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- Log uploaded on Friday, August 17, 2018, 4:26:37 PM
- Loaded mods:
- Core: (no assemblies)
- JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
- HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- 斯坦石 personal MOD: Vanya_Test(1.0.0.0)
- EdB Prepare Carefully [中文版] B18: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
- RT Power Switch: RT_PowerSwitch(1.0.0.0)
- PowerSwitch: PowerSwitch(0.18.1.0)
- Turret Collection: TurretCollection(0.0.0.0)
- RT Fuse: 0Harmony(1.0.9.1), RT_Fuse(1.0.0.0)
- [KV] RimFridge - B18: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
- [KV] Show Hair With Hats or Hide All Hats - A18: 0Harmony(1.0.9.1), ShowHair(1.0.0.0)
- [A18]My Cute Ear: (no assemblies)
- ameiro anime hairs: (no assemblies)
- [B18] No Boom Boom : (no assemblies)
- Expanded Roofing: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), ExpandedRoofing(1.0.0.0)
- Tilled Soil: (no assemblies)
- Stack XXL[1.0.0]: $HugsLibChecker(0.4.0.0), StackXXL(1.0.0.0)
- RimRoads: 0Harmony(1.0.9.1), RimRoads(1.18.0.0)
- RT Solar Flare Shield: 0Harmony(1.0.9.1), RT_SolarFlareShield(1.0.0.0)
- Free Input 自由输入: duduluu.FreeInput(0.17.1.2)
- Area Unlocker: 0Harmony(1.0.9.1), AreaUnlocker(18.1.0.5)
- Blueprints: Blueprints(18.1.0.7)
- Architect Sense: ArchitectSense(18.0.3.12)
- Stuffed Floors: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StuffedFloors(18.0.4.17)
- Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.5.14)
- Relations Tab: Fluffy_Relations(18.1.1.28)
- Colony Manager: 0Reloader(1.0.0.0), Fluffy_ColonyManager(18.3.8.335)
- Work Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), WorkTab(18.1.7.127)
- Animal Tab: 0Harmony(1.0.9.1), AnimalTab(18.2.2.30)
- Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.6.22)
- Defensive Positions: $HugsLibChecker(0.4.0.0), DefensivePositions(1.5.2.0)
- Wall Light - B18: (no assemblies)
- Glass+Lights: (no assemblies)
- [RF] Configurable Maps [b18]: 0Harmony(1.0.9.1), Rainbeau's Configurable Maps(1.0.6595.17859)
- Active Harmony patches:
- ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
- AreaManager.CanMakeNewAllowed: PRE: AreaUnlocker.AreaUnlocker.Prefix
- ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
- ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
- BaseGenUtility.RandomCheapWallStuff: PRE: RFR_Code.BaseGenUtility_RandomCheapWallStuff.Prefix
- Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
- Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs, RimRoads.HarmonyPatches.GetGizmos_RoadButtons
- Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
- CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
- CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
- CaravanExitMapUtility.ExitMapAndJoinOrCreateCaravan: PRE: CompVehicle.HarmonyCompVehicle.ExitMapAndJoinOrCreateCaravan_PreFix
- CaravanPawnsNeedsUtility.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
- CaravanPeopleAndItemsTabUtility.DoRow: TRANS: CompVehicle.HarmonyCompVehicle.DoRow_Transpiler
- CaravanPeopleAndItemsTabUtility.DoRows: PRE: CompVehicle.HarmonyCompVehicle.DoRows_PreFix
- CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
- CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
- CompPowerPlantSolar.get_RoofedPowerOutputFactor: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofOutputFactorFix
- CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
- CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
- DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: PRE: StuffedFloors.HarmonyPatch_GenerateImpliedDefs_PreResolve.Prefix post: WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
- Dialog_DebugActionsMenu.DoListingItems_World: post: RimRoads.HarmonyPatches.DoListingItems_World_PostFix
- Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
- Dialog_FormCaravan.DoWindowContents: PRE: CompVehicle.HarmonyCompVehicle.DoWindowContents_PreFix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
- FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus
- FloatMenuMakerMap.AddUndraftedOrders: TRANS: CompVehicle.HarmonyCompVehicle.AddUndraftedOrders_Transpiler
- FloatMenuUtility.GetMeleeAttackAction: TRANS: CompVehicle.HarmonyCompVehicle.FightActionTranspiler
- FloatMenuUtility.GetRangedAttackAction: TRANS: CompVehicle.HarmonyCompVehicle.FightActionTranspiler
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, ExpandedRoofing.HarmonyPatches.GameInited
- Game.InitNewGame: post: ShowHair.Patch_Game_InitNewGame.Postfix
- GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
- GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
- GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
- GenConstruct.BlocksConstruction: TRANS: ExpandedRoofing.HarmonyPatches.FixClearBuildingArea
- GenPlantReproduction.TryFindReproductionDestination: PRE: RFR_Code.GenPlantReproduction_TryFindReproductionDestination.Prefix
- GenStep_ElevationFertility.Generate: PRE: RFR_Code.GenStep_ElevationFertility_Generate.Prefix
- GenStep_Plants.Generate: PRE: RFR_Code.GenStep_Plants_Generate.Prefix
- GenStep_RockChunks.GrowLowRockFormationFrom: PRE: RFR_Code.GenStep_RockChunks_GrowLowRockFormationFrom.Prefix
- GenStep_ScatterLumpsMineable.ScatterAt: PRE: RFR_Code.GenStep_ScatterLumpsMineable_ScatterAt.Prefix
- GenStep_ScatterRuinsSimple.ScatterAt: PRE: RFR_Code.GenStep_ScatterRuinsSimple_ScatterAt.Prefix
- GenStep_Scatterer.CountFromPer10kCells: PRE: RFR_Code.GenStep_Scatterer_CountFromPer10kCells.Prefix
- GlowGrid.GameGlowAt: TRANS: ExpandedRoofing.HarmonyPatches.PlantLightingFix
- HealthCardUtility.DrawOverviewTab: PRE: CompVehicle.HarmonyCompVehicle.DisplayOperationalSystems
- HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
- ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
- ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix
- InfestationCellFinder.GetScoreAt: TRANS: ExpandedRoofing.HarmonyPatches.ThickRoofInfestationFix
- JobDriver_Wait.CheckForAutoAttack: TRANS: CompVehicle.HarmonyCompVehicle.CheckForAutoAttackTranspiler
- JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
- JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
- JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
- JobGiver_Work.TryIssueJobPackage: TRANS: ExpandedRoofing.FixFinishFrameBuildOrder.Transpiler
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- ListerBuildingsRepairable.Notify_BuildingRepaired: post: ExpandedRoofing.HarmonyPatches.BuildingRepairedPostfix
- ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
- ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
- ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
- ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
- ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
- LoadedLanguage.InjectIntoData: post: Fluffy.LoadedLanguage_InjectIntoData.Postfix
- LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
- LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
- LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
- LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
- MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
- MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
- Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
- Pawn.GetGizmos: post: CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix
- Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
- Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
- Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
- PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor
- PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
- PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor
- PawnGenerator.GeneratePawnInternal: post: JecsTools.HarmonyPatches.Post_GeneratePawnInternal
- PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
- PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
- PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
- PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt
- PawnRenderer.RenderPawnInternal: post: ShowHair.Patch_PawnRenderer_RenderPawnInternal.Postfix TRANS: ShowHair.Patch_PawnRenderer_RenderPawnInternal.Transpiler
- PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
- PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
- PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
- Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
- Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
- Pawn_DraftController.GetGizmos: post: DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
- Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
- Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
- Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
- Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
- Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
- Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
- Pawn_PathFollower.StartPath: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleMove
- Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
- Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
- Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
- Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PowerNet.PowerNetTick: TRANS: RT_SolarFlareShield.Patch_PowerNetTick.Transpiler
- RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
- RockNoises.Init: PRE: RFR_Code.RockNoises_Init.Prefix
- RoofGrid.GetCellExtraColor: TRANS: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridExtraColorDetour
- RoofGrid.SetRoof: PRE: ExpandedRoofing.HarmonyPatches.RoofLeavings TRANS: ExpandedRoofing.RoofMaintenance_Patches.SetRoofTranspiler
- RoofGrid.get_Color: PRE: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridColorDetour
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SavedGameLoader.LoadGameFromSaveFile: post: ShowHair.Patch_SavedGameLoader_LoadGameFromSaveFile.Postfix
- SectionLayer_LightingOverlay.Regenerate: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofLightingOverlayFix
- ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
- ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
- SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
- StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
- StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
- StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
- StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
- SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
- Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
- Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
- Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
- TerrainThreshold.TerrainAtValue: PRE: RFR_Code.TerrainThreshold_TerrainAtValue.Prefix
- Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
- Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
- ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix
- ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix
- ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
- ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
- VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
- Verb_MeleeAttack.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
- Verb_MeleeAttackBase.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
- Verb_MeleeAttackBase.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
- Verb_MeleeAttackBase.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
- Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
- World.NaturalRockTypesIn: PRE: [600]RFR_Code.World_NaturalRockTypesIn.Prefix
- WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
- WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
- Harmony versions present: rimworld.jecrell.abilityuser:1.0.9.1, UnlimitedHugs.HugsLib:1.0.9.1, rimworld.whyisthat.expandedroofing.main:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, io.github.ratysz.rt_solarflareshield:1.0.9.1, fluffy.areaunlocker:1.0.9.1, Fluffy.StuffedFloors:1.0.9.1, fluffy.worktab:1.0.9.1, Fluffy.AnimalTab:1.0.9.1, fluffy.medicaltab:1.0.9.1, net.rainbeau.rimworld.mod.fewerruins:1.0.9.1, rimworld.jecrell.caravanjobs:1.0.9.1, rimworld.jecrell.comps.vehicle:1.0.9.1, rimworld.jecrell.rimroad:1.0.9.1, rimworld.jecrell.jecstools.main:1.0.9.1, chjees.shields:1.0.9.1, rimworld.jecrell.humanlikeorders:1.0.9.1, rimworld.jecrell.comps.activator:1.0.9.1, rimworld.jecrell.comps.slotloadable:1.0.9.1, rimworld.jecrell.comps.installedpart:1.0.9.1, rimworld.jecrell.comps.oversized:1.0.9.1, rimworld.jecrell.comps.deflector:1.0.9.1, rimworld.jecrell.comps.sounds:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, com.rimfridge.rimworld.mod:1.0.9.1, com.showhair.rimworld.mod:1.0.9.1, rimworld.whyisthat.expandedroofing.fixbuildorder:1.0.9.1, rimworld.whyisthat.expandedroofing.roofmaintenance:1.0.9.1, rimworld.whyisthat.expandedroofing.roofgridcellboolgiver:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, HugsLib.DefensivePositions:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
