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PR0J3CT11

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Aug 2nd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. script.Name = "banish in a nutshell xd lmao"
  3. ------------------------------------------------------------------------
  4. --------------------------------KICKISHER V??? ????!!?? XD-------------------
  5. ------NO U DONT LEAK THUS............ XD----------------
  6. ------Edit by BrownMountain------Also original by BrownMountain-------------------
  7. ------------------------------------------------------------------------
  8.  
  9. script:ClearAllChildren()
  10. wait(0.2)
  11.  
  12. local Player = owner
  13. print'Made By BrownMountain'
  14. print'begone don`t abuse my gun!'
  15. print'UpDaTe 7/31/2019 xD'
  16. daway = Player.Character
  17. local Mouse = Player:GetMouse()PlayerGui = Player.PlayerGui
  18. Cam = workspace.CurrentCamera
  19. Backpack = Player.Backpack
  20. Character = Player.Character
  21. Humanoid = Character.Humanoid
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. local sick = Instance.new("Sound",Character)
  36. sick.Parent = Character
  37. sick:resume()
  38. sick.Looped = true
  39. sick.Volume = 5
  40. sick.Pitch = 1
  41. sick.SoundId = "rbxassetid://1072410152"
  42. sick.Name = "Kickisher V???"
  43.  
  44. function swait(num)
  45. if num == 0 or num == nil then
  46. ArtificialHB.Event:wait()
  47. else
  48. for i = 0, num do
  49. ArtificialHB.Event:wait()
  50. end
  51. end
  52. end
  53.  
  54. function chatfunc(text)
  55. local chat = coroutine.wrap(function()
  56. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  57. Character:FindFirstChild("TalkingBillBoard"):destroy()
  58. end
  59. local Bill = Instance.new("BillboardGui",Character)
  60. Bill.Size = UDim2.new(0,100,0,40)
  61. Bill.StudsOffset = Vector3.new(0,3,0)
  62. Bill.Adornee = Character.Head
  63. Bill.Name = "TalkingBillBoard"
  64. local Hehe = Instance.new("TextLabel",Bill)
  65. Hehe.BackgroundTransparency = 1
  66. Hehe.BorderSizePixel = 0
  67. Hehe.Text = ""
  68. Hehe.Font = "Cartoon"
  69. Hehe.TextSize = 40
  70. Hehe.TextStrokeTransparency = 0
  71. Hehe.Size = UDim2.new(1,0,0.5,0)
  72. coroutine.resume(coroutine.create(function()
  73. while Hehe ~= nil do
  74. swait()
  75. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  76. Hehe.Rotation = math.random(-5,5)
  77. Hehe.TextColor3 = Color3.new(1, 1, 1)
  78. Hehe.TextStrokeColor3 = Color3.new(1, 1, 1)
  79. end
  80. end))
  81. for i = 1,string.len(text),1 do
  82. swait()
  83. Hehe.Text = string.sub(text,1,i)
  84. end
  85. swait(90)--Re[math.random(1, 93)]
  86. for i = 0, 1, .025 do
  87. swait()
  88. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  89. Hehe.TextStrokeTransparency = i
  90. Hehe.TextTransparency = i
  91. end
  92. Bill:Destroy()
  93. end)
  94. chat()
  95. end
  96.  
  97. function onChatted(msg)
  98. chatfunc(msg)
  99. end
  100.  
  101. Player.Chatted:connect(onChatted)
  102.  
  103. local naeeym = Instance.new("BillboardGui",daway)
  104. naeeym.Size = UDim2.new(0,100,0,40)
  105. naeeym.StudsOffset = Vector3.new(0,2,0)
  106. naeeym.Adornee = daway.Head
  107. local tecks = Instance.new("TextLabel",naeeym)
  108. tecks.BackgroundTransparency = 1
  109. tecks.BorderSizePixel = 0
  110. tecks.Text = "Kickisher V???"
  111. tecks.Font = "Fantasy"
  112. tecks.FontSize = "Size24"
  113. tecks.TextStrokeTransparency = 0
  114. tecks.TextStrokeColor3 = Color3.new(1,1,1)
  115. tecks.TextColor3 = Color3.new(1,1,1)
  116. tecks.Size = UDim2.new(1,0,0.5,0)
  117.  
  118. IT = Instance.new
  119. CF = CFrame.new
  120. VT = Vector3.new
  121. RAD = math.rad
  122. C3 = Color3.new
  123. UD2 = UDim2.new
  124. BRICKC = BrickColor.new
  125. ANGLES = CFrame.Angles
  126. EULER = CFrame.fromEulerAnglesXYZ
  127. COS = math.cos
  128. ACOS = math.acos
  129. SIN = math.sin
  130. ASIN = math.asin
  131. ABS = math.abs
  132. MRANDOM = math.random
  133. FLOOR = math.floor
  134.  
  135. --//=================================\\
  136. --|| USEFUL VALUES
  137. --\\=================================//
  138.  
  139. Animation_Speed = 3
  140. local FORCERESET = false
  141. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  142. local Speed = 16
  143. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  145. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  146. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  147. local DAMAGEMULTIPLIER = 1
  148. local ANIM = "Idle"
  149. local ATTACK = false
  150. local EQUIPPED = false
  151. local HOLD = false
  152. local COMBO = 1
  153. local Rooted = false
  154. local SINE = 1
  155. local KEYHOLD = false
  156. local CHANGE = 2 / Animation_Speed
  157. local WALKINGANIM = false
  158. local VALUE1 = false
  159. local VALUE2 = false
  160. local ROBLOXIDLEANIMATION = IT("Animation")
  161. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  162. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  163. --ROBLOXIDLEANIMATION.Parent = Humanoid
  164. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  165. WEAPONGUI.Name = "BanishV3Gui"
  166. local Weapon = IT("Model")
  167. Weapon.Name = "Adds"
  168. local Effects = IT("Folder", Weapon)
  169. Effects.Name = "Effects"
  170. local ANIMATOR = Humanoid.Animator
  171. local ANIMATE = Character:FindFirstChild("Animate")
  172. local UNANCHOR = true
  173. local TOBANISH = {}
  174. script.Parent = PlayerGui
  175.  
  176. --//=================================\\
  177. --\\=================================//
  178.  
  179.  
  180. --//=================================\\
  181. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  182. --\\=================================//
  183.  
  184. ArtificialHB = Instance.new("BindableEvent", script)
  185. ArtificialHB.Name = "ArtificialHB"
  186.  
  187. script:WaitForChild("ArtificialHB")
  188.  
  189. frame = Frame_Speed
  190. tf = 0
  191. allowframeloss = false
  192. tossremainder = false
  193. lastframe = tick()
  194. script.ArtificialHB:Fire()
  195.  
  196. game:GetService("RunService").Heartbeat:connect(function(s, p)
  197. tf = tf + s
  198. if tf >= frame then
  199. if allowframeloss then
  200. script.ArtificialHB:Fire()
  201. lastframe = tick()
  202. else
  203. for i = 1, math.floor(tf / frame) do
  204. script.ArtificialHB:Fire()
  205. end
  206. lastframe = tick()
  207. end
  208. if tossremainder then
  209. tf = 0
  210. else
  211. tf = tf - frame * math.floor(tf / frame)
  212. end
  213. end
  214. end)
  215.  
  216. --//=================================\\
  217. --\\=================================//
  218.  
  219. --//=================================\\
  220. --|| SOME FUNCTIONS
  221. --\\=================================//
  222.  
  223. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  224. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  225. end
  226.  
  227. function PositiveAngle(NUMBER)
  228. if NUMBER >= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function NegativeAngle(NUMBER)
  235. if NUMBER <= 0 then
  236. NUMBER = 0
  237. end
  238. return NUMBER
  239. end
  240.  
  241. function Swait(NUMBER)
  242. if NUMBER == 0 or NUMBER == nil then
  243. ArtificialHB.Event:wait()
  244. else
  245. for i = 1, NUMBER do
  246. ArtificialHB.Event:wait()
  247. end
  248. end
  249. end
  250.  
  251. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  252. local NEWMESH = IT(MESH)
  253. if MESH == "SpecialMesh" then
  254. NEWMESH.MeshType = MESHTYPE
  255. if MESHID ~= "nil" and MESHID ~= "" then
  256. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  257. end
  258. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  259. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  260. end
  261. end
  262. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  263. NEWMESH.Scale = SCALE
  264. NEWMESH.Parent = PARENT
  265. return NEWMESH
  266. end
  267.  
  268. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  269. local NEWPART = IT("Part")
  270. NEWPART.formFactor = FORMFACTOR
  271. NEWPART.Reflectance = REFLECTANCE
  272. NEWPART.Transparency = TRANSPARENCY
  273. NEWPART.CanCollide = false
  274. NEWPART.Locked = true
  275. NEWPART.Anchored = true
  276. if ANCHOR == false then
  277. NEWPART.Anchored = false
  278. end
  279. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  280. NEWPART.Name = NAME
  281. NEWPART.Size = SIZE
  282. NEWPART.Position = Torso.Position
  283. NEWPART.Material = MATERIAL
  284. NEWPART:BreakJoints()
  285. NEWPART.Parent = PARENT
  286. return NEWPART
  287. end
  288.  
  289. local function weldBetween(a, b)
  290. local weldd = Instance.new("ManualWeld")
  291. weldd.Part0 = a
  292. weldd.Part1 = b
  293. weldd.C0 = CFrame.new()
  294. weldd.C1 = b.CFrame:inverse() * a.CFrame
  295. weldd.Parent = a
  296. return weldd
  297. end
  298.  
  299.  
  300. function QuaternionFromCFrame(cf)
  301. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  302. local trace = m00 + m11 + m22
  303. if trace > 0 then
  304. local s = math.sqrt(1 + trace)
  305. local recip = 0.5 / s
  306. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  307. else
  308. local i = 0
  309. if m11 > m00 then
  310. i = 1
  311. end
  312. if m22 > (i == 0 and m00 or m11) then
  313. i = 2
  314. end
  315. if i == 0 then
  316. local s = math.sqrt(m00 - m11 - m22 + 1)
  317. local recip = 0.5 / s
  318. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  319. elseif i == 1 then
  320. local s = math.sqrt(m11 - m22 - m00 + 1)
  321. local recip = 0.5 / s
  322. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  323. elseif i == 2 then
  324. local s = math.sqrt(m22 - m00 - m11 + 1)
  325. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  326. end
  327. end
  328. end
  329.  
  330. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  331. local xs, ys, zs = x + x, y + y, z + z
  332. local wx, wy, wz = w * xs, w * ys, w * zs
  333. local xx = x * xs
  334. local xy = x * ys
  335. local xz = x * zs
  336. local yy = y * ys
  337. local yz = y * zs
  338. local zz = z * zs
  339. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  340. end
  341.  
