menu" text 1@ button_1 "{0DEA3D}OK" button_2 "{A31212}CANCEL" style 2
- 0B43: samp cmd_ret
- :multihack_20880
- hex
- 7B 37 41 31 36 31 42 7D 2F 66 31 20 7B 42 44 42
- 44 42 44 7D 20 2D 7B 46 46 46 46 46 46 7D 20 53
- 65 74 20 79 6F 75 72 20 66 69 67 68 74 69 6E 67
- 20 73 74 79 6C 65 20 74 6F 20 74 68 65 20 64 65
- 66 61 75 6C 74 2E 0A 7B 37 41 31 36 31 42 7D 2F
- 66 32 20 7B 42 44 42 44 42 44 7D 20 2D 20 7B 46
- 46 46 46 46 46 7D 53 65 74 20 79 6F 75 72 20 66
- 69 67 68 74 69 6E 67 20 73 74 79 6C 65 20 74 6F
- 20 74 68 65 20 62 6F 78 69 6E 67 2E 0A 7B 37 41
- 31 36 31 42 7D 2F 66 33 20 7B 42 44 42 44 42 44
- 7D 20 2D 20 7B 46 46 46 46 46 46 7D 53 65 74 20
- 79 6F 75 72 20 66 69 67 68 74 69 6E 67 20 73 74
- 79 6C 65 20 74 6F 20 74 68 65 20 6B 75 6E 67 2D
- 66 75 2E 0A 7B 37 41 31 36 31 42 7D 2F 66 34 20
- 7B 42 44 42 44 42 44 7D 20 2D 20 7B 46 46 46 46
- 46 46 7D 53 65 74 20 79 6F 75 72 20 66 69 67 68
- 74 69 6E 67 20 73 74 79 6C 65 20 74 6F 20 74 68
- 65 20 6B 69 63 6B 62 6F 78 2E 0A 7B 37 41 31 36
- 31 42 7D 2F 66 35 20 7B 42 44 42 44 42 44 7D 20
- 2D 20 7B 46 46 46 46 46 46 7D 53 65 74 20 79 6F
- 75 72 20 66 69 67 68 74 69 6E 67 20 73 74 79 6C
- 65 20 74 6F 20 74 68 65 20 73 70 65 63 69 61 6C
- 20 73 74 79 6C 65 2E 0A 7B 37 41 31 36 31 42 7D
- 2F 66 74 70 20 7B 42 44 42 44 42 44 7D 20 2D 20
- 7B 46 46 46 46 46 46 7D 4F 6E 66 6F 6F 74 20 74
- 65 6C 65 70 6F 72 74 20 74 6F 20 74 68 65 20 6D
- 61 72 6B 65 72 2E 0A 7B 37 41 31 36 31 42 7D 2F
- 76 74 70 20 7B 42 44 42 44 42 44 7D 20 2D 20 7B
- 46 46 46 46 46 46 7D 56 65 68 69 63 6C 65 20 74
- 65 6C 65 70 6F 72 74 20 74 6F 20 74 68 65 20 6D
- 61 72 6B 65 72 2E 0A 7B 37 41 31 36 31 42 7D 2F
- 63 6A 20 7B 42 44 42 44 42 44 7D 20 2D 20 7B 46
- 46 46 46 46 46 7D 41 6C 6C 6F 77 73 20 79 6F 75
- 20 74 6F 20 74 68 65 20 64 72 69 76 65 20 72 65
- 73 74 72 69 63 74 65 64 20 2D 20 73 75 63 68 20
- 61 73 20 6C 6F 63 6B 65 64 20 61 6E 64 20 66 61
- 63 74 69 6F 6E 20 63 61 72 73 28 6E 6F 74 20 61
- 6C 6C 20 6F 66 20 74 68 65 6D 29 2E 0A 7B 37 41
- 31 36 31 42 7D 2F 66 6C 79 20 7B 42 44 42 44 42
- 44 7D 20 2D 20 7B 46 46 46 46 46 46 7D 4D 61 6B
- 65 20 63 75 73 74 6F 6D 20 66 6C 79 20 68 61 63
- 6B 73 20 75 6E 64 65 74 65 63 74 61 62 6C 65 2E
