Advertisement
G4U55

Untitled

Jun 27th, 2019
118
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.09 KB | None | 0 0
  1. Update v1.40:
  2.  
  3. New functions and contents of Ver. 1.40.
  4.  
  5. Time Attack Mission Added
  6. New content “Time Attack Mission” has been added.
  7.  
  8. The time attack mission displays the time elapsed from when the mission started, and also the HP of the target Aragami is displayed on the screen, which differs from normal missions.
  9.  
  10. Players can earn one of 3 types of medals depending on the time they spent to clear the mission, and also rewards will be given depending on the number of medals the player gets.
  11.  
  12. Challenge the mission with your favorite God Arc!
  13.  
  14. Character Customization
  15. Additional new costumes
  16.  
  17. New costumes will also be available in this update.
  18. The costumes will be something sporty, where players can earn as a reward of the time attack missions.
  19.  
  20. Dress up your protagonist with this costumes!
  21.  
  22. Ver. 1.40 Balance Adjustment
  23. Adjusted the basic attack power of each God Arc, and adjusted the power and motion of Burst Arts.
  24.  
  25. *Power of the Burst Arts written below are all level 5.
  26.  
  27. Short Blade
  28.  
  29. Basic Attack Power
  30. Increased basic attack power by 36.5% from Ver. 1.30.
  31. Burst Arts
  32. Specht
  33. Adjusted its power for each hit.
  34. 1st hit power: 110 -> 130, 2nd hit power:120 -> 140, 3rd ~ 4th hit power: 130 -> 150, 5th hit power: 150 -> 175 
  35. Ashura Slash
  36. Attack power adjusted: 85 -> 200
  37. Scorpion
  38. Attack power adjusted: 350 -> 400
  39. Rising Shock
  40. Attack power adjusted: 110 -> 100
  41. Dead End
  42. Attack power adjusted: 155 -> 135
  43. Licht Kreuz
  44. Attack power adjusted: 210 -> 400
  45. Sylpheed
  46. Attack power adjusted: 130 -> 145
  47. Rampaging Comet
  48. Attack power adjusted: 330 -> 310
  49. Stinging Flare
  50. Attack power adjusted: 250 -> 300
  51. Heaven and Earth
  52. Attack power adjusted: 100 -> 130
  53. Long Blades
  54.  
  55. Basic Attack Power
  56. Increased basic attack power by 15% from Ver. 1.30
  57. Burst Arts
  58. Morning Calm
  59. 1st hit power: 115 -> 120, 2nd hit power: 125 -> 130, 3rd hit power: 135 -> 140, 4th hit power: 145 -> 150
  60. Shining Ray
  61. Attack power adjusted: 300 -> 330
  62. Gunner’s Paradise
  63. Attack power adjusted: 25 -> 40
  64. Sacred Edge
  65. Attack power adjusted: 200 -> 300
  66. Void Cutter
  67. Attack power adjusted: 140 -> 125
  68. Spinning Descent
  69. Attack power adjusted: 320 -> 390
  70. Additional hit power adjusted: 35 -> 40
  71. Flashing Blade
  72. Attack power adjusted: 210 -> 350
  73. Buster Blade
  74.  
  75. Burst Arts
  76. Riot Swipe
  77. 1st hit power: 140 -> 155, 2nd hit power: 150 -> 165, 3rd hit power: 160 -> 175
  78. Buster Blast
  79. 1st hit power: 180 -> 215, 2nd hit power: 200 (125/75) -> 240 (145/95), 3rd hit power: 230 -> 275
  80. Overkill
  81. Attack power at Level 1 adjusted: 420 -> 440
  82. Attack power at Level 2 adjusted: 756 -> 792
  83. Attack power at Level 3 adjusted: 1197 -> 1254
  84. Rising Crush
  85. Attack power adjusted: 660 -> 790
  86. Crazy Stride
  87. Attack power adjusted: 530 -> 660
  88. Adrenaline Rush
  89. Attack power adjusted: 300 -> 370
  90. Jormungandr
  91. Attack power adjusted: 150 -> 210
  92. CC Origin
  93. Attack power adjusted: 500 -> 600
  94. Nemesis
  95. Attack power adjusted: 320 -> 340
  96. Boost Hammer
  97.  
  98. Basic Attack Power
  99. Increased the basic attack power by 15% from Ver. 1.30.
  100. Earthshaker
  101. 1st hit power: 150 -> 165, 2nd hit power: 160 -> 175, 3rd hit power: 170 -> 185
  102. Howling Soul
  103. Attack power adjusted: 480 -> 580
  104. Gale Rush
  105. Attack power adjusted: 180 -> 215
  106. Doom Hammer
  107. Attack power adjusted: 240 -> 265
  108. Heat Drive
  109. Attack power adjusted: 300 -> 420
  110. Stigmata
  111. Attack power adjusted: 170 -> 185
  112. Lost Memory
  113. Attack power adjusted: 220 -> 190
  114. Chaos Impact
  115. Special rate when it hits a weak point adjusted: 1.3 -> 1.5
  116. Calamity Nova
  117. Normal spin attack power adjusted: 35 -> 60
  118. Spin finish attack power adjusted: 20 -> 40
  119. Final bullet attack power adjusted: 270 -> 400
  120. Reduced the frames that allow the player to step cancel after the smash down: 65 -> 55F
  121. Grants armor piercing buff to the attacks when the move is activated.
  122. Charge Spear
  123.  