  342. function QuaternionSlerp(a, b, t)
  343. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  344. local startInterp, finishInterp;
  345. if cosTheta >= 0.0001 then
  346. if (1 - cosTheta) > 0.0001 then
  347. local theta = ACOS(cosTheta)
  348. local invSinTheta = 1 / SIN(theta)
  349. startInterp = SIN((1 - t) * theta) * invSinTheta
  350. finishInterp = SIN(t * theta) * invSinTheta
  351. else
  352. startInterp = 1 - t
  353. finishInterp = t
  354. end
  355. else
  356. if (1 + cosTheta) > 0.0001 then
  357. local theta = ACOS(-cosTheta)
  358. local invSinTheta = 1 / SIN(theta)
  359. startInterp = SIN((t - 1) * theta) * invSinTheta
  360. finishInterp = SIN(t * theta) * invSinTheta
  361. else
  362. startInterp = t - 1
  363. finishInterp = t
  364. end
  365. end
  366. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  367. end
  368.  
  369. function Clerp(a, b, t)
  370. local qa = {QuaternionFromCFrame(a)}
  371. local qb = {QuaternionFromCFrame(b)}
  372. local ax, ay, az = a.x, a.y, a.z
  373. local bx, by, bz = b.x, b.y, b.z
  374. local _t = 1 - t
  375. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  376. end
  377.  
  378. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  379. local frame = IT("Frame")
  380. frame.BackgroundTransparency = TRANSPARENCY
  381. frame.BorderSizePixel = BORDERSIZEPIXEL
  382. frame.Position = POSITION
  383. frame.Size = SIZE
  384. frame.BackgroundColor3 = COLOR
  385. frame.BorderColor3 = BORDERCOLOR
  386. frame.Name = NAME
  387. frame.Parent = PARENT
  388. return frame
  389. end
  390.  
  391. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  392. local label = IT("TextLabel")
  393. label.BackgroundTransparency = 1
  394. label.Size = UD2(1, 0, 1, 0)
  395. label.Position = UD2(0, 0, 0, 0)
  396. label.TextColor3 = TEXTCOLOR
  397. label.TextStrokeTransparency = STROKETRANSPARENCY
  398. label.TextTransparency = TRANSPARENCY
  399. label.FontSize = TEXTFONTSIZE
  400. label.Font = TEXTFONT
  401. label.BorderSizePixel = BORDERSIZEPIXEL
  402. label.TextScaled = false
  403. label.Text = TEXT
  404. label.Name = NAME
  405. label.Parent = PARENT
  406. return label
  407. end
  408.  
  409. function NoOutlines(PART)
  410. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  411. end
  412.  
  413. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  414. local NEWWELD = IT(TYPE)
  415. NEWWELD.Part0 = PART0
  416. NEWWELD.Part1 = PART1
  417. NEWWELD.C0 = C0
  418. NEWWELD.C1 = C1
  419. NEWWELD.Parent = PARENT
  420. return NEWWELD
  421. end
  422.  
  423. local S = IT("Sound")
  424. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  425. local NEWSOUND = nil
  426. coroutine.resume(coroutine.create(function()
  427. NEWSOUND = S:Clone()
  428. NEWSOUND.Parent = PARENT
  429. NEWSOUND.Volume = VOLUME
  430. NEWSOUND.Pitch = PITCH
  431. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  432. NEWSOUND:play()
  433. if DOESLOOP == true then
  434. NEWSOUND.Looped = true
  435. else
  436. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  437. NEWSOUND:remove()
  438. end
  439. end))
  440. return NEWSOUND
  441. end
  442.  
  443. function CFrameFromTopBack(at, top, back)
  444. local right = top:Cross(back)
  445. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  446. end
  447.  
  448. --WACKYEFFECT({EffectType = "", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  449. function WACKYEFFECT(Table)
  450. local TYPE = (Table.EffectType or "Sphere")
  451. local SIZE = (Table.Size or VT(0,0,0))
  452. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  453. local TRANSPARENCY = (Table.Transparency or 0)
  454. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  455. local CFRAME = (Table.CFrame or Torso.CFrame)
  456. local MOVEDIRECTION = (Table.MoveToPos or nil)
  457. local ROTATION1 = (Table.RotationX or 0)
  458. local ROTATION2 = (Table.RotationY or 0)
  459. local ROTATION3 = (Table.RotationZ or 0)
  460. local MATERIAL = (Table.Material or "Neon")
  461. local COLOR = (Table.Color or C3(0,1,0))
  462. local TIME = (Table.Time or 45)
  463. local SOUNDID = (Table.SoundID or nil)
  464. local SOUNDPITCH = (Table.SoundPitch or nil)
  465. local SOUNDVOLUME = (Table.SoundVolume or nil)
  466. coroutine.resume(coroutine.create(function()
  467. local PLAYSSOUND = false
  468. local SOUND = nil
  469. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("White"), "Effect", VT(1,1,1), true)
  470. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  471. PLAYSSOUND = true
  472. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  473. end
  474. EFFECT.Color = COLOR
  475. local MSH = nil
  476. if TYPE == "Sphere" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  478. elseif TYPE == "Block" then
  479. MSH = IT("BlockMesh",EFFECT)
  480. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  481. elseif TYPE == "Wave" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  483. elseif TYPE == "Ring" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  485. elseif TYPE == "Slash" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  487. elseif TYPE == "Round Slash" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  489. elseif TYPE == "Swirl" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  491. elseif TYPE == "Skull" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  493. elseif TYPE == "Crystal" then
  494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  495. end
  496. if MSH ~= nil then
  497. local MOVESPEED = nil
  498. if MOVEDIRECTION ~= nil then
  499. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  500. end
  501. local GROWTH = SIZE - ENDSIZE
  502. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  503. if TYPE == "Block" then
  504. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  505. else
  506. EFFECT.CFrame = CFRAME
  507. end
  508. for LOOP = 1, TIME+1 do
  509. Swait()
  510. MSH.Scale = MSH.Scale - GROWTH/TIME
  511. if TYPE == "Wave" then
  512. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  513. end
  514. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  515. if TYPE == "Block" then
  516. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  517. else
  518. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  519. end
  520. if MOVEDIRECTION ~= nil then
  521. local ORI = EFFECT.Orientation
  522. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  523. EFFECT.Orientation = ORI
  524. end
  525. end
  526. if PLAYSSOUND == false then
  527. EFFECT:remove()
  528. else
  529. SOUND.Stopped:Connect(function()
  530. EFFECT:remove()
  531. end)
  532. end
  533. else
  534. if PLAYSSOUND == false then
  535. EFFECT:remove()
  536. else
  537. repeat Swait() until SOUND.Playing == false
  538. EFFECT:remove()
  539. end
  540. end
  541. end))
  542. end
  543.  
  544. function MakeForm(PART,TYPE)
  545. if TYPE == "Cyl" then
  546. local MSH = IT("CylinderMesh",PART)
  547. elseif TYPE == "Ball" then
  548. local MSH = IT("SpecialMesh",PART)
  549. MSH.MeshType = "Sphere"
  550. elseif TYPE == "Wedge" then
  551. local MSH = IT("SpecialMesh",PART)
  552. MSH.MeshType = "Wedge"
  553. end
  554. end
  555.  
  556. function SpawnTrail(FROM,TO,BIG)
  557. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(1,1,1))
  558. MakeForm(TRAIL,"Cyl")
  559. local DIST = (FROM - TO).Magnitude
  560. if BIG == true then
  561. TRAIL.Size = VT(10,DIST,10)
  562. else
  563. TRAIL.Size = VT(10,DIST,10)
  564. end
  565. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  566. coroutine.resume(coroutine.create(function()
  567. for i = 1, 5 do
  568. Swait()
  569. TRAIL.Transparency = TRAIL.Transparency + 0.1
  570. end
  571. TRAIL:remove()
  572. end))
  573. end
  574.  
  575. Debris = game:GetService("Debris")
  576.  
  577. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  578. local DIRECTION = CF(StartPos,EndPos).lookVector
  579. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  580. end
  581.  
  582. function turnto(position)
  583. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  584. end
  585.  
  586. --//=================================\\
  587. --|| WEAPON CREATION
  588. --\\=================================//
  589. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  590. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  591. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  592. MakeForm(Part,"Wedge")
  593. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  594. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  595. MakeForm(Part,"Wedge")
  596. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  597. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  598. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  599. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  600. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  601. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  602. MakeForm(Part,"Cyl")
  603. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  604. for i = 1, 8 do
  605. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  606. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  607. end
  608. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  609. MakeForm(Part,"Cyl")
  610. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  611. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  612. MakeForm(Part,"Ball")
  613. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  614. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  615. MakeForm(Part,"Wedge")
  616. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  617. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  618. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  620. MakeForm(Part,"Cyl")
  621. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  622. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  623. MakeForm(Part,"Cyl")
  624. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  625. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  626. MakeForm(Part,"Cyl")
  627. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  628. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  629. MakeForm(Part,"Wedge")
  630. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  631. local LASTPART = Handle
  632. for i = 1, 10 do
  633. if LASTPART == Handle then
  634. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  635. LASTPART = Part
  636. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  637. else
  638. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  639. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  640. LASTPART = Part
  641. end
  642. end
  643.  
  644. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  645. MakeForm(Barrel,"Cyl")
  646. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  647. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  648. MakeForm(Part,"Cyl")
  649. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  650. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  651. MakeForm(Part,"Wedge")
  652. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  653. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  654. MakeForm(Hole,"Cyl")
  655. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  656. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  657. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  658. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  659. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  660. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  661. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  662. coroutine.resume(coroutine.create(function()
  663. while wait() do
  664. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  665. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  666. end
  667. end))
  668.  
  669.  