- 20 59 6F 75 20 63 61 6E 20 75 73 65 20 6D 79 20
- 69 6E 63 6C 75 64 65 20 6F 72 20 61 6E 6F 74 68
- 65 72 20 6F 6E 65 2E 0A 7B 37 41 31 36 31 42 7D
- 2F 66 69 78 70 6F 73 20 7B 42 44 42 44 42 44 7D
- 20 2D 20 7B 46 46 46 46 46 46 7D 55 73 65 20 74
- 68 69 73 20 69 66 20 79 6F 75 72 20 63 6C 69 65
- 6E 74 20 69 73 20 62 75 67 67 65 64 2E 0A 7B 37
- 41 31 36 31 42 7D 2F 63 72 20 7B 42 44 42 44 42
- 44 7D 20 2D 20 7B 46 46 46 46 46 46 7D 4F 70 65
- 6E 73 20 74 68 65 20 63 61 72 20 74 72 6F 6C 6C
- 20 6D 65 6E 75 2E 0A 7B 37 41 31 36 31 42 7D 2F
- 6D 63 73 20 7B 42 44 42 44 42 44 7D 20 2D 20 7B
- 46 46 46 46 46 46 7D 46 61 73 74 20 6D 61 74 65
- 72 69 61 6C 2F 63 72 61 63 6B 2F 73 65 65 64 73
- 2E 0A 7B 37 41 31 36 31 42 7D 2F 6E 6F 73 77 20
- 7B 42 44 42 44 42 44 7D 20 2D 20 7B 46 46 46 46
- 46 46 7D 50 75 74 73 20 4E 4F 53 20 74 6F 20 74
- 68 65 20 79 6F 75 72 20 63 61 72 2E 0A 7B 37 41
- 31 36 31 42 7D 2F 77 69 74 68 64 72 61 77 66 20
- 7B 42 44 42 44 42 44 7D 20 2D 20 7B 46 46 46 46
- 46 46 7D 46 61 73 74 20 77 69 74 68 64 72 61 77
- 2E 0A 7B 37 41 31 36 31 42 7D 2F 64 65 70 6F 73
- 69 74 66 20 7B 42 44 42 44 42 44 7D 20 2D 20 7B
- 46 46 46 46 46 46 7D 46 61 73 74 20 64 65 70 6F
- 73 69 74 2E 0A 7B 37 41 31 36 31 42 7D 2F 66 62
- 61 6E 20 7B 42 44 42 44 42 44 7D 20 2D 20 7B 46
- 46 46 46 46 46 7D 46 61 6B 65 20 62 61 6E 2E 0A
- 7B 37 41 31 36 31 42 7D 2F 6D 68 5F 69 6E 66 6F
- 20 7B 42 44 42 44 42 44 7D 20 2D 20 7B 46 46 46
- 46 46 46 7D 53 68 6F 77 73 20 74 68 65 20 69 6E
- 66 6F 20 61 62 6F 75 74 20 73 63 72 69 70 74 2E
- 0A 7B 37 41 31 36 31 42 7D 2F 6D 68 5F 75 70 64
- 61 74 65 20 7B 42 44 42 44 42 44 7D 20 2D 20 7B
- 46 46 46 46 46 46 7D 53 68 6F 77 73 20 74 68 65
- 20 75 70 64 61 74 65 20 68 69 73 74 6F 72 79 20
- 6F 66 20 73 63 72 69 70 74 2E 00 7B 37 41 31 36
- 31 42 7D 4E 61 6D 65 7B 42 44 42 44 42 44 7D 3A
- 7B 46 46 46 46 46 46 7D 20 48 5A 3A 52 6F 6C 65
- 70 6C 61 79 20 4D 75 6C 74 69 68 61 63 6B 0A 7B
- 37 41 31 36 31 42 7D 41 75 74 68 6F 72 7B 42 44
- 42 44 42 44 7D 3A 7B 46 46 46 46 46 46 7D 20 4B
- 65 6E 73 68 69 72 6F 0A 7B 37 41 31 36 31 42 7D
- 56 65 72 73 69 6F 6E 7B 42 44 42 44 42 44 7D 3A
- 7B 46 46 46 46 46 46 7D 20 32 2E 30 0A 7B 37 41
- 31 36 31 42 7D 44 65 73 63 72 69 70 74 69 6F 6E
- 7B 42 44 42 44 42 44 7D 3A 7B 46 46 46 46 46 46
- 7D 20 53 69 6D 70 6C 65 20 61 6E 64 20 70 6F 77
- 65 72 66 75 6C 20 68 61 63 6B 20 74 6F 6F 6C 20
- 66 6F 72 20 48 6F 72 69 7A 6F 6E 20 52 6F 6C 65
- 70 6C 61 79 20 73 65 72 76 65 72 2E 0A 7B 37 41
- 31 36 31 42 7D 42 75 69 6C 64 20 44 61 74 65 7B
- 42 44 42 44 42 44 7D 3A 7B 46 46 46 46 46 46 7D
- 20 30 33 2E 30 36 2E 32 30 31 38 0A 7B 37 41 31
- 36 31 42 7D 4C 61 73 74 20 55 70 64 61 74 65 7B
- 42 44 42 44 42 44 7D 3A 7B 46 46 46 46 46 46 7D
- 20 32 30 2E 30 36 2E 32 30 31 38 0A 7B 37 41 31
- 36 31 42 7D 42 75 69 6C 64 20 4C 69 63 65 6E 73
- 65 7B 42 44 42 44 42 44 7D 3A 7B 46 46 46 46 46
- 46 7D 20 50 75 62 6C 69 63 00
- end
- :multihack_22490
- hex
- 7B 37 41 31 36 31 42 7D 30 33 2E 30 36 2E 32 30
- 31 38 7B 42 44 42 44 42 44 7D 3A 7B 46 46 46 46
- 46 46 7D 20 46 69 72 73 74 20 72 65 6C 65 61 73
- 65 2E 0A 7B 37 41 31 36 31 42 7D 30 34 2E 30 36
- 2E 32 30 31 38 7B 42 44 42 44 42 44 7D 3A 7B 46
- 46 46 46 46 46 7D 20 41 64 64 65 64 20 75 70 64
- 61 74 65 20 6C 6F 67 20 61 6E 64 20 73 65 76 65
- 72 61 6C 20 66 75 6E 63 74 69 6F 6E 73 2E 0A 7B
- 37 41 31 36 31 42 7D 30 35 2E 30 36 2E 32 30 31
- 38 7B 42 44 42 44 42 44 7D 3A 7B 46 46 46 46 46
- 46 7D 20 41 64 64 65 64 20 5B 43 61 72 20 54 72
- 6F 6C 6C 5D 20 6D 65 6E 75 20 61 6E 64 20 66 69
- 78 65 64 20 6D 69 6E 6F 72 20 62 75 67 73 2E 0A
- 7B 37 41 31 36 31 42 7D 32 30 2E 30 36 2E 32 30
- 31 38 7B 42 44 42 44 42 44 7D 3A 7B 46 46 46 46
- 46 46 7D 20 41 64 64 65 64 20 77 69 74 68 64 72
- 61 77 2F 64 65 70 6F 73 69 74 20 6D 65 6E 75 2E
- 00 7B 30 39 32 42 44 30 7D 31 29 7B 46 46 46 46
- 46 46 7D 53 65 6E 64 20 45 6E 74 65 72 56 65 68
- 69 63 6C 65 2E 0A 7B 30 39 32 42 44 30 7D 32 29
- 7B 46 46 46 46 46 46 7D 44 6F 20 6E 6F 74 20 73
- 65 6E 64 20 45 6E 74 65 72 56 65 68 69 63 6C 65
- 2E 00
- end
- :multihack_22844
- hex
- 7B 30 39 32 42 44 30 7D 31 29 7B 46 46 46 46 46
- 46 7D 42 75 72 6E 0A 7B 30 39 32 42 44 30 7D 32
- 29 7B 46 46 46 46 46 46 7D 46 6C 69 70 0A 7B 30
- 39 32 42 44 30 7D 33 29 7B 46 46 46 46 46 46 7D
- 48 65 61 76 65 6E 0A 7B 30 39 32 42 44 30 7D 34
- 29 7B 46 46 46 46 46 46 7D 53 70 65 65 64 0A 7B
- 30 39 32 42 44 30 7D 35 29 7B 46 46 46 46 46 46
- 7D 52 65 70 61 69 72 0A 7B 30 39 32 42 44 30 7D
