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- Remove really annoying notifications (Coins, full backpack and stuff):
- Code:
- --true = off
- --false = on
- local plr = game:GetService("Players").LocalPlayer
- local screengui = plr.PlayerGui.GameHUDNew
- screengui.EggHandler.Disabled = true --Egg hatch
- screengui.Notifications.Handler.Disabled = true --Notifications for collecting coins
- screengui.FullBackpack.Handler.Disabled = true --No full backpack GUI every second
- Auto Sells coins:
- Code:
- _G.on = true
- local plr = game.Players.LocalPlayer
- local char = plr.Character.HumanoidRootPart
- while _G.on do
- game.Workspace.Rings.Sellx2.CanCollide = false
- game.Workspace.Rings.Sellx2.Transparency = 1
- game.Workspace.Rings.Sellx2.CFrame = char.CFrame + Vector3.new(0,math.random(-1,1),0)
- wait(0.1)
- end
- Auto farm coins:
- Code:
- local r = game:GetService("ReplicatedStorage").Events.MagnetEvents.requestGrab
- local rs = game:GetService('RunService').RenderStepped
- while rs:wait() do
- tool = "Holographic Dual Power Magnets"
- for i = 1,5 do
- r:FireServer("190000000", game.ReplicatedStorage.Tools[tool])
- end
- end
- They also added 50k Rebirth:
- Code:
- _G.rebirth = true
- local rebirths = 50000 --50000,25000,10000,5000,2500,1000,500,250,100,50,25,5,1
- while _G.rebirth do
- wait(10)
- game.ReplicatedStorage.RebirthEvents.requestRebirth:FireServer(rebirths)
- end
- For those who craft Shiny or Omega manually and dont want to see those annoying notifications:
- Code:
- local Holder = game.Players.LocalPlayer.PlayerGui.GameHUDNew.ConnectedBackgrounds.Shiny.Holder
- Holder.ChildAdded:Connect(function(Child)
- if Child.Name == "Active" then
- Child.Visible = false
- end
- end)
- Open eggs:
- Code:
- _G.egg = true
- local r = game:GetService("ReplicatedStorage").PetEvents.requesthatch
- local rs = game:GetService('RunService').RenderStepped
- while rs:wait() and _G.egg do
- r:FireServer("Skeleton Egg") --600Qn
- end
- Make all your pets into shiny [Auto updating] (Not the fastest):
- Code:
- _G.shiny = true
- local Shinys = game.ReplicatedStorage.Pets:GetChildren()
- while _G.shiny do
- wait(0.1)
- for i = 1,#Shinys do
- wait()
- game.ReplicatedStorage.ShinyEvents.requestMakeShiny:FireServer(Shinys[i].Name)
- end
- end
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