- RimWorld 0.18.1722 rev1198
- Rebuilding mods list
- Adding mods from mods folder:
- Adding Core([Rimworld_dir]\Mods\Core)
- Adding mods from Steam:
- Adding 1194812929(E:\steam\steamapps\workshop\content\294100\1194812929)
- Adding 1180721235(E:\steam\steamapps\workshop\content\294100\1180721235)
- Adding 1180826364(E:\steam\steamapps\workshop\content\294100\1180826364)
- Adding 1209683816(E:\steam\steamapps\workshop\content\294100\1209683816)
- Adding 1207934602(E:\steam\steamapps\workshop\content\294100\1207934602)
- Adding 1271582812(E:\steam\steamapps\workshop\content\294100\1271582812)
- Adding 1108968677(E:\steam\steamapps\workshop\content\294100\1108968677)
- Adding 725747149(E:\steam\steamapps\workshop\content\294100\725747149)
- Adding 826366050(E:\steam\steamapps\workshop\content\294100\826366050)
- Adding 1156492920(E:\steam\steamapps\workshop\content\294100\1156492920)
- Adding 932008009(E:\steam\steamapps\workshop\content\294100\932008009)
- Adding 728315620(E:\steam\steamapps\workshop\content\294100\728315620)
- Adding 1205042299(E:\steam\steamapps\workshop\content\294100\1205042299)
- Adding 1128356018(E:\steam\steamapps\workshop\content\294100\1128356018)
- Adding 951467102(E:\steam\steamapps\workshop\content\294100\951467102)
- Adding 852998459(E:\steam\steamapps\workshop\content\294100\852998459)
- Adding 853043503(E:\steam\steamapps\workshop\content\294100\853043503)
- Adding 857164561(E:\steam\steamapps\workshop\content\294100\857164561)
- Adding 725153576(E:\steam\steamapps\workshop\content\294100\725153576)
- Adding 708455313(E:\steam\steamapps\workshop\content\294100\708455313)
- Adding 709317151(E:\steam\steamapps\workshop\content\294100\709317151)
- Adding 715565262(E:\steam\steamapps\workshop\content\294100\715565262)
- Adding 725219116(E:\steam\steamapps\workshop\content\294100\725219116)
- Adding 712141500(E:\steam\steamapps\workshop\content\294100\712141500)
- Adding 715565817(E:\steam\steamapps\workshop\content\294100\715565817)
- Adding 761219125(E:\steam\steamapps\workshop\content\294100\761219125)
- Adding 818773962(E:\steam\steamapps\workshop\content\294100\818773962)
- Adding 868519399(E:\steam\steamapps\workshop\content\294100\868519399)
- Adding 717632155(E:\steam\steamapps\workshop\content\294100\717632155)
- Adding 728314182(E:\steam\steamapps\workshop\content\294100\728314182)
- Adding 728314859(E:\steam\steamapps\workshop\content\294100\728314859)
- Adding 761421485(E:\steam\steamapps\workshop\content\294100\761421485)
- Adding 826153738(E:\steam\steamapps\workshop\content\294100\826153738)
- Adding 844988411(E:\steam\steamapps\workshop\content\294100\844988411)
- Adding 1291975094(E:\steam\steamapps\workshop\content\294100\1291975094)
- Adding 1205203781(E:\steam\steamapps\workshop\content\294100\1205203781)
- Deactivating not-installed mods:
- Rebuilding mods list
- Adding mods from mods folder:
- Adding Core([Rimworld_dir]\Mods\Core)
- Adding mods from Steam:
- Adding 1194812929(E:\steam\steamapps\workshop\content\294100\1194812929)
- Adding 1180721235(E:\steam\steamapps\workshop\content\294100\1180721235)
- Adding 1180826364(E:\steam\steamapps\workshop\content\294100\1180826364)
- Adding 1209683816(E:\steam\steamapps\workshop\content\294100\1209683816)
- Adding 1207934602(E:\steam\steamapps\workshop\content\294100\1207934602)
- Adding 1271582812(E:\steam\steamapps\workshop\content\294100\1271582812)
- Adding 1108968677(E:\steam\steamapps\workshop\content\294100\1108968677)
- Adding 725747149(E:\steam\steamapps\workshop\content\294100\725747149)
- Adding 826366050(E:\steam\steamapps\workshop\content\294100\826366050)
- Adding 1156492920(E:\steam\steamapps\workshop\content\294100\1156492920)
- Adding 932008009(E:\steam\steamapps\workshop\content\294100\932008009)
- Adding 728315620(E:\steam\steamapps\workshop\content\294100\728315620)
- Adding 1205042299(E:\steam\steamapps\workshop\content\294100\1205042299)
- Adding 1128356018(E:\steam\steamapps\workshop\content\294100\1128356018)
- Adding 951467102(E:\steam\steamapps\workshop\content\294100\951467102)
- Adding 852998459(E:\steam\steamapps\workshop\content\294100\852998459)
- Adding 853043503(E:\steam\steamapps\workshop\content\294100\853043503)
- Adding 857164561(E:\steam\steamapps\workshop\content\294100\857164561)
- Adding 725153576(E:\steam\steamapps\workshop\content\294100\725153576)
- Adding 708455313(E:\steam\steamapps\workshop\content\294100\708455313)
- Adding 709317151(E:\steam\steamapps\workshop\content\294100\709317151)
- Adding 715565262(E:\steam\steamapps\workshop\content\294100\715565262)
- Adding 725219116(E:\steam\steamapps\workshop\content\294100\725219116)
- Adding 712141500(E:\steam\steamapps\workshop\content\294100\712141500)
- Adding 715565817(E:\steam\steamapps\workshop\content\294100\715565817)
- Adding 761219125(E:\steam\steamapps\workshop\content\294100\761219125)
- Adding 818773962(E:\steam\steamapps\workshop\content\294100\818773962)
- Adding 868519399(E:\steam\steamapps\workshop\content\294100\868519399)
- Adding 717632155(E:\steam\steamapps\workshop\content\294100\717632155)
- Adding 728314182(E:\steam\steamapps\workshop\content\294100\728314182)
- Adding 728314859(E:\steam\steamapps\workshop\content\294100\728314859)
- Adding 761421485(E:\steam\steamapps\workshop\content\294100\761421485)
- Adding 826153738(E:\steam\steamapps\workshop\content\294100\826153738)
- Adding 844988411(E:\steam\steamapps\workshop\content\294100\844988411)
- Adding 1291975094(E:\steam\steamapps\workshop\content\294100\1291975094)
- Adding 1205203781(E:\steam\steamapps\workshop\content\294100\1205203781)
- Deactivating not-installed mods:
- Error loading language from E:\steam\steamapps\workshop\content\294100\709317151\Languages\ChineseSimplified: dir MainTabDef doesn't correspond to any def type. Skipping...
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef Z_TowerBase2A (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named ShotPistol found to give to Verse.VerbProperties VerbProperties(Z_电磁冲锋枪) (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named ShotPistol found to give to Verse.VerbProperties VerbProperties(Z_电荷步枪EXII) (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractAutoPistol found to give to Verse.ThingDef Z_ButcherKnife (using undefined sound instead)
- --- Thread 2 ---
- 16959ms LoadAllPlayData
- - 11998ms Load all active mods.