  670. for _, c in pairs(Weapon:GetDescendants()) do
  671. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  672. c.Material = "Glass"
  673. c.Color = C3(0,0,0)
  674. elseif c.ClassName == "Part" and c.Name == "Eye" then
  675. c.Color = C3(1,1,1)
  676. c.Material = "Neon"
  677. end
  678. end
  679. local BODY = {}
  680. for _, c in pairs(Character:GetDescendants()) do
  681. if c:IsA("BasePart") and c.Name ~= "Handle" then
  682. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  683. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  684. end
  685. table.insert(BODY, {
  686. c,
  687. c.Parent,
  688. c.Material,
  689. c.Color,
  690. c.Transparency
  691. })
  692. elseif c:IsA("JointInstance") then
  693. table.insert(BODY, {
  694. c,
  695. c.Parent,
  696. nil,
  697. nil,
  698. nil
  699. })
  700. end
  701. end
  702. for e = 1, #BODY do
  703. if BODY[e] ~= nil then
  704. do
  705. local STUFF = BODY[e]
  706. local PART = STUFF[1]
  707. local PARENT = STUFF[2]
  708. local MATERIAL = STUFF[3]
  709. local COLOR = STUFF[4]
  710. local TRANSPARENCY = STUFF[5]
  711. if PART.ClassName == "Part" and PART ~= RootPart then
  712. PART.Material = MATERIAL
  713. PART.Color = COLOR
  714. PART.Transparency = TRANSPARENCY
  715. end
  716. PART.AncestryChanged:Connect(function()
  717. PART.Parent = PARENT
  718. end)
  719. end
  720. end
  721. end
  722. function refit()
  723. Character.Parent = workspace
  724. for e = 1, #BODY do
  725. if BODY[e] ~= nil then
  726. local STUFF = BODY[e]
  727. local PART = STUFF[1]
  728. local PARENT = STUFF[2]
  729. local MATERIAL = STUFF[3]
  730. local COLOR = STUFF[4]
  731. local TRANSPARENCY = STUFF[5]
  732. if PART:IsA("BasePart") and PART ~= RootPart then
  733. PART.Material = MATERIAL
  734. PART.Color = COLOR
  735. PART.Transparency = TRANSPARENCY
  736. end
  737. if PART.Parent ~= PARENT then
  738. Humanoid:remove()
  739. PART.Parent = PARENT
  740. Humanoid = IT("Humanoid", Character)
  741. end
  742. end
  743. end
  744. end
  745. Humanoid.Died:connect(function()
  746. refit()
  747. end)
  748. Weapon.Parent = Character
  749. for _, c in pairs(Weapon:GetChildren()) do
  750. if c.ClassName == "Part" then
  751. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  752. end
  753. end
  754. local SKILLTEXTCOLOR = C3(1,1,1)
  755. local SKILLFONT = "Arcade"
  756. local SKILLTEXTSIZE = 6
  757.  
  758. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  759. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  760. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  761. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  762. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  763. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  764.  
  765. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] BAN SHOT!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  766. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] BAN ALL", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  767. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T] SAD", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  768. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] MERCY", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  769. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] SWITCH", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  770. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] TELEPORT", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  771. local MODE = "lolxd"
  772. local CLOCKSPEED = 1.5
  773. function printbye(Name)
  774. local MESSAGES = {"BEGONE AND NEVER RETURN, "}
  775. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  776. end
  777. if Player.name == "NeedyBao123456789, hero215sugar, helloiamkill5" then
  778. warn("Enjoy! Friends ;3")
  779. end
  780.  
  781. workspace.ChildAdded:connect(function(instance)
  782. for BANISH = 1, #TOBANISH do
  783. if TOBANISH[BANISH] ~= nil then
  784. if instance.Name == TOBANISH[BANISH] then
  785. coroutine.resume(coroutine.create(function()
  786. printbye(instance.Name)
  787. instance:ClearAllChildren()
  788. Debris:AddItem(instance,0.0005)
  789. end))
  790. end
  791. end
  792. end
  793. end)
  794.  
  795. --//=================================\\
  796. --|| DAMAGING
  797. --\\=================================//
  798.  
  799. function Banish(Foe)
  800. if Foe then
  801. coroutine.resume(coroutine.create(function()
  802. --if game.Players:FindFirstChild(Foe.Name) then
  803. table.insert(TOBANISH,Foe.Name)
  804. printbye(Foe.Name)
  805. --end
  806. Foe.Archivable = true
  807. local CLONE = Foe:Clone()
  808. Foe:Destroy()
  809. CLONE.Parent = Effects
  810. CLONE:BreakJoints()
  811. local MATERIALS = {"Glass","Neon"}
  812. for _, c in pairs(CLONE:GetDescendants()) do
  813. if c:IsA("BasePart") then
  814. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  815. CreateSound(2466940797, c, 15, 1.1, false)
  816. end
  817. c.Anchored = true
  818. c.Transparency = c.Transparency + 0.
  819. c.Material = MATERIALS[MRANDOM(1,2)]
  820. c.Color = C3(1,1,1)
  821. if c.ClassName == "MeshPart" then
  822. c.TextureID = ""
  823. end
  824. if c:FindFirstChildOfClass("SpecialMesh") then
  825. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  826. end
  827. if c:FindFirstChildOfClass("Decal") then
  828. c:FindFirstChildOfClass("Decal"):remove()
  829. end
  830. c.Name = "Banish"
  831. c.CanCollide = false
  832. else
  833. c:remove()
  834. end
  835. end
  836. local A = false
  837. for i = 1, 35 do
  838. if A == false then
  839. A = true
  840. elseif A == true then
  841. A = false
  842. end
  843. for _, c in pairs(CLONE:GetDescendants()) do
  844. if c:IsA("BasePart") then
  845. c.Anchored = true
  846. c.Material = MATERIALS[MRANDOM(1,2)]
  847. c.Transparency = c.Transparency + 0.8/35
  848. if A == false then
  849. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  850. elseif A == true then
  851. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  852. end
  853. end
  854. end
  855. Swait()
  856. end
  857. CLONE:remove()
  858. end))
  859. end
  860. end
  861.  
