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- Initial Load with all mods:
- -- Buried Treasure empty
- -- Dynamic World Tower filled
- Removed Bound Totems, Craft and Hunt, The Midnight:
- -- Buried Treasure Empty
- -- Quark Big Dungeon Empty
- Removed Kottle, KotlinForForge, The Endergetic Expansion, FutureMC:
- -- Buried Treasure Empty
- -- Valhelsia Castle Filled
- -- Desert Temple Filled
- Removed Chinese Workshop, Incubation, Login Protection, Loyalty Rewards, Mob Catcher, Mob Grinder:
- -- Buried Treasure Empty
- -- Desert Temple Filled
- -- Tower of the Wild Filled
- -- Dungeons Plus Snowy Temple Empty
- Removed Xercamod, Wyrmroost, Venture, Voyage, Sullys Mod:
- -- Buried Treasure Empty
- Removed SneakyMagic, Shearable Chicken, and all Rings mods including "of Ascension":
- -- Buried Treasure Empty
- Removed Nametag Tweaks, Potion of Bees, Productive Bees, Quark, DoggyTalents, Charm, Strange:
- -- Buried Treasure Empty
- Removed EmbellishCraft, EnderMail, Engineer's Decor, Enhanced Mushrooms, Enhanced Vanilla:
- -- Buried Treasure Empty
- -- Dungeons Plus Tower Filled
- -- Desert Temple Filled
- -- Jungle Temple Filled
- -- Hunter's House Filled
- *At this point I turned to google to see wtf was up, and discovered this reddit thread: https://www.reddit.com/r/Minecraft/comments/acusjo/anyone_else_having_trouble_with_empty_underwater/
- So I'm gonna try opening the buried treasure chest multiple times and see if that does anything. Nope, it doesn't. There's nothing in the latest.log. I'll have to try the debug.log later by opening in MultiMC.
- -----
- 7/19/20 - revisiting this. It is not lag, I am almost certain. I think checking just the Buried Treasure is a good metric, as it certainly is occuring with that particular loot table.
- Mods tested without replicating Buried Treasure Issue:
- - Abnormals Core
- - Aquaculture
- - AutoRegLib
- - Blood Fruit
- - Bound Totems
- - Brander's Well Fed
- - Buzzier Bees
- - Charm
- - Curios
- - Decorative Blocks
- - Mapper Base
- - Quark
- - Rings of Ascension
- - Strange
- - Swamp Expansion
- - Upgrade Aquatic
- - Wandering Trader Improvements
- - XercaMod
- next, test main instance in case it was the midnight. then test byg
- WAIT! It seems to be a combination of Bound Totems and one of the above mods! The mods listed above (minus Bound Totems) were in an isolated instance, in which I could not replicate the issue. But adding Bound Totems DOES produce the issue again!
- But wait, I'm sure I've tested that before. Removing Bound Totems from main instance and trying to replicate: Yeah, no dice. Okay, so it is a combination of things, I guess?
- Okay! I removed the following mods from the main instance and Buried Treasure is populated!:
- - Abnormals Core
- - Aquaculture
- - Atmospheric
- - AutoRegLib
- - Autumnity
- - Blood Fruit
- - Bloomful
- - Bound Totems
- - Brander's Well Fed
- - Buzzier Bees
- - Charm
- - Craft and Hunt
- - Decorative Blocks
- - EmbellishCraft
- - Enhanced Mushrooms
- - Mapper Base
- - Quark
- - Rings of Ascension
- - Strange
- - Swamp Expansion
- - Endergetic Expansion
- - Upgrade Aquatic
- - Wandering Trader Improvements
- - Xercamod
- So what I'm going to try now is removing mods from my test instance. I want to find which mod or mods is conflicting with Bound Totems.
- - Removed Decorative Blocks: empty
- - Removed Wandering Trader Improvements: empty
- - Removed Charm and Strange: empty
- - Removed Quark and AutoRegLib: empty
- - Removed Rings of Ascension: empty
- - Removed Mapper Base: empty
- - Removed Aquaculture and Blood Fruit: empty
- - Removed XercaMod: empty
- - Removed Curios API: empty
- - Removed Well Fed: empty
- - Removed Buzzier Bees: empty
- - Removed Upgrade Aquatic: filled!
- - Added Upgrade Aquatic back, removed Swamp Expansion: empty
- - Removed Upgrade Aquatic again, testing with JUST Bound Totems and Abnormals Core: filled.
- Now I'm going back to my primary instance and disabling Upgrade Aquatic to see if this fixes the issue.
- - Result: empty.
- I have to admit, that's not what I was expecting. I'm not sure whether that means that Bound Totems is the issue? I shall remove the list of mods that fixed the issue from my main instance, but keep Bound Totems in, to see if BT is conflicting with something else in the modlist.
- - Result: filled.
- Okay, so the problem must be...actually I'm not sure WHAT the problem must be. Oh, wait, idea. There were some discrepensies between the mods removed from the main instance, and the ones in the isolated instance. I'll test those. For reference, this modlist is:
- - AbnormalsCore
- - Atmospheric
- - Autumnity
- - Bloomful
- - Bound Totems
- - Enhanced Mushrooms
- - The Endergetic Expansion
- I note that all of those mods require Abnormals Core, so I'm thinking that might be the issue. I know it's not Abnormals Core specifically that's conflicting, but perhaps it's how other mods are using its code? I'll try to figure out which mods are the issue.
- - Removed Endergetic Expansion: filled
- That was fast. Is it just EE and UA? Plopping UA in again just to be certain:
- - Result: empty
- Okay so. Back to the main instance, I will test without UA and EE.
- - Result: empty
- Hmm. Okay, then I guess it's probably something with Abnormals Core? And other mods? I have no idea, but I'm exhausted. It's time to get some help with this.
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