- - - 0ms Initializing [Core|Core]
- - - 0ms Initializing [932008009|JecsTools]
- - - 0ms Initializing [818773962|HugsLib]
- - - 0ms Initializing [1128356018|斯坦石 personal MOD]
- - - 0ms Initializing [844988411|EdB Prepare Carefully [中文版] B18]
- - - 0ms Initializing [728314859|RT Power Switch]
- - - 0ms Initializing [717632155|PowerSwitch]
- - - 0ms Initializing [868519399|Turret Collection]
- - - 0ms Initializing [728314182|RT Fuse]
- - - 0ms Initializing [1180721235|[KV] RimFridge - B18]
- - - 0ms Initializing [1180826364|[KV] Show Hair With Hats or Hide All Hats - A18]
- - - 0ms Initializing [1209683816|[A18]My Cute Ear]
- - - 0ms Initializing [1207934602|ameiro anime hairs]
- - - 0ms Initializing [1271582812|[B18] No Boom Boom ]
- - - 0ms Initializing [1108968677|Expanded Roofing]
- - - 0ms Initializing [725747149|Tilled Soil]
- - - 0ms Initializing [826366050|Stack XXL]
- - - 0ms Initializing [1156492920|RimRoads]
- - - 0ms Initializing [728315620|RT Solar Flare Shield]
- - - 0ms Initializing [951467102|Free Input 自由输入]
- - - 0ms Initializing [725153576|Area Unlocker]
- - - 0ms Initializing [708455313|Blueprints]
- - - 0ms Initializing [852998459|Architect Sense]
- - - 0ms Initializing [853043503|Stuffed Floors]
- - - 0ms Initializing [857164561|Stack Merger]
- - - 0ms Initializing [709317151|Relations Tab]
- - - 0ms Initializing [715565262|Colony Manager]
- - - 0ms Initializing [725219116|Work Tab]
- - - 0ms Initializing [712141500|Animal Tab]
- - - 0ms Initializing [715565817|Medical Tab]
- - - 0ms Initializing [761219125|Defensive Positions]
- - - 0ms Initializing [1205203781|Wall Light - B18]
- - - 0ms Initializing [826153738|Glass+Lights]
- - - 0ms Initializing [1194812929|[RF] Configurable Maps [b18]]
- - - 0ms Loading Core content
- - - 680ms Loading 932008009 content
- - - 58ms Loading 818773962 content
- - - 23ms Loading 1128356018 content
- - - 42ms Loading 844988411 content
- - - 26ms Loading 728314859 content
- - - 23ms Loading 717632155 content
- - - 13ms Loading 868519399 content
- - - 37ms Loading 728314182 content
- - - 50ms Loading 1180721235 content
- - - 49ms Loading 1180826364 content
- - - 0ms Loading 1209683816 content
- - - 0ms Loading 1207934602 content
- - - 0ms Loading 1271582812 content
- - - 38ms Loading 1108968677 content
- - - 0ms Loading 725747149 content
- - - 36ms Loading 826366050 content
- - - 58ms Loading 1156492920 content
- - - 23ms Loading 728315620 content
- - - 11ms Loading 951467102 content
- - - 31ms Loading 725153576 content
- - - 16ms Loading 708455313 content
- - - 16ms Loading 852998459 content
- - - 52ms Loading 853043503 content
- - - 63ms Loading 857164561 content
- - - 35ms Loading 709317151 content
- - - 142ms Loading 715565262 content
- - - 48ms Loading 725219116 content
- - - 47ms Loading 712141500 content
- - - 81ms Loading 715565817 content
- - - 47ms Loading 761219125 content
- - - 0ms Loading 1205203781 content
- - - 0ms Loading 826153738 content
- - - 69ms Loading 1194812929 content
- - - 7734ms Loading Core
- - - - 7733ms Loading all defs
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 8ms Loading all patches
- - - - - 1ms Loading all patches
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- - - - - 0ms Loading all patches
- - - - - 19ms Loading all patches
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- - - - - 15ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
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- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
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- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - - - 0ms Loading all patches
- - - 162ms Loading 932008009
- - - - 162ms Loading all defs
- - - 3ms Loading 818773962
- - - - 3ms Loading all defs
- - - 212ms Loading 1128356018
- - - - 212ms Loading all defs
- - - 23ms Loading 844988411
- - - - 23ms Loading all defs
- - - 16ms Loading 728314859
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- - - 39ms Loading 717632155
- - - - 39ms Loading all defs
- - - 411ms Loading 868519399
- - - - 411ms Loading all defs
- - - 44ms Loading 728314182
- - - - 44ms Loading all defs
- - - 21ms Loading 1180721235
- - - - 21ms Loading all defs
- - - 0ms Loading 1180826364
- - - - 0ms Loading all defs
- - - 12ms Loading 1209683816
- - - - 12ms Loading all defs
- - - 15ms Loading 1207934602
- - - - 15ms Loading all defs
- - - 0ms Loading 1271582812
- - - - 0ms Loading all defs
- - - 86ms Loading 1108968677
- - - - 86ms Loading all defs
- - - 16ms Loading 725747149
- - - - 16ms Loading all defs
- - - 0ms Loading 826366050
- - - - 0ms Loading all defs
- - - 51ms Loading 1156492920
- - - - 51ms Loading all defs
- - - 37ms Loading 728315620
- - - - 37ms Loading all defs
- - - 0ms Loading 951467102
- - - - 0ms Loading all defs
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- - - - 4ms Loading all defs
- - - 0ms Loading 852998459
- - - - 0ms Loading all defs
- - - 65ms Loading 853043503
- - - - 65ms Loading all defs
- - - 2ms Loading 857164561
- - - - 2ms Loading all defs
- - - 1ms Loading 709317151
- - - - 1ms Loading all defs
- - - 57ms Loading 715565262
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- - - - 13ms Loading all defs
- - - 19ms Loading 712141500
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- - - 27ms Loading 761219125
- - - - 27ms Loading all defs
- - - 31ms Loading 1205203781
- - - - 31ms Loading all defs
- - - 180ms Loading 826153738
- - - - 180ms Loading all defs
- - - 15ms Loading 1194812929
- - - - 15ms Loading all defs
- - 337ms Load language metadata.
- - 3140ms Loading language data: ChineseSimplified
- - 99ms Copy all Defs from mods to global databases.
- - 59ms Resolve cross-references between non-implied Defs.
- - 43ms Rebind defs (early).
- - 31ms Generate implied Defs (pre-resolve).
- - 0ms Resolve cross-references between Defs made by the implied defs.
- - 32ms Rebind DefOfs (final).
- - 53ms Other def binding, resetting and global operations.
- - 1050ms Resolve references.
- - 1ms Generate implied Defs (post-resolve).
- - 63ms Error check all defs.
- - 7ms Load keyboard preferences.
- - 37ms Short hash giving.
- --- Main thread ---
- 23ms Loading assets of type UnityEngine.Texture2D for mod 932008009
- --- Main thread ---
- 11ms Loading assets of type UnityEngine.Texture2D for mod 818773962
- --- Main thread ---
- 771ms Loading assets of type UnityEngine.Texture2D for mod 1128356018
- --- Main thread ---
- 212ms Loading assets of type UnityEngine.Texture2D for mod 844988411
- --- Main thread ---
- 0ms Loading assets of type UnityEngine.Texture2D for mod 728314859
- --- Main thread ---
- 173ms Loading assets of type UnityEngine.Texture2D for mod 717632155
- --- Main thread ---
- 289ms Loading assets of type UnityEngine.AudioClip for mod 868519399
- - 35ms Loading file TC/AMTurret/50Cal
- - 27ms Loading file TC/CannonTurret/120mm
- - 15ms Loading file TC/CannonTurret/155mm
- - 30ms Loading file TC/CannonTurret/Explosion
- - 22ms Loading file TC/ChainGun/35mmExplosion
- - 13ms Loading file TC/ChainGun/35mm_shot
- - 22ms Loading file TC/IncendiaryLauncher/IL
- - 17ms Loading file TC/MachineGunNests/M2Browning_Shot
- - 14ms Loading file TC/NavalGun/280mm_shot
- - 35ms Loading file TC/NavalGun/40mm_shot
- - 35ms Loading file TC/RocketLauncher/130mmRocket
- - 12ms Loading file TC/RocketLauncher/RL_PreImpact
- - 4ms Loading file TC/TeslaCoilTurret/TeslaCoil
- --- Main thread ---
- 340ms Loading assets of type UnityEngine.Texture2D for mod 868519399
- --- Main thread ---
- 28ms Loading assets of type UnityEngine.Texture2D for mod 728314182
- --- Main thread ---
- 292ms Loading assets of type UnityEngine.Texture2D for mod 1180721235
- --- Main thread ---
- 378ms Loading assets of type UnityEngine.Texture2D for mod 1209683816
- --- Main thread ---
- 517ms Loading assets of type UnityEngine.Texture2D for mod 1207934602
- --- Main thread ---
- 53ms Loading assets of type UnityEngine.Texture2D for mod 1108968677
- --- Main thread ---
- 127ms Loading assets of type UnityEngine.Texture2D for mod 725747149
- --- Main thread ---
- 36ms Loading assets of type UnityEngine.Texture2D for mod 1156492920
- --- Main thread ---
- 36ms Loading assets of type UnityEngine.Texture2D for mod 728315620
- --- Main thread ---
- 27ms Loading assets of type UnityEngine.Texture2D for mod 708455313
- --- Main thread ---
- 13ms Loading assets of type UnityEngine.Texture2D for mod 852998459
- --- Main thread ---
- 2043ms Loading assets of type UnityEngine.Texture2D for mod 853043503
- --- Main thread ---
- 134ms Loading assets of type UnityEngine.Texture2D for mod 709317151
- --- Main thread ---
- 286ms Loading assets of type UnityEngine.Texture2D for mod 715565262
- --- Main thread ---
- 499ms Loading assets of type UnityEngine.Texture2D for mod 725219116
- --- Main thread ---
- 110ms Loading assets of type UnityEngine.Texture2D for mod 712141500
- --- Main thread ---
- 31ms Loading assets of type UnityEngine.Texture2D for mod 715565817
- --- Main thread ---
- 100ms Loading assets of type UnityEngine.Texture2D for mod 761219125
- --- Main thread ---
- 140ms Loading assets of type UnityEngine.Texture2D for mod 1205203781
- --- Main thread ---
- 217ms Loading assets of type UnityEngine.Texture2D for mod 826153738
- --- Main thread ---
- 1348ms Load backstories.
- Def-linked translation error: Found no Verse.RecipeDef named Make_MeleeWeapon_TestKnife to match Make_MeleeWeapon_TestKnife.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_MeleeWeapon_TestKnife to match Make_MeleeWeapon_TestKnife.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_MeleeWeapon_TestKnife to match Make_MeleeWeapon_TestKnife.jobString
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle to match Make_Z_Rifle.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle to match Make_Z_Rifle.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle to match Make_Z_Rifle.jobString
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle02 to match Make_Z_Rifle02.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle02 to match Make_Z_Rifle02.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle02 to match Make_Z_Rifle02.jobString
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle03 to match Make_Z_Rifle03.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle03 to match Make_Z_Rifle03.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle03 to match Make_Z_Rifle03.jobString
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle04 to match Make_Z_Rifle04.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle04 to match Make_Z_Rifle04.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle04 to match Make_Z_Rifle04.jobString
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle05 to match Make_Z_Rifle05.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle05 to match Make_Z_Rifle05.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle05 to match Make_Z_Rifle05.jobString
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle06 to match Make_Z_Rifle06.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle06 to match Make_Z_Rifle06.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_Z_Rifle06 to match Make_Z_Rifle06.jobString
- Def-linked translation error: Found no Verse.RecipeDef named Make_TC_Shell_IncendiaryGrenade to match Make_TC_Shell_IncendiaryGrenade.label
- Def-linked translation error: Found no Verse.RecipeDef named Make_TC_Shell_IncendiaryGrenade to match Make_TC_Shell_IncendiaryGrenade.description
- Def-linked translation error: Found no Verse.RecipeDef named Make_TC_Shell_IncendiaryGrenade to match Make_TC_Shell_IncendiaryGrenade.jobString
- Def-linked translation error: Found no Verse.ThingDef named MeleeWeapon_TestKnife to match MeleeWeapon_TestKnife.label
- Def-linked translation error: Found no Verse.ThingDef named MeleeWeapon_TestKnife to match MeleeWeapon_TestKnife.description
- Def-linked translation error: Found no Verse.ThingDef named Z_Rifle to match Z_Rifle.label
- Def-linked translation error: Found no Verse.ThingDef named Z_Rifle to match Z_Rifle.description
- Def-linked translation error: Found no Verse.ThingDef named Z_Rifle02 to match Z_Rifle02.label
- Def-linked translation error: Found no Verse.ThingDef named Z_Rifle02 to match Z_Rifle02.description
- Def-linked translation error: Found no Verse.ThingDef named Z_Rifle03 to match Z_Rifle03.label
- Def-linked translation error: Found no Verse.ThingDef named Z_Rifle03 to match Z_Rifle03.description
- Def-linked translation error: Found no Verse.ThingDef named Z_Rifle04 to match Z_Rifle04.label
- Def-linked translation error: Found no Verse.ThingDef named Z_Rifle04 to match Z_Rifle04.description
- Def-linked translation error: Found no Verse.ThingDef named Z_Rifle05 to match Z_Rifle05.label
- Def-linked translation error: Found no Verse.ThingDef named Z_Rifle05 to match Z_Rifle05.description
- Def-linked translation error: Found no Verse.ThingDef named Z_Rifle06 to match Z_Rifle06.label
- Def-linked translation error: Found no Verse.ThingDef named Z_Rifle06 to match Z_Rifle06.description
- Def-linked translation error: Found no Verse.ThingDef named Z_TowerBase1 to match Z_TowerBase1.label
- Def-linked translation error: Found no Verse.ThingDef named Z_TowerBase1 to match Z_TowerBase1.description
- Def-linked translation error: Found no Verse.ThingDef named Z_TowerBase2 to match Z_TowerBase2.label
- Def-linked translation error: Found no Verse.ThingDef named Z_TowerBase2 to match Z_TowerBase2.description
- Def-linked translation error: Found no Verse.ThingDef named TC_Shell_IncendiaryGrenade to match TC_Shell_IncendiaryGrenade.label
- Def-linked translation error: Found no Verse.ThingDef named TC_Shell_IncendiaryGrenade to match TC_Shell_IncendiaryGrenade.description
- Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <RitualChild78>
- <title>仪式儿童</title>
- <titleShort>祭品</titleShort>
- <desc>由于出生时脖子上有个特殊印记,还在襁褓中的NAME变被自己的部落当作宗教仪式上的祭品。
- HECAP被留在树林中作为仪式的一部分等待死亡,但被一群北极狼所收养。随着时间的推移,HE学会了使用工具来帮助自己随着狼群狩猎。</desc>
- </RitualChild78>
- Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <TransferStudent56>
- <title>转学生</title>
- <titleShort>学生</titleShort>
- <desc>NAME出生在一个中世界,HIS父母足够富有将HIM送到闪耀世界接受更好的教育。NAME是一名才华横溢的学生,在闪耀世界学习时期表现得非常优秀。然而,由于家庭的富裕,HE从未从事过体力劳动。</desc>
- </TransferStudent56>
- Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <Politician83>
- <title>政客</title>
- <titleShort>政客</titleShort>
- <desc>成年后,NAME对政治的渴望和兴趣变得更大,HE最终成为一个庞大政治派别的积极分子。在那里,HE学会了说服和演讲的艺术。HECAP有许多政敌,因而参加了自卫课程并秘密地训练射击。</desc>
- </Politician83>
- Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <ApprenticeOracle14>
- <title>学徒先知</title>
- <titleShort>先知</titleShort>
- <desc>NAME出生在一颗人烟稀少的星球上,最初被选为村里的长老来维持神谕的神圣仪式。作为一个无法抑制好奇心的孩子,NAME引发过一场部落的宗教危机,那时HE不小心拨动了开关打开了神的“坟墓”——仍然沉睡着一些混乱的祖先的低温休眠舱。</desc>
- </ApprenticeOracle14>
- Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <CasketBuilder46>
- <title>休眠舱建造师</title>
- <titleShort>建造师</titleShort>
- <desc>NAME对低温休眠有着终生的迷恋,毕生都在学习机械与生命支持。当在一个中世界中被雇佣作为一名汇编工程师后,HE利用被丢弃的部件建造了一个实验性的原型舱。不幸的是,在中世纪的家被炸弹夷为平地之前,NAME无法获得最后一个组件来测试他的原型。</desc>
- </CasketBuilder46>
- --- Main thread ---
- 197ms Inject selected language data into game data.
- RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
- RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
- RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- ShowHair: Adding Harmony Postfix to Game.InitNewGame.
- ShowHair: Adding Harmony Postfix to SavedGameLoader.LoadGameFromSaveFile.
- ShowHair: Adding Harmony Transpiler and Postfix to PawnRenderer.RenderPawnInternal.
- ExpandedRoofing: generating dynamic defs
- --- Main thread ---
- 854ms Loading language data: English
- Reloader: analyzing Fluffy_ColonyManager, Version=18.3.8.335, Culture=neutral, PublicKeyToken=null
- [HugsLib] v4.1.1 initialized StackXXL, DefensivePositions
- [StackXXL] Loaded
- --- Thread 5 ---
- 7627ms GenerateWorld
- - 5469ms WorldGenStep - Terrain
- - 85ms WorldGenStep - Components
- - 12ms WorldGenStep - Lakes
- - 352ms WorldGenStep - Rivers
- - 2ms WorldGenStep - AncientSites
- - 139ms WorldGenStep - AncientRoads
- - 80ms WorldGenStep - Factions
- - 426ms WorldGenStep - Roads
- - 896ms WorldGenStep - Features
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 9514.
- Total: 51.347057 ms (FindLiveObjects: 0.593635 ms CreateObjectMapping: 0.800711 ms MarkObjects: 49.893829 ms DeleteObjects: 0.058311 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 10577.
- Total: 52.234524 ms (FindLiveObjects: 0.330808 ms CreateObjectMapping: 0.546417 ms MarkObjects: 51.289883 ms DeleteObjects: 0.066275 ms)
- Initializing new game with mods Core, 932008009, 818773962, 1128356018, 844988411, 728314859, 717632155, 868519399, 728314182, 1180721235, 1180826364, 1209683816, 1207934602, 1271582812, 1108968677, 725747149, 826366050, 1156492920, 728315620, 951467102, 725153576, 708455313, 852998459, 853043503, 857164561, 709317151, 715565262, 725219116, 712141500, 715565817, 761219125, 1205203781, 826153738, 和 1194812929
- ExpandedRoofing: Glass+Lights configuration done.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19120.
- Total: 130.961929 ms (FindLiveObjects: 1.394062 ms CreateObjectMapping: 1.953848 ms MarkObjects: 127.584145 ms DeleteObjects: 0.029013 ms)
- --- Main thread ---
- 7468ms InitNewGeneratedMap
- - 16ms Set up map
- - 4194ms Generate contents into map
- - - 285ms GenStep - ElevationFertility
- - - 0ms GenStep - Caves
- - - 1433ms GenStep - ScatterDeepResourceLumps
- - - 194ms GenStep - RocksFromGrid
- - - 251ms GenStep - Terrain
- - - 0ms GenStep - CavesTerrain
- - - 0ms GenStep - Roads
- - - 344ms GenStep - RockChunks
- - - 22ms GenStep - ScatterRuinsSimple
- - - 47ms GenStep - ScatterShrines
- - - 0ms GenStep - SteamGeysers
- - - 120ms GenStep - FindPlayerStartSpot
- - - - 118ms RebuildAllRegions
- - - 0ms GenStep - ScenParts
- - - 1357ms GenStep - Plants
- - - 16ms GenStep - CavePlants
- - - 0ms GenStep - Snow
- - - 57ms GenStep - Animals
- - - 3ms GenStep - CaveHives
- - - 58ms GenStep - Fog
- - - - 58ms GenerateInitialFogGrid
- - - 0ms GenStep - RemovePrepareCarefullyScenParts
- - 3257ms Finalize map init
- - 0ms MapComponent.MapGenerated()
- --- Main thread ---
- 185ms InitNewGeneratedMap
- - 5ms Set up map
- - 96ms Generate contents into map
- - - 7ms GenStep - ElevationFertility
- - - 0ms GenStep - Caves
- - - 29ms GenStep - ScatterDeepResourceLumps
- - - 0ms GenStep - RocksFromGrid
- - - 9ms GenStep - Terrain
- - - 0ms GenStep - CavesTerrain
- - - 0ms GenStep - Roads
- - - 7ms GenStep - RockChunks
- - - 0ms GenStep - ScatterRuinsSimple
- - - 0ms GenStep - ScatterShrines
- - - 0ms GenStep - SteamGeysers
- - - 3ms GenStep - FindPlayerStartSpot
- - - - 3ms RebuildAllRegions
- - - 0ms GenStep - ScenParts
- - - 34ms GenStep - Plants
- - - 0ms GenStep - CavePlants
- - - 0ms GenStep - Snow
- - - 2ms GenStep - Animals
- - - 0ms GenStep - CaveHives
- - - 1ms GenStep - Fog
- - - - 1ms GenerateInitialFogGrid
- - - 0ms GenStep - RemovePrepareCarefullyScenParts
- - 81ms Finalize map init
- - 0ms MapComponent.MapGenerated()
- --- Main thread ---
- 159ms InitNewGeneratedMap
- - 7ms Set up map
- - 84ms Generate contents into map
- - - 9ms GenStep - ElevationFertility
- - - 0ms GenStep - Caves
- - - 23ms GenStep - ScatterDeepResourceLumps
- - - 1ms GenStep - RocksFromGrid
- - - 8ms GenStep - Terrain
- - - 0ms GenStep - CavesTerrain
- - - 0ms GenStep - Roads
- - - 6ms GenStep - RockChunks
- - - 0ms GenStep - ScatterRuinsSimple
- - - 0ms GenStep - ScatterShrines
- - - 0ms GenStep - SteamGeysers
- - - 2ms GenStep - FindPlayerStartSpot
- - - - 2ms RebuildAllRegions
- - - 0ms GenStep - ScenParts
- - - 21ms GenStep - Plants
- - - 0ms GenStep - CavePlants
- - - 5ms GenStep - Snow
- - - 2ms GenStep - Animals
- - - 0ms GenStep - CaveHives
- - - 1ms GenStep - Fog
- - - - 1ms GenerateInitialFogGrid
- - - 0ms GenStep - RemovePrepareCarefullyScenParts
- - 66ms Finalize map init
- - 0ms MapComponent.MapGenerated()
- Exception processing alert FluffyManager.Alert_NoManager: System.NullReferenceException: Object reference not set to an instance of an object
- at FluffyManager.Manager.For (Verse.Map map) [0x00000] in <filename unknown>:0
- at FluffyManager.Alert_NoManager.GetReport () [0x00000] in <filename unknown>:0
- at RimWorld.Alert.get_Active () [0x00000] in <filename unknown>:0
- at RimWorld.AlertsReadout.AlertsReadoutUpdate () [0x00000] in <filename unknown>:0
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 560 unused Assets to reduce memory usage. Loaded Objects now: 27485.
- Total: 186.133911 ms (FindLiveObjects: 1.252408 ms CreateObjectMapping: 3.123768 ms MarkObjects: 180.671722 ms DeleteObjects: 1.085440 ms)
- --- Thread 7 ---
- 7144ms GenerateWorld
- - 5463ms WorldGenStep - Terrain
- - 49ms WorldGenStep - Components
- - 14ms WorldGenStep - Lakes
- - 249ms WorldGenStep - Rivers
- - 0ms WorldGenStep - AncientSites
- - 47ms WorldGenStep - AncientRoads
- - 36ms WorldGenStep - Factions
- - 342ms WorldGenStep - Roads
- - 797ms WorldGenStep - Features
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 27550.
- Total: 224.646255 ms (FindLiveObjects: 1.180160 ms CreateObjectMapping: 3.921920 ms MarkObjects: 219.372665 ms DeleteObjects: 0.170951 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 27744.
- Total: 187.153641 ms (FindLiveObjects: 0.868408 ms CreateObjectMapping: 2.228622 ms MarkObjects: 183.984634 ms DeleteObjects: 0.071395 ms)
- Initializing new game with mods Core, 932008009, 818773962, 1128356018, 844988411, 728314859, 717632155, 868519399, 728314182, 1180721235, 1180826364, 1209683816, 1207934602, 1271582812, 1108968677, 725747149, 826366050, 1156492920, 728315620, 951467102, 725153576, 708455313, 852998459, 853043503, 857164561, 709317151, 715565262, 725219116, 712141500, 715565817, 761219125, 1205203781, 826153738, 和 1194812929
- ExpandedRoofing: Glass+Lights configuration done.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 36155.
- Total: 269.158691 ms (FindLiveObjects: 2.650453 ms CreateObjectMapping: 4.879928 ms MarkObjects: 261.568573 ms DeleteObjects: 0.059164 ms)
- Geyser spray sustainer still playing after 1000 ticks. Force-ending.
- Geyser spray sustainer still playing after 1000 ticks. Force-ending.
- Anna started 10 jobs in 10 ticks. List: (HaulToCell (Job_123833) A=Thing_GlitterworldMedicine18020 B=(133, 0, 161)) (WaitMaintainPosture (Job_123834)) , (HaulToCell (Job_123837) A=Thing_GlitterworldMedicine18020 B=(133, 0, 161)) (WaitMaintainPosture (Job_123838)) , (HaulToCell (Job_123843) A=Thing_GlitterworldMedicine18020 B=(133, 0, 161)) (WaitMaintainPosture (Job_123844)) , (HaulToCell (Job_123847) A=Thing_GlitterworldMedicine18020 B=(133, 0, 161)) (WaitMaintainPosture (Job_123848)) , 和 (HaulToCell (Job_123850) A=Thing_GlitterworldMedicine18020 B=(133, 0, 161)) (WaitMaintainPosture (Job_123851)) lastJobGiver=null, curJob.def=WaitMaintainPosture, curDriver=Verse.AI.JobDriver_WaitMaintainPosture
- Strapping started 10 jobs in 10 ticks. List: (HaulToCell (Job_124642) A=Thing_GlitterworldMedicine18020 B=(133, 0, 161)) (WaitMaintainPosture (Job_124643)) , (HaulToCell (Job_124645) A=Thing_GlitterworldMedicine18020 B=(133, 0, 161)) (WaitMaintainPosture (Job_124646)) , (HaulToCell (Job_124649) A=Thing_GlitterworldMedicine18020 B=(133, 0, 161)) (WaitMaintainPosture (Job_124650)) , (HaulToCell (Job_124653) A=Thing_GlitterworldMedicine18020 B=(133, 0, 161)) (WaitMaintainPosture (Job_124654)) , 和 (HaulToCell (Job_124656) A=Thing_GlitterworldMedicine18020 B=(133, 0, 161)) (WaitMaintainPosture (Job_124657)) lastJobGiver=null, curJob.def=WaitMaintainPosture, curDriver=Verse.AI.JobDriver_WaitMaintainPosture
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 8929 unused Assets to reduce memory usage. Loaded Objects now: 27942.