  124. Basic attack power
  125. Increased basic attack power by 15% from Ver. 1.30.
  126. Charged attack power.
  127. Increased attack power increasing rate after charge: 1.20 -> 1.25
  128. Burst Arts
  129. Berserk Crush
  130. Attack power adjusted: 95 -> 120
  131. Spear finish attack power adjusted: 210 -> 240
  132. Mocking the Gods
  133. Attack power adjusted: 300 -> 400
  134. Hit and Run
  135. Attack power adjusted: 240 -> 350
  136. Fallen Tear
  137. Attack power during loop adjusted: 100 -> 130
  138. Attack power when finishing the attack: 130 -> 170
  139. Attack power when pulling out the spear adjusted: 80 -> 100
  140. Variant Scythe
  141.  
  142. Basic Attack Power
  143. Increased basic attack power by 25% from Ver. 1.30.
  144. Burst Arts
  145. Slaughter Fang
  146. Attack power adjusted: 50 -> 70, 57 -> 80, 78 -> 110, 150 -> 200
  147. Inferno Rush
  148. Attack power adjusted: 56 -> 78, 62 -> 86, 83 -> 116, 155 -> 220
  149. Nightmare Reaper
  150. Attack power adjusted: 58 -> 105, 62 -> 120, 83 -> 170, 155 -> 290
  151. Special rate when it hits a weak point adjusted: 1.3 -> 2.0
  152. Heaven or Hell
  153. Attack power adjusted: 160 -> 250, 190 -> 290, 270 -> 420, 350 -> 540
  154. Fanatic's Scythe
  155. Attack power adjusted: 180 -> 220, 200 -> 240, 210 -> 260
  156. Dystopia
  157. Attack power adjusted: 90 -> 80, 150 -> 135
  158. Biting Edge
  159.  
  160. Basic Attack Power
  161. Increased basic attack power by 44% from Ver. 1.30.
  162. Aerial Bolt (Standard)
  163. Adjusted to hit 2 times.
  164. Burst Arts
  165. Dagger Dance
  166. 1st hit power: 90 -> 110, 2nd hit power: 40/50 -> 50/60, 3rd hit power: 40/60 -> 50/70, 4th hit power: 110 -> 130, 5th hit power: 60/70 -> 70/85
  167. Stinging Storm
  168. 1st hit power: 50/75 -> 65/95, 2nd hit power: 60/75 -> 80/95, 3rd hit power: 65/85 -> 85/110, 4th hit power: 50/50/65 -> 65/65/85, 5th hit power: 155 -> 200
  169. Lethal Flash
  170. Adjusted attack power: 300 -> 450
  171. Chaotic Drive
  172. Attack power adjusted: 55 -> 80, 60 -> 85, 220 -> 250
  173. Frame rate of accepting the motion command input direction adjusted: 2F -> 10F
  174. Cosmic Bolt
  175. Adjusted the motion to hit 2 times.
  176. Attack power adjusted: 250 -> 180/220
  177. Soaring Sky
  178. Adjusted the motion to hit 3 times.
  179. Adjusted attack power: 365 -> 150/150/320
  180. Mirage Edge
  181. Adjusted attack power: 55 -> 65
  182. Northern Cross
  183. Attack power adjusted: 95/95 -> 190/190
  184. Phantom Pain
  185. Adjusted the smash motion to hit 2 times and slightly expand the hitbox.
  186. Attack power adjusted: 170/170 -> 170/170/170
  187. Biting Thrust
  188. Adjusted the motion to hit 3 times.
  189. Adjusted attack power: 345 -> 150/150/150
  190. Angel’s Fall
  191. Attack power adjusted: 245 -> 295
  192. Heavy Moon
  193.  
  194. Basic Attack Power
  195. Increased its basic attack power by 15% from Ver1.30
  196. Burst Arts
  197. Fatal Upper
  198. Attack power adjusted: 330 -> 460
  199. Moon Tempest
  200. Attack power adjusted: 80 -> 100
  201. Lunar Rage
  202. Attack power adjusted: 50 -> 70
  203. Moonlit Dawn
  204. Attack power adjusted: 43 -> 60, 38 -> 57, 33 -> 49
  205. Boosted percentage of attack power at Charge Level 2: 1.20 -> 1.80
  206. Boosted percentage of attack power at Charge Level 3: 1.40 -> 2.80
  207. Lunar Feast
  208. Attack power adjusted: 140 -> 150, 650 -> 720
  209. Lunar Orbit
  210. Attack power adjusted: 155 -> 135
  211. Lunatic Force
  212. Attack power adjusted: 190 -> 300, 200 -> 320
  213. Falling Moon
  214. Attack power adjusted: 50 -> 65, 80 -> 105
  215. Twilight Moon
  216. Attack power adjusted: 300 (100*3) -> 330 (110*3)
  217. Supermoon
  218. Attack power adjusted: 140 -> 170, 70 -> 85
  219. All Gun Parts
  220.  
  221. Upper limit of the cost
  222. Upper limit of the total Bullet Editor cost increased: 1000 -> 1200
  223. Shot Module adjustment
  224. Wholly adjusted - Attack power of shot module increased and its cost decreased
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement