katubug

empty chest troubleshooting notes

Jul 19th, 2020
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  1. Initial Load with all mods:
  2. -- Buried Treasure empty
  3. -- Dynamic World Tower filled
  4.  
  5. Removed Bound Totems, Craft and Hunt, The Midnight:
  6. -- Buried Treasure Empty
  7. -- Quark Big Dungeon Empty
  8.  
  9. Removed Kottle, KotlinForForge, The Endergetic Expansion, FutureMC:
  10. -- Buried Treasure Empty
  11. -- Valhelsia Castle Filled
  12. -- Desert Temple Filled
  13.  
  14. Removed Chinese Workshop, Incubation, Login Protection, Loyalty Rewards, Mob Catcher, Mob Grinder:
  15. -- Buried Treasure Empty
  16. -- Desert Temple Filled
  17. -- Tower of the Wild Filled
  18. -- Dungeons Plus Snowy Temple Empty
  19.  
  20. Removed Xercamod, Wyrmroost, Venture, Voyage, Sullys Mod:
  21. -- Buried Treasure Empty
  22.  
  23. Removed SneakyMagic, Shearable Chicken, and all Rings mods including "of Ascension":
  24. -- Buried Treasure Empty
  25.  
  26. Removed Nametag Tweaks, Potion of Bees, Productive Bees, Quark, DoggyTalents, Charm, Strange:
  27. -- Buried Treasure Empty
  28.  
  29. Removed EmbellishCraft, EnderMail, Engineer's Decor, Enhanced Mushrooms, Enhanced Vanilla:
  30. -- Buried Treasure Empty
  31. -- Dungeons Plus Tower Filled
  32. -- Desert Temple Filled
  33. -- Jungle Temple Filled
  34. -- Hunter's House Filled
  35.  
  36. *At this point I turned to google to see wtf was up, and discovered this reddit thread: https://www.reddit.com/r/Minecraft/comments/acusjo/anyone_else_having_trouble_with_empty_underwater/
  37.  
  38. So I'm gonna try opening the buried treasure chest multiple times and see if that does anything. Nope, it doesn't. There's nothing in the latest.log. I'll have to try the debug.log later by opening in MultiMC.
  39.  
  40. -----
  41.  
  42. 7/19/20 - revisiting this. It is not lag, I am almost certain. I think checking just the Buried Treasure is a good metric, as it certainly is occuring with that particular loot table.
  43.  
  44. Mods tested without replicating Buried Treasure Issue:
  45. - Abnormals Core
  46. - Aquaculture
  47. - AutoRegLib
  48. - Blood Fruit
  49. - Bound Totems
  50. - Brander's Well Fed
  51. - Buzzier Bees
  52. - Charm
  53. - Curios
  54. - Decorative Blocks
  55. - Mapper Base
  56. - Quark
  57. - Rings of Ascension
  58. - Strange
  59. - Swamp Expansion
  60. - Upgrade Aquatic
  61. - Wandering Trader Improvements
  62. - XercaMod
  63.  
  64. next, test main instance in case it was the midnight. then test byg
  65.  
  66. WAIT! It seems to be a combination of Bound Totems and one of the above mods! The mods listed above (minus Bound Totems) were in an isolated instance, in which I could not replicate the issue. But adding Bound Totems DOES produce the issue again!
  67.  
  68. But wait, I'm sure I've tested that before. Removing Bound Totems from main instance and trying to replicate: Yeah, no dice. Okay, so it is a combination of things, I guess?
  69.  
  70. Okay! I removed the following mods from the main instance and Buried Treasure is populated!:
  71.  
  72. - Abnormals Core
  73. - Aquaculture
  74. - Atmospheric
  75. - AutoRegLib
  76. - Autumnity
  77. - Blood Fruit
  78. - Bloomful
  79. - Bound Totems
  80. - Brander's Well Fed
  81. - Buzzier Bees
  82. - Charm
  83. - Craft and Hunt
  84. - Decorative Blocks
  85. - EmbellishCraft
  86. - Enhanced Mushrooms
  87. - Mapper Base
  88. - Quark
  89. - Rings of Ascension
  90. - Strange
  91. - Swamp Expansion
  92. - Endergetic Expansion
  93. - Upgrade Aquatic
  94. - Wandering Trader Improvements
  95. - Xercamod
  96.  
  97. So what I'm going to try now is removing mods from my test instance. I want to find which mod or mods is conflicting with Bound Totems.
  98.  
  99. - Removed Decorative Blocks: empty
  100. - Removed Wandering Trader Improvements: empty
  101. - Removed Charm and Strange: empty
  102. - Removed Quark and AutoRegLib: empty
  103. - Removed Rings of Ascension: empty
  104. - Removed Mapper Base: empty
  105. - Removed Aquaculture and Blood Fruit: empty
  106. - Removed XercaMod: empty
  107. - Removed Curios API: empty
  108. - Removed Well Fed: empty
  109. - Removed Buzzier Bees: empty
  110. - Removed Upgrade Aquatic: filled!
  111. - Added Upgrade Aquatic back, removed Swamp Expansion: empty
  112. - Removed Upgrade Aquatic again, testing with JUST Bound Totems and Abnormals Core: filled.
  113.  
  114. Now I'm going back to my primary instance and disabling Upgrade Aquatic to see if this fixes the issue.
  115. - Result: empty.
  116.  
  117. I have to admit, that's not what I was expecting. I'm not sure whether that means that Bound Totems is the issue? I shall remove the list of mods that fixed the issue from my main instance, but keep Bound Totems in, to see if BT is conflicting with something else in the modlist.
  118. - Result: filled.
  119.  
  120. Okay, so the problem must be...actually I'm not sure WHAT the problem must be. Oh, wait, idea. There were some discrepensies between the mods removed from the main instance, and the ones in the isolated instance. I'll test those. For reference, this modlist is:
  121. - AbnormalsCore
  122. - Atmospheric
  123. - Autumnity
  124. - Bloomful
  125. - Bound Totems
  126. - Enhanced Mushrooms
  127. - The Endergetic Expansion
  128.  
  129. I note that all of those mods require Abnormals Core, so I'm thinking that might be the issue. I know it's not Abnormals Core specifically that's conflicting, but perhaps it's how other mods are using its code? I'll try to figure out which mods are the issue.
  130.  
  131. - Removed Endergetic Expansion: filled
  132.  
  133. That was fast. Is it just EE and UA? Plopping UA in again just to be certain:
  134. - Result: empty
  135.  
  136. Okay so. Back to the main instance, I will test without UA and EE.
  137. - Result: empty
  138.  
  139. Hmm. Okay, then I guess it's probably something with Abnormals Core? And other mods? I have no idea, but I'm exhausted. It's time to get some help with this.
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