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kuso4ek
Jun 5th, 2022
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OpenGL Shading
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#version 330
layout
(
location
=
0
)
in
vec3
position
;
layout
(
location
=
1
)
in
vec2
uv
;
out
vec2
coord
;
void
main
(
)
{
coord
=
uv
;
gl_Position
=
vec4
(
position
,
1.0
)
;
}
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