  862. function ApplyAoE(POSITION,RANGE,ISBANISH)
  863. local CHILDREN = workspace:GetDescendants()
  864. for index, CHILD in pairs(CHILDREN) do
  865. if CHILD.ClassName == "Model" and CHILD ~= Character then
  866. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  867. if HUM then
  868. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  869. if TORSO then
  870. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  871. if ISBANISH == true then
  872. Banish(CHILD)
  873. else
  874. if ISBANISH == "Gravity" then
  875. HUM.PlatformStand = true
  876. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  877. local grav = Instance.new("BodyPosition",TORSO)
  878. grav.D = 15
  879. grav.P = 10000
  880. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  881. grav.position = TORSO.Position
  882. grav.Name = "V3BanishForce"..Player.Name
  883. else
  884. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  885. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  886. end
  887. else
  888. HUM.PlatformStand = false
  889. end
  890. end
  891. elseif ISBANISH == "Gravity" then
  892. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  893. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  894. HUM.PlatformStand = false
  895. end
  896. end
  897. end
  898. end
  899. end
  900. end
  901. end
  902.  
  903. --//=================================\\
  904. --|| ATTACK FUNCTIONS AND STUFF
  905. --\\=================================//
  906.  
  907. function WOW_SHOT()
  908. ATTACK = true
  909. Rooted = false
  910. for i=0, 0.05, 0.3 / Animation_Speed do
  911. Swait()
  912. turnto(Mouse.Hit.p)
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  919. end
  920. repeat
  921. for i=0, 0.05, 0.3 / Animation_Speed do
  922. Swait()
  923. turnto(Mouse.Hit.p)
  924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  930. end
  931. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  932. SpawnTrail(Hole.Position,POS)
  933. if HIT ~= nil then
  934. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  935. Banish(HIT.Parent)
  936. end
  937. end
  938. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  939. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1501915497, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  940. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  941. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  942. for i=0, 0.05, 0.3 / Animation_Speed do
  943. Swait()
  944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  950. end
  951. until KEYHOLD == false
  952. ATTACK = false
  953. Rooted = false
  954. end
  955.  
  956. function LELITS_TAUNT()
  957. ATTACK = true
  958. Rooted = true
  959. local TAUNT = CreateSound(135308045,Torso,15,1.1,false)
  960. coroutine.resume(coroutine.create(function()
  961. repeat
  962. Swait()
  963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  969. until ATTACK == false
  970. end))
  971. repeat wait() until TAUNT.Playing == false
  972. ATTACK = false
  973. Rooted = false
  974. end
  975.  
  976. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  977. MakeForm(RightHole,"Cyl")
  978. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  979. MakeForm(LeftHole,"Cyl")
  980. function OOF_GATES()
  981. chatfunc("BYE BYE EVERYONE")
  982. CreateSound(0, Torso, 10, 1, false)
  983. ATTACK = true
  984. Rooted = true
  985. for i=0, 0.5, 0.1 / Animation_Speed do
  986. Swait()
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  989. end
  990. for i=0, 0.5, 0.1 / Animation_Speed do
  991. Swait()
  992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  994. end
  995. for i=0, 0.1, 0.1 / Animation_Speed do
  996. Swait()
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  998. end
  999. local DONE = false
  1000. local GATE = nil
  1001. local GATESPIN = true
  1002. coroutine.resume(coroutine.create(function()
  1003. repeat
  1004. Swait()
  1005. if GATE ~= nil then
  1006. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1007. end
  1008. until GATESPIN == false
  1009. end))
  1010. coroutine.resume(coroutine.create(function()
  1011. repeat
  1012. Swait()
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1015. until DONE == true
  1016. Swait(50)
  1017. for i = 1, 35 do
  1018. Swait(4)
  1019. local FIRED = false
  1020. local CHILDREN = workspace:GetDescendants()
  1021. for index, CHILD in pairs(CHILDREN) do
  1022. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1023. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1024. if HUM then
  1025. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1026. if TORSO then
  1027. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1028. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1029. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1030. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1031. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1032. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1033. Banish(CHILD)
  1034. FIRED = true
  1035. break
  1036. end
  1037. end
  1038. end
  1039. end
  1040. end
  1041. if FIRED == false then
  1042. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1043. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1044. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1045. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1046. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1047. if HITBOD ~= nil then
  1048. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1049. Banish(HITBOD.Parent)
  1050. end
  1051. end
  1052. end
  1053. end
  1054. for i = 1, 35 do
  1055. Swait(4)
  1056. local FIRED = false
  1057. local CHILDREN = workspace:GetDescendants()
  1058. for index, CHILD in pairs(CHILDREN) do
  1059. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1060. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1061. if HUM then
  1062. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1063. if TORSO then
  1064. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1065. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1066. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1067. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1068. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1069. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1070. Banish(CHILD)
  1071. FIRED = true
  1072. break
  1073. end
  1074. end
  1075. end
  1076. end
  1077. end
  1078. if FIRED == false then
  1079. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1080. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1081. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1082. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1083. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1084. if HITBOD ~= nil then
  1085. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1086. Banish(HITBOD.Parent)
  1087. end
  1088. end
  1089. end
  1090. end
  1091. for i = 1, 35 do
  1092. Swait(4)
  1093. local FIRED = false
  1094. local CHILDREN = workspace:GetDescendants()
  1095. for index, CHILD in pairs(CHILDREN) do
  1096. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1097. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1098. if HUM then
  1099. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1100. if TORSO then
  1101. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1102. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1103. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1104. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1105. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1106. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1107. Banish(CHILD)
  1108. FIRED = true
  1109. break
  1110. end
  1111. end
  1112. end
  1113. end
  1114. end
  1115. if FIRED == false then
  1116. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1117. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1118. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1119. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1120. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1121. if HITBOD ~= nil then
  1122. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1123. Banish(HITBOD.Parent)
  1124. end