- 36 29 7B 46 46 46 46 46 46 7D 4D 61 72 6B 65 72
- 20 54 65 6C 65 70 6F 72 74 00
- end
- :multihack_22998
- hex
- 7B 30 39 32 42 44 30 7D 31 29 7B 46 46 46 46 46
- 46 7D 43 72 61 63 6B 0A 7B 30 39 32 42 44 30 7D
- 32 29 7B 46 46 46 46 46 46 7D 4D 61 74 65 72 69
- 61 6C 0A 7B 30 39 32 42 44 30 7D 33 29 7B 46 46
- 46 46 46 46 7D 53 65 65 64 73 0A 7B 30 39 32 42
- 44 30 7D 34 29 7B 46 46 46 46 46 46 7D 49 6E 73
- 75 72 61 6E 63 65 0A 7B 30 39 32 42 44 30 7D 35
- 29 7B 46 46 46 46 46 46 7D 48 65 61 6C 4D 65 00
- end
- :multihack_23126
- hex
- 7B 30 39 32 42 44 30 7D 31 29 7B 46 46 46 46 46
- 46 7D 31 30 30 0A 7B 30 39 32 42 44 30 7D 32 29
- 7B 46 46 46 46 46 46 7D 35 30 30 0A 7B 30 39 32
- 42 44 30 7D 33 29 7B 46 46 46 46 46 46 7D 31 30
- 30 30 0A 7B 30 39 32 42 44 30 7D 34 29 7B 46 46
- 46 46 46 46 7D 35 30 30 30 0A 7B 30 39 32 42 44
- 30 7D 35 29 7B 46 46 46 46 46 46 7D 31 30 2E 30
- 30 30 0A 7B 30 39 32 42 44 30 7D 36 29 7B 46 46
- 46 46 46 46 7D 32 35 2E 30 30 30 0A 7B 30 39 32
- 42 44 30 7D 37 29 7B 46 46 46 46 46 46 7D 35 30
- 2E 30 30 30 0A 7B 30 39 32 42 44 30 7D 38 29 7B
- 46 46 46 46 46 46 7D 31 30 30 2E 30 30 30 0A 7B
- 30 39 32 42 44 30 7D 39 29 7B 46 46 46 46 46 46
- 7D 31 2E 30 30 30 2E 30 30 30 00 7B 30 39 32 42
- 44 30 7D 31 29 7B 46 46 46 46 46 46 7D 31 30 30
- 0A 7B 30 39 32 42 44 30 7D 32 29 7B 46 46 46 46
- 46 46 7D 35 30 30 0A 7B 30 39 32 42 44 30 7D 33
- 29 7B 46 46 46 46 46 46 7D 31 30 30 30 0A 7B 30
- 39 32 42 44 30 7D 34 29 7B 46 46 46 46 46 46 7D
- 35 30 30 30 0A 7B 30 39 32 42 44 30 7D 35 29 7B
- 46 46 46 46 46 46 7D 31 30 2E 30 30 30 0A 7B 30
- 39 32 42 44 30 7D 36 29 7B 46 46 46 46 46 46 7D
- 32 35 2E 30 30 30 0A 7B 30 39 32 42 44 30 7D 37
- 29 7B 46 46 46 46 46 46 7D 35 30 2E 30 30 30 0A
- 7B 30 39 32 42 44 30 7D 38 29 7B 46 46 46 46 46
- 46 7D 31 30 30 2E 30 30 30 0A 7B 30 39 32 42 44
- 30 7D 39 29 7B 46 46 46 46 46 46 7D 31 2E 30 30
- 30 2E 30 30 30 00
- end
- :multihack_23564
- 0B2B: samp 3@ = get_player_id_by_actor_handle $PLAYER_ACTOR
- 0AC8: 4@ = allocate_memory_size 68
- 0BBA: samp store_player 3@ onfoot_data 4@
- 0C0D: struct 4@ offset 4 size 2 = 2
- 0C0D: struct 4@ offset 6 size 2 = 4
- 0C0D: struct 4@ offset 10 size 2 = 4
- 0C0D: struct 4@ offset 14 size 2 = 4