- Total: 228.825027 ms (FindLiveObjects: 1.548800 ms CreateObjectMapping: 5.737244 ms MarkObjects: 195.483871 ms DeleteObjects: 26.054543 ms)
- --- Thread 9 ---
- 7158ms GenerateWorld
- - 5414ms WorldGenStep - Terrain
- - 47ms WorldGenStep - Components
- - 12ms WorldGenStep - Lakes
- - 261ms WorldGenStep - Rivers
- - 0ms WorldGenStep - AncientSites
- - 87ms WorldGenStep - AncientRoads
- - 17ms WorldGenStep - Factions
- - 389ms WorldGenStep - Roads
- - 803ms WorldGenStep - Features
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 27970.
- Total: 245.173187 ms (FindLiveObjects: 1.172195 ms CreateObjectMapping: 2.421191 ms MarkObjects: 238.574936 ms DeleteObjects: 3.004302 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 28149.
- Total: 217.005783 ms (FindLiveObjects: 1.029688 ms CreateObjectMapping: 2.383075 ms MarkObjects: 213.538422 ms DeleteObjects: 0.054044 ms)
- Initializing new game with mods Core, 932008009, 818773962, 1128356018, 844988411, 728314859, 717632155, 868519399, 728314182, 1180721235, 1180826364, 1209683816, 1207934602, 1271582812, 1108968677, 725747149, 826366050, 1156492920, 728315620, 951467102, 725153576, 708455313, 852998459, 853043503, 857164561, 709317151, 715565262, 725219116, 712141500, 715565817, 761219125, 1205203781, 826153738, 和 1194812929
- ExpandedRoofing: Glass+Lights configuration done.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 36633.
- Total: 284.042816 ms (FindLiveObjects: 2.151253 ms CreateObjectMapping: 5.136213 ms MarkObjects: 276.702179 ms DeleteObjects: 0.052906 ms)
- Object with load ID Thing_Human880 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human884 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human892 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human896 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human904 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human908 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human912 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human916 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2358 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2362 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2366 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2370 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human880 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human884 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human892 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human896 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human904 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human908 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human912 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human916 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2358 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2362 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2366 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2370 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Geyser spray sustainer still playing after 1000 ticks. Force-ending.
- Geyser spray sustainer still playing after 1000 ticks. Force-ending.
- Geyser spray sustainer still playing after 1000 ticks. Force-ending.
- Geyser spray sustainer still playing after 1000 ticks. Force-ending.
- Geyser spray sustainer still playing after 1000 ticks. Force-ending.
- Object with load ID Thing_Human880 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human884 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human892 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human896 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human904 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human908 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human912 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human916 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2358 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2362 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2366 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2370 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human880 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human884 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human892 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human896 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human904 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human908 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human912 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human916 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2358 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2362 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2366 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2370 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human880 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human884 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human892 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human896 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human904 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human908 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human912 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human916 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2358 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2362 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2366 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2370 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human880 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human884 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human892 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human896 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human904 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human908 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human912 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human916 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2358 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2362 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2366 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2370 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Could not reserve Thing_MealSurvivalPack103024/ for Anna for job Ingest (Job_713802) A=Thing_MealSurvivalPack103024 (now doing job Ingest (Job_713802) A=Thing_MealSurvivalPack103024(curToil=5)) for maxPawns 1 and stackCount -1. Existing reserver: Ophelian doing job Ingest (Job_714623) A=Thing_MealSurvivalPack103024(curToil=4)
- Object with load ID Thing_Human880 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human884 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human888 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human892 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human896 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human900 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human904 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human908 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human912 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human916 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2358 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2362 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2366 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2370 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human880 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human884 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human888 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human892 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human896 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human900 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human904 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human908 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human912 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human916 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2358 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2362 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2366 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Object with load ID Thing_Human2370 is referenced (xml node name: Pawn) but is not deep-saved. This will cause errors during loading.
- Warning during generating pawn relations for 城镇商人: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇商人: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇商人: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣掷弹兵: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣掷弹兵: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇商人: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 雇佣枪手: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Warning during generating pawn relations for 城镇守卫: Pawn 马 is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything.
- Sam started 10 jobs in 10 ticks. List: (HaulToCell (Job_1004950) A=Thing_MealSurvivalPack151444 B=(167, 0, 140)) (WaitMaintainPosture (Job_1004951)) , (HaulToCell (Job_1004955) A=Thing_MealSurvivalPack151444 B=(167, 0, 140)) (WaitMaintainPosture (Job_1004956)) , (HaulToCell (Job_1004958) A=Thing_MealSurvivalPack151440 B=(167, 0, 140)) (WaitMaintainPosture (Job_1004959)) , (HaulToCell (Job_1004961) A=Thing_MealSurvivalPack151440 B=(167, 0, 140)) (WaitMaintainPosture (Job_1004962)) , 和 (HaulToCell (Job_1004965) A=Thing_MealSurvivalPack151440 B=(167, 0, 140)) (WaitMaintainPosture (Job_1004966)) lastJobGiver=null, curJob.def=WaitMaintainPosture, curDriver=Verse.AI.JobDriver_WaitMaintainPosture
- Sam started 10 jobs in 10 ticks. List: (WaitMaintainPosture (Job_1005151)) , (HaulToCell (Job_1005154) A=Thing_MealSurvivalPack151423 B=(167, 0, 140)) (WaitMaintainPosture (Job_1005155)) , (HaulToCell (Job_1005157) A=Thing_MealSurvivalPack151423 B=(167, 0, 140)) (WaitMaintainPosture (Job_1005158)) , (HaulToCell (Job_1005160) A=Thing_MealSurvivalPack151423 B=(167, 0, 140)) (WaitMaintainPosture (Job_1005161)) , (HaulToCell (Job_1005163) A=Thing_MealSurvivalPack151423 B=(167, 0, 140)) (WaitMaintainPosture (Job_1005164)) , 和 (WaitWander (Job_1005165)) lastJobGiver=RimWorld.JobGiver_WanderColony, curJob.def=WaitWander, curDriver=Verse.AI.JobDriver_Wait
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