  1125. end
  1126. end
  1127. end
  1128. for i = 1, 35 do
  1129. Swait(4)
  1130. local FIRED = false
  1131. local CHILDREN = workspace:GetDescendants()
  1132. for index, CHILD in pairs(CHILDREN) do
  1133. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1134. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1135. if HUM then
  1136. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1137. if TORSO then
  1138. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1139. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1140. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1141. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1142. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1143. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1144. Banish(CHILD)
  1145. FIRED = true
  1146. break
  1147. end
  1148. end
  1149. end
  1150. end
  1151. end
  1152. if FIRED == false then
  1153. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1154. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1155. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1156. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1157. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1158. if HITBOD ~= nil then
  1159. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1160. Banish(HITBOD.Parent)
  1161. end
  1162. end
  1163. end
  1164. end
  1165. for i = 1, 35 do
  1166. Swait(4)
  1167. local FIRED = false
  1168. local CHILDREN = workspace:GetDescendants()
  1169. for index, CHILD in pairs(CHILDREN) do
  1170. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1171. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1172. if HUM then
  1173. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1174. if TORSO then
  1175. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1176. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1177. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1178. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1179. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1180. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1181. Banish(CHILD)
  1182. FIRED = true
  1183. break
  1184. end
  1185. end
  1186. end
  1187. end
  1188. end
  1189. if FIRED == false then
  1190. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1191. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1192. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1193. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1194. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1195. if HITBOD ~= nil then
  1196. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1197. Banish(HITBOD.Parent)
  1198. end
  1199. end
  1200. end
  1201. end
  1202. for i = 1, 35 do
  1203. Swait(4)
  1204. local FIRED = false
  1205. local CHILDREN = workspace:GetDescendants()
  1206. for index, CHILD in pairs(CHILDREN) do
  1207. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1208. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1209. if HUM then
  1210. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1211. if TORSO then
  1212. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1213. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1214. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1215. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1216. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1217. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1218. Banish(CHILD)
  1219. FIRED = true
  1220. break
  1221. end
  1222. end
  1223. end
  1224. end
  1225. end
  1226. if FIRED == false then
  1227. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1228. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1229. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1230. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1231. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1232. if HITBOD ~= nil then
  1233. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1234. Banish(HITBOD.Parent)
  1235. end
  1236. end
  1237. end
  1238. end
  1239. for i = 1, 35 do
  1240. Swait(4)
  1241. local FIRED = false
  1242. local CHILDREN = workspace:GetDescendants()
  1243. for index, CHILD in pairs(CHILDREN) do
  1244. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1245. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1246. if HUM then
  1247. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1248. if TORSO then
  1249. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1250. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1251. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1252. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1253. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1254. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1255. Banish(CHILD)
  1256. FIRED = true
  1257. break
  1258. end
  1259. end
  1260. end
  1261. end
  1262. end
  1263. if FIRED == false then
  1264. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1265. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1266. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1267. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1268. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1269. if HITBOD ~= nil then
  1270. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1271. Banish(HITBOD.Parent)
  1272. end
  1273. end
  1274. end
  1275. end
  1276. for i = 1, 35 do
  1277. Swait(4)
  1278. local FIRED = false
  1279. local CHILDREN = workspace:GetDescendants()
  1280. for index, CHILD in pairs(CHILDREN) do
  1281. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1282. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1283. if HUM then
  1284. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1285. if TORSO then
  1286. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1287. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1288. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1289. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1290. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1291. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1292. Banish(CHILD)
  1293. FIRED = true
  1294. break
  1295. end
  1296. end
  1297. end
  1298. end
  1299. end
  1300. if FIRED == false then
  1301. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1302. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1303. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1304. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1305. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1306. if HITBOD ~= nil then
  1307. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1308. Banish(HITBOD.Parent)
  1309. end
  1310. end
  1311. end
  1312. end
  1313. for i = 1, 45 do
  1314. Swait()
  1315. GATE.Size = GATE.Size - VT(100,0,100)
  1316. end
  1317. GATESPIN = false
  1318. GATE:remove()
  1319. end))
  1320. Swait(15)
  1321. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1322. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Gate", VT(0,0,0))
  1323. local DECAL = IT("Decal",GATE)
  1324. DECAL.Texture = "http://www.roblox.com/asset/?id=1953379411"
  1325. DECAL.Face = "Top"
  1326. GATE.CFrame = CF(HITPOS)
  1327. CreateSound(0, GATE, 7, 1.3, false)
  1328. for i = 1, 45 do
  1329. Swait()
  1330. GATE.Size = GATE.Size + VT(16,0,16)
  1331. end
  1332. CreateSound(213603013, RightHole, 7, 1, false)
  1333. CreateSound(213603013, LeftHole, 7, 1, false)
  1334. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1335. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1336. ATTACK = false
  1337. Rooted = false
  1338. DONE = true
  1339. end
  1340.  
  1341. Player_Size = 1
  1342. function SwItCh()
  1343. ATTACK = true
  1344. Rooted = true
  1345. if MODE == "lolxd" then
  1346. for i=0, 0.5, 0.1 / Animation_Speed do
  1347. Swait()
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1350. end
  1351. for i=0, 0.5, 0.1 / Animation_Speed do
  1352. Swait()
  1353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1355. end
  1356. for i=0, 0.1, 0.1 / Animation_Speed do
  1357. Swait()
  1358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1359. end
  1360. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1361.  