- 0C0D: struct 4@ offset 38 size 2 = 4
- 0C0D: struct 4@ offset 42 size 2 = 4
- 0C0D: struct 4@ offset 46 size 2 = 4
- 0BC0: samp send_onfoot_data 4@
- 0AC9: free_allocated_memory 4@
- 0AB2: 0 ret
- 0B2B: samp 3@ = get_player_id_by_actor_handle $PLAYER_ACTOR
- 0B24: samp 3@ = get_player_struct_ptr 3@
- 000A: 3@ += 109
- 0AC8: 4@ = allocate_memory_size 68
- 0C10: memcpy destination 4@ source 3@ size 2
- 0C0D: struct 4@ offset 6 size 2 = 4
- 0C0D: struct 4@ offset 10 size 2 = 4
- 0C0D: struct 4@ offset 14 size 2 = 4
- 0B3D: raknet 5@ = new_bit_stream
- 0B40: raknet bit_stream 5@ write 207 type 0 size 1
- 0B40: raknet bit_stream 5@ write 4@ type 5 size 68
- 0B8B: raknet send bit_stream 5@
- 0B3E: raknet delete_bit_stream 5@
- 0AC9: free_allocated_memory 4@
- 0AB2: 0 ret
- 0B2B: samp 3@ = get_player_id_by_actor_handle $PLAYER_ACTOR
- 0B24: samp 3@ = get_player_struct_ptr 3@
- 000A: 3@ += 170
- 0AC8: 4@ = allocate_memory_size 63
- 0C10: memcpy destination 4@ source 3@ size 2
- 0C0D: struct 4@ offset 24 size 2 = 4
- 0C0D: struct 4@ offset 28 size 2 = 4
- 0C0D: struct 4@ offset 32 size 2 = 4
- 0B3D: raknet 5@ = new_bit_stream
- 0B40: raknet bit_stream 5@ write 200 type 0 size 1
- 0B40: raknet bit_stream 5@ write 4@ type 5 size 63
- 0B8B: raknet send bit_stream 5@
- 0B3E: raknet delete_bit_stream 5@
- 0AC9: free_allocated_memory 4@
- 0AB2: 0 ret
- 0AA2: 0@ = load_library "samp.dll" // IF and SET
- 0A8E: 1@ = 0@ + 2203916 // int
- 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
- 000A: 1@ += 36
- 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
- 00D6: if
- 0039: 1@ == 1
- 004D: jump_if_false @multihack_24010
- 0485: return_true
- 0002: jump @multihack_24012
- :multihack_24010
- 059A: return_false
- :multihack_24012
- 0AA3: free_library 0@
- 0AB2: 0 ret
- 0AA2: 0@ = load_library "samp.dll" // IF and SET
- 0A8E: 1@ = 0@ + 2203916 // int
- 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
- 000A: 1@ += 12
- 0A8D: 2@ = read_memory 1@ size 4 virtual_protect 0
- 000A: 1@ += 4
- 0A8D: 3@ = read_memory 1@ size 4 virtual_protect 0
- 000A: 1@ += 4
- 0A8D: 4@ = read_memory 1@ size 4 virtual_protect 0
- 0AA3: free_library 0@
- 0AB2: 3 2@ 3@ 4@ ret
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