  1362. for i=0, 0.01, 0.1 / Animation_Speed do
  1363. Swait()
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1367. end
  1368. sick.SoundId = "rbxassetid://1027314531"
  1369. sick.Pitch = 0.99
  1370. CLOCKSPEED = 0.3
  1371. tecks.Text = "TRUE KICKISHER!!!"
  1372. MODE = ""
  1373. elseif MODE == "" then
  1374. CreateSound(1027314531, Torso, 4, 1.3, false)
  1375. for i=0, 0.5, 0.1 / Animation_Speed do
  1376. Swait()
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1379. end
  1380. for i=0, 0.5, 0.1 / Animation_Speed do
  1381. Swait()
  1382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1384. end
  1385. for i=0, 0.1, 0.1 / Animation_Speed do
  1386. Swait()
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1388. end
  1389. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1390. sick.SoundId = "rbxassetid://1072410152"
  1391. CLOCKSPEED = 0
  1392. tecks.Text = "Kickisher V???"
  1393. MODE = "lolxd"
  1394. end
  1395. ATTACK = false
  1396. Rooted = false
  1397. end
  1398.  
  1399. function AttackTemplate()
  1400. ATTACK = true
  1401. Rooted = false
  1402. for i=0, 1, 0.1 / Animation_Speed do
  1403. Swait()
  1404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1410. end
  1411. ATTACK = false
  1412. Rooted = false
  1413. end
  1414.  
  1415. --//=================================\\
  1416. --|| ASSIGN THINGS TO KEYS
  1417. --\\=================================//
  1418.  
  1419. function MouseDown(owner)
  1420. if ATTACK == false then
  1421. end
  1422. end
  1423.  
  1424. function MouseUp(owner)
  1425. HOLD = false
  1426. end
  1427.  
  1428. function KeyDown(Key)
  1429. KEYHOLD = true
  1430. if Key == "z" and ATTACK == false then
  1431. WOW_SHOT()
  1432. end
  1433.  
  1434. if Key == "f" and ATTACK == false then
  1435. OOF_GATES()
  1436. end
  1437.  
  1438. if Key == "v" and ATTACK == false then
  1439. chatfunc("I Will Spare You...")
  1440. wait(2)
  1441. chatfunc("Only If Don`t Abuse At All At All Costs!")
  1442. TOBANISH = {}
  1443. end
  1444.  
  1445. if Key == "q" and ATTACK == false then
  1446. for i=0, 0.5, 0.1 / Animation_Speed do
  1447. Swait()
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1450. end
  1451. local pos = RootPart.Position
  1452. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1453. CreateSound("173620765", Torso, 30, 1)
  1454. end
  1455.  
  1456. if Key == "t" and ATTACK == false then
  1457. LELITS_TAUNT()
  1458. end
  1459.  
  1460. if Key == "p" and ATTACK == false then
  1461. SwItCh()
  1462. end
  1463. end
  1464.  
  1465. function KeyUp(Key)
  1466. KEYHOLD = false end
  1467.  
  1468. --//=================================\\
  1469. --\\=================================//
  1470.  
  1471.  
  1472. function unanchor()
  1473. if UNANCHOR == true then
  1474. g = Character:GetChildren()
  1475. for i = 1, #g do
  1476. if g[i].ClassName == "Part" then
  1477. g[i].Anchored = false
  1478. end
  1479. end
  1480. end
  1481. end
  1482.  
  1483.  
  1484. --//=================================\\
  1485. --|| WRAP THE WHOLE SCRIPT UP
  1486. --\\=================================//
  1487.  
  1488. Humanoid.Changed:connect(function(Jump)
  1489. if Jump == "Jump" and (Disable_Jump == true) then
  1490. Humanoid.Jump = false
  1491. end
  1492. end)
  1493.  
  1494. local CONNECT = nil
  1495.  
  1496. while true do
  1497. Swait()
  1498. ANIMATE.Parent = nil
  1499. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1500. Humanoid = IT("Humanoid",Character)
  1501. end
  1502. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1503. v:Stop();
  1504. end
  1505. SINE = SINE + CHANGE
  1506. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1507. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1508. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1509. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1510. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1511. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1512. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1513. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1514. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1515. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1516. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1517. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1518. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1519. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1520. end
  1521. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1522. ANIM = "Jump"
  1523. if ATTACK == false then
  1524. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1530. end
  1531. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1532. ANIM = "Fall"
  1533. if ATTACK == false then
  1534. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1540. end
  1541. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1542. ANIM = "Idle"
  1543. if ATTACK == false then
  1544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(-75), RAD(45), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1550. end
  1551. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1552. ANIM = "Walk"
  1553. if ATTACK == false then
  1554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1560. end
  1561. end
  1562. unanchor()
  1563. refit()
  1564. Humanoid.MaxHealth = 9000
  1565. Humanoid.Health = 9000
  1566. if Rooted == false then
  1567. Disable_Jump = false
  1568. Humanoid.WalkSpeed = Speed
  1569. elseif Rooted == true then
  1570. Disable_Jump = true
  1571. Humanoid.WalkSpeed = 0
  1572. end
  1573. end
  1574.  
  1575. --//=================================\\
  1576. --\\=================================//
  1577.  
  1578.  
  1579.  
  1580.  
  1581.  
  1582. --//====================================================\\--
  1583. --|| END OF SCRIPT
  1584. --\\====================================